Creature Abilities
Creature features are the traits and actions that set creatures apart: a kobold’s Pack Tactics, an ancient dragon’s Legendary Resistance, a mimic’s Adhesive. Each is written generically (“the creature”), with an example of a creature that has it, so the GM can use the list to read a creature’s abilities, adjust one, or give a new creature abilities that fit. Every feature also has its own entry in the Creature Features compendium.
Action types
Section titled “Action types”A feature’s action type says when a creature uses it, following the parts of a stat block:
- Special Ability: a trait that’s always in effect or triggers on its own, such as amphibious breathing or a resistance. See Special Traits.
- Action, Bonus Action and Reaction: used on the creature’s turn, or in reaction to a trigger. See Actions and Reactions.
- Legendary Action: taken at the end of other creatures’ turns, by legendary creatures.
Each feature also has a category describing what it does, such as Attack, Defense, Movement or AOE Debuff, which you can filter by in the table below.
Saving throw and escape DCs
Section titled “Saving throw and escape DCs”Many descriptions give a saving throw or escape DC as DC ##, because the number depends on the creature that has the feature: use the DC from that creature’s stat block. If a grapple gives no escape DC, the grapple rules for monsters apply.
Creature features
Section titled “Creature features”| Aberrant Ground | AOE Debuff | Gibbering Mouther | The ground in a sphere around the creature is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC ## Strength… more |
| Acid Breath | AOE Damage | Black Dragon | The creature exhales acid in a line. Each creature in that line must make a Dexterity saving throw, taking acid damage on a failed save, or half as much on a successful one. |
| Acid Spray | AOE Damage | Ankheg | The creature spits acid in a line, provided that it has no creature grappled. Each creature in that line must make a DC ## Dexterity saving throw, taking acid… more |
| Adhesive | Attack Debuff | Mimic | The creature adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC ##). Ability checks made to… more |
| Aggressive | Movement | Orc | As a bonus action, the creature can move up to its speed toward a hostile creature that it can see. |
| Ambusher | Offense | Doppleganger | The creature has advantage on attack rolls against any creature it has surprised. |
| Amorphous | Movement | Black Pudding | The creature can move through a space as narrow as 1 inch wide without squeezing. |
| Amphibious | Special | Kuo-Toa | The creature can breathe air and water. |
| Angelic Weapons | Offense | Deva | The creature's weapon attacks are magical. When the creature hits with any weapon, the weapon deals an extra radiant damage (included in the attack). |
| Animate Boulder | Summon | Galeb Duhr | The creature magically animates up to two boulders it can see within 60 feet. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1… more |
| Animate Chains | Special | Chain Devil | Up to four chains the creature can see within 60 feet of it magically sprout razor-edged barbs and animate under the creature's control, provided that the… more |
| Animate Trees | Summon | Treant | The creature magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have… more |
| Animating Spores | Summon | Myconid Sovereign | The creature targets one corpose of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises… more |
| Antannae | Offense | Rust Monster | The creature corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot… more |
| Antimagic Cone | Defense | Beholder | The creature creates an area of antimagic, as in the antimagic field spell, in an ##-foot cone/square/circle. At the start of each of its turns, the creature… more |
| Antimagic Susceptible | Weakness | Flying Sword | The creature is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the creature must succeed on a Constitution saving throw… more |
| Assassinate | Offense | Assassin | During its first turn, the creature has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the creature scores against a surprised… more |
| Attack | Attack | Empyrean | The creature makes one attack. |
| Avoidance | Defense | Demilich | If the creature is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the… more |
| Axiomatic Mind | Defense | Monodrone | The creature can't be compelled to act in a manner contrary to its nature or its instructions. |
| Barbed Hide | Defense | Barbed Devil | At the start of each of its turns, the creature deals piercing damage to any creature grappling it. |
| Battle Cry | AOE Buff | Orc War Chief | Each creature of the creature's choice that is within ## feet of it, can hear it, and is not already affected by the Battle Cry gain advantage on attack rolls… more |
| Battleaxe | Attack | Ettin | Melee weapon attack. |
| Beak | Grell | Melee weapon attack. | |
| Beard | Attack | Bearded Devil | Melee weapon attack. If hit, the target must succeed on a DC ## Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target… more |
| Beast of Burden | Special | Mule | The creature is considered to be a one size larger animal for the purpose of determinng its carrying capacity. |
| Berserk | Offense | Clay Golem | When the creature starts its turn with ## hit points or fewer, roll a d6. On a 6, the creature goes berserk. On each of its turns while berserk, the creature… more |
| Bite | Ankheg | Melee weapon attack. | |
| Bite | Attack | Vampire | The creature makes one bite attack. |
| Blasphemous Word | AOE Debuff | Mummy Lord | The creature utters a blasphemous word. Each non-undead creature within 10 feet of the creature that can hear the magical utterance must succeed on a DC ##… more |
| Blind Senses | Sense | Grimlock | The creature can't use its blindsight while deafened and unable to smell. |
| Blinding Breath | AOE Debuff | Dust Mephit | The creature exhales a cone of blinding dust. Each creature in that area must succeed on a DC ## Dexterity saving throw or be blinded for 1 minute. A creature… more |
| Blinding Dust | AOE Debuff | Mummy Lord | Blinding dust and sand swirls magically around the creature. Each creature within 5 feet of the creature must succeed on a DC ## Constitution saving throw or be… more |
| Blinding Gaze | Debuff | Solar | The creature targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC ## Constitution saving throw or be… more |
| Blinding Spittle | AOE Debuff | Gibbering Mouther | The creature spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5… more |
| Blood Drain | Attack | Stirge | Melee weapon attack. If hit, the creature attaches to the target. While attached, the creature doesnt attack. Instead, at the start of each of the creature's… more |
