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Magic Tables

Spellcasting TypeAethyrflame SourcesDescription
studied-spellcastingKnowledge, Dedication
If you possess the Spellcasting Feature, the spells you have access to are prepared during each long rest. When you complete a long rest, you can select a number of spells within your Aethyr Domain (Nature, Divine, or Arcane) depending on your Aethyr Technique:

- Spellcasters can prepare a number of spells within their Aethyr Domain (Nature, Divine, or Arcane) equal to their Aethyrflame Intensity (character level) plus their spellcasting ability modifier (Charisma, Intelligence, or Wisdom).
- Spellcasters also know a number of cantrips equal to their proficiency bonus.
- Spellfighters can prepare half as many, rounded up (sum of half of their character level and half of their spellcasting ability modifier, rounded up).
- Spellfighters also know a number of cantrips equal to half their proficiency bonus, rounded up. You may cast any ritual spell within your Aethyr Domain as a ritual without having the spell prepared.
- You can automatically identify when a spell you can prepare is being cast unless its casting has been altered by a Metamagic Feature.
intuitive-spellcastingPossession, Suffusion
If you possess the Spellcasting Feature, the spells you have access to are innate to your Aethyrflame and are selected when you increase in level as a Spellfighter or Spellcaster.

- Spellcasters innately know a number of spells within their Aethyr Domain (Nature, Divine, or Arcane) equal to their Aethyrflame Intensity (character level) plus their spellcasting ability modifier (Charisma, Intelligence, or Wisdom).
- Spellcasters also know a number of cantrips equal to their proficiency bonus.
- Spellfighters innately know half as many spells, rounded up (sum of half of their character level and half of their spellcasting ability modifier, both rounded up).
- Spellfighters also know a number of cantrips equal to half their proficiency bonus, rounded up.
- You also innately know a number of ritual spells within your Aethyr Domain equal to your proficiency bonus.
BludgeoningPhysical
SlashingPhysical
PiercingPhysical
VitalityPhysical
AcidMagical
ColdMagical
FireMagical
ForceMagical
LightningMagical
NecroticMagical
PoisonMagical
PsychicMagical
RadiantMagical
ThunderMagical
Beast Bind0Transmutation1 Minute24 HoursTouchOne touched willing creature is bound to your body’s Aethyr until the next day. While bound and within 120 feet of you they automatically succeed all death… moreNoNoNoYesNoNatural, Arcane, DivineAethyrsparked
Acid Splash0Conjuration1 ActionInstantaneous60 ftYou hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must… moreDEX SaveAcidNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Acid-SplashPlayers Handbook
Blade Ward0Abjuration1 Action1 MinuteSelfYou extend your hand and trace a sigil of warding in the air. Until you take bludgeoning, piercing, or slashing damage from a weapon attack, you have resistance… moreCombat (...)NoYesYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Blade-WardPlayers Handbook
Booming Blade0Evocation1 Bonus Action + 1 Attack1 RoundSelf (5 ft)You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… moreMeleeThunder (...)NoNoNoYesYesa melee weapon worth at least 1 spDivine, Natural, Arcanewww.dndbeyond.com/spells/Booming-BladeTasha's Cauldron of Everything
Red-Venom Blade0Evocation1 Bonus Action + 1 AttackInstantaneousSelf (5 ft)You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… moreMeleeFire (...)NoNoNoYesYesa melee weapon worth at least 1 spDivine, Natural, Arcanewww.dndbeyond.com/spells/Green-Flame-BlaAethyrsparked
Chill Touch0Necromancy1 Action1 Round120 ftYou create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the… moreRangedNecroticNoNoYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Chill-TouchPlayers Handbook
Starry Wisp0Evocation1 ActionInstantaneous60 ftYou launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage… moreRadiantNoNoYesYesNoNaturalwww.dndbeyond.com/spells/2618840-starry-Basic Rules
Elementalism0Transmutation1 ActionInstantaneous30 ftYou exert control over the elements, creating one of the following effects within range.Beckon Air. You create a breeze strong enough to ripple cloth, stir… more5 ftNoNoYesYesNoNaturalwww.dndbeyond.com/spells/2618834-elementBasic Rules
Control Flames0Transmutation1 ActionInstantaneous60 ftYou choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:You instantaneously… morecube 5 ftControlNoNoNoYesNoDivine, Naturalwww.dndbeyond.com/spells/Control-FlamesElemental Evil
Create Bonfire0Conjuration1 Action1 Minute60 ftYou create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire's space… morecube 5 ftDEX SaveFireNoYesYesYesNoDivine, Naturalwww.dndbeyond.com/spells/Create-BonfireElemental Evil
Dancing Lights0Evocation1 Action1 Minute120 ftYou create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can… moreUtilityNoYesYesYesYesa bit of phosphorus or wychwood, or a glowworm)Divine, Natural, Arcanewww.dndbeyond.com/spells/Dancing-LightsPlayers Handbook
Druidcraft0Transmutation1 ActionInstantaneous30 ftWhispering to the spirits of nature, you create one of the following effects within range:You create a tiny, harmless sensory effect that predicts what the… moreControlNoNoYesYesNoNaturalwww.dndbeyond.com/spells/DruidcraftPlayers Handbook
Eldritch Blast0Evocation1 ActionInstantaneous120 ftA beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force… moreRangedForceNoNoYesYesNoArcanewww.dndbeyond.com/spells/Eldritch-BlastPlayers Handbook
Encode Thoughts0Enchantment1 Action8 HoursSelfPutting a finger to your head, you pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a… moreCreation (...)NoNoNoYesNoArcanewww.dndbeyond.com/spells/Encode-ThoughtsGuildmasters' Guide to Ravnica
Fire Bolt0Evocation1 ActionInstantaneous120 ftYou hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A… moreRangedFireNoNoYesYesNoArcane, Naturalwww.dndbeyond.com/spells/Fire-BoltPlayers Handbook
Friends0Enchantment1 Action1 MinuteSelfFor the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the… moreBuff (...)NoYesNoYesYesa small amount of makeup applied to the face as this spell is castDivine, Arcanewww.dndbeyond.com/spells/FriendsPlayers Handbook
Frostbite0Evocation1 ActionInstantaneous60 ftYou cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target… moreCON SaveColdNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/FrostbiteElemental Evil
Green-Flame Blade0Evocation1 Bonus Action + 1 AttackInstantaneousSelf (5 ft)You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… moreMeleeFire (...)NoNoNoYesYesa melee weapon worth at least 1 spDivine, Natural, Arcanewww.dndbeyond.com/spells/Green-Flame-BlaTasha's Cauldron of Everything
Blue-Frost Blade0Evocation1 Bonus Action + 1 AttackInstantaneousSelf (5 ft)You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… moreMeleeFire (...)NoNoNoYesYesa melee weapon worth at least 1 spDivine, Natural, Arcanewww.dndbeyond.com/spells/Green-Flame-BlaAethyrsparked
White-Shock Blade0Evocation1 Bonus Action + 1 AttackInstantaneousSelf (5 ft)You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… moreMeleeFire (...)NoNoNoYesYesa melee weapon worth at least 1 spDivine, Natural, Arcanewww.dndbeyond.com/spells/Green-Flame-BlaAethyrsparked
Grey-Death Blade0Evocation1 Bonus Action + 1 AttackInstantaneousSelf (5 ft)You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… moreMeleeFire (...)NoNoNoYesYesa melee weapon worth at least 1 spDivine, Natural, Arcanewww.dndbeyond.com/spells/Green-Flame-BlaAethyrsparked
Black-Ooze Blade0Evocation1 Bonus Action + 1 AttackInstantaneousSelf (5 ft)You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… moreMeleeFire (...)NoNoNoYesYesa melee weapon worth at least 1 spDivine, Natural, Arcanewww.dndbeyond.com/spells/Green-Flame-BlaAethyrsparked
Guidance0Divination1 Action1 MinuteTouchYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll… moreBuffNoYesYesYesNoDivine, Naturalwww.dndbeyond.com/spells/GuidancePlayers Handbook
Gust0Transmutation1 ActionInstantaneous30 ftYou seize the air and compel it to create one of the following effects at a point you can see within range:One Medium or smaller creature that you choose must… moreSTR SaveControlNoNoYesYesNoNaturalwww.dndbeyond.com/spells/GustElemental Evil
Infestation0Conjuration1 ActionInstantaneous30 ftYou cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution… moreCON SavePoisonNoNoYesYesYesa living fiea)Naturalwww.dndbeyond.com/spells/InfestationXanathars Guide To Everything
Light0Evocation1 Action1 HourTouchYou touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for… moresphere 20 ftDEX SaveCreation (...)NoNoYesNoYesa firefly or phosphorescent moss)Divine, Natural, Arcanewww.dndbeyond.com/spells/LightPlayers Handbook
Lightning Lure0Evocation1 ActionInstantaneousSelf (15 ft)You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength… moreSTR SaveLightningNoNoYesNoNoNatural, Arcanewww.dndbeyond.com/spells/Lightning-LureTasha's Cauldron of Everything
Mage Hand0Conjuration1 Action1 Minute30 ftA spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if… moreUtilityNoNoYesYesNoArcanewww.dndbeyond.com/spells/Mage-HandPlayers Handbook
Magic Stone0Transmutation1 Bonus Action1 MinuteTouchYou touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling… moreRangedBludgeoningNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Magic-StoneElemental Evil
Mending0Transmutation1 MinuteInstantaneousTouchThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin… moreUtilityNoNoYesYesYestwo lodestones)Divine, Natural, Arcanewww.dndbeyond.com/spells/MendingPlayers Handbook
Message0Transmutation1 Action1 Round120 ftYou point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that… moreCommunication (...)NoNoYesYesYesa short piece of copper wire)Divine, Arcanewww.dndbeyond.com/spells/MessagePlayers Handbook
Mind Sliver0Enchantment1 ActionInstantaneous60 ftYou drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw… moreINT SavePsychicNoNoYesNoNoArcanewww.dndbeyond.com/spells/Mind-SliverTasha's Cauldron of Everything
Minor Illusion0Illusion1 Action1 Minute30 ftYou create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell… morecube 5 ftControlNoNoNoYesYesa bit of fleece)Arcanewww.dndbeyond.com/spells/Minor-IllusionPlayers Handbook
Mold earth0Transmutation1 ActionInstantaneous30 ftYou choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:If you… morecube 5 ftControlNoNoNoYesNoNaturalwww.dndbeyond.com/spells/Mold-EarthElemental Evil
Poison Spray0Conjuration1 ActionInstantaneous10 ftYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution… moreCON SavePoisonNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Poison-SprayPlayers Handbook
Prestidigitation0Transmutation1 Action1 Hour10 ftThis spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:You create an… moreUtilityNoNoYesYesNoArcanewww.dndbeyond.com/spells/PrestidigitatioPlayers Handbook
Primal Savagery0Transmutation1 ActionInstantaneousSelfYou channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature… moreMeleeAcidNoNoNoYesNoNaturalwww.dndbeyond.com/spells/Primal-SavageryXanathars Guide To Everything
Produce Flame0Conjuration1 Action10 MinutesSelfA flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a… moreRangedFireNoNoYesYesNoNaturalwww.dndbeyond.com/spells/Produce-FlamePlayers Handbook
Ray of Frost0Evocation1 ActionInstantaneous60 ftA frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and… moreRangedColdNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Ray-of-FrostPlayers Handbook
Resistance0Abjuration1 Action1 MinuteTouchYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll… moreBuffNoYesYesYesYesa miniature cloak)Divine, Naturalwww.dndbeyond.com/spells/ResistancePlayers Handbook
Sacred Flame0Evocation1 ActionInstantaneous60 ftFlame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The… moreDEX SaveRadiantNoNoYesYesNoDivinewww.dndbeyond.com/spells/Sacred-FlamePlayers Handbook
Sapping Sting0Necromancy1 ActionInstantaneous30 ftYou sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take ld4 necrotic damage and fall… moreCON SaveNecroticNoNoYesYesNoArcane, Divine, Naturalwww.dndbeyond.com/spells/Sapping-StingExplorer's Guide to Wildemount
Shape Water0Transmutation1 ActionInstantaneous30 ftYou choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:You instantaneously… morecube 5 ftControlNoNoNoYesNoNaturalwww.dndbeyond.com/spells/Shape-WaterElemental Evil
Shillelagh0Transmutation1 Bonus Action1 MinuteTouchThe wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength… moreMeleeBludgeoningNoNoYesYesYesmistletoe, a shamrock leaf, and a club or quarterstaff)Naturalwww.dndbeyond.com/spells/ShillelaghPlayers Handbook
Judgement0Transmutation1 Bonus Action1 MinuteTouchThe bludgeoning weapon you are holding becomes a gavel of divine judgement. For the duration, you can use your spellcasting ability instead of Strength for the… moreMeleeBludgeoningNoNoYesYesYeslink of chain, a wax seal, and a weapon that deals bludgeoning damageDivineAethyrsparked
Arcanedge0Transmutation1 Bonus Action1 MinuteTouchThe edge of a bladed weapon you are holding is imbued with arcane power. For the duration, you can use your spellcasting ability instead of Strength for the… moreMeleeSlashingNoNoYesYesYespiece of ceramic, a drop of mineral oil, and a weapon that deals slashing damageArcaneAethyrsparked
Shocking Grasp0Evocation1 ActionInstantaneousTouchLightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the… moreMeleeLightningNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Shocking-GraspPlayers Handbook
Spare the Dying0Necromancy1 ActionInstantaneousTouchYou touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.HealingNoNoYesYesNoDivinewww.dndbeyond.com/spells/Spare-the-DyingPlayers Handbook
Sword Burst0Conjuration1 ActionInstantaneousSelf (5 ft)You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or… moreDEX SaveForceNoNoYesNoNoArcanewww.dndbeyond.com/spells/Sword-BurstAethyrsparked
Thaumaturgy0Transmutation1 Action1 Minute30 ftYou manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:Your voice booms up to… moreControlNoNoYesNoNoDivinewww.dndbeyond.com/spells/ThaumaturgyPlayers Handbook
Thorn Whip0Transmutation1 ActionInstantaneous30 ftYou create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If… moreMeleePiercingNoNoYesYesYesthe stem of a plant with thornsNaturalwww.dndbeyond.com/spells/Thorn-WhipPlayers Handbook
Thunderclap0Evocation1 ActionInstantaneous5 ftYou create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving… moreCON SaveThunderNoNoNoYesNoNatural, Arcanewww.dndbeyond.com/spells/ThunderclapElemental Evil
Toll the Dead0Necromancy1 ActionInstantaneous60 ftYou point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom… moreWIS SaveNecroticNoNoYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Toll-the-DeadXanathars Guide To Everything
True Strike0Divination1 Action1 Minute30 ftYou strike with unerring accuracy. The next attack you make that would miss is instead a hit.ForeknowledgeNoYesNoYesNoDivine, Arcanewww.dndbeyond.com/spells/True-StrikePlayers Handbook
Vicious Mockery0Enchantment1 ActionInstantaneous60 ftYou unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand… moreWIS SavePsychicNoNoYesNoNoArcanewww.dndbeyond.com/spells/Vicious-MockeryPlayers Handbook
Word of Radiance0Evocation1 ActionInstantaneous5 ftYou utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving… moreCON SaveRadiantNoNoYesNoYesa holy symbol)Divinewww.dndbeyond.com/spells/Word-of-RadiancXanathars Guide To Everything
Absorb Elements1Abjuration1 Reaction *1 RoundSelfThe spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering… moreAcid (...)NoNoNoYesNoNatural, Arcanewww.dndbeyond.com/spells/Absorb-ElementsElemental Evil
Alarm1Abjuration1 Minute8 Hours30 ftYou set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an… moreDetectionYesNoYesYesYes(a tiny bell and a piece of fine silver wire)Arcanewww.dndbeyond.com/spells/AlarmPlayers Handbook
