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Creature Abilities

Creature features are the traits and actions that set creatures apart: a kobold’s Pack Tactics, an ancient dragon’s Legendary Resistance, a mimic’s Adhesive. Each is written generically (“the creature”), with an example of a creature that has it, so the GM can use the list to read a creature’s abilities, adjust one, or give a new creature abilities that fit. Every feature also has its own entry in the Creature Features compendium.

A feature’s action type says when a creature uses it, following the parts of a stat block:

  • Special Ability: a trait that’s always in effect or triggers on its own, such as amphibious breathing or a resistance. See Special Traits.
  • Action, Bonus Action and Reaction: used on the creature’s turn, or in reaction to a trigger. See Actions and Reactions.
  • Legendary Action: taken at the end of other creatures’ turns, by legendary creatures.

Each feature also has a category describing what it does, such as Attack, Defense, Movement or AOE Debuff, which you can filter by in the table below.

Many descriptions give a saving throw or escape DC as DC ##, because the number depends on the creature that has the feature: use the DC from that creature’s stat block. If a grapple gives no escape DC, the grapple rules for monsters apply.

Aberrant GroundAOE DebuffGibbering MoutherThe ground in a sphere around the creature is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC ## Strength… more
Acid BreathAOE DamageBlack DragonThe creature exhales acid in a line. Each creature in that line must make a Dexterity saving throw, taking acid damage on a failed save, or half as much on a successful one.
Acid SprayAOE DamageAnkhegThe creature spits acid in a line, provided that it has no creature grappled. Each creature in that line must make a DC ## Dexterity saving throw, taking acid… more
AdhesiveAttack DebuffMimicThe creature adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC ##). Ability checks made to… more
AggressiveMovementOrcAs a bonus action, the creature can move up to its speed toward a hostile creature that it can see.
AmbusherOffenseDopplegangerThe creature has advantage on attack rolls against any creature it has surprised.
AmorphousMovementBlack PuddingThe creature can move through a space as narrow as 1 inch wide without squeezing.
AmphibiousSpecialKuo-ToaThe creature can breathe air and water.
Angelic WeaponsOffenseDevaThe creature's weapon attacks are magical. When the creature hits with any weapon, the weapon deals an extra radiant damage (included in the attack).
Animate BoulderSummonGaleb DuhrThe creature magically animates up to two boulders it can see within 60 feet. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1… more
Animate ChainsSpecialChain DevilUp to four chains the creature can see within 60 feet of it magically sprout razor-edged barbs and animate under the creature's control, provided that the… more
Animate TreesSummonTreantThe creature magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have… more
Animating SporesSummonMyconid SovereignThe creature targets one corpose of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises… more
AntannaeOffenseRust MonsterThe creature corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot… more
Antimagic ConeDefenseBeholderThe creature creates an area of antimagic, as in the antimagic field spell, in an ##-foot cone/square/circle. At the start of each of its turns, the creature… more
Antimagic SusceptibleWeaknessFlying SwordThe creature is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the creature must succeed on a Constitution saving throw… more
AssassinateOffenseAssassinDuring its first turn, the creature has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the creature scores against a surprised… more
AttackAttackEmpyreanThe creature makes one attack.
AvoidanceDefenseDemilichIf the creature is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the… more
Axiomatic MindDefenseMonodroneThe creature can't be compelled to act in a manner contrary to its nature or its instructions.
Barbed HideDefenseBarbed DevilAt the start of each of its turns, the creature deals piercing damage to any creature grappling it.
Battle CryAOE BuffOrc War ChiefEach creature of the creature's choice that is within ## feet of it, can hear it, and is not already affected by the Battle Cry gain advantage on attack rolls… more
BattleaxeAttackEttinMelee weapon attack.
BeakGrellMelee weapon attack.
BeardAttackBearded DevilMelee weapon attack. If hit, the target must succeed on a DC ## Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target… more
Beast of BurdenSpecialMuleThe creature is considered to be a one size larger animal for the purpose of determinng its carrying capacity.
BerserkOffenseClay GolemWhen the creature starts its turn with ## hit points or fewer, roll a d6. On a 6, the creature goes berserk. On each of its turns while berserk, the creature… more
BiteAnkhegMelee weapon attack.
BiteAttackVampireThe creature makes one bite attack.
Blasphemous WordAOE DebuffMummy LordThe creature utters a blasphemous word. Each non-undead creature within 10 feet of the creature that can hear the magical utterance must succeed on a DC ##… more
Blind SensesSenseGrimlockThe creature can't use its blindsight while deafened and unable to smell.
Blinding BreathAOE DebuffDust MephitThe creature exhales a cone of blinding dust. Each creature in that area must succeed on a DC ## Dexterity saving throw or be blinded for 1 minute. A creature… more
Blinding DustAOE DebuffMummy LordBlinding dust and sand swirls magically around the creature. Each creature within 5 feet of the creature must succeed on a DC ## Constitution saving throw or be… more
Blinding GazeDebuffSolarThe creature targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC ## Constitution saving throw or be… more
Blinding SpittleAOE DebuffGibbering MoutherThe creature spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5… more
Blood DrainAttackStirgeMelee weapon attack. If hit, the creature attaches to the target. While attached, the creature doesnt attack. Instead, at the start of each of the creature's… more
Blood FrenzyOffenseSahuaginThe creature has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Body ThiefSpecialIntellect DevourerThe creature initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it. If it wins the contest, the creature magically consumes the… more
BolsterAOE BuffEmpyreanThe creature bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. Bolstered creatures can't be charmed or frightened, and… more
BoltAttackEmpyreanRanged spell attack.