| Blood Frenzy | Offense | Sahuagin | The creature has advantage on melee attack rolls against any creature that doesn't have all its hit points. |
| Body Thief | Special | Intellect Devourer | The creature initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it. If it wins the contest, the creature magically consumes the… more |
| Bolster | AOE Buff | Empyrean | The creature bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. Bolstered creatures can't be charmed or frightened, and… more |
| Bolt | Attack | Empyrean | Ranged spell attack. |
| Brave | Defense | Gladiator | The creature has advantage on saving throws against being frightened. |
| Breath Weapon | AOE Damage | Dragons | The creature exhales damage type in a line/cone. Each creature in that line/cone must make a DC ## Dexterity saving throw, taking type damage on a failed save… more |
| Brute | Offense | Bugbear | A melee weapon deals one extra die of its damage when the creature hits with it (included in the attack). |
| Cantrip | Spell | Lich | The creature casts a cantrip. |
| Cast Spell | Spell | Andropshinx | The creature casts a spell from its list of prepared spells, using a spell slot as normal. |
| Chain | Attack Debuff | Chain Devil | Melee weapon attack. If hit, the target is grappled (escape DC ##) if the creature isn't already grappling a creature. Until this grapple ends, the target is… more |
| Chameleon Skin | Stealth | Troglodyte | The creature has advantage on Dexterity (Stealth) checks made to hide. |
| Change Shape | Shapeshift | Ancient Dragon | The creature magically polymorphs into a humanoid or beast that has a hallenge rating no higher than its own, or back into its true form. It reverts to its true… more |
| Channel Negative Energy | AOE Debuff | Mummy Lord | The creature magically unleashes negative energy. Creatures within 60 feet of the creature, including ones behind barriers and around corners, can't regain hit… more |
| Charge | Attack | Centaur | If the creature moves at least 30 feet straight toward a target and then hits it with a weapon attack on the same turn, the target takes an extra type damage. |
| Charm | Debuff | Vampire | The creature targets one humanoid it can see within 30 feet of it. If the target can see the creature, the target must succeed on a DC ## Wisdom saving throw… more |
| Children of the Night | Summon | Vampire | The creature magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the creature can call 3d6 wolves instead. The called… more |
| Chilling Gaze | Attack | Yeti | The creature targets one creature it can see within 30 feet of it. If the target can see the creature, the target must succeed on a DC ## Constitution saving… more |
| Chomp | Attack | Tarrasque | The creature makes one bite attack or uses its Swallow. |
| Cinder Breath | AOE Debuff | Smoke Mephit | The creature exhales a cone of smoldering ash. Each creature in that area must succeed on a DC ## Dexterity saving throw or be blinded until the end of the creature's next turn. |
| Claws | Dretch | Melee weapon attack. | |
| Cloud of Dust | AOE Debuff | Demilich | The creature magically swirls dusty remains. Each creature within 10 feet of the creature, including around a corner, must succeed on a DC ## Constitution… more |
| Club | Dryad | Melee weapon attack. | |
| Cold Breath | AOE Damage | White Dragon | The creature exhales an icy blast in a cone. Each creature in that area must make a DC ## Constitution saving throw, taking cold damage on a failed save, or… more |
| Confer Elemental Resistance | Special | Nightmare | The creature can grant resistance to type damage to anyone riding it. |
| Constrict | Attack | Snake | The creature makes a melee weapon attack on the target. If the attack hits, the target is grappled (escape DC ##). Until this grapple ends, the creature is… more |
| Consume Life | Attack | Will-o'-Wisp | As a bonus action, the creature can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC… more |
| Corrosive Form | Defense | Black Pudding | A creature that touches the creature or hits it with a melee attack while within 5 feet of it takes acid damage. Any nonmagical weapon made of metal or wood… more |
| Corrupting Touch | Attack | Banshee | Melee spell attack. |
| Create Food and Water | Special | Spectator | The creature magically creates enough food and water to sustain itself for 24 hours. |
| Create Specter | Summon | Wraith | The creature targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter… more |
| Create Whirlwind | AOE Debuff | Djinni | A 5-foot radius, 30-foot tall cylinder of swirling air magically forms on a point the creature can see within 120 feet of it. The whirlwind lasts as long as the… more |
| Crush | Attack Debuff | Darkmantle | Melee weapon attack. If hit and the target is one size larger than creature or smaller, it attaches to the target, has advantage on attack rolls against the… more |
| Cunning Action | Movement | Spy | On each of its turns, the creature can use a bonus action to take the Dash, Disengage, or Hide action. |
| Curse of the Evil Eye | Attack | Fomorian | With a stare, the creature uses Evil Eye, but on a failed save, the creature is also cursed with magical deformaties. While deformed, the creature has its speed… more |
| Dagger | Attack | Kobold | Melee or ranged weapon attack. |
| Damage Absorption | Defense | Flesh Golem | Whenever the creature is subjected to type damage, it takes no damage and instead regains a number of hit points equal to the type damage dealt. |
| Damage Transfer | Defense | Rug of Smothering | While it is grappling a creature, the creature takes only half the damage dealt to it, and the creature grappled by the creature takes the other half. |
| Dark Devotion | Defense | Cultist | The creature has advantage on saving throws against being charmed or frightened. |
| Darkness Aura | AOE Debuff | Darkmantle | A sphere of magical darkness extends out from the creature, moves with it, and spreads around corners. The darkness lasts as long as the creature maintains… more |
| Deadly Leap | Attack | Bulette | If the creature jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other… more |
| Death Burst | AOE Damage | Magmin | When the creature dies, it explodes in a burst of fire and magma. Each creature within ## feet of it must make a DC ## Dexterity saving throw, taking type… more |
| Death Glare | Attack | Sea Hag | The creature targets one frightened creature it can see within 30 feet of it. If the target can see the creature, it must succeed on a DC ## Wisdom saving throw… more |
| Detect | Sense | Aboleth | The creature makes a Wisdom (Perception) check. |
| Detect Life | Sense | Banshee | The creature can magically sense the presence of living creatures up to # miles away. It knows the general direction they're in, but not their exact location. |