Animal Friendship1Enchantment1 Action24 Hours30 ftThis spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's… moreWIS SaveCharmedNoNoYesYesYesa morsel of food)Naturalwww.dndbeyond.com/spells/Animal-FriendshPlayers Handbook
Armor of Agathys1Abjuration1 Action1 HourSelfA protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a… moreColdNoNoYesYesYesa cup of waterArcanewww.dndbeyond.com/spells/Armor-of-AgathyPlayers Handbook
Arms of Hadar1Conjuration1 ActionInstantaneousSelfYou invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that… moresphere 10 ftSTR SaveNecroticNoNoYesYesNoArcanewww.dndbeyond.com/spells/Arms-of-HadarPlayers Handbook
Bane1Enchantment1 Action1 Minute30 ftUp to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an… moreCHA SaveDebuffNoYesYesYesYes(a drop of blood)Divine, Arcanewww.dndbeyond.com/spells/BanePlayers Handbook
Beast Bond1Divination1 Action10 MinutesTouchYou establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast's Intelligence is 4 or higher… moreBuff (...)NoYesYesYesYesa bit of fur wrapped in a cloth)Naturalwww.dndbeyond.com/spells/Beast-BondElemental Evil
Bless1Enchantment1 Action1 Minute30 ftYou bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll… moreBuffNoYesYesYesYesa sprinkling of holy water)Divinewww.dndbeyond.com/spells/BlessPlayers Handbook
Burning Hands1Evocation1 ActionInstantaneousSelfAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a… morecone 15 ftDEX SaveFireNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Burning-HandsPlayers Handbook
Catapult1Transmutation1 ActionInstantaneous60 ftChoose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you… moreDEX SaveBludgeoningNoNoNoYesNoArcanewww.dndbeyond.com/spells/CatapultElemental Evil
Cause Fear1Necromancy1 Action1 Minute60 ftYou awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a… moreWIS SaveFrightenedNoYesYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Cause-FearXanathars Guide To Everything
Ceremony1Abjuration1 HourInstantaneousTouchYou perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be… moreBuff (...)YesNoYesYesYes25 gp worth of powdered silver, which the spell consumes)Divinewww.dndbeyond.com/spells/CeremonyXanathars Guide To Everything
Chaos Bolt1Evocation1 ActionInstantaneous120 ftYou hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8… moreRangedAcid (...)NoNoYesYesNoArcanewww.dndbeyond.com/spells/Chaos-BoltXanathars Guide To Everything
Charm Person1Enchantment1 Action1 Hour30 ftYou attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting… moreWIS SaveCharmedNoNoYesYesNoArcane, Divinewww.dndbeyond.com/spells/Charm-PersonPlayers Handbook
Chromatic Orb1Evocation1 ActionInstantaneous90 ftYou hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type… moreRangedAcid (...)NoNoYesYesYesa diamond worth at least 50 gpArcanewww.dndbeyond.com/spells/Chromatic-OrbPlayers Handbook
Color Spray1Illusion1 Action1 RoundSelfA dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in… morecone 15 ftBlindedNoNoYesYesYes(a pinch of powder or sand that is colored red, yellow, and blue)Arcanewww.dndbeyond.com/spells/Color-SprayPlayers Handbook
Command1Enchantment1 Action1 Round60 ftYou speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn… moreWIS SaveProneNoNoYesNoNoDivinewww.dndbeyond.com/spells/CommandPlayers Handbook
Compelled Duel1Enchantment1 Bonus Action1 Minute30 ftYou attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is… moreWIS SaveControl (...)NoYesYesNoNoDivinewww.dndbeyond.com/spells/Compelled-DuelPlayers Handbook
Comprehend Languages1Divination1 Action1 HourSelfFor the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must… moreSocialYesNoYesYesYesa pinch of soot and salt)Arcanewww.dndbeyond.com/spells/Comprehend-LangPlayers Handbook
Create or Destroy Water1Transmutation1 ActionInstantaneous30 ftYou either create or destroy water.Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as… morecube 30 ftCreationNoNoYesYesYesa drop of water if creating water or a few grains of sand if destroying it)Divine, Naturalwww.dndbeyond.com/spells/Create-or-DestrPlayers Handbook
Cure Wounds1Evocation1 ActionInstantaneousTouchA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.At… moreHealingNoNoYesYesNoDivine, Naturalwww.dndbeyond.com/spells/Cure-WoundsPlayers Handbook
Detect Evil and Good1Divination1 Action10 MinutesSelfFor the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is… moresphere 30 ftDetectionNoYesYesYesNoDivinewww.dndbeyond.com/spells/Detect-Evil-andPlayers Handbook
Detect Poison and Disease1Divination1 Action10 MinutesSelfFor the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of… moresphere 30 ftDetectionYesYesYesYesYes(a yew leaf)Divine, Naturalwww.dndbeyond.com/spells/Detect-Poison-aPlayers Handbook
Disguise Self1Illusion1 Action1 HourSelfYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your… moreShapechangingNoNoYesYesNoArcanewww.dndbeyond.com/spells/Disguise-SelfPlayers Handbook
Dissonant Whispers1Enchantment1 ActionInstantaneous60 ftYou whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom… moreWIS SavePsychicNoNoYesNoNoArcanewww.dndbeyond.com/spells/Dissonant-WhispPlayers Handbook
Distort Value1Illusion1 Minute8 HoursTouchDo you need to squeeze a few more gold pieces out of a merchant as you try to sell that weird octopus statue you liberated from the chaos temple? Do you need to… morecube 1 ftNoNoYesNoNoArcanewww.dndbeyond.com/spells/Distort-ValueAcquisitions Incorporated
Divine Favor1Evocation1 Bonus Action1 MinuteSelfYour prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.RadiantNoYesYesYesNoDivinewww.dndbeyond.com/spells/Divine-FavorPlayers Handbook
Earth Tremor1Evocation1 ActionInstantaneous10 ftYou cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes… moreDEX SaveBludgeoningNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Earth-TremorElemental Evil
Ensnaring Strike1Conjuration1 Bonus Action1 MinuteSelfThe next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target… moreSTR SavePiercingNoYesYesNoNoNaturalwww.dndbeyond.com/spells/Ensnaring-StrikPlayers Handbook
Entangle1Conjuration1 Action1 Minute90 ftGrasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the… moresquare 20 ftSTR SaveRestrainedNoYesYesYesNoNaturalwww.dndbeyond.com/spells/EntanglePlayers Handbook
Expeditious Retreat1Transmutation1 Bonus Action10 MinutesSelfThis spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.MovementNoYesYesYesNoArcanewww.dndbeyond.com/spells/Expeditious-RetPlayers Handbook
Faerie Fire1Evocation1 Action1 Minute60 ftEach object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also… morecube 20 ftDEX SaveDebuffNoYesYesNoNoNatural, Divine, Arcanewww.dndbeyond.com/spells/Faerie-FirePlayers Handbook
False Life1Necromancy1 Action1 HourSelfBolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.At Higher Levels. When you cast this spell… moreHealingNoNoYesYesYesa small amount of alcohol or distilled spirits)Divine, Arcanewww.dndbeyond.com/spells/False-LifePlayers Handbook
Feather Fall1Transmutation1 Reaction *1 Minute60 ftChoose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands… moreExploration (...)NoNoYesNoYes(a small feather or piece of down)Arcane, Naturalwww.dndbeyond.com/spells/Feather-FallPlayers Handbook
Find Familiar1Conjuration1 HourInstantaneous10 ftYou gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake… moreSummoningYesNoYesYesYes10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)Divine, Arcane, Naturalwww.dndbeyond.com/spells/Find-FamiliarPlayers Handbook
Floating Disk1Conjuration1 Action1 Hour30 ftThis spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of… moreMovement (...)YesNoYesYesYesa drop of mercury)Arcanewww.dndbeyond.com/spells/Floating-DiskBasic Rules
Fog Cloud1Conjuration1 Action1 Hour120 ftYou create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for… moresphere 20 ftControl (...)NoYesYesYesNoNaturalwww.dndbeyond.com/spells/Fog-CloudPlayers Handbook
Gift of Alacrity1Divination1 Minute8 HoursTouchYou touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.Buff (...)NoNoYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Gift-of-AlacritExplorer's Guide to Wildemount
Goodberry1Transmutation1 ActionInstantaneousTouchUp to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit… moreHealingNoNoYesYesYesa sprig of mistletoe)Naturalwww.dndbeyond.com/spells/GoodberryPlayers Handbook
Grease1Conjuration1 Action1 Minute60 ftSlick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.When the grease… moresquare 10 ftDEX SaveProneNoNoYesYesYesa bit of pork rind or butter)Natural, Arcanewww.dndbeyond.com/spells/GreasePlayers Handbook
Guiding Bolt1Evocation1 Action1 Round120 ftA flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant… moreRangedRadiantNoNoYesYesNoDivinewww.dndbeyond.com/spells/Guiding-BoltPlayers Handbook
Hail of Thorns1Conjuration1 Bonus Action1 MinuteSelfThe next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or… moreDEX SavePiercingNoYesYesNoNoNaturalwww.dndbeyond.com/spells/Hail-of-ThornsPlayers Handbook
Healing Word1Evocation1 Bonus ActionInstantaneous60 ftA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead… moreHealingNoNoYesNoNoDivine, Naturalwww.dndbeyond.com/spells/Healing-WordPlayers Handbook
Hellish Rebuke1Evocation1 Reaction *Instantaneous60 ftYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes… moreDEX SaveFireNoNoYesYesNowhich you take in response to being damaged by a creature within 60 feet of you that you can seeArcanewww.dndbeyond.com/spells/Hellish-RebukePlayers Handbook
Heroism1Enchantment1 Action1 MinuteTouchA willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to… moreBuff (...)NoYesYesYesNoDivinewww.dndbeyond.com/spells/HeroismPlayers Handbook
Hex1Enchantment1 Bonus Action1 Hour90 ftYou place a curse on a creature that you can see within range. Until the spell ends, you deal an extra ld6 necrotic damage to the target whenever you hit it… moreNecroticNoYesYesYesYesthe petrified eye of a newtArcanewww.dndbeyond.com/spells/HexPlayers Handbook
Hideous Laughter1Enchantment1 Action1 Minute30 ftA creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The… moreWIS SaveProne (...)NoYesYesYesYestiny tarts and a feather that is waved in the air)Arcanewww.dndbeyond.com/spells/Hideous-LaughteBasic Rules
Hunter's Mark1Divination1 Bonus Action1 Hour90 ftYou choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever… moreBludgeoning (...)NoYesYesNoNoNatural, Arcane, Divinewww.dndbeyond.com/spells/Hunter's-MarkPlayers Handbook
Ice Knife1Conjuration1 ActionInstantaneous60 ftYou create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing… moresphere 5 ftDEX SavePiercing (...)NoNoNoYesYesa drop of water or a piece of ice)Natural, Arcanewww.dndbeyond.com/spells/Ice-KnifeElemental Evil
Illusory Script1Illusion1 Minute10 DaysTouchYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.To you and any creatures… moreCommunicationYesNoNoYesYesa lead-based ink worth at least 10 gp, which the spell consumes)Arcanewww.dndbeyond.com/spells/Illusory-ScriptPlayers Handbook
Inflict Wounds1Necromancy1 ActionInstantaneousTouchMake a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.At Higher Levels. When you cast this spell using a… moreMeleeNecroticNoNoYesYesNoDivinewww.dndbeyond.com/spells/Inflict-WoundsPlayers Handbook
Jim's Magic Missile1Evocation1 ActionInstantaneous120 ftAny apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn. Do away with the drudgery of your grandfather's magic with… moreRangedForceNoNoYesYesYes1 gpArcanewww.dndbeyond.com/spells/Jims-Magic-MissAcquisitions Incorporated
Jump1Transmutation1 Action1 MinuteTouchYou touch a creature. The creature's jump distance is tripled until the spell ends.MovementNoNoYesYesYesa grasshopper's hind leg)Natural, Arcanewww.dndbeyond.com/spells/JumpPlayers Handbook
Longstrider1Transmutation1 Action1 HourTouchYou touch a creature. The target's speed increases by 10 feet until the spell ends.At Higher Levels. When you cast this spell using a spell slot of 2nd level or… moreBuff (...)NoNoYesYesYesa pinch of dirt)Natural, Arcanewww.dndbeyond.com/spells/LongstriderPlayers Handbook
Mage Armor1Abjuration1 Action8 HoursTouchYou touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its… moreBuff (...)NoNoYesYesYes(a piece of cured leather)Arcanewww.dndbeyond.com/spells/Mage-ArmorPlayers Handbook
Magic Missile1Evocation1 ActionInstantaneous120 ftYou create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to… moreForceNoNoYesYesNoArcanewww.dndbeyond.com/spells/Magic-MissilePlayers Handbook
Magnify Gravity1Transmutation1 Action1 Round60 ftThe gravity in a 10-foot-radius sphere centered on a point you can see within range increases for a moment. Each creature in the sphere on the turn when you… moresphere 10 ftCON SaveForceNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Magnify-GravityExplorer's Guide to Wildemount
Protection from Evil and Good1Abjuration1 Action10 MinutesTouchUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and… moreBuff (...)NoYesYesYesYes(holy water or powdered silver and iron, which the spell consumes)Divine, Arcanewww.dndbeyond.com/spells/Protection-fromPlayers Handbook
Purify Food and Drink1Transmutation1 ActionInstantaneous10 ftAll nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.sphere 5 ftUtilityYesNoYesYesNoDivine, Naturalwww.dndbeyond.com/spells/Purify-Food-andPlayers Handbook
Ray of Sickness1Necromancy1 ActionInstantaneous60 ftA ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8… moreCON SavePoisonNoNoYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Ray-of-SicknessPlayers Handbook
Sanctuary1Abjuration1 Bonus Action1 Minute30 ftYou ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first… moreWIS SaveBuff (...)NoNoYesYesYesa small silver mirror)Divinewww.dndbeyond.com/spells/SanctuaryPlayers Handbook
Searing Smite1Evocation1 Bonus Action1 MinuteSelfThe next time you hit a creature with a melee weapon attack during the spell's duration, your weapon flares with white-hot intensity, and the attack deals an… moreCON SaveFire (...)NoYesYesNoNoDivine, Natural, Arcanewww.dndbeyond.com/spells/Searing-SmitePlayers Handbook
Shield1Abjuration1 Reaction *1 RoundSelfAn invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering… moreWardingNoNoYesYesNoArcanewww.dndbeyond.com/spells/ShieldPlayers Handbook
Shield of Faith1Abjuration1 Bonus Action10 Minutes60 ftA shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.Buff (...)NoYesYesYesYesa small parchment with a bit of holy text written on it)Divinewww.dndbeyond.com/spells/Shield-of-FaithPlayers Handbook
Silent Image1Illusion1 Action10 Minutes60 ftYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range… morecube 15 ftControlNoYesYesYesYesa bit of fleece)Arcanewww.dndbeyond.com/spells/Silent-ImagePlayers Handbook
Sleep1Enchantment1 Action1 Minute90 ftThis spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a… moresphere 20 ftUnconsciousNoNoYesYesYes(a pinch of fine sand, rose petals, or a cricket)Natural, Arcane, Divinewww.dndbeyond.com/spells/SleepPlayers Handbook
Snare1Abjuration1 Minute8 HoursTouchAs you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and… moreDEX SaveRestrainedNoNoNoYesYes25 feet of rope, which the spell consumes)Natural, Arcanewww.dndbeyond.com/spells/SnareXanathars Guide To Everything
Speak with Animals1Divination1 Action10 MinutesSelfYou gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their… moreCommunication (...)YesNoYesYesNoNaturalwww.dndbeyond.com/spells/Speak-with-AnimPlayers Handbook
Tasha's Caustic Brew1Evocation1 Action1 MinuteSelf (30 ft)A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity… more30 ft LineDEX SaveAcidNoYesYesYesYesa bit of rotten foodNatural, Arcanewww.dndbeyond.com/spells/Tasha's-CausticTasha's Cauldron of Everything
Tasha's Hideous Laughter1Enchantment1 Action1 Minute30 ftA creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The… moreWIS SaveProne (...)NoYesYesYesYestiny tarts and a feather that is waved in the airArcanewww.dndbeyond.com/spells/Tashas-Hideous-Players Handbook