BraveDefenseGladiatorThe creature has advantage on saving throws against being frightened.
Breath WeaponAOE DamageDragonsThe creature exhales damage type in a line/cone. Each creature in that line/cone must make a DC ## Dexterity saving throw, taking type damage on a failed save… more
BruteOffenseBugbearA melee weapon deals one extra die of its damage when the creature hits with it (included in the attack).
CantripSpellLichThe creature casts a cantrip.
Cast SpellSpellAndropshinxThe creature casts a spell from its list of prepared spells, using a spell slot as normal.
ChainAttack DebuffChain DevilMelee weapon attack. If hit, the target is grappled (escape DC ##) if the creature isn't already grappling a creature. Until this grapple ends, the target is… more
Chameleon SkinStealthTroglodyteThe creature has advantage on Dexterity (Stealth) checks made to hide.
Change ShapeShapeshiftAncient DragonThe creature magically polymorphs into a humanoid or beast that has a hallenge rating no higher than its own, or back into its true form. It reverts to its true… more
Channel Negative EnergyAOE DebuffMummy LordThe creature magically unleashes negative energy. Creatures within 60 feet of the creature, including ones behind barriers and around corners, can't regain hit… more
ChargeAttackCentaurIf the creature moves at least 30 feet straight toward a target and then hits it with a weapon attack on the same turn, the target takes an extra type damage.
CharmDebuffVampireThe creature targets one humanoid it can see within 30 feet of it. If the target can see the creature, the target must succeed on a DC ## Wisdom saving throw… more
Children of the NightSummonVampireThe creature magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the creature can call 3d6 wolves instead. The called… more
Chilling GazeAttackYetiThe creature targets one creature it can see within 30 feet of it. If the target can see the creature, the target must succeed on a DC ## Constitution saving… more
ChompAttackTarrasqueThe creature makes one bite attack or uses its Swallow.
Cinder BreathAOE DebuffSmoke MephitThe creature exhales a cone of smoldering ash. Each creature in that area must succeed on a DC ## Dexterity saving throw or be blinded until the end of the creature's next turn.
ClawsDretchMelee weapon attack.
Cloud of DustAOE DebuffDemilichThe creature magically swirls dusty remains. Each creature within 10 feet of the creature, including around a corner, must succeed on a DC ## Constitution… more
ClubDryadMelee weapon attack.
Cold BreathAOE DamageWhite DragonThe creature exhales an icy blast in a cone. Each creature in that area must make a DC ## Constitution saving throw, taking cold damage on a failed save, or… more
Confer Elemental ResistanceSpecialNightmareThe creature can grant resistance to type damage to anyone riding it.
ConstrictAttackSnakeThe creature makes a melee weapon attack on the target. If the attack hits, the target is grappled (escape DC ##). Until this grapple ends, the creature is… more
Consume LifeAttackWill-o'-WispAs a bonus action, the creature can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC… more
Corrosive FormDefenseBlack PuddingA creature that touches the creature or hits it with a melee attack while within 5 feet of it takes acid damage. Any nonmagical weapon made of metal or wood… more
Corrupting TouchAttackBansheeMelee spell attack.
Create Food and WaterSpecialSpectatorThe creature magically creates enough food and water to sustain itself for 24 hours.
Create SpecterSummonWraithThe creature targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter… more
Create WhirlwindAOE DebuffDjinniA 5-foot radius, 30-foot tall cylinder of swirling air magically forms on a point the creature can see within 120 feet of it. The whirlwind lasts as long as the… more
CrushAttack DebuffDarkmantleMelee weapon attack. If hit and the target is one size larger than creature or smaller, it attaches to the target, has advantage on attack rolls against the… more
Cunning ActionMovementSpyOn each of its turns, the creature can use a bonus action to take the Dash, Disengage, or Hide action.
Curse of the Evil EyeAttackFomorianWith a stare, the creature uses Evil Eye, but on a failed save, the creature is also cursed with magical deformaties. While deformed, the creature has its speed… more
DaggerAttackKoboldMelee or ranged weapon attack.
Damage AbsorptionDefenseFlesh GolemWhenever the creature is subjected to type damage, it takes no damage and instead regains a number of hit points equal to the type damage dealt.
Damage TransferDefenseRug of SmotheringWhile it is grappling a creature, the creature takes only half the damage dealt to it, and the creature grappled by the creature takes the other half.
Dark DevotionDefenseCultistThe creature has advantage on saving throws against being charmed or frightened.
Darkness AuraAOE DebuffDarkmantleA sphere of magical darkness extends out from the creature, moves with it, and spreads around corners. The darkness lasts as long as the creature maintains… more
Deadly LeapAttackBuletteIf the creature jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other… more
Death BurstAOE DamageMagminWhen the creature dies, it explodes in a burst of fire and magma. Each creature within ## feet of it must make a DC ## Dexterity saving throw, taking type… more
Death GlareAttackSea HagThe creature targets one frightened creature it can see within 30 feet of it. If the target can see the creature, it must succeed on a DC ## Wisdom saving throw… more
DetectSenseAbolethThe creature makes a Wisdom (Perception) check.
Detect LifeSenseBansheeThe creature can magically sense the presence of living creatures up to # miles away. It knows the general direction they're in, but not their exact location.
Devil SightSenseBarbed DevilMagical darkness doesn't impede the creature's darkvision.
Devour IntellectAttackIntellect DevourerThe creature targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC ## Intelligence saving throw against this… more
DisplacementDefenseDisplacer BeastThe creature projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If… more
Disrupt LifeAOE DamageLichEach living creature within 20 feet of the creature must make a DC ## Constitution saving throw against this magic, taking necrotic damage on a failed save, or… more
Distress SporesSpecialMyconid SproutWhen the creature takes damage, all other similar creatures within 240 feet of it can sense its pain.
DiveOffenseAarakocraIf the creature is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra type damage to the target.
Divine AwarenessSensePlanetarThe creature knows if it hears a lie.
Draining KissAttackSuccubus/IncubusThe creature kisses a creature charmed by it or a willing creature. The target must make a DC ## Constitution saving throw against this make, taking psychic… more
Dreadful GlareDebuffMummyThe creature targets one creature it can see within 60 feet of it. If the target can see the creature, it must succeed on a DC ## Wisdom saving throw against… more
DroneAOE DebuffChasmeThe creature produces a horrid droning sound. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC ## Constitution saving… more
DropAttackPiercerMelee weapon attack. If hit, deals damage per 10 feet fallen up to a max. If missed, the creature takes half the normal fall damage for the distance fallen.
Dropped RockAttackWinged KoboldRanged weapon attack.
Earth GlideMovementEarth ElementalThe creature can burrow through nonmagical unworked earth and stone. While doing so, the creature doesn't disturb the material it moves through.
EcholocationSenseHook HorrorThe creature can't use its blindsight while deafened.
Element BoundWeaknessWater WeirdThe creature dies if it leaves its appropriate element to which it is bound or if its element is destroyed.
Elemental AuraDefenseBalorAt the start of each of the creature's turns, each creature within 5 feet of it takes type damage. If fire: Flammable objects in the aura that aren't being worn… more
Elemental BodyDefenseAzerA creature that touches the creature or hits it with a melee attack while within 5 feet of it takes type damage.
Elemental DemiseSpecialDaoIf the creature dies, its body disappears in an appropriate fashion, leaving behind only equipment the creature was wearing or carrying.
Elemental FormMovementAir ElementalThe creature can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Elemental WeaponOffenseAzerWhen the creature hits with a melee weapon, it deals an extra type damage (included in the attack).
Energy DrainAOE DamageDemilichEach creature within 30 feet of the creature must make a DC ## Constitution saving throw. On a failed save, the creature's hit point maximum is magically… more
EngulfSpecialGelatinous CubeThe creature moves up to its speed. While doing so, it can enter a same size or smaller creature's spaces. Whenever the creature enters a creature's space, the… more
EnlargeOffenseDuergarFor 1 minute, the creature magically increases in size, along with anything it is wearing or carrying. While enlarged, the creature is one size larger, doubles… more
EnslaveDebuffAbolethThe creature targets one creature it can see within 30 feet of it. The target must succeed on a DC ## Wisdom saving throw or be magically charmed by the… more
Entangling PlantsAOE DebuffVine BlightGrasping roots and vines sprout in a sphere centered on the creature, withering away after 1 minute. For the duration, that area is difficult terrain for… more
EphemeralSpecialWill-o'-WispThe creature can't wear or carry anything.
Ethereal StrideMovementNightmareThe creature and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
EtherealnessMovementNight HagThe creature magically enters the Ethereal Plane from the Material Plane or vice versa. To do so, the creature must have a heartstone in her possession.
Euphoria BreathAOE DebuffFaerie DragonThe creature exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC ## Wisdom saving throw, or for 1 minute the… more
Evil EyeAttackFomorianThe creature magically forces a creature it can see within 60 feet of it to make a DC ## Charisma saving throw. The creature takes psychic damage on a failed… more
Extract BrainAttackMind FlayerMelee weapon attack. If the damage reduces the target to 0 hit points, the creature kills the target by extracting and devouring its brain.
Eye RayAttackBeholderThe creature uses one random eye ray.
Eye RaysAttackBeholderThe creature shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: SEE PAGE 28 FOR OPTIONS.
False AppearanceStealthGargoyleWhile the creature remains motionless, it is indistiguishable from an appropriate inanimate object.
Faultless TrackerSenseInvisible StalkerThe creature is given a quarry by its summoner. The creature knows the direction and distance to its quarry as long as the two of them are on the same plane of… more
Fear of ElementWeaknessYetiIf the creature takes type damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Fetid CloudAOE DebuffDretchA sphere of disgusting green gas extends out from the creature. The gas spreads around corners and its area is lightly obscured. It lasts for 1 minute or until… more
Fey AncestryDefenseDrowThe creature has advantage on saving throws against being charmed, and magic can't put the creature to sleep.
Fey CharmDebuffDryadThe creature targets one humanoid or beast that it can see within 30 feet of it. If the target can see the creature, it must succeed on a DC ## Wisdom saving… more
Fiendish BlessingDefenseCambionThe AC of the creature includes its Charisma modifier.
Fiendish CharmDebuffCambionOne humanoid that the creature can see within 30 feet must succeed on a DC ## Wisdom saivng throw or be magically charmed for 1 day. The charmed creature obeys… more
Fire BreathAOE DamageChimeraThe creature exhales fire in a cone. Each creature in that area must make a DC ## Dexterity saving throw, taking fire damage on a failed save, or half as much… more
Fire RayCambionRanged spell attack.
FistBarlguraMelee weapon attack.
FlightMovementDemilichThe creature flies up to half its flying speed.
FlingAttack DebuffKrakenOne reasonably smaller creature held or grappled by the creature is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a… more
FlingAttackKrakenThe creature uses its Fling.
FlybyMovementPerytonThe creature doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Flying SwordSpecialSolarThe creature releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the creature can see the sword, the creature can mentally… more
ForkHorned DevilMelee weapon attack.
FreezeWeaknessWater ElementalIf the creature takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Frightening GazeDebuffLichThe creature fixes its gaze on one creature that it can see within 10 feet of it. The target must succeed on a DC ## Wisdom saving throw or be frightened for 1… more
Frightful PresenceAOE DebuffDragonsEach creature of the creature's choice that is within ## feet of the creature and aware of it must succeed on a DC ## Wisdom saving throw or become frightened… more
Frost BreathAOE DamageIce MephitThe creature exhales a cone of cold air. Each creature in the area must succeed on a DC ## Dexterity saving throw, taking cold damage on a failed save, or half… more
GibberingAOE DebuffGibbering MoutherThe creature babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the creature and… more
GlaiveAttack DebuffBearded DevilMelee weapon attack. If hit and the target is a creature other than an undead or a construct, it must succeed on a DC ## Constitution saving throw or lose hit… more
GoreGorgonMelee weapon attack.
GrapplerOffenseMimicThe creature has advantage on attack rolls against any creature grappled by it.
GreatclubFomorianMelee weapon attack.
GreatswordPlanetarMelee weapon attack.
Hallucination SporesAOE DebuffMyconid SovereignThe creature ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC ## Constitution saving throw or be poisoned for 1… more
Hand CrossbowDrowRanged weapon attack.
HarpoonAttackMerrowMelee or ranged weapon attack. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the creature or be pulled up to 20… more
HasteBuffClay GolemUntil the end of its next turn, the creature magically gains +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its primary attack as a bonus action.,
Heal SelfDefenseUnicornThe creature magically regains hit points.
Healing TouchBuffDevaThe creature touches another creature. The target magically regains hit points and is freed from any curse, disease, poison, blindness, or deafness.
Heart SightSenseSpriteThe creature touches a creature and magically knows the creature's current emotional state. If the target fails a DC ## Charisma saving throw, the creature also… more
Heavy ClubLizardfolkMelee weapon attack.
Heavy CrossbowHalf-Red Dragon VeteranRanged weapon attack.
Hellfire OrbAOE DamageDeath KnightThe creature hurls a magical ball of fire that explodes at a point it can see within 120 feet. Each creature in a sphere centered on that point must make a DC… more
Hellish RejuvinationHealLemureA creature that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell… more
Hold BreathSpecialLizardfolkThe creature can hold its breath for ## minutes.
HookHook HorrorMelee weapon attack.
HoovesCentaurMelee weapon attack.
HoovesAttackUnicornThe creature makes one attack with its hooves.
HornsChimeraMelee weapon attack.
Horrifying VisageAOE DebuffBansheeEach non-undead creature within ## feet of the creature that can see it must succeed on a DC ## Wisdom saving throw or be frightened for 1 minute. A frightened… more
Horror NimbusAOE DebuffNalfeshneeThe creature magically emits scintillating, multicolored light. Each creature within 15 feet of the creature that can see the light must succeed on a DC ##… more
HowlAOE DebuffDemilichThe creature emits a bloodcurdling howl. Each creature within 30 feet of the creature that can hear the howl must succeed on a DC ## Constitution saving throw… more
Hurl FlameAttack DebuffBarbed DevilRanged spell attack. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Hypnotic GazeAOE DebuffUltrolothThe creature's eyes sparkle with opalescent light as it targets one creature it can see within 30 feet of it. If the target can see the creature, the target… more
Icy WalkMovementWhite DragonThe creature can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doens't… more
IlluminationSpecialFlameskullThe creature sheds either dim light in a sphere, or bright light in a sphere and dim light for an distance. It can switch between the options as an action.
Illusory AppearanceShapeshiftGreen HagThe creature covers itself and anything they are wearing or carrying with a magical illusion that makes it look like another creature of its general size and… more
Immutable FormDefenseIron GolemThe creature is immune to any spell or effect that would alter its form.
Incite RampageBuffGnoll Pack LordOne creature that the creature can see within 30 feet of it can use its reaction to make a melee attack if it can hear the creature and has the Rampage trait.
Incorporeal MovementMovementGhostThe creature can move through other creatures and objects as if they were difficult terrain. It takes force damage if it ends its turn inside an object.
Ink CloudStealth MovementGiant OctopusA sphere of ink extends all around the creature if it is underwater. The area is heavily obscured for 1 minute, althouth a significant current can disperse the… more
Ink CloudAOE DebuffKrakenWhile underwater, the creature expels an ink cloud in a sphere. The cloud spreads around corners, and that area is heavily obscured to creatures other than the… more
Innate SpellcastingSpellAndrosphinxThe creature is a ##th-level spellcaster. Its spellcasting ability is ability (spell save DC ##, +## to hit with spell attacks). It requires no material… more
InscrutableDefenseAndrosphinxThe creature is immune to any effect that would sense its emotions or read its thoughts, as well as any diviniation spell that it refuses. Wisdom (Insight)… more
Intoxicating TouchAttack DebuffLamiaMelee spell attack. If hit, the target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and ability checks.
InvisibilityStealthImpThe creature magiaclly turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the creature wears or… more
Invisible in ElementStealthWater WeirdThe creature is invisible while fully immersed in its appropriate element.
Invisible PassageStealthGreen HagThe creature magically turns invisible until it attacks or casts a spell, or until their concentration ends (as if concentrating on a spell). While invisible… more
JavelinAarakocraMelee or ranged weapon attack.
Keen SensesSenseHell HoundThe creature has advantage on Wisdom (Perception) checks that rely on sense.
Labyrinthine RecallSpecialMinotaurThe creature can perfectly recall any path it has traveled.
LeadershipAOE BuffHobgoblin CaptainFor 1 minute, the creature can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or… more
Legendary ResistanceDefenseAncient DragonIf the creature fails a saving throw, it can choose to succeed instead.
Life DrainSummonWightThe creature makes a melee attack on the target. If it hits, the target must succeed on a DC ## Constitution saving throw or its hit point maximum is reduced by… more
Light SensitivityWeaknessShadow DemonWhile in a bright light, the creature has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Lightning BreathAOE DamageBehirThe creature exhales a line of lightning. Each creature in that line must make a DC ## Dexterity saving throw, taking ligtning damage on a failed save, or half… more
Lightning StormAttackKrakenThe creature magically creates three bolts of lightning, each of which can strike a target the creature can see within 120 feet. A target must make a DC ##… more
Lightning StormAOE DamageKrakenThe creature uses Lightning Storm.
Lightning StrikeAOE DamageStorm GiantThe creature hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC ## Dexterity… more
LongbowCentaurRanged weapon attack.
Luring SongAOE DebuffHarpyThe creature sings a magical melody. Every humanoid and giant within 300 feet of the creature that can hear the song must succeed on a DC ## Wisdom saving throw… more
MaceDevaMelee weapon attack.
Magic ResistanceDefenseBalorThe creature has advantage on saving throws against spells and other magical effects.
Magic WeaponsOffenseBalorThe creature's weapon attacks are magical.
MandiblesUmber HulkMelee weapon attack.
Marshal UndeadAOE BuffDeath KnightUnless the creature is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Martial AdvantageAttackHobgoblinOnce per turn, the creature can deal an extra damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the creature… more
MaulAttack DebuffDaoMelee weapon attack. If hit and the target is one size larger than creature or smaller, it must succeed on a DC ## Strength check or be knocked prone.
MimicrySpecialKenkuThe creature can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC ## Wisdom (Insight) check.
Mind BlastAOE Debuff DamageMind FlayerThe creature magically emits psychic energy in a cone. Each creature in that area must succeed on a DC ## Intelligence saving throw or take psychic damage and… more
Mist FormMovementYochlolThe creature transforms into toxic mist or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true for if… more
Misty EscapeShapeshiftVampireWhen it drops to 0 hit points outside its resting place, the creature transforms into a cloud of mist (as in the Shapechanger trait) instead of falling… more
MoanAOE DebuffCloakerEach creature within 60 feet of the creature that can hear its moan and that isn't an abberation must succeed on a DC ## Wisdom saving throw or become… more
MorningstarBugbearMelee weapon attack.
MoveMovementVampireThe creature moves up to its speed without provoking opportunity attacks.
Mucous CloudDefenseAbolethWhile underwater, the creature is surrounded by transformative mucus. A creature that touches the creature or that hits it with a melee attack while within 5… more
Mud BreathDebuffMud MephitThe creature belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC ## Dexterity saving throw or… more
NeedlesNeedle BlightRanged weapon attack.
Negative Energy ConeAOE DebuffDeath TyrantThe creature creates an invisible, magical ##-foot cone/square/circle of negative energy. At the start of eah of its turns, the creature decides which way the… more
NetAttack DebuffKuo-ToaRanged weapon attack. If hit, and large or smaller, the target is restrained. Creature can use its action to make a DC ## Strength check to free itself or… more
Nightmare HauntingAttackNight HagWhile on the Ethereal Plane, the creature magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target… more
Nimble EscapeMovementGoblinThe creature can take the Disengage or Hide action as a bonus action on each of its turns.
Otherworldly PerceptionSenseKuo-ToaThe creature can sense the preseence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Pacifying SporesAOE DebuffMyconid AdultThe creature ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC ## Constitution saving throw or be stunned for 1… more
Pack TacticsOffenseKoboldThe creature has advantage on an attack roll against a creature if at least one of the creature's allies is within 5 feet of the creature and the ally isn't incapacitated.
Paralysis GasAOE DebuffPentadroneThe creature exhales a cone of gas. Each creature in that area must succeed on a DC ## Constitution saving throw or be paralyzed for 1 minute. A creature can… more
Paralyzing BreathAOE DebuffSilver DragonThe creature exhales paralyzing gas in a cone. Each creature in that area must succeed on a DC ## Constitution saving throw or be paralyzed for 1 minute. A… more
Paralyzing TouchAttack DebuffLichMelee spell attack. If hit, the target must succeed on a DC ## Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at… more
Paralyzing TouchAttackLichThe creature uses paralyzing touch.
ParryDefenseHobgobline WarlordThe creature adds # to its AC against one melee attack that would hit it. To do so, the creature must see the attacker and be wielding a melee weapon.
Petrifying BreathAOE DebuffGorgonThe creature exhales petrifying gas in a cone. Each creature in the area must succeed on a DC ## Constitution saving throw. On a failed save, a target begins to… more
Petrifying GazeOffenseBasiliskIf a creature starts its turn within 30 feet of the creature and the two of them can see each other, the creature can force the creature to make a DC ##… more
PhantasmsDefenseCloakerThe creature magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting… more
PikeCentaurMelee weapon attack.
PincerAttack DebuffChuulMelee weapon attack. If hit, the target is grappled (escape DC ##) if it is a same size as creature or smaller creature and the creature doesn't have two other creatures grappled.
Pincer StaffAttack DebuffKuo-Toa WhipMelee weapon attack. If hit, and same size or smaller, the target is grappled (escape DC ##). Until this grapple ends, the creature can't use its pincer staff on another target.
Poison BreathAOE DamageGreen DragonThe creature exhales poisonous gas in a cone. Each creature in the area must make a DC ## Constitution saving throw, taking poison damage on a failed save, or… more
Poisoned DartAttack DebuffDeep GnomeRanged weapon attack. If hit, the target must succeed on a DC ## Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw… more
Poor Depth PerceptionWeaknessCyclopsThe creature has disadvantage on any attack roll against a target more than 30 feet away.
PossessionDebuffGhostOne humanoid that the creature can see within 5 feet of it must succeed on a DC ## Charisma saving throw or be possessed by the creature; the creature then… more
PounceAttackTigerIf the creature moves at least 20 feet straight toward a creature and then hits it with a melee attack on the same turn, that target must succeed on a DC ##… more
Probing TelepathyCommunicationAbolethIf a creature communicates telepathically with the creature, the creature learns the creature's greatest desires if the creature can see it.
ProboscisAttackChasmeMelee weapon attack. If hit, the target's hit point maximum is reduced by an amount equal to the damage taken. If this effect reduces a creature's hit point… more
PseudopodMimicMelee weapon attack.
Psychic DefenseDefenseGithzerai MonkWhile the creature is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Psychic DrainAttackAbolethOne creature charmed by the creature takes psychic damage, and the creature regains hit points equal to the damage the creature takes.
QuarterstaffDruidMelee weapon attack.
RakeAwakened ShrubMelee weapon attack.
RamSatyrMelee weapon attack.
RampageOffenseGnollWhen the creature reduces a creature to 0 hit points with a melee attack on its turn, the creature can take a bonus action to move up to half its speed and make an attack.
Rapport SporesCommunicationMyconid SproutA sphere of spores extends from the creature. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that arent… more
ReactiveOffenseMarilithThe creature can take one reaction on every turn in combat.
Read ThoughtsSenseDoppelgangerThe creature magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of… more
RecklessOffenseMinotaurAt the start of its turn, the creature can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage… more
Redirect AttackDefenseGoblin BossWhen a creature that the creature can see targets it with an attack, the goblin chooses another similar creature within 5 feet of it. The two creatures swap… more
ReelAttackRoperThe creature pulls each creature grappled by it up to 25 feet straight towards it.
Reflective CarapaceDefenseTarrasqueAny time the creature is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the creature is… more
RegenerationDefenseTrollThe creature regains ## hit points at the start of its turn. If the creature takes type damage, this trait doesn't function at the start of the creature's next… more
RejuvinationHealLichIf it has a phylactery, a destroyed creature gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within… more
RelentlessHealWereboarIf the creature takes ## damage or less that would reduce it to 0 hit points, it is reduced to 1 hit points instead.
Repulsion BreathAOE DebuffBronze DragonThe creature exhales repulsion energy in a cone. Each creature in that area must succeed on a DC ## Strength saving throw. On a failed save, the creature is… more
RoarAOE DebuffAndrosphinxThe creature emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different. Each creature within 500… more
RockCyclopsRanged weapon attack.
Rotting FistAttack DebuffMummyMelee weapon attack. If the target is a creature, it must succeed on a DC ## Constitution saving throwor be cursed with rot. The cursed target can't regain hit… more
Rotting GazeAttackNothicThe creature targets one creature it can see within 30 feet of it. The target must succeed on a DC ## Constitution saving throw against this magic or take necrotic damage.
Rotting TouchViolet FungusMelee weapon attack.
Running LeapMovementBarlguraThe creature's long jump is up to ## feet and its high jump is up to ## feet when it has a running start.
ScareDebuffQuasitOne creature of the creature's choice within 20 feet of it must succeed on a DC ## Wisdom saving throw or be frightened for 1 minute. The target can repeat the… more
ScepterKuo-ToaMelee weapon attack.
ScimitarDjinniMelee weapon attack.
ScourgeDrow Priestess of LolthMelee weapon attack.
Searing BurstAOE DamageSolarThe creature emits magical, divine energy. Each creature of its choice in a sphere must make a DC ## Dexterity saving throw, taking fire and radiant damage on a… more
Sense MagicSenseChuulThe creature senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Shadow BreathAOE DamageRed Shadow DragonThe creature exhales shadowy fire in a cone. Each creature in that area must make a DC ## Dexterity saving throw, taking necrotic damage on a failed save, or… more
Shadow StealthStealthShadow DemonWhile in dim light or darkness, the creature can take the Hide action as a bonus action.
ShapechangerShapeshiftWereratThe creature can use its action to polymorph into a beast-humanoid hybrid or into a beast, or back into its true from, which is humanoid. Its statistics, other… more
ShieldBuffShield GuardianWhen a creature makes an attack against the wearer of the creature's amulet, the creature grants a bonus to the wearer's AC if the creature is within 5 feet of the wearer.
Shield BashAttack DebuffHobgoblin WarlordMelee weapon attack. If the target is one size larger or smaller, it must succeed on a DC ## Strength saving throw or be knocked prone.
Shielded MindDefenseCouatlThe creature is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
Shimmering ShieldBuffUnicornThe creature creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a bonus to AC until the end… more
ShockWill-o´-WispMelee spell attack.
ShortswordSatyrMelee weapon attack.
ShriekSpecialShriekerWhen bright light or a creature is within 30 feet of the creature, it emits a shriek audible within 300 feet of it. The creature continues to shriek until the… more
Siege MonsterOffenseEarth ElementalThe creature deals double damage to objects and structures.
Silver GreatswordAttackGithyanki KnightMelee weapon attack. This is a magical weapon attack. On a critical hit against a target in an astral body (as with the astral projection spell), the creature… more
SkewerAttackLizard King/QueenOnce per turn, when the creature makes a melee attack with its weapon and hits, the target takes an extra damage, and the creature gains temporary hit points… more
SlamAnimated ArmorMelee weapon attack.
Slaying LongbowAttackSolarRanged weapon attack. If hit and the target is a creature that has 100 hit points or fewer, it must succeed on a DC ## Constitution saving throw or die.
Sleep BreathAOE DebuffBrass DragonThe creature exhales sleep gas in a cone. Each creature in that area must succeed on a DC ## Constitution saving throw or fall unconscious for 1 minute. This… more
Sleep GazeDebuffJackalwereThe creature gazes at one creature it can see within 30 feet of it. The target must make a DC ## Wisdom saving throw. On a failed save, the target succumbs to a… more
SlingKoboldRanged weapon attack.
SlipperyDefenseKuo-ToaThe creature has advantage on ability checks and saving throws made to escape a grapple.
SlowAOE DebuffStone GolemThe creature targets one or more creatures it can see within 10 feet of it. Each target must make a DC ## Wisdom saving throw against this magic. On a failed… more
Slowing BreathAOE DebuffCopper DragonThe creature exhales gas in a cone. Each creature in that area must succeed on a DC ## Constitution saving throw. On a failed save, the creature can't use its… more
SmotherAttack DebuffRug of SmotheringMelee weapon attack. If hit, the creature is grappled (escape DC ##). Until this graple ends, the target is restrained, blinded, and at risk of suffocating, and… more
Snake HairMedusaMelee weapon attack.
SpearBullywugMelee or ranged weapon attack.
Spell ReflectionDefenseSpectatorIf the creature makes a successful saving throw against a spell, or a spell attack misses it, the creature can choose another creature (including the… more
Spell StoringSpecialShield GuardianA spellcaster who wears the creature's amulet can cause the creature to store one spell of the #th level or lower. To do so, the wearer must cast the spell on… more
SpellcastingSpellLichThe creature is an ##th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC ##, +## to hit with spell attacks). The creature has the… more
Spider ClimbMovementEttercapThe creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Spiked Bone ClubGrimlockMelee weapon attack.
Spiked ShieldLizardfolkMelee weapon attack.
Spit PoisonAttackGuardian NagaRanged weapon attack. If hit, the target must make a DC ## Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one.
SplitSpecialBlack PuddingWhen a creature that is Medium or larger is subjected to lightning or slashing damage, it splits into two new similar creatures if it has at least ## hit… more
SporesAOE DamageVrockA sphere of toxic spores extend out from the creature. The spores spread around corners. Each creature in that area must succeed on a DC ## Constitution saving… more
StaffDrow MageMelee weapon attack.
Standing LeapMovementBullywugThe creature's long jump is up to ## feet and its high jump is up to ## feet, with or without a running start.
SteadfastDefenseBearded DevilThe creature can't be frightened while it can see an allied creature within 30 feet of it.
Steam BreathAOE DamageDragon TurtleThe creature exhales scalding steam in a cone. Each creature in that area must make a DC ## Constitution saving throw, taking fire damage on a failed save, or… more
StenchAOE DebuffTroglodyteAny creature other than a same creature that starts its turn within 5 feet of the creature must succeed on a DC ## Constitution saving throw or be poisoned… more
Stench SprayAOE DebuffFlumphEach creature in a cone originating from the creature must succeed on a DC ## Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature… more
Sticky ShieldDefenseKuo-ToaWhen a creature misses the creature with a melee weapon attack, the creature uses its sticky shield to catch the weapon. The attacker must succeed on a DC ##… more
StingAttackBone DevilMelee weapon attack. If hit, the target must succeed on a DC ## Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving… more
StingerAttackWyvernMelee weapon attack. If hit, the target must make a DC ## Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one.
Strength DrainAttack Debuff SpawnShadowMelee weapon attack. If hit, the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts… more
Stunning ScreechAOE DebuffVrockThe creature emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC ## Constitution saving… more
Summon DemonSummonDrow MageThe creature attempts to magically summon a yochlol with a 30 percent chance of success. If the attempt fails, the creature takes psychic damage. Otherwise, the… more
Sun SicknessWeaknessMyconid SproutWhile in sunlight, the creature has disadvantage on ability checks, attack rolls, and saving throws. The creature dies if it spends more than 1 hour in direct sunlight.
Sunlight SensitivityWeaknessKoboldWhile in sunlight, the creature has disadvantage on all attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Superior InvisibilityStealthPixieThe creature magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the creature wears or carries is invisible with it.
Superior InvisibilityStealthFaerie DragonAs a bonus action, the creature can magically turn invisible until its concentration ends (as if concetrating on a spell). Any equipment that the creature wears… more
Sure-FootedDefenseDaoThe creature has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Surprise AttackOffenseBugbearIf the creature surprises a creature and hits it with an attack during the first round of combat, the target takes an extra damage from the attack.
SwallowAttackBehirThe creature makes one bite attack against a two sizes smaller or smaller target it is grappling. If the attack hits, the target is also swallowed and the… more
SwarmMovementSawrm of InsectsThe creature can occupy another creature's space and vice versa, and the creature can move through any opening large enough for a Tiny creature. The creature… more
TailAbolethMelee weapon attack.
Tail AttackAttackBlue DracolichThe creature makes a tail attack.
Tail SpikeManticoreRanged weapon attack.
Tail SpineSpined DevilRanged weapon attack.
Tail StingerAttackPurple WormMelee weapon attack. If hit, the target must make a DC ## Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one.
Tail SwipeAttackAbolethThe creature makes one tail attack.
TalonAarakocraMelee weapon attack.
Telepathic BondCommunicationHomunculusWhile the creature is on the same plane of existance as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
TeleportMovementBalorThe creature magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
TeleportMovementSolarThe creature magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
TendrilsAttack DebuffFlumphMelee weapon attack. If hit, at the end of each of its turns, the target must make a DC ## Constitution saving throw, taking acid damage on a failure or ending… more
TentacleAbolethMelee weapon attack.
Tentacle AttackAttackKrakenThe creature makes one tentacle attack.
Tentacle SlamAttackOtyughThe creature slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC ## Strength saving throw or take bludgeoning… more
Terrain CamoflaugeStealthBullywugThe creature has advantage on Dexterity (Stealth) checks made to hide in type terrain.
TouchAttack DebuffFire ElementalMelee weapon attack. If hit, and the target is a ceature or a flammable object, it ignites. Until the creature takes an action to douse the fire, it takes fire… more
TransparentStealthGelatinous CubeEven when the creature is in plain sight, it takes a successful DC ## Wisdom (Perception) check to spot the creature that has neither moved nor attacked. A… more
Tree StrideMovementDryadOnce on its turn, the creature can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree… more
Trembling StrikeAOE DebuffEmpyreanThe creature strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of the creature must succeed on a DC… more
TridentMaridMelee or ranged weapon attack.
TunnelerMovementUmber HulkThe creature can burrow through solid rock at half its burrowing speed and leaves a 5-foot wide, 8-foot high tunnel in its wake.
Turn ImmunityDefenseRevenantThe creature is immune to effects that turn undead.
Turn ResistanceDefenseLichThe creature has advantage on saving throws against any effect that turns undead.
TusksAttack DebuffWereboarMelee weapon attack. If hit and the target is a humanoid, it must succeed on a DC ## Constitution saving throw or be cursed with wereboar lycanthropy.
Two HeadsDefense SenseEttinThe creature has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Unarmed StrikeGithzerai MonkMelee weapon attack.
Unarmed StrikeAttackVampireThe creature makes one unarmed strike.
Undead FortitudeHealZombieIf damage reduces the creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from… more
Unnerving MaskDebuffChain DevilWhen a creature the creature can see starts its turn within 30 feet of the creature, the creature can create the illusion that it looks like one of the… more
Vengeful GlareDebuffRevenantThe creature targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC ## Wisdom saving throw. On… more
Vile CurseDebuffDemilichThe creature targets one creature it can see within 30 feet of it. The target must succeed no a DC ## Wisdom saving throw or be magically cursed. Until the… more
WailAOE DebuffBansheeThe creature releases a mournful wail, provided that it isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet… more
Wall of IceSpecialIce DevilThe creature magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10… more
War PickDuergarMelee weapon attack.
WarhammerAzerMelee weapon attack.
Water JetAttackMaridThe creature magically shoots water in a line. Each creature in that line must make a DC ## Dexterity saving throw. On a failure, a target takes bludgeoning… more
Water SusceptibiltyWeaknessFire ElementalFor every 5 feet the creature moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Weakening BreathAOE DebuffGold DragonThe creature exhales gas in a cone. Each creature in the area must succeed on a DC ## Strength saving throw or have disadvantage on Strength-based attack rolls… more
WebAttackGiant SpiderThe creature makes a ranged weapon attack. If it hits, the target is restrained by webbing. As an action, the restrained target can make a DC ## Strength check… more
Web WalkerMovementGiant SpiderThe creature ignores movement restrictions caused by webbing.
Weird InsightSenseNothicThe creature targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the creature's Wisdom… more
WhelmAOE DamageWater ElementalEach creature in the creature's space must make a DC ## Strength saving throw. On a failure, the target takes bludgeoning damage. If it is a same size or… more
WhipAttackBalorMelee weapon attack. If hit, the target must succeed on a DC ## Strength saving throw or be pulled toward the creature.
WhirlwindAOE DamageAir ElementalEach creature in the creature's space must make a a DC ## Strength saving throw. On a failure the target takes bludgeoning damage and is flung up 20 feet away… more
Whirlwind of SandMovementMummy LordThe creature magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the creature is immune… more
Wing AttackAOE Debuff Damage MovementBlue DracolichThe creature beats its tattered wings. Each creature within 10 feet of the creature must succeed on a DC ## Dexterity saving throw or take bludgeoning damage… more
Withering TouchGhostMelee weapon attack.
Wounded FuryOffenseQuaggothWhile it has ## hit points or fewer, the creature has advantage on attack rolls. In addition, it deals an extra damage to any target it hits with a melee attack.

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