Hazards
Traps, poisons, diseases and madness threaten adventurers beyond the battlefield. These pages give the rules for each.
In this section
Section titled “In this section”- Traps: triggering, spotting and disabling traps, with sample traps
- Poisons: the four types of poison and sample poisons
- Diseases: sample diseases and how they spread
- Madness: short-term, long-term and indefinite madness
Lingering injuries from being healed before you’re stabilized are covered under Combat.
A lasting mark, such as a broken bone or a lost eye, gained when a character at 0 hit points is healed before being stabilized. The GM rolls on the d20 table for the damage type that dropped them; it lasts until cured.