| 1 | Fleeting Insight: You gain advantage on all Intelligence, Wisdom, and Charisma-based checks for the next hour. | Positive | 1 - Minor | | |
| 2 | Restorative Breeze: You regain 1d4 hit points per round for 1 minute as a warm breeze envelops you. | Positive | 1 - Minor | | |
| 3 | Aura of Comfort: You and creatures within 10 feet gain advantage on Wisdom saving throws for 1 minute. | Positive | 1 - Minor | | |
| 4 | Arcane Refreshment: The next time you cast a 1st-level spell, it does not expend a spell slot. | Positive | 1 - Minor | | |
| 5 | Elemental Spark: You gain resistance to one elemental damage type (fire, cold, lightning, acid, or poison) for 1 minute. | Positive | 1 - Minor | | |
| 6 | Flourishing Flora: Plants within 10 feet of you bloom and grow rapidly. You can cast thorn whip as a cantrip while within this area for 1 minute. | Positive | 1 - Minor | | |
| 7 | Arcane Reflection: The next attack (ranged or melee) made against you within 1 minute is reflected back toward the attacker. | Positive | 1 - Minor | | |
| 8 | Dancing Lights: You can cast dancing lights at will for 1 hour without using a spell slot. | Positive | 1 - Minor | | |
| 9 | Shielding Bubble: A translucent bubble surrounds you, granting +1 AC for 1 minute. | Positive | 1 - Minor | | |
| 10 | Minor Levitation: You and up to two other creatures within 30 feet that you can see levitate 5 feet off the ground for 1 hour. | Positive | 1 - Minor | | |
| 11 | Healing Touch: You can use a bonus action to restore 1d4 hit points through touch for the next minute. | Positive | 1 - Minor | | |
| 12 | Aethyr Surge: Your attacks or spells deal an extra 1d4 force damage for 1 minute. | Positive | 1 - Minor | | |
| 13 | Increased Agility: You gain a +10 bonus to your movement speed and gain a climbing speed equal to your walking speed for 1 minute. | Positive | 1 - Minor | | |
| 14 | | Positive | 1 - Minor | | |
| 15 | Temporary Flight: You gain a fly speed of 30 feet for 1 minute. | Positive | 1 - Minor | | |
| 16 | Arcane Armor: You gain resistance to bludgeoning, piercing, and slashing damage for 1 minute. | Positive | 1 - Minor | | |
| 17 | Aethyrial Awareness: You gain expertise in Insight, Investigation, and Perception for 1 hour. | Positive | 1 - Minor | | |
| 18 | Breath of Vitality: You can hold your breath indefinitely and become immune to air-borne poisons for 1 day. | Positive | 1 - Minor | | |
| 19 | Flicker of Invisibility: For the next hour, you can turn invisible as a bonus action until the start of your next turn. | Positive | 1 - Minor | | |
| 20 | Featherweight: You ignore difficult terrain, gain advantage on all Dexterity checks, and glide to the ground at a rate of 60 feet per round for the next hour. | Positive | 1 - Minor | | |
| 21 | Luck Charm: You gain a +1 bonus to all attack rolls, saving throws, and ability checks for 10 minutes. | Positive | 1 - Minor | | |
| 22 | Minor Elemental Protection: You are immune to the next instance of fire, cold, or lightning damage you take in the next 10 minutes. | Positive | 1 - Minor | | |
| 23 | Windfall: A small pouch of gold (10 gp) appears in your possession. | Positive | 1 - Minor | | |
| 24 | Arcane Step: You can use a bonus action to teleport up to 10 feet to an unoccupied space you can see for the next 10 minutes. | Positive | 1 - Minor | | |
| 25 | Unseen Servant: You can cast unseen servant at will for the next 10 minutes, limited to a number of servants equal to your proficiency bonus. | Positive | 1 - Minor | | |
| 26 | Sustained Energy: You can complete a long rest without needing to sleep within the next 24 hours. | Positive | 1 - Minor | | |
| 27 | Time Distortion: You and all creatures of your choice within 30 feet gain the effects of expeditious retreat for 1 minute. | Positive | 1 - Minor | | |
| 28 | Arcane Sight: For the next 8 hours, you can see faint magical auras around enchanted objects or spellcasters. | Positive | 1 - Minor | | |
| 29 | Bubble of Silence: You are surrounded by a bubble of silence for the next hour, but this does not prevent the casting of verbal spells. | Positive | 1 - Minor | | |
| 30 | Aethyric Ward: You gain temporary hit points equal to 1d6 + your level for 1 hour. These temporary hit points can be recharged as a bonus action. | Positive | 1 - Minor | | |
| 31 | | Positive | 1 - Minor | | |
| 32 | Aethyr’s Embrace: You gain temporary immunity to being grappled, restrained, or paralyzed for the next 1 minute, as your form becomes slightly intangible. | Positive | 1 - Minor | | |
| 33 | Whispers of the Weave: You can telepathically communicate with any willing creature within 30 feet of you for 1 hour, regardless of language. | Positive | 1 - Minor | | |
| 34 | Momentary Weakness: You have disadvantage on all Strength, Dexterity, and Constitution-based checks and saves until you complete a long rest. | Negative | 1 - Minor | | |
| 35 | Arcane Backlash: You take 1d4 force damage each time you cast a spell for the next 24 hours. | Negative | 1 - Minor | | |
| 36 | Weight of the World: Your movement speed is reduced by 10 feet until you complete a long rest. | Negative | 1 - Minor | | |
| 37 | Faerie Glow: You are affected by the spell faerie fire for the next hour. | Negative | 1 - Minor | | |
| 38 | Aethyrial Fatigue: You gain 1 level of exhaustion, which lasts until you complete a short or long rest. | Negative | 1 - Minor | | |
| 39 | Sluggish Movements: You have disadvantage on all Dexterity-based checks and saves until you complete a long rest. | Negative | 1 - Minor | | |
| 40 | Cold Snap: Each time you are hit by a melee attack, you take an additional 1d4 cold damage until you complete a long rest. | Negative | 1 - Minor | | |
| 41 | | Negative | 1 - Minor | | |
| 42 | Arcane Dissonance: Until you complete a long rest, each time you cast a spell it targets a random target within range instead. | Negative | 1 - Minor | | |
| 43 | Trembling Hands: You have disadvantage on attack rolls made with ranged weapons and any spells that require a somatic component for the next hour. | Negative | 1 - Minor | | |
| 44 | Fumbled Concentration: You lose concentration on any active spell and cannot maintain concentration until you complete a long rest. | Negative | 1 - Minor | | |
| 45 | Leadfooted: Your movement speed is halved for the next 1 hour. | Negative | 1 - Minor | | |
| 46 | Sudden Vulnerability: You become vulnerable to non-magical damage and lose all resistances until you complete a short or long rest. | Negative | 1 - Minor | | |
| 47 | Nauseating Essence: You feel an overwhelming nausea, making you Poisoned for the next hour. | Negative | 1 - Minor | | |
| 48 | Arcane Recoil: After casting a spell, you are pushed 10 feet in a random direction. This effect lasts until you complete a short or long rest. | Negative | 1 - Minor | | |
| 49 | Echo of Pain: Each time you take damage, you also take an additional 1d4 psychic damage until you complete a short or long rest. | Negative | 1 - Minor | | |
| 50 | Fleeting Memory: You forget how to cast all cantrips until you complete a short or long rest. | Negative | 1 - Minor | | |
| 51 | | Negative | 1 - Minor | | |
| 52 | Slowed Reflexes: You have disadvantage on initiative rolls and Dexterity saving throws until you complete a short or long rest. | Negative | 1 - Minor | | |
| 53 | | Negative | 1 - Minor | | |
| 54 | | Negative | 1 - Minor | | |
| 55 | Sudden Weight: You and your gear double in weight for 10 minutes, reducing your movement speed by 10 feet in addition to any reduction caused by encumbrance. | Negative | 1 - Minor | | |
| 56 | | Negative | 1 - Minor | | |
| 57 | | Negative | 1 - Minor | | |
| 58 | | Negative | 1 - Minor | | |
| 59 | Sapping Energy: For the next minute, you expend 1 spell slot of your lowest unspent level each time you cast a spell. | Negative | 1 - Minor | | |
| 60 | | Negative | 1 - Minor | | |
| 61 | | Negative | 1 - Minor | | |
| 62 | | Negative | 1 - Minor | | |
| 63 | Sticky Footing: All terrain becomes difficult terrain for your movement until you complete a short or long rest. | Negative | 1 - Minor | | |
| 64 | Slowed Metabolism: You lose the ability to use bonus actions until you complete a short or long rest (you can still use your action to use a bonus action). | Negative | 1 - Minor | | |
| 65 | | Negative | 1 - Minor | | |
| 66 | | Negative | 1 - Minor | | |
| 67 | Wild Growth: A patch of mushrooms or wildflowers suddenly grows in a 15-foot radius around you. The growth is permanent unless disturbed. | Chaotic | 1 - Minor | | |
| 68 | Color Shift: Your skin, hair, and clothes change to a random color for 1d10 days. | Chaotic | 1 - Minor | | |
| 69 | Itching Hex: You feel an uncontrollable itch in a random part of your body until you complete a long rest. | Chaotic | 1 - Minor | | |
| 70 | Persistent Breeze: A gust of wind swirls around you until you complete a long rest, making loose items like papers, your hair, clothes, and small objects fly about. | Chaotic | 1 - Minor | | |
| 71 | Floating Trinkets: Non-magical trinkets and tools on your person begin to float 1 inch off your body until you complete a long rest. | Chaotic | 1 - Minor | | |
| 72 | Time Skip: You lose memory of all events that have occurred since your last short or long rest. | Chaotic | 1 - Minor | | |
| 73 | Vibrating Aura: A low hum surrounds you until you complete a long rest, causing slight vibrations in any metallic objects you’re holding or wearing. | Chaotic | 1 - Minor | | |
