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Aethyr Chaos Surges

1Fleeting Insight: You gain advantage on all Intelligence, Wisdom, and Charisma-based checks for the next hour.Positive1 - Minor
2Restorative Breeze: You regain 1d4 hit points per round for 1 minute as a warm breeze envelops you.Positive1 - Minor
3Aura of Comfort: You and creatures within 10 feet gain advantage on Wisdom saving throws for 1 minute.Positive1 - Minor
4Arcane Refreshment: The next time you cast a 1st-level spell, it does not expend a spell slot.Positive1 - Minor
5Elemental Spark: You gain resistance to one elemental damage type (fire, cold, lightning, acid, or poison) for 1 minute.Positive1 - Minor
6Flourishing Flora: Plants within 10 feet of you bloom and grow rapidly. You can cast thorn whip as a cantrip while within this area for 1 minute.Positive1 - Minor
7Arcane Reflection: The next attack (ranged or melee) made against you within 1 minute is reflected back toward the attacker.Positive1 - Minor
8Dancing Lights: You can cast dancing lights at will for 1 hour without using a spell slot.Positive1 - Minor
9Shielding Bubble: A translucent bubble surrounds you, granting +1 AC for 1 minute.Positive1 - Minor
10Minor Levitation: You and up to two other creatures within 30 feet that you can see levitate 5 feet off the ground for 1 hour.Positive1 - Minor
11Healing Touch: You can use a bonus action to restore 1d4 hit points through touch for the next minute.Positive1 - Minor
12Aethyr Surge: Your attacks or spells deal an extra 1d4 force damage for 1 minute.Positive1 - Minor
13Increased Agility: You gain a +10 bonus to your movement speed and gain a climbing speed equal to your walking speed for 1 minute.Positive1 - Minor
14Positive1 - Minor
15Temporary Flight: You gain a fly speed of 30 feet for 1 minute.Positive1 - Minor
16Arcane Armor: You gain resistance to bludgeoning, piercing, and slashing damage for 1 minute.Positive1 - Minor
17Aethyrial Awareness: You gain expertise in Insight, Investigation, and Perception for 1 hour.Positive1 - Minor
18Breath of Vitality: You can hold your breath indefinitely and become immune to air-borne poisons for 1 day.Positive1 - Minor
19Flicker of Invisibility: For the next hour, you can turn invisible as a bonus action until the start of your next turn.Positive1 - Minor
20Featherweight: You ignore difficult terrain, gain advantage on all Dexterity checks, and glide to the ground at a rate of 60 feet per round for the next hour.Positive1 - Minor
21Luck Charm: You gain a +1 bonus to all attack rolls, saving throws, and ability checks for 10 minutes.Positive1 - Minor
22Minor Elemental Protection: You are immune to the next instance of fire, cold, or lightning damage you take in the next 10 minutes.Positive1 - Minor
23Windfall: A small pouch of gold (10 gp) appears in your possession.Positive1 - Minor
24Arcane Step: You can use a bonus action to teleport up to 10 feet to an unoccupied space you can see for the next 10 minutes.Positive1 - Minor
25Unseen Servant: You can cast unseen servant at will for the next 10 minutes, limited to a number of servants equal to your proficiency bonus.Positive1 - Minor
26Sustained Energy: You can complete a long rest without needing to sleep within the next 24 hours.Positive1 - Minor
27Time Distortion: You and all creatures of your choice within 30 feet gain the effects of expeditious retreat for 1 minute.Positive1 - Minor
28Arcane Sight: For the next 8 hours, you can see faint magical auras around enchanted objects or spellcasters.Positive1 - Minor
29Bubble of Silence: You are surrounded by a bubble of silence for the next hour, but this does not prevent the casting of verbal spells.Positive1 - Minor
30Aethyric Ward: You gain temporary hit points equal to 1d6 + your level for 1 hour. These temporary hit points can be recharged as a bonus action.Positive1 - Minor
31Positive1 - Minor
32Aethyr’s Embrace: You gain temporary immunity to being grappled, restrained, or paralyzed for the next 1 minute, as your form becomes slightly intangible.Positive1 - Minor
33Whispers of the Weave: You can telepathically communicate with any willing creature within 30 feet of you for 1 hour, regardless of language.Positive1 - Minor
34Momentary Weakness: You have disadvantage on all Strength, Dexterity, and Constitution-based checks and saves until you complete a long rest.Negative1 - Minor
35Arcane Backlash: You take 1d4 force damage each time you cast a spell for the next 24 hours.Negative1 - Minor
36Weight of the World: Your movement speed is reduced by 10 feet until you complete a long rest.Negative1 - Minor
37Faerie Glow: You are affected by the spell faerie fire for the next hour.Negative1 - Minor
38Aethyrial Fatigue: You gain 1 level of exhaustion, which lasts until you complete a short or long rest.Negative1 - Minor
39Sluggish Movements: You have disadvantage on all Dexterity-based checks and saves until you complete a long rest.Negative1 - Minor
40Cold Snap: Each time you are hit by a melee attack, you take an additional 1d4 cold damage until you complete a long rest.Negative1 - Minor
41Negative1 - Minor
42Arcane Dissonance: Until you complete a long rest, each time you cast a spell it targets a random target within range instead.Negative1 - Minor
43Trembling Hands: You have disadvantage on attack rolls made with ranged weapons and any spells that require a somatic component for the next hour.Negative1 - Minor
44Fumbled Concentration: You lose concentration on any active spell and cannot maintain concentration until you complete a long rest.Negative1 - Minor
45Leadfooted: Your movement speed is halved for the next 1 hour.Negative1 - Minor
46Sudden Vulnerability: You become vulnerable to non-magical damage and lose all resistances until you complete a short or long rest.Negative1 - Minor
47Nauseating Essence: You feel an overwhelming nausea, making you Poisoned for the next hour.Negative1 - Minor
48Arcane Recoil: After casting a spell, you are pushed 10 feet in a random direction. This effect lasts until you complete a short or long rest.Negative1 - Minor
49Echo of Pain: Each time you take damage, you also take an additional 1d4 psychic damage until you complete a short or long rest.Negative1 - Minor
50Fleeting Memory: You forget how to cast all cantrips until you complete a short or long rest.Negative1 - Minor
51Negative1 - Minor
52Slowed Reflexes: You have disadvantage on initiative rolls and Dexterity saving throws until you complete a short or long rest.Negative1 - Minor
53Negative1 - Minor
54Negative1 - Minor
55Sudden Weight: You and your gear double in weight for 10 minutes, reducing your movement speed by 10 feet in addition to any reduction caused by encumbrance.Negative1 - Minor
56Negative1 - Minor
57Negative1 - Minor
58Negative1 - Minor
59Sapping Energy: For the next minute, you expend 1 spell slot of your lowest unspent level each time you cast a spell.Negative1 - Minor
60Negative1 - Minor
61Negative1 - Minor
62Negative1 - Minor
63Sticky Footing: All terrain becomes difficult terrain for your movement until you complete a short or long rest.Negative1 - Minor
64Slowed Metabolism: You lose the ability to use bonus actions until you complete a short or long rest (you can still use your action to use a bonus action).Negative1 - Minor
65Negative1 - Minor
66Negative1 - Minor
67Wild Growth: A patch of mushrooms or wildflowers suddenly grows in a 15-foot radius around you. The growth is permanent unless disturbed.Chaotic1 - Minor
68Color Shift: Your skin, hair, and clothes change to a random color for 1d10 days.Chaotic1 - Minor
69Itching Hex: You feel an uncontrollable itch in a random part of your body until you complete a long rest.Chaotic1 - Minor
70Persistent Breeze: A gust of wind swirls around you until you complete a long rest, making loose items like papers, your hair, clothes, and small objects fly about.Chaotic1 - Minor
71Floating Trinkets: Non-magical trinkets and tools on your person begin to float 1 inch off your body until you complete a long rest.Chaotic1 - Minor
72Time Skip: You lose memory of all events that have occurred since your last short or long rest.Chaotic1 - Minor
73Vibrating Aura: A low hum surrounds you until you complete a long rest, causing slight vibrations in any metallic objects you’re holding or wearing.Chaotic1 - Minor
