Magic Tables
Spellcasting Types
Section titled “Spellcasting Types”| Spellcasting Type | Aethyrflame Sources | Description |
|---|---|---|
| studied-spellcasting | Knowledge, Dedication | If you possess the Spellcasting Feature, the spells you have access to are prepared during each long rest. When you complete a long rest, you can select a number of spells within your Aethyr Domain (Nature, Divine, or Arcane) depending on your Aethyr Technique: - Spellcasters can prepare a number of spells within their Aethyr Domain (Nature, Divine, or Arcane) equal to their Aethyrflame Intensity (character level) plus their spellcasting ability modifier (Charisma, Intelligence, or Wisdom). - Spellcasters also know a number of cantrips equal to their proficiency bonus. - Spellfighters can prepare half as many, rounded up (sum of half of their character level and half of their spellcasting ability modifier, rounded up). - Spellfighters also know a number of cantrips equal to half their proficiency bonus, rounded up. You may cast any ritual spell within your Aethyr Domain as a ritual without having the spell prepared. - You can automatically identify when a spell you can prepare is being cast unless its casting has been altered by a Metamagic Feature. |
| intuitive-spellcasting | Possession, Suffusion | If you possess the Spellcasting Feature, the spells you have access to are innate to your Aethyrflame and are selected when you increase in level as a Spellfighter or Spellcaster. - Spellcasters innately know a number of spells within their Aethyr Domain (Nature, Divine, or Arcane) equal to their Aethyrflame Intensity (character level) plus their spellcasting ability modifier (Charisma, Intelligence, or Wisdom). - Spellcasters also know a number of cantrips equal to their proficiency bonus. - Spellfighters innately know half as many spells, rounded up (sum of half of their character level and half of their spellcasting ability modifier, both rounded up). - Spellfighters also know a number of cantrips equal to half their proficiency bonus, rounded up. - You also innately know a number of ritual spells within your Aethyr Domain equal to your proficiency bonus. |
Damage Types
Section titled “Damage Types”| Bludgeoning | Physical |
| Slashing | Physical |
| Piercing | Physical |
| Vitality | Physical |
| Acid | Magical |
| Cold | Magical |
| Fire | Magical |
| Force | Magical |
| Lightning | Magical |
| Necrotic | Magical |
| Poison | Magical |
| Psychic | Magical |
| Radiant | Magical |
| Thunder | Magical |
Spells
Section titled “Spells”| Beast Bind | 0 | Transmutation | 1 Minute | 24 Hours | Touch | One touched willing creature is bound to your body’s Aethyr until the next day. While bound and within 120 feet of you they automatically succeed all death… more | No | No | No | Yes | No | Natural, Arcane, Divine | Aethyrsparked | ||||||
| Acid Splash | 0 | Conjuration | 1 Action | Instantaneous | 60 ft | You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must… more | DEX Save | Acid | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Acid-Splash | Players Handbook | |||
| Blade Ward | 0 | Abjuration | 1 Action | 1 Minute | Self | You extend your hand and trace a sigil of warding in the air. Until you take bludgeoning, piercing, or slashing damage from a weapon attack, you have resistance… more | Combat (...) | No | Yes | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Blade-Ward | Players Handbook | ||||
| Booming Blade | 0 | Evocation | 1 Bonus Action + 1 Attack | 1 Round | Self (5 ft) | You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… more | Melee | Thunder (...) | No | No | No | Yes | Yes | a melee weapon worth at least 1 sp | Divine, Natural, Arcane | www.dndbeyond.com/spells/Booming-Blade | Tasha's Cauldron of Everything | ||
| Red-Venom Blade | 0 | Evocation | 1 Bonus Action + 1 Attack | Instantaneous | Self (5 ft) | You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… more | Melee | Fire (...) | No | No | No | Yes | Yes | a melee weapon worth at least 1 sp | Divine, Natural, Arcane | www.dndbeyond.com/spells/Green-Flame-Bla | Aethyrsparked | ||
| Chill Touch | 0 | Necromancy | 1 Action | 1 Round | 120 ft | You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the… more | Ranged | Necrotic | No | No | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Chill-Touch | Players Handbook | |||
| Starry Wisp | 0 | Evocation | 1 Action | Instantaneous | 60 ft | You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage… more | Radiant | No | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/2618840-starry- | Basic Rules | ||||
| Elementalism | 0 | Transmutation | 1 Action | Instantaneous | 30 ft | You exert control over the elements, creating one of the following effects within range.Beckon Air. You create a breeze strong enough to ripple cloth, stir… more | 5 ft | No | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/2618834-element | Basic Rules | ||||
| Control Flames | 0 | Transmutation | 1 Action | Instantaneous | 60 ft | You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:You instantaneously… more | cube 5 ft | Control | No | No | No | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Control-Flames | Elemental Evil | |||
| Create Bonfire | 0 | Conjuration | 1 Action | 1 Minute | 60 ft | You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire's space… more | cube 5 ft | DEX Save | Fire | No | Yes | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Create-Bonfire | Elemental Evil | ||
| Dancing Lights | 0 | Evocation | 1 Action | 1 Minute | 120 ft | You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can… more | Utility | No | Yes | Yes | Yes | Yes | a bit of phosphorus or wychwood, or a glowworm) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Dancing-Lights | Players Handbook | |||
| Druidcraft | 0 | Transmutation | 1 Action | Instantaneous | 30 ft | Whispering to the spirits of nature, you create one of the following effects within range:You create a tiny, harmless sensory effect that predicts what the… more | Control | No | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Druidcraft | Players Handbook | ||||
| Eldritch Blast | 0 | Evocation | 1 Action | Instantaneous | 120 ft | A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force… more | Ranged | Force | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Eldritch-Blast | Players Handbook | |||
| Encode Thoughts | 0 | Enchantment | 1 Action | 8 Hours | Self | Putting a finger to your head, you pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a… more | Creation (...) | No | No | No | Yes | No | Arcane | www.dndbeyond.com/spells/Encode-Thoughts | Guildmasters' Guide to Ravnica | ||||
| Fire Bolt | 0 | Evocation | 1 Action | Instantaneous | 120 ft | You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A… more | Ranged | Fire | No | No | Yes | Yes | No | Arcane, Natural | www.dndbeyond.com/spells/Fire-Bolt | Players Handbook | |||
| Friends | 0 | Enchantment | 1 Action | 1 Minute | Self | For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the… more | Buff (...) | No | Yes | No | Yes | Yes | a small amount of makeup applied to the face as this spell is cast | Divine, Arcane | www.dndbeyond.com/spells/Friends | Players Handbook | |||
| Frostbite | 0 | Evocation | 1 Action | Instantaneous | 60 ft | You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target… more | CON Save | Cold | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Frostbite | Elemental Evil | |||
| Green-Flame Blade | 0 | Evocation | 1 Bonus Action + 1 Attack | Instantaneous | Self (5 ft) | You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… more | Melee | Fire (...) | No | No | No | Yes | Yes | a melee weapon worth at least 1 sp | Divine, Natural, Arcane | www.dndbeyond.com/spells/Green-Flame-Bla | Tasha's Cauldron of Everything | ||
| Blue-Frost Blade | 0 | Evocation | 1 Bonus Action + 1 Attack | Instantaneous | Self (5 ft) | You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… more | Melee | Fire (...) | No | No | No | Yes | Yes | a melee weapon worth at least 1 sp | Divine, Natural, Arcane | www.dndbeyond.com/spells/Green-Flame-Bla | Aethyrsparked | ||
| White-Shock Blade | 0 | Evocation | 1 Bonus Action + 1 Attack | Instantaneous | Self (5 ft) | You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… more | Melee | Fire (...) | No | No | No | Yes | Yes | a melee weapon worth at least 1 sp | Divine, Natural, Arcane | www.dndbeyond.com/spells/Green-Flame-Bla | Aethyrsparked | ||
| Grey-Death Blade | 0 | Evocation | 1 Bonus Action + 1 Attack | Instantaneous | Self (5 ft) | You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… more | Melee | Fire (...) | No | No | No | Yes | Yes | a melee weapon worth at least 1 sp | Divine, Natural, Arcane | www.dndbeyond.com/spells/Green-Flame-Bla | Aethyrsparked | ||
| Black-Ooze Blade | 0 | Evocation | 1 Bonus Action + 1 Attack | Instantaneous | Self (5 ft) | You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the… more | Melee | Fire (...) | No | No | No | Yes | Yes | a melee weapon worth at least 1 sp | Divine, Natural, Arcane | www.dndbeyond.com/spells/Green-Flame-Bla | Aethyrsparked | ||
| Guidance | 0 | Divination | 1 Action | 1 Minute | Touch | You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll… more | Buff | No | Yes | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Guidance | Players Handbook | ||||
| Gust | 0 | Transmutation | 1 Action | Instantaneous | 30 ft | You seize the air and compel it to create one of the following effects at a point you can see within range:One Medium or smaller creature that you choose must… more | STR Save | Control | No | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Gust | Elemental Evil | |||
| Infestation | 0 | Conjuration | 1 Action | Instantaneous | 30 ft | You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution… more | CON Save | Poison | No | No | Yes | Yes | Yes | a living fiea) | Natural | www.dndbeyond.com/spells/Infestation | Xanathars Guide To Everything | ||
| Light | 0 | Evocation | 1 Action | 1 Hour | Touch | You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for… more | sphere 20 ft | DEX Save | Creation (...) | No | No | Yes | No | Yes | a firefly or phosphorescent moss) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Light | Players Handbook | |
| Lightning Lure | 0 | Evocation | 1 Action | Instantaneous | Self (15 ft) | You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength… more | STR Save | Lightning | No | No | Yes | No | No | Natural, Arcane | www.dndbeyond.com/spells/Lightning-Lure | Tasha's Cauldron of Everything | |||
| Mage Hand | 0 | Conjuration | 1 Action | 1 Minute | 30 ft | A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if… more | Utility | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Mage-Hand | Players Handbook | ||||
| Magic Stone | 0 | Transmutation | 1 Bonus Action | 1 Minute | Touch | You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling… more | Ranged | Bludgeoning | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Magic-Stone | Elemental Evil | |||
| Mending | 0 | Transmutation | 1 Minute | Instantaneous | Touch | This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin… more | Utility | No | No | Yes | Yes | Yes | two lodestones) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Mending | Players Handbook | |||
| Message | 0 | Transmutation | 1 Action | 1 Round | 120 ft | You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that… more | Communication (...) | No | No | Yes | Yes | Yes | a short piece of copper wire) | Divine, Arcane | www.dndbeyond.com/spells/Message | Players Handbook | |||
| Mind Sliver | 0 | Enchantment | 1 Action | Instantaneous | 60 ft | You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw… more | INT Save | Psychic | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Mind-Sliver | Tasha's Cauldron of Everything | |||
| Minor Illusion | 0 | Illusion | 1 Action | 1 Minute | 30 ft | You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell… more | cube 5 ft | Control | No | No | No | Yes | Yes | a bit of fleece) | Arcane | www.dndbeyond.com/spells/Minor-Illusion | Players Handbook | ||
| Mold earth | 0 | Transmutation | 1 Action | Instantaneous | 30 ft | You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:If you… more | cube 5 ft | Control | No | No | No | Yes | No | Natural | www.dndbeyond.com/spells/Mold-Earth | Elemental Evil | |||
| Poison Spray | 0 | Conjuration | 1 Action | Instantaneous | 10 ft | You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution… more | CON Save | Poison | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Poison-Spray | Players Handbook | |||
| Prestidigitation | 0 | Transmutation | 1 Action | 1 Hour | 10 ft | This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:You create an… more | Utility | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Prestidigitatio | Players Handbook | ||||
| Primal Savagery | 0 | Transmutation | 1 Action | Instantaneous | Self | You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature… more | Melee | Acid | No | No | No | Yes | No | Natural | www.dndbeyond.com/spells/Primal-Savagery | Xanathars Guide To Everything | |||
| Produce Flame | 0 | Conjuration | 1 Action | 10 Minutes | Self | A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a… more | Ranged | Fire | No | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Produce-Flame | Players Handbook | |||
| Ray of Frost | 0 | Evocation | 1 Action | Instantaneous | 60 ft | A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and… more | Ranged | Cold | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Ray-of-Frost | Players Handbook | |||
| Resistance | 0 | Abjuration | 1 Action | 1 Minute | Touch | You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll… more | Buff | No | Yes | Yes | Yes | Yes | a miniature cloak) | Divine, Natural | www.dndbeyond.com/spells/Resistance | Players Handbook | |||
| Sacred Flame | 0 | Evocation | 1 Action | Instantaneous | 60 ft | Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The… more | DEX Save | Radiant | No | No | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Sacred-Flame | Players Handbook | |||
| Sapping Sting | 0 | Necromancy | 1 Action | Instantaneous | 30 ft | You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take ld4 necrotic damage and fall… more | CON Save | Necrotic | No | No | Yes | Yes | No | Arcane, Divine, Natural | www.dndbeyond.com/spells/Sapping-Sting | Explorer's Guide to Wildemount | |||
| Shape Water | 0 | Transmutation | 1 Action | Instantaneous | 30 ft | You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:You instantaneously… more | cube 5 ft | Control | No | No | No | Yes | No | Natural | www.dndbeyond.com/spells/Shape-Water | Elemental Evil | |||
| Shillelagh | 0 | Transmutation | 1 Bonus Action | 1 Minute | Touch | The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength… more | Melee | Bludgeoning | No | No | Yes | Yes | Yes | mistletoe, a shamrock leaf, and a club or quarterstaff) | Natural | www.dndbeyond.com/spells/Shillelagh | Players Handbook | ||
| Judgement | 0 | Transmutation | 1 Bonus Action | 1 Minute | Touch | The bludgeoning weapon you are holding becomes a gavel of divine judgement. For the duration, you can use your spellcasting ability instead of Strength for the… more | Melee | Bludgeoning | No | No | Yes | Yes | Yes | link of chain, a wax seal, and a weapon that deals bludgeoning damage | Divine | Aethyrsparked | |||
| Arcanedge | 0 | Transmutation | 1 Bonus Action | 1 Minute | Touch | The edge of a bladed weapon you are holding is imbued with arcane power. For the duration, you can use your spellcasting ability instead of Strength for the… more | Melee | Slashing | No | No | Yes | Yes | Yes | piece of ceramic, a drop of mineral oil, and a weapon that deals slashing damage | Arcane | Aethyrsparked | |||
| Shocking Grasp | 0 | Evocation | 1 Action | Instantaneous | Touch | Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the… more | Melee | Lightning | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Shocking-Grasp | Players Handbook | |||
| Spare the Dying | 0 | Necromancy | 1 Action | Instantaneous | Touch | You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs. | Healing | No | No | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Spare-the-Dying | Players Handbook | ||||
| Sword Burst | 0 | Conjuration | 1 Action | Instantaneous | Self (5 ft) | You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or… more | DEX Save | Force | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Sword-Burst | Aethyrsparked | |||
| Thaumaturgy | 0 | Transmutation | 1 Action | 1 Minute | 30 ft | You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:Your voice booms up to… more | Control | No | No | Yes | No | No | Divine | www.dndbeyond.com/spells/Thaumaturgy | Players Handbook | ||||
| Thorn Whip | 0 | Transmutation | 1 Action | Instantaneous | 30 ft | You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If… more | Melee | Piercing | No | No | Yes | Yes | Yes | the stem of a plant with thorns | Natural | www.dndbeyond.com/spells/Thorn-Whip | Players Handbook | ||
| Thunderclap | 0 | Evocation | 1 Action | Instantaneous | 5 ft | You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving… more | CON Save | Thunder | No | No | No | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Thunderclap | Elemental Evil | |||
| Toll the Dead | 0 | Necromancy | 1 Action | Instantaneous | 60 ft | You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom… more | WIS Save | Necrotic | No | No | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Toll-the-Dead | Xanathars Guide To Everything | |||
| True Strike | 0 | Divination | 1 Action | 1 Minute | 30 ft | You strike with unerring accuracy. The next attack you make that would miss is instead a hit. | Foreknowledge | No | Yes | No | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/True-Strike | Players Handbook | ||||
| Vicious Mockery | 0 | Enchantment | 1 Action | Instantaneous | 60 ft | You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand… more | WIS Save | Psychic | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Vicious-Mockery | Players Handbook | |||
| Word of Radiance | 0 | Evocation | 1 Action | Instantaneous | 5 ft | You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving… more | CON Save | Radiant | No | No | Yes | No | Yes | a holy symbol) | Divine | www.dndbeyond.com/spells/Word-of-Radianc | Xanathars Guide To Everything | ||
| Absorb Elements | 1 | Abjuration | 1 Reaction * | 1 Round | Self | The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering… more | Acid (...) | No | No | No | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Absorb-Elements | Elemental Evil | ||||
| Alarm | 1 | Abjuration | 1 Minute | 8 Hours | 30 ft | You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an… more | Detection | Yes | No | Yes | Yes | Yes | (a tiny bell and a piece of fine silver wire) | Arcane | www.dndbeyond.com/spells/Alarm | Players Handbook | |||