| 74 | Arcane Tattoo: A glowing, temporary tattoo of a random magical symbol appears on your skin. It lasts for 48 hours unless you perform a 10-minute ritual to make it permanent. | Chaotic | 1 - Minor | | |
| 75 | | Chaotic | 1 - Minor | | |
| 76 | Flickering Shadow: Your shadow seems to take on a life of its own, mimicking exaggerated versions of your movements until you complete a long rest. | Chaotic | 1 - Minor | | |
| 77 | Animal Speech: You can speak with animals until you complete a long rest. | Chaotic | 1 - Minor | | |
| 78 | | Chaotic | 1 - Minor | | |
| 79 | Flame of a Different Color: All sources of light within 30 feet of you change color randomly every minute until you complete a long rest. | Chaotic | 1 - Minor | | |
| 80 | Random Rations: A random, delicious food item appears in your hand at the start of your turn whenever your hand is empty until you complete a long rest. | Chaotic | 1 - Minor | | |
| 81 | Static Charge: Until you complete a long rest, random sparks zap a creature within 30 feet of you. The sparks are unpleasant and numbing but cause no damage. | Chaotic | 1 - Minor | | |
| 82 | | Chaotic | 1 - Minor | | |
| 83 | Illusory Song: A faint tune plays in your head, lowering your passive perception by 5 until you complete a long rest. | Chaotic | 1 - Minor | | |
| 84 | Clumsy Shoes: Your footwear feels awkward, causing you to move at half speed unless barefoot until you complete a long rest. | Chaotic | 1 - Minor | | |
| 85 | Dampened Potential: For the next 10 minutes, all damage you deal and take is halved (rounded down). | Chaotic | 1 - Minor | | |
| 86 | Bubble Aura: A stream of harmless bubbles floats out from your body until you complete a long rest. | Chaotic | 1 - Minor | | |
| 87 | | Chaotic | 1 - Minor | | |
| 88 | Mirror Image: A harmless illusion of yourself appears 10 feet from you and perfectly mimics your movements until you complete a long rest. | Chaotic | 1 - Minor | | |
| 89 | | Chaotic | 1 - Minor | | |
| 90 | | Chaotic | 1 - Minor | | |
| 91 | Shimmering Aura: Your body gives off faint, sparkling light until you complete a long rest, shedding dim light in a 10-foot radius. | Chaotic | 1 - Minor | | |
| 92 | Phantom Companion: You feel an invisible presence following you until you complete a long rest. | Chaotic | 1 - Minor | | |
| 93 | Swapped Gear: All creatures within 30 feet of you randomly swap worn equipment and items. Items revert to their original owners after 1d4 rounds. | Chaotic | 1 - Minor | | |
| 94 | Swapped Positions: All creatures within 30 feet of you instantly and randomly swap positions with each other. | Chaotic | 1 - Minor | | |
| 95 | Random Scent: You emit a scent that changes every hour between pleasant and offensive aromas until you complete a long rest. | Chaotic | 1 - Minor | | |
| 96 | | Chaotic | 1 - Minor | | |
| 97 | | Chaotic | 1 - Minor | | |
| 98 | Luminous Hair: Your hair glows faintly until you complete a long rest, shedding dim light in a 10-foot radius around your head. | Chaotic | 1 - Minor | | |
| 99 | | Chaotic | 1 - Minor | | |
| 100 | | Chaotic | 1 - Minor | | |
| 1 | Empowered Strikes: Your attacks deal an additional 1d6 force damage for the next hour. | Positive | 2 - Moderate | | |
| 2 | Mystic Regeneration: You regain 2d4 hit points at the start of each of your turns for the next minute. | Positive | 2 - Moderate | | |
| 3 | Aethyrial Guardian: You summon an ethereal, armored warrior who follows you and protects you, granting you +2 AC for the next 10 minutes. | Positive | 2 - Moderate | | |
| 4 | Elemental Ward: You gain resistance to fire, cold, lightning, and acid damage for the next hour. | Positive | 2 - Moderate | | |
| 5 | Arcane Surge: The next spell you cast automatically succeeds without requiring a spell slot (up to 3rd level). | Positive | 2 - Moderate | | |
| 6 | Teleportation Surge: You can teleport up to 30 feet as a bonus action for the next 10 minutes. | Positive | 2 - Moderate | | |
| 7 | Reflexive Magic: When you take damage from a magical effect within the next minute the source of that effect also takes the same damage dealt to you. | Positive | 2 - Moderate | | |
| 8 | Aethyric Rejuvenation: You regain all spent 1st- and 2nd-level spell slots. | Positive | 2 - Moderate | | |
| 9 | Aethyr Celerity: Your speed is doubled, and you gain the ability to walk on water for 10 minutes. | Positive | 2 - Moderate | | |
| 10 | Phantom Mount: A spectral steed appears and is friendly and loyal to you. It is capable of carrying you and up to one additional creature until you complete a long rest. | Positive | 2 - Moderate | | |
| 11 | Gaseous Form: You turn into a cloud of mist, granting you resistance to all physical damage and allowing you to pass through small openings for 1 minute. | Positive | 2 - Moderate | | |
| 12 | Amplified Awareness: You gain the effects of True Seeing for the next hour, allowing you to see through illusions and into the Ethereal Plane. | Positive | 2 - Moderate | | |
| 13 | Magical Burst: Once within the next 10 minutes, you can release a burst of magical energy, dealing 3d6 force damage to all enemies within 10 feet. | Positive | 2 - Moderate | | |
| 14 | Blessing of the Weave: You gain the effects of the Bless spell for the next 10 minutes, adding 1d4 to all attack rolls and saving throws. | Positive | 2 - Moderate | | |
| 15 | Arcane Shield: You and allies within 30 feet gain resistance to non-magical bludgeoning, piercing, and slashing damage for 1 minute. | Positive | 2 - Moderate | | |
| 16 | Fortified Armor: Your armor becomes enchanted, granting you immunity to critical hits for the next hour. | Positive | 2 - Moderate | | |
| 17 | Time Distortion: You take an additional turn at the start of each round for the next minute. | Positive | 2 - Moderate | | |
| 18 | Spectral Weapon: A magical weapon (your choice) appears in your hand for 1 hour, dealing 2d6 extra force damage and functioning as a +1 weapon. | Positive | 2 - Moderate | | |
| 19 | Healing Field: All creatures within 10 feet of you regain 1d6 hit points at the start of each of their turns for 1 minute. | Positive | 2 - Moderate | | |
| 20 | Resilient Spirit: You cannot be knocked unconscious, and death saving throws automatically succeed for 10 minutes. | Positive | 2 - Moderate | | |
| 21 | Aethyr Empowerment: You can cast one 3rd-level spell of your choice without consuming a spell slot or requiring components. | Positive | 2 - Moderate | | |
| 22 | Ethereal Step: You become invisible and incorporeal for 1 minute, allowing you to phase through solid objects. | Positive | 2 - Moderate | | |
| 23 | Divine Favor: For the next 10 minutes, any healing effect you receive restores maximum hit points. | Positive | 2 - Moderate | | |
| 24 | Mystic Reservoir: You gain 5 temporary spell slots that can be used for any spell up to 3rd level. They expire after 1 hour. | Positive | 2 - Moderate | | |
| 25 | Echo of Strength: Your Strength score increases by 4 (up to a maximum of 24) for 1 hour. | Positive | 2 - Moderate | | |
| 26 | Shield of Light: A radiant shield surrounds you for 10 minutes, granting immunity to radiant and necrotic damage. | Positive | 2 - Moderate | | |
| 27 | Flight of the Aethyr: You gain a flying speed of 60 feet for 1 hour. | Positive | 2 - Moderate | | |
| 28 | Regeneration: You regain 10 hit points at the start of each of your turns for the next minute, unless reduced to 0 hit points. | Positive | 2 - Moderate | | |
| 29 | Arcane Mastery: For the next 10 minutes, you can cast any cantrip as a bonus action. | Positive | 2 - Moderate | | |
| 30 | Aethyric Familiar: You summon a small celestial or fey creature that obeys your commands for 1 hour. It can cast minor utility spells. | Positive | 2 - Moderate | | |
| 31 | Blessing of Protection: You and allies within 30 feet gain +2 to AC and all saving throws for the next 10 minutes. | Positive | 2 - Moderate | | |
| 32 | Aethyric Chains: The next time you cast a spell, you can chain its effects to an additional creature within range. | Positive | 2 - Moderate | | |
| 33 | Temporal Awareness: For the next hour, you cannot be surprised, and you gain advantage on initiative rolls. | Positive | 2 - Moderate | | |
| 34 | Aethyric Drain: You lose one spell slot of the highest level you can cast, and the effect repeats after each short rest until cured. | Negative | 2 - Moderate | | |
| 35 | Weight of Magic: Your movement speed is reduced to 0 for the next minute. | Negative | 2 - Moderate | | |
| 36 | Hex of Weakness: You take 1d6 additional damage each time you are hit by a melee attack for the next hour. | Negative | 2 - Moderate | | |
| 37 | Elemental Vulnerability: You become vulnerable to two elemental damage types (fire, cold, lightning, acid, or poison) for the next hour. | Negative | 2 - Moderate | | |
| 38 | Maddening Whispers: You hear eerie whispers in your mind for the next 24 hours, giving you disadvantage on all Wisdom and Intelligence checks. | Negative | 2 - Moderate | | |
| 39 | Curse of Exhaustion: You gain 2 levels of exhaustion. | Negative | 2 - Moderate | | |
| 40 | Fading Magic: Each time you cast a spell, there’s a 25% chance it fails for the next hour. | Negative | 2 - Moderate | | |
| 41 | Arcane Feedback: Every time you cast a spell, you take damage equal to the level of the spell cast (e.g., casting a 3rd-level spell deals 3 points of damage). | Negative | 2 - Moderate | | |
| 42 | Spectral Opponent: A shadowy doppelganger appears and harasses you, imposing disadvantage on all attack rolls and saving throws for 1 minute. | Negative | 2 - Moderate | | |
| 43 | Magical Lockdown: You cannot cast spells of a specific school (roll d8 to determine) for the next 24 hours. | Negative | 2 - Moderate | | |
| 44 | Arcane Blindness: You are blinded for the next 10 minutes whenever you attempt to cast a spell. | Negative | 2 - Moderate | | |
| 45 | Elemental Rebound: The next elemental spell you cast deals its full damage to you in addition to the intended target. | Negative | 2 - Moderate | | |
| 46 | Aethyr Disruption: All concentration spells you attempt to cast automatically fail for the next 24 hours. | Negative | 2 - Moderate | | |
| 47 | Cursed Mark: A magical brand appears on your skin, alerting hostile creatures to your presence within 60 feet for the next hour. | Negative | 2 - Moderate | | |
| 48 | Energy Leak: You lose 1 hit die every time you take damage for the next 10 minutes. | Negative | 2 - Moderate | | |
| 49 | Aethyric Cage: You are trapped in an ethereal cage that hinders movement (reduce movement by half) for the next hour. | Negative | 2 - Moderate | | |
| 50 | Mind Fog: You have disadvantage on Intelligence, Wisdom, and Charisma saves and checks for the next 24 hours. | Negative | 2 - Moderate | | |
| 51 | Temporal Confusion: For the next minute, every time you move, there’s a 50% chance you teleport to a random space within 30 feet instead of moving normally. | Negative | 2 - Moderate | | |
| 52 | Gravitational Surge: You and everything you carry or wear doubles in weight for the next 24 hours, halving your movement speed. | Negative | 2 - Moderate | | |
| 53 | Aethyric Paranoia: You become convinced everyone around you is a threat for 1 hour, causing you to distrust allies. | Negative | 2 - Moderate | | |
| 54 | Volatile Magic: Each spell you cast has a 50% chance of causing an explosion, dealing 1d6 force damage to yourself and all creatures within 10 feet. | Negative | 2 - Moderate | | |
| 55 | Aether Leak: You lose 1d6 hit points every time you successfully cast a spell until you complete a long rest. | Negative | 2 - Moderate | | |
| 56 | Haunting Visions: You see phantasmal images that distort your perception, causing disadvantage on attack rolls and Perception checks for the next hour. | Negative | 2 - Moderate | | |
| 57 | Frostbite Curse: Your skin grows cold, causing you to take 1d4 cold damage every time you move for the next 10 minutes. | Negative | 2 - Moderate | | |
| 58 | Sluggish Mind: Your initiative score is reduced by 5 for the next hour, and you have disadvantage on Dexterity saving throws. | Negative | 2 - Moderate | | |
| 59 | Elemental Misfire: The next spell you cast affects an ally instead of the intended target. | Negative | 2 - Moderate | | |
| 60 | Aethyr Wasting: You lose 1 spell slot each time you regain hit points for the next 24 hours. | Negative | 2 - Moderate | | |
| 61 | Grappling Shadows: Shadowy tendrils wrap around your legs, reducing your movement speed by half and causing disadvantage on Dexterity saves for 10 minutes. | Negative | 2 - Moderate | | |
| 62 | Arcane Resonance: Every time you take damage, all creatures within 10 feet of you take 1d6 force damage. | Negative | 2 - Moderate | | |
| 63 | Time Lapse: You skip your next turn and lose concentration on any active spell. | Negative | 2 - Moderate | | |
| 64 | Aetheric Withdrawal: You cannot cast spells of your highest level for the next 1 hour. | Negative | 2 - Moderate | | |
| 65 | Backfire: Your next spell fails and deals 1d10 damage of its type to you. | Negative | 2 - Moderate | | |
| 66 | Fractured Reality: Every attack you make has a 50% chance of missing as reality warps around you for the next 10 minutes. | Negative | 2 - Moderate | | |
| 67 | Bouncing Light: All light sources within 30 feet of you flicker and jump between bright and dim every round for 10 minutes. | Chaotic | 2 - Moderate | | |
| 68 | Random Portals: Small, harmless portals (about 1-foot wide) open around you, depositing random objects (pebbles, leaves, bits of paper) for the next 10 minutes. | Chaotic | 2 - Moderate | | |
| 69 | Shifting Colors: The color of your surroundings shifts every minute for the next hour. | Chaotic | 2 - Moderate | | |
| 70 | Aethyric Echo: Your voice repeats everything you say 3 seconds later, in a ghostly tone, for the next 24 hours. | Chaotic | 2 - Moderate | | |
| 71 | Fickle Weapons: The weapons you wield transform into random objects (ladles, sticks, etc.) for 1 minute, but retain their normal damage. | Chaotic | 2 - Moderate | | |
| 72 | Floating Runes: Magical runes appear in the air around you, harmlessly shifting and glowing for the next hour. | Chaotic | 2 - Moderate | | |
| 73 | Glimpses of the Past: You see momentary, transparent visions of people or events that took place in the area centuries ago. These images are not harmful, just distracting. | Chaotic | 2 - Moderate | | |
| 74 | Reverse Gravity Field: All small objects within 20 feet float upwards and remain suspended for 1 minute before falling back down. | Chaotic | 2 - Moderate | | |
| 75 | Eternal Sunrise: The sky around you appears stuck in a state of sunrise or sunset for the next 24 hours. | Chaotic | 2 - Moderate | | |
| 76 | Ghostly Whispers: The faint voices of long-dead souls are audible within 60 feet for the next hour. | Chaotic | 2 - Moderate | | |
| 77 | Misty Veil: A thin veil of mist hangs around you for 10 minutes, slightly obscuring vision in a 10-foot radius. | Chaotic | 2 - Moderate | | |
| 78 | Planar Rift: A tiny, harmless rift opens nearby, giving glimpses into a random, distant plane. It closes after 10 minutes. | Chaotic | 2 - Moderate | | |
| 79 | Sudden Feast: An entire table of food and drink materializes before you, lasting until eaten or disturbed. | Chaotic | 2 - Moderate | | |
| 80 | Shadow Puppets: Your shadow moves independently, creating shadow puppets based on your actions for 1 hour. | Chaotic | 2 - Moderate | | |
| 81 | Arcane Echoes: Any spells cast within 30 feet of you leave behind faint, magical echoes that last for 24 hours. | Chaotic | 2 - Moderate | | |
| 82 | Walking on Walls: You gain the ability to walk on walls for the next 1 minute, though gravity still pulls you downward. | Chaotic | 2 - Moderate | | |
| 83 | Delayed Sound: Any sound within 30 feet of you is delayed by 3 seconds for the next hour. | Chaotic | 2 - Moderate | | |
| 84 | Musical Atmosphere: A faint, unseen orchestra plays atmospheric music around you for the next 24 hours. | Chaotic | 2 - Moderate | | |
| 85 | Gravity Shift: For the next 10 minutes, gravity pulls toward a random direction, not necessarily down. | Chaotic | 2 - Moderate | | |
| 86 | Mirror Portal: You create a harmless illusory mirror that, when touched, shows a brief reflection of an alternate timeline. | Chaotic | 2 - Moderate | | |
| 87 | Doppelganger Shadows: The shadows of all creatures within 30 feet act independently for 10 minutes. | Chaotic | 2 - Moderate | | |
| 88 | Sinking Sand: The ground within 15 feet of you turns into harmless, illusory quicksand for 1 minute. | Chaotic | 2 - Moderate | | |
| 89 | Ethereal Bloom: Spectral flowers bloom and fade within 10 feet of you every minute for the next 10 minutes. | Chaotic | 2 - Moderate | | |
| 90 | Whirling Winds: Small dust devils appear and whirl harmlessly around you for the next hour. | Chaotic | 2 - Moderate | | |
| 91 | Ghostly Familiars: Ghostly, intangible versions of common animals (cats, birds, dogs) appear and follow you around for 1 hour. | Chaotic | 2 - Moderate | | |
| 92 | Sudden Downpour: A rain cloud appears overhead and drenches you in water for 10 minutes. | Chaotic | 2 - Moderate | | |
| 93 | Illusory Chains: Faint, illusory chains appear to wrap around you, but they do not impede your movement. | Chaotic | 2 - Moderate | | |
| 94 | Colorful Flames: All flames in the area flicker into random, shifting colors for the next 24 hours. | Chaotic | 2 - Moderate | | |
| 95 | Fleeting Memory: You and all creatures within 30 feet lose memory of the last minute. | Chaotic | 2 - Moderate | | |
| 96 | Aethyric Sprites: Tiny, harmless faerie-like creatures made of Aethyr flit around you for 10 minutes. | Chaotic | 2 - Moderate | | |
| 97 | Mimicking Sounds: Random sounds from the environment repeat themselves at random intervals for the next hour. | Chaotic | 2 - Moderate | | |
| 98 | Sudden Shadow: For the next 10 minutes, it appears to be dusk, regardless of the time of day. | Chaotic | 2 - Moderate | | |
| 99 | Floating Specters: Harmless, transparent ghosts appear and drift around for the next 24 hours. | Chaotic | 2 - Moderate | | |
| 100 | Aethyric Mirror: All creatures within 30 feet of you see slightly altered reflections of themselves in the air for the next 1 minute. | Chaotic | 2 - Moderate | | |
| 1 | Aethyr Overcharge: For the next 1 minute, you can cast spells as if they are 1 spell level higher than you normally could (up to 5th level). | Positive | 3 - Severe | | |
| 2 | Temporary Immortality: For the next minute, if you are reduced to 0 hit points, you regain half of your maximum hit points instead. | Positive | 3 - Severe | | |
| 3 | Time Dilation: You gain two actions per turn for the next 3 rounds. | Positive | 3 - Severe | | |
| 4 | Elemental Mastery: For 1 minute, you deal an additional 2d6 elemental damage of your choice (fire, cold, lightning, acid, or poison) on every attack or spell. | Positive | 3 - Severe | | |
| 5 | Radiant Ascension: You radiate a divine aura for the next 10 minutes. All allies within 30 feet of you gain +2 AC and advantage on saving throws. | Positive | 3 - Severe | | |
| 6 | Aethyrial Surge: You regain all expended spell slots up to 4th level. | Positive | 3 - Severe | | |
| 7 | Arcane Body: You gain resistance to all damage types except force for the next 10 minutes. | Positive | 3 - Severe | | |
| 8 | Summon Lesser Elementals: You summon 1d4 lesser elementals (CR 2 or lower) to assist you for 10 minutes. | Positive | 3 - Severe | | |
| 9 | Spell Reversal: For the next 1 minute, any spell cast against you is reflected back at the caster. | Positive | 3 - Severe | | |
| 10 | Arcane Reservoir: For the next 1 minute, you can cast any spell you know or have prepared without expending a spell slot, but only spells up to 4th level. | Positive | 3 - Severe | | |
| 11 | Divine Favor: For the next 24 hours, you have advantage on all saving throws and automatically succeed on saving throws against being frightened or charmed. | Positive | 3 - Severe | | |
| 12 | Overwhelming Vitality: You and all allies within 30 feet gain temporary hit points equal to half your maximum hit points for the next 10 minutes. | Positive | 3 - Severe | | |
| 13 | Spectral Ally: You summon a powerful spectral companion (CR 5) for 10 minutes to fight alongside you. | Positive | 3 - Severe | | |
| 14 | Haste of the Aethyr: You gain the effects of the Haste spell for 1 minute, without the need for concentration. | Positive | 3 - Severe | | |
| 15 | Arcane Regeneration: For the next 1 minute, you regain 5 hit points at the start of each of your turns. | Positive | 3 - Severe | | |
| 16 | Aethyrial Weapon: One weapon or spell attack of your choice deals an additional 6d6 force damage on your next successful hit within 1 minute. | Positive | 3 - Severe | | |
| 17 | Arcane Recharge: You regain the use of one expended 6th-level spell slot (or lower). | Positive | 3 - Severe | | |
| 18 | Planar Shift: You and up to 10 allies can teleport to any location within 1 mile that you have seen before. | Positive | 3 - Severe | | |
| 19 | Master of Elements: For the next 10 minutes, you gain immunity to fire, cold, and lightning damage. | Positive | 3 - Severe | | |
| 20 | Soul Shield: The next time you are reduced to 0 hit points within 24 hours, you are immediately stabilized with 1 hit point. | Positive | 3 - Severe | | |
| 21 | | Positive | 3 - Severe | | |
| 22 | Mind of Aethyr: You gain telepathy with all creatures within 100 feet for 1 hour, and you can read the surface thoughts of any creature within range without needing concentration. | Positive | 3 - Severe | | |
| 23 | Flight of the Aethyr: You gain a flying speed of 60 feet for the next 10 minutes. | Positive | 3 - Severe | | |
| 24 | | Positive | 3 - Severe | | |
| 25 | Guardian of Life: You can summon a spectral guardian (AC 20, 50 HP, 3d8 radiant damage) to protect an ally of your choice for the next 10 minutes. | Positive | 3 - Severe | | |
| 26 | | Positive | 3 - Severe | | |
| 27 | Aethyr Barrier: For the next 10 minutes, you and all allies within 30 feet gain resistance to all damage types. | Positive | 3 - Severe | | |
| 28 | Reality Warp: For the next minute, you can reshape terrain in a 100-foot radius as a bonus action, transforming it into any natural terrain type. | Positive | 3 - Severe | | |
| 29 | Stasis Field: You and up to 6 allies can place themselves in stasis for up to 1 hour. While in stasis, time stops for you, and you cannot be harmed. | Positive | 3 - Severe | | |
| 30 | Aethyr Storm: You can summon a storm of magical energy in a 60-foot radius, dealing 3d6 force damage to enemies of your choice at the start of each of your turns for 1 minute. | Positive | 3 - Severe | | |
| 31 | Master of Illusions: For the next hour, you can cast Major Image at will, without expending a spell slot. | Positive | 3 - Severe | | |
| 32 | Summon Celestial Beasts: You summon 2 celestial creatures (CR 3 or lower) to fight by your side for the next 10 minutes. | Positive | 3 - Severe | | |
| 33 | Wings of Light: You gain radiant wings, giving you a flying speed of 30 feet for 1 hour. You also shed bright light in a 30-foot radius and dim light for another 30 feet. | Positive | 3 - Severe | | |
| 34 | Aethyr Burn: Every spell you cast for the next 10 minutes deals 2d6 fire damage to you. | Negative | 3 - Severe | | |
| 35 | Curse of Fragility: You become vulnerable to all damage types for the next 10 minutes. | Negative | 3 - Severe | | |
| 36 | Exhaustive Burst: You gain 2 levels of exhaustion, which cannot be removed except by a long rest. | Negative | 3 - Severe | | |
| 37 | Energy Drain: Every time you cast a spell, you lose 1 hit die until you complete a long rest. | Negative | 3 - Severe | | |
| 38 | Temporal Recoil: You skip your next turn, becoming unable to move or act for 1 round. | Negative | 3 - Severe | | |
| 39 | Arcane Reversal: The next time you cast a spell, it immediately rebounds, targeting you instead of its original target. | Negative | 3 - Severe | | |
| 40 | Aethyrial Feedback: For the next 10 minutes, each time you cast a spell, roll a d20. On a 10 or lower, you take 2d6 psychic damage. | Negative | 3 - Severe | | |
| 41 | | Negative | 3 - Severe | | |
| 42 | Aethyric Sickness: Until you complete a short or long rest, whenever you cast a spell or are affected by magic you make a constitution saving throw or become poisoned for 1 minute. | Negative | 3 - Severe | | |
| 43 | Weakened Magic: For the next 10 minutes, your spells deal half damage. | Negative | 3 - Severe | | |
| 44 | Magic Drain: You lose all spell slots of 5th level or higher until you complete a long rest. | Negative | 3 - Severe | | |
| 45 | Elemental Affliction: You take 2d6 elemental damage (fire, cold, acid, lightning, or poison) at the start of each of your turns for the next 1 minute. | Negative | 3 - Severe | | |
| 46 | Life Drain: You lose 1d10 hit points at the start of each of your turns for the next 1 minute. | Negative | 3 - Severe | | |
| 47 | Magic Inversion: Any healing you receive for the next 10 minutes instead deals damage equal to the amount healed. | Negative | 3 - Severe | | |
| 48 | Temporal Freeze: You are frozen in time for the next 2 rounds, unable to act or be acted upon. | Negative | 3 - Severe | | |
| 49 | Aethyric Decay: For the next 10 minutes, any item you touch ages 100 years. | Negative | 3 - Severe | | |
| 50 | Backlash of the Aethyr: The next spell you cast immediately fails and stuns you for 1 round. | Negative | 3 - Severe | | |
| 51 | Spectral Assault: For the next 1 minute, you are attacked by a spectral force, taking 2d6 force damage at the start of each turn. | Negative | 3 - Severe | | |
| 52 | Arcane Bleed: Each time you take damage for the next minute, you also lose 1 spell slot. | Negative | 3 - Severe | | |
| 53 | Aethyric Scar: Every time you cast a spell, you take 1d6 damage per spell level for the next hour. | Negative | 3 - Severe | | |
| 54 | Corrupted Spell: The next spell you cast becomes corrupted and instead summons a hostile creature (CR equal to the spell level). | Negative | 3 - Severe | | |
| 55 | Planar Shift: You are shifted to a random plane of existence for 1 minute. | Negative | 3 - Severe | | |
| 56 | Crippling Exhaustion: After your next spell, you gain 3 levels of exhaustion, which last until your next long rest. | Negative | 3 - Severe | | |
| 57 | Aethyric Inversion: For the next 10 minutes, all spells you cast are cast at their lowest level, regardless of spell slot expended. | Negative | 3 - Severe | | |
| 58 | Chaotic Spellcasting: For the next minute, every time you cast a spell, its effects are randomly altered (GM discretion). | Negative | 3 - Severe | | |
| 59 | Fading Presence: You are partially phased out of existence for the next hour, giving you disadvantage on all attack rolls, saving throws, and ability checks. | Negative | 3 - Severe | | |
| 60 | Temporal Distortion: Every time you move, you teleport 10 feet in a random direction instead of moving normally. | Negative | 3 - Severe | | |
| 61 | Aethyr Drain: You lose 1 spell slot of your highest available level for every round of combat for the next minute. | Negative | 3 - Severe | | |
| 62 | Arcane Burden: You take 1 level of exhaustion for every spell you cast for the next 10 minutes. | Negative | 3 - Severe | | |
| 63 | Blinding Light: Every time you cast a spell for the next 10 minutes, you and all creatures within 30 feet are blinded until the end of your next turn. | Negative | 3 - Severe | | |
| 64 | Haunted Shadows: You are haunted by a spectral figure for the next hour. It deals 2d6 psychic damage to you whenever you take a long rest. | Negative | 3 - Severe | | |
| 65 | Aethyric Recoil: Every spell you cast for the next 1 minute knocks you prone. | Negative | 3 - Severe | | |
| 66 | Sapping Curse: You lose 1 hit point for each minute that passes for the next hour. | Negative | 3 - Severe | | |
| 67 | | Chaotic | 3 - Severe | | |
| 68 | | Chaotic | 3 - Severe | | |
| 69 | | Chaotic | 3 - Severe | | |
| 70 | Living Shadows: Shadows in the area come to life, mimicking the movements of creatures but having no direct effect. | Chaotic | 3 - Severe | | |