74Arcane Tattoo: A glowing, temporary tattoo of a random magical symbol appears on your skin. It lasts for 48 hours unless you perform a 10-minute ritual to make it permanent.Chaotic1 - Minor
75Chaotic1 - Minor
76Flickering Shadow: Your shadow seems to take on a life of its own, mimicking exaggerated versions of your movements until you complete a long rest.Chaotic1 - Minor
77Animal Speech: You can speak with animals until you complete a long rest.Chaotic1 - Minor
78Chaotic1 - Minor
79Flame of a Different Color: All sources of light within 30 feet of you change color randomly every minute until you complete a long rest.Chaotic1 - Minor
80Random Rations: A random, delicious food item appears in your hand at the start of your turn whenever your hand is empty until you complete a long rest.Chaotic1 - Minor
81Static Charge: Until you complete a long rest, random sparks zap a creature within 30 feet of you. The sparks are unpleasant and numbing but cause no damage.Chaotic1 - Minor
82Chaotic1 - Minor
83Illusory Song: A faint tune plays in your head, lowering your passive perception by 5 until you complete a long rest.Chaotic1 - Minor
84Clumsy Shoes: Your footwear feels awkward, causing you to move at half speed unless barefoot until you complete a long rest.Chaotic1 - Minor
85Dampened Potential: For the next 10 minutes, all damage you deal and take is halved (rounded down).Chaotic1 - Minor
86Bubble Aura: A stream of harmless bubbles floats out from your body until you complete a long rest.Chaotic1 - Minor
87Chaotic1 - Minor
88Mirror Image: A harmless illusion of yourself appears 10 feet from you and perfectly mimics your movements until you complete a long rest.Chaotic1 - Minor
89Chaotic1 - Minor
90Chaotic1 - Minor
91Shimmering Aura: Your body gives off faint, sparkling light until you complete a long rest, shedding dim light in a 10-foot radius.Chaotic1 - Minor
92Phantom Companion: You feel an invisible presence following you until you complete a long rest.Chaotic1 - Minor
93Swapped Gear: All creatures within 30 feet of you randomly swap worn equipment and items. Items revert to their original owners after 1d4 rounds.Chaotic1 - Minor
94Swapped Positions: All creatures within 30 feet of you instantly and randomly swap positions with each other.Chaotic1 - Minor
95Random Scent: You emit a scent that changes every hour between pleasant and offensive aromas until you complete a long rest.Chaotic1 - Minor
96Chaotic1 - Minor
97Chaotic1 - Minor
98Luminous Hair: Your hair glows faintly until you complete a long rest, shedding dim light in a 10-foot radius around your head.Chaotic1 - Minor
99Chaotic1 - Minor
100Chaotic1 - Minor
1Empowered Strikes: Your attacks deal an additional 1d6 force damage for the next hour.Positive2 - Moderate
2Mystic Regeneration: You regain 2d4 hit points at the start of each of your turns for the next minute.Positive2 - Moderate
3Aethyrial Guardian: You summon an ethereal, armored warrior who follows you and protects you, granting you +2 AC for the next 10 minutes.Positive2 - Moderate
4Elemental Ward: You gain resistance to fire, cold, lightning, and acid damage for the next hour.Positive2 - Moderate
5Arcane Surge: The next spell you cast automatically succeeds without requiring a spell slot (up to 3rd level).Positive2 - Moderate
6Teleportation Surge: You can teleport up to 30 feet as a bonus action for the next 10 minutes.Positive2 - Moderate
7Reflexive Magic: When you take damage from a magical effect within the next minute the source of that effect also takes the same damage dealt to you.Positive2 - Moderate
8Aethyric Rejuvenation: You regain all spent 1st- and 2nd-level spell slots.Positive2 - Moderate
9Aethyr Celerity: Your speed is doubled, and you gain the ability to walk on water for 10 minutes.Positive2 - Moderate
10Phantom Mount: A spectral steed appears and is friendly and loyal to you. It is capable of carrying you and up to one additional creature until you complete a long rest.Positive2 - Moderate
11Gaseous Form: You turn into a cloud of mist, granting you resistance to all physical damage and allowing you to pass through small openings for 1 minute.Positive2 - Moderate
12Amplified Awareness: You gain the effects of True Seeing for the next hour, allowing you to see through illusions and into the Ethereal Plane.Positive2 - Moderate
13Magical Burst: Once within the next 10 minutes, you can release a burst of magical energy, dealing 3d6 force damage to all enemies within 10 feet.Positive2 - Moderate
14Blessing of the Weave: You gain the effects of the Bless spell for the next 10 minutes, adding 1d4 to all attack rolls and saving throws.Positive2 - Moderate
15Arcane Shield: You and allies within 30 feet gain resistance to non-magical bludgeoning, piercing, and slashing damage for 1 minute.Positive2 - Moderate
16Fortified Armor: Your armor becomes enchanted, granting you immunity to critical hits for the next hour.Positive2 - Moderate
17Time Distortion: You take an additional turn at the start of each round for the next minute.Positive2 - Moderate
18Spectral Weapon: A magical weapon (your choice) appears in your hand for 1 hour, dealing 2d6 extra force damage and functioning as a +1 weapon.Positive2 - Moderate
19Healing Field: All creatures within 10 feet of you regain 1d6 hit points at the start of each of their turns for 1 minute.Positive2 - Moderate
20Resilient Spirit: You cannot be knocked unconscious, and death saving throws automatically succeed for 10 minutes.Positive2 - Moderate
21Aethyr Empowerment: You can cast one 3rd-level spell of your choice without consuming a spell slot or requiring components.Positive2 - Moderate
22Ethereal Step: You become invisible and incorporeal for 1 minute, allowing you to phase through solid objects.Positive2 - Moderate
23Divine Favor: For the next 10 minutes, any healing effect you receive restores maximum hit points.Positive2 - Moderate
24Mystic Reservoir: You gain 5 temporary spell slots that can be used for any spell up to 3rd level. They expire after 1 hour.Positive2 - Moderate
25Echo of Strength: Your Strength score increases by 4 (up to a maximum of 24) for 1 hour.Positive2 - Moderate
26Shield of Light: A radiant shield surrounds you for 10 minutes, granting immunity to radiant and necrotic damage.Positive2 - Moderate
27Flight of the Aethyr: You gain a flying speed of 60 feet for 1 hour.Positive2 - Moderate
28Regeneration: You regain 10 hit points at the start of each of your turns for the next minute, unless reduced to 0 hit points.Positive2 - Moderate
29Arcane Mastery: For the next 10 minutes, you can cast any cantrip as a bonus action.Positive2 - Moderate
30Aethyric Familiar: You summon a small celestial or fey creature that obeys your commands for 1 hour. It can cast minor utility spells.Positive2 - Moderate
31Blessing of Protection: You and allies within 30 feet gain +2 to AC and all saving throws for the next 10 minutes.Positive2 - Moderate
32Aethyric Chains: The next time you cast a spell, you can chain its effects to an additional creature within range.Positive2 - Moderate
33Temporal Awareness: For the next hour, you cannot be surprised, and you gain advantage on initiative rolls.Positive2 - Moderate
34Aethyric Drain: You lose one spell slot of the highest level you can cast, and the effect repeats after each short rest until cured.Negative2 - Moderate
35Weight of Magic: Your movement speed is reduced to 0 for the next minute.Negative2 - Moderate
36Hex of Weakness: You take 1d6 additional damage each time you are hit by a melee attack for the next hour.Negative2 - Moderate
37Elemental Vulnerability: You become vulnerable to two elemental damage types (fire, cold, lightning, acid, or poison) for the next hour.Negative2 - Moderate
38Maddening Whispers: You hear eerie whispers in your mind for the next 24 hours, giving you disadvantage on all Wisdom and Intelligence checks.Negative2 - Moderate
39Curse of Exhaustion: You gain 2 levels of exhaustion.Negative2 - Moderate
40Fading Magic: Each time you cast a spell, there’s a 25% chance it fails for the next hour.Negative2 - Moderate
41Arcane Feedback: Every time you cast a spell, you take damage equal to the level of the spell cast (e.g., casting a 3rd-level spell deals 3 points of damage).Negative2 - Moderate
42Spectral Opponent: A shadowy doppelganger appears and harasses you, imposing disadvantage on all attack rolls and saving throws for 1 minute.Negative2 - Moderate