| Animal Friendship | 1 | Enchantment | 1 Action | 24 Hours | 30 ft | This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's… more | WIS Save | Charmed | No | No | Yes | Yes | Yes | a morsel of food) | Natural | www.dndbeyond.com/spells/Animal-Friendsh | Players Handbook | ||
| Armor of Agathys | 1 | Abjuration | 1 Action | 1 Hour | Self | A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a… more | Cold | No | No | Yes | Yes | Yes | a cup of water | Arcane | www.dndbeyond.com/spells/Armor-of-Agathy | Players Handbook | |||
| Arms of Hadar | 1 | Conjuration | 1 Action | Instantaneous | Self | You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that… more | sphere 10 ft | STR Save | Necrotic | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Arms-of-Hadar | Players Handbook | ||
| Bane | 1 | Enchantment | 1 Action | 1 Minute | 30 ft | Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an… more | CHA Save | Debuff | No | Yes | Yes | Yes | Yes | (a drop of blood) | Divine, Arcane | www.dndbeyond.com/spells/Bane | Players Handbook | ||
| Beast Bond | 1 | Divination | 1 Action | 10 Minutes | Touch | You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast's Intelligence is 4 or higher… more | Buff (...) | No | Yes | Yes | Yes | Yes | a bit of fur wrapped in a cloth) | Natural | www.dndbeyond.com/spells/Beast-Bond | Elemental Evil | |||
| Bless | 1 | Enchantment | 1 Action | 1 Minute | 30 ft | You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll… more | Buff | No | Yes | Yes | Yes | Yes | a sprinkling of holy water) | Divine | www.dndbeyond.com/spells/Bless | Players Handbook | |||
| Burning Hands | 1 | Evocation | 1 Action | Instantaneous | Self | As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a… more | cone 15 ft | DEX Save | Fire | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Burning-Hands | Players Handbook | ||
| Catapult | 1 | Transmutation | 1 Action | Instantaneous | 60 ft | Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you… more | DEX Save | Bludgeoning | No | No | No | Yes | No | Arcane | www.dndbeyond.com/spells/Catapult | Elemental Evil | |||
| Cause Fear | 1 | Necromancy | 1 Action | 1 Minute | 60 ft | You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a… more | WIS Save | Frightened | No | Yes | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Cause-Fear | Xanathars Guide To Everything | |||
| Ceremony | 1 | Abjuration | 1 Hour | Instantaneous | Touch | You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be… more | Buff (...) | Yes | No | Yes | Yes | Yes | 25 gp worth of powdered silver, which the spell consumes) | Divine | www.dndbeyond.com/spells/Ceremony | Xanathars Guide To Everything | |||
| Chaos Bolt | 1 | Evocation | 1 Action | Instantaneous | 120 ft | You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8… more | Ranged | Acid (...) | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Chaos-Bolt | Xanathars Guide To Everything | |||
| Charm Person | 1 | Enchantment | 1 Action | 1 Hour | 30 ft | You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting… more | WIS Save | Charmed | No | No | Yes | Yes | No | Arcane, Divine | www.dndbeyond.com/spells/Charm-Person | Players Handbook | |||
| Chromatic Orb | 1 | Evocation | 1 Action | Instantaneous | 90 ft | You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type… more | Ranged | Acid (...) | No | No | Yes | Yes | Yes | a diamond worth at least 50 gp | Arcane | www.dndbeyond.com/spells/Chromatic-Orb | Players Handbook | ||
| Color Spray | 1 | Illusion | 1 Action | 1 Round | Self | A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in… more | cone 15 ft | Blinded | No | No | Yes | Yes | Yes | (a pinch of powder or sand that is colored red, yellow, and blue) | Arcane | www.dndbeyond.com/spells/Color-Spray | Players Handbook | ||
| Command | 1 | Enchantment | 1 Action | 1 Round | 60 ft | You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn… more | WIS Save | Prone | No | No | Yes | No | No | Divine | www.dndbeyond.com/spells/Command | Players Handbook | |||
| Compelled Duel | 1 | Enchantment | 1 Bonus Action | 1 Minute | 30 ft | You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is… more | WIS Save | Control (...) | No | Yes | Yes | No | No | Divine | www.dndbeyond.com/spells/Compelled-Duel | Players Handbook | |||
| Comprehend Languages | 1 | Divination | 1 Action | 1 Hour | Self | For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must… more | Social | Yes | No | Yes | Yes | Yes | a pinch of soot and salt) | Arcane | www.dndbeyond.com/spells/Comprehend-Lang | Players Handbook | |||
| Create or Destroy Water | 1 | Transmutation | 1 Action | Instantaneous | 30 ft | You either create or destroy water.Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as… more | cube 30 ft | Creation | No | No | Yes | Yes | Yes | a drop of water if creating water or a few grains of sand if destroying it) | Divine, Natural | www.dndbeyond.com/spells/Create-or-Destr | Players Handbook | ||
| Cure Wounds | 1 | Evocation | 1 Action | Instantaneous | Touch | A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.At… more | Healing | No | No | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Cure-Wounds | Players Handbook | ||||
| Detect Evil and Good | 1 | Divination | 1 Action | 10 Minutes | Self | For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is… more | sphere 30 ft | Detection | No | Yes | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Detect-Evil-and | Players Handbook | |||
| Detect Poison and Disease | 1 | Divination | 1 Action | 10 Minutes | Self | For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of… more | sphere 30 ft | Detection | Yes | Yes | Yes | Yes | Yes | (a yew leaf) | Divine, Natural | www.dndbeyond.com/spells/Detect-Poison-a | Players Handbook | ||
| Disguise Self | 1 | Illusion | 1 Action | 1 Hour | Self | You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your… more | Shapechanging | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Disguise-Self | Players Handbook | ||||
| Dissonant Whispers | 1 | Enchantment | 1 Action | Instantaneous | 60 ft | You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom… more | WIS Save | Psychic | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Dissonant-Whisp | Players Handbook | |||
| Distort Value | 1 | Illusion | 1 Minute | 8 Hours | Touch | Do you need to squeeze a few more gold pieces out of a merchant as you try to sell that weird octopus statue you liberated from the chaos temple? Do you need to… more | cube 1 ft | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Distort-Value | Acquisitions Incorporated | ||||
| Divine Favor | 1 | Evocation | 1 Bonus Action | 1 Minute | Self | Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit. | Radiant | No | Yes | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Divine-Favor | Players Handbook | ||||
| Earth Tremor | 1 | Evocation | 1 Action | Instantaneous | 10 ft | You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes… more | DEX Save | Bludgeoning | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Earth-Tremor | Elemental Evil | |||
| Ensnaring Strike | 1 | Conjuration | 1 Bonus Action | 1 Minute | Self | The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target… more | STR Save | Piercing | No | Yes | Yes | No | No | Natural | www.dndbeyond.com/spells/Ensnaring-Strik | Players Handbook | |||
| Entangle | 1 | Conjuration | 1 Action | 1 Minute | 90 ft | Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the… more | square 20 ft | STR Save | Restrained | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Entangle | Players Handbook | ||
| Expeditious Retreat | 1 | Transmutation | 1 Bonus Action | 10 Minutes | Self | This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. | Movement | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Expeditious-Ret | Players Handbook | ||||
| Faerie Fire | 1 | Evocation | 1 Action | 1 Minute | 60 ft | Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also… more | cube 20 ft | DEX Save | Debuff | No | Yes | Yes | No | No | Natural, Divine, Arcane | www.dndbeyond.com/spells/Faerie-Fire | Players Handbook | ||
| False Life | 1 | Necromancy | 1 Action | 1 Hour | Self | Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.At Higher Levels. When you cast this spell… more | Healing | No | No | Yes | Yes | Yes | a small amount of alcohol or distilled spirits) | Divine, Arcane | www.dndbeyond.com/spells/False-Life | Players Handbook | |||
| Feather Fall | 1 | Transmutation | 1 Reaction * | 1 Minute | 60 ft | Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands… more | Exploration (...) | No | No | Yes | No | Yes | (a small feather or piece of down) | Arcane, Natural | www.dndbeyond.com/spells/Feather-Fall | Players Handbook | |||
| Find Familiar | 1 | Conjuration | 1 Hour | Instantaneous | 10 ft | You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake… more | Summoning | Yes | No | Yes | Yes | Yes | 10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) | Divine, Arcane, Natural | www.dndbeyond.com/spells/Find-Familiar | Players Handbook | |||
| Floating Disk | 1 | Conjuration | 1 Action | 1 Hour | 30 ft | This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of… more | Movement (...) | Yes | No | Yes | Yes | Yes | a drop of mercury) | Arcane | www.dndbeyond.com/spells/Floating-Disk | Basic Rules | |||
| Fog Cloud | 1 | Conjuration | 1 Action | 1 Hour | 120 ft | You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for… more | sphere 20 ft | Control (...) | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Fog-Cloud | Players Handbook | |||
| Gift of Alacrity | 1 | Divination | 1 Minute | 8 Hours | Touch | You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls. | Buff (...) | No | No | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Gift-of-Alacrit | Explorer's Guide to Wildemount | ||||
| Goodberry | 1 | Transmutation | 1 Action | Instantaneous | Touch | Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit… more | Healing | No | No | Yes | Yes | Yes | a sprig of mistletoe) | Natural | www.dndbeyond.com/spells/Goodberry | Players Handbook | |||
| Grease | 1 | Conjuration | 1 Action | 1 Minute | 60 ft | Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.When the grease… more | square 10 ft | DEX Save | Prone | No | No | Yes | Yes | Yes | a bit of pork rind or butter) | Natural, Arcane | www.dndbeyond.com/spells/Grease | Players Handbook | |
| Guiding Bolt | 1 | Evocation | 1 Action | 1 Round | 120 ft | A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant… more | Ranged | Radiant | No | No | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Guiding-Bolt | Players Handbook | |||
| Hail of Thorns | 1 | Conjuration | 1 Bonus Action | 1 Minute | Self | The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or… more | DEX Save | Piercing | No | Yes | Yes | No | No | Natural | www.dndbeyond.com/spells/Hail-of-Thorns | Players Handbook | |||
| Healing Word | 1 | Evocation | 1 Bonus Action | Instantaneous | 60 ft | A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead… more | Healing | No | No | Yes | No | No | Divine, Natural | www.dndbeyond.com/spells/Healing-Word | Players Handbook | ||||
| Hellish Rebuke | 1 | Evocation | 1 Reaction * | Instantaneous | 60 ft | You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes… more | DEX Save | Fire | No | No | Yes | Yes | No | which you take in response to being damaged by a creature within 60 feet of you that you can see | Arcane | www.dndbeyond.com/spells/Hellish-Rebuke | Players Handbook | ||
| Heroism | 1 | Enchantment | 1 Action | 1 Minute | Touch | A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to… more | Buff (...) | No | Yes | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Heroism | Players Handbook | ||||
| Hex | 1 | Enchantment | 1 Bonus Action | 1 Hour | 90 ft | You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra ld6 necrotic damage to the target whenever you hit it… more | Necrotic | No | Yes | Yes | Yes | Yes | the petrified eye of a newt | Arcane | www.dndbeyond.com/spells/Hex | Players Handbook | |||
| Hideous Laughter | 1 | Enchantment | 1 Action | 1 Minute | 30 ft | A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The… more | WIS Save | Prone (...) | No | Yes | Yes | Yes | Yes | tiny tarts and a feather that is waved in the air) | Arcane | www.dndbeyond.com/spells/Hideous-Laughte | Basic Rules | ||
| Hunter's Mark | 1 | Divination | 1 Bonus Action | 1 Hour | 90 ft | You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever… more | Bludgeoning (...) | No | Yes | Yes | No | No | Natural, Arcane, Divine | www.dndbeyond.com/spells/Hunter's-Mark | Players Handbook | ||||
| Ice Knife | 1 | Conjuration | 1 Action | Instantaneous | 60 ft | You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing… more | sphere 5 ft | DEX Save | Piercing (...) | No | No | No | Yes | Yes | a drop of water or a piece of ice) | Natural, Arcane | www.dndbeyond.com/spells/Ice-Knife | Elemental Evil | |
| Illusory Script | 1 | Illusion | 1 Minute | 10 Days | Touch | You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.To you and any creatures… more | Communication | Yes | No | No | Yes | Yes | a lead-based ink worth at least 10 gp, which the spell consumes) | Arcane | www.dndbeyond.com/spells/Illusory-Script | Players Handbook | |||
| Inflict Wounds | 1 | Necromancy | 1 Action | Instantaneous | Touch | Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.At Higher Levels. When you cast this spell using a… more | Melee | Necrotic | No | No | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Inflict-Wounds | Players Handbook | |||
| Jim's Magic Missile | 1 | Evocation | 1 Action | Instantaneous | 120 ft | Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn. Do away with the drudgery of your grandfather's magic with… more | Ranged | Force | No | No | Yes | Yes | Yes | 1 gp | Arcane | www.dndbeyond.com/spells/Jims-Magic-Miss | Acquisitions Incorporated | ||
| Jump | 1 | Transmutation | 1 Action | 1 Minute | Touch | You touch a creature. The creature's jump distance is tripled until the spell ends. | Movement | No | No | Yes | Yes | Yes | a grasshopper's hind leg) | Natural, Arcane | www.dndbeyond.com/spells/Jump | Players Handbook | |||
| Longstrider | 1 | Transmutation | 1 Action | 1 Hour | Touch | You touch a creature. The target's speed increases by 10 feet until the spell ends.At Higher Levels. When you cast this spell using a spell slot of 2nd level or… more | Buff (...) | No | No | Yes | Yes | Yes | a pinch of dirt) | Natural, Arcane | www.dndbeyond.com/spells/Longstrider | Players Handbook | |||
| Mage Armor | 1 | Abjuration | 1 Action | 8 Hours | Touch | You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its… more | Buff (...) | No | No | Yes | Yes | Yes | (a piece of cured leather) | Arcane | www.dndbeyond.com/spells/Mage-Armor | Players Handbook | |||
| Magic Missile | 1 | Evocation | 1 Action | Instantaneous | 120 ft | You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to… more | Force | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Magic-Missile | Players Handbook | ||||
| Magnify Gravity | 1 | Transmutation | 1 Action | 1 Round | 60 ft | The gravity in a 10-foot-radius sphere centered on a point you can see within range increases for a moment. Each creature in the sphere on the turn when you… more | sphere 10 ft | CON Save | Force | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Magnify-Gravity | Explorer's Guide to Wildemount | ||
| Protection from Evil and Good | 1 | Abjuration | 1 Action | 10 Minutes | Touch | Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and… more | Buff (...) | No | Yes | Yes | Yes | Yes | (holy water or powdered silver and iron, which the spell consumes) | Divine, Arcane | www.dndbeyond.com/spells/Protection-from | Players Handbook | |||
| Purify Food and Drink | 1 | Transmutation | 1 Action | Instantaneous | 10 ft | All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. | sphere 5 ft | Utility | Yes | No | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Purify-Food-and | Players Handbook | |||
| Ray of Sickness | 1 | Necromancy | 1 Action | Instantaneous | 60 ft | A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8… more | CON Save | Poison | No | No | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Ray-of-Sickness | Players Handbook | |||
| Sanctuary | 1 | Abjuration | 1 Bonus Action | 1 Minute | 30 ft | You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first… more | WIS Save | Buff (...) | No | No | Yes | Yes | Yes | a small silver mirror) | Divine | www.dndbeyond.com/spells/Sanctuary | Players Handbook | ||
| Searing Smite | 1 | Evocation | 1 Bonus Action | 1 Minute | Self | The next time you hit a creature with a melee weapon attack during the spell's duration, your weapon flares with white-hot intensity, and the attack deals an… more | CON Save | Fire (...) | No | Yes | Yes | No | No | Divine, Natural, Arcane | www.dndbeyond.com/spells/Searing-Smite | Players Handbook | |||
| Shield | 1 | Abjuration | 1 Reaction * | 1 Round | Self | An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering… more | Warding | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Shield | Players Handbook | ||||
| Shield of Faith | 1 | Abjuration | 1 Bonus Action | 10 Minutes | 60 ft | A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. | Buff (...) | No | Yes | Yes | Yes | Yes | a small parchment with a bit of holy text written on it) | Divine | www.dndbeyond.com/spells/Shield-of-Faith | Players Handbook | |||
| Silent Image | 1 | Illusion | 1 Action | 10 Minutes | 60 ft | You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range… more | cube 15 ft | Control | No | Yes | Yes | Yes | Yes | a bit of fleece) | Arcane | www.dndbeyond.com/spells/Silent-Image | Players Handbook | ||
| Sleep | 1 | Enchantment | 1 Action | 1 Minute | 90 ft | This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a… more | sphere 20 ft | Unconscious | No | No | Yes | Yes | Yes | (a pinch of fine sand, rose petals, or a cricket) | Natural, Arcane, Divine | www.dndbeyond.com/spells/Sleep | Players Handbook | ||
| Snare | 1 | Abjuration | 1 Minute | 8 Hours | Touch | As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and… more | DEX Save | Restrained | No | No | No | Yes | Yes | 25 feet of rope, which the spell consumes) | Natural, Arcane | www.dndbeyond.com/spells/Snare | Xanathars Guide To Everything | ||
| Speak with Animals | 1 | Divination | 1 Action | 10 Minutes | Self | You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their… more | Communication (...) | Yes | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Speak-with-Anim | Players Handbook | ||||
| Tasha's Caustic Brew | 1 | Evocation | 1 Action | 1 Minute | Self (30 ft) | A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity… more | 30 ft Line | DEX Save | Acid | No | Yes | Yes | Yes | Yes | a bit of rotten food | Natural, Arcane | www.dndbeyond.com/spells/Tasha's-Caustic | Tasha's Cauldron of Everything | |