| 71 | | Chaotic | 3 - Severe | | |
| 72 | Chromatic Storm: A storm of colorful light fills the sky, causing all light sources within 1 mile to flicker and change colors every 6 seconds. | Chaotic | 3 - Severe | | |
| 73 | Temporal Distortion: Time warps around you. For the next 1 minute, all creatures in a 60-foot radius move 10 feet slower. | Chaotic | 3 - Severe | | |
| 74 | Elemental Echoes: For the next 10 minutes, every spell cast within 60 feet of you triggers minor elemental effects (e.g., sparks, gusts of wind, or small tremors). | Chaotic | 3 - Severe | | |
| 75 | Phantom Choir: You hear distant, ghostly singing for the next hour. Others can hear it too, though it has no adverse effect. | Chaotic | 3 - Severe | | |
| 76 | Light Flux: The brightness of all light sources within 60 feet of you fluctuates wildly for the next 1 hour, randomly dimming and brightening. | Chaotic | 3 - Severe | | |
| 77 | Aethyric Fog: A dense, glowing mist fills a 100-foot radius, obscuring vision beyond 10 feet for the next 10 minutes. | Chaotic | 3 - Severe | | |
| 78 | Reality Flicker: You and all creatures within 60 feet experience random flickers of visibility, briefly turning invisible for 6 seconds every minute for the next 10 minutes. | Chaotic | 3 - Severe | | |
| 79 | Planar Reflection: For the next 10 minutes, strange reflections of objects and creatures from other planes appear in mirrors or reflective surfaces. | Chaotic | 3 - Severe | | |
| 80 | Color Rain: A rain of multicolored droplets falls from the sky, soaking all creatures in the area for 1d4 hours. The rain is harmless but stains clothing in vibrant hues. | Chaotic | 3 - Severe | | |
| 81 | Magical Pulses: Waves of magical energy pulse outward from you every 6 seconds for the next 10 minutes, harmlessly lighting up the area and causing small magical sparks. | Chaotic | 3 - Severe | | |
| 82 | Echoing Footsteps: For the next hour, every step you take echoes loudly, regardless of the surface. | Chaotic | 3 - Severe | | |
| 83 | Fleeting Flight: All creatures within 30 feet of you gain a flying speed of 10 feet for the next minute, but they must land after each movement or fall. | Chaotic | 3 - Severe | | |
| 84 | Invisible Creatures: For the next 10 minutes, all creatures within 60 feet of you turn invisible every time they stand still. | Chaotic | 3 - Severe | | |
| 85 | Backwards Speech: For the next hour, all spoken words within 60 feet are reversed, though they can still be understood with effort. | Chaotic | 3 - Severe | | |
| 86 | Reflected Sunlight: For the next hour, all non-magical metal objects within 60 feet glow with a bright, golden light. | Chaotic | 3 - Severe | | |
| 87 | Swirling Leaves: A whirlwind of leaves (or other small debris) surrounds the area for the next 10 minutes, reducing visibility to 30 feet. | Chaotic | 3 - Severe | | |
| 88 | Temporal Echoes: For the next 1 hour, random echoes of past conversations and events play in the area, distracting but harmless. | Chaotic | 3 - Severe | | |
| 89 | Aethyric Imbalance: Magic in the area becomes unpredictable. All spellcasters must roll twice on the Minor Aethyr Chaos Surge table for the next minute. | Chaotic | 3 - Severe | | |
| 90 | Inverted Gravity: Gravity reverses for 1 minute, causing all creatures and objects within 60 feet to fall upward before falling back down when the effect ends. | Chaotic | 3 - Severe | | |
| 91 | Hollow Voices: You hear the sound of faint, ghostly whispers for the next hour. Others can hear them too, though they have no discernible source. | Chaotic | 3 - Severe | | |
| 92 | Dimensional Portals: Tiny, harmless portals to other planes briefly open and close around you for 10 minutes, showing glimpses of strange landscapes. | Chaotic | 3 - Severe | | |
| 93 | Vibrant Flora: All plants within 60 feet bloom in brilliant colors, growing rapidly and overgrowing their confines until they’ve quadrupled in size. | Chaotic | 3 - Severe | | |
| 94 | Static Energy: For the next 10 minutes, all creatures within 60 feet of you feel mild static shocks, though they cause no damage. | Chaotic | 3 - Severe | | |
| 95 | Distant Thunder: You hear the sound of thunder rumbling in the distance, though no storm is present. The sound continues for 1d4 hours. | Chaotic | 3 - Severe | | |
| 96 | Illusory Flames: For the next 1 hour, illusory flames flicker on all objects and creatures within 60 feet, though they cause no harm. | Chaotic | 3 - Severe | | |
| 97 | Time Bubble: Time briefly freezes in a 30-foot radius around you for 6 seconds, though only you can act during this time. | Chaotic | 3 - Severe | | |
| 98 | Planar Overlap: For the next 10 minutes, faint, translucent images of creatures from another plane briefly appear and interact with the environment. | Chaotic | 3 - Severe | | |
| 99 | Reflected Thoughts: For the next hour, any creature within 60 feet who thinks of a person or place sees a brief image of it appear in front of them. | Chaotic | 3 - Severe | | |
| 100 | Phantom Animals: Illusory animals appear and roam the area for the next hour, behaving like real creatures but causing no harm. | Chaotic | 3 - Severe | | |
| 1 | | Positive | 4 - Critical | | |
| 2 | Temporal Pause: For the next minute, you can take an additional turn immediately after each of your normal turns. | Positive | 4 - Critical | | |
| 3 | | Positive | 4 - Critical | | |
| 4 | Aethyr Empowerment: You regain all expended spell slots up to 6th level. | Positive | 4 - Critical | | |
| 5 | Perfect Immunity: For 10 minutes, you are immune to all damage types except force. | Positive | 4 - Critical | | |
| 6 | Radiant Ascension: You and allies within 60 feet gain +3 AC and advantage on all saving throws for the next hour. | Positive | 4 - Critical | | |
| 7 | Reality Control: For the next minute, you can bend reality around you, altering terrain and environment (within 500 feet) to suit your desires as a bonus action. | Positive | 4 - Critical | | |
| 8 | Aethyric Echoes: For the next minute, all spells you cast trigger a secondary, free casting of the same spell on a second target. | Positive | 4 - Critical | | |
| 9 | Planar Ally: You summon a powerful ally from another plane (CR 10 or lower) for the next 10 minutes to fight alongside you. | Positive | 4 - Critical | | |
| 10 | Supreme Regeneration: You regain 10 hit points at the start of each of your turns for the next 10 minutes. | Positive | 4 - Critical | | |
| 11 | Mass Teleportation: You and up to 20 willing creatures can teleport anywhere within 10 miles that you have seen before. | Positive | 4 - Critical | | |
| 12 | Time Stop (Controlled): You can cast Time Stop for up to 2 minutes, acting freely while the world remains frozen. You can interact with objects and cast spells during this period. | Positive | 4 - Critical | | |
| 13 | Eternal Blessing: You are under the effects of Greater Restoration for 1 hour, healing any negative conditions as soon as they afflict you. | Positive | 4 - Critical | | |
| 14 | Perfect Flight: You gain a flying speed of 90 feet for 1 hour and are immune to non-magical ranged attacks while flying. | Positive | 4 - Critical | | |
| 15 | Legendary Weapon: For the next minute, any weapon you wield or spell you cast deals an additional 8d6 damage of a chosen elemental type. | Positive | 4 - Critical | | |
| 16 | Aethyr Guardian: You summon a celestial guardian (CR 8 or lower) that fights by your side for the next hour. | Positive | 4 - Critical | | |
| 17 | Divine Invocation: You can call upon a divine entity (your choice) once within the next hour to intervene on your behalf in a crisis. | Positive | 4 - Critical | | |
| 18 | Arcane Shield: You and allies within 30 feet gain resistance to all damage types for the next 10 minutes. | Positive | 4 - Critical | | |
| 19 | Infinite Spellcasting: For 1 minute, you can cast any spell you know or have prepared without expending a spell slot and without concentration requirements. | Positive | 4 - Critical | | |
| 20 | Supreme Source: Your source of Aethyr is strengthened. You gain an additional 10 spell slots of any combination up to 5th level, to be used in the next 24 hours. | Positive | 4 - Critical | | |
| 21 | Temporal Mastery: For the next minute, you can manipulate time, allowing you to take an additional action each turn and reverse any failed saving throw once per round. | Positive | 4 - Critical | | |
| 22 | Cosmic Empowerment: You gain access to two 7th-level spells of your choice for the next 10 minutes, which you can cast without expending a spell slot. | Positive | 4 - Critical | | |
| 23 | Life Aura: For the next 10 minutes, you and allies within 30 feet regain 5d6 hit points at the start of each of your turns. | Positive | 4 - Critical | | |
| 24 | Supreme Elemental Control: For the next hour, you gain control over the elemental forces around you (fire, water, earth, air), allowing you to reshape and command them at will. | Positive | 4 - Critical | | |
| 25 | Etheral Form: For 1 hour, you gain the ability to pass through solid objects and are immune to non-magical damage. | Positive | 4 - Critical | | |
| 26 | Planar Shift: You can cast Planar Shift on up to 10 willing creatures, traveling to any plane of your choice. | Positive | 4 - Critical | | |
| 27 | Reality Warp (Minor): For 1 minute, you can reshape reality within a 100-foot radius, bending matter, terrain, and objects as you see fit. | Positive | 4 - Critical | | |
| 28 | Summon Greater Beasts: You summon 3 CR 5 or lower beasts to fight by your side for the next hour. | Positive | 4 - Critical | | |
| 29 | Supreme Resistance: You gain immunity to fire, cold, lightning, poison, and necrotic damage for the next 24 hours. | Positive | 4 - Critical | | |
| 30 | Aethyrial Rejuvenation: You and up to 10 allies immediately regain all expended hit dice and spell slots of up to 4th level. | Positive | 4 - Critical | | |
| 31 | Phase Shift: You and up to 5 allies can move into the Ethereal Plane for up to 10 minutes, becoming invisible and intangible. | Positive | 4 - Critical | | |
| 32 | Overcharged Healing: You and up to 10 creatures of your choice regain all hit points and are cured of all diseases, conditions, and poisons. | Positive | 4 - Critical | | |
| 33 | Arcane Surge: You regain one expended 7th-level spell slot. | Positive | 4 - Critical | | |
| 34 | Aethyric Collapse: All spells you cast for the next 10 minutes immediately fail and cause you to take 3d6 force damage. | Negative | 4 - Critical | | |
| 35 | Soul Drain: Every time you cast a spell for the next hour, you lose 1 hit die permanently. | Negative | 4 - Critical | | |
| 36 | Temporal Fragmentation: You become stuck in time, unable to take actions or move for 3d6 rounds. | Negative | 4 - Critical | | |
| 37 | Energy Decay: You lose 5 spell slots of the highest level you currently have available. | Negative | 4 - Critical | | |
| 38 | Aethyric Curse: For the next hour, you are vulnerable to all magical and non-magical damage. | Negative | 4 - Critical | | |
| 39 | Elemental Recoil: Each time you cast a spell for the next 10 minutes, you take 4d6 damage of a random elemental type (fire, cold, lightning, etc.). | Negative | 4 - Critical | | |
| 40 | Reversed Gravity: You are pulled toward the sky for the next minute, rising 10 feet per round unless you anchor yourself. | Negative | 4 - Critical | | |
| 41 | Aethyric Destruction: For the next 1 minute, all magic items you carry immediately become mundane, losing their magical properties. | Negative | 4 - Critical | | |
| 42 | Massive Exhaustion: You gain 3 levels of exhaustion, which last until you complete a long rest. | Negative | 4 - Critical | | |
| 43 | Arcane Explosion: Your body releases a violent burst of energy, dealing 6d6 force damage to all creatures within 30 feet (including yourself). | Negative | 4 - Critical | | |
| 44 | Mana Drain: All spells and magical effects within 100 feet of you cease to function for 10 minutes. | Negative | 4 - Critical | | |
| 45 | Planar Inversion: You are instantly transported to a hostile plane (GM’s choice) for the next hour, with no means of return until the time has passed. | Negative | 4 - Critical | | |
| 46 | Life Drain: For the next hour, each time you take damage, you lose an additional 2d10 hit points. | Negative | 4 - Critical | | |
| 47 | Arcane Fragility: For the next 24 hours, you are vulnerable to all magical attacks. | Negative | 4 - Critical | | |
| 48 | Fading Aethyr: You lose all spell slots of 5th level or higher until you complete a long rest. | Negative | 4 - Critical | | |
| 49 | | Negative | 4 - Critical | | |
| 50 | Time Slow: For the next 10 minutes, your speed is reduced by half and you take one fewer action per turn. | Negative | 4 - Critical | | |
| 51 | Mind Fracture: You suffer 4d6 psychic damage each time you cast a spell for the next 24 hours. | Negative | 4 - Critical | | |
| 52 | Aethyric Rift: A large rift in space opens beneath you, sucking in you and nearby objects for 1d4 rounds before spitting you back out into a random location within 1 mile. | Negative | 4 - Critical | | |
| 53 | Arcane Implosion: Every spell you attempt to cast for the next 10 minutes causes you to take 4d6 force damage and automatically fails. | Negative | 4 - Critical | | |
| 54 | Nightmare Visions: For the next 24 hours, you are plagued by horrifying illusions that impose disadvantage on all saving throws and skill checks. | Negative | 4 - Critical | | |
| 55 | Spectral Curse: Each time you rest, you are attacked by a spectral entity that deals 6d6 necrotic damage unless you succeed on a Wisdom saving throw. | Negative | 4 - Critical | | |
| 56 | Mana Burn: For the next 10 minutes, every spell you cast causes you to lose 1d4 spell slots of random levels. | Negative | 4 - Critical | | |
| 57 | Chaotic Magic: All spells you cast for the next hour cause random Minor Aethyr Chaos Surges. | Negative | 4 - Critical | | |
| 58 | Draining Aura: All creatures within 30 feet of you lose 1 spell slot or take 3d6 damage at the start of each of their turns for the next minute. | Negative | 4 - Critical | | |
| 59 | Flesh to Stone: Each time you take damage for the next 10 minutes, you must make a Constitution saving throw or be petrified until the condition is cured. | Negative | 4 - Critical | | |
| 60 | Reversed Healing: Healing magic causes damage to you for the next 24 hours. | Negative | 4 - Critical | | |
| 61 | Elemental Fury: You are randomly struck by an elemental attack (fire, lightning, cold, or acid) every 10 minutes for the next hour, dealing 4d6 damage. | Negative | 4 - Critical | | |
| 62 | Explosive Casting: Each time you cast a spell for the next 10 minutes, you and all creatures within 20 feet take 6d6 fire damage. | Negative | 4 - Critical | | |
| 63 | Unstable Aethyr: Every spell you cast for the next hour causes a minor explosion centered on you, dealing 2d6 force damage to nearby creatures. | Negative | 4 - Critical | | |
| 64 | Chaotic Reflection: Each time you cast a spell, there is a 50% chance the spell will reflect back on you instead. | Negative | 4 - Critical | | |
| 65 | Twisting Reality: For the next 10 minutes, reality warps around you, causing gravity, light, and time to behave unpredictably in your vicinity. | Negative | 4 - Critical | | |
| 66 | Arcane Shackle: You are restrained by magical chains for the next 10 minutes and cannot cast spells that require somatic components. | Negative | 4 - Critical | | |
| 67 | Planar Rift: A rift to another plane opens within 100 feet, randomly releasing creatures, objects, or weather phenomena for the next 10 minutes. | Chaotic | 4 - Critical | | |
| 68 | Gravity Collapse: Gravity reverses within a 1-mile radius, causing creatures and objects to fall upwards for 1d6 rounds before slamming back to the ground. | Chaotic | 4 - Critical | | |
| 69 | Time Loop: For the next hour, events within a 100-foot radius repeat themselves every minute. | Chaotic | 4 - Critical | | |
| 70 | Elemental Storm: A massive storm of elemental energy (fire, water, lightning, etc.) envelops the area for the next hour, causing random bursts of elemental damage. | Chaotic | 4 - Critical | | |
| 71 | Reality Distortion: The landscape warps, bending and twisting in impossible shapes within a 1-mile radius for the next 10 minutes. | Chaotic | 4 - Critical | | |
| 72 | Flickering Existence: All creatures within 100 feet blink in and out of existence every 6 seconds for the next minute. | Chaotic | 4 - Critical | | |
| 73 | Chromatic Tornado: A tornado of colorful, magical energy forms, pulling in nearby objects and creating chaotic winds for the next hour. | Chaotic | 4 - Critical | | |
| 74 | Planar Overlap: For the next 10 minutes, the boundary between planes weakens, allowing creatures and objects from other realms to briefly materialize. | Chaotic | 4 - Critical | | |
| 75 | | Chaotic | 4 - Critical | | |
| 76 | Arcane Gravity Well: A powerful gravity well forms, pulling all creatures and objects within 200 feet toward the center for the next 10 minutes. | Chaotic | 4 - Critical | | |
| 77 | Mana Flood: Magical energy floods the area, causing Minor Aethyr Chaos Surges for every spell cast within the next hour. | Chaotic | 4 - Critical | | |
| 78 | Aethyrial Wave: A massive wave of Aethyr energy flows through the area, causing minor magical effects to randomly manifest in the environment for the next hour. | Chaotic | 4 - Critical | | |
| 79 | Temporal Echo: Time splits for a moment, causing all creatures within 100 feet to experience multiple versions of themselves simultaneously for 1 minute. | Chaotic | 4 - Critical | | |
| 80 | Mirrorworld Shift: For the next 10 minutes, creatures and objects within 100 feet become reflections of their mirror counterparts, behaving strangely. | Chaotic | 4 - Critical | | |
| 81 | Living Landscape: The environment within 100 feet comes alive, with trees, rocks, and terrain moving and shifting for the next 10 minutes. | Chaotic | 4 - Critical | | |
| 82 | Illusory Apocalypse: A powerful illusion makes the world appear to end (meteors, tidal waves, etc.) for the next 10 minutes, though nothing is truly harmed. | Chaotic | 4 - Critical | | |
| 83 | Inverted Light: All light sources within 1 mile become darkness, and all areas of darkness glow brightly for the next 1 hour. | Chaotic | 4 - Critical | | |
| 84 | Mass Levitation: All creatures and objects within 1 mile slowly float 100 feet off the ground for the next 10 minutes. | Chaotic | 4 - Critical | | |
| 85 | Aethyric Blizzard: A storm of glowing, magical snow engulfs the area for 1 hour, creating difficult terrain and magical hazards. | Chaotic | 4 - Critical | | |
| 86 | Planar Swap: The landscape within 100 feet temporarily shifts to another plane of existence for the next 10 minutes. | Chaotic | 4 - Critical | | |
| 87 | Frozen Time: For the next minute, all creatures within 100 feet freeze in time, though their consciousness remains aware. | Chaotic | 4 - Critical | | |
| 88 | Echoes of the Past: Ghostly apparitions of creatures from the area’s history appear, mimicking their past actions for the next 10 minutes. | Chaotic | 4 - Critical | | |
| 89 | Phantom Invasion: Harmless, translucent creatures (dragons, elementals, etc.) appear in the sky, giving the impression of an invasion for 1 hour. | Chaotic | 4 - Critical | | |
| 90 | Reality Reversal: For the next 10 minutes, physical laws (gravity, time, etc.) reverse within a 1-mile radius. | Chaotic | 4 - Critical | | |
| 91 | Endless Mirror: All reflective surfaces within 100 feet become portals to a dimension of mirrors for 1 minute. | Chaotic | 4 - Critical | | |
| 92 | Etheral Deluge: A wave of ethereal water crashes through the area, passing through creatures and objects harmlessly, but making everything wet for 1 hour. | Chaotic | 4 - Critical | | |
| 93 | Cosmic Distortion: For the next hour, the sky above you distorts, showing strange celestial phenomena like multiple moons or unfamiliar stars. | Chaotic | 4 - Critical | | |
| 94 | Echoing Laughter: For the next 10 minutes, eerie, disembodied laughter echoes throughout the area, though it has no discernible source. | Chaotic | 4 - Critical | | |
| 95 | Invisible Earthquake: The ground shakes violently for 1 minute, though no physical damage occurs and no debris is displaced. | Chaotic | 4 - Critical | | |
| 96 | Temporal Rewind: Time briefly rewinds by 1 minute for all creatures within 100 feet, allowing them to reattempt any failed action or save. | Chaotic | 4 - Critical | | |
| 97 | Colorless World: All color within a 1-mile radius fades to grayscale for the next hour. | Chaotic | 4 - Critical | | |
| 98 | Planar Call: For the next 1 hour, creatures from another plane can be summoned at random intervals, though they are not hostile unless provoked. | Chaotic | 4 - Critical | | |
| 99 | Spatial Collapse: Space compresses within 100 feet, making distances appear shorter and causing odd perspectives for the next 10 minutes. | Chaotic | 4 - Critical | | |
| 100 | Aethyric Reflection: Every spell cast within the next hour creates a mirror copy of itself targeting a random creature within range. | Chaotic | 4 - Critical | | |
| 1 | Divine Favor: You and all allies within 1 mile automatically succeed on all saving throws for the next hour. | Positive | 5 - Catastrophic | | |
| 2 | Aethyr Surge: Your next spell or attack deals an additional 20d6 damage of a chosen type. | Positive | 5 - Catastrophic | | |
| 3 | Timeless Escape: You and up to 10 creatures of your choice are transported to a pocket dimension for up to 8 hours, where time outside passes normally. | Positive | 5 - Catastrophic | | |
| 4 | Elemental Empowerment: You gain control over one elemental force (fire, water, air, earth) for 24 hours. You can summon and command elementals (CR 10 or lower). | Positive | 5 - Catastrophic | | |
| 5 | Mana Overflow: You regain all spell slots and gain 10 temporary spell slots of any level for the next 24 hours. | Positive | 5 - Catastrophic | | |
| 6 | Ethereal Shift: You and all creatures within 60 feet become ethereal for 1 hour, able to pass through solid objects and avoid non-magical attacks. | Positive | 5 - Catastrophic | | |
| 7 | Perfected Form: You gain +6 to one ability score of your choice (up to a maximum of 30) for 24 hours. | Positive | 5 - Catastrophic | | |
| 8 | Arcane Mastery: For the next hour, you can cast any spell from any class list without needing components or expending spell slots. | Positive | 5 - Catastrophic | | |
| 9 | Planar Gate: You can open a gate to any plane of existence for 24 hours, allowing free passage between them for yourself and others. | Positive | 5 - Catastrophic | | |
| 10 | Echoes of the Weave: For the next hour, you can duplicate any spell you cast without expending additional spell slots. | Positive | 5 - Catastrophic | | |
| 11 | Aethyric Ascendance: You gain resistance to all damage types for 24 hours and are immune to conditions like paralysis, stunned, and frightened. | Positive | 5 - Catastrophic | | |
| 12 | Temporal Pause: You can stop time for up to 1 minute, acting freely during this time. | Positive | 5 - Catastrophic | | |
| 13 | Mass Teleportation: You can teleport yourself and up to 100 willing creatures to any location you have seen within the same plane of existence. | Positive | 5 - Catastrophic | | |
| 14 | Mana Barrier: You create an impenetrable shield around you and all allies within 60 feet for 1 hour. The shield blocks all physical and magical attacks. | Positive | 5 - Catastrophic | | |
| 15 | Arcane Resurrection: You can cast True Resurrection once within the next 24 hours without needing components. | Positive | 5 - Catastrophic | | |
| 16 | Supreme Flight: You and up to 10 creatures of your choice gain a flying speed of 120 feet for 24 hours. | Positive | 5 - Catastrophic | | |
| 17 | | Positive | 5 - Catastrophic | | |
| 18 | Reality Reversal: You can reverse any one event that has occurred in the last 24 hours. | Positive | 5 - Catastrophic | | |
| 19 | Restorative Winds: You and all allies within 1 mile regain full hit points, all spell slots, and gain 10d6 temporary hit points. | Positive | 5 - Catastrophic | | |
| 20 | Arcane Echo: The next spell you cast echoes across reality, allowing you to cast it again for free once per round for the next minute. | Positive | 5 - Catastrophic | | |
| 21 | Divine Insight: For the next 24 hours, you know the answer to any question you ask and can perceive the future with perfect clarity. | Positive | 5 - Catastrophic | | |
| 22 | Elemental Mastery: You gain the ability to cast Control Weather or Earthquake at will for the next 24 hours. | Positive | 5 - Catastrophic | | |
| 23 | Planar Knowledge: For the next 24 hours, you can freely communicate with any extraplanar entities and ask them for guidance. | Positive | 5 - Catastrophic | | |
| 24 | Aetheric Amplification: For the next 24 hours, your spells are cast as if you were 10 levels higher, with all effects maximized. | Positive | 5 - Catastrophic | | |
| 25 | Phantom Army: You summon 10d4 spectral warriors (CR 5 or lower) to fight by your side for the next 24 hours. | Positive | 5 - Catastrophic | | |
| 26 | Temporal Mastery: For the next 24 hours, you can accelerate or slow time for yourself or others, adjusting time flow by a factor of 10. | Positive | 5 - Catastrophic | | |
| 27 | Healing Rain: A healing rain falls in a 1-mile radius for the next hour, restoring 10 hit points per round to all creatures within the area. | Positive | 5 - Catastrophic | | |
| 28 | Fortress of the Mind: You and all allies within 1 mile are immune to mind-altering effects for the next 24 hours. | Positive | 5 - Catastrophic | | |
| 29 | Arcane Transmutation: You can permanently transmute up to 10 cubic feet of material into any other material. | Positive | 5 - Catastrophic | | |
| 30 | Life’s Boon: You gain the ability to heal all creatures within 60 feet to full health and cure all diseases, poisons, and conditions. | Positive | 5 - Catastrophic | | |
| 31 | Supreme Vitality: For the next 24 hours, you cannot be reduced below 1 hit point. | Positive | 5 - Catastrophic | | |
| 32 | Planar Anchor: You can create a permanent portal to another plane within 1 mile of your location. | Positive | 5 - Catastrophic | | |
| 33 | Divine Light: You emit an aura of divine light for 1 hour, granting all allies within 60 feet advantage on all rolls. | Positive | 5 - Catastrophic | | |
| 34 | Temporal Fracture: Time in a 1-mile radius fractures, causing random time skips and loops for 24 hours. You and others experience disjointed moments. | Negative | 5 - Catastrophic | | |
| 35 | Mana Overload: You are struck by a surge of raw magic, losing all spell slots for the next 24 hours. | Negative | 5 - Catastrophic | | |
| 36 | Aethyr Collapse: All spells you cast for the next 24 hours have a 50% chance of failing and backfiring, dealing 10d10 force damage to you. | Negative | 5 - Catastrophic | | |
| 37 | Soul Drain: You lose 1d6 maximum hit points each time you cast a spell for the next 24 hours. These hit points can only be restored by divine intervention. | Negative | 5 - Catastrophic | | |
| 38 | Planar Instability: You are randomly teleported to another plane every 1d6 hours for the next 24 hours, with no control over where or when. | Negative | 5 - Catastrophic | | |
| 39 | Void Touch: You are touched by the Void, permanently losing 1 level (or hit die) unless restored by Wish or Divine Intervention. | Negative | 5 - Catastrophic | | |
| 40 | Arcane Feedback: Every time you cast a spell, you take 4d10 psychic damage. This effect lasts for 24 hours. | Negative | 5 - Catastrophic | | |
| 41 | Reality Warp: The area around you warps uncontrollably, causing random terrain changes and environmental hazards for 24 hours within a 1-mile radius. | Negative | 5 - Catastrophic | | |
| 42 | Mana Drain: All magical items in your possession are drained of their power and rendered mundane for 24 hours. | Negative | 5 - Catastrophic | | |
| 43 | Echo of Pain: Every time you take damage, you take an additional 4d10 psychic damage for the next 24 hours. | Negative | 5 - Catastrophic | | |
| 44 | Soul Fragment: Your soul becomes unstable, splitting into three pieces. Each piece exists in a different plane, and you must retrieve them to be whole again. | Negative | 5 - Catastrophic | | |
| 45 | Planar Banishment: You are randomly banished to another plane for 1d6 days. | Negative | 5 - Catastrophic | | |
| 46 | Gravitational Collapse: Gravity within 60 feet of you increases tenfold for the next hour, crushing objects and making movement nearly impossible. | Negative | 5 - Catastrophic | | |
| 47 | Temporal Freeze: You are frozen in time for 1d4 hours, unable to move, act, or perceive. | Negative | 5 - Catastrophic | | |
| 48 | Mana Burn: You lose access to all spells for the next 24 hours, unable to cast or regain spell slots. | Negative | 5 - Catastrophic | | |
| 49 | Soul Burn: Your soul is branded with arcane runes, causing you to take 10d10 damage every time you attempt to cast a spell for the next 24 hours. | Negative | 5 - Catastrophic | | |
| 50 | Dimensional Rift: A rift to the Astral Plane opens near you, pulling in objects and creatures randomly for the next 24 hours. | Negative | 5 - Catastrophic | | |
| 51 | Etheral Wasting: You lose 1 hit die per hour for the next 24 hours. These hit dice can only be restored by Greater Restoration or similar magic. | Negative | 5 - Catastrophic | | |
| 52 | Planar Fissure: A random planar effect (such as gravity reversal or environmental hazard) occurs in a 1-mile radius every 10 minutes for the next 24 hours. | Negative | 5 - Catastrophic | | |
| 53 | Psychic Cascade: You and all creatures within 1 mile must make a Wisdom saving throw every hour for the next 24 hours or take 10d6 psychic damage. | Negative | 5 - Catastrophic | | |
| 54 | Temporal Erosion: Every time you take damage, you lose 1 hour of memory for the next 24 hours. | Negative | 5 - Catastrophic | | |
| 55 | Mana Scar: A permanent scar of raw Aethyr is burned into the land within a 1-mile radius, making all magic unpredictable and volatile for 1d4 years. | Negative | 5 - Catastrophic | | |
| 56 | Planar Anchor: You become anchored to a random plane for the next 24 hours, unable to leave or escape it without intervention. | Negative | 5 - Catastrophic | | |
| 57 | Void Whisper: You begin hearing whispers from the Void, causing you to take 10d6 psychic damage every time you make a decision. | Negative | 5 - Catastrophic | | |
| 58 | Aethyric Wound: You are struck by a wave of raw Aethyr, losing 10 hit points per hour until healed by divine magic. | Negative | 5 - Catastrophic | | |
| 59 | Mana Deficiency: All spells cost 2 spell slots for the next 24 hours. | Negative | 5 - Catastrophic | | |
| 60 | Planar Confusion: You and all creatures within 1 mile are randomly shifted between planes every hour for the next 24 hours. | Negative | 5 - Catastrophic | | |
| 61 | Reality Distortion: The area within 1 mile is permanently altered, causing unpredictable magical effects for the next year. | Negative | 5 - Catastrophic | | |
| 62 | Gravity Break: Gravity randomly shifts every 10 minutes for the next 24 hours, making movement unpredictable and hazardous. | Negative | 5 - Catastrophic | | |
| 63 | Temporal Schism: You are split into two versions of yourself, each controlling one half of your body. This effect lasts for 24 hours. | Negative | 5 - Catastrophic | | |
| 64 | Soul Fragmentation: You permanently lose a portion of your soul, reducing your maximum hit points by 10. | Negative | 5 - Catastrophic | | |
| 65 | Mana Rift: A rift in the fabric of magic opens, causing Minor Aethyr Chaos Surges in a 1-mile radius for the next 24 hours. | Negative | 5 - Catastrophic | | |
| 66 | Endless Suffering: Every time you take damage, you lose 1 hit die. These can only be regained through divine magic or Wish. | Negative | 5 - Catastrophic | | |
| 67 | Planar Entanglement: For the next 24 hours, the boundaries between planes weaken, causing random creatures and objects to pass between them. | Chaotic | 5 - Catastrophic | | |
| 68 | Aethyr Maelstrom: A storm of raw Aethyr magic forms within a 1-mile radius, causing unpredictable magical effects for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 69 | Temporal Cascade: Time within 1 mile fluctuates, sometimes speeding up or slowing down randomly, for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 70 | Planar Drift: The area within 1 mile randomly shifts between different planes for 24 hours. | Chaotic | 5 - Catastrophic | | |
| 71 | Reality Shift: The landscape around you shifts randomly every 10 minutes for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 72 | Dimensional Echo: You hear distant echoes of other realities for the next 24 hours, occasionally glimpsing alternate versions of events. | Chaotic | 5 - Catastrophic | | |
| 73 | Gravity Flux: Gravity within 1 mile fluctuates unpredictably, making movement difficult and dangerous for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 74 | Mana Surge: Magical energy floods the area, causing random Minor Aethyr Chaos Surges every 10 minutes for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 75 | Elemental Cascade: Elemental forces (fire, water, air, earth) randomly manifest and interact within a 1-mile radius for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 76 | Temporal Loop: You and all creatures within 1 mile are trapped in a repeating loop of time for the next 24 hours, replaying the same 10 minutes over and over. | Chaotic | 5 - Catastrophic | | |
| 77 | Mana Implosion: The magical energy in the area collapses, causing random bursts of magic for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 78 | Celestial Phenomenon: A rare celestial event occurs, causing unpredictable magical effects within a 10-mile radius for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 79 | Planar Inversion: The laws of nature invert within a 1-mile radius, causing random and chaotic effects for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 80 | Arcane Convergence: Magical ley lines converge, amplifying all spells cast in the area by 10-fold for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 81 | Living Spell: A spell cast within the last hour takes on a life of its own, acting independently for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 82 | Reality Tear: A tear in the fabric of reality causes random environmental changes every 10 minutes for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 83 | Elemental Storm: Elemental forces wage war within a 1-mile radius, creating chaotic weather and environmental hazards for 24 hours. | Chaotic | 5 - Catastrophic | | |
| 84 | Temporal Distortion: Time within a 1-mile radius becomes unpredictable, causing random jumps forward and backward in time. | Chaotic | 5 - Catastrophic | | |
| 85 | Gravity Shift: Gravity within a 1-mile radius fluctuates, causing random objects and creatures to float or fall unexpectedly for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 86 | Mana Cascade: Raw magical energy floods the area, causing random magical effects and wild surges every hour for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 87 | Planar Migration: Creatures from another plane begin to appear within a 1-mile radius, interacting with the environment for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 88 | Ethereal Manifestation: Ethereal creatures appear within a 1-mile radius and interact with the physical world for 24 hours. | Chaotic | 5 - Catastrophic | | |
| 89 | Celestial Alignment: A rare celestial alignment occurs, amplifying all magical effects within a 10-mile radius for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 90 | Mana Vortex: A vortex of raw magic forms within 1 mile, pulling in spells and magical energy for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 91 | Reality Ripple: The boundaries of reality ripple within 1 mile, causing random magical effects and environmental changes for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 92 | Temporal Fragmentation: Time fragments within a 1-mile radius, causing random time jumps and loops for 24 hours. | Chaotic | 5 - Catastrophic | | |
| 93 | Mana Storm: A storm of raw magical energy rages within 1 mile, creating random magical effects and Minor Aethyr Chaos Surges for 24 hours. | Chaotic | 5 - Catastrophic | | |
| 94 | Planar Flux: The boundaries between planes shift unpredictably, causing random planar phenomena for 24 hours within 1 mile. | Chaotic | 5 - Catastrophic | | |
| 95 | Elemental Shift: The elemental forces within a 1-mile radius shift randomly, causing environmental hazards and magical effects. | Chaotic | 5 - Catastrophic | | |
| 96 | Celestial Call: A celestial entity becomes aware of the area, manifesting within 1 mile to observe or interact for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 97 | Reality Echo: The past and future of the area overlap, causing random events from different timelines to manifest within 1 mile. | Chaotic | 5 - Catastrophic | | |
| 98 | Planar Whisper: Faint whispers from another plane fill the area, hinting at future events or hidden knowledge. | Chaotic | 5 - Catastrophic | | |
| 99 | Temporal Collapse: Time within 1 mile begins to collapse, causing random time jumps and loops for the next 24 hours. | Chaotic | 5 - Catastrophic | | |
| 100 | Mana Implosion: A collapse in the local magic field causes random Minor Aethyr Chaos Surges for the next 24 hours within a 1-mile radius. | Chaotic | 5 - Catastrophic | | |