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Hazards

Traps, poisons, diseases and madness threaten adventurers beyond the battlefield. These pages give the rules for each.

  • Traps: triggering, spotting and disabling traps, with sample traps
  • Poisons: the four types of poison and sample poisons
  • Diseases: sample diseases and how they spread
  • Madness: short-term, long-term and indefinite madness

Lingering injuries from being healed before you’re stabilized are covered under Combat.