| Tasha's Hideous Laughter | 1 | Enchantment | 1 Action | 1 Minute | 30 ft | A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The… more | WIS Save | Prone (...) | No | Yes | Yes | Yes | Yes | tiny tarts and a feather that is waved in the air | Arcane | www.dndbeyond.com/spells/Tashas-Hideous- | Players Handbook | ||
| Thunderous Smite | 1 | Evocation | 1 Bonus Action | 1 Minute | Self | The first time you hit with a melee weapon attack during this spell's duration, your weapon rings with thunder that is audible within 300 feet of you, and the… more | STR Save | Thunder | No | Yes | Yes | No | No | Divine, Natural, Arcane | www.dndbeyond.com/spells/Thunderous-Smit | Players Handbook | |||
| Thunderwave | 1 | Evocation | 1 Action | Instantaneous | Self | A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a… more | cube 15 ft | CON Save | Thunder | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Thunderwave | Players Handbook | ||
| Unseen Servant | 1 | Conjuration | 1 Action | 1 Hour | 60 ft | This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into… more | Control | Yes | No | Yes | Yes | Yes | a bit of string and of wood) | Arcane | www.dndbeyond.com/spells/Unseen-Servant | Players Handbook | |||
| Witch Bolt | 1 | Evocation | 1 Action | 1 Minute | 30 ft | A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell… more | Ranged | Lightning | No | Yes | Yes | Yes | Yes | a twig from a tree that has been struck by lightning | Arcane | www.dndbeyond.com/spells/Witch-Bolt | Players Handbook | ||
| Wrathful Smite | 1 | Evocation | 1 Bonus Action | 1 Minute | Self | The next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra ld6 psychic damage. Additionally, if the target is a… more | WIS Save | Psychic | No | Yes | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Wrathful-Smite | Players Handbook | |||
| Zephyr Strike | 1 | Transmutation | 1 Bonus Action | 1 Minute | Self | You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.Once before the spell ends, you can give yourself advantage on… more | Force | No | Yes | Yes | No | No | Natural | z | Xanathars Guide To Everything | ||||
| Acid Arrow | 2 | Evocation | 1 Action | Instantaneous | 90 ft | A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target… more | Ranged | Acid (...) | No | No | Yes | Yes | Yes | (powdered rhubarb leaf and an adder's stomach) | Natural, Arcane | www.dndbeyond.com/spells/Acid-Arrow | Basic Rules | ||
| Aganazzar's Scorcher | 2 | Evocation | 1 Action | Instantaneous | 30 ft | A line of roaring flame 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Dexterity saving throw… more | line 30 ft | DEX Save | Fire | No | No | Yes | Yes | Yes | (a red dragon's scale) | Natural, Arcane | www.dndbeyond.com/spells/Aganazzars-Scor | Elemental Evil | |
| Aid | 2 | Abjuration | 1 Action | 8 Hours | 30 ft | Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points… more | Buff (...) | No | No | Yes | Yes | Yes | (a tiny strip of white cloth) | Divine | www.dndbeyond.com/spells/Aid | Players Handbook | |||
| Alter Self | 2 | Transmutation | 1 Action | 1 Hour | Self | You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the… more | Shapechanging | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Alter-Self | Players Handbook | ||||
| Animal Messenger | 2 | Enchantment | 1 Action | 24 Hours | 30 ft | By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You… more | Communication (...) | Yes | No | Yes | Yes | Yes | a morsel of food) | Natural | www.dndbeyond.com/spells/Animal-Messenge | Players Handbook | |||
| Arcane Lock | 2 | Abjuration | 1 Action | Until Dispelled | Touch | You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this… more | Utility (...) | No | No | Yes | Yes | Yes | gold dust worth at least 25 gp, which the spell consumes) | Arcane | www.dndbeyond.com/spells/Arcane-Lock | Players Handbook | |||
| Arcanist's Magic Aura | 2 | Illusion | 1 Action | 24 Hours | Touch | You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or… more | Deception | No | No | Yes | Yes | Yes | a small square of silk) | Arcane | www.dndbeyond.com/spells/Arcanist's-Magi | Basic Rules | |||
| Augury | 2 | Divination | 1 Minute | Instantaneous | Self | By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly… more | Foreknowledge | Yes | No | Yes | Yes | Yes | (specially marked sticks, bones, or similar tokens worth at least 25 gp) | Divine | www.dndbeyond.com/spells/Augury | Players Handbook | |||
| Barkskin | 2 | Transmutation | 1 Action | 1 Hour | Touch | You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless… more | Buff (...) | No | Yes | Yes | Yes | Yes | (a handful of oak bark) | Natural | www.dndbeyond.com/spells/Barkskin | Players Handbook | |||
| Beast Sense | 2 | Divination | 1 Action | 1 Hour | Touch | You touch a willing beast. For the duration of the spell, you can use your action to see through the beast's eyes and hear what it hears, and continue to do so… more | Detection | Yes | Yes | No | Yes | No | Natural | www.dndbeyond.com/spells/Beast-Sense | Players Handbook | ||||
| Blindness/Deafness | 2 | Necromancy | 1 Action | 1 Minute | 30 ft | You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded… more | CON Save | Blinded (...) | No | No | Yes | No | No | Natural, Divine, Arcane | www.dndbeyond.com/spells/Blindness/Deafn | Players Handbook | |||
| Blur | 2 | Illusion | 1 Action | 1 Minute | Self | Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An… more | Deception (...) | No | Yes | Yes | No | No | Arcane | www.dndbeyond.com/spells/Blur | Players Handbook | ||||
| Branding Smite | 2 | Evocation | 1 Bonus Action | 1 Minute | Self | The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra… more | Radiant | No | Yes | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Branding-Smite | Players Handbook | ||||
| Calm Emotions | 2 | Enchantment | 1 Action | 1 Minute | 60 ft | You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a… more | sphere 20 ft | CHA Save | Charmed (...) | No | Yes | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Calm-Emotions | Players Handbook | ||
| Cloud of Daggers | 2 | Conjuration | 1 Action | 1 Minute | 60 ft | You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it… more | cube 5 ft | Slashing | No | Yes | Yes | Yes | Yes | a sliver of glass | Arcane | www.dndbeyond.com/spells/Cloud-of-Dagger | Players Handbook | ||
| Continual Flame | 2 | Evocation | 1 Action | Until Dispelled | Touch | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and… more | Creation | No | No | Yes | Yes | Yes | (ruby dust worth 50 gp, which the spell consumes) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Continual-Flame | Players Handbook | |||
| Cordon of Arrows | 2 | Transmutation | 1 Action | 8 Hours | 5 ft | You plant four pieces of nonmagical ammunition - arrows or crossbow bolts-in the ground within range and lay magic upon them to protect an area. Until the spell… more | DEX Save | Piercing | No | No | Yes | Yes | Yes | four or more arrows or bolts | Arcane | www.dndbeyond.com/spells/Cordon-of-Arrow | Players Handbook | ||
| Crown of Madness | 2 | Enchantment | 1 Action | 1 Minute | 120 ft | One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is… more | WIS Save | Charmed | No | Yes | Yes | Yes | No | Arcane, Divine | www.dndbeyond.com/spells/Crown-of-Madnes | Players Handbook | |||
| Darkness | 2 | Evocation | 1 Action | 10 Minutes | 60 ft | Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature… more | sphere 15 ft | Control | No | Yes | Yes | No | Yes | (bat fur and a drop of pitch or piece of coal) | Arcane | www.dndbeyond.com/spells/Darkness | Players Handbook | ||
| Darkvision | 2 | Transmutation | 1 Action | 8 Hours | Touch | You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet. | Buff | No | No | Yes | Yes | Yes | (either a pinch of dried carrot or an agate) | Natural, Arcane | www.dndbeyond.com/spells/Darkvision | Players Handbook | |||
| Detect Thoughts | 2 | Divination | 1 Action | 1 Minute | Self | For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus… more | WIS Save | Detection (...) | No | Yes | Yes | Yes | Yes | (a copper piece) | Arcane | www.dndbeyond.com/spells/Detect-Thoughts | Players Handbook | ||
| Dragon's Breath | 2 | Transmutation | 1 Bonus Action | 1 Minute | Touch | You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or… more | cone 15 ft | DEX Save | Acid (...) | No | Yes | Yes | Yes | Yes | a hot pepper | Arcane | www.dndbeyond.com/spells/Dragon's-Breath | Xanathars Guide To Everything | |
| Dust Devil | 2 | Conjuration | 1 Action | 1 Minute | 60 ft | Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the… more | cube 5 ft | STR Save | Bludgeoning | No | Yes | Yes | Yes | Yes | a pinch of dust) | Natural, Arcane | www.dndbeyond.com/spells/Dust-Devil | Elemental Evil | |
| Earthbind | 2 | Transmutation | 1 Action | 1 Minute | 300 ft | Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or… more | STR Save | Control (...) | No | Yes | Yes | No | No | Natural, Arcane | www.dndbeyond.com/spells/Earthbind | Elemental Evil | |||
| Enhance Ability | 2 | Transmutation | 1 Action | 1 Hour | Touch | You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.Bear's… more | Buff | No | Yes | Yes | Yes | Yes | (fur or a feather from a beast) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Enhance-Ability | Players Handbook | |||
| Enlarge/Reduce | 2 | Transmutation | 1 Action | 1 Minute | 30 ft | You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither… more | CON Save | Buff | No | Yes | Yes | Yes | Yes | a pinch of powdered iron) | Arcane | www.dndbeyond.com/spells/Enlarge/Reduce | Players Handbook | ||
| Enthrall | 2 | Enchantment | 1 Action | 1 Minute | 60 ft | You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any… more | WIS Save | Control | No | No | Yes | Yes | No | Arcane, Divine | www.dndbeyond.com/spells/Enthrall | Players Handbook | |||
| Find Steed | 2 | Conjuration | 10 Minutes | Instantaneous | 30 ft | You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied… more | Summoning | No | No | Yes | Yes | No | Divine, Natural, Arcane | www.dndbeyond.com/spells/Find-Steed | Players Handbook | ||||
| Find Traps | 2 | Divination | 1 Action | Instantaneous | 120 ft | You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a… more | Detection | No | No | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Find-Traps | Players Handbook | ||||
| Flame Blade | 2 | Evocation | 1 Bonus Action | 10 Minutes | Self | You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it… more | Melee | Fire | No | Yes | Yes | Yes | Yes | (leaf of sumac) | Natural, Arcane | www.dndbeyond.com/spells/Flame-Blade | Players Handbook | ||
| Flaming Sphere | 2 | Conjuration | 1 Action | 1 Minute | 60 ft | A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5… more | sphere 5 ft | DEX Save | Fire | No | Yes | Yes | Yes | Yes | a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) | Natural, Arcane | www.dndbeyond.com/spells/Flaming-Sphere | Players Handbook | |
| Flock of Familiars | 2 | Conjuration | 1 Minute | 1 Hour | Touch | You temporarily summon three familiars—spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by… more | No | Yes | Yes | Yes | No | Divine, Natural, Arcane | www.dndbeyond.com/spells/Flock-of-Famili | Lost Laboratory of Kwalish | |||||
| Fortune's Favor | 2 | Divination | 1 Minute | 1 Hour | 60 ft | You impart latent luck to yourself or one willing creature you can see within range. When the chosen creature makes an attack roll, an ability check, or a… more | Buff (...) | No | No | Yes | Yes | Yes | a white pearl worth at least 100 gp, which the spell consumes | Divine | www.dndbeyond.com/spells/Fortune's-Favor | Explorer's Guide to Wildemount | |||
| Gentle Repose | 2 | Necromancy | 1 Action | 10 Days | Touch | You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.The spell also effectively extends the time… more | Warding | Yes | No | Yes | Yes | Yes | a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Gentle-Repose | Players Handbook | |||
| Gift of Gab | 2 | Enchantment | 1 Reaction * | Instantaneous | Self | Jim Darkmagic is said to have invented this spell, originally calling it I said what?! Have you ever been talking to the local monarch and accidentally… more | No | No | Yes | Yes | Yes | 2 gp | Arcane | www.dndbeyond.com/spells/Gift-of-Gab | Acquisitions Incorporated | ||||
| Gust of Wind | 2 | Evocation | 1 Action | 1 Minute | Self | A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in… more | STR Save | Control | No | Yes | Yes | Yes | Yes | a legume seed) | Natural, Arcane | www.dndbeyond.com/spells/Gust-of-Wind | Players Handbook | ||
| Healing Spirit | 2 | Conjuration | 1 Bonus Action | 1 Minute | 60 ft | You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks… more | cube 5 ft | Healing | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Healing-Spirit | Xanathars Guide To Everything | |||
| Heat Metal | 2 | Transmutation | 1 Action | 1 Minute | 60 ft | Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow… more | Fire | No | Yes | Yes | Yes | Yes | a piece of iron and a flame) | Arcane, Natural | www.dndbeyond.com/spells/Heat-Metal | Players Handbook | |||
| Hold Person | 2 | Enchantment | 1 Action | 1 Minute | 60 ft | Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its… more | WIS Save | Paralyzed | No | Yes | Yes | Yes | Yes | a small, straight piece of iron) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Hold-Person | Players Handbook | ||
| Immovable Object | 2 | Transmutation | 1 Action | 1 Hour | Touch | You touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. You and the creatures you designate when you cast this… more | Dunamancy (...) | No | No | Yes | Yes | Yes | gold dust worth at least 25 gp, which the spell consumes | Arcane | www.dndbeyond.com/spells/Immovable-Objec | Explorer's Guide to Wildemount | |||
| Invisibility | 2 | Illusion | 1 Action | 1 Hour | Touch | A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person… more | Invisible | No | Yes | Yes | Yes | Yes | an eyelash encased in gum arabic) | Arcane | www.dndbeyond.com/spells/Invisibility | Players Handbook | |||
| Jim's Glowing Coin | 2 | Enchantment | 1 Action | 1 Minute | 60 ft | Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the… more | WIS Save | No | No | No | Yes | Yes | a coin, 2 gp | Arcane | www.dndbeyond.com/spells/Jims-Glowing-Co | Acquisitions Incorporated | |||
| Knock | 2 | Transmutation | 1 Action | Instantaneous | 60 ft | Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a… more | Utility | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Knock | Players Handbook | ||||
| Lesser Restoration | 2 | Abjuration | 1 Action | Instantaneous | Touch | You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned. | Healing | No | No | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Lesser-Restorat | Players Handbook | ||||
| Levitate | 2 | Transmutation | 1 Action | 10 Minutes | 60 ft | One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The… more | CON Save | Movement | No | Yes | Yes | Yes | Yes | either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end) | Arcane | www.dndbeyond.com/spells/Levitate | Players Handbook | ||
| Locate Animals or Plants | 2 | Divination | 1 Action | Instantaneous | Self | Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the… more | Detection | Yes | No | Yes | Yes | Yes | a bit of fur from a bloodhound) | Natural | www.dndbeyond.com/spells/Locate-Animals- | Players Handbook | |||
| Locate Object | 2 | Divination | 1 Action | 10 Minutes | Self | Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the… more | Detection | No | Yes | Yes | Yes | Yes | a forked twig) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Locate-Object | Players Handbook | |||
| Magic Mouth | 2 | Illusion | 1 Minute | Until Dispelled | 30 ft | You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't… more | Communication | Yes | No | Yes | Yes | Yes | a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) | Arcane | www.dndbeyond.com/spells/Magic-Mouth | Players Handbook | |||
| Magic Weapon | 2 | Transmutation | 1 Bonus Action | 1 Hour | Touch | You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.At Higher Levels. When… more | Bludgeoning (...) | No | Yes | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Magic-Weapon | Players Handbook | ||||
| Maximilian's Earthen Grasp | 2 | Transmutation | 1 Action | 1 Minute | 30 ft | You choose a 5-foot-square unoccupied space on the ground that you can see within range. A Medium hand made from compacted soil rises there and reaches for one… more | square 5 ft | STR Save | Bludgeoning (...) | No | Yes | Yes | Yes | Yes | (a miniature hand sculpted from clay) | Natural, Arcane | www.dndbeyond.com/spells/Maximilians-Ear | Elemental Evil | |
| Mind Spike | 2 | Divination | 1 Action | 1 Hour | 60 ft | You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or… more | WIS Save | Psychic | No | Yes | No | Yes | No | Arcane | www.dndbeyond.com/spells/Mind-Spike | Xanathars Guide To Everything | |||
| Mirror Image | 2 | Illusion | 1 Action | 1 Minute | Self | Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's… more | Deception (...) | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Mirror-Image | Players Handbook | ||||
| Misty Step | 2 | Conjuration | 1 Bonus Action | Instantaneous | Self | Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. | Teleportation | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Misty-Step | Players Handbook | ||||
| Moonbeam | 2 | Evocation | 1 Action | 1 Minute | 120 ft | A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the… more | cylinder 5 ft | CON Save | Radiant | No | Yes | Yes | Yes | Yes | several seeds of any moonseed plant and a piece of opalescent feldspar) | Divine, Natural | www.dndbeyond.com/spells/Moonbeam | Players Handbook | |
| Nystul's Magic Aura | 2 | Illusion | 1 Action | 24 Hours | Touch | You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or… more | Deception | No | No | Yes | Yes | Yes | a small square of silk | Arcane | www.dndbeyond.com/spells/Nathairs-Mischi | Players Handbook | |||
| Pass Without Trace | 2 | Abjuration | 1 Action | 1 Hour | Self | A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of… more | Buff (...) | No | Yes | Yes | Yes | Yes | ashes from a burned leaf of mistletoe and a sprig of spruce) | Natural | www.dndbeyond.com/spells/Pass-without-Tr | Players Handbook | |||
| Phantasmal Force | 2 | Illusion | 1 Action | 1 Minute | 60 ft | You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed… more | cube 10 ft | INT Save | Psychic | No | Yes | Yes | Yes | Yes | a bit of fleece | Arcane | www.dndbeyond.com/spells/Phantasmal-Forc | Players Handbook | |
| Prayer of Healing | 2 | Evocation | 10 Minutes | Instantaneous | 30 ft | Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no… more | Healing | No | No | Yes | No | No | Divine | www.dndbeyond.com/spells/Prayer-of-Heali | Players Handbook | ||||