Thunderous Smite1Evocation1 Bonus Action1 MinuteSelfThe first time you hit with a melee weapon attack during this spell's duration, your weapon rings with thunder that is audible within 300 feet of you, and the… moreSTR SaveThunderNoYesYesNoNoDivine, Natural, Arcanewww.dndbeyond.com/spells/Thunderous-SmitPlayers Handbook
Thunderwave1Evocation1 ActionInstantaneousSelfA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a… morecube 15 ftCON SaveThunderNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/ThunderwavePlayers Handbook
Unseen Servant1Conjuration1 Action1 Hour60 ftThis spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into… moreControlYesNoYesYesYesa bit of string and of wood)Arcanewww.dndbeyond.com/spells/Unseen-ServantPlayers Handbook
Witch Bolt1Evocation1 Action1 Minute30 ftA beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell… moreRangedLightningNoYesYesYesYesa twig from a tree that has been struck by lightningArcanewww.dndbeyond.com/spells/Witch-BoltPlayers Handbook
Wrathful Smite1Evocation1 Bonus Action1 MinuteSelfThe next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra ld6 psychic damage. Additionally, if the target is a… moreWIS SavePsychicNoYesYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Wrathful-SmitePlayers Handbook
Zephyr Strike1Transmutation1 Bonus Action1 MinuteSelfYou move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.Once before the spell ends, you can give yourself advantage on… moreForceNoYesYesNoNoNaturalzXanathars Guide To Everything
Acid Arrow2Evocation1 ActionInstantaneous90 ftA shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target… moreRangedAcid (...)NoNoYesYesYes(powdered rhubarb leaf and an adder's stomach)Natural, Arcanewww.dndbeyond.com/spells/Acid-ArrowBasic Rules
Aganazzar's Scorcher2Evocation1 ActionInstantaneous30 ftA line of roaring flame 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Dexterity saving throw… moreline 30 ftDEX SaveFireNoNoYesYesYes(a red dragon's scale)Natural, Arcanewww.dndbeyond.com/spells/Aganazzars-ScorElemental Evil
Aid2Abjuration1 Action8 Hours30 ftYour spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points… moreBuff (...)NoNoYesYesYes(a tiny strip of white cloth)Divinewww.dndbeyond.com/spells/AidPlayers Handbook
Alter Self2Transmutation1 Action1 HourSelfYou assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the… moreShapechangingNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Alter-SelfPlayers Handbook
Animal Messenger2Enchantment1 Action24 Hours30 ftBy means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You… moreCommunication (...)YesNoYesYesYesa morsel of food)Naturalwww.dndbeyond.com/spells/Animal-MessengePlayers Handbook
Arcane Lock2Abjuration1 ActionUntil DispelledTouchYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this… moreUtility (...)NoNoYesYesYesgold dust worth at least 25 gp, which the spell consumes)Arcanewww.dndbeyond.com/spells/Arcane-LockPlayers Handbook
Arcanist's Magic Aura2Illusion1 Action24 HoursTouchYou place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or… moreDeceptionNoNoYesYesYesa small square of silk)Arcanewww.dndbeyond.com/spells/Arcanist's-MagiBasic Rules
Augury2Divination1 MinuteInstantaneousSelfBy casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly… moreForeknowledgeYesNoYesYesYes(specially marked sticks, bones, or similar tokens worth at least 25 gp)Divinewww.dndbeyond.com/spells/AuguryPlayers Handbook
Barkskin2Transmutation1 Action1 HourTouchYou touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless… moreBuff (...)NoYesYesYesYes(a handful of oak bark)Naturalwww.dndbeyond.com/spells/BarkskinPlayers Handbook
Beast Sense2Divination1 Action1 HourTouchYou touch a willing beast. For the duration of the spell, you can use your action to see through the beast's eyes and hear what it hears, and continue to do so… moreDetectionYesYesNoYesNoNaturalwww.dndbeyond.com/spells/Beast-SensePlayers Handbook
Blindness/Deafness2Necromancy1 Action1 Minute30 ftYou can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded… moreCON SaveBlinded (...)NoNoYesNoNoNatural, Divine, Arcanewww.dndbeyond.com/spells/Blindness/DeafnPlayers Handbook
Blur2Illusion1 Action1 MinuteSelfYour body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An… moreDeception (...)NoYesYesNoNoArcanewww.dndbeyond.com/spells/BlurPlayers Handbook
Branding Smite2Evocation1 Bonus Action1 MinuteSelfThe next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra… moreRadiantNoYesYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Branding-SmitePlayers Handbook
Calm Emotions2Enchantment1 Action1 Minute60 ftYou attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a… moresphere 20 ftCHA SaveCharmed (...)NoYesYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Calm-EmotionsPlayers Handbook
Cloud of Daggers2Conjuration1 Action1 Minute60 ftYou fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it… morecube 5 ftSlashingNoYesYesYesYesa sliver of glassArcanewww.dndbeyond.com/spells/Cloud-of-DaggerPlayers Handbook
Continual Flame2Evocation1 ActionUntil DispelledTouchA flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and… moreCreationNoNoYesYesYes(ruby dust worth 50 gp, which the spell consumes)Divine, Natural, Arcanewww.dndbeyond.com/spells/Continual-FlamePlayers Handbook
Cordon of Arrows2Transmutation1 Action8 Hours5 ftYou plant four pieces of nonmagical ammunition - arrows or crossbow bolts-in the ground within range and lay magic upon them to protect an area. Until the spell… moreDEX SavePiercingNoNoYesYesYesfour or more arrows or boltsArcanewww.dndbeyond.com/spells/Cordon-of-ArrowPlayers Handbook
Crown of Madness2Enchantment1 Action1 Minute120 ftOne humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is… moreWIS SaveCharmedNoYesYesYesNoArcane, Divinewww.dndbeyond.com/spells/Crown-of-MadnesPlayers Handbook
Darkness2Evocation1 Action10 Minutes60 ftMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature… moresphere 15 ftControlNoYesYesNoYes(bat fur and a drop of pitch or piece of coal)Arcanewww.dndbeyond.com/spells/DarknessPlayers Handbook
Darkvision2Transmutation1 Action8 HoursTouchYou touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.BuffNoNoYesYesYes(either a pinch of dried carrot or an agate)Natural, Arcanewww.dndbeyond.com/spells/DarkvisionPlayers Handbook
Detect Thoughts2Divination1 Action1 MinuteSelfFor the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus… moreWIS SaveDetection (...)NoYesYesYesYes(a copper piece)Arcanewww.dndbeyond.com/spells/Detect-ThoughtsPlayers Handbook
Dragon's Breath2Transmutation1 Bonus Action1 MinuteTouchYou touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or… morecone 15 ftDEX SaveAcid (...)NoYesYesYesYesa hot pepperArcanewww.dndbeyond.com/spells/Dragon's-BreathXanathars Guide To Everything
Dust Devil2Conjuration1 Action1 Minute60 ftChoose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the… morecube 5 ftSTR SaveBludgeoningNoYesYesYesYesa pinch of dust)Natural, Arcanewww.dndbeyond.com/spells/Dust-DevilElemental Evil
Earthbind2Transmutation1 Action1 Minute300 ftChoose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or… moreSTR SaveControl (...)NoYesYesNoNoNatural, Arcanewww.dndbeyond.com/spells/EarthbindElemental Evil
Enhance Ability2Transmutation1 Action1 HourTouchYou touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.Bear's… moreBuffNoYesYesYesYes(fur or a feather from a beast)Divine, Natural, Arcanewww.dndbeyond.com/spells/Enhance-AbilityPlayers Handbook
Enlarge/Reduce2Transmutation1 Action1 Minute30 ftYou cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither… moreCON SaveBuffNoYesYesYesYesa pinch of powdered iron)Arcanewww.dndbeyond.com/spells/Enlarge/ReducePlayers Handbook
Enthrall2Enchantment1 Action1 Minute60 ftYou weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any… moreWIS SaveControlNoNoYesYesNoArcane, Divinewww.dndbeyond.com/spells/EnthrallPlayers Handbook
Find Steed2Conjuration10 MinutesInstantaneous30 ftYou summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied… moreSummoningNoNoYesYesNoDivine, Natural, Arcanewww.dndbeyond.com/spells/Find-SteedPlayers Handbook
Find Traps2Divination1 ActionInstantaneous120 ftYou sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a… moreDetectionNoNoYesYesNoDivine, Naturalwww.dndbeyond.com/spells/Find-TrapsPlayers Handbook
Flame Blade2Evocation1 Bonus Action10 MinutesSelfYou evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it… moreMeleeFireNoYesYesYesYes(leaf of sumac)Natural, Arcanewww.dndbeyond.com/spells/Flame-BladePlayers Handbook
Flaming Sphere2Conjuration1 Action1 Minute60 ftA 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5… moresphere 5 ftDEX SaveFireNoYesYesYesYesa bit of tallow, a pinch of brimstone, and a dusting of powdered iron)Natural, Arcanewww.dndbeyond.com/spells/Flaming-SpherePlayers Handbook
Flock of Familiars2Conjuration1 Minute1 HourTouchYou temporarily summon three familiars—spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by… moreNoYesYesYesNoDivine, Natural, Arcanewww.dndbeyond.com/spells/Flock-of-FamiliLost Laboratory of Kwalish
Fortune's Favor2Divination1 Minute1 Hour60 ftYou impart latent luck to yourself or one willing creature you can see within range. When the chosen creature makes an attack roll, an ability check, or a… moreBuff (...)NoNoYesYesYesa white pearl worth at least 100 gp, which the spell consumesDivinewww.dndbeyond.com/spells/Fortune's-FavorExplorer's Guide to Wildemount
Gentle Repose2Necromancy1 Action10 DaysTouchYou touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.The spell also effectively extends the time… moreWardingYesNoYesYesYesa pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration)Divine, Natural, Arcanewww.dndbeyond.com/spells/Gentle-ReposePlayers Handbook
Gift of Gab2Enchantment1 Reaction *InstantaneousSelfJim Darkmagic is said to have invented this spell, originally calling it I said what?! Have you ever been talking to the local monarch and accidentally… moreNoNoYesYesYes2 gpArcanewww.dndbeyond.com/spells/Gift-of-GabAcquisitions Incorporated
Gust of Wind2Evocation1 Action1 MinuteSelfA line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in… moreSTR SaveControlNoYesYesYesYesa legume seed)Natural, Arcanewww.dndbeyond.com/spells/Gust-of-WindPlayers Handbook
Healing Spirit2Conjuration1 Bonus Action1 Minute60 ftYou call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks… morecube 5 ftHealingNoYesYesYesNoNaturalwww.dndbeyond.com/spells/Healing-SpiritXanathars Guide To Everything
Heat Metal2Transmutation1 Action1 Minute60 ftChoose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow… moreFireNoYesYesYesYesa piece of iron and a flame)Arcane, Naturalwww.dndbeyond.com/spells/Heat-MetalPlayers Handbook
Hold Person2Enchantment1 Action1 Minute60 ftChoose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its… moreWIS SaveParalyzedNoYesYesYesYesa small, straight piece of iron)Divine, Natural, Arcanewww.dndbeyond.com/spells/Hold-PersonPlayers Handbook
Immovable Object2Transmutation1 Action1 HourTouchYou touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. You and the creatures you designate when you cast this… moreDunamancy (...)NoNoYesYesYesgold dust worth at least 25 gp, which the spell consumesArcanewww.dndbeyond.com/spells/Immovable-ObjecExplorer's Guide to Wildemount
Invisibility2Illusion1 Action1 HourTouchA creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person… moreInvisibleNoYesYesYesYesan eyelash encased in gum arabic)Arcanewww.dndbeyond.com/spells/InvisibilityPlayers Handbook
Jim's Glowing Coin2Enchantment1 Action1 Minute60 ftOf the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the… moreWIS SaveNoNoNoYesYesa coin, 2 gpArcanewww.dndbeyond.com/spells/Jims-Glowing-CoAcquisitions Incorporated
Knock2Transmutation1 ActionInstantaneous60 ftChoose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a… moreUtilityNoNoYesNoNoArcanewww.dndbeyond.com/spells/KnockPlayers Handbook
Lesser Restoration2Abjuration1 ActionInstantaneousTouchYou touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.HealingNoNoYesYesNoDivine, Naturalwww.dndbeyond.com/spells/Lesser-RestoratPlayers Handbook
Levitate2Transmutation1 Action10 Minutes60 ftOne creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The… moreCON SaveMovementNoYesYesYesYeseither a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)Arcanewww.dndbeyond.com/spells/LevitatePlayers Handbook
Locate Animals or Plants2Divination1 ActionInstantaneousSelfDescribe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the… moreDetectionYesNoYesYesYesa bit of fur from a bloodhound)Naturalwww.dndbeyond.com/spells/Locate-Animals-Players Handbook
Locate Object2Divination1 Action10 MinutesSelfDescribe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the… moreDetectionNoYesYesYesYesa forked twig)Divine, Natural, Arcanewww.dndbeyond.com/spells/Locate-ObjectPlayers Handbook
Magic Mouth2Illusion1 MinuteUntil Dispelled30 ftYou implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't… moreCommunicationYesNoYesYesYesa small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes)Arcanewww.dndbeyond.com/spells/Magic-MouthPlayers Handbook
Magic Weapon2Transmutation1 Bonus Action1 HourTouchYou touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.At Higher Levels. When… moreBludgeoning (...)NoYesYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Magic-WeaponPlayers Handbook
Maximilian's Earthen Grasp2Transmutation1 Action1 Minute30 ftYou choose a 5-foot-square unoccupied space on the ground that you can see within range. A Medium hand made from compacted soil rises there and reaches for one… moresquare 5 ftSTR SaveBludgeoning (...)NoYesYesYesYes(a miniature hand sculpted from clay)Natural, Arcanewww.dndbeyond.com/spells/Maximilians-EarElemental Evil
Mind Spike2Divination1 Action1 Hour60 ftYou reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or… moreWIS SavePsychicNoYesNoYesNoArcanewww.dndbeyond.com/spells/Mind-SpikeXanathars Guide To Everything
Mirror Image2Illusion1 Action1 MinuteSelfThree illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's… moreDeception (...)NoNoYesYesNoArcanewww.dndbeyond.com/spells/Mirror-ImagePlayers Handbook
Misty Step2Conjuration1 Bonus ActionInstantaneousSelfBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.TeleportationNoNoYesNoNoArcanewww.dndbeyond.com/spells/Misty-StepPlayers Handbook
Moonbeam2Evocation1 Action1 Minute120 ftA silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the… morecylinder 5 ftCON SaveRadiantNoYesYesYesYesseveral seeds of any moonseed plant and a piece of opalescent feldspar)Divine, Naturalwww.dndbeyond.com/spells/MoonbeamPlayers Handbook
Nystul's Magic Aura2Illusion1 Action24 HoursTouchYou place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or… moreDeceptionNoNoYesYesYesa small square of silkArcanewww.dndbeyond.com/spells/Nathairs-MischiPlayers Handbook
Pass Without Trace2Abjuration1 Action1 HourSelfA veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of… moreBuff (...)NoYesYesYesYesashes from a burned leaf of mistletoe and a sprig of spruce)Naturalwww.dndbeyond.com/spells/Pass-without-TrPlayers Handbook
Phantasmal Force2Illusion1 Action1 Minute60 ftYou craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed… morecube 10 ftINT SavePsychicNoYesYesYesYesa bit of fleeceArcanewww.dndbeyond.com/spells/Phantasmal-ForcPlayers Handbook
Prayer of Healing2Evocation10 MinutesInstantaneous30 ftUp to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no… moreHealingNoNoYesNoNoDivinewww.dndbeyond.com/spells/Prayer-of-HealiPlayers Handbook
Protection from Poison2Abjuration1 Action1 HourTouchYou touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is… moreBuff (...)NoNoYesYesNoDivine, Naturalwww.dndbeyond.com/spells/Protection-fromPlayers Handbook
Pyrotechnics2Transmutation1 ActionInstantaneous60 ftChoose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create… morecube 5 ftCON SaveBlindedNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/PyrotechnicsElemental Evil