43Magical Lockdown: You cannot cast spells of a specific school (roll d8 to determine) for the next 24 hours.Negative2 - Moderate
44Arcane Blindness: You are blinded for the next 10 minutes whenever you attempt to cast a spell.Negative2 - Moderate
45Elemental Rebound: The next elemental spell you cast deals its full damage to you in addition to the intended target.Negative2 - Moderate
46Aethyr Disruption: All concentration spells you attempt to cast automatically fail for the next 24 hours.Negative2 - Moderate
47Cursed Mark: A magical brand appears on your skin, alerting hostile creatures to your presence within 60 feet for the next hour.Negative2 - Moderate
48Energy Leak: You lose 1 hit die every time you take damage for the next 10 minutes.Negative2 - Moderate
49Aethyric Cage: You are trapped in an ethereal cage that hinders movement (reduce movement by half) for the next hour.Negative2 - Moderate
50Mind Fog: You have disadvantage on Intelligence, Wisdom, and Charisma saves and checks for the next 24 hours.Negative2 - Moderate
51Temporal Confusion: For the next minute, every time you move, there’s a 50% chance you teleport to a random space within 30 feet instead of moving normally.Negative2 - Moderate
52Gravitational Surge: You and everything you carry or wear doubles in weight for the next 24 hours, halving your movement speed.Negative2 - Moderate
53Aethyric Paranoia: You become convinced everyone around you is a threat for 1 hour, causing you to distrust allies.Negative2 - Moderate
54Volatile Magic: Each spell you cast has a 50% chance of causing an explosion, dealing 1d6 force damage to yourself and all creatures within 10 feet.Negative2 - Moderate
55Aether Leak: You lose 1d6 hit points every time you successfully cast a spell until you complete a long rest.Negative2 - Moderate
56Haunting Visions: You see phantasmal images that distort your perception, causing disadvantage on attack rolls and Perception checks for the next hour.Negative2 - Moderate
57Frostbite Curse: Your skin grows cold, causing you to take 1d4 cold damage every time you move for the next 10 minutes.Negative2 - Moderate
58Sluggish Mind: Your initiative score is reduced by 5 for the next hour, and you have disadvantage on Dexterity saving throws.Negative2 - Moderate
59Elemental Misfire: The next spell you cast affects an ally instead of the intended target.Negative2 - Moderate
60Aethyr Wasting: You lose 1 spell slot each time you regain hit points for the next 24 hours.Negative2 - Moderate
61Grappling Shadows: Shadowy tendrils wrap around your legs, reducing your movement speed by half and causing disadvantage on Dexterity saves for 10 minutes.Negative2 - Moderate
62Arcane Resonance: Every time you take damage, all creatures within 10 feet of you take 1d6 force damage.Negative2 - Moderate
63Time Lapse: You skip your next turn and lose concentration on any active spell.Negative2 - Moderate
64Aetheric Withdrawal: You cannot cast spells of your highest level for the next 1 hour.Negative2 - Moderate
65Backfire: Your next spell fails and deals 1d10 damage of its type to you.Negative2 - Moderate
66Fractured Reality: Every attack you make has a 50% chance of missing as reality warps around you for the next 10 minutes.Negative2 - Moderate
67Bouncing Light: All light sources within 30 feet of you flicker and jump between bright and dim every round for 10 minutes.Chaotic2 - Moderate
68Random Portals: Small, harmless portals (about 1-foot wide) open around you, depositing random objects (pebbles, leaves, bits of paper) for the next 10 minutes.Chaotic2 - Moderate
69Shifting Colors: The color of your surroundings shifts every minute for the next hour.Chaotic2 - Moderate
70Aethyric Echo: Your voice repeats everything you say 3 seconds later, in a ghostly tone, for the next 24 hours.Chaotic2 - Moderate
71Fickle Weapons: The weapons you wield transform into random objects (ladles, sticks, etc.) for 1 minute, but retain their normal damage.Chaotic2 - Moderate
72Floating Runes: Magical runes appear in the air around you, harmlessly shifting and glowing for the next hour.Chaotic2 - Moderate
73Glimpses of the Past: You see momentary, transparent visions of people or events that took place in the area centuries ago. These images are not harmful, just distracting.Chaotic2 - Moderate
74Reverse Gravity Field: All small objects within 20 feet float upwards and remain suspended for 1 minute before falling back down.Chaotic2 - Moderate
75Eternal Sunrise: The sky around you appears stuck in a state of sunrise or sunset for the next 24 hours.Chaotic2 - Moderate
76Ghostly Whispers: The faint voices of long-dead souls are audible within 60 feet for the next hour.Chaotic2 - Moderate
77Misty Veil: A thin veil of mist hangs around you for 10 minutes, slightly obscuring vision in a 10-foot radius.Chaotic2 - Moderate
78Planar Rift: A tiny, harmless rift opens nearby, giving glimpses into a random, distant plane. It closes after 10 minutes.Chaotic2 - Moderate
79Sudden Feast: An entire table of food and drink materializes before you, lasting until eaten or disturbed.Chaotic2 - Moderate
80Shadow Puppets: Your shadow moves independently, creating shadow puppets based on your actions for 1 hour.Chaotic2 - Moderate
81Arcane Echoes: Any spells cast within 30 feet of you leave behind faint, magical echoes that last for 24 hours.Chaotic2 - Moderate
82Walking on Walls: You gain the ability to walk on walls for the next 1 minute, though gravity still pulls you downward.Chaotic2 - Moderate
83Delayed Sound: Any sound within 30 feet of you is delayed by 3 seconds for the next hour.Chaotic2 - Moderate
84Musical Atmosphere: A faint, unseen orchestra plays atmospheric music around you for the next 24 hours.Chaotic2 - Moderate
85Gravity Shift: For the next 10 minutes, gravity pulls toward a random direction, not necessarily down.Chaotic2 - Moderate
86Mirror Portal: You create a harmless illusory mirror that, when touched, shows a brief reflection of an alternate timeline.Chaotic2 - Moderate
87Doppelganger Shadows: The shadows of all creatures within 30 feet act independently for 10 minutes.Chaotic2 - Moderate
88Sinking Sand: The ground within 15 feet of you turns into harmless, illusory quicksand for 1 minute.Chaotic2 - Moderate
89Ethereal Bloom: Spectral flowers bloom and fade within 10 feet of you every minute for the next 10 minutes.Chaotic2 - Moderate
90Whirling Winds: Small dust devils appear and whirl harmlessly around you for the next hour.Chaotic2 - Moderate
91Ghostly Familiars: Ghostly, intangible versions of common animals (cats, birds, dogs) appear and follow you around for 1 hour.Chaotic2 - Moderate
92Sudden Downpour: A rain cloud appears overhead and drenches you in water for 10 minutes.Chaotic2 - Moderate
93Illusory Chains: Faint, illusory chains appear to wrap around you, but they do not impede your movement.Chaotic2 - Moderate
94Colorful Flames: All flames in the area flicker into random, shifting colors for the next 24 hours.Chaotic2 - Moderate
95Fleeting Memory: You and all creatures within 30 feet lose memory of the last minute.Chaotic2 - Moderate
96Aethyric Sprites: Tiny, harmless faerie-like creatures made of Aethyr flit around you for 10 minutes.Chaotic2 - Moderate
97Mimicking Sounds: Random sounds from the environment repeat themselves at random intervals for the next hour.Chaotic2 - Moderate
98Sudden Shadow: For the next 10 minutes, it appears to be dusk, regardless of the time of day.Chaotic2 - Moderate
99Floating Specters: Harmless, transparent ghosts appear and drift around for the next 24 hours.Chaotic2 - Moderate
100Aethyric Mirror: All creatures within 30 feet of you see slightly altered reflections of themselves in the air for the next 1 minute.Chaotic2 - Moderate
1Aethyr Overcharge: For the next 1 minute, you can cast spells as if they are 1 spell level higher than you normally could (up to 5th level).Positive3 - Severe
2Temporary Immortality: For the next minute, if you are reduced to 0 hit points, you regain half of your maximum hit points instead.Positive3 - Severe
3Time Dilation: You gain two actions per turn for the next 3 rounds.Positive3 - Severe
4Elemental Mastery: For 1 minute, you deal an additional 2d6 elemental damage of your choice (fire, cold, lightning, acid, or poison) on every attack or spell.Positive3 - Severe
5Radiant Ascension: You radiate a divine aura for the next 10 minutes. All allies within 30 feet of you gain +2 AC and advantage on saving throws.Positive3 - Severe
6Aethyrial Surge: You regain all expended spell slots up to 4th level.Positive3 - Severe
7Arcane Body: You gain resistance to all damage types except force for the next 10 minutes.Positive3 - Severe
8Summon Lesser Elementals: You summon 1d4 lesser elementals (CR 2 or lower) to assist you for 10 minutes.Positive3 - Severe
9Spell Reversal: For the next 1 minute, any spell cast against you is reflected back at the caster.Positive3 - Severe
10Arcane Reservoir: For the next 1 minute, you can cast any spell you know or have prepared without expending a spell slot, but only spells up to 4th level.Positive3 - Severe
11Divine Favor: For the next 24 hours, you have advantage on all saving throws and automatically succeed on saving throws against being frightened or charmed.Positive3 - Severe
12Overwhelming Vitality: You and all allies within 30 feet gain temporary hit points equal to half your maximum hit points for the next 10 minutes.Positive3 - Severe
13Spectral Ally: You summon a powerful spectral companion (CR 5) for 10 minutes to fight alongside you.Positive3 - Severe
14Haste of the Aethyr: You gain the effects of the Haste spell for 1 minute, without the need for concentration.Positive3 - Severe
15Arcane Regeneration: For the next 1 minute, you regain 5 hit points at the start of each of your turns.Positive3 - Severe
16Aethyrial Weapon: One weapon or spell attack of your choice deals an additional 6d6 force damage on your next successful hit within 1 minute.Positive3 - Severe
17Arcane Recharge: You regain the use of one expended 6th-level spell slot (or lower).Positive3 - Severe
18Planar Shift: You and up to 10 allies can teleport to any location within 1 mile that you have seen before.Positive3 - Severe
19Master of Elements: For the next 10 minutes, you gain immunity to fire, cold, and lightning damage.Positive3 - Severe
20Soul Shield: The next time you are reduced to 0 hit points within 24 hours, you are immediately stabilized with 1 hit point.Positive3 - Severe
21Positive3 - Severe
22Mind of Aethyr: You gain telepathy with all creatures within 100 feet for 1 hour, and you can read the surface thoughts of any creature within range without needing concentration.Positive3 - Severe
23Flight of the Aethyr: You gain a flying speed of 60 feet for the next 10 minutes.Positive3 - Severe
24Positive3 - Severe
25Guardian of Life: You can summon a spectral guardian (AC 20, 50 HP, 3d8 radiant damage) to protect an ally of your choice for the next 10 minutes.Positive3 - Severe
26Positive3 - Severe
27Aethyr Barrier: For the next 10 minutes, you and all allies within 30 feet gain resistance to all damage types.Positive3 - Severe
28Reality Warp: For the next minute, you can reshape terrain in a 100-foot radius as a bonus action, transforming it into any natural terrain type.Positive3 - Severe
29Stasis Field: You and up to 6 allies can place themselves in stasis for up to 1 hour. While in stasis, time stops for you, and you cannot be harmed.Positive3 - Severe
30Aethyr Storm: You can summon a storm of magical energy in a 60-foot radius, dealing 3d6 force damage to enemies of your choice at the start of each of your turns for 1 minute.Positive3 - Severe
31Master of Illusions: For the next hour, you can cast Major Image at will, without expending a spell slot.Positive3 - Severe
32Summon Celestial Beasts: You summon 2 celestial creatures (CR 3 or lower) to fight by your side for the next 10 minutes.Positive3 - Severe
33Wings of Light: You gain radiant wings, giving you a flying speed of 30 feet for 1 hour. You also shed bright light in a 30-foot radius and dim light for another 30 feet.Positive3 - Severe
34Aethyr Burn: Every spell you cast for the next 10 minutes deals 2d6 fire damage to you.Negative3 - Severe
35Curse of Fragility: You become vulnerable to all damage types for the next 10 minutes.Negative3 - Severe
36Exhaustive Burst: You gain 2 levels of exhaustion, which cannot be removed except by a long rest.Negative3 - Severe
37Energy Drain: Every time you cast a spell, you lose 1 hit die until you complete a long rest.Negative3 - Severe
38Temporal Recoil: You skip your next turn, becoming unable to move or act for 1 round.Negative3 - Severe
39Arcane Reversal: The next time you cast a spell, it immediately rebounds, targeting you instead of its original target.Negative3 - Severe
40Aethyrial Feedback: For the next 10 minutes, each time you cast a spell, roll a d20. On a 10 or lower, you take 2d6 psychic damage.Negative3 - Severe
41Negative3 - Severe
42Aethyric Sickness: Until you complete a short or long rest, whenever you cast a spell or are affected by magic you make a constitution saving throw or become poisoned for 1 minute.Negative3 - Severe
43Weakened Magic: For the next 10 minutes, your spells deal half damage.Negative3 - Severe
44Magic Drain: You lose all spell slots of 5th level or higher until you complete a long rest.Negative3 - Severe
45Elemental Affliction: You take 2d6 elemental damage (fire, cold, acid, lightning, or poison) at the start of each of your turns for the next 1 minute.Negative3 - Severe
46Life Drain: You lose 1d10 hit points at the start of each of your turns for the next 1 minute.Negative3 - Severe
47Magic Inversion: Any healing you receive for the next 10 minutes instead deals damage equal to the amount healed.Negative3 - Severe
48Temporal Freeze: You are frozen in time for the next 2 rounds, unable to act or be acted upon.Negative3 - Severe
49Aethyric Decay: For the next 10 minutes, any item you touch ages 100 years.Negative3 - Severe
50Backlash of the Aethyr: The next spell you cast immediately fails and stuns you for 1 round.Negative3 - Severe
51Spectral Assault: For the next 1 minute, you are attacked by a spectral force, taking 2d6 force damage at the start of each turn.Negative3 - Severe
52Arcane Bleed: Each time you take damage for the next minute, you also lose 1 spell slot.Negative3 - Severe
53Aethyric Scar: Every time you cast a spell, you take 1d6 damage per spell level for the next hour.Negative3 - Severe
54Corrupted Spell: The next spell you cast becomes corrupted and instead summons a hostile creature (CR equal to the spell level).Negative3 - Severe
55Planar Shift: You are shifted to a random plane of existence for 1 minute.Negative3 - Severe
56Crippling Exhaustion: After your next spell, you gain 3 levels of exhaustion, which last until your next long rest.Negative3 - Severe
57Aethyric Inversion: For the next 10 minutes, all spells you cast are cast at their lowest level, regardless of spell slot expended.Negative3 - Severe
58Chaotic Spellcasting: For the next minute, every time you cast a spell, its effects are randomly altered (GM discretion).Negative3 - Severe
59Fading Presence: You are partially phased out of existence for the next hour, giving you disadvantage on all attack rolls, saving throws, and ability checks.Negative3 - Severe
60Temporal Distortion: Every time you move, you teleport 10 feet in a random direction instead of moving normally.Negative3 - Severe
61Aethyr Drain: You lose 1 spell slot of your highest available level for every round of combat for the next minute.Negative3 - Severe
62Arcane Burden: You take 1 level of exhaustion for every spell you cast for the next 10 minutes.Negative3 - Severe
63Blinding Light: Every time you cast a spell for the next 10 minutes, you and all creatures within 30 feet are blinded until the end of your next turn.Negative3 - Severe
64Haunted Shadows: You are haunted by a spectral figure for the next hour. It deals 2d6 psychic damage to you whenever you take a long rest.Negative3 - Severe
65Aethyric Recoil: Every spell you cast for the next 1 minute knocks you prone.Negative3 - Severe
66Sapping Curse: You lose 1 hit point for each minute that passes for the next hour.Negative3 - Severe
67Chaotic3 - Severe
68Chaotic3 - Severe
69Chaotic3 - Severe
70Living Shadows: Shadows in the area come to life, mimicking the movements of creatures but having no direct effect.Chaotic3 - Severe
71Chaotic3 - Severe
72Chromatic Storm: A storm of colorful light fills the sky, causing all light sources within 1 mile to flicker and change colors every 6 seconds.Chaotic3 - Severe
73Temporal Distortion: Time warps around you. For the next 1 minute, all creatures in a 60-foot radius move 10 feet slower.Chaotic3 - Severe
74Elemental Echoes: For the next 10 minutes, every spell cast within 60 feet of you triggers minor elemental effects (e.g., sparks, gusts of wind, or small tremors).Chaotic3 - Severe
75Phantom Choir: You hear distant, ghostly singing for the next hour. Others can hear it too, though it has no adverse effect.Chaotic3 - Severe
76Light Flux: The brightness of all light sources within 60 feet of you fluctuates wildly for the next 1 hour, randomly dimming and brightening.Chaotic3 - Severe
77Aethyric Fog: A dense, glowing mist fills a 100-foot radius, obscuring vision beyond 10 feet for the next 10 minutes.Chaotic3 - Severe
78Reality Flicker: You and all creatures within 60 feet experience random flickers of visibility, briefly turning invisible for 6 seconds every minute for the next 10 minutes.Chaotic3 - Severe
79Planar Reflection: For the next 10 minutes, strange reflections of objects and creatures from other planes appear in mirrors or reflective surfaces.Chaotic3 - Severe
80Color Rain: A rain of multicolored droplets falls from the sky, soaking all creatures in the area for 1d4 hours. The rain is harmless but stains clothing in vibrant hues.Chaotic3 - Severe
81Magical Pulses: Waves of magical energy pulse outward from you every 6 seconds for the next 10 minutes, harmlessly lighting up the area and causing small magical sparks.Chaotic3 - Severe
82Echoing Footsteps: For the next hour, every step you take echoes loudly, regardless of the surface.Chaotic3 - Severe
83Fleeting Flight: All creatures within 30 feet of you gain a flying speed of 10 feet for the next minute, but they must land after each movement or fall.Chaotic3 - Severe
84Invisible Creatures: For the next 10 minutes, all creatures within 60 feet of you turn invisible every time they stand still.Chaotic3 - Severe
85Backwards Speech: For the next hour, all spoken words within 60 feet are reversed, though they can still be understood with effort.Chaotic3 - Severe
86Reflected Sunlight: For the next hour, all non-magical metal objects within 60 feet glow with a bright, golden light.Chaotic3 - Severe
87Swirling Leaves: A whirlwind of leaves (or other small debris) surrounds the area for the next 10 minutes, reducing visibility to 30 feet.Chaotic3 - Severe
88Temporal Echoes: For the next 1 hour, random echoes of past conversations and events play in the area, distracting but harmless.Chaotic3 - Severe
89Aethyric Imbalance: Magic in the area becomes unpredictable. All spellcasters must roll twice on the Minor Aethyr Chaos Surge table for the next minute.Chaotic3 - Severe
90Inverted Gravity: Gravity reverses for 1 minute, causing all creatures and objects within 60 feet to fall upward before falling back down when the effect ends.Chaotic3 - Severe
91Hollow Voices: You hear the sound of faint, ghostly whispers for the next hour. Others can hear them too, though they have no discernible source.Chaotic3 - Severe
92Dimensional Portals: Tiny, harmless portals to other planes briefly open and close around you for 10 minutes, showing glimpses of strange landscapes.Chaotic3 - Severe
93Vibrant Flora: All plants within 60 feet bloom in brilliant colors, growing rapidly and overgrowing their confines until they’ve quadrupled in size.Chaotic3 - Severe
94Static Energy: For the next 10 minutes, all creatures within 60 feet of you feel mild static shocks, though they cause no damage.Chaotic3 - Severe
95Distant Thunder: You hear the sound of thunder rumbling in the distance, though no storm is present. The sound continues for 1d4 hours.Chaotic3 - Severe
96Illusory Flames: For the next 1 hour, illusory flames flicker on all objects and creatures within 60 feet, though they cause no harm.Chaotic3 - Severe
97Time Bubble: Time briefly freezes in a 30-foot radius around you for 6 seconds, though only you can act during this time.Chaotic3 - Severe
98Planar Overlap: For the next 10 minutes, faint, translucent images of creatures from another plane briefly appear and interact with the environment.Chaotic3 - Severe
99Reflected Thoughts: For the next hour, any creature within 60 feet who thinks of a person or place sees a brief image of it appear in front of them.Chaotic3 - Severe
100Phantom Animals: Illusory animals appear and roam the area for the next hour, behaving like real creatures but causing no harm.Chaotic3 - Severe
1Positive4 - Critical
2Temporal Pause: For the next minute, you can take an additional turn immediately after each of your normal turns.Positive4 - Critical
3Positive4 - Critical
4Aethyr Empowerment: You regain all expended spell slots up to 6th level.Positive4 - Critical
5Perfect Immunity: For 10 minutes, you are immune to all damage types except force.Positive4 - Critical
6Radiant Ascension: You and allies within 60 feet gain +3 AC and advantage on all saving throws for the next hour.Positive4 - Critical
7Reality Control: For the next minute, you can bend reality around you, altering terrain and environment (within 500 feet) to suit your desires as a bonus action.Positive4 - Critical
8Aethyric Echoes: For the next minute, all spells you cast trigger a secondary, free casting of the same spell on a second target.Positive4 - Critical
9Planar Ally: You summon a powerful ally from another plane (CR 10 or lower) for the next 10 minutes to fight alongside you.Positive4 - Critical
10Supreme Regeneration: You regain 10 hit points at the start of each of your turns for the next 10 minutes.Positive4 - Critical
11Mass Teleportation: You and up to 20 willing creatures can teleport anywhere within 10 miles that you have seen before.Positive4 - Critical
12Time Stop (Controlled): You can cast Time Stop for up to 2 minutes, acting freely while the world remains frozen. You can interact with objects and cast spells during this period.Positive4 - Critical
13Eternal Blessing: You are under the effects of Greater Restoration for 1 hour, healing any negative conditions as soon as they afflict you.Positive4 - Critical
14Perfect Flight: You gain a flying speed of 90 feet for 1 hour and are immune to non-magical ranged attacks while flying.Positive4 - Critical
15Legendary Weapon: For the next minute, any weapon you wield or spell you cast deals an additional 8d6 damage of a chosen elemental type.Positive4 - Critical
16Aethyr Guardian: You summon a celestial guardian (CR 8 or lower) that fights by your side for the next hour.Positive4 - Critical
17Divine Invocation: You can call upon a divine entity (your choice) once within the next hour to intervene on your behalf in a crisis.Positive4 - Critical
18Arcane Shield: You and allies within 30 feet gain resistance to all damage types for the next 10 minutes.Positive4 - Critical
19Infinite Spellcasting: For 1 minute, you can cast any spell you know or have prepared without expending a spell slot and without concentration requirements.Positive4 - Critical
20Supreme Source: Your source of Aethyr is strengthened. You gain an additional 10 spell slots of any combination up to 5th level, to be used in the next 24 hours.Positive4 - Critical
21Temporal Mastery: For the next minute, you can manipulate time, allowing you to take an additional action each turn and reverse any failed saving throw once per round.Positive4 - Critical
22Cosmic Empowerment: You gain access to two 7th-level spells of your choice for the next 10 minutes, which you can cast without expending a spell slot.Positive4 - Critical
23Life Aura: For the next 10 minutes, you and allies within 30 feet regain 5d6 hit points at the start of each of your turns.Positive4 - Critical
24Supreme Elemental Control: For the next hour, you gain control over the elemental forces around you (fire, water, earth, air), allowing you to reshape and command them at will.Positive4 - Critical
25Etheral Form: For 1 hour, you gain the ability to pass through solid objects and are immune to non-magical damage.Positive4 - Critical
26Planar Shift: You can cast Planar Shift on up to 10 willing creatures, traveling to any plane of your choice.Positive4 - Critical
27Reality Warp (Minor): For 1 minute, you can reshape reality within a 100-foot radius, bending matter, terrain, and objects as you see fit.Positive4 - Critical
28Summon Greater Beasts: You summon 3 CR 5 or lower beasts to fight by your side for the next hour.Positive4 - Critical
29Supreme Resistance: You gain immunity to fire, cold, lightning, poison, and necrotic damage for the next 24 hours.Positive4 - Critical
30Aethyrial Rejuvenation: You and up to 10 allies immediately regain all expended hit dice and spell slots of up to 4th level.Positive4 - Critical
31Phase Shift: You and up to 5 allies can move into the Ethereal Plane for up to 10 minutes, becoming invisible and intangible.Positive4 - Critical
32Overcharged Healing: You and up to 10 creatures of your choice regain all hit points and are cured of all diseases, conditions, and poisons.Positive4 - Critical
33Arcane Surge: You regain one expended 7th-level spell slot.Positive4 - Critical
34Aethyric Collapse: All spells you cast for the next 10 minutes immediately fail and cause you to take 3d6 force damage.Negative4 - Critical
35Soul Drain: Every time you cast a spell for the next hour, you lose 1 hit die permanently.Negative4 - Critical
36Temporal Fragmentation: You become stuck in time, unable to take actions or move for 3d6 rounds.Negative4 - Critical
37Energy Decay: You lose 5 spell slots of the highest level you currently have available.Negative4 - Critical
38Aethyric Curse: For the next hour, you are vulnerable to all magical and non-magical damage.Negative4 - Critical
39Elemental Recoil: Each time you cast a spell for the next 10 minutes, you take 4d6 damage of a random elemental type (fire, cold, lightning, etc.).Negative4 - Critical
40Reversed Gravity: You are pulled toward the sky for the next minute, rising 10 feet per round unless you anchor yourself.Negative4 - Critical
41Aethyric Destruction: For the next 1 minute, all magic items you carry immediately become mundane, losing their magical properties.Negative4 - Critical
42Massive Exhaustion: You gain 3 levels of exhaustion, which last until you complete a long rest.Negative4 - Critical
43Arcane Explosion: Your body releases a violent burst of energy, dealing 6d6 force damage to all creatures within 30 feet (including yourself).Negative4 - Critical
44Mana Drain: All spells and magical effects within 100 feet of you cease to function for 10 minutes.Negative4 - Critical
45Planar Inversion: You are instantly transported to a hostile plane (GM’s choice) for the next hour, with no means of return until the time has passed.Negative4 - Critical
46Life Drain: For the next hour, each time you take damage, you lose an additional 2d10 hit points.Negative4 - Critical
47Arcane Fragility: For the next 24 hours, you are vulnerable to all magical attacks.Negative4 - Critical
48Fading Aethyr: You lose all spell slots of 5th level or higher until you complete a long rest.Negative4 - Critical
49Negative4 - Critical
50Time Slow: For the next 10 minutes, your speed is reduced by half and you take one fewer action per turn.Negative4 - Critical
51Mind Fracture: You suffer 4d6 psychic damage each time you cast a spell for the next 24 hours.Negative4 - Critical
52Aethyric Rift: A large rift in space opens beneath you, sucking in you and nearby objects for 1d4 rounds before spitting you back out into a random location within 1 mile.Negative4 - Critical
53Arcane Implosion: Every spell you attempt to cast for the next 10 minutes causes you to take 4d6 force damage and automatically fails.Negative4 - Critical
54Nightmare Visions: For the next 24 hours, you are plagued by horrifying illusions that impose disadvantage on all saving throws and skill checks.Negative4 - Critical
55Spectral Curse: Each time you rest, you are attacked by a spectral entity that deals 6d6 necrotic damage unless you succeed on a Wisdom saving throw.Negative4 - Critical
56Mana Burn: For the next 10 minutes, every spell you cast causes you to lose 1d4 spell slots of random levels.Negative4 - Critical
57Chaotic Magic: All spells you cast for the next hour cause random Minor Aethyr Chaos Surges.Negative4 - Critical
58Draining Aura: All creatures within 30 feet of you lose 1 spell slot or take 3d6 damage at the start of each of their turns for the next minute.Negative4 - Critical
59Flesh to Stone: Each time you take damage for the next 10 minutes, you must make a Constitution saving throw or be petrified until the condition is cured.Negative4 - Critical
60Reversed Healing: Healing magic causes damage to you for the next 24 hours.Negative4 - Critical
61Elemental Fury: You are randomly struck by an elemental attack (fire, lightning, cold, or acid) every 10 minutes for the next hour, dealing 4d6 damage.Negative4 - Critical
62Explosive Casting: Each time you cast a spell for the next 10 minutes, you and all creatures within 20 feet take 6d6 fire damage.Negative4 - Critical
63Unstable Aethyr: Every spell you cast for the next hour causes a minor explosion centered on you, dealing 2d6 force damage to nearby creatures.Negative4 - Critical
64Chaotic Reflection: Each time you cast a spell, there is a 50% chance the spell will reflect back on you instead.Negative4 - Critical
65Twisting Reality: For the next 10 minutes, reality warps around you, causing gravity, light, and time to behave unpredictably in your vicinity.Negative4 - Critical
66Arcane Shackle: You are restrained by magical chains for the next 10 minutes and cannot cast spells that require somatic components.Negative4 - Critical
67Planar Rift: A rift to another plane opens within 100 feet, randomly releasing creatures, objects, or weather phenomena for the next 10 minutes.Chaotic4 - Critical
68Gravity Collapse: Gravity reverses within a 1-mile radius, causing creatures and objects to fall upwards for 1d6 rounds before slamming back to the ground.Chaotic4 - Critical
69Time Loop: For the next hour, events within a 100-foot radius repeat themselves every minute.Chaotic4 - Critical
70Elemental Storm: A massive storm of elemental energy (fire, water, lightning, etc.) envelops the area for the next hour, causing random bursts of elemental damage.Chaotic4 - Critical
71Reality Distortion: The landscape warps, bending and twisting in impossible shapes within a 1-mile radius for the next 10 minutes.Chaotic4 - Critical
72Flickering Existence: All creatures within 100 feet blink in and out of existence every 6 seconds for the next minute.Chaotic4 - Critical
73Chromatic Tornado: A tornado of colorful, magical energy forms, pulling in nearby objects and creating chaotic winds for the next hour.Chaotic4 - Critical
74Planar Overlap: For the next 10 minutes, the boundary between planes weakens, allowing creatures and objects from other realms to briefly materialize.Chaotic4 - Critical
75Chaotic4 - Critical
76Arcane Gravity Well: A powerful gravity well forms, pulling all creatures and objects within 200 feet toward the center for the next 10 minutes.Chaotic4 - Critical
77Mana Flood: Magical energy floods the area, causing Minor Aethyr Chaos Surges for every spell cast within the next hour.Chaotic4 - Critical
78Aethyrial Wave: A massive wave of Aethyr energy flows through the area, causing minor magical effects to randomly manifest in the environment for the next hour.Chaotic4 - Critical
79Temporal Echo: Time splits for a moment, causing all creatures within 100 feet to experience multiple versions of themselves simultaneously for 1 minute.Chaotic4 - Critical
80Mirrorworld Shift: For the next 10 minutes, creatures and objects within 100 feet become reflections of their mirror counterparts, behaving strangely.Chaotic4 - Critical
81Living Landscape: The environment within 100 feet comes alive, with trees, rocks, and terrain moving and shifting for the next 10 minutes.Chaotic4 - Critical
82Illusory Apocalypse: A powerful illusion makes the world appear to end (meteors, tidal waves, etc.) for the next 10 minutes, though nothing is truly harmed.Chaotic4 - Critical
83Inverted Light: All light sources within 1 mile become darkness, and all areas of darkness glow brightly for the next 1 hour.Chaotic4 - Critical
84Mass Levitation: All creatures and objects within 1 mile slowly float 100 feet off the ground for the next 10 minutes.Chaotic4 - Critical
85Aethyric Blizzard: A storm of glowing, magical snow engulfs the area for 1 hour, creating difficult terrain and magical hazards.Chaotic4 - Critical
86Planar Swap: The landscape within 100 feet temporarily shifts to another plane of existence for the next 10 minutes.Chaotic4 - Critical
87Frozen Time: For the next minute, all creatures within 100 feet freeze in time, though their consciousness remains aware.Chaotic4 - Critical
88Echoes of the Past: Ghostly apparitions of creatures from the area’s history appear, mimicking their past actions for the next 10 minutes.Chaotic4 - Critical
89Phantom Invasion: Harmless, translucent creatures (dragons, elementals, etc.) appear in the sky, giving the impression of an invasion for 1 hour.Chaotic4 - Critical
90Reality Reversal: For the next 10 minutes, physical laws (gravity, time, etc.) reverse within a 1-mile radius.Chaotic4 - Critical
91Endless Mirror: All reflective surfaces within 100 feet become portals to a dimension of mirrors for 1 minute.Chaotic4 - Critical
92Etheral Deluge: A wave of ethereal water crashes through the area, passing through creatures and objects harmlessly, but making everything wet for 1 hour.Chaotic4 - Critical
93Cosmic Distortion: For the next hour, the sky above you distorts, showing strange celestial phenomena like multiple moons or unfamiliar stars.Chaotic4 - Critical
94Echoing Laughter: For the next 10 minutes, eerie, disembodied laughter echoes throughout the area, though it has no discernible source.Chaotic4 - Critical
95Invisible Earthquake: The ground shakes violently for 1 minute, though no physical damage occurs and no debris is displaced.Chaotic4 - Critical
96Temporal Rewind: Time briefly rewinds by 1 minute for all creatures within 100 feet, allowing them to reattempt any failed action or save.Chaotic4 - Critical
97Colorless World: All color within a 1-mile radius fades to grayscale for the next hour.Chaotic4 - Critical
98Planar Call: For the next 1 hour, creatures from another plane can be summoned at random intervals, though they are not hostile unless provoked.Chaotic4 - Critical
99Spatial Collapse: Space compresses within 100 feet, making distances appear shorter and causing odd perspectives for the next 10 minutes.Chaotic4 - Critical
100Aethyric Reflection: Every spell cast within the next hour creates a mirror copy of itself targeting a random creature within range.Chaotic4 - Critical
1Divine Favor: You and all allies within 1 mile automatically succeed on all saving throws for the next hour.Positive5 - Catastrophic
2Aethyr Surge: Your next spell or attack deals an additional 20d6 damage of a chosen type.Positive5 - Catastrophic
3Timeless Escape: You and up to 10 creatures of your choice are transported to a pocket dimension for up to 8 hours, where time outside passes normally.Positive5 - Catastrophic
4Elemental Empowerment: You gain control over one elemental force (fire, water, air, earth) for 24 hours. You can summon and command elementals (CR 10 or lower).Positive5 - Catastrophic
5Mana Overflow: You regain all spell slots and gain 10 temporary spell slots of any level for the next 24 hours.Positive5 - Catastrophic
6Ethereal Shift: You and all creatures within 60 feet become ethereal for 1 hour, able to pass through solid objects and avoid non-magical attacks.Positive5 - Catastrophic
7Perfected Form: You gain +6 to one ability score of your choice (up to a maximum of 30) for 24 hours.Positive5 - Catastrophic
8Arcane Mastery: For the next hour, you can cast any spell from any class list without needing components or expending spell slots.Positive5 - Catastrophic
9Planar Gate: You can open a gate to any plane of existence for 24 hours, allowing free passage between them for yourself and others.Positive5 - Catastrophic
10Echoes of the Weave: For the next hour, you can duplicate any spell you cast without expending additional spell slots.Positive5 - Catastrophic
11Aethyric Ascendance: You gain resistance to all damage types for 24 hours and are immune to conditions like paralysis, stunned, and frightened.Positive5 - Catastrophic
12Temporal Pause: You can stop time for up to 1 minute, acting freely during this time.Positive5 - Catastrophic
13Mass Teleportation: You can teleport yourself and up to 100 willing creatures to any location you have seen within the same plane of existence.Positive5 - Catastrophic
14Mana Barrier: You create an impenetrable shield around you and all allies within 60 feet for 1 hour. The shield blocks all physical and magical attacks.Positive5 - Catastrophic
15Arcane Resurrection: You can cast True Resurrection once within the next 24 hours without needing components.Positive5 - Catastrophic
16Supreme Flight: You and up to 10 creatures of your choice gain a flying speed of 120 feet for 24 hours.Positive5 - Catastrophic
17Positive5 - Catastrophic
18Reality Reversal: You can reverse any one event that has occurred in the last 24 hours.Positive5 - Catastrophic
19Restorative Winds: You and all allies within 1 mile regain full hit points, all spell slots, and gain 10d6 temporary hit points.Positive5 - Catastrophic
20Arcane Echo: The next spell you cast echoes across reality, allowing you to cast it again for free once per round for the next minute.Positive5 - Catastrophic
21Divine Insight: For the next 24 hours, you know the answer to any question you ask and can perceive the future with perfect clarity.Positive5 - Catastrophic
22Elemental Mastery: You gain the ability to cast Control Weather or Earthquake at will for the next 24 hours.Positive5 - Catastrophic
23Planar Knowledge: For the next 24 hours, you can freely communicate with any extraplanar entities and ask them for guidance.Positive5 - Catastrophic
24Aetheric Amplification: For the next 24 hours, your spells are cast as if you were 10 levels higher, with all effects maximized.Positive5 - Catastrophic
25Phantom Army: You summon 10d4 spectral warriors (CR 5 or lower) to fight by your side for the next 24 hours.Positive5 - Catastrophic
26Temporal Mastery: For the next 24 hours, you can accelerate or slow time for yourself or others, adjusting time flow by a factor of 10.Positive5 - Catastrophic
27Healing Rain: A healing rain falls in a 1-mile radius for the next hour, restoring 10 hit points per round to all creatures within the area.Positive5 - Catastrophic
28Fortress of the Mind: You and all allies within 1 mile are immune to mind-altering effects for the next 24 hours.Positive5 - Catastrophic
29Arcane Transmutation: You can permanently transmute up to 10 cubic feet of material into any other material.Positive5 - Catastrophic
30Life’s Boon: You gain the ability to heal all creatures within 60 feet to full health and cure all diseases, poisons, and conditions.Positive5 - Catastrophic
31Supreme Vitality: For the next 24 hours, you cannot be reduced below 1 hit point.Positive5 - Catastrophic
32Planar Anchor: You can create a permanent portal to another plane within 1 mile of your location.Positive5 - Catastrophic
33Divine Light: You emit an aura of divine light for 1 hour, granting all allies within 60 feet advantage on all rolls.Positive5 - Catastrophic
34Temporal Fracture: Time in a 1-mile radius fractures, causing random time skips and loops for 24 hours. You and others experience disjointed moments.Negative5 - Catastrophic
35Mana Overload: You are struck by a surge of raw magic, losing all spell slots for the next 24 hours.Negative5 - Catastrophic
36Aethyr Collapse: All spells you cast for the next 24 hours have a 50% chance of failing and backfiring, dealing 10d10 force damage to you.Negative5 - Catastrophic
37Soul Drain: You lose 1d6 maximum hit points each time you cast a spell for the next 24 hours. These hit points can only be restored by divine intervention.Negative5 - Catastrophic
38Planar Instability: You are randomly teleported to another plane every 1d6 hours for the next 24 hours, with no control over where or when.Negative5 - Catastrophic
39Void Touch: You are touched by the Void, permanently losing 1 level (or hit die) unless restored by Wish or Divine Intervention.Negative5 - Catastrophic
40Arcane Feedback: Every time you cast a spell, you take 4d10 psychic damage. This effect lasts for 24 hours.Negative5 - Catastrophic
41Reality Warp: The area around you warps uncontrollably, causing random terrain changes and environmental hazards for 24 hours within a 1-mile radius.Negative5 - Catastrophic
42Mana Drain: All magical items in your possession are drained of their power and rendered mundane for 24 hours.Negative5 - Catastrophic
43Echo of Pain: Every time you take damage, you take an additional 4d10 psychic damage for the next 24 hours.Negative5 - Catastrophic
44Soul Fragment: Your soul becomes unstable, splitting into three pieces. Each piece exists in a different plane, and you must retrieve them to be whole again.Negative5 - Catastrophic
45Planar Banishment: You are randomly banished to another plane for 1d6 days.Negative5 - Catastrophic
46Gravitational Collapse: Gravity within 60 feet of you increases tenfold for the next hour, crushing objects and making movement nearly impossible.Negative5 - Catastrophic
47Temporal Freeze: You are frozen in time for 1d4 hours, unable to move, act, or perceive.Negative5 - Catastrophic
48Mana Burn: You lose access to all spells for the next 24 hours, unable to cast or regain spell slots.Negative5 - Catastrophic
49Soul Burn: Your soul is branded with arcane runes, causing you to take 10d10 damage every time you attempt to cast a spell for the next 24 hours.Negative5 - Catastrophic
50Dimensional Rift: A rift to the Astral Plane opens near you, pulling in objects and creatures randomly for the next 24 hours.Negative5 - Catastrophic
51Etheral Wasting: You lose 1 hit die per hour for the next 24 hours. These hit dice can only be restored by Greater Restoration or similar magic.Negative5 - Catastrophic
52Planar Fissure: A random planar effect (such as gravity reversal or environmental hazard) occurs in a 1-mile radius every 10 minutes for the next 24 hours.Negative5 - Catastrophic
53Psychic Cascade: You and all creatures within 1 mile must make a Wisdom saving throw every hour for the next 24 hours or take 10d6 psychic damage.Negative5 - Catastrophic
54Temporal Erosion: Every time you take damage, you lose 1 hour of memory for the next 24 hours.Negative5 - Catastrophic
55Mana Scar: A permanent scar of raw Aethyr is burned into the land within a 1-mile radius, making all magic unpredictable and volatile for 1d4 years.Negative5 - Catastrophic
56Planar Anchor: You become anchored to a random plane for the next 24 hours, unable to leave or escape it without intervention.Negative5 - Catastrophic
57Void Whisper: You begin hearing whispers from the Void, causing you to take 10d6 psychic damage every time you make a decision.Negative5 - Catastrophic
58Aethyric Wound: You are struck by a wave of raw Aethyr, losing 10 hit points per hour until healed by divine magic.Negative5 - Catastrophic
59Mana Deficiency: All spells cost 2 spell slots for the next 24 hours.Negative5 - Catastrophic
60Planar Confusion: You and all creatures within 1 mile are randomly shifted between planes every hour for the next 24 hours.Negative5 - Catastrophic
61Reality Distortion: The area within 1 mile is permanently altered, causing unpredictable magical effects for the next year.Negative5 - Catastrophic
62Gravity Break: Gravity randomly shifts every 10 minutes for the next 24 hours, making movement unpredictable and hazardous.Negative5 - Catastrophic
63Temporal Schism: You are split into two versions of yourself, each controlling one half of your body. This effect lasts for 24 hours.Negative5 - Catastrophic
64Soul Fragmentation: You permanently lose a portion of your soul, reducing your maximum hit points by 10.Negative5 - Catastrophic
65Mana Rift: A rift in the fabric of magic opens, causing Minor Aethyr Chaos Surges in a 1-mile radius for the next 24 hours.Negative5 - Catastrophic
66Endless Suffering: Every time you take damage, you lose 1 hit die. These can only be regained through divine magic or Wish.Negative5 - Catastrophic
67Planar Entanglement: For the next 24 hours, the boundaries between planes weaken, causing random creatures and objects to pass between them.Chaotic5 - Catastrophic
68Aethyr Maelstrom: A storm of raw Aethyr magic forms within a 1-mile radius, causing unpredictable magical effects for the next 24 hours.Chaotic5 - Catastrophic
69Temporal Cascade: Time within 1 mile fluctuates, sometimes speeding up or slowing down randomly, for the next 24 hours.Chaotic5 - Catastrophic
70Planar Drift: The area within 1 mile randomly shifts between different planes for 24 hours.Chaotic5 - Catastrophic
71Reality Shift: The landscape around you shifts randomly every 10 minutes for the next 24 hours.Chaotic5 - Catastrophic
72Dimensional Echo: You hear distant echoes of other realities for the next 24 hours, occasionally glimpsing alternate versions of events.Chaotic5 - Catastrophic
73Gravity Flux: Gravity within 1 mile fluctuates unpredictably, making movement difficult and dangerous for the next 24 hours.Chaotic5 - Catastrophic
74Mana Surge: Magical energy floods the area, causing random Minor Aethyr Chaos Surges every 10 minutes for the next 24 hours.Chaotic5 - Catastrophic
75Elemental Cascade: Elemental forces (fire, water, air, earth) randomly manifest and interact within a 1-mile radius for the next 24 hours.Chaotic5 - Catastrophic
76Temporal Loop: You and all creatures within 1 mile are trapped in a repeating loop of time for the next 24 hours, replaying the same 10 minutes over and over.Chaotic5 - Catastrophic
77Mana Implosion: The magical energy in the area collapses, causing random bursts of magic for the next 24 hours.Chaotic5 - Catastrophic
78Celestial Phenomenon: A rare celestial event occurs, causing unpredictable magical effects within a 10-mile radius for the next 24 hours.Chaotic5 - Catastrophic
79Planar Inversion: The laws of nature invert within a 1-mile radius, causing random and chaotic effects for the next 24 hours.Chaotic5 - Catastrophic
80Arcane Convergence: Magical ley lines converge, amplifying all spells cast in the area by 10-fold for the next 24 hours.Chaotic5 - Catastrophic
81Living Spell: A spell cast within the last hour takes on a life of its own, acting independently for the next 24 hours.Chaotic5 - Catastrophic
82Reality Tear: A tear in the fabric of reality causes random environmental changes every 10 minutes for the next 24 hours.Chaotic5 - Catastrophic
83Elemental Storm: Elemental forces wage war within a 1-mile radius, creating chaotic weather and environmental hazards for 24 hours.Chaotic5 - Catastrophic
84Temporal Distortion: Time within a 1-mile radius becomes unpredictable, causing random jumps forward and backward in time.Chaotic5 - Catastrophic
85Gravity Shift: Gravity within a 1-mile radius fluctuates, causing random objects and creatures to float or fall unexpectedly for the next 24 hours.Chaotic5 - Catastrophic
86Mana Cascade: Raw magical energy floods the area, causing random magical effects and wild surges every hour for the next 24 hours.Chaotic5 - Catastrophic
87Planar Migration: Creatures from another plane begin to appear within a 1-mile radius, interacting with the environment for the next 24 hours.Chaotic5 - Catastrophic
88Ethereal Manifestation: Ethereal creatures appear within a 1-mile radius and interact with the physical world for 24 hours.Chaotic5 - Catastrophic
89Celestial Alignment: A rare celestial alignment occurs, amplifying all magical effects within a 10-mile radius for the next 24 hours.Chaotic5 - Catastrophic
90Mana Vortex: A vortex of raw magic forms within 1 mile, pulling in spells and magical energy for the next 24 hours.Chaotic5 - Catastrophic
91Reality Ripple: The boundaries of reality ripple within 1 mile, causing random magical effects and environmental changes for the next 24 hours.Chaotic5 - Catastrophic
92Temporal Fragmentation: Time fragments within a 1-mile radius, causing random time jumps and loops for 24 hours.Chaotic5 - Catastrophic
93Mana Storm: A storm of raw magical energy rages within 1 mile, creating random magical effects and Minor Aethyr Chaos Surges for 24 hours.Chaotic5 - Catastrophic
94Planar Flux: The boundaries between planes shift unpredictably, causing random planar phenomena for 24 hours within 1 mile.Chaotic5 - Catastrophic
95Elemental Shift: The elemental forces within a 1-mile radius shift randomly, causing environmental hazards and magical effects.Chaotic5 - Catastrophic
96Celestial Call: A celestial entity becomes aware of the area, manifesting within 1 mile to observe or interact for the next 24 hours.Chaotic5 - Catastrophic
97Reality Echo: The past and future of the area overlap, causing random events from different timelines to manifest within 1 mile.Chaotic5 - Catastrophic
98Planar Whisper: Faint whispers from another plane fill the area, hinting at future events or hidden knowledge.Chaotic5 - Catastrophic
99Temporal Collapse: Time within 1 mile begins to collapse, causing random time jumps and loops for the next 24 hours.Chaotic5 - Catastrophic
100Mana Implosion: A collapse in the local magic field causes random Minor Aethyr Chaos Surges for the next 24 hours within a 1-mile radius.Chaotic5 - Catastrophic