| Protection from Poison | 2 | Abjuration | 1 Action | 1 Hour | Touch | You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is… more | Buff (...) | No | No | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Protection-from | Players Handbook | ||||
| Pyrotechnics | 2 | Transmutation | 1 Action | Instantaneous | 60 ft | Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create… more | cube 5 ft | CON Save | Blinded | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Pyrotechnics | Elemental Evil | ||
| Ray of Enfeeblement | 2 | Necromancy | 1 Action | 1 Minute | 60 ft | A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target… more | CON Save | Debuff | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Ray-of-Enfeeble | Players Handbook | |||
| Rope Trick | 2 | Transmutation | 1 Action | 1 Hour | Touch | You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At… more | Utility | No | No | Yes | Yes | Yes | powdered corn extract and a twisted loop of parchment) | Arcane | www.dndbeyond.com/spells/Rope-Trick | Players Handbook | |||
| Scorching Ray | 2 | Evocation | 1 Action | Instantaneous | 120 ft | You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.Make a ranged spell attack for each ray. On a… more | Ranged | Fire | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Scorching-Ray | Players Handbook | |||
| See invisibility | 2 | Divination | 1 Action | 1 Hour | Self | For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects… more | Detection | No | No | Yes | Yes | Yes | (a pinch of talc and a small sprinkling of powdered silver) | Divine, Arcane | www.dndbeyond.com/spells/See-Invisibilit | Players Handbook | |||
| Shadow Blade | 2 | Illusion | 1 Bonus Action | 1 Minute | Self | You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple… more | Psychic | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Shadow-Blade | Xanathars Guide To Everything | ||||
| Shatter | 2 | Evocation | 1 Action | Instantaneous | 60 ft | A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point… more | sphere 10 ft | CON Save | Thunder | No | No | Yes | Yes | Yes | a chip of mica) | Arcane | www.dndbeyond.com/spells/Shatter | Players Handbook | |
| Silence | 2 | Illusion | 1 Action | 10 Minutes | 120 ft | For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object… more | sphere 20 ft | Control | Yes | Yes | Yes | Yes | No | Arcane, Natural, Divine | www.dndbeyond.com/spells/Silence | Players Handbook | |||
| Skywrite | 2 | Transmutation | 1 Action | 1 Hour | Sight | You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell's duration. The words… more | Communication (...) | Yes | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Skywrite | Elemental Evil | ||||
| Snilloc's Snowball Swarm | 2 | Evocation | 1 Action | Instantaneous | 90 ft | A flurry of magic snowballs erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity… more | sphere 5 ft | DEX Save | Cold | No | No | Yes | Yes | Yes | a piece of ice or a small white rock chip) | Natural, Arcane | www.dndbeyond.com/spells/Snillocs-Snowba | Elemental Evil | |
| Spider Climb | 2 | Transmutation | 1 Action | 1 Hour | Touch | Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while… more | Buff (...) | No | Yes | Yes | Yes | Yes | (a drop of bitumen and a spider) | Natural, Arcane | www.dndbeyond.com/spells/Spider-Climb | Players Handbook | |||
| Spike Growth | 2 | Transmutation | 1 Action | 10 Minutes | 150 ft | The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration… more | sphere 20 ft | Control (...) | No | Yes | Yes | Yes | Yes | Natural | www.dndbeyond.com/spells/Spike-Growth | Players Handbook | |||
| Spiritual Weapon | 2 | Evocation | 1 Bonus Action | 1 Minute | 60 ft | You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a… more | Melee | Force | Yes | No | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Spiritual-Weapo | Players Handbook | |||
| Suggestion | 2 | Enchantment | 1 Action | 8 Hours | 30 ft | You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you… more | WIS Save | Control (...) | No | Yes | Yes | No | Yes | a snake's tongue and either a bit of honeycomb or a drop of sweet oil) | Arcane, Divine | www.dndbeyond.com/spells/Suggestion | Players Handbook | ||
| Summon Beast | 2 | Conjuration | 1 Action | 1 Hour | 90 ft | You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When… more | Summoning | No | Yes | Yes | Yes | Yes | a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp | Natural | www.dndbeyond.com/spells/Summon-Beast | Tasha's Cauldron of Everything | |||
| Tasha's Mind Whip | 2 | Enchantment | 1 Action | 1 Round | 90 ft | You psychically lash out at one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6… more | INT Save | Psychic | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Tasha's-Mind-Wh | Tasha's Cauldron of Everything | |||
| Warding Bond | 2 | Abjuration | 1 Action | 1 Hour | Touch | This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60… more | Buff (...) | No | No | Yes | Yes | Yes | a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration) | Divine | www.dndbeyond.com/spells/Warding-Bond | Players Handbook | |||
| Warding Wind | 2 | Evocation | 1 Action | 10 Minutes | Self | A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's… more | sphere 10 ft | Deafened | No | Yes | Yes | No | No | Natural, Arcane | www.dndbeyond.com/spells/Warding-Wind | Elemental Evil | |||
| Web | 2 | Conjuration | 1 Action | 1 Hour | 60 ft | You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are… more | cube 20 ft | DEX Save | Restrained | No | Yes | Yes | Yes | Yes | a bit of spiderweb) | Natural, Arcane | www.dndbeyond.com/spells/Web | Players Handbook | |
| Wristpocket | 2 | Conjuration | 1 Action | 1 Hour | Self | You flick your wrist, causing one object in your hand to vanish. The object, which only you can be holding and can weigh no more than 5 pounds, is transported… more | Dunamancy (...) | Yes | Yes | No | Yes | No | Arcane | www.dndbeyond.com/spells/Wristpocket | Explorer's Guide to Wildemount | ||||
| Zone of Truth | 2 | Enchantment | 1 Action | 10 Minutes | 60 ft | You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a… more | sphere 15 ft | CHA Save | Control | No | No | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Zone-of-Truth | Players Handbook | ||
| Animate Dead | 3 | Necromancy | 1 Minute | Instantaneous | 10 ft | This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul… more | Creation | No | No | Yes | Yes | Yes | (a drop of blood, a piece of flesh, and a pinch of bone dust) | Arcane, Divine | www.dndbeyond.com/spells/Animate-Dead | Players Handbook | |||
| Aura of Vitality | 3 | Evocation | 1 Action | 1 Minute | Self | Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to… more | sphere 30 ft | Healing | No | Yes | Yes | No | No | Divine, Natural | www.dndbeyond.com/spells/Aura-of-Vitalit | Players Handbook | |||
| Beacon of Hope | 3 | Abjuration | 1 Action | 1 Minute | 30 ft | This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death… more | Buff | No | Yes | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Beacon-of-Hope | Players Handbook | ||||
| Bestow Curse | 3 | Necromancy | 1 Action | 1 Minute | Touch | You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose… more | WIS Save | Debuff | No | Yes | Yes | Yes | No | Arcane, Divine | www.dndbeyond.com/spells/Bestow-Curse | Players Handbook | |||
| Blinding Smite | 3 | Evocation | 1 Bonus Action | 1 Minute | Self | The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon flares with bright light, and the attack deals an extra… more | CON Save | Radiant | No | Yes | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Blinding-Smite | Players Handbook | |||
| Blink | 3 | Transmutation | 1 Action | 1 Minute | Self | Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear… more | Utility | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Blink | Players Handbook | ||||
| Call Lightning | 3 | Conjuration | 1 Action | 10 Minutes | 120 ft | A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you… more | cylinder 60 ft | DEX Save | Lightning (...) | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Call-Lightning | Players Handbook | ||
| Catnap | 3 | Enchantment | 1 Action | 10 Minutes | 30 ft | You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell's duration. The spell… more | Buff (...) | No | No | No | Yes | Yes | (a pinch of sand) | Divine, Natural | www.dndbeyond.com/spells/Catnap | Xanathars Guide To Everything | |||
| Clairvoyance | 3 | Divination | 10 Minutes | 10 Minutes | 1 mile | You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar… more | Detection (...) | No | Yes | Yes | Yes | Yes | a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) | Divine, Arcane | www.dndbeyond.com/spells/Clairvoyance | Players Handbook | |||
| Conjure Animals | 3 | Conjuration | 1 Action | 1 Hour | 60 ft | You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what… more | Summoning | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Conjure-Animals | Players Handbook | ||||
| Conjure Barrage | 3 | Conjuration | 1 Action | Instantaneous | Self | You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear… more | cone 60 ft | DEX Save | Additional | No | No | Yes | Yes | Yes | one piece of ammunition or a thrown weapon | Arcane | www.dndbeyond.com/spells/Conjure-Barrage | Players Handbook | |
| Create Food and Water | 3 | Conjuration | 1 Action | Instantaneous | 30 ft | You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for… more | Creation | No | No | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Create-Food-and | Players Handbook | ||||
| Crusader's Mantle | 3 | Evocation | 1 Action | 1 Minute | Self | Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered… more | sphere 30 ft | Radiant | No | Yes | Yes | No | No | Divine | www.dndbeyond.com/spells/Crusaders-Mantl | Players Handbook | |||
| Daylight | 3 | Evocation | 1 Action | 1 Hour | 60 ft | A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.If… more | sphere 60 ft | Control | No | No | Yes | Yes | No | Natural, Divine | www.dndbeyond.com/spells/Daylight | Players Handbook | |||
| Elemental Weapon | 3 | Transmutation | 1 Action | 1 Hour | Touch | A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the… more | Acid (...) | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Elemental-Weapo | Players Handbook | ||||
| Enemies abound | 3 | Enchantment | 1 Action | 1 Minute | 120 ft | You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to… more | INT Save | Control (...) | No | Yes | Yes | Yes | No | Arcane, Divine | www.dndbeyond.com/spells/Enemies-Abound | Xanathars Guide To Everything | |||
| Erupting Earth | 3 | Transmutation | 1 Action | Instantaneous | 120 ft | Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in… more | cube 20 ft | DEX Save | Bludgeoning | No | No | Yes | Yes | Yes | a piece of obsidian) | Natural, Arcane | www.dndbeyond.com/spells/Erupting-Earth | Elemental Evil | |
| Fast Friends | 3 | Enchantment | 1 Action | 1 Hour | 30 ft | When you need to make sure something gets done, you can't rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell… more | WIS Save | Charmed | No | Yes | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Fast-Friends | Acquisitions Incorporated | |||
| Fear | 3 | Illusion | 1 Action | 1 Minute | Self | You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding… more | cone 30 ft | WIS Save | Frightened | No | Yes | Yes | Yes | Yes | a white feather or the heart of a hen) | Divine, Arcane | www.dndbeyond.com/spells/Fear | Players Handbook | |
| Feign Death | 3 | Necromancy | 1 Action | 1 Hour | Touch | You touch a willing creature and put it into a cataleptic state that is indistinguishable from death. For the spell's duration, or until you use an action to… more | Blinded (...) | Yes | No | Yes | Yes | Yes | a pinch of graveyard dirt | Divine, Natural, Arcane | www.dndbeyond.com/spells/Feign-Death | Players Handbook | |||
| Fireball | 3 | Evocation | 1 Action | Instantaneous | 150 ft | A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature… more | sphere 20 ft | DEX Save | Fire | No | No | Yes | Yes | Yes | (a tiny ball of bat guano and sulfur) | Natural, Arcane | www.dndbeyond.com/spells/Fireball | Players Handbook | |
| Flame Arrows | 3 | Transmutation | 1 Action | 1 Hour | Touch | You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target… more | Fire | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Flame-Arrows | Elemental Evil | ||||
| Fly | 3 | Transmutation | 1 Action | 10 Minutes | Touch | You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it… more | Movement | No | Yes | Yes | Yes | Yes | a wing feather from any bird) | Arcane | www.dndbeyond.com/spells/Fly | Players Handbook | |||
| Galder's Tower | 3 | Conjuration | 10 Minutes | 24 Hours | 30 ft | You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is… more | No | No | Yes | Yes | Yes | a fragment of stone, wood, or other building material | Arcane | www.dndbeyond.com/spells/Galders-Tower | Lost Laboratory of Kwalish | ||||
| Gaseous Form | 3 | Transmutation | 1 Action | 1 Hour | Touch | You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature… more | Buff (...) | No | Yes | Yes | Yes | Yes | a bit of gauze and a wisp of smoke) | Arcane | www.dndbeyond.com/spells/Gaseous-Form | Players Handbook | |||
| Glyph of Warding | 3 | Abjuration | 1 Hour | Until Dispelled or Triggered | Touch | When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor… more | DEX Save | Acid (...) | No | No | Yes | Yes | Yes | incense and powdered diamond worth at least 200 gp, which the spell consumes) | Divine, Arcane | www.dndbeyond.com/spells/Glyph-of-Wardin | Players Handbook | ||
| Haste | 3 | Transmutation | 1 Action | 1 Minute | 30 ft | Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on… more | Buff | No | Yes | Yes | Yes | Yes | a shaving of licorice root) | Arcane | www.dndbeyond.com/spells/Haste | Players Handbook | |||
| Hunger of Hadar | 3 | Conjuration | 1 Action | 1 Minute | 150 ft | You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered… more | sphere 20 ft | DEX Save | Cold (...) | No | Yes | Yes | Yes | Yes | a pickled octopus tentacle | Arcane | www.dndbeyond.com/spells/Hunger-of-Hadar | Players Handbook | |
| Hypnotic Pattern | 3 | Illusion | 1 Action | 1 Minute | 120 ft | You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each… more | cube 30 ft | WIS Save | Charmed | No | Yes | No | Yes | Yes | a glowing stick of incense or a crystal vial filled with phosphorescent material) | Arcane | www.dndbeyond.com/spells/Hypnotic-Patter | Players Handbook | |
| Incite Greed | 3 | Enchantment | 1 Action | 1 Minute | 30 ft | When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must… more | WIS Save | Charmed | No | Yes | Yes | Yes | Yes | a gem worth at least 50 gp) | Divine, Arcane | www.dndbeyond.com/spells/Incite-Greed | Acquisitions Incorporated | ||
| Intellect Fortress | 3 | Abjuration | 1 Action | 1 Hour | 30 ft | For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and… more | Buff | No | Yes | Yes | No | No | Arcane | www.dndbeyond.com/spells/Intellect-Fortr | Tasha's Cauldron of Everything | ||||
| Leomund's Tiny Hut | 3 | Evocation | 1 Minute | 8 Hours | Self | A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its… more | sphere 10 ft | Utility | Yes | No | Yes | Yes | Yes | a small crystal bead | Arcane | www.dndbeyond.com/spells/Leomunds-Tiny-H | Players Handbook | ||
| Life Transference | 3 | Necromancy | 1 Action | Instantaneous | 30 ft | You sacrifice some of your health to mend another creature's injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within… more | Necrotic | No | No | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Life-Transferen | Xanathars Guide To Everything | ||||
| Lightning Arrow | 3 | Transmutation | 1 Bonus Action | 1 Minute | Self | The next time you make a ranged weapon attack during the spell's duration, the weapon's ammunition, or the weapon itself if it's a thrown weapon, transforms… more | DEX Save | Lightning (...) | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Lightning-Arrow | Players Handbook | |||
| Lightning Bolt | 3 | Evocation | 1 Action | Instantaneous | Self | A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a… more | line 100 ft | DEX Save | Lightning | No | No | Yes | Yes | Yes | a bit of fur and a rod of amber, crystal, or glass) | Arcane, Natural | www.dndbeyond.com/spells/Lightning-Bolt | Players Handbook | |
| Magic Circle | 3 | Abjuration | 1 Minute | 1 Hour | 10 ft | You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear… more | cylinder 10 ft | CHA Save | Control (...) | No | No | Yes | Yes | Yes | holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) | Divine, Arcane | www.dndbeyond.com/spells/Magic-Circle | Players Handbook | |
| Major Image | 3 | Illusion | 1 Action | 10 Minutes | 120 ft | You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can… more | cube 20 ft | Control | No | Yes | Yes | Yes | Yes | a bit of fleece) | Arcane | www.dndbeyond.com/spells/Major-Image | Players Handbook | ||
| Mass Healing Word | 3 | Evocation | 1 Bonus Action | Instantaneous | 60 ft | As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting… more | Healing | No | No | Yes | No | No | Divine | www.dndbeyond.com/spells/Mass-Healing-Wo | Players Handbook | ||||
| Meld into Stone | 3 | Transmutation | 1 Action | 8 Hours | Touch | You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the… more | Movement | Yes | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Meld-into-Stone | Players Handbook | ||||
| Melf's Minute Meteors | 3 | Evocation | 1 Action | 10 Minutes | Self | You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell — and as a bonus action on each… more | DEX Save | Fire | No | Yes | Yes | Yes | Yes | niter, sulfur, and pine tar formed into a bead) | Natural, Arcane | www.dndbeyond.com/spells/Melf's-Minute-M | Elemental Evil | ||
| Motivational Speech | 3 | Enchantment | 1 Minute | 1 Hour | 60 ft | You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to… more | Buff | No | No | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Motivational-Sp | Acquisitions Incorporated | ||||
| Nondetection | 3 | Abjuration | 1 Action | 8 Hours | Touch | For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in… more | Deception | No | No | Yes | Yes | Yes | a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Nondetection | Players Handbook | |||
| Phantom Steed | 3 | Illusion | 1 Minute | 1 Hour | 30 ft | A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is… more | Movement | Yes | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Phantom-Steed | Players Handbook | ||||
| Plant Growth | 3 | Transmutation | Special | Instantaneous | 150 ft | This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.If… more | Control | No | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Plant-Growth | Players Handbook | ||||
