Character Aspects
The parts that make up an Aethyrsparked character: who they are, what they can do, and the Aethyrflame features they gain as their Aethyrflame Intensity rises. The creation form walks through these choices in order; these pages explain each one in depth.
In this section
Section titled “In this section”- Heritages (Races): the peoples a character can belong to.
- Vocations (Backgrounds): what a character did before adventuring.
- Persona: beliefs, traits and approaches to life.
- Inspiration: a reward for playing true to a character’s persona.
- Skills and Capabilities: abilities, skills, crafts, languages, movement and vision.
- Aethyrflames: the features a character obtains with Aethyrpoints.
A mortal whose Aethyr Knot has been ignited into an Aethyrflame. The Aethyrsparked heal faster than ordinary mortals, can be revived after death by magic such as Revivify or Raise Dead, and can wield powers far beyond theirs.A sparked Aethyr Knot: a furnace of magical potential that keeps drawing energy from the surrounding Aethyr. It smolders when unused and flares when its bearer draws on the Aethyrweave; left unused long enough, it goes out.An Aethyrflame's level of power, from 1 to 20. Each level is reached at a cumulative Aethyr Point total, from 0 at level 1 to 1,000 at level 20, and sets the proficiency bonus. Many features require a minimum level.Motes of magical power that measure the strength of an Aethyrflame. Characters earn them from encounters, Aspirations and Player-Given Boon Points, about 6 a session on average, and spend them on Aethyrflame Features.