| Devil Sight | Sense | Barbed Devil | Magical darkness doesn't impede the creature's darkvision. |
| Devour Intellect | Attack | Intellect Devourer | The creature targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC ## Intelligence saving throw against this… more |
| Displacement | Defense | Displacer Beast | The creature projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If… more |
| Disrupt Life | AOE Damage | Lich | Each living creature within 20 feet of the creature must make a DC ## Constitution saving throw against this magic, taking necrotic damage on a failed save, or… more |
| Distress Spores | Special | Myconid Sprout | When the creature takes damage, all other similar creatures within 240 feet of it can sense its pain. |
| Dive | Offense | Aarakocra | If the creature is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra type damage to the target. |
| Divine Awareness | Sense | Planetar | The creature knows if it hears a lie. |
| Draining Kiss | Attack | Succubus/Incubus | The creature kisses a creature charmed by it or a willing creature. The target must make a DC ## Constitution saving throw against this make, taking psychic… more |
| Dreadful Glare | Debuff | Mummy | The creature targets one creature it can see within 60 feet of it. If the target can see the creature, it must succeed on a DC ## Wisdom saving throw against… more |
| Drone | AOE Debuff | Chasme | The creature produces a horrid droning sound. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC ## Constitution saving… more |
| Drop | Attack | Piercer | Melee weapon attack. If hit, deals damage per 10 feet fallen up to a max. If missed, the creature takes half the normal fall damage for the distance fallen. |
| Dropped Rock | Attack | Winged Kobold | Ranged weapon attack. |
| Earth Glide | Movement | Earth Elemental | The creature can burrow through nonmagical unworked earth and stone. While doing so, the creature doesn't disturb the material it moves through. |
| Echolocation | Sense | Hook Horror | The creature can't use its blindsight while deafened. |
| Element Bound | Weakness | Water Weird | The creature dies if it leaves its appropriate element to which it is bound or if its element is destroyed. |
| Elemental Aura | Defense | Balor | At the start of each of the creature's turns, each creature within 5 feet of it takes type damage. If fire: Flammable objects in the aura that aren't being worn… more |
| Elemental Body | Defense | Azer | A creature that touches the creature or hits it with a melee attack while within 5 feet of it takes type damage. |
| Elemental Demise | Special | Dao | If the creature dies, its body disappears in an appropriate fashion, leaving behind only equipment the creature was wearing or carrying. |
| Elemental Form | Movement | Air Elemental | The creature can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. |
| Elemental Weapon | Offense | Azer | When the creature hits with a melee weapon, it deals an extra type damage (included in the attack). |
| Energy Drain | AOE Damage | Demilich | Each creature within 30 feet of the creature must make a DC ## Constitution saving throw. On a failed save, the creature's hit point maximum is magically… more |
| Engulf | Special | Gelatinous Cube | The creature moves up to its speed. While doing so, it can enter a same size or smaller creature's spaces. Whenever the creature enters a creature's space, the… more |
| Enlarge | Offense | Duergar | For 1 minute, the creature magically increases in size, along with anything it is wearing or carrying. While enlarged, the creature is one size larger, doubles… more |
| Enslave | Debuff | Aboleth | The creature targets one creature it can see within 30 feet of it. The target must succeed on a DC ## Wisdom saving throw or be magically charmed by the… more |
| Entangling Plants | AOE Debuff | Vine Blight | Grasping roots and vines sprout in a sphere centered on the creature, withering away after 1 minute. For the duration, that area is difficult terrain for… more |
| Ephemeral | Special | Will-o'-Wisp | The creature can't wear or carry anything. |
| Ethereal Stride | Movement | Nightmare | The creature and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa. |
| Etherealness | Movement | Night Hag | The creature magically enters the Ethereal Plane from the Material Plane or vice versa. To do so, the creature must have a heartstone in her possession. |
| Euphoria Breath | AOE Debuff | Faerie Dragon | The creature exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC ## Wisdom saving throw, or for 1 minute the… more |
| Evil Eye | Attack | Fomorian | The creature magically forces a creature it can see within 60 feet of it to make a DC ## Charisma saving throw. The creature takes psychic damage on a failed… more |
| Extract Brain | Attack | Mind Flayer | Melee weapon attack. If the damage reduces the target to 0 hit points, the creature kills the target by extracting and devouring its brain. |
| Eye Ray | Attack | Beholder | The creature uses one random eye ray. |
| Eye Rays | Attack | Beholder | The creature shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: SEE PAGE 28 FOR OPTIONS. |
| False Appearance | Stealth | Gargoyle | While the creature remains motionless, it is indistiguishable from an appropriate inanimate object. |
| Faultless Tracker | Sense | Invisible Stalker | The creature is given a quarry by its summoner. The creature knows the direction and distance to its quarry as long as the two of them are on the same plane of… more |
| Fear of Element | Weakness | Yeti | If the creature takes type damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. |
| Fetid Cloud | AOE Debuff | Dretch | A sphere of disgusting green gas extends out from the creature. The gas spreads around corners and its area is lightly obscured. It lasts for 1 minute or until… more |
| Fey Ancestry | Defense | Drow | The creature has advantage on saving throws against being charmed, and magic can't put the creature to sleep. |
| Fey Charm | Debuff | Dryad | The creature targets one humanoid or beast that it can see within 30 feet of it. If the target can see the creature, it must succeed on a DC ## Wisdom saving… more |
| Fiendish Blessing | Defense | Cambion | The AC of the creature includes its Charisma modifier. |
| Fiendish Charm | Debuff | Cambion | One humanoid that the creature can see within 30 feet must succeed on a DC ## Wisdom saivng throw or be magically charmed for 1 day. The charmed creature obeys… more |
| Fire Breath | AOE Damage | Chimera | The creature exhales fire in a cone. Each creature in that area must make a DC ## Dexterity saving throw, taking fire damage on a failed save, or half as much… more |
| Fire Ray | Cambion | Ranged spell attack. | |
| Fist | Barlgura | Melee weapon attack. | |
| Flight | Movement | Demilich | The creature flies up to half its flying speed. |