| Pulse Wave | 3 | Evocation | 1 Action | Instantaneous | Self | You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Each creature in that cone… more | cone 30 ft | CON Save | Force | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Pulse-Wave | Explorer's Guide to Wildemount | ||
| Revivify | 3 | Necromancy | 1 Action | Instantaneous | Touch | You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has… more | Healing | No | No | Yes | Yes | Yes | diamonds worth 300 gp, which the spell consumes) | Divine | www.dndbeyond.com/spells/Revivify | Players Handbook | |||
| Sending | 3 | Evocation | 1 Action | 1 Round | Unlimited | You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as… more | Communication | No | No | Yes | Yes | Yes | (a short piece of fine copper wire) | Divine, Arcane | www.dndbeyond.com/spells/Sending | Players Handbook | |||
| Sleet Storm | 3 | Conjuration | 1 Action | 1 Minute | 150 ft | Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is… more | cylinder 40 ft | DEX Save | Prone | No | Yes | Yes | Yes | Yes | (a pinch of dust and a few drops of water) | Natural, Arcane | www.dndbeyond.com/spells/Sleet-Storm | Players Handbook | |
| Slow | 3 | Transmutation | 1 Action | 1 Minute | 120 ft | You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by… more | cube 40 ft | WIS Save | Control (...) | No | Yes | Yes | Yes | Yes | a drop of molasses) | Arcane | www.dndbeyond.com/spells/Slow | Players Handbook | |
| Speak with Dead | 3 | Necromancy | 1 Action | 10 Minutes | 10 ft | You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still… more | Communication (...) | No | No | Yes | Yes | Yes | burning incense) | Divine | www.dndbeyond.com/spells/Speak-with-Dead | Players Handbook | |||
| Speak with Plants | 3 | Transmutation | 1 Action | 10 Minutes | Self | You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands… more | Communication (...) | No | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Speak-with-Plan | Players Handbook | ||||
| Spirit Guardians | 3 | Conjuration | 1 Action | 10 Minutes | Self | You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears… more | WIS Save | Radiant (...) | No | Yes | Yes | Yes | Yes | a holy symbol) | Divine | www.dndbeyond.com/spells/Spirit-Guardian | Players Handbook | ||
| Sprit Shroud | 3 | Necromancy | 1 Bonus Action | 1 Minute | Self | You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.Until the spell ends, any attack… more | Cold (...) | No | Yes | Yes | Yes | Yes | Divine, Arcane | www.dndbeyond.com/spells/Spirit-Shroud | Tasha's Cauldron of Everything | ||||
| Stinking Cloud | 3 | Conjuration | 1 Action | 1 Minute | 90 ft | You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily… more | sphere 20 ft | CON Save | Control | No | Yes | Yes | Yes | Yes | a rotten egg or several skunk cabbage leaves) | Natural, Arcane | www.dndbeyond.com/spells/Stinking-Cloud | Players Handbook | |
| Summon Fey | 3 | Conjuration | 1 Action | 1 Hour | 90 ft | You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you… more | Summoning | No | Yes | Yes | Yes | Yes | a gilded flower worth at least 300 gp | Natural, Arcane | www.dndbeyond.com/spells/Summon-Fey | Tasha's Cauldron of Everything | |||
| Summon Lesser Demons | 3 | Conjuration | 1 Action | 1 Hour | 60 ft | You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears.D6 Demons Summoned1—2 Two demons of… more | Summoning | No | Yes | Yes | Yes | Yes | a vial of blood from a humanoid killed within the past 24 hours | Arcane, Divine | www.dndbeyond.com/spells/Summon-Lesser-D | Xanathars Guide To Everything | |||
| Summon Shadowspawn | 3 | Conjuration | 1 Action | 1 Hour | 90 ft | You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When… more | Summoning | No | Yes | Yes | Yes | Yes | Divine, Arcane | www.dndbeyond.com/spells/Summon-Shadowsp | Tasha's Cauldron of Everything | ||||
| Summon Undead | 3 | Necromancy | 1 Action | 1 Hour | 90 ft | You call forth an undead spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When… more | Summoning | No | Yes | Yes | Yes | Yes | Divine, Arcane | www.dndbeyond.com/spells/Summon-Undead | Tasha's Cauldron of Everything | ||||
| Thunder Step | 3 | Conjuration | 1 Action | Instantaneous | 90 ft | You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10… more | CON Save | Thunder | No | No | Yes | No | No | Natural, Arcane | www.dndbeyond.com/spells/Thunder-Step | Xanathars Guide To Everything | |||
| Tidal Wave | 3 | Conjuration | 1 Action | Instantaneous | 120 ft | You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each… more | DEX Save | Bludgeoning | No | No | Yes | Yes | Yes | a drop of water) | Natural, Arcane | www.dndbeyond.com/spells/Tidal-Wave | Elemental Evil | ||
| Tiny Hut | 3 | Evocation | 1 Minute | 8 Hours | Self | A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its… more | sphere 10 ft | Utility | Yes | No | Yes | Yes | Yes | (a small crystal bead) | Arcane | www.dndbeyond.com/spells/Tiny-Hut | Basic Rules | ||
| Tiny Servant | 3 | Transmutation | 1 Minute | 8 Hours | Touch | You touch one Tiny, nonmagical object that isn't attached to another object or a surface and isn't being carried by another creature. The target animates and… more | Utility | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Tiny-Servant | Xanathars Guide To Everything | ||||
| Tongues | 3 | Divination | 1 Action | 1 Hour | Touch | This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at… more | Communication (...) | No | No | Yes | No | Yes | a small clay model of a ziggurat) | Divine, Arcane | www.dndbeyond.com/spells/Tongues | Players Handbook | |||
| Vampiric Touch | 3 | Necromancy | 1 Action | 1 Minute | Self | The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On… more | Melee | Necrotic | No | Yes | Yes | Yes | No | Arcane, Divine | www.dndbeyond.com/spells/Vampiric-Touch | Players Handbook | |||
| Wall of Sand | 3 | Evocation | 1 Action | 10 Minutes | 90 ft | You conjure up a wall of swirling sand on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 10 feet… more | Blinded | No | Yes | Yes | Yes | Yes | a handful of sand) | Natural, Arcane | www.dndbeyond.com/spells/Wall-of-Sand | Elemental Evil | |||
| Wall of Water | 3 | Evocation | 1 Action | 10 Minutes | 60 ft | You create a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you… more | Control (...) | No | Yes | Yes | Yes | Yes | a drop of water) | Natural, Arcane | www.dndbeyond.com/spells/Wall-of-Water | Elemental Evil | |||
| Water Breathing | 3 | Transmutation | 1 Action | 24 Hours | 30 ft | This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain… more | Buff | Yes | No | Yes | Yes | Yes | a short reed or piece of straw) | Natural, Arcane | www.dndbeyond.com/spells/Water-Breathing | Players Handbook | |||
| Water Walk | 3 | Transmutation | 1 Action | 1 Hour | 30 ft | This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground… more | Movement | Yes | No | Yes | Yes | Yes | (a piece of cork) | Natural, Arcane | www.dndbeyond.com/spells/Water-Walk | Players Handbook | |||
| Wind Wall | 3 | Evocation | 1 Action | 1 Minute | 120 ft | A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You… more | STR Save | Bludgeoning | No | Yes | Yes | Yes | Yes | a tiny fan and a feather of exotic origin) | Natural, Arcane | www.dndbeyond.com/spells/Wind-Wall | Players Handbook | ||
| Aura of Life | 4 | Abjuration | 1 Action | 10 Minutes | Self | Life-preserving energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile… more | sphere 30 ft | Healing (...) | No | Yes | Yes | No | No | Divine, Natural | www.dndbeyond.com/spells/Aura-of-Life | Players Handbook | |||
| Aura of Purity | 4 | Abjuration | 1 Action | 10 Minutes | Self | Purifying energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each non hostile creature… more | sphere 30 ft | Buff (...) | No | Yes | Yes | No | No | Divine, Natural | www.dndbeyond.com/spells/Aura-of-Purity | Players Handbook | |||
| Banishment | 4 | Abjuration | 1 Action | 1 Minute | 60 ft | You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be… more | CHA Save | Banishment (...) | No | Yes | Yes | Yes | Yes | (an item distasteful to the target) | Divine, Arcane | www.dndbeyond.com/spells/Banishment | Players Handbook | ||
| Black Tentacles | 4 | Conjuration | 1 Action | 1 Minute | 90 ft | Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into… more | square 20 ft | DEX Save | Bludgeoning | No | Yes | Yes | Yes | Yes | (a piece of tentacle from a giant octopus or a giant squid) | Arcane | www.dndbeyond.com/spells/Black-Tentacles | Basic Rules | |
| Blight | 4 | Necromancy | 1 Action | Instantaneous | 30 ft | Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a… more | CON Save | Necrotic | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Blight | Players Handbook | |||
| Charm Monster | 4 | Enchantment | 1 Action | 1 Hour | 30 ft | You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are… more | WIS Save | Charmed | No | No | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Charm-Monster | Xanathars Guide To Everything | |||
| Compulsion | 4 | Enchantment | 1 Action | 1 Minute | 30 ft | Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving… more | WIS Save | Control | No | Yes | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Compulsion | Players Handbook | |||
| Confusion | 4 | Enchantment | 1 Action | 1 Minute | 90 ft | This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a… more | sphere 10 ft | WIS Save | Control | No | Yes | Yes | Yes | Yes | three nut shells) | Natural, Arcane | www.dndbeyond.com/spells/Confusion | Players Handbook | |
| Conjure Minor Elementals | 4 | Conjuration | 1 Minute | 1 Hour | 90 ft | You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:One elemental of… more | Summoning | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Conjure-Minor-E | Players Handbook | ||||
| Conjure Woodland Beings | 4 | Conjuration | 1 Action | 1 Hour | 60 ft | You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:One fey creature… more | Summoning | No | Yes | Yes | Yes | Yes | (one holly berry per creature summoned) | Natural | www.dndbeyond.com/spells/Conjure-Woodlan | Players Handbook | |||
| Control Water | 4 | Transmutation | 1 Action | 10 Minutes | 300 ft | Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the… more | STR Save | Bludgeoning | No | Yes | Yes | Yes | Yes | a drop of water and a pinch of dust) | Natural, Arcane | www.dndbeyond.com/spells/Control-Water | Players Handbook | ||
| Death Ward | 4 | Abjuration | 1 Action | 8 Hours | Touch | You touch a creature and grant it a measure of protection from death.The first time the target would drop to 0 hit points as a result of taking damage, the… more | Buff (...) | No | No | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Death-Ward | Players Handbook | ||||
| Dimension Door | 4 | Conjuration | 1 Action | Instantaneous | 500 ft | You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you… more | Teleportation | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Dimension-Door | Players Handbook | ||||
| Divination | 4 | Divination | 1 Action | Instantaneous | Self | Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur… more | Foreknowledge | Yes | No | Yes | Yes | Yes | incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes) | Divine | www.dndbeyond.com/spells/ | Players Handbook | |||
| Dominate Beast | 4 | Enchantment | 1 Action | 1 Minute | 60 ft | You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or… more | WIS Save | Charmed | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Dominate-Beast | Players Handbook | |||
| Elemental Bane | 4 | Transmutation | 1 Action | 1 Minute | 90 ft | Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder. The target must succeed on… more | CON Save | Acid (...) | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Elemental-Bane | Elemental Evil | |||
| Evard's Black Tentacles | 4 | Conjuration | 1 Action | 1 Minute | 90 ft | Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into… more | square 20 ft | DEX Save | Bludgeoning | No | Yes | Yes | Yes | Yes | a piece of tentacle from a giant octopus or a giant squid | Arcane | www.dndbeyond.com/spells/Evards-Black-Te | Players Handbook | |
| Fabricate | 4 | Transmutation | 10 Minutes | Instantaneous | 120 ft | You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp… more | cube 10 ft | Creation | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Fabricate | Players Handbook | |||
| Faithful Hound | 4 | Conjuration | 1 Action | 8 Hours | 30 ft | You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or… more | Melee | Piercing | No | No | Yes | Yes | Yes | a tiny silver whistle, a piece of bone, and a thread) | Arcane | www.dndbeyond.com/spells/Faithful-Hound | Basic Rules | ||
| Find Greater Steed | 4 | Conjuration | 10 Minutes | Instantaneous | 30 ft | You summon a spirit that assumes the form of a loyal, majestic mount. Appearing in an unoccupied space within range, the spirit takes on a form you choose: a… more | Summoning | No | No | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Find-Greater-St | Xanathars Guide To Everything | ||||
| Fire Shield | 4 | Evocation | 1 Action | 10 Minutes | Self | Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the… more | Fire (...) | No | No | Yes | Yes | Yes | (a bit of phosphorus or a firefly) | Arcane, Natural | www.dndbeyond.com/spells/Fire-Shield | Players Handbook | |||
| Freedom of Movement | 4 | Abjuration | 1 Action | 1 Hour | Touch | You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither… more | Buff (...) | No | No | Yes | Yes | Yes | (a leather strap, bound around the arm or a similar appendage) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Freedom-of-Move | Players Handbook | |||
| Galder's Speedy Courier | 4 | Conjuration | 1 Action | 10 Minutes | 10 ft | You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other… more | No | No | Yes | Yes | Yes | 25 gold pieces, or mineral goods of equivalent value, which the spell consumes | Arcane | www.dndbeyond.com/spells/Galders-Speedy- | Lost Laboratory of Kwalish | ||||
| Giant Insect | 4 | Transmutation | 1 Action | 10 Minutes | 30 ft | You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A… more | Summoning | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Giant-Insect | Players Handbook | ||||
| Grasping Vine | 4 | Conjuration | 1 Bonus Action | 1 Minute | 30 ft | You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct… more | DEX Save | Control | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Grasping-Vine | Players Handbook | |||
| Gravity Sinkhole | 4 | Evocation | 1 Action | Instantaneous | 120 ft | A 20-foot-radius sphere of crushing force forms at a point you can see within range and tugs at the creatures there. Each creature in the sphere must make a… more | sphere 20 ft | CON Save | Force | No | No | Yes | Yes | Yes | a black marble) | Arcane | www.dndbeyond.com/spells/Gravity-Sinkhol | Explorer's Guide to Wildemount | |
| Greater Invisibility | 4 | Illusion | 1 Action | 1 Minute | Touch | You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. | Invisible | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Greater-Invisib | Players Handbook | ||||
| Guardian of Faith | 4 | Conjuration | 1 Action | 8 Hours | 30 ft | A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that… more | DEX Save | Radiant | No | No | Yes | No | No | Divine | www.dndbeyond.com/spells/Guardian-of-Fai | Players Handbook | |||
| Guardian of Nature | 4 | Transmutation | 1 Bonus Action | 1 Minute | Self | A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following… more | Buff (...) | No | Yes | Yes | No | No | Natural | www.dndbeyond.com/spells/Guardian-of-Nat | Xanathars Guide To Everything | ||||
| Hallucinatory Terrain | 4 | Illusion | 10 Minutes | 24 Hours | 300 ft | You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to… more | cube 150 ft | Control | No | No | Yes | Yes | Yes | a stone, a twig, and a bit of green plant) | Natural, Arcane | www.dndbeyond.com/spells/Hallucinatory-T | Players Handbook | ||
| Ice Storm | 4 | Evocation | 1 Action | Instantaneous | 300 ft | A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must… more | cylinder 20 ft | DEX Save | Bludgeoning (...) | No | No | Yes | Yes | Yes | a pinch of dust and a few drops of water) | Natural, Arcane | www.dndbeyond.com/spells/Ice-Storm | Players Handbook | |
| Leomund's Secret Chest | 4 | Conjuration | 1 Action | Instantaneous | Touch | You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the… more | Utility | No | No | Yes | Yes | Yes | an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp | Arcane | www.dndbeyond.com/spells/Leomunds-Secret | Players Handbook | |||
| Locate Creature | 4 | Divination | 1 Action | 1 Hour | Self | Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you… more | Detection | No | Yes | Yes | Yes | Yes | a bit of fur from a bloodhound) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Locate-Creature | Players Handbook | |||
| Phantasmal Killer | 4 | Illusion | 1 Action | 1 Minute | 120 ft | You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The… more | WIS Save | Psychic | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Phantasmal-Kill | Players Handbook | |||
| Polymorph | 4 | Transmutation | 1 Action | 1 Hour | 60 ft | This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The… more | WIS Save | Control (...) | No | Yes | Yes | Yes | Yes | a caterpillar cocoon) | Natural, Arcane | www.dndbeyond.com/spells/Polymorph | Players Handbook | ||
| Private Sanctum | 4 | Abjuration | 10 Minutes | 24 Hours | 120 ft | You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the… more | cube 100 ft | Control | No | No | Yes | Yes | Yes | a thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite) | Arcane | www.dndbeyond.com/spells/Private-Sanctum | Basic Rules | ||
| Resilient Sphere | 4 | Evocation | 1 Action | 1 Minute | 30 ft | A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a… more | sphere 10 ft | DEX Save | Control (...) | No | Yes | Yes | Yes | Yes | a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) | Arcane | www.dndbeyond.com/spells/Resilient-Spher | Basic Rules | |
| Secret Chest | 4 | Conjuration | 1 Action | Instantaneous | Touch | You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the… more | Utility | No | No | Yes | Yes | Yes | an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp) | Arcane | www.dndbeyond.com/spells/Secret-Chest | Basic Rules | |||
| Shadow of Moil | 4 | Necromancy | 1 Action | 1 Minute | Self | Flame~like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you… more | Necrotic | No | Yes | Yes | Yes | Yes | an undead eyeball encased in a gem worth at least 150 gp | Arcane | www.dndbeyond.com/spells/Shadow-of-Moil | Xanathars Guide To Everything | |||