Ray of Enfeeblement2Necromancy1 Action1 Minute60 ftA black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target… moreCON SaveDebuffNoYesYesYesNoArcanewww.dndbeyond.com/spells/Ray-of-EnfeeblePlayers Handbook
Rope Trick2Transmutation1 Action1 HourTouchYou touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At… moreUtilityNoNoYesYesYespowdered corn extract and a twisted loop of parchment)Arcanewww.dndbeyond.com/spells/Rope-TrickPlayers Handbook
Scorching Ray2Evocation1 ActionInstantaneous120 ftYou create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.Make a ranged spell attack for each ray. On a… moreRangedFireNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Scorching-RayPlayers Handbook
See invisibility2Divination1 Action1 HourSelfFor the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects… moreDetectionNoNoYesYesYes(a pinch of talc and a small sprinkling of powdered silver)Divine, Arcanewww.dndbeyond.com/spells/See-InvisibilitPlayers Handbook
Shadow Blade2Illusion1 Bonus Action1 MinuteSelfYou weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple… morePsychicNoYesYesYesNoArcanewww.dndbeyond.com/spells/Shadow-BladeXanathars Guide To Everything
Shatter2Evocation1 ActionInstantaneous60 ftA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point… moresphere 10 ftCON SaveThunderNoNoYesYesYesa chip of mica)Arcanewww.dndbeyond.com/spells/ShatterPlayers Handbook
Silence2Illusion1 Action10 Minutes120 ftFor the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object… moresphere 20 ftControlYesYesYesYesNoArcane, Natural, Divinewww.dndbeyond.com/spells/SilencePlayers Handbook
Skywrite2Transmutation1 Action1 HourSightYou cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell's duration. The words… moreCommunication (...)YesYesYesYesNoNaturalwww.dndbeyond.com/spells/SkywriteElemental Evil
Snilloc's Snowball Swarm2Evocation1 ActionInstantaneous90 ftA flurry of magic snowballs erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity… moresphere 5 ftDEX SaveColdNoNoYesYesYesa piece of ice or a small white rock chip)Natural, Arcanewww.dndbeyond.com/spells/Snillocs-SnowbaElemental Evil
Spider Climb2Transmutation1 Action1 HourTouchUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while… moreBuff (...)NoYesYesYesYes(a drop of bitumen and a spider)Natural, Arcanewww.dndbeyond.com/spells/Spider-ClimbPlayers Handbook
Spike Growth2Transmutation1 Action10 Minutes150 ftThe ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration… moresphere 20 ftControl (...)NoYesYesYesYesNaturalwww.dndbeyond.com/spells/Spike-GrowthPlayers Handbook
Spiritual Weapon2Evocation1 Bonus Action1 Minute60 ftYou create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a… moreMeleeForceYesNoYesYesNoDivinewww.dndbeyond.com/spells/Spiritual-WeapoPlayers Handbook
Suggestion2Enchantment1 Action8 Hours30 ftYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you… moreWIS SaveControl (...)NoYesYesNoYesa snake's tongue and either a bit of honeycomb or a drop of sweet oil)Arcane, Divinewww.dndbeyond.com/spells/SuggestionPlayers Handbook
Summon Beast2Conjuration1 Action1 Hour90 ftYou call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When… moreSummoningNoYesYesYesYesa feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gpNaturalwww.dndbeyond.com/spells/Summon-BeastTasha's Cauldron of Everything
Tasha's Mind Whip2Enchantment1 Action1 Round90 ftYou psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6… moreINT SavePsychicNoNoYesNoNoArcanewww.dndbeyond.com/spells/Tasha's-Mind-WhTasha's Cauldron of Everything
Warding Bond2Abjuration1 Action1 HourTouchThis spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60… moreBuff (...)NoNoYesYesYesa pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration)Divinewww.dndbeyond.com/spells/Warding-BondPlayers Handbook
Warding Wind2Evocation1 Action10 MinutesSelfA strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's… moresphere 10 ftDeafenedNoYesYesNoNoNatural, Arcanewww.dndbeyond.com/spells/Warding-WindElemental Evil
Web2Conjuration1 Action1 Hour60 ftYou conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are… morecube 20 ftDEX SaveRestrainedNoYesYesYesYesa bit of spiderweb)Natural, Arcanewww.dndbeyond.com/spells/WebPlayers Handbook
Wristpocket2Conjuration1 Action1 HourSelfYou flick your wrist, causing one object in your hand to vanish. The object, which only you can be holding and can weigh no more than 5 pounds, is transported… moreDunamancy (...)YesYesNoYesNoArcanewww.dndbeyond.com/spells/WristpocketExplorer's Guide to Wildemount
Zone of Truth2Enchantment1 Action10 Minutes60 ftYou create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a… moresphere 15 ftCHA SaveControlNoNoYesYesNoDivinewww.dndbeyond.com/spells/Zone-of-TruthPlayers Handbook
Animate Dead3Necromancy1 MinuteInstantaneous10 ftThis spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul… moreCreationNoNoYesYesYes(a drop of blood, a piece of flesh, and a pinch of bone dust)Arcane, Divinewww.dndbeyond.com/spells/Animate-DeadPlayers Handbook
Aura of Vitality3Evocation1 Action1 MinuteSelfHealing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to… moresphere 30 ftHealingNoYesYesNoNoDivine, Naturalwww.dndbeyond.com/spells/Aura-of-VitalitPlayers Handbook
Beacon of Hope3Abjuration1 Action1 Minute30 ftThis spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death… moreBuffNoYesYesYesNoDivinewww.dndbeyond.com/spells/Beacon-of-HopePlayers Handbook
Bestow Curse3Necromancy1 Action1 MinuteTouchYou touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose… moreWIS SaveDebuffNoYesYesYesNoArcane, Divinewww.dndbeyond.com/spells/Bestow-CursePlayers Handbook
Blinding Smite3Evocation1 Bonus Action1 MinuteSelfThe next time you hit a creature with a melee weapon attack during this spell's duration, your weapon flares with bright light, and the attack deals an extra… moreCON SaveRadiantNoYesYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Blinding-SmitePlayers Handbook
Blink3Transmutation1 Action1 MinuteSelfRoll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear… moreUtilityNoNoYesYesNoArcanewww.dndbeyond.com/spells/BlinkPlayers Handbook
Call Lightning3Conjuration1 Action10 Minutes120 ftA storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you… morecylinder 60 ftDEX SaveLightning (...)NoYesYesYesNoNaturalwww.dndbeyond.com/spells/Call-LightningPlayers Handbook
Catnap3Enchantment1 Action10 Minutes30 ftYou make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell's duration. The spell… moreBuff (...)NoNoNoYesYes(a pinch of sand)Divine, Naturalwww.dndbeyond.com/spells/CatnapXanathars Guide To Everything
Clairvoyance3Divination10 Minutes10 Minutes1 mileYou create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar… moreDetection (...)NoYesYesYesYesa focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)Divine, Arcanewww.dndbeyond.com/spells/ClairvoyancePlayers Handbook
Conjure Animals3Conjuration1 Action1 Hour60 ftYou summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what… moreSummoningNoYesYesYesNoNaturalwww.dndbeyond.com/spells/Conjure-AnimalsPlayers Handbook
Conjure Barrage3Conjuration1 ActionInstantaneousSelfYou throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear… morecone 60 ftDEX SaveAdditionalNoNoYesYesYesone piece of ammunition or a thrown weaponArcanewww.dndbeyond.com/spells/Conjure-BarragePlayers Handbook
Create Food and Water3Conjuration1 ActionInstantaneous30 ftYou create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for… moreCreationNoNoYesYesNoDivine, Naturalwww.dndbeyond.com/spells/Create-Food-andPlayers Handbook
Crusader's Mantle3Evocation1 Action1 MinuteSelfHoly power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered… moresphere 30 ftRadiantNoYesYesNoNoDivinewww.dndbeyond.com/spells/Crusaders-MantlPlayers Handbook
Daylight3Evocation1 Action1 Hour60 ftA 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.If… moresphere 60 ftControlNoNoYesYesNoNatural, Divinewww.dndbeyond.com/spells/DaylightPlayers Handbook
Elemental Weapon3Transmutation1 Action1 HourTouchA nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the… moreAcid (...)NoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Elemental-WeapoPlayers Handbook
Enemies abound3Enchantment1 Action1 Minute120 ftYou reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to… moreINT SaveControl (...)NoYesYesYesNoArcane, Divinewww.dndbeyond.com/spells/Enemies-AboundXanathars Guide To Everything
Erupting Earth3Transmutation1 ActionInstantaneous120 ftChoose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in… morecube 20 ftDEX SaveBludgeoningNoNoYesYesYesa piece of obsidian)Natural, Arcanewww.dndbeyond.com/spells/Erupting-EarthElemental Evil
Fast Friends3Enchantment1 Action1 Hour30 ftWhen you need to make sure something gets done, you can't rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell… moreWIS SaveCharmedNoYesYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Fast-FriendsAcquisitions Incorporated
Fear3Illusion1 Action1 MinuteSelfYou project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding… morecone 30 ftWIS SaveFrightenedNoYesYesYesYesa white feather or the heart of a hen)Divine, Arcanewww.dndbeyond.com/spells/FearPlayers Handbook
Feign Death3Necromancy1 Action1 HourTouchYou touch a willing creature and put it into a cataleptic state that is indistinguishable from death. For the spell's duration, or until you use an action to… moreBlinded (...)YesNoYesYesYesa pinch of graveyard dirtDivine, Natural, Arcanewww.dndbeyond.com/spells/Feign-DeathPlayers Handbook
Fireball3Evocation1 ActionInstantaneous150 ftA bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature… moresphere 20 ftDEX SaveFireNoNoYesYesYes(a tiny ball of bat guano and sulfur)Natural, Arcanewww.dndbeyond.com/spells/FireballPlayers Handbook
Flame Arrows3Transmutation1 Action1 HourTouchYou touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target… moreFireNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Flame-ArrowsElemental Evil
Fly3Transmutation1 Action10 MinutesTouchYou touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it… moreMovementNoYesYesYesYesa wing feather from any bird)Arcanewww.dndbeyond.com/spells/FlyPlayers Handbook
Galder's Tower3Conjuration10 Minutes24 Hours30 ftYou conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is… moreNoNoYesYesYesa fragment of stone, wood, or other building materialArcanewww.dndbeyond.com/spells/Galders-TowerLost Laboratory of Kwalish
Gaseous Form3Transmutation1 Action1 HourTouchYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature… moreBuff (...)NoYesYesYesYesa bit of gauze and a wisp of smoke)Arcanewww.dndbeyond.com/spells/Gaseous-FormPlayers Handbook
Glyph of Warding3Abjuration1 HourUntil Dispelled or TriggeredTouchWhen you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor… moreDEX SaveAcid (...)NoNoYesYesYesincense and powdered diamond worth at least 200 gp, which the spell consumes)Divine, Arcanewww.dndbeyond.com/spells/Glyph-of-WardinPlayers Handbook
Haste3Transmutation1 Action1 Minute30 ftChoose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on… moreBuffNoYesYesYesYesa shaving of licorice root)Arcanewww.dndbeyond.com/spells/HastePlayers Handbook
Hunger of Hadar3Conjuration1 Action1 Minute150 ftYou open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered… moresphere 20 ftDEX SaveCold (...)NoYesYesYesYesa pickled octopus tentacleArcanewww.dndbeyond.com/spells/Hunger-of-HadarPlayers Handbook
Hypnotic Pattern3Illusion1 Action1 Minute120 ftYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each… morecube 30 ftWIS SaveCharmedNoYesNoYesYesa glowing stick of incense or a crystal vial filled with phosphorescent material)Arcanewww.dndbeyond.com/spells/Hypnotic-PatterPlayers Handbook
Incite Greed3Enchantment1 Action1 Minute30 ftWhen you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must… moreWIS SaveCharmedNoYesYesYesYesa gem worth at least 50 gp)Divine, Arcanewww.dndbeyond.com/spells/Incite-GreedAcquisitions Incorporated
Intellect Fortress3Abjuration1 Action1 Hour30 ftFor the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and… moreBuffNoYesYesNoNoArcanewww.dndbeyond.com/spells/Intellect-FortrTasha's Cauldron of Everything
Leomund's Tiny Hut3Evocation1 Minute8 HoursSelfA 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its… moresphere 10 ftUtilityYesNoYesYesYesa small crystal beadArcanewww.dndbeyond.com/spells/Leomunds-Tiny-HPlayers Handbook
Life Transference3Necromancy1 ActionInstantaneous30 ftYou sacrifice some of your health to mend another creature's injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within… moreNecroticNoNoYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Life-TransferenXanathars Guide To Everything
Lightning Arrow3Transmutation1 Bonus Action1 MinuteSelfThe next time you make a ranged weapon attack during the spell's duration, the weapon's ammunition, or the weapon itself if it's a thrown weapon, transforms… moreDEX SaveLightning (...)NoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Lightning-ArrowPlayers Handbook
Lightning Bolt3Evocation1 ActionInstantaneousSelfA stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a… moreline 100 ftDEX SaveLightningNoNoYesYesYesa bit of fur and a rod of amber, crystal, or glass)Arcane, Naturalwww.dndbeyond.com/spells/Lightning-BoltPlayers Handbook
Magic Circle3Abjuration1 Minute1 Hour10 ftYou create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear… morecylinder 10 ftCHA SaveControl (...)NoNoYesYesYesholy water or powdered silver and iron worth at least 100 gp, which the spell consumes)Divine, Arcanewww.dndbeyond.com/spells/Magic-CirclePlayers Handbook
Major Image3Illusion1 Action10 Minutes120 ftYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can… morecube 20 ftControlNoYesYesYesYesa bit of fleece)Arcanewww.dndbeyond.com/spells/Major-ImagePlayers Handbook
Mass Healing Word3Evocation1 Bonus ActionInstantaneous60 ftAs you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting… moreHealingNoNoYesNoNoDivinewww.dndbeyond.com/spells/Mass-Healing-WoPlayers Handbook
Meld into Stone3Transmutation1 Action8 HoursTouchYou step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the… moreMovementYesNoYesYesNoNaturalwww.dndbeyond.com/spells/Meld-into-StonePlayers Handbook
Melf's Minute Meteors3Evocation1 Action10 MinutesSelfYou create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell — and as a bonus action on each… moreDEX SaveFireNoYesYesYesYesniter, sulfur, and pine tar formed into a bead)Natural, Arcanewww.dndbeyond.com/spells/Melf's-Minute-MElemental Evil
Motivational Speech3Enchantment1 Minute1 Hour60 ftYou address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to… moreBuffNoNoYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Motivational-SpAcquisitions Incorporated
Nondetection3Abjuration1 Action8 HoursTouchFor the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in… moreDeceptionNoNoYesYesYesa pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)Divine, Natural, Arcanewww.dndbeyond.com/spells/NondetectionPlayers Handbook
Phantom Steed3Illusion1 Minute1 Hour30 ftA Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is… moreMovementYesNoYesYesNoArcanewww.dndbeyond.com/spells/Phantom-SteedPlayers Handbook
Plant Growth3TransmutationSpecialInstantaneous150 ftThis spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.If… moreControlNoNoYesYesNoNaturalwww.dndbeyond.com/spells/Plant-GrowthPlayers Handbook
Pulse Wave3Evocation1 ActionInstantaneousSelfYou create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Each creature in that cone… morecone 30 ftCON SaveForceNoNoYesYesNoArcanewww.dndbeyond.com/spells/Pulse-WaveExplorer's Guide to Wildemount
Revivify3Necromancy1 ActionInstantaneousTouchYou touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has… moreHealingNoNoYesYesYesdiamonds worth 300 gp, which the spell consumes)Divinewww.dndbeyond.com/spells/RevivifyPlayers Handbook