| Fling | Attack Debuff | Kraken | One reasonably smaller creature held or grappled by the creature is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a… more |
| Fling | Attack | Kraken | The creature uses its Fling. |
| Flyby | Movement | Peryton | The creature doesn't provoke an opportunity attack when it flies out of an enemy's reach. |
| Flying Sword | Special | Solar | The creature releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the creature can see the sword, the creature can mentally… more |
| Fork | Horned Devil | Melee weapon attack. | |
| Freeze | Weakness | Water Elemental | If the creature takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. |
| Frightening Gaze | Debuff | Lich | The creature fixes its gaze on one creature that it can see within 10 feet of it. The target must succeed on a DC ## Wisdom saving throw or be frightened for 1… more |
| Frightful Presence | AOE Debuff | Dragons | Each creature of the creature's choice that is within ## feet of the creature and aware of it must succeed on a DC ## Wisdom saving throw or become frightened… more |
| Frost Breath | AOE Damage | Ice Mephit | The creature exhales a cone of cold air. Each creature in the area must succeed on a DC ## Dexterity saving throw, taking cold damage on a failed save, or half… more |
| Gibbering | AOE Debuff | Gibbering Mouther | The creature babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the creature and… more |
| Glaive | Attack Debuff | Bearded Devil | Melee weapon attack. If hit and the target is a creature other than an undead or a construct, it must succeed on a DC ## Constitution saving throw or lose hit… more |
| Gore | Gorgon | Melee weapon attack. | |
| Grappler | Offense | Mimic | The creature has advantage on attack rolls against any creature grappled by it. |
| Greatclub | Fomorian | Melee weapon attack. | |
| Greatsword | Planetar | Melee weapon attack. | |
| Hallucination Spores | AOE Debuff | Myconid Sovereign | The creature ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC ## Constitution saving throw or be poisoned for 1… more |
| Hand Crossbow | Drow | Ranged weapon attack. | |
| Harpoon | Attack | Merrow | Melee or ranged weapon attack. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the creature or be pulled up to 20… more |
| Haste | Buff | Clay Golem | Until the end of its next turn, the creature magically gains +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its primary attack as a bonus action., |
| Heal Self | Defense | Unicorn | The creature magically regains hit points. |
| Healing Touch | Buff | Deva | The creature touches another creature. The target magically regains hit points and is freed from any curse, disease, poison, blindness, or deafness. |
| Heart Sight | Sense | Sprite | The creature touches a creature and magically knows the creature's current emotional state. If the target fails a DC ## Charisma saving throw, the creature also… more |
| Heavy Club | Lizardfolk | Melee weapon attack. | |
| Heavy Crossbow | Half-Red Dragon Veteran | Ranged weapon attack. | |
| Hellfire Orb | AOE Damage | Death Knight | The creature hurls a magical ball of fire that explodes at a point it can see within 120 feet. Each creature in a sphere centered on that point must make a DC… more |
| Hellish Rejuvination | Heal | Lemure | A creature that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell… more |
| Hold Breath | Special | Lizardfolk | The creature can hold its breath for ## minutes. |
| Hook | Hook Horror | Melee weapon attack. | |
| Hooves | Centaur | Melee weapon attack. | |
| Hooves | Attack | Unicorn | The creature makes one attack with its hooves. |
| Horns | Chimera | Melee weapon attack. | |
| Horrifying Visage | AOE Debuff | Banshee | Each non-undead creature within ## feet of the creature that can see it must succeed on a DC ## Wisdom saving throw or be frightened for 1 minute. A frightened… more |
| Horror Nimbus | AOE Debuff | Nalfeshnee | The creature magically emits scintillating, multicolored light. Each creature within 15 feet of the creature that can see the light must succeed on a DC ##… more |
| Howl | AOE Debuff | Demilich | The creature emits a bloodcurdling howl. Each creature within 30 feet of the creature that can hear the howl must succeed on a DC ## Constitution saving throw… more |
| Hurl Flame | Attack Debuff | Barbed Devil | Ranged spell attack. If the target is a flammable object that isn't being worn or carried, it also catches fire. |
| Hypnotic Gaze | AOE Debuff | Ultroloth | The creature's eyes sparkle with opalescent light as it targets one creature it can see within 30 feet of it. If the target can see the creature, the target… more |
| Icy Walk | Movement | White Dragon | The creature can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doens't… more |
| Illumination | Special | Flameskull | The creature sheds either dim light in a sphere, or bright light in a sphere and dim light for an distance. It can switch between the options as an action. |
| Illusory Appearance | Shapeshift | Green Hag | The creature covers itself and anything they are wearing or carrying with a magical illusion that makes it look like another creature of its general size and… more |
| Immutable Form | Defense | Iron Golem | The creature is immune to any spell or effect that would alter its form. |
| Incite Rampage | Buff | Gnoll Pack Lord | One creature that the creature can see within 30 feet of it can use its reaction to make a melee attack if it can hear the creature and has the Rampage trait. |
| Incorporeal Movement | Movement | Ghost | The creature can move through other creatures and objects as if they were difficult terrain. It takes force damage if it ends its turn inside an object. |
| Ink Cloud | Stealth Movement | Giant Octopus | A sphere of ink extends all around the creature if it is underwater. The area is heavily obscured for 1 minute, althouth a significant current can disperse the… more |
| Ink Cloud | AOE Debuff | Kraken | While underwater, the creature expels an ink cloud in a sphere. The cloud spreads around corners, and that area is heavily obscured to creatures other than the… more |
| Innate Spellcasting | Spell | Androsphinx | The creature is a ##th-level spellcaster. Its spellcasting ability is ability (spell save DC ##, +## to hit with spell attacks). It requires no material… more |
| Inscrutable | Defense | Androsphinx | The creature is immune to any effect that would sense its emotions or read its thoughts, as well as any diviniation spell that it refuses. Wisdom (Insight)… more |
| Intoxicating Touch | Attack Debuff | Lamia | Melee spell attack. If hit, the target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and ability checks. |