| Sickening Radiance | 4 | Evocation | 1 Action | 10 Minutes | 120 ft | Dim, greenish light spreads within a 30—foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the… more | sphere 30 ft | CON Save | Radiant | No | Yes | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Sickening-Radia | Xanathars Guide To Everything | ||
| Staggering Smite | 4 | Evocation | 1 Bonus Action | 1 Minute | Self | The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon pierces both body and mind, and the attack deals an extra… more | WIS Save | Psychic | No | Yes | Yes | No | No | Arcane, Divine | www.dndbeyond.com/spells/Staggering-Smit | Players Handbook | |||
| Stone Shape | 4 | Transmutation | 1 Action | Instantaneous | Touch | You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your… more | Control | No | No | Yes | Yes | Yes | soft clay, which must be worked into roughly the desired shape of the stone object) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Stone-Shape | Players Handbook | |||
| Stoneskin | 4 | Abjuration | 1 Action | 1 Hour | Touch | This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning… more | Buff | No | Yes | Yes | Yes | Yes | diamond dust worth 100 gp, which the spell consumes) | Natural, Arcane | www.dndbeyond.com/spells/Stoneskin | Players Handbook | |||
| Storm Sphere | 4 | Evocation | 1 Action | 1 Minute | 150 ft | A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell's duration. Each… more | sphere 20 ft | STR Save | Bludgeoning (...) | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Storm-Sphere | Elemental Evil | ||
| Summon Aberration | 4 | Conjuration | 1 Action | 1 Hour | 90 ft | You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Aberrant Spirit stat block… more | Summoning | No | Yes | Yes | Yes | Yes | Arcane | www.dndbeyond.com/spells/Summon-Aberrati | Tasha's Cauldron of Everything | ||||
| Summon Construct | 4 | Conjuration | 1 Action | 1 Hour | 90 ft | You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat… more | Summoning | No | Yes | Yes | Yes | Yes | Arcane | www.dndbeyond.com/spells/Summon-Construc | Tasha's Cauldron of Everything | ||||
| Summon Elemental | 4 | Conjuration | 1 Action | 1 Hour | 90 ft | You call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block… more | Summoning | No | Yes | Yes | Yes | Yes | Natural, Arcane | www.dndbeyond.com/spells/Summon-Elementa | Tasha's Cauldron of Everything | ||||
| Summon Greater Demon | 4 | Conjuration | 1 Action | 1 Hour | 60 ft | You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon's type, which must be one of challenge rating 5 or lower, such as a… more | Summoning | No | Yes | Yes | Yes | Yes | a vial of blood from a humanoid killed within the past 24 hours | Divine, Arcane | www.dndbeyond.com/spells/Summon-Greater- | Xanathars Guide To Everything | |||
| Vitriolic Sphere | 4 | Evocation | 1 Action | Instantaneous | 150 ft | You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Each creature… more | sphere 20 ft | DEX Save | Acid (...) | No | No | Yes | Yes | Yes | a drop of giant slug bile) | Arcane | www.dndbeyond.com/spells/Vitriolic-Spher | Elemental Evil | |
| Wall of Fire | 4 | Evocation | 1 Action | 1 Minute | 120 ft | You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20… more | DEX Save | Fire | No | Yes | Yes | Yes | Yes | (a small piece of phosphorus) | Natural, Arcane | www.dndbeyond.com/spells/Wall-of-Fire | Players Handbook | ||
| Watery Sphere | 4 | Conjuration | 1 Action | 1 Minute | 90 ft | You conjure up a sphere of water with a 5-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The… more | sphere 5 ft | STR Save | Restrained (...) | No | Yes | Yes | Yes | Yes | a droplet of water) | Natural, Arcane | www.dndbeyond.com/spells/Watery-Sphere | Elemental Evil | |
| Animate Objects | 5 | Transmutation | 1 Action | 1 Minute | 120 ft | Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects… more | Creation (...) | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Animate-Objects | Players Handbook | ||||
| Antilife Shell | 5 | Abjuration | 1 Action | 1 Hour | Self | A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and… more | sphere 10 ft | Control (...) | No | Yes | Yes | Yes | No | Natural, Divine | www.dndbeyond.com/spells/Antilife-Shell | Players Handbook | |||
| Arcane Hand | 5 | Evocation | 1 Action | 1 Minute | 120 ft | You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it… more | Force (...) | No | Yes | Yes | Yes | Yes | (an eggshell and a snakeskin glove) | Arcane | www.dndbeyond.com/spells/Arcane-Hand | Basic Rules | |||
| Awaken | 5 | Transmutation | 8 Hours | Instantaneous | Touch | After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no… more | Charmed | No | No | Yes | Yes | Yes | (an agate worth at least 1,000 gp, which the spell consumes) | Natural, Divine | www.dndbeyond.com/spells/Awaken | Players Handbook | |||
| Banishing Smite | 5 | Abjuration | 1 Bonus Action | 1 Minute | Self | The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage… more | Force | No | Yes | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Banishing-Smite | Players Handbook | ||||
| Cloudkill | 5 | Conjuration | 1 Action | 10 Minutes | 120 ft | You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the… more | sphere 20 ft | CON Save | Poison | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Cloudkill | Players Handbook | ||
| Commune | 5 | Divination | 1 Minute | 1 Minute | Self | You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends… more | Foreknowledge | Yes | No | Yes | Yes | Yes | (incense and a vial of holy or unholy water) | Divine | www.dndbeyond.com/spells/Commune | Players Handbook | |||
| Commune with Nature | 5 | Divination | 1 Minute | Instantaneous | Self | You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of… more | Environment (...) | Yes | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Commune-with-Na | Players Handbook | ||||
| Cone of Cold | 5 | Evocation | 1 Action | Instantaneous | Self | A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed… more | cone 60 ft | CON Save | Cold | No | No | Yes | Yes | Yes | a small crystal or glass cone) | Natural, Arcane | www.dndbeyond.com/spells/Cone-of-Cold | Players Handbook | |
| Conjure Elemental | 5 | Conjuration | 1 Minute | 1 Hour | 90 ft | You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or… more | Summoning | No | Yes | Yes | Yes | Yes | burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water) | Natural, Arcane | www.dndbeyond.com/spells/Conjure-Element | Players Handbook | |||
| Conjure Volley | 5 | Conjuration | 1 Action | Instantaneous | 150 ft | You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates… more | cylinder 40 ft | DEX Save | Additional | No | No | Yes | Yes | Yes | one piece of ammunition or one thrown weapon | Arcane | www.dndbeyond.com/spells/Conjure-Volley | Players Handbook | |
| Contact Other Plane | 5 | Divination | 1 Minute | 1 Minute | Self | You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence… more | Communication (...) | Yes | No | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Contact-Other-P | Players Handbook | ||||
| Contagion | 5 | Necromancy | 1 Action | 7 Days | Touch | Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is poisoned.At the end of each of the poisoned… more | CON Save | Blinded (...) | No | No | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Contagion | Players Handbook | |||
| Control Winds | 5 | Transmutation | 1 Action | 1 Hour | 300 ft | You take control of the air in a 100-foot cube that you can see within range. Choose one of the following effects when you cast the spell. The effect lasts for… more | cube 100 ft | STR Save | Prone | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Control-Winds | Elemental Evil | ||
| Creation | 5 | Illusion | 1 Minute | Special | 30 ft | You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something… more | cube 5 ft | Creation | No | No | Yes | Yes | Yes | (a tiny piece of matter of the same type of the item you plan to create) | Arcane | www.dndbeyond.com/spells/Creation | Players Handbook | ||
| Danse Macabre | 5 | Necromancy | 1 Action | 1 Hour | 60 ft | Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and… more | Control (...) | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Danse-Macabre | Xanathars Guide To Everything | ||||
| Dawn | 5 | Evocation | 1 Action | 1 Minute | 60 ft | The light of dawn shines down on a location you specify within range. Until the spell ends, a 30—foot-radius, 40-foot-high cylinder of bright light glimmers… more | cylinder 30 ft | CON Save | Radiant | No | Yes | Yes | Yes | Yes | a sunburst pendant worth at least 100 gp) | Divine, Natural | www.dndbeyond.com/spells/Dawn | Xanathars Guide To Everything | |
| Destructive Wave | 5 | Evocation | 1 Action | Instantaneous | Self | You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a… more | sphere 30 ft | CON Save | Thunder (...) | No | No | Yes | No | No | Divine, Natural, Arcane | www.dndbeyond.com/spells/Destructive-Wav | Players Handbook | ||
| Dominate Person | 5 | Enchantment | 1 Action | 1 Minute | 60 ft | You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or… more | WIS Save | Charmed | No | Yes | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Dominate-Person | Players Handbook | |||
| Dream | 5 | Illusion | 1 Minute | 8 Hours | Self | This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you… more | WIS Save | Communication (...) | No | No | Yes | Yes | Yes | a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) | Divine, Arcane | www.dndbeyond.com/spells/Dream | Players Handbook | ||
| Enervation | 5 | Necromancy | 1 Action | 1 Minute | 60 ft | A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving… more | DEX Save | Necrotic | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Enervation | Xanathars Guide To Everything | |||
| Far Step | 5 | Conjuration | 1 Bonus Action | 1 Minute | Self | You teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again. | Teleportation | No | Yes | Yes | No | No | Arcane | www.dndbeyond.com/spells/Far-Step | Xanathars Guide To Everything | ||||
| Flame Strike | 5 | Evocation | 1 Action | Instantaneous | 60 ft | A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a… more | cylinder 10 ft | DEX Save | Fire (...) | No | No | Yes | Yes | Yes | pinch of sulfur) | Divine | www.dndbeyond.com/spells/Flame-Strike | Players Handbook | |
| Geas | 5 | Enchantment | 1 Minute | 30 Days | 60 ft | You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity… more | WIS Save | Charmed | No | No | Yes | No | No | Divine, Natural, Arcane | www.dndbeyond.com/spells/Geas | Players Handbook | |||
| Greater Restoration | 5 | Abjuration | 1 Action | Instantaneous | Touch | You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the… more | Healing | No | No | Yes | Yes | Yes | diamond dust worth at least 100 gp, which the spell consumes) | Divine, Natural | www.dndbeyond.com/spells/Greater-Restora | Players Handbook | |||
| Hallow | 5 | Evocation | 24 Hours | Until Dispelled | Touch | You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes… more | sphere 60 ft | CHA Save | Buff (...) | No | No | Yes | Yes | Yes | herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) | Divine | www.dndbeyond.com/spells/Hallow | Players Handbook | |
| Hold Monster | 5 | Enchantment | 1 Action | 1 Minute | 90 ft | Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on… more | WIS Save | Paralyzed | No | Yes | Yes | Yes | Yes | a small, straight piece of iron) View Details Page | Divine, Arcane | www.dndbeyond.com/spells/Hold-Monster | Players Handbook | ||
| Holy Weapon | 5 | Evocation | 1 Bonus Action | 1 Hour | Touch | You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30— foot radius and dim light for an additional 30 feet… more | CON Save | Radiant (...) | No | Yes | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Holy-Weapon | Xanathars Guide To Everything | |||
| Immolation | 5 | Evocation | 1 Action | 1 Minute | 90 ft | Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much… more | DEX Save | Fire (...) | No | Yes | Yes | No | No | Arcane, Natural | www.dndbeyond.com/spells/Immolation | Elemental Evil | |||
| Infernal Calling | 5 | Conjuration | 1 Minute | 1 Hour | 90 ft | Uttering a dark incantation, you summon a devil from the Nine Hells. You choose the devil's type, which must be one of challenge rating 6 or lower, such as a… more | Control (...) | No | Yes | Yes | Yes | Yes | (a ruby worth at least 999 gp) | Divine, Arcane | www.dndbeyond.com/spells/Infernal-Callin | Xanathars Guide To Everything | |||
| Insect Plague | 5 | Conjuration | 1 Action | 10 Minutes | 300 ft | Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the… more | sphere 20 ft | CON Save | Piercing | No | Yes | Yes | Yes | Yes | a few grains of sugar, some kernels of grain, and a smear of fat) | Natural | www.dndbeyond.com/spells/Insect-Plague | Players Handbook | |
| Legend Lore | 5 | Divination | 10 Minutes | Instantaneous | Self | Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might… more | Utility | No | No | Yes | Yes | Yes | (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each) | Divine, Arcane | www.dndbeyond.com/spells/Legend-Lore | Players Handbook | |||
| Maelstrom | 5 | Evocation | 1 Action | 1 Minute | 120 ft | A swirling mass of 5-foot-deep water appears in a 30-foot radius centered on a point you can see within range. The point must be on the ground or in a body of… more | STR Save | Bludgeoning | No | Yes | Yes | Yes | Yes | (paper or leaf in the shape of a funnel) | Natural | www.dndbeyond.com/spells/Maelstrom | Elemental Evil | ||
| Mass Cure Wounds | 5 | Evocation | 1 Action | Instantaneous | 60 ft | A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each… more | sphere 30 ft | Healing | No | No | Yes | Yes | No | Natural, Divine | www.dndbeyond.com/spells/Mass-Cure-Wound | Players Handbook | |||
| Mislead | 5 | Illusion | 1 Action | 1 Hour | Self | You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility… more | Deception | No | Yes | No | Yes | No | Arcane | www.dndbeyond.com/spells/Mislead | Players Handbook | ||||
| Modify Memory | 5 | Enchantment | 1 Action | 1 Minute | 30 ft | You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has… more | WIS Save | Charmed | No | Yes | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Modify-Memory | Players Handbook | |||
| Negative Energy Flood | 5 | Necromancy | 1 Action | Instantaneous | 60 ft | You send ribbons of negative energy at one creature you can see within range. Unless the target is undead. it must make a Constitution saving throw, taking 5d12… more | CON Save | Necrotic | No | No | Yes | No | Yes | (a broken bone and a square of black silk) | Arcane | www.dndbeyond.com/spells/Negative-Energy | Xanathars Guide To Everything | ||
| Passwall | 5 | Transmutation | 1 Action | 1 Hour | 30 ft | A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and… more | Control | No | No | Yes | Yes | Yes | a pinch of sesame seeds) | Arcane | www.dndbeyond.com/spells/Passwall | Players Handbook | |||
| Planar Binding | 5 | Abjuration | 1 Hour | 24 Hours | 60 ft | With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of… more | CHA Save | Control | No | No | Yes | Yes | Yes | a jewel worth at least 1,000 gp, which the spell consumes) | Divine, Arcane | www.dndbeyond.com/spells/Planar-Binding | Players Handbook | ||
| Raise Dead | 5 | Necromancy | 1 Hour | Instantaneous | Touch | You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to… more | Healing | No | No | Yes | Yes | Yes | a diamond worth at least 500 gp, which the spell consumes) | Divine | www.dndbeyond.com/spells/Raise-Dead | Players Handbook | |||
| Reincarnate | 5 | Transmutation | 1 Hour | Instantaneous | Touch | You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for… more | Healing | No | No | Yes | Yes | Yes | (rare oils and unguents worth at least 1,000 gp, which the spell consumes) | Natural | www.dndbeyond.com/spells/Reincarnate | Players Handbook | |||
| Scrying | 5 | Divination | 10 Minutes | 10 Minutes | Self | You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is… more | WIS Save | Detection | No | Yes | Yes | Yes | Yes | a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Scrying | Players Handbook | ||
| Seeming | 5 | Illusion | 1 Action | 8 Hours | 30 ft | This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory… more | CHA Save | Control | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Seeming | Players Handbook | |||
| Skill Empowerment | 5 | Transmutation | 1 Action | 1 Hour | Touch | Your magic deepens a creature's understanding of its own talent. You touch one willing creature and give it expertise in one skill of your choice; until the… more | Buff (...) | No | Yes | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Skill-Empowerme | Xanathars Guide To Everything | ||||
| Steel Wind Strike | 5 | Conjuration | 1 Action | Instantaneous | 30 ft | You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell… more | Melee | Force | No | No | No | Yes | Yes | (a melee weapon worth at least 1 sp | Arcane | www.dndbeyond.com/spells/Steel-Wind-Stri | Xanathars Guide To Everything | ||
| Summon Celestial | 5 | Conjuration | 1 Action | 1 Hour | 90 ft | You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial… more | Summoning | No | Yes | Yes | Yes | Yes | Divine | www.dndbeyond.com/spells/Summon-Celestia | Tasha's Cauldron of Everything | ||||
| Swift Quiver | 5 | Transmutation | 1 Bonus Action | 1 Minute | Touch | You transmute your quiver s o i t produces a n endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it. On each of… more | Buff | No | Yes | Yes | Yes | Yes | a quiver containing at least one piece of ammunition | Arcane | www.dndbeyond.com/spells/Swift-Quiver | Players Handbook | |||
| Synaptic Static | 5 | Enchantment | 1 Action | Instantaneous | 120 ft (20 ft ) | You choose a point within range and cause psychic energy to explode there. Each creature in a 20—foot—radius sphere centered on that point must make an… more | sphere 20 ft | INT Save | Psychic | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Synaptic-Static | Xanathars Guide To Everything | ||
| Telekinesis | 5 | Transmutation | 1 Action | 10 Minutes | 60 ft | You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can… more | Control (...) | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Telekinesis | Players Handbook | ||||
| Telepathic Bond | 5 | Divination | 1 Action | 1 Hour | 30 ft | You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the… more | Communication | Yes | No | Yes | Yes | Yes | pieces of eggshell from two different kinds of creatures) | Arcane | www.dndbeyond.com/spells/Telepathic-Bond | Basic Rules | |||
| Teleportation Circle | 5 | Conjuration | 1 Minute | 1 Round | 10 ft | As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of… more | Teleportation | No | No | Yes | No | Yes | rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) | Arcane | www.dndbeyond.com/spells/Teleportation-C | Players Handbook | |||
