Aether Walk
How it's obtained: Bought with 30 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 30
- Level Requirement
- 7
- Technique Requirement
- Martial, Spellfighter
- Source Reference
- Blood Hunter Ghostslayer Feature
- Source Requirement
- Suffusion
- Prerequisite Features
- Order of the Ghostslayer
- Activation Time
- Free
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
At the start of your turn, you can magically step into the veil between the planes as long as you aren’t incapacitated. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.
This feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.
Once you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at Aethyrflame Intensity level 15.