| Invisibility | Stealth | Imp | The creature magiaclly turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the creature wears or… more |
| Invisible in Element | Stealth | Water Weird | The creature is invisible while fully immersed in its appropriate element. |
| Invisible Passage | Stealth | Green Hag | The creature magically turns invisible until it attacks or casts a spell, or until their concentration ends (as if concentrating on a spell). While invisible… more |
| Javelin | Aarakocra | Melee or ranged weapon attack. | |
| Keen Senses | Sense | Hell Hound | The creature has advantage on Wisdom (Perception) checks that rely on sense. |
| Labyrinthine Recall | Special | Minotaur | The creature can perfectly recall any path it has traveled. |
| Leadership | AOE Buff | Hobgoblin Captain | For 1 minute, the creature can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or… more |
| Legendary Resistance | Defense | Ancient Dragon | If the creature fails a saving throw, it can choose to succeed instead. |
| Life Drain | Summon | Wight | The creature makes a melee attack on the target. If it hits, the target must succeed on a DC ## Constitution saving throw or its hit point maximum is reduced by… more |
| Light Sensitivity | Weakness | Shadow Demon | While in a bright light, the creature has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. |
| Lightning Breath | AOE Damage | Behir | The creature exhales a line of lightning. Each creature in that line must make a DC ## Dexterity saving throw, taking ligtning damage on a failed save, or half… more |
| Lightning Storm | Attack | Kraken | The creature magically creates three bolts of lightning, each of which can strike a target the creature can see within 120 feet. A target must make a DC ##… more |
| Lightning Storm | AOE Damage | Kraken | The creature uses Lightning Storm. |
| Lightning Strike | AOE Damage | Storm Giant | The creature hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC ## Dexterity… more |
| Longbow | Centaur | Ranged weapon attack. | |
| Luring Song | AOE Debuff | Harpy | The creature sings a magical melody. Every humanoid and giant within 300 feet of the creature that can hear the song must succeed on a DC ## Wisdom saving throw… more |
| Mace | Deva | Melee weapon attack. | |
| Magic Resistance | Defense | Balor | The creature has advantage on saving throws against spells and other magical effects. |
| Magic Weapons | Offense | Balor | The creature's weapon attacks are magical. |
| Mandibles | Umber Hulk | Melee weapon attack. | |
| Marshal Undead | AOE Buff | Death Knight | Unless the creature is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead. |
| Martial Advantage | Attack | Hobgoblin | Once per turn, the creature can deal an extra damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the creature… more |
| Maul | Attack Debuff | Dao | Melee weapon attack. If hit and the target is one size larger than creature or smaller, it must succeed on a DC ## Strength check or be knocked prone. |
| Mimicry | Special | Kenku | The creature can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC ## Wisdom (Insight) check. |
| Mind Blast | AOE Debuff Damage | Mind Flayer | The creature magically emits psychic energy in a cone. Each creature in that area must succeed on a DC ## Intelligence saving throw or take psychic damage and… more |
| Mist Form | Movement | Yochlol | The creature transforms into toxic mist or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true for if… more |
| Misty Escape | Shapeshift | Vampire | When it drops to 0 hit points outside its resting place, the creature transforms into a cloud of mist (as in the Shapechanger trait) instead of falling… more |
| Moan | AOE Debuff | Cloaker | Each creature within 60 feet of the creature that can hear its moan and that isn't an abberation must succeed on a DC ## Wisdom saving throw or become… more |
| Morningstar | Bugbear | Melee weapon attack. | |
| Move | Movement | Vampire | The creature moves up to its speed without provoking opportunity attacks. |
| Mucous Cloud | Defense | Aboleth | While underwater, the creature is surrounded by transformative mucus. A creature that touches the creature or that hits it with a melee attack while within 5… more |
| Mud Breath | Debuff | Mud Mephit | The creature belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC ## Dexterity saving throw or… more |
| Needles | Needle Blight | Ranged weapon attack. | |
| Negative Energy Cone | AOE Debuff | Death Tyrant | The creature creates an invisible, magical ##-foot cone/square/circle of negative energy. At the start of eah of its turns, the creature decides which way the… more |
| Net | Attack Debuff | Kuo-Toa | Ranged weapon attack. If hit, and large or smaller, the target is restrained. Creature can use its action to make a DC ## Strength check to free itself or… more |
| Nightmare Haunting | Attack | Night Hag | While on the Ethereal Plane, the creature magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target… more |
| Nimble Escape | Movement | Goblin | The creature can take the Disengage or Hide action as a bonus action on each of its turns. |
| Otherworldly Perception | Sense | Kuo-Toa | The creature can sense the preseence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving. |
| Pacifying Spores | AOE Debuff | Myconid Adult | The creature ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC ## Constitution saving throw or be stunned for 1… more |
| Pack Tactics | Offense | Kobold | The creature has advantage on an attack roll against a creature if at least one of the creature's allies is within 5 feet of the creature and the ally isn't incapacitated. |
| Paralysis Gas | AOE Debuff | Pentadrone | The creature exhales a cone of gas. Each creature in that area must succeed on a DC ## Constitution saving throw or be paralyzed for 1 minute. A creature can… more |
| Paralyzing Breath | AOE Debuff | Silver Dragon | The creature exhales paralyzing gas in a cone. Each creature in that area must succeed on a DC ## Constitution saving throw or be paralyzed for 1 minute. A… more |
| Paralyzing Touch | Attack Debuff | Lich | Melee spell attack. If hit, the target must succeed on a DC ## Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at… more |
| Paralyzing Touch | Attack | Lich | The creature uses paralyzing touch. |
| Parry | Defense | Hobgobline Warlord | The creature adds # to its AC against one melee attack that would hit it. To do so, the creature must see the attacker and be wielding a melee weapon. |
| Petrifying Breath | AOE Debuff | Gorgon | The creature exhales petrifying gas in a cone. Each creature in the area must succeed on a DC ## Constitution saving throw. On a failed save, a target begins to… more |
| Petrifying Gaze | Offense | Basilisk | If a creature starts its turn within 30 feet of the creature and the two of them can see each other, the creature can force the creature to make a DC ##… more |
| Phantasms | Defense | Cloaker | The creature magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting… more |
| Pike | Centaur | Melee weapon attack. | |
| Pincer | Attack Debuff | Chuul | Melee weapon attack. If hit, the target is grappled (escape DC ##) if it is a same size as creature or smaller creature and the creature doesn't have two other creatures grappled. |
| Pincer Staff | Attack Debuff | Kuo-Toa Whip | Melee weapon attack. If hit, and same size or smaller, the target is grappled (escape DC ##). Until this grapple ends, the creature can't use its pincer staff on another target. |
| Poison Breath | AOE Damage | Green Dragon | The creature exhales poisonous gas in a cone. Each creature in the area must make a DC ## Constitution saving throw, taking poison damage on a failed save, or… more |
| Poisoned Dart | Attack Debuff | Deep Gnome | Ranged weapon attack. If hit, the target must succeed on a DC ## Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw… more |
| Poor Depth Perception | Weakness | Cyclops | The creature has disadvantage on any attack roll against a target more than 30 feet away. |
| Possession | Debuff | Ghost | One humanoid that the creature can see within 5 feet of it must succeed on a DC ## Charisma saving throw or be possessed by the creature; the creature then… more |
| Pounce | Attack | Tiger | If the creature moves at least 20 feet straight toward a creature and then hits it with a melee attack on the same turn, that target must succeed on a DC ##… more |
| Probing Telepathy | Communication | Aboleth | If a creature communicates telepathically with the creature, the creature learns the creature's greatest desires if the creature can see it. |
| Proboscis | Attack | Chasme | Melee weapon attack. If hit, the target's hit point maximum is reduced by an amount equal to the damage taken. If this effect reduces a creature's hit point… more |
| Pseudopod | Mimic | Melee weapon attack. | |
| Psychic Defense | Defense | Githzerai Monk | While the creature is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. |
| Psychic Drain | Attack | Aboleth | One creature charmed by the creature takes psychic damage, and the creature regains hit points equal to the damage the creature takes. |
| Quarterstaff | Druid | Melee weapon attack. | |
| Rake | Awakened Shrub | Melee weapon attack. | |
| Ram | Satyr | Melee weapon attack. | |
| Rampage | Offense | Gnoll | When the creature reduces a creature to 0 hit points with a melee attack on its turn, the creature can take a bonus action to move up to half its speed and make an attack. |
| Rapport Spores | Communication | Myconid Sprout | A sphere of spores extends from the creature. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that arent… more |
| Reactive | Offense | Marilith | The creature can take one reaction on every turn in combat. |
| Read Thoughts | Sense | Doppelganger | The creature magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of… more |
| Reckless | Offense | Minotaur | At the start of its turn, the creature can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage… more |
| Redirect Attack | Defense | Goblin Boss | When a creature that the creature can see targets it with an attack, the goblin chooses another similar creature within 5 feet of it. The two creatures swap… more |
| Reel | Attack | Roper | The creature pulls each creature grappled by it up to 25 feet straight towards it. |
| Reflective Carapace | Defense | Tarrasque | Any time the creature is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the creature is… more |
| Regeneration | Defense | Troll | The creature regains ## hit points at the start of its turn. If the creature takes type damage, this trait doesn't function at the start of the creature's next… more |
| Rejuvination | Heal | Lich | If it has a phylactery, a destroyed creature gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within… more |
| Relentless | Heal | Wereboar | If the creature takes ## damage or less that would reduce it to 0 hit points, it is reduced to 1 hit points instead. |
| Repulsion Breath | AOE Debuff | Bronze Dragon | The creature exhales repulsion energy in a cone. Each creature in that area must succeed on a DC ## Strength saving throw. On a failed save, the creature is… more |
| Roar | AOE Debuff | Androsphinx | The creature emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different. Each creature within 500… more |
| Rock | Cyclops | Ranged weapon attack. | |
| Rotting Fist | Attack Debuff | Mummy | Melee weapon attack. If the target is a creature, it must succeed on a DC ## Constitution saving throwor be cursed with rot. The cursed target can't regain hit… more |
| Rotting Gaze | Attack | Nothic | The creature targets one creature it can see within 30 feet of it. The target must succeed on a DC ## Constitution saving throw against this magic or take necrotic damage. |
| Rotting Touch | Violet Fungus | Melee weapon attack. | |
| Running Leap | Movement | Barlgura | The creature's long jump is up to ## feet and its high jump is up to ## feet when it has a running start. |
| Scare | Debuff | Quasit | One creature of the creature's choice within 20 feet of it must succeed on a DC ## Wisdom saving throw or be frightened for 1 minute. The target can repeat the… more |
| Scepter | Kuo-Toa | Melee weapon attack. | |
| Scimitar | Djinni | Melee weapon attack. | |
| Scourge | Drow Priestess of Lolth | Melee weapon attack. | |
| Searing Burst | AOE Damage | Solar | The creature emits magical, divine energy. Each creature of its choice in a sphere must make a DC ## Dexterity saving throw, taking fire and radiant damage on a… more |
| Sense Magic | Sense | Chuul | The creature senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical. |
| Shadow Breath | AOE Damage | Red Shadow Dragon | The creature exhales shadowy fire in a cone. Each creature in that area must make a DC ## Dexterity saving throw, taking necrotic damage on a failed save, or… more |
| Shadow Stealth | Stealth | Shadow Demon | While in dim light or darkness, the creature can take the Hide action as a bonus action. |
| Shapechanger | Shapeshift | Wererat | The creature can use its action to polymorph into a beast-humanoid hybrid or into a beast, or back into its true from, which is humanoid. Its statistics, other… more |
| Shield | Buff | Shield Guardian | When a creature makes an attack against the wearer of the creature's amulet, the creature grants a bonus to the wearer's AC if the creature is within 5 feet of the wearer. |
| Shield Bash | Attack Debuff | Hobgoblin Warlord | Melee weapon attack. If the target is one size larger or smaller, it must succeed on a DC ## Strength saving throw or be knocked prone. |
| Shielded Mind | Defense | Couatl | The creature is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. |
| Shimmering Shield | Buff | Unicorn | The creature creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a bonus to AC until the end… more |
| Shock | Will-o´-Wisp | Melee spell attack. | |
| Shortsword | Satyr | Melee weapon attack. | |
| Shriek | Special | Shrieker | When bright light or a creature is within 30 feet of the creature, it emits a shriek audible within 300 feet of it. The creature continues to shriek until the… more |
| Siege Monster | Offense | Earth Elemental | The creature deals double damage to objects and structures. |
| Silver Greatsword | Attack | Githyanki Knight | Melee weapon attack. This is a magical weapon attack. On a critical hit against a target in an astral body (as with the astral projection spell), the creature… more |
| Skewer | Attack | Lizard King/Queen | Once per turn, when the creature makes a melee attack with its weapon and hits, the target takes an extra damage, and the creature gains temporary hit points… more |
| Slam | Animated Armor | Melee weapon attack. | |
| Slaying Longbow | Attack | Solar | Ranged weapon attack. If hit and the target is a creature that has 100 hit points or fewer, it must succeed on a DC ## Constitution saving throw or die. |
| Sleep Breath | AOE Debuff | Brass Dragon | The creature exhales sleep gas in a cone. Each creature in that area must succeed on a DC ## Constitution saving throw or fall unconscious for 1 minute. This… more |
| Sleep Gaze | Debuff | Jackalwere | The creature gazes at one creature it can see within 30 feet of it. The target must make a DC ## Wisdom saving throw. On a failed save, the target succumbs to a… more |
| Sling | Kobold | Ranged weapon attack. | |
| Slippery | Defense | Kuo-Toa | The creature has advantage on ability checks and saving throws made to escape a grapple. |
| Slow | AOE Debuff | Stone Golem | The creature targets one or more creatures it can see within 10 feet of it. Each target must make a DC ## Wisdom saving throw against this magic. On a failed… more |
| Slowing Breath | AOE Debuff | Copper Dragon | The creature exhales gas in a cone. Each creature in that area must succeed on a DC ## Constitution saving throw. On a failed save, the creature can't use its… more |
| Smother | Attack Debuff | Rug of Smothering | Melee weapon attack. If hit, the creature is grappled (escape DC ##). Until this graple ends, the target is restrained, blinded, and at risk of suffocating, and… more |
| Snake Hair | Medusa | Melee weapon attack. | |
| Spear | Bullywug | Melee or ranged weapon attack. | |
| Spell Reflection | Defense | Spectator | If the creature makes a successful saving throw against a spell, or a spell attack misses it, the creature can choose another creature (including the… more |
| Spell Storing | Special | Shield Guardian | A spellcaster who wears the creature's amulet can cause the creature to store one spell of the #th level or lower. To do so, the wearer must cast the spell on… more |
| Spellcasting | Spell | Lich | The creature is an ##th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC ##, +## to hit with spell attacks). The creature has the… more |
| Spider Climb | Movement | Ettercap | The creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. |
| Spiked Bone Club | Grimlock | Melee weapon attack. | |
| Spiked Shield | Lizardfolk | Melee weapon attack. | |
| Spit Poison | Attack | Guardian Naga | Ranged weapon attack. If hit, the target must make a DC ## Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one. |
| Split | Special | Black Pudding | When a creature that is Medium or larger is subjected to lightning or slashing damage, it splits into two new similar creatures if it has at least ## hit… more |
| Spores | AOE Damage | Vrock | A sphere of toxic spores extend out from the creature. The spores spread around corners. Each creature in that area must succeed on a DC ## Constitution saving… more |
| Staff | Drow Mage | Melee weapon attack. | |
| Standing Leap | Movement | Bullywug | The creature's long jump is up to ## feet and its high jump is up to ## feet, with or without a running start. |
| Steadfast | Defense | Bearded Devil | The creature can't be frightened while it can see an allied creature within 30 feet of it. |
| Steam Breath | AOE Damage | Dragon Turtle | The creature exhales scalding steam in a cone. Each creature in that area must make a DC ## Constitution saving throw, taking fire damage on a failed save, or… more |
| Stench | AOE Debuff | Troglodyte | Any creature other than a same creature that starts its turn within 5 feet of the creature must succeed on a DC ## Constitution saving throw or be poisoned… more |
| Stench Spray | AOE Debuff | Flumph | Each creature in a cone originating from the creature must succeed on a DC ## Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature… more |
| Sticky Shield | Defense | Kuo-Toa | When a creature misses the creature with a melee weapon attack, the creature uses its sticky shield to catch the weapon. The attacker must succeed on a DC ##… more |
| Sting | Attack | Bone Devil | Melee weapon attack. If hit, the target must succeed on a DC ## Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving… more |
| Stinger | Attack | Wyvern | Melee weapon attack. If hit, the target must make a DC ## Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one. |
| Strength Drain | Attack Debuff Spawn | Shadow | Melee weapon attack. If hit, the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts… more |
| Stunning Screech | AOE Debuff | Vrock | The creature emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC ## Constitution saving… more |
| Summon Demon | Summon | Drow Mage | The creature attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, the creature takes psychic damage. Otherwise, the… more |
| Sun Sickness | Weakness | Myconid Sprout | While in sunlight, the creature has disadvantage on ability checks, attack rolls, and saving throws. The creature dies if it spends more than 1 hour in direct sunlight. |
| Sunlight Sensitivity | Weakness | Kobold | While in sunlight, the creature has disadvantage on all attack rolls, as well as on Wisdom (Perception) checks that rely on sight. |
| Superior Invisibility | Stealth | Pixie | The creature magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the creature wears or carries is invisible with it. |
| Superior Invisibility | Stealth | Faerie Dragon | As a bonus action, the creature can magically turn invisible until its concentration ends (as if concetrating on a spell). Any equipment that the creature wears… more |
| Sure-Footed | Defense | Dao | The creature has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. |
| Surprise Attack | Offense | Bugbear | If the creature surprises a creature and hits it with an attack during the first round of combat, the target takes an extra damage from the attack. |