| Temporal Shunt | 5 | Transmutation | 1 Reaction * | 1 Round | 120 ft | You target the triggering creature, which must succeed on a Wisdom saving throw or vanish, being thrown to another point in time and causing the attack to miss… more | WIS Save | Banishment (...) | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Temporal-Shunt | Explorer's Guide to Wildemount | |||
| Transmute Rock | 5 | Transmutation | 1 Action | Until Dispelled | 120 ft | You choose an area of stone or mud that you can see that fits within a 40-foot cube and is within range, and choose one of the following effects.Transmute Rock… more | cube 40 ft | DEX Save | Bludgeoning | No | No | Yes | Yes | Yes | clay and water) | Natural, Arcane | www.dndbeyond.com/spells/Transmute-Rock | Elemental Evil | |
| Tree Stride | 5 | Conjuration | 1 Action | 1 Minute | Self | You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the… more | Movement (...) | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Tree-Stride | Players Handbook | ||||
| Wall of Force | 5 | Evocation | 1 Action | 10 Minutes | 120 ft | An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or… more | Control (...) | No | Yes | Yes | Yes | Yes | (a pinch of powder made by crushing a clear gemstone) | Arcane | www.dndbeyond.com/spells/Wall-of-Force | Players Handbook | |||
| Wall of Light | 5 | Evocation | 1 Action | 10 Minutes | 120 ft | A shimmering wall of bright light appears at a point you choose within range. The wall appears in any orientation you choose: horizontally, vertically, or… more | CON Save | Radiant | No | Yes | Yes | Yes | Yes | a hand mirror | Arcane, Divine | www.dndbeyond.com/spells/Wall-of-Light | Xanathars Guide To Everything | ||
| Wall of Stone | 5 | Evocation | 1 Action | 10 Minutes | 120 ft | A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-… more | Control | No | Yes | Yes | Yes | Yes | a small block of granite) | Natural, Arcane | www.dndbeyond.com/spells/Wall-of-Stone | Players Handbook | |||
| Wrath of Nature | 5 | Evocation | 1 Action | 1 Minute | 120 ft | You call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause. trees, rocks, and grasses… more | cube 60 ft | DEX Save | Slashing (...) | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Wrath-of-Nature | Xanathars Guide To Everything | ||
| Arcane Gate | 6 | Conjuration | 1 Action | 10 Minutes | 500 ft | You create linked teleportation portals that remain open for the duration. Choose two points on the ground that you can see, one point within 10 feet of you and… more | Teleportation | No | Yes | Yes | No | No | Arcane | www.dndbeyond.com/spells/Arcane-Gate | Players Handbook | ||||
| Blade Barrier | 6 | Evocation | 1 Action | 10 Minutes | 90 ft | You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a… more | DEX Save | Slashing | No | Yes | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Blade-Barrier | Players Handbook | |||
| Bones of the Earth | 6 | Transmutation | 1 Action | Instantaneous | 120 ft | You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet… more | cylinder 30 ft | DEX Save | Bludgeoning | No | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Bones-of-the-Ea | Elemental Evil | ||
| Chain Lightning | 6 | Evocation | 1 Action | Instantaneous | 150 ft | You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as… more | DEX Save | Lightning | No | No | Yes | Yes | Yes | a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins) | Natural, Arcane | www.dndbeyond.com/spells/Chain-Lightning | Players Handbook | ||
| Circle of Death | 6 | Necromancy | 1 Action | Instantaneous | 150 ft | A sphere of negative energy ripples out in a 60-foot- radius sphere from a point within range. Each creature in that area must make a Constitution saving throw… more | sphere 60 ft | CON Save | Necrotic | No | No | Yes | Yes | Yes | the powder of a crushed black pearl worth at least 500 gp) | Arcane | www.dndbeyond.com/spells/Circle-of-Death | Players Handbook | |
| Conjure Fey | 6 | Conjuration | 1 Minute | 1 Hour | 90 ft | You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an… more | Summoning | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Conjure-Fey | Players Handbook | ||||
| Contingency | 6 | Evocation | 10 Minutes | 10 Days | Self | Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell--called the contingent… more | Utility | No | No | Yes | Yes | Yes | a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp) | Arcane | www.dndbeyond.com/spells/Contingency | Players Handbook | |||
| Create Homunculus | 6 | Transmutation | 1 Hour | Instantaneous | Touch | While speaking an intricate incantation, you cut your— self with a jewel-encrusted dagger, taking 2d4 piercing damage that can't be reduced in any way. You then… more | Creation (...) | No | No | Yes | Yes | Yes | clay, ash, and mandrake root, all of which the spell consumes, and a jewel-encrusted dagger worth at least 1,000 gp) | Arcane | www.dndbeyond.com/spells/Create-Homuncul | Xanathars Guide To Everything | |||
| Create Undead | 6 | Necromancy | 1 Minute | Instantaneous | 10 ft | You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control… more | Control (...) | No | No | Yes | Yes | Yes | (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse) | Arcane | www.dndbeyond.com/spells/Create-Undead | Players Handbook | |||
| Disintegrate | 6 | Transmutation | 1 Action | Instantaneous | 60 ft | A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical… more | DEX Save | Force | No | No | Yes | Yes | Yes | a lodestone and a pinch of dust) | Arcane | www.dndbeyond.com/spells/Disintegrate | Players Handbook | ||
| Druid Grove | 6 | Abjuration | 10 Minutes | 24 Hours | Touch | You invoke the spirits of nature to protect an area outdoors or underground. The area can be as small as a 30-foot cube or as large as a 90-foot cube. Buildings… more | cube * | Debuff (...) | No | No | Yes | Yes | Yes | mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon | Natural | www.dndbeyond.com/spells/Druid-Grove | Xanathars Guide To Everything | ||
| Eyebite | 6 | Necromancy | 1 Action | 1 Minute | Self | For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed… more | WIS Save | Unconscious (...) | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Eyebite | Players Handbook | |||
| Find the Path | 6 | Divination | 1 Minute | 1 Day | Self | This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence… more | Detection | No | Yes | Yes | Yes | Yes | a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Find-the-Path | Players Handbook | |||
| Flesh to Stone | 6 | Transmutation | 1 Action | 1 Minute | 60 ft | You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving… more | CON Save | Petrified | No | Yes | Yes | Yes | Yes | a pinch of lime, water, and earth) | Arcane, Natural | www.dndbeyond.com/spells/Flesh-to-Stone | Players Handbook | ||
| Freezing Sphere | 6 | Evocation | 1 Action | Instantaneous | 300 ft | A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature… more | sphere 60 ft | CON Save | Cold | No | No | Yes | Yes | Yes | a small crystal sphere) | Natural, Arcane | www.dndbeyond.com/spells/Freezing-Sphere | Basic Rules | |
| Globe of Invulnerability | 6 | Abjuration | 1 Action | 1 Minute | Self | An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.Any spell of 5th level or lower cast… more | sphere 10 ft | Negation (...) | No | Yes | Yes | Yes | Yes | a glass or crystal bead that shatters when the spell ends) | Arcane | www.dndbeyond.com/spells/Globe-of-Invuln | Players Handbook | ||
| Gravity Fissure | 6 | Evocation | 1 Action | Instantaneous | Self | You manifest a ravine of gravitational energy in a line originating from you that is 100 feet long and 5 feet wide. Each creature in that line must make a… more | line 100 ft | CON Save | Force | No | No | Yes | Yes | Yes | a fistful of iron filings) | Arcane | www.dndbeyond.com/spells/Gravity-Fissure | Explorer's Guide to Wildemount | |
| Guards and Wards | 6 | Abjuration | 10 Minutes | 24 Hours | Touch | You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares)… more | 2,500 ft2 | Control (...) | No | No | Yes | Yes | Yes | burning incense, a small measure of brimstone and oil, a knotted string, a small amount of monster blood, and a small silver rod worth at least 10 gp) | Divine, Arcane | www.dndbeyond.com/spells/Guards-and-Ward | Players Handbook | ||
| Harm | 6 | Necromancy | 1 Action | Instantaneous | 60 ft | You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6… more | CON Save | Necrotic | No | No | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Harm | Players Handbook | |||
| Heal | 6 | Evocation | 1 Action | Instantaneous | 60 ft | Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also… more | Blinded (...) | No | No | Yes | Yes | No | Divine, Natural | www.dndbeyond.com/spells/Heal | Players Handbook | ||||
| Heroes' Feast | 6 | Conjuration | 10 Minutes | Instantaneous | 30 ft | You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the… more | Buff (...) | No | No | Yes | Yes | Yes | a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes) | Divine, Natural | www.dndbeyond.com/spells/Heroes'-Feast | Players Handbook | |||
| Instant Summons | 6 | Conjuration | 1 Minute | Until Dispelled | Touch | You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly… more | Detection (...) | Yes | No | Yes | Yes | Yes | a sapphire worth 1,000 gp) | Arcane | www.dndbeyond.com/spells/Instant-Summons | Basic Rules | |||
| Investiture of Flame | 6 | Transmutation | 1 Action | 10 Minutes | Self | Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flames don't harm… more | DEX Save | Fire (...) | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Investiture-of- | Elemental Evil | |||
| Investiture of Ice | 6 | Transmutation | 1 Action | 10 Minutes | Self | Until the spell ends, ice rimes your body, and you gain the following benefits:You are immune to cold damage and have resistance to fire damage.You can move… more | cone 15 ft | CON Save | Cold | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Investiture-of- | Elemental Evil | ||
| Investiture of Stone | 6 | Transmutation | 1 Action | 10 Minutes | Self | Until the spell ends, bits of rock spread across your body, and you gain the following benefits:You have resistance to bludgeoning, piercing, and slashing… more | DEX Save | Prone | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Investiture-of- | Elemental Evil | |||
| Investiture of Wind | 6 | Transmutation | 1 Action | 10 Minutes | Self | Until the spell ends, wind whirls around you, and you gain the following benefits:Ranged weapon attacks made against you have disadvantage on the attack… more | cube 15 ft | CON Save | Bludgeoning | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Investiture-of- | Elemental Evil | ||
| Magic Jar | 6 | Necromancy | 1 Minute | Until Dispelled | Self | Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the… more | CHA Save | Control | No | No | Yes | Yes | Yes | (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) | Arcane | www.dndbeyond.com/spells/Magic-Jar | Players Handbook | ||
| Mass Suggestion | 6 | Enchantment | 1 Action | 24 Hours | 60 ft | You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and… more | WIS Save | Control (...) | No | No | Yes | No | Yes | a snake's tongue and either a bit of honeycomb or a drop of sweet oil) | Arcane, Divine | www.dndbeyond.com/spells/Mass-Suggestion | Players Handbook | ||
| Mental Prison | 6 | Illusion | 1 Action | 1 Minute | 60 ft | You attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The… more | INT Save | Psychic (...) | No | Yes | No | Yes | No | Arcane | www.dndbeyond.com/spells/Mental-Prison | Xanathars Guide To Everything | |||
| Move Earth | 6 | Transmutation | 1 Action | 2 Hours | 120 ft | Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the… more | Control | No | Yes | Yes | Yes | Yes | an iron blade and a small bag containing a mixture of soils--clay, loam, and sand) | Natural, Arcane | www.dndbeyond.com/spells/Move-Earth | Players Handbook | |||
| Otiluke's Freezing Sphere | 6 | Evocation | 1 Action | Instantaneous | 300 ft | A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature… more | sphere 60 ft | CON Save | Cold | No | No | Yes | Yes | Yes | a small crystal sphere | Arcane, Natural | www.dndbeyond.com/spells/Otiluke's-Freez | Players Handbook | |
| Otto's Irresistible Dance | 6 | Enchantment | 1 Action | 1 Minute | 30 ft | Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration… more | WIS Save | Control (...) | No | Yes | Yes | No | No | Arcane, Divine | www.dndbeyond.com/spells/Otto's-Irresist | Players Handbook | |||
| Planar Ally | 6 | Conjuration | 10 Minutes | Instantaneous | 60 ft | You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That… more | Summoning | No | No | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Planar-Ally | Players Handbook | ||||
| Primordial Ward | 6 | Abjuration | 1 Action | 1 Minute | Self | You have resistance to acid, cold, fire, lightning, and thunder damage for the spell's duration.When you take damage of one of those types, you can use your… more | Warding | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Primordial-Ward | Elemental Evil | ||||
| Programmed Illusion | 6 | Illusion | 1 Action | Until Dispelled | 120 ft | You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is… more | cube 30 ft | Control | No | No | Yes | Yes | Yes | (a bit of fleece and jade dust worth at least 25 gp) | Arcane | www.dndbeyond.com/spells/Programmed- | Players Handbook | ||
| Scatter | 6 | Conjuration | 1 Action | Instantaneous | 30 ft | The air quivers around up to five creatures of your choice that you can see within range. An unwilling crea— ture must succeed on a Wisdom saving throw to… more | WIS Save | Control (...) | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Scatter | Xanathars Guide To Everything | |||
| Soul Cage | 6 | Necromancy | 1 Reaction * | 8 Hours | 60 ft | This spell snatches the soul of a humanoid as it dies and traps it inside the tiny cage you use for the material component. A stolen soul remains inside the… more | Buff (...) | No | No | Yes | Yes | Yes | a tiny silver cage worth 100 gp) | Arcane | www.dndbeyond.com/spells/Soul-Cage | Xanathars Guide To Everything | |||
| Summon Fiend | 6 | Conjuration | 1 Action | 1 Hour | 90 ft | You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block… more | Summoning | No | Yes | Yes | Yes | Yes | Divine, Arcane | www.dndbeyond.com/spells/Summon-Fiend | Tasha's Cauldron of Everything | ||||
| Sunbeam | 6 | Evocation | 1 Action | 1 Minute | Self (60 ft ) | A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a… more | line 60 ft | CON Save | Radiant | No | Yes | Yes | Yes | Yes | (a magnifying glass) | Natural, Divine | www.dndbeyond.com/spells/Sunbeam | Players Handbook | |
| Tasha's Otherworldy Guise | 6 | Transmutation | 1 Bonus Action | 1 Minute | Self | Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until… more | Summoning | No | Yes | Yes | Yes | Yes | Arcane | www.dndbeyond.com/spells/Tasha's-Otherwo | Tasha's Cauldron of Everything | ||||
| Tenser's Transformation | 6 | Transmutation | 1 Action | 10 Minutes | Self | You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells, and you gain the following benefits:- You… more | Buff (...) | No | Yes | Yes | Yes | Yes | (a few hairs from a bull | Arcane | www.dndbeyond.com/spells/Tensers-Transfo | Xanathars Guide To Everything | |||
| Transport via Plants | 6 | Conjuration | 1 Action | 1 Round | 10 ft | This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You… more | Teleportation | No | No | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Transport-via-P | Players Handbook | ||||
| True Seeing | 6 | Divination | 1 Action | 1 Hour | Touch | This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret… more | Detection | No | No | Yes | Yes | Yes | an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell) | Divine, Arcane | www.dndbeyond.com/spells/True-Seeing | Players Handbook | |||
| Wall of Ice | 6 | Evocation | 1 Action | 10 Minutes | 120 ft | You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape… more | DEX Save | Cold (...) | No | Yes | Yes | Yes | Yes | a small piece of quartz) | Natural, Arcane | www.dndbeyond.com/spells/Wall-of-Ice | Players Handbook | ||
| Wall of Thorns | 6 | Conjuration | 1 Action | 10 Minutes | 120 ft | You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the… more | DEX Save | Piercing (...) | No | Yes | Yes | Yes | Yes | a handful of thorns) | Natural | www.dndbeyond.com/spells/Wall-of-Thorns | Players Handbook | ||
| Wind Walk | 6 | Transmutation | 1 Minute | 8 Hours | 30 ft | You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a… more | Buff (...) | No | No | Yes | Yes | Yes | (fire and holy water) | Natural | www.dndbeyond.com/spells/Wind-Walk | Players Handbook | |||
| Word of Recall | 6 | Conjuration | 1 Action | Instantaneous | 5 ft | You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you… more | Teleportation | No | No | Yes | No | No | Divine | www.dndbeyond.com/spells/Word-of-Recall | Players Handbook | ||||
| Conjure Celestial | 7 | Conjuration | 1 Minute | 1 Hour | 90 ft | You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it… more | Summoning | No | Yes | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Conjure-Celesti | Players Handbook | ||||
| Crown of Stars | 7 | Evocation | 1 Action | 1 Hour | Self | Seven star-like motes of light appear and orbit your head until the spell ends. You can use a bonus action to send one of the motes streaking toward one… more | Ranged | Radiant | No | No | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Crown-of-Stars | Xanathars Guide To Everything | |||
| Delayed Blast Fireball | 7 | Evocation | 1 Action | 1 Minute | 150 ft | A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the… more | sphere 20 ft | DEX Save | Fire (...) | No | Yes | Yes | Yes | Yes | (a tiny ball of bat guano and sulfur) | Natural, Arcane | www.dndbeyond.com/spells/Delayed-Blast-F | Players Handbook | |
| Divine Word | 7 | Evocation | 1 Bonus Action | Instantaneous | 30 ft | You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each… more | CHA Save | Deafened (...) | No | No | Yes | No | No | Divine | www.dndbeyond.com/spells/Divine-Word | Players Handbook | |||
| Dream of the Blue Veil | 7 | Conjuration | 10 Minutes | 10 Minutes | 20 ft | You and up to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such… more | Buff | No | No | Yes | Yes | Yes | Divine, Arcane | www.dndbeyond.com/spells/Dream-of-the-Bl | Tasha's Cauldron of Everything | ||||
| Etherealness | 7 | Transmutation | 1 Action | 8 Hours | Self | You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the… more | Buff (...) | No | No | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Etherealness | Players Handbook | ||||
| Finger of Death | 7 | Necromancy | 1 Action | Instantaneous | 60 ft | You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw… more | CON Save | Necrotic | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Finger-of-Death | Players Handbook | |||