Sending3Evocation1 Action1 RoundUnlimitedYou send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as… moreCommunicationNoNoYesYesYes(a short piece of fine copper wire)Divine, Arcanewww.dndbeyond.com/spells/SendingPlayers Handbook
Sleet Storm3Conjuration1 Action1 Minute150 ftUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is… morecylinder 40 ftDEX SaveProneNoYesYesYesYes(a pinch of dust and a few drops of water)Natural, Arcanewww.dndbeyond.com/spells/Sleet-StormPlayers Handbook
Slow3Transmutation1 Action1 Minute120 ftYou alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by… morecube 40 ftWIS SaveControl (...)NoYesYesYesYesa drop of molasses)Arcanewww.dndbeyond.com/spells/SlowPlayers Handbook
Speak with Dead3Necromancy1 Action10 Minutes10 ftYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still… moreCommunication (...)NoNoYesYesYesburning incense)Divinewww.dndbeyond.com/spells/Speak-with-DeadPlayers Handbook
Speak with Plants3Transmutation1 Action10 MinutesSelfYou imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands… moreCommunication (...)NoNoYesYesNoNaturalwww.dndbeyond.com/spells/Speak-with-PlanPlayers Handbook
Spirit Guardians3Conjuration1 Action10 MinutesSelfYou call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears… moreWIS SaveRadiant (...)NoYesYesYesYesa holy symbol)Divinewww.dndbeyond.com/spells/Spirit-GuardianPlayers Handbook
Sprit Shroud3Necromancy1 Bonus Action1 MinuteSelfYou call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.Until the spell ends, any attack… moreCold (...)NoYesYesYesYesDivine, Arcanewww.dndbeyond.com/spells/Spirit-ShroudTasha's Cauldron of Everything
Stinking Cloud3Conjuration1 Action1 Minute90 ftYou create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily… moresphere 20 ftCON SaveControlNoYesYesYesYesa rotten egg or several skunk cabbage leaves)Natural, Arcanewww.dndbeyond.com/spells/Stinking-CloudPlayers Handbook
Summon Fey3Conjuration1 Action1 Hour90 ftYou call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you… moreSummoningNoYesYesYesYesa gilded flower worth at least 300 gpNatural, Arcanewww.dndbeyond.com/spells/Summon-FeyTasha's Cauldron of Everything
Summon Lesser Demons3Conjuration1 Action1 Hour60 ftYou utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears.D6 Demons Summoned1—2 Two demons of… moreSummoningNoYesYesYesYesa vial of blood from a humanoid killed within the past 24 hoursArcane, Divinewww.dndbeyond.com/spells/Summon-Lesser-DXanathars Guide To Everything
Summon Shadowspawn3Conjuration1 Action1 Hour90 ftYou call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When… moreSummoningNoYesYesYesYesDivine, Arcanewww.dndbeyond.com/spells/Summon-ShadowspTasha's Cauldron of Everything
Summon Undead3Necromancy1 Action1 Hour90 ftYou call forth an undead spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When… moreSummoningNoYesYesYesYesDivine, Arcanewww.dndbeyond.com/spells/Summon-UndeadTasha's Cauldron of Everything
Thunder Step3Conjuration1 ActionInstantaneous90 ftYou teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10… moreCON SaveThunderNoNoYesNoNoNatural, Arcanewww.dndbeyond.com/spells/Thunder-StepXanathars Guide To Everything
Tidal Wave3Conjuration1 ActionInstantaneous120 ftYou conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each… moreDEX SaveBludgeoningNoNoYesYesYesa drop of water)Natural, Arcanewww.dndbeyond.com/spells/Tidal-WaveElemental Evil
Tiny Hut3Evocation1 Minute8 HoursSelfA 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its… moresphere 10 ftUtilityYesNoYesYesYes(a small crystal bead)Arcanewww.dndbeyond.com/spells/Tiny-HutBasic Rules
Tiny Servant3Transmutation1 Minute8 HoursTouchYou touch one Tiny, nonmagical object that isn't attached to another object or a surface and isn't being carried by another creature. The target animates and… moreUtilityNoNoYesYesNoArcanewww.dndbeyond.com/spells/Tiny-ServantXanathars Guide To Everything
Tongues3Divination1 Action1 HourTouchThis spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at… moreCommunication (...)NoNoYesNoYesa small clay model of a ziggurat)Divine, Arcanewww.dndbeyond.com/spells/TonguesPlayers Handbook
Vampiric Touch3Necromancy1 Action1 MinuteSelfThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On… moreMeleeNecroticNoYesYesYesNoArcane, Divinewww.dndbeyond.com/spells/Vampiric-TouchPlayers Handbook
Wall of Sand3Evocation1 Action10 Minutes90 ftYou conjure up a wall of swirling sand on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 10 feet… moreBlindedNoYesYesYesYesa handful of sand)Natural, Arcanewww.dndbeyond.com/spells/Wall-of-SandElemental Evil
Wall of Water3Evocation1 Action10 Minutes60 ftYou create a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you… moreControl (...)NoYesYesYesYesa drop of water)Natural, Arcanewww.dndbeyond.com/spells/Wall-of-WaterElemental Evil
Water Breathing3Transmutation1 Action24 Hours30 ftThis spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain… moreBuffYesNoYesYesYesa short reed or piece of straw)Natural, Arcanewww.dndbeyond.com/spells/Water-BreathingPlayers Handbook
Water Walk3Transmutation1 Action1 Hour30 ftThis spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground… moreMovementYesNoYesYesYes(a piece of cork)Natural, Arcanewww.dndbeyond.com/spells/Water-WalkPlayers Handbook
Wind Wall3Evocation1 Action1 Minute120 ftA wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You… moreSTR SaveBludgeoningNoYesYesYesYesa tiny fan and a feather of exotic origin)Natural, Arcanewww.dndbeyond.com/spells/Wind-WallPlayers Handbook
Aura of Life4Abjuration1 Action10 MinutesSelfLife-preserving energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile… moresphere 30 ftHealing (...)NoYesYesNoNoDivine, Naturalwww.dndbeyond.com/spells/Aura-of-LifePlayers Handbook
Aura of Purity4Abjuration1 Action10 MinutesSelfPurifying energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each non hostile creature… moresphere 30 ftBuff (...)NoYesYesNoNoDivine, Naturalwww.dndbeyond.com/spells/Aura-of-PurityPlayers Handbook
Banishment4Abjuration1 Action1 Minute60 ftYou attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be… moreCHA SaveBanishment (...)NoYesYesYesYes(an item distasteful to the target)Divine, Arcanewww.dndbeyond.com/spells/BanishmentPlayers Handbook
Black Tentacles4Conjuration1 Action1 Minute90 ftSquirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into… moresquare 20 ftDEX SaveBludgeoningNoYesYesYesYes(a piece of tentacle from a giant octopus or a giant squid)Arcanewww.dndbeyond.com/spells/Black-TentaclesBasic Rules
Blight4Necromancy1 ActionInstantaneous30 ftNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a… moreCON SaveNecroticNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/BlightPlayers Handbook
Charm Monster4Enchantment1 Action1 Hour30 ftYou attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are… moreWIS SaveCharmedNoNoYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Charm-MonsterXanathars Guide To Everything
Compulsion4Enchantment1 Action1 Minute30 ftCreatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving… moreWIS SaveControlNoYesYesYesNoDivine, Arcanewww.dndbeyond.com/spells/CompulsionPlayers Handbook
Confusion4Enchantment1 Action1 Minute90 ftThis spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a… moresphere 10 ftWIS SaveControlNoYesYesYesYesthree nut shells)Natural, Arcanewww.dndbeyond.com/spells/ConfusionPlayers Handbook
Conjure Minor Elementals4Conjuration1 Minute1 Hour90 ftYou summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:One elemental of… moreSummoningNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Conjure-Minor-EPlayers Handbook
Conjure Woodland Beings4Conjuration1 Action1 Hour60 ftYou summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:One fey creature… moreSummoningNoYesYesYesYes(one holly berry per creature summoned)Naturalwww.dndbeyond.com/spells/Conjure-WoodlanPlayers Handbook
Control Water4Transmutation1 Action10 Minutes300 ftUntil the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the… moreSTR SaveBludgeoningNoYesYesYesYesa drop of water and a pinch of dust)Natural, Arcanewww.dndbeyond.com/spells/Control-WaterPlayers Handbook
Death Ward4Abjuration1 Action8 HoursTouchYou touch a creature and grant it a measure of protection from death.The first time the target would drop to 0 hit points as a result of taking damage, the… moreBuff (...)NoNoYesYesNoDivinewww.dndbeyond.com/spells/Death-WardPlayers Handbook
Dimension Door4Conjuration1 ActionInstantaneous500 ftYou teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you… moreTeleportationNoNoYesNoNoArcanewww.dndbeyond.com/spells/Dimension-DoorPlayers Handbook
Divination4Divination1 ActionInstantaneousSelfYour magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur… moreForeknowledgeYesNoYesYesYesincense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes)Divinewww.dndbeyond.com/spells/Players Handbook
Dominate Beast4Enchantment1 Action1 Minute60 ftYou attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or… moreWIS SaveCharmedNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Dominate-BeastPlayers Handbook
Elemental Bane4Transmutation1 Action1 Minute90 ftChoose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder. The target must succeed on… moreCON SaveAcid (...)NoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Elemental-BaneElemental Evil
Evard's Black Tentacles4Conjuration1 Action1 Minute90 ftSquirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into… moresquare 20 ftDEX SaveBludgeoningNoYesYesYesYesa piece of tentacle from a giant octopus or a giant squidArcanewww.dndbeyond.com/spells/Evards-Black-TePlayers Handbook
Fabricate4Transmutation10 MinutesInstantaneous120 ftYou convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp… morecube 10 ftCreationNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/FabricatePlayers Handbook
Faithful Hound4Conjuration1 Action8 Hours30 ftYou conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or… moreMeleePiercingNoNoYesYesYesa tiny silver whistle, a piece of bone, and a thread)Arcanewww.dndbeyond.com/spells/Faithful-HoundBasic Rules
Find Greater Steed4Conjuration10 MinutesInstantaneous30 ftYou summon a spirit that assumes the form of a loyal, majestic mount. Appearing in an unoccupied space within range, the spirit takes on a form you choose: a… moreSummoningNoNoYesYesNoDivine, Naturalwww.dndbeyond.com/spells/Find-Greater-StXanathars Guide To Everything
Fire Shield4Evocation1 Action10 MinutesSelfThin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the… moreFire (...)NoNoYesYesYes(a bit of phosphorus or a firefly)Arcane, Naturalwww.dndbeyond.com/spells/Fire-ShieldPlayers Handbook
Freedom of Movement4Abjuration1 Action1 HourTouchYou touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither… moreBuff (...)NoNoYesYesYes(a leather strap, bound around the arm or a similar appendage)Divine, Natural, Arcanewww.dndbeyond.com/spells/Freedom-of-MovePlayers Handbook
Galder's Speedy Courier4Conjuration1 Action10 Minutes10 ftYou summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other… moreNoNoYesYesYes25 gold pieces, or mineral goods of equivalent value, which the spell consumesArcanewww.dndbeyond.com/spells/Galders-Speedy-Lost Laboratory of Kwalish
Giant Insect4Transmutation1 Action10 Minutes30 ftYou transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A… moreSummoningNoYesYesYesNoNaturalwww.dndbeyond.com/spells/Giant-InsectPlayers Handbook
Grasping Vine4Conjuration1 Bonus Action1 Minute30 ftYou conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct… moreDEX SaveControlNoYesYesYesNoNaturalwww.dndbeyond.com/spells/Grasping-VinePlayers Handbook
Gravity Sinkhole4Evocation1 ActionInstantaneous120 ftA 20-foot-radius sphere of crushing force forms at a point you can see within range and tugs at the creatures there. Each creature in the sphere must make a… moresphere 20 ftCON SaveForceNoNoYesYesYesa black marble)Arcanewww.dndbeyond.com/spells/Gravity-SinkholExplorer's Guide to Wildemount
Greater Invisibility4Illusion1 Action1 MinuteTouchYou or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person.InvisibleNoYesYesYesNoArcanewww.dndbeyond.com/spells/Greater-InvisibPlayers Handbook
Guardian of Faith4Conjuration1 Action8 Hours30 ftA Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that… moreDEX SaveRadiantNoNoYesNoNoDivinewww.dndbeyond.com/spells/Guardian-of-FaiPlayers Handbook
Guardian of Nature4Transmutation1 Bonus Action1 MinuteSelfA nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following… moreBuff (...)NoYesYesNoNoNaturalwww.dndbeyond.com/spells/Guardian-of-NatXanathars Guide To Everything
Hallucinatory Terrain4Illusion10 Minutes24 Hours300 ftYou make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to… morecube 150 ftControlNoNoYesYesYesa stone, a twig, and a bit of green plant)Natural, Arcanewww.dndbeyond.com/spells/Hallucinatory-TPlayers Handbook
Ice Storm4Evocation1 ActionInstantaneous300 ftA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must… morecylinder 20 ftDEX SaveBludgeoning (...)NoNoYesYesYesa pinch of dust and a few drops of water)Natural, Arcanewww.dndbeyond.com/spells/Ice-StormPlayers Handbook
Leomund's Secret Chest4Conjuration1 ActionInstantaneousTouchYou hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the… moreUtilityNoNoYesYesYesan exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gpArcanewww.dndbeyond.com/spells/Leomunds-SecretPlayers Handbook
Locate Creature4Divination1 Action1 HourSelfDescribe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you… moreDetectionNoYesYesYesYesa bit of fur from a bloodhound)Divine, Natural, Arcanewww.dndbeyond.com/spells/Locate-CreaturePlayers Handbook
Phantasmal Killer4Illusion1 Action1 Minute120 ftYou tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The… moreWIS SavePsychicNoYesYesYesNoArcanewww.dndbeyond.com/spells/Phantasmal-KillPlayers Handbook
Polymorph4Transmutation1 Action1 Hour60 ftThis spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The… moreWIS SaveControl (...)NoYesYesYesYesa caterpillar cocoon)Natural, Arcanewww.dndbeyond.com/spells/PolymorphPlayers Handbook
Private Sanctum4Abjuration10 Minutes24 Hours120 ftYou make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the… morecube 100 ftControlNoNoYesYesYesa thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite)Arcanewww.dndbeyond.com/spells/Private-SanctumBasic Rules
Resilient Sphere4Evocation1 Action1 Minute30 ftA sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a… moresphere 10 ftDEX SaveControl (...)NoYesYesYesYesa hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic)Arcanewww.dndbeyond.com/spells/Resilient-SpherBasic Rules
Secret Chest4Conjuration1 ActionInstantaneousTouchYou hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the… moreUtilityNoNoYesYesYesan exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp)Arcanewww.dndbeyond.com/spells/Secret-ChestBasic Rules
Shadow of Moil4Necromancy1 Action1 MinuteSelfFlame~like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you… moreNecroticNoYesYesYesYesan undead eyeball encased in a gem worth at least 150 gpArcanewww.dndbeyond.com/spells/Shadow-of-MoilXanathars Guide To Everything
Sickening Radiance4Evocation1 Action10 Minutes120 ftDim, greenish light spreads within a 30—foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the… moresphere 30 ftCON SaveRadiantNoYesYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Sickening-RadiaXanathars Guide To Everything
Staggering Smite4Evocation1 Bonus Action1 MinuteSelfThe next time you hit a creature with a melee weapon attack during this spell's duration, your weapon pierces both body and mind, and the attack deals an extra… moreWIS SavePsychicNoYesYesNoNoArcane, Divinewww.dndbeyond.com/spells/Staggering-SmitPlayers Handbook
Stone Shape4Transmutation1 ActionInstantaneousTouchYou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your… moreControlNoNoYesYesYessoft clay, which must be worked into roughly the desired shape of the stone object)Divine, Natural, Arcanewww.dndbeyond.com/spells/Stone-ShapePlayers Handbook
Stoneskin4Abjuration1 Action1 HourTouchThis spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning… moreBuffNoYesYesYesYesdiamond dust worth 100 gp, which the spell consumes)Natural, Arcanewww.dndbeyond.com/spells/StoneskinPlayers Handbook
Storm Sphere4Evocation1 Action1 Minute150 ftA 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell's duration. Each… moresphere 20 ftSTR SaveBludgeoning (...)NoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Storm-SphereElemental Evil
Summon Aberration4Conjuration1 Action1 Hour90 ftYou call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Aberrant Spirit stat block… moreSummoningNoYesYesYesYesArcanewww.dndbeyond.com/spells/Summon-AberratiTasha's Cauldron of Everything
Summon Construct4Conjuration1 Action1 Hour90 ftYou call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat… moreSummoningNoYesYesYesYesArcanewww.dndbeyond.com/spells/Summon-ConstrucTasha's Cauldron of Everything
Summon Elemental4Conjuration1 Action1 Hour90 ftYou call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block… moreSummoningNoYesYesYesYesNatural, Arcanewww.dndbeyond.com/spells/Summon-ElementaTasha's Cauldron of Everything
Summon Greater Demon4Conjuration1 Action1 Hour60 ftYou utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon's type, which must be one of challenge rating 5 or lower, such as a… moreSummoningNoYesYesYesYesa vial of blood from a humanoid killed within the past 24 hoursDivine, Arcanewww.dndbeyond.com/spells/Summon-Greater-Xanathars Guide To Everything
Vitriolic Sphere4Evocation1 ActionInstantaneous150 ftYou point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Each creature… moresphere 20 ftDEX SaveAcid (...)NoNoYesYesYesa drop of giant slug bile)Arcanewww.dndbeyond.com/spells/Vitriolic-SpherElemental Evil
Wall of Fire4Evocation1 Action1 Minute120 ftYou create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20… moreDEX SaveFireNoYesYesYesYes(a small piece of phosphorus)Natural, Arcanewww.dndbeyond.com/spells/Wall-of-FirePlayers Handbook
Watery Sphere4Conjuration1 Action1 Minute90 ftYou conjure up a sphere of water with a 5-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The… moresphere 5 ftSTR SaveRestrained (...)NoYesYesYesYesa droplet of water)Natural, Arcanewww.dndbeyond.com/spells/Watery-SphereElemental Evil
Animate Objects5Transmutation1 Action1 Minute120 ftObjects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects… moreCreation (...)NoYesYesYesNoArcanewww.dndbeyond.com/spells/Animate-ObjectsPlayers Handbook
Antilife Shell5Abjuration1 Action1 HourSelfA shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and… moresphere 10 ftControl (...)NoYesYesYesNoNatural, Divinewww.dndbeyond.com/spells/Antilife-ShellPlayers Handbook
Arcane Hand5Evocation1 Action1 Minute120 ftYou create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it… moreForce (...)NoYesYesYesYes(an eggshell and a snakeskin glove)Arcanewww.dndbeyond.com/spells/Arcane-HandBasic Rules
Awaken5Transmutation8 HoursInstantaneousTouchAfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no… moreCharmedNoNoYesYesYes(an agate worth at least 1,000 gp, which the spell consumes)Natural, Divinewww.dndbeyond.com/spells/AwakenPlayers Handbook
Banishing Smite5Abjuration1 Bonus Action1 MinuteSelfThe next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage… moreForceNoYesYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Banishing-SmitePlayers Handbook
Cloudkill5Conjuration1 Action10 Minutes120 ftYou create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the… moresphere 20 ftCON SavePoisonNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/CloudkillPlayers Handbook
Commune5Divination1 Minute1 MinuteSelfYou contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends… moreForeknowledgeYesNoYesYesYes(incense and a vial of holy or unholy water)Divinewww.dndbeyond.com/spells/CommunePlayers Handbook
Commune with Nature5Divination1 MinuteInstantaneousSelfYou briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of… moreEnvironment (...)YesNoYesYesNoNaturalwww.dndbeyond.com/spells/Commune-with-NaPlayers Handbook
Cone of Cold5Evocation1 ActionInstantaneousSelfA blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed… morecone 60 ftCON SaveColdNoNoYesYesYesa small crystal or glass cone)Natural, Arcanewww.dndbeyond.com/spells/Cone-of-ColdPlayers Handbook
Conjure Elemental5Conjuration1 Minute1 Hour90 ftYou call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or… moreSummoningNoYesYesYesYesburning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)Natural, Arcanewww.dndbeyond.com/spells/Conjure-ElementPlayers Handbook
Conjure Volley5Conjuration1 ActionInstantaneous150 ftYou fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates… morecylinder 40 ftDEX SaveAdditionalNoNoYesYesYesone piece of ammunition or one thrown weaponArcanewww.dndbeyond.com/spells/Conjure-VolleyPlayers Handbook
Contact Other Plane5Divination1 Minute1 MinuteSelfYou mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence… moreCommunication (...)YesNoYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Contact-Other-PPlayers Handbook
Contagion5Necromancy1 Action7 DaysTouchYour touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is poisoned.At the end of each of the poisoned… moreCON SaveBlinded (...)NoNoYesYesNoDivine, Naturalwww.dndbeyond.com/spells/ContagionPlayers Handbook
Control Winds5Transmutation1 Action1 Hour300 ftYou take control of the air in a 100-foot cube that you can see within range. Choose one of the following effects when you cast the spell. The effect lasts for… morecube 100 ftSTR SaveProneNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Control-WindsElemental Evil
Creation5Illusion1 MinuteSpecial30 ftYou pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something… morecube 5 ftCreationNoNoYesYesYes(a tiny piece of matter of the same type of the item you plan to create)Arcanewww.dndbeyond.com/spells/CreationPlayers Handbook
Danse Macabre5Necromancy1 Action1 Hour60 ftThreads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and… moreControl (...)NoYesYesYesNoArcanewww.dndbeyond.com/spells/Danse-MacabreXanathars Guide To Everything
Dawn5Evocation1 Action1 Minute60 ftThe light of dawn shines down on a location you specify within range. Until the spell ends, a 30—foot-radius, 40-foot-high cylinder of bright light glimmers… morecylinder 30 ftCON SaveRadiantNoYesYesYesYesa sunburst pendant worth at least 100 gp)Divine, Naturalwww.dndbeyond.com/spells/DawnXanathars Guide To Everything
Destructive Wave5Evocation1 ActionInstantaneousSelfYou strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a… moresphere 30 ftCON SaveThunder (...)NoNoYesNoNoDivine, Natural, Arcanewww.dndbeyond.com/spells/Destructive-WavPlayers Handbook
Dominate Person5Enchantment1 Action1 Minute60 ftYou attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or… moreWIS SaveCharmedNoYesYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Dominate-PersonPlayers Handbook
Dream5Illusion1 Minute8 HoursSelfThis spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you… moreWIS SaveCommunication (...)NoNoYesYesYesa handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird)Divine, Arcanewww.dndbeyond.com/spells/DreamPlayers Handbook
Enervation5Necromancy1 Action1 Minute60 ftA tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving… moreDEX SaveNecroticNoYesYesYesNoArcanewww.dndbeyond.com/spells/EnervationXanathars Guide To Everything
Far Step5Conjuration1 Bonus Action1 MinuteSelfYou teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again.TeleportationNoYesYesNoNoArcanewww.dndbeyond.com/spells/Far-StepXanathars Guide To Everything
Flame Strike5Evocation1 ActionInstantaneous60 ftA vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a… morecylinder 10 ftDEX SaveFire (...)NoNoYesYesYespinch of sulfur)Divinewww.dndbeyond.com/spells/Flame-StrikePlayers Handbook
Geas5Enchantment1 Minute30 Days60 ftYou place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity… moreWIS SaveCharmedNoNoYesNoNoDivine, Natural, Arcanewww.dndbeyond.com/spells/GeasPlayers Handbook
Greater Restoration5Abjuration1 ActionInstantaneousTouchYou imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the… moreHealingNoNoYesYesYesdiamond dust worth at least 100 gp, which the spell consumes)Divine, Naturalwww.dndbeyond.com/spells/Greater-RestoraPlayers Handbook
Hallow5Evocation24 HoursUntil DispelledTouchYou touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes… moresphere 60 ftCHA SaveBuff (...)NoNoYesYesYesherbs, oils, and incense worth at least 1,000 gp, which the spell consumes)Divinewww.dndbeyond.com/spells/HallowPlayers Handbook
Hold Monster5Enchantment1 Action1 Minute90 ftChoose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on… moreWIS SaveParalyzedNoYesYesYesYesa small, straight piece of iron)
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Divine, Arcanewww.dndbeyond.com/spells/Hold-MonsterPlayers Handbook
Holy Weapon5Evocation1 Bonus Action1 HourTouchYou imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30— foot radius and dim light for an additional 30 feet… moreCON SaveRadiant (...)NoYesYesYesNoDivinewww.dndbeyond.com/spells/Holy-WeaponXanathars Guide To Everything
Immolation5Evocation1 Action1 Minute90 ftFlames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much… moreDEX SaveFire (...)NoYesYesNoNoArcane, Naturalwww.dndbeyond.com/spells/ImmolationElemental Evil
Infernal Calling5Conjuration1 Minute1 Hour90 ftUttering a dark incantation, you summon a devil from the Nine Hells. You choose the devil's type, which must be one of challenge rating 6 or lower, such as a… moreControl (...)NoYesYesYesYes(a ruby worth at least 999 gp)Divine, Arcanewww.dndbeyond.com/spells/Infernal-CallinXanathars Guide To Everything
Insect Plague5Conjuration1 Action10 Minutes300 ftSwarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the… moresphere 20 ftCON SavePiercingNoYesYesYesYesa few grains of sugar, some kernels of grain, and a smear of fat)Naturalwww.dndbeyond.com/spells/Insect-PlaguePlayers Handbook
Legend Lore5Divination10 MinutesInstantaneousSelfName or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might… moreUtilityNoNoYesYesYes(incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each)Divine, Arcanewww.dndbeyond.com/spells/Legend-LorePlayers Handbook
Maelstrom5Evocation1 Action1 Minute120 ftA swirling mass of 5-foot-deep water appears in a 30-foot radius centered on a point you can see within range. The point must be on the ground or in a body of… moreSTR SaveBludgeoningNoYesYesYesYes(paper or leaf in the shape of a funnel)Naturalwww.dndbeyond.com/spells/MaelstromElemental Evil
Mass Cure Wounds5Evocation1 ActionInstantaneous60 ftA wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each… moresphere 30 ftHealingNoNoYesYesNoNatural, Divinewww.dndbeyond.com/spells/Mass-Cure-WoundPlayers Handbook
Mislead5Illusion1 Action1 HourSelfYou become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility… moreDeceptionNoYesNoYesNoArcanewww.dndbeyond.com/spells/MisleadPlayers Handbook
Modify Memory5Enchantment1 Action1 Minute30 ftYou attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has… moreWIS SaveCharmedNoYesYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Modify-MemoryPlayers Handbook
Negative Energy Flood5Necromancy1 ActionInstantaneous60 ftYou send ribbons of negative energy at one creature you can see within range. Unless the target is undead. it must make a Constitution saving throw, taking 5d12… moreCON SaveNecroticNoNoYesNoYes(a broken bone and a square of black silk)Arcanewww.dndbeyond.com/spells/Negative-EnergyXanathars Guide To Everything
Passwall5Transmutation1 Action1 Hour30 ftA passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and… moreControlNoNoYesYesYesa pinch of sesame seeds)Arcanewww.dndbeyond.com/spells/PasswallPlayers Handbook
Planar Binding5Abjuration1 Hour24 Hours60 ftWith this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of… moreCHA SaveControlNoNoYesYesYesa jewel worth at least 1,000 gp, which the spell consumes)Divine, Arcanewww.dndbeyond.com/spells/Planar-BindingPlayers Handbook
Raise Dead5Necromancy1 HourInstantaneousTouchYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to… moreHealingNoNoYesYesYesa diamond worth at least 500 gp, which the spell consumes)Divinewww.dndbeyond.com/spells/Raise-DeadPlayers Handbook
Reincarnate5Transmutation1 HourInstantaneousTouchYou touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for… moreHealingNoNoYesYesYes(rare oils and unguents worth at least 1,000 gp, which the spell consumes)Naturalwww.dndbeyond.com/spells/ReincarnatePlayers Handbook
Scrying5Divination10 Minutes10 MinutesSelfYou can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is… moreWIS SaveDetectionNoYesYesYesYesa focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)Divine, Natural, Arcanewww.dndbeyond.com/spells/ScryingPlayers Handbook
Seeming5Illusion1 Action8 Hours30 ftThis spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory… moreCHA SaveControlNoNoYesYesNoArcanewww.dndbeyond.com/spells/SeemingPlayers Handbook
Skill Empowerment5Transmutation1 Action1 HourTouchYour magic deepens a creature's understanding of its own talent. You touch one willing creature and give it expertise in one skill of your choice; until the… moreBuff (...)NoYesYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Skill-EmpowermeXanathars Guide To Everything
Steel Wind Strike5Conjuration1 ActionInstantaneous30 ftYou flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell… moreMeleeForceNoNoNoYesYes(a melee weapon worth at least 1 spArcanewww.dndbeyond.com/spells/Steel-Wind-StriXanathars Guide To Everything
Summon Celestial5Conjuration1 Action1 Hour90 ftYou call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial… moreSummoningNoYesYesYesYesDivinewww.dndbeyond.com/spells/Summon-CelestiaTasha's Cauldron of Everything
Swift Quiver5Transmutation1 Bonus Action1 MinuteTouchYou transmute your quiver s o i t produces a n endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it. On each of… moreBuffNoYesYesYesYesa quiver containing at least one piece of ammunitionArcanewww.dndbeyond.com/spells/Swift-QuiverPlayers Handbook
Synaptic Static5Enchantment1 ActionInstantaneous120 ft (20 ft )You choose a point within range and cause psychic energy to explode there. Each creature in a 20—foot—radius sphere centered on that point must make an… moresphere 20 ftINT SavePsychicNoNoYesYesNoArcanewww.dndbeyond.com/spells/Synaptic-StaticXanathars Guide To Everything
Telekinesis5Transmutation1 Action10 Minutes60 ftYou gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can… moreControl (...)NoYesYesYesNoArcanewww.dndbeyond.com/spells/TelekinesisPlayers Handbook
Telepathic Bond5Divination1 Action1 Hour30 ftYou forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the… moreCommunicationYesNoYesYesYespieces of eggshell from two different kinds of creatures)Arcanewww.dndbeyond.com/spells/Telepathic-BondBasic Rules
Teleportation Circle5Conjuration1 Minute1 Round10 ftAs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of… moreTeleportationNoNoYesNoYesrare chalks and inks infused with precious gems worth 50 gp, which the spell consumes)Arcanewww.dndbeyond.com/spells/Teleportation-CPlayers Handbook
Temporal Shunt5Transmutation1 Reaction *1 Round120 ftYou target the triggering creature, which must succeed on a Wisdom saving throw or vanish, being thrown to another point in time and causing the attack to miss… moreWIS SaveBanishment (...)NoNoYesYesNoArcanewww.dndbeyond.com/spells/Temporal-ShuntExplorer's Guide to Wildemount
Transmute Rock5Transmutation1 ActionUntil Dispelled120 ftYou choose an area of stone or mud that you can see that fits within a 40-foot cube and is within range, and choose one of the following effects.Transmute Rock… morecube 40 ftDEX SaveBludgeoningNoNoYesYesYesclay and water)Natural, Arcanewww.dndbeyond.com/spells/Transmute-RockElemental Evil
Tree Stride5Conjuration1 Action1 MinuteSelfYou gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the… moreMovement (...)NoYesYesYesNoNaturalwww.dndbeyond.com/spells/Tree-StridePlayers Handbook