| Swallow | Attack | Behir | The creature makes one bite attack against a two sizes smaller or smaller target it is grappling. If the attack hits, the target is also swallowed and the… more |
| Swarm | Movement | Sawrm of Insects | The creature can occupy another creature's space and vice versa, and the creature can move through any opening large enough for a Tiny creature. The creature… more |
| Tail | Aboleth | Melee weapon attack. | |
| Tail Attack | Attack | Blue Dracolich | The creature makes a tail attack. |
| Tail Spike | Manticore | Ranged weapon attack. | |
| Tail Spine | Spined Devil | Ranged weapon attack. | |
| Tail Stinger | Attack | Purple Worm | Melee weapon attack. If hit, the target must make a DC ## Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one. |
| Tail Swipe | Attack | Aboleth | The creature makes one tail attack. |
| Talon | Aarakocra | Melee weapon attack. | |
| Telepathic Bond | Communication | Homunculus | While the creature is on the same plane of existance as its master, it can magically convey what it senses to its master, and the two can communicate telepathically. |
| Teleport | Movement | Balor | The creature magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. |
| Teleport | Movement | Solar | The creature magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. |
| Tendrils | Attack Debuff | Flumph | Melee weapon attack. If hit, at the end of each of its turns, the target must make a DC ## Constitution saving throw, taking acid damage on a failure or ending… more |
| Tentacle | Aboleth | Melee weapon attack. | |
| Tentacle Attack | Attack | Kraken | The creature makes one tentacle attack. |
| Tentacle Slam | Attack | Otyugh | The creature slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC ## Strength saving throw or take bludgeoning… more |
| Terrain Camoflauge | Stealth | Bullywug | The creature has advantage on Dexterity (Stealth) checks made to hide in type terrain. |
| Touch | Attack Debuff | Fire Elemental | Melee weapon attack. If hit, and the target is a ceature or a flammable object, it ignites. Until the creature takes an action to douse the fire, it takes fire… more |
| Transparent | Stealth | Gelatinous Cube | Even when the creature is in plain sight, it takes a successful DC ## Wisdom (Perception) check to spot the creature that has neither moved nor attacked. A… more |
| Tree Stride | Movement | Dryad | Once on its turn, the creature can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree… more |
| Trembling Strike | AOE Debuff | Empyrean | The creature strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of the creature must succeed on a DC… more |
| Trident | Marid | Melee or ranged weapon attack. | |
| Tunneler | Movement | Umber Hulk | The creature can burrow through solid rock at half its burrowing speed and leaves a 5-foot wide, 8-foot high tunnel in its wake. |
| Turn Immunity | Defense | Revenant | The creature is immune to effects that turn undead. |
| Turn Resistance | Defense | Lich | The creature has advantage on saving throws against any effect that turns undead. |
| Tusks | Attack Debuff | Wereboar | Melee weapon attack. If hit and the target is a humanoid, it must succeed on a DC ## Constitution saving throw or be cursed with wereboar lycanthropy. |
| Two Heads | Defense Sense | Ettin | The creature has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. |
| Unarmed Strike | Githzerai Monk | Melee weapon attack. | |
| Unarmed Strike | Attack | Vampire | The creature makes one unarmed strike. |
| Undead Fortitude | Heal | Zombie | If damage reduces the creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from… more |
| Unnerving Mask | Debuff | Chain Devil | When a creature the creature can see starts its turn within 30 feet of the creature, the creature can create the illusion that it looks like one of the… more |
| Vengeful Glare | Debuff | Revenant | The creature targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC ## Wisdom saving throw. On… more |
| Vile Curse | Debuff | Demilich | The creature targets one creature it can see within 30 feet of it. The target must succeed no a DC ## Wisdom saving throw or be magically cursed. Until the… more |
| Wail | AOE Debuff | Banshee | The creature releases a mournful wail, provided that it isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet… more |
| Wall of Ice | Special | Ice Devil | The creature magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10… more |
| War Pick | Duergar | Melee weapon attack. | |
| Warhammer | Azer | Melee weapon attack. | |
| Water Jet | Attack | Marid | The creature magically shoots water in a line. Each creature in that line must make a DC ## Dexterity saving throw. On a failure, a target takes bludgeoning… more |
| Water Susceptibilty | Weakness | Fire Elemental | For every 5 feet the creature moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. |
| Weakening Breath | AOE Debuff | Gold Dragon | The creature exhales gas in a cone. Each creature in the area must succeed on a DC ## Strength saving throw or have disadvantage on Strength-based attack rolls… more |
| Web | Attack | Giant Spider | The creature makes a ranged weapon attack. If it hits, the target is restrained by webbing. As an action, the restrained target can make a DC ## Strength check… more |
| Web Walker | Movement | Giant Spider | The creature ignores movement restrictions caused by webbing. |
| Weird Insight | Sense | Nothic | The creature targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the creature's Wisdom… more |
| Whelm | AOE Damage | Water Elemental | Each creature in the creature's space must make a DC ## Strength saving throw. On a failure, the target takes bludgeoning damage. If it is a same size or… more |
| Whip | Attack | Balor | Melee weapon attack. If hit, the target must succeed on a DC ## Strength saving throw or be pulled toward the creature. |
| Whirlwind | AOE Damage | Air Elemental | Each creature in the creature's space must make a a DC ## Strength saving throw. On a failure the target takes bludgeoning damage and is flung up 20 feet away… more |
| Whirlwind of Sand | Movement | Mummy Lord | The creature magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the creature is immune… more |
| Wing Attack | AOE Debuff Damage Movement | Blue Dracolich | The creature beats its tattered wings. Each creature within 10 feet of the creature must succeed on a DC ## Dexterity saving throw or take bludgeoning damage… more |
| Withering Touch | Ghost | Melee weapon attack. | |
| Wounded Fury | Offense | Quaggoth | While it has ## hit points or fewer, the creature has advantage on attack rolls. In addition, it deals an extra damage to any target it hits with a melee attack. |