| Fire Storm | 7 | Evocation | 1 Action | Instantaneous | 150 ft | A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you… more | DEX Save | Fire | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Fire-Storm | Players Handbook | |||
| Forcecage | 7 | Evocation | 1 Action | 1 Hour | 100 ft | An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or… more | cube 20 ft | CHA Save | Control (...) | No | No | Yes | Yes | Yes | ruby dust worth 1,500 gp) | Arcane | www.dndbeyond.com/spells/Forcecage | Players Handbook | |
| Magnificent Mansion | 7 | Conjuration | 1 Minute | 24 Hours | 300 ft | You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and… more | cube 10 ft | Exploration (...) | No | No | Yes | Yes | Yes | a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp) | Arcane | www.dndbeyond.com/spells/Magnificent-Man | Basic Rules | ||
| Mirage Arcane | 7 | Illusion | 10 Minutes | 10 Days | Sight | You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same… more | square 1 mile | Control | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Mirage-Arcane | Players Handbook | |||
| Mordenkainen's Sword | 7 | Evocation | 1 Action | 1 Minute | 60 ft | You create a sword-shaped plane of force that hovers within range. It lasts for the duration.When the sword appears, you make a melee spell attack against a… more | Melee | Force | No | Yes | Yes | Yes | Yes | a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp) | Arcane | www.dndbeyond.com/spells/Mordenkainens-S | Players Handbook | ||
| Plane Shift | 7 | Conjuration | 1 Action | Instantaneous | Touch | You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in… more | CHA Save | Banishment (...) | No | No | Yes | Yes | Yes | a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) | Natural, Arcane, Divine | www.dndbeyond.com/spells/Plane-Shift | Players Handbook | ||
| Power Word Pain | 7 | Enchantment | 1 Action | Instantaneous | 60 ft | You speak a word of power that causes waves of intense pain to assail one creature you can see within range. If the target has 100 hit points or fewer, it is… more | CON Save | Debuff | No | No | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Power-Word-Pain | Xanathars Guide To Everything | |||
| Prismatic Spray | 7 | Evocation | 1 Action | Instantaneous | Self | Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must… more | cone 60 ft | DEX Save | Fire (...) | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Prismatic-Spray | Players Handbook | ||
| Project Image | 7 | Illusion | 1 Action | 1 Day | 500 miles | You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of… more | Control | No | Yes | Yes | Yes | Yes | a small replica of you made from materials worth at least 5 gp) | Divine, Natural | www.dndbeyond.com/spells/Project-Image | Players Handbook | |||
| Regenerate | 7 | Transmutation | 1 Minute | 1 Hour | Touch | You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit… more | Healing | No | No | Yes | Yes | Yes | a prayer wheel and holy water) | Divine | www.dndbeyond.com/spells/Regenerate | Players Handbook | |||
| Resurrection | 7 | Necromancy | 1 Hour | Instantaneous | Touch | You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the… more | Healing | No | No | Yes | Yes | Yes | a diamond worth at least 1,000 gp, which the spell consumes) | Natural, Arcane | www.dndbeyond.com/spells/Resurrection | Players Handbook | |||
| Reverse Gravity | 7 | Transmutation | 1 Action | 1 Minute | 100 ft | This spell reverses gravity in a 50-foot-radius, 100- foot high cylinder centered on a point within range. All creatures and objects that aren't somehow… more | cylinder 50 ft | DEX Save | Control | No | Yes | Yes | Yes | Yes | a lodestone and iron filings) | Arcane | www.dndbeyond.com/spells/Reverse-Gravity | Players Handbook | |
| Sequester | 7 | Transmutation | 1 Action | Until Dispelled | Touch | By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target… more | Deception | No | No | Yes | Yes | Yes | a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes) | Arcane | www.dndbeyond.com/spells/Sequester | Players Handbook | |||
| Simulacrum | 7 | Illusion | 12 Hours | Until Dispelled | Touch | You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially… more | Deception (...) | No | No | Yes | Yes | Yes | snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's… more | Arcane | www.dndbeyond.com/spells/Simulacrum | Players Handbook | |||
| Symbol | 7 | Abjuration | 1 Minute | Until Dispelled or Triggered | Touch (60 ft ) | When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be… more | sphere 60 ft | Necrotic | No | No | Yes | Yes | Yes | mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes) | Divine, Arcane | www.dndbeyond.com/spells/Symbol | Players Handbook | ||
| Teleport | 7 | Conjuration | 1 Action | Instantaneous | 10 ft | This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within… more | Teleportation | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Teleport | Players Handbook | ||||
| Temple of the Gods | 7 | Conjuration | 1 Hour | 24 Hours | 120 ft | You cause a temple to shimmer into existence on ground you can see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on each… more | CHA Save | Creation (...) | No | No | Yes | Yes | Yes | (a holy symbol worth at least 5 gp | Divine | www.dndbeyond.com/spells/Temple-of-the-G | Xanathars Guide To Everything | ||
| Tether Essence | 7 | Necromancy | 1 Action | 1 Hour | 60 ft | Two creatures you can see within range must make a Constitution saving throw, with disadvantage if they are within 30 feet of each other. Either creature can… more | CON Save | Control (...) | No | Yes | Yes | Yes | Yes | a spool of platinum cord worth at least 250 gp, which the spell consumes | Divine, Arcane | www.dndbeyond.com/spells/Tether-Essence | Explorer's Guide to Wildemount | ||
| Whirlwind | 7 | Evocation | 1 Action | 1 Minute | 300 ft | A whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point… more | cylinder 10 ft | DEX Save | Bludgeoning | No | Yes | Yes | No | Yes | a piece of straw) | Natural, Arcane | www.dndbeyond.com/spells/Whirlwind | Elemental Evil | |
| Abi-Dalzim's Horrid Wilting | 8 | Necromancy | 1 Action | Instantaneous | 150 ft | You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution… more | cube 30 ft | CON Save | Necrotic | No | No | Yes | Yes | Yes | a bit of sponge | Arcane | www.dndbeyond.com/spells/Abi-Dalzims-Hor | Elemental Evil | |
| Animal Shapes | 8 | Transmutation | 1 Action | 24 Hours | 30 ft | Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or… more | Shapechanging | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Animal-Shapes | Players Handbook | ||||
| Antipathy/Sympathy | 8 | Enchantment | 1 Hour | 10 Days | 60 ft | This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no… more | cube 200 ft | WIS Save | Frightened | No | No | Yes | Yes | Yes | either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect) | Natural, Arcane | www.dndbeyond.com/spells/Antipathy/Sympa | Players Handbook | |
| Clone | 8 | Necromancy | 1 Hour | Instantaneous | Touch | This spell grows an inert duplicate of a living, Medium creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size… more | Utility | No | No | Yes | Yes | Yes | a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least… more | Arcane | www.dndbeyond.com/spells/Clone | Players Handbook | |||
| Control Weather | 8 | Transmutation | 10 Minutes | 8 Hours | Self | You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear… more | sphere 5 miles | Control (...) | No | Yes | Yes | Yes | Yes | (burning incense and bits of earth and wood mixed in water) | Divine, Natural, Arcane | www.dndbeyond.com/spells/Control-Weather | Players Handbook | ||
| Dark Star | 8 | Evocation | 1 Action | 1 Minute | 150 ft | This spell creates a sphere centered on a point you choose within range. The sphere can have a radius of up to 40 feet. The area within this sphere is filled… more | sphere 40 ft | CON Save | Force | No | Yes | Yes | Yes | Yes | (a shard of onyx and a drop of the caster's blood, both of which the spell consumes | Arcane | www.dndbeyond.com/spells/Dark-Star | Explorer's Guide to Wildemount | |
| Demiplane | 8 | Conjuration | 1 Action | 1 Hour | 60 ft | You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered… more | Utility | No | No | No | Yes | No | Arcane | www.dndbeyond.com/spells/Demiplane | Players Handbook | ||||
| Dominate Monster | 8 | Enchantment | 1 Action | 1 Hour | 60 ft | You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or… more | WIS Save | Charmed | No | Yes | Yes | Yes | No | Divine, Arcane | www.dndbeyond.com/spells/Dominate-Monste | Players Handbook | |||
| Earthquake | 8 | Evocation | 1 Action | 1 Minute | 500 ft | You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a… more | DEX Save | Bludgeoning | No | Yes | Yes | Yes | Yes | a pinch of dirt, a piece of rock, and a lump of clay) | Natural, Arcane | www.dndbeyond.com/spells/Earthquake | Players Handbook | ||
| Feeblemind | 8 | Enchantment | 1 Action | Instantaneous | 150 ft | You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and… more | INT Save | Psychic | No | No | Yes | Yes | Yes | a handful of clay, crystal, glass, or mineral spheres) | Natural, Arcane | www.dndbeyond.com/spells/Feeblemind | Players Handbook | ||
| Glibness | 8 | Transmutation | 1 Action | 1 Hour | Self | Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would… more | Social | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Glibness | Players Handbook | ||||
| Holy Aura | 8 | Abjuration | 1 Action | 1 Minute | Self | Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this… more | sphere 30 ft | CON Save | Blinded | No | Yes | Yes | Yes | Yes | (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text) | Divine | www.dndbeyond.com/spells/Holy-Aura | Players Handbook | |
| Illusory Dragon | 8 | Illusion | 1 Action | 1 Minute | 120 ft | By gathering threads of shadow material from the Shadowfell, you create a Huge shadowy dragon in an unoccupied space that you can see within range. The illusion… more | WIS Save | Acid (...) | No | Yes | No | Yes | No | Arcane | www.dndbeyond.com/spells/Illusory-Dragon | Xanathars Guide To Everything | |||
| Incendiary Cloud | 8 | Conjuration | 1 Action | 1 Minute | 150 ft | A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around… more | sphere 20 ft | DEX Save | Fire | No | Yes | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Incendiary-Clou | Players Handbook | ||
| Maddening Darkness | 8 | Evocation | 1 Action | 10 Minutes | 150 ft | Magical darkness spreads from a point you choose within range to fill a 60—foot—radius sphere until the spell ends. The darkness spreads around corners. A… more | sphere 60 ft | WIS Save | Psychic | No | Yes | Yes | No | Yes | (a drop of pitch mixed with a drop of mercury) | Arcane | www.dndbeyond.com/spells/Maddening-Darkn | Xanathars Guide To Everything | |
| Maze | 8 | Conjuration | 1 Action | 10 Minutes | 60 ft | You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.The… more | Banishment (...) | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Maze | Players Handbook | ||||
| Mighty Fortress | 8 | Conjuration | 1 Minute | Instantaneous | 1 mile | A fortress of stone erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have… more | Utility | No | No | Yes | Yes | Yes | a diamond worth at least 500 gp, which the spell consumes | Arcane | www.dndbeyond.com/spells/Mighty-Fortress | Xanathars Guide To Everything | |||
| Mind Blank | 8 | Abjuration | 1 Action | 24 Hours | Touch | Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination… more | Buff | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Mind-Blank | Players Handbook | ||||
| Power Word Stun | 8 | Enchantment | 1 Action | Instantaneous | 60 ft | You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or… more | Stunned | No | No | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Power-Word-Stun | Players Handbook | ||||
| Reality Break | 8 | Conjuration | 1 Action | 1 Minute | 60 ft | You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it… more | WIS Save | Control (...) | No | Yes | Yes | Yes | Yes | (a crystal prism | Arcane | www.dndbeyond.com/spells/Reality-Break | Explorer's Guide to Wildemount | ||
| Sunburst | 8 | Evocation | 1 Action | Instantaneous | 150 ft (60 ft ) | Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw… more | sphere 60 ft | CON Save | Radiant | No | No | Yes | Yes | Yes | fire and a piece of sunstone) | Natural, Arcane | www.dndbeyond.com/spells/Sunburst | Players Handbook | |
| Telepathy | 8 | Evocation | 1 Action | 24 Hours | Unlimited | You create a telepathic link between yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as… more | Communication | No | No | Yes | Yes | Yes | a pair of linked silver rings | Arcane | www.dndbeyond.com/spells/Telepathy | Players Handbook | |||
| Tsunami | 8 | Conjuration | 1 Minute | 6 Rounds | Sight | A wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall… more | STR Save | Bludgeoning | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Tsunami | Players Handbook | |||
| Astral Projection | 9 | Necromancy | 1 Hour | Special | 10 ft | You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are… more | Teleportation | No | No | Yes | Yes | Yes | (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp… more | Divine, Arcane | www.dndbeyond.com/spells/Astral-Projecti | Players Handbook | |||
| Blade of Disaster | 9 | Conjuration | 1 Bonus Action | 1 Minute | 60 ft | You create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. The blade lasts for the duration. When you cast this… more | Melee | Force | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Blade-of-Disast | Tasha's Cauldron of Everything | |||
| Foresight | 9 | Divination | 1 Minute | 8 Hours | Touch | You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on… more | Buff (...) | No | No | Yes | Yes | Yes | a hummingbird feather) | Divine, Arcane | www.dndbeyond.com/spells/Foresight | Players Handbook | |||
| Gate | 9 | Conjuration | 1 Action | 1 Minute | 60 ft | You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular… more | Control (...) | No | Yes | Yes | Yes | Yes | a diamond worth at least 5,000 gp) | Arcane | www.dndbeyond.com/spells/Gate | Players Handbook | |||
| Imprisonment | 9 | Abjuration | 1 Minute | Until Dispelled | 30 ft | You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if… more | WIS Save | Restrained (...) | No | No | Yes | Yes | Yes | a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose… more | Divine, Arcane | www.dndbeyond.com/spells/Imprisonment | Players Handbook | ||
| Invulnerability | 9 | Abjuration | 1 Action | 10 Minutes | Self | You are immune to all damage until the spell ends. | Warding | No | Yes | Yes | Yes | Yes | (a small piece of adamantine worth at least 500 gp, which the spell consumes) | Divine, Arcane | www.dndbeyond.com/spells/Invulnerability | Xanathars Guide To Everything | |||
| Mass Heal | 9 | Evocation | 1 Action | Instantaneous | 60 ft | A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of… more | Blinded (...) | No | No | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Mass-Heal | Players Handbook | ||||
| Mass Polymorph | 9 | Transmutation | 1 Action | 1 Hour | 120 ft | You transform up to ten creatures of your choice that you can see within range. An unwilling target must succeed on a Wisdom saving throw to resist the… more | WIS Save | Control (...) | No | Yes | Yes | Yes | Yes | a caterpillar cocoon) | Natural, Arcane | www.dndbeyond.com/spells/Mass-Polymorph | Xanathars Guide To Everything | ||
| Meteor Swarm | 9 | Evocation | 1 Action | Instantaneous | 1 mile | Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point… more | sphere 40 ft | DEX Save | Fire (...) | No | No | Yes | Yes | No | Natural, Arcane | www.dndbeyond.com/spells/Meteor-Swarm | Players Handbook | ||
| Power Word Heal | 9 | Evocation | 1 Action | Instantaneous | Touch | A wave of healing energy washes over the creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or… more | Buff (...) | No | No | Yes | Yes | No | Divine | www.dndbeyond.com/spells/Power-Word-Heal | Players Handbook | ||||
| Power Word Kill | 9 | Enchantment | 1 Action | Instantaneous | 60 ft | You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it… more | Control (...) | No | No | Yes | No | No | Divine, Arcane | www.dndbeyond.com/spells/Power-Word-Kill | Players Handbook | ||||
| Prismatic Wall | 9 | Abjuration | 1 Action | 10 Minutes | 60 ft | A shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point you can see… more | CON Save | Fire (...) | No | No | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Prismatic-Wall | Players Handbook | |||
| Psychic Scream | 9 | Enchantment | 1 Action | Instantaneous | 90 ft | You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Creatures that have an… more | INT Save | Psychic | No | No | No | Yes | No | Arcane | www.dndbeyond.com/spells/Psychic-Scream | Xanathars Guide To Everything | |||
| Ravenous Void | 9 | Evocation | 1 Action | 1 Minute | 1,000 ft | You create a 20-foot-radius sphere of destructive gravitational force centered on a point you can see within range. For the spell's duration, the sphere and any… more | sphere 20 ft | STR Save | Force | No | Yes | Yes | Yes | Yes | (a small, nine-pointed star made of iron) | Arcane | www.dndbeyond.com/spells/Ravenous-Void | Explorer's Guide to Wildemount | |
| Shapechange | 9 | Transmutation | 1 Action | 1 Hour | Self | You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The… more | Shapechanging | No | Yes | Yes | Yes | Yes | a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell) | Natural, Arcane | www.dndbeyond.com/spells/Shapechange | Players Handbook | |||
| Storm of Vengeance | 9 | Conjuration | 1 Action | 1 Minute | Sight | A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong… more | CON Save | Thunder (...) | No | Yes | Yes | Yes | No | Natural | www.dndbeyond.com/spells/Storm-of-Vengea | Players Handbook | |||
| Time Ravage | 9 | Necromancy | 1 Action | Instantaneous | 90 ft | You target a creature you can see within range, putting its physical form through the devastation of rapid aging. The target must make a Constitution saving… more | CON Save | Necrotic | No | No | Yes | Yes | Yes | an hourglass filled with diamond dust worth at least 5,000 gp, which the spell consumes | Arcane | www.dndbeyond.com/spells/Time-Ravage | Explorer's Guide to Wildemount | ||
| Time Stop | 9 | Transmutation | 1 Action | Instantaneous | Self | You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use… more | Control | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Time-Stop | Players Handbook | ||||
| True Polymorph | 9 | Transmutation | 1 Action | 1 Hour | 30 ft | Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical… more | WIS Save | Buff (...) | No | Yes | Yes | Yes | Yes | a drