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Whirlwind

Action Type
Action
Category
AOE Damage
Example
Air Elemental

Description

Each creature in the creature's space must make a a DC ## Strength saving throw. On a failure the target takes bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes additional bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must make a DC ## Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.