Wall of Force5Evocation1 Action10 Minutes120 ftAn invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or… moreControl (...)NoYesYesYesYes(a pinch of powder made by crushing a clear gemstone)Arcanewww.dndbeyond.com/spells/Wall-of-ForcePlayers Handbook
Wall of Light5Evocation1 Action10 Minutes120 ftA shimmering wall of bright light appears at a point you choose within range. The wall appears in any orientation you choose: horizontally, vertically, or… moreCON SaveRadiantNoYesYesYesYesa hand mirrorArcane, Divinewww.dndbeyond.com/spells/Wall-of-LightXanathars Guide To Everything
Wall of Stone5Evocation1 Action10 Minutes120 ftA nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-… moreControlNoYesYesYesYesa small block of granite)Natural, Arcanewww.dndbeyond.com/spells/Wall-of-StonePlayers Handbook
Wrath of Nature5Evocation1 Action1 Minute120 ftYou call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause. trees, rocks, and grasses… morecube 60 ftDEX SaveSlashing (...)NoYesYesYesNoNaturalwww.dndbeyond.com/spells/Wrath-of-NatureXanathars Guide To Everything
Arcane Gate6Conjuration1 Action10 Minutes500 ftYou create linked teleportation portals that remain open for the duration. Choose two points on the ground that you can see, one point within 10 feet of you and… moreTeleportationNoYesYesNoNoArcanewww.dndbeyond.com/spells/Arcane-GatePlayers Handbook
Blade Barrier6Evocation1 Action10 Minutes90 ftYou create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a… moreDEX SaveSlashingNoYesYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Blade-BarrierPlayers Handbook
Bones of the Earth6Transmutation1 ActionInstantaneous120 ftYou cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet… morecylinder 30 ftDEX SaveBludgeoningNoNoYesYesNoNaturalwww.dndbeyond.com/spells/Bones-of-the-EaElemental Evil
Chain Lightning6Evocation1 ActionInstantaneous150 ftYou create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as… moreDEX SaveLightningNoNoYesYesYesa bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)Natural, Arcanewww.dndbeyond.com/spells/Chain-LightningPlayers Handbook
Circle of Death6Necromancy1 ActionInstantaneous150 ftA sphere of negative energy ripples out in a 60-foot- radius sphere from a point within range. Each creature in that area must make a Constitution saving throw… moresphere 60 ftCON SaveNecroticNoNoYesYesYesthe powder of a crushed black pearl worth at least 500 gp)Arcanewww.dndbeyond.com/spells/Circle-of-DeathPlayers Handbook
Conjure Fey6Conjuration1 Minute1 Hour90 ftYou summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an… moreSummoningNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Conjure-FeyPlayers Handbook
Contingency6Evocation10 Minutes10 DaysSelfChoose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell--called the contingent… moreUtilityNoNoYesYesYesa statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp)Arcanewww.dndbeyond.com/spells/ContingencyPlayers Handbook
Create Homunculus6Transmutation1 HourInstantaneousTouchWhile speaking an intricate incantation, you cut your— self with a jewel-encrusted dagger, taking 2d4 piercing damage that can't be reduced in any way. You then… moreCreation (...)NoNoYesYesYesclay, ash, and mandrake root, all of which the spell consumes, and a jewel-encrusted dagger worth at least 1,000 gp)Arcanewww.dndbeyond.com/spells/Create-HomunculXanathars Guide To Everything
Create Undead6Necromancy1 MinuteInstantaneous10 ftYou can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control… moreControl (...)NoNoYesYesYes(one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse)Arcanewww.dndbeyond.com/spells/Create-UndeadPlayers Handbook
Disintegrate6Transmutation1 ActionInstantaneous60 ftA thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical… moreDEX SaveForceNoNoYesYesYesa lodestone and a pinch of dust)Arcanewww.dndbeyond.com/spells/DisintegratePlayers Handbook
Druid Grove6Abjuration10 Minutes24 HoursTouchYou invoke the spirits of nature to protect an area outdoors or underground. The area can be as small as a 30-foot cube or as large as a 90-foot cube. Buildings… morecube *Debuff (...)NoNoYesYesYesmistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moonNaturalwww.dndbeyond.com/spells/Druid-GroveXanathars Guide To Everything
Eyebite6Necromancy1 Action1 MinuteSelfFor the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed… moreWIS SaveUnconscious (...)NoYesYesYesNoArcanewww.dndbeyond.com/spells/EyebitePlayers Handbook
Find the Path6Divination1 Minute1 DaySelfThis spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence… moreDetectionNoYesYesYesYesa set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find)Divine, Natural, Arcanewww.dndbeyond.com/spells/Find-the-PathPlayers Handbook
Flesh to Stone6Transmutation1 Action1 Minute60 ftYou attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving… moreCON SavePetrifiedNoYesYesYesYesa pinch of lime, water, and earth)Arcane, Naturalwww.dndbeyond.com/spells/Flesh-to-StonePlayers Handbook
Freezing Sphere6Evocation1 ActionInstantaneous300 ftA frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature… moresphere 60 ftCON SaveColdNoNoYesYesYesa small crystal sphere)Natural, Arcanewww.dndbeyond.com/spells/Freezing-SphereBasic Rules
Globe of Invulnerability6Abjuration1 Action1 MinuteSelfAn immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.Any spell of 5th level or lower cast… moresphere 10 ftNegation (...)NoYesYesYesYesa glass or crystal bead that shatters when the spell ends)Arcanewww.dndbeyond.com/spells/Globe-of-InvulnPlayers Handbook
Gravity Fissure6Evocation1 ActionInstantaneousSelfYou manifest a ravine of gravitational energy in a line originating from you that is 100 feet long and 5 feet wide. Each creature in that line must make a… moreline 100 ftCON SaveForceNoNoYesYesYesa fistful of iron filings)Arcanewww.dndbeyond.com/spells/Gravity-FissureExplorer's Guide to Wildemount
Guards and Wards6Abjuration10 Minutes24 HoursTouchYou create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares)… more2,500 ft2Control (...)NoNoYesYesYesburning incense, a small measure of brimstone and oil, a knotted string, a small amount of monster blood, and a small silver rod worth at least 10 gp)Divine, Arcanewww.dndbeyond.com/spells/Guards-and-WardPlayers Handbook
Harm6Necromancy1 ActionInstantaneous60 ftYou unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6… moreCON SaveNecroticNoNoYesYesNoDivine, Naturalwww.dndbeyond.com/spells/HarmPlayers Handbook
Heal6Evocation1 ActionInstantaneous60 ftChoose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also… moreBlinded (...)NoNoYesYesNoDivine, Naturalwww.dndbeyond.com/spells/HealPlayers Handbook
Heroes' Feast6Conjuration10 MinutesInstantaneous30 ftYou bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the… moreBuff (...)NoNoYesYesYesa gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)Divine, Naturalwww.dndbeyond.com/spells/Heroes'-FeastPlayers Handbook
Instant Summons6Conjuration1 MinuteUntil DispelledTouchYou touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly… moreDetection (...)YesNoYesYesYesa sapphire worth 1,000 gp)Arcanewww.dndbeyond.com/spells/Instant-SummonsBasic Rules
Investiture of Flame6Transmutation1 Action10 MinutesSelfFlames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flames don't harm… moreDEX SaveFire (...)NoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Investiture-of-Elemental Evil
Investiture of Ice6Transmutation1 Action10 MinutesSelfUntil the spell ends, ice rimes your body, and you gain the following benefits:You are immune to cold damage and have resistance to fire damage.You can move… morecone 15 ftCON SaveColdNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Investiture-of-Elemental Evil
Investiture of Stone6Transmutation1 Action10 MinutesSelfUntil the spell ends, bits of rock spread across your body, and you gain the following benefits:You have resistance to bludgeoning, piercing, and slashing… moreDEX SaveProneNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Investiture-of-Elemental Evil
Investiture of Wind6Transmutation1 Action10 MinutesSelfUntil the spell ends, wind whirls around you, and you gain the following benefits:Ranged weapon attacks made against you have disadvantage on the attack… morecube 15 ftCON SaveBludgeoningNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Investiture-of-Elemental Evil
Magic Jar6Necromancy1 MinuteUntil DispelledSelfYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the… moreCHA SaveControlNoNoYesYesYes(a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp)Arcanewww.dndbeyond.com/spells/Magic-JarPlayers Handbook
Mass Suggestion6Enchantment1 Action24 Hours60 ftYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and… moreWIS SaveControl (...)NoNoYesNoYesa snake's tongue and either a bit of honeycomb or a drop of sweet oil)Arcane, Divinewww.dndbeyond.com/spells/Mass-SuggestionPlayers Handbook
Mental Prison6Illusion1 Action1 Minute60 ftYou attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The… moreINT SavePsychic (...)NoYesNoYesNoArcanewww.dndbeyond.com/spells/Mental-PrisonXanathars Guide To Everything
Move Earth6Transmutation1 Action2 Hours120 ftChoose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the… moreControlNoYesYesYesYesan iron blade and a small bag containing a mixture of soils--clay, loam, and sand)Natural, Arcanewww.dndbeyond.com/spells/Move-EarthPlayers Handbook
Otiluke's Freezing Sphere6Evocation1 ActionInstantaneous300 ftA frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature… moresphere 60 ftCON SaveColdNoNoYesYesYesa small crystal sphereArcane, Naturalwww.dndbeyond.com/spells/Otiluke's-FreezPlayers Handbook
Otto's Irresistible Dance6Enchantment1 Action1 Minute30 ftChoose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration… moreWIS SaveControl (...)NoYesYesNoNoArcane, Divinewww.dndbeyond.com/spells/Otto's-IrresistPlayers Handbook
Planar Ally6Conjuration10 MinutesInstantaneous60 ftYou beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That… moreSummoningNoNoYesYesNoDivinewww.dndbeyond.com/spells/Planar-AllyPlayers Handbook
Primordial Ward6Abjuration1 Action1 MinuteSelfYou have resistance to acid, cold, fire, lightning, and thunder damage for the spell's duration.When you take damage of one of those types, you can use your… moreWardingNoYesYesYesNoNaturalwww.dndbeyond.com/spells/Primordial-WardElemental Evil
Programmed Illusion6Illusion1 ActionUntil Dispelled120 ftYou create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is… morecube 30 ftControlNoNoYesYesYes(a bit of fleece and jade dust worth at least 25 gp)Arcanewww.dndbeyond.com/spells/Programmed-Players Handbook
Scatter6Conjuration1 ActionInstantaneous30 ftThe air quivers around up to five creatures of your choice that you can see within range. An unwilling crea— ture must succeed on a Wisdom saving throw to… moreWIS SaveControl (...)NoNoYesNoNoArcanewww.dndbeyond.com/spells/ScatterXanathars Guide To Everything
Soul Cage6Necromancy1 Reaction *8 Hours60 ftThis spell snatches the soul of a humanoid as it dies and traps it inside the tiny cage you use for the material component. A stolen soul remains inside the… moreBuff (...)NoNoYesYesYesa tiny silver cage worth 100 gp)Arcanewww.dndbeyond.com/spells/Soul-CageXanathars Guide To Everything
Summon Fiend6Conjuration1 Action1 Hour90 ftYou call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block… moreSummoningNoYesYesYesYesDivine, Arcanewww.dndbeyond.com/spells/Summon-FiendTasha's Cauldron of Everything
Sunbeam6Evocation1 Action1 MinuteSelf (60 ft )A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a… moreline 60 ftCON SaveRadiantNoYesYesYesYes(a magnifying glass)Natural, Divinewww.dndbeyond.com/spells/SunbeamPlayers Handbook
Tasha's Otherworldy Guise6Transmutation1 Bonus Action1 MinuteSelfUttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until… moreSummoningNoYesYesYesYesArcanewww.dndbeyond.com/spells/Tasha's-OtherwoTasha's Cauldron of Everything
Tenser's Transformation6Transmutation1 Action10 MinutesSelfYou endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells, and you gain the following benefits:- You… moreBuff (...)NoYesYesYesYes(a few hairs from a bullArcanewww.dndbeyond.com/spells/Tensers-TransfoXanathars Guide To Everything
Transport via Plants6Conjuration1 Action1 Round10 ftThis spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You… moreTeleportationNoNoYesYesNoNaturalwww.dndbeyond.com/spells/Transport-via-PPlayers Handbook
True Seeing6Divination1 Action1 HourTouchThis spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret… moreDetectionNoNoYesYesYesan ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)Divine, Arcanewww.dndbeyond.com/spells/True-SeeingPlayers Handbook
Wall of Ice6Evocation1 Action10 Minutes120 ftYou create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape… moreDEX SaveCold (...)NoYesYesYesYesa small piece of quartz)Natural, Arcanewww.dndbeyond.com/spells/Wall-of-IcePlayers Handbook
Wall of Thorns6Conjuration1 Action10 Minutes120 ftYou create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the… moreDEX SavePiercing (...)NoYesYesYesYesa handful of thorns)Naturalwww.dndbeyond.com/spells/Wall-of-ThornsPlayers Handbook
Wind Walk6Transmutation1 Minute8 Hours30 ftYou and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a… moreBuff (...)NoNoYesYesYes(fire and holy water)Naturalwww.dndbeyond.com/spells/Wind-WalkPlayers Handbook
Word of Recall6Conjuration1 ActionInstantaneous5 ftYou and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you… moreTeleportationNoNoYesNoNoDivinewww.dndbeyond.com/spells/Word-of-RecallPlayers Handbook
Conjure Celestial7Conjuration1 Minute1 Hour90 ftYou summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it… moreSummoningNoYesYesYesNoDivinewww.dndbeyond.com/spells/Conjure-CelestiPlayers Handbook
Crown of Stars7Evocation1 Action1 HourSelfSeven star-like motes of light appear and orbit your head until the spell ends. You can use a bonus action to send one of the motes streaking toward one… moreRangedRadiantNoNoYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Crown-of-StarsXanathars Guide To Everything
Delayed Blast Fireball7Evocation1 Action1 Minute150 ftA beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the… moresphere 20 ftDEX SaveFire (...)NoYesYesYesYes(a tiny ball of bat guano and sulfur)Natural, Arcanewww.dndbeyond.com/spells/Delayed-Blast-FPlayers Handbook
Divine Word7Evocation1 Bonus ActionInstantaneous30 ftYou utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each… moreCHA SaveDeafened (...)NoNoYesNoNoDivinewww.dndbeyond.com/spells/Divine-WordPlayers Handbook
Dream of the Blue Veil7Conjuration10 Minutes10 Minutes20 ftYou and up to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such… moreBuffNoNoYesYesYesDivine, Arcanewww.dndbeyond.com/spells/Dream-of-the-BlTasha's Cauldron of Everything
Etherealness7Transmutation1 Action8 HoursSelfYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the… moreBuff (...)NoNoYesYesNoDivine, Arcanewww.dndbeyond.com/spells/EtherealnessPlayers Handbook
Finger of Death7Necromancy1 ActionInstantaneous60 ftYou send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw… moreCON SaveNecroticNoNoYesYesNoArcanewww.dndbeyond.com/spells/Finger-of-DeathPlayers Handbook
Fire Storm7Evocation1 ActionInstantaneous150 ftA storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you… moreDEX SaveFireNoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Fire-StormPlayers Handbook
Forcecage7Evocation1 Action1 Hour100 ftAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or… morecube 20 ftCHA SaveControl (...)NoNoYesYesYesruby dust worth 1,500 gp)Arcanewww.dndbeyond.com/spells/ForcecagePlayers Handbook
Magnificent Mansion7Conjuration1 Minute24 Hours300 ftYou conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and… morecube 10 ftExploration (...)NoNoYesYesYesa miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp)Arcanewww.dndbeyond.com/spells/Magnificent-ManBasic Rules
Mirage Arcane7Illusion10 Minutes10 DaysSightYou make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same… moresquare 1 mileControlNoNoYesYesNoArcanewww.dndbeyond.com/spells/Mirage-ArcanePlayers Handbook
Mordenkainen's Sword7Evocation1 Action1 Minute60 ftYou create a sword-shaped plane of force that hovers within range. It lasts for the duration.When the sword appears, you make a melee spell attack against a… moreMeleeForceNoYesYesYesYesa miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp)Arcanewww.dndbeyond.com/spells/Mordenkainens-SPlayers Handbook
Plane Shift7Conjuration1 ActionInstantaneousTouchYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in… moreCHA SaveBanishment (...)NoNoYesYesYesa forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)Natural, Arcane, Divinewww.dndbeyond.com/spells/Plane-ShiftPlayers Handbook
Power Word Pain7Enchantment1 ActionInstantaneous60 ftYou speak a word of power that causes waves of intense pain to assail one creature you can see within range. If the target has 100 hit points or fewer, it is… moreCON SaveDebuffNoNoYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Power-Word-PainXanathars Guide To Everything
Prismatic Spray7Evocation1 ActionInstantaneousSelfEight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must… morecone 60 ftDEX SaveFire (...)NoNoYesYesNoArcanewww.dndbeyond.com/spells/Prismatic-SprayPlayers Handbook
Project Image7Illusion1 Action1 Day500 milesYou create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of… moreControlNoYesYesYesYesa small replica of you made from materials worth at least 5 gp)Divine, Naturalwww.dndbeyond.com/spells/Project-ImagePlayers Handbook
Regenerate7Transmutation1 Minute1 HourTouchYou touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit… moreHealingNoNoYesYesYesa prayer wheel and holy water)Divinewww.dndbeyond.com/spells/RegeneratePlayers Handbook
Resurrection7Necromancy1 HourInstantaneousTouchYou touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the… moreHealingNoNoYesYesYesa diamond worth at least 1,000 gp, which the spell consumes)Natural, Arcanewww.dndbeyond.com/spells/ResurrectionPlayers Handbook
Reverse Gravity7Transmutation1 Action1 Minute100 ftThis spell reverses gravity in a 50-foot-radius, 100- foot high cylinder centered on a point within range. All creatures and objects that aren't somehow… morecylinder 50 ftDEX SaveControlNoYesYesYesYesa lodestone and iron filings)Arcanewww.dndbeyond.com/spells/Reverse-GravityPlayers Handbook
Sequester7Transmutation1 ActionUntil DispelledTouchBy means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target… moreDeceptionNoNoYesYesYesa powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)Arcanewww.dndbeyond.com/spells/SequesterPlayers Handbook
Simulacrum7Illusion12 HoursUntil DispelledTouchYou shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially… moreDeception (...)NoNoYesYesYessnow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's… moreArcanewww.dndbeyond.com/spells/SimulacrumPlayers Handbook
Symbol7Abjuration1 MinuteUntil Dispelled or TriggeredTouch (60 ft )When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be… moresphere 60 ftNecroticNoNoYesYesYesmercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes)Divine, Arcanewww.dndbeyond.com/spells/SymbolPlayers Handbook
Teleport7Conjuration1 ActionInstantaneous10 ftThis spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within… moreTeleportationNoNoYesNoNoArcanewww.dndbeyond.com/spells/TeleportPlayers Handbook
Temple of the Gods7Conjuration1 Hour24 Hours120 ftYou cause a temple to shimmer into existence on ground you can see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on each… moreCHA SaveCreation (...)NoNoYesYesYes(a holy symbol worth at least 5 gpDivinewww.dndbeyond.com/spells/Temple-of-the-GXanathars Guide To Everything
Tether Essence7Necromancy1 Action1 Hour60 ftTwo creatures you can see within range must make a Constitution saving throw, with disadvantage if they are within 30 feet of each other. Either creature can… moreCON SaveControl (...)NoYesYesYesYesa spool of platinum cord worth at least 250 gp, which the spell consumesDivine, Arcanewww.dndbeyond.com/spells/Tether-EssenceExplorer's Guide to Wildemount
Whirlwind7Evocation1 Action1 Minute300 ftA whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point… morecylinder 10 ftDEX SaveBludgeoningNoYesYesNoYesa piece of straw)Natural, Arcanewww.dndbeyond.com/spells/WhirlwindElemental Evil
Abi-Dalzim's Horrid Wilting8Necromancy1 ActionInstantaneous150 ftYou draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution… morecube 30 ftCON SaveNecroticNoNoYesYesYesa bit of spongeArcanewww.dndbeyond.com/spells/Abi-Dalzims-HorElemental Evil
Animal Shapes8Transmutation1 Action24 Hours30 ftYour magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or… moreShapechangingNoYesYesYesNoNaturalwww.dndbeyond.com/spells/Animal-ShapesPlayers Handbook
Antipathy/Sympathy8Enchantment1 Hour10 Days60 ftThis spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no… morecube 200 ftWIS SaveFrightenedNoNoYesYesYeseither a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect)Natural, Arcanewww.dndbeyond.com/spells/Antipathy/SympaPlayers Handbook
Clone8Necromancy1 HourInstantaneousTouchThis spell grows an inert duplicate of a living, Medium creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size… moreUtilityNoNoYesYesYesa diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least… moreArcanewww.dndbeyond.com/spells/ClonePlayers Handbook
Control Weather8Transmutation10 Minutes8 HoursSelfYou take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear… moresphere 5 milesControl (...)NoYesYesYesYes(burning incense and bits of earth and wood mixed in water)Divine, Natural, Arcanewww.dndbeyond.com/spells/Control-WeatherPlayers Handbook
Dark Star8Evocation1 Action1 Minute150 ftThis spell creates a sphere centered on a point you choose within range. The sphere can have a radius of up to 40 feet. The area within this sphere is filled… moresphere 40 ftCON SaveForceNoYesYesYesYes(a shard of onyx and a drop of the caster's blood, both of which the spell consumesArcanewww.dndbeyond.com/spells/Dark-StarExplorer's Guide to Wildemount
Demiplane8Conjuration1 Action1 Hour60 ftYou create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered… moreUtilityNoNoNoYesNoArcanewww.dndbeyond.com/spells/DemiplanePlayers Handbook
Dominate Monster8Enchantment1 Action1 Hour60 ftYou attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or… moreWIS SaveCharmedNoYesYesYesNoDivine, Arcanewww.dndbeyond.com/spells/Dominate-MonstePlayers Handbook
Earthquake8Evocation1 Action1 Minute500 ftYou create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a… moreDEX SaveBludgeoningNoYesYesYesYesa pinch of dirt, a piece of rock, and a lump of clay)Natural, Arcanewww.dndbeyond.com/spells/EarthquakePlayers Handbook
Feeblemind8Enchantment1 ActionInstantaneous150 ftYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and… moreINT SavePsychicNoNoYesYesYesa handful of clay, crystal, glass, or mineral spheres)Natural, Arcanewww.dndbeyond.com/spells/FeeblemindPlayers Handbook
Glibness8Transmutation1 Action1 HourSelfUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would… moreSocialNoNoYesNoNoArcanewww.dndbeyond.com/spells/GlibnessPlayers Handbook
Holy Aura8Abjuration1 Action1 MinuteSelfDivine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this… moresphere 30 ftCON SaveBlindedNoYesYesYesYes(a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text)Divinewww.dndbeyond.com/spells/Holy-AuraPlayers Handbook
Illusory Dragon8Illusion1 Action1 Minute120 ftBy gathering threads of shadow material from the Shadowfell, you create a Huge shadowy dragon in an unoccupied space that you can see within range. The illusion… moreWIS SaveAcid (...)NoYesNoYesNoArcanewww.dndbeyond.com/spells/Illusory-DragonXanathars Guide To Everything
Incendiary Cloud8Conjuration1 Action1 Minute150 ftA swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around… moresphere 20 ftDEX SaveFireNoYesYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Incendiary-ClouPlayers Handbook
Maddening Darkness8Evocation1 Action10 Minutes150 ftMagical darkness spreads from a point you choose within range to fill a 60—foot—radius sphere until the spell ends. The darkness spreads around corners. A… moresphere 60 ftWIS SavePsychicNoYesYesNoYes(a drop of pitch mixed with a drop of mercury)Arcanewww.dndbeyond.com/spells/Maddening-DarknXanathars Guide To Everything
Maze8Conjuration1 Action10 Minutes60 ftYou banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.The… moreBanishment (...)NoYesYesYesNoArcanewww.dndbeyond.com/spells/MazePlayers Handbook
Mighty Fortress8Conjuration1 MinuteInstantaneous1 mileA fortress of stone erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have… moreUtilityNoNoYesYesYesa diamond worth at least 500 gp, which the spell consumesArcanewww.dndbeyond.com/spells/Mighty-FortressXanathars Guide To Everything
Mind Blank8Abjuration1 Action24 HoursTouchUntil the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination… moreBuffNoNoYesYesNoArcanewww.dndbeyond.com/spells/Mind-BlankPlayers Handbook
Power Word Stun8Enchantment1 ActionInstantaneous60 ftYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or… moreStunnedNoNoYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Power-Word-StunPlayers Handbook
Reality Break8Conjuration1 Action1 Minute60 ftYou shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it… moreWIS SaveControl (...)NoYesYesYesYes(a crystal prismArcanewww.dndbeyond.com/spells/Reality-BreakExplorer's Guide to Wildemount
Sunburst8Evocation1 ActionInstantaneous150 ft (60 ft )Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw… moresphere 60 ftCON SaveRadiantNoNoYesYesYesfire and a piece of sunstone)Natural, Arcanewww.dndbeyond.com/spells/SunburstPlayers Handbook
Telepathy8Evocation1 Action24 HoursUnlimitedYou create a telepathic link between yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as… moreCommunicationNoNoYesYesYesa pair of linked silver ringsArcanewww.dndbeyond.com/spells/TelepathyPlayers Handbook
Tsunami8Conjuration1 Minute6 RoundsSightA wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall… moreSTR SaveBludgeoningNoYesYesYesNoNaturalwww.dndbeyond.com/spells/TsunamiPlayers Handbook
Astral Projection9Necromancy1 HourSpecial10 ftYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are… moreTeleportationNoNoYesYesYes(for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp… moreDivine, Arcanewww.dndbeyond.com/spells/Astral-ProjectiPlayers Handbook
Blade of Disaster9Conjuration1 Bonus Action1 Minute60 ftYou create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. The blade lasts for the duration. When you cast this… moreMeleeForceNoYesYesYesNoArcanewww.dndbeyond.com/spells/Blade-of-DisastTasha's Cauldron of Everything
Foresight9Divination1 Minute8 HoursTouchYou touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on… moreBuff (...)NoNoYesYesYesa hummingbird feather)Divine, Arcanewww.dndbeyond.com/spells/ForesightPlayers Handbook
Gate9Conjuration1 Action1 Minute60 ftYou conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular… moreControl (...)NoYesYesYesYesa diamond worth at least 5,000 gp)Arcanewww.dndbeyond.com/spells/GatePlayers Handbook
Imprisonment9Abjuration1 MinuteUntil Dispelled30 ftYou create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if… moreWIS SaveRestrained (...)NoNoYesYesYesa vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose… moreDivine, Arcanewww.dndbeyond.com/spells/ImprisonmentPlayers Handbook
Invulnerability9Abjuration1 Action10 MinutesSelfYou are immune to all damage until the spell ends.WardingNoYesYesYesYes(a small piece of adamantine worth at least 500 gp, which the spell consumes)Divine, Arcanewww.dndbeyond.com/spells/InvulnerabilityXanathars Guide To Everything
Mass Heal9Evocation1 ActionInstantaneous60 ftA flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of… moreBlinded (...)NoNoYesYesNoDivinewww.dndbeyond.com/spells/Mass-HealPlayers Handbook
Mass Polymorph9Transmutation1 Action1 Hour120 ftYou transform up to ten creatures of your choice that you can see within range. An unwilling target must succeed on a Wisdom saving throw to resist the… moreWIS SaveControl (...)NoYesYesYesYesa caterpillar cocoon)Natural, Arcanewww.dndbeyond.com/spells/Mass-PolymorphXanathars Guide To Everything
Meteor Swarm9Evocation1 ActionInstantaneous1 mileBlazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point… moresphere 40 ftDEX SaveFire (...)NoNoYesYesNoNatural, Arcanewww.dndbeyond.com/spells/Meteor-SwarmPlayers Handbook
Power Word Heal9Evocation1 ActionInstantaneousTouchA wave of healing energy washes over the creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or… moreBuff (...)NoNoYesYesNoDivinewww.dndbeyond.com/spells/Power-Word-HealPlayers Handbook
Power Word Kill9Enchantment1 ActionInstantaneous60 ftYou utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it… moreControl (...)NoNoYesNoNoDivine, Arcanewww.dndbeyond.com/spells/Power-Word-KillPlayers Handbook
Prismatic Wall9Abjuration1 Action10 Minutes60 ftA shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point you can see… moreCON SaveFire (...)NoNoYesYesNoArcanewww.dndbeyond.com/spells/Prismatic-WallPlayers Handbook
Psychic Scream9Enchantment1 ActionInstantaneous90 ftYou unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Creatures that have an… moreINT SavePsychicNoNoNoYesNoArcanewww.dndbeyond.com/spells/Psychic-ScreamXanathars Guide To Everything
Ravenous Void9Evocation1 Action1 Minute1,000 ftYou create a 20-foot-radius sphere of destructive gravitational force centered on a point you can see within range. For the spell's duration, the sphere and any… moresphere 20 ftSTR SaveForceNoYesYesYesYes(a small, nine-pointed star made of iron)Arcanewww.dndbeyond.com/spells/Ravenous-VoidExplorer's Guide to Wildemount
Shapechange9Transmutation1 Action1 HourSelfYou assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The… moreShapechangingNoYesYesYesYesa jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell)Natural, Arcanewww.dndbeyond.com/spells/ShapechangePlayers Handbook
Storm of Vengeance9Conjuration1 Action1 MinuteSightA churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong… moreCON SaveThunder (...)NoYesYesYesNoNaturalwww.dndbeyond.com/spells/Storm-of-VengeaPlayers Handbook
Time Ravage9Necromancy1 ActionInstantaneous90 ftYou target a creature you can see within range, putting its physical form through the devastation of rapid aging. The target must make a Constitution saving… moreCON SaveNecroticNoNoYesYesYesan hourglass filled with diamond dust worth at least 5,000 gp, which the spell consumesArcanewww.dndbeyond.com/spells/Time-RavageExplorer's Guide to Wildemount
Time Stop9Transmutation1 ActionInstantaneousSelfYou briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use… moreControlNoNoYesNoNoArcanewww.dndbeyond.com/spells/Time-StopPlayers Handbook
True Polymorph9Transmutation1 Action1 Hour30 ftChoose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical… moreWIS SaveBuff (...)NoYesYesYesYesa drop of mercury, a dollop of gum arabic, and a wisp of smoke)Natural, Arcanewww.dndbeyond.com/spells/True-PolymorphPlayers Handbook
True Resurrection9Necromancy1 HourInstantaneousTouchYou touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing… moreHealingNoNoYesYesYesa sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)Divine, Naturalwww.dndbeyond.com/spells/True-ResurrectiPlayers Handbook
Weird9Illusion1 Action1 Minute120 ftDrawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius… moresphere 30 ftWIS SavePsychicNoYesYesYesNoArcanewww.dndbeyond.com/spells/WeirdPlayers Handbook
Wish9Conjuration1 ActionInstantaneousSelfWish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.The… moreBuff (...)NoNoYesNoNoArcanewww.dndbeyond.com/spells/WishPlayers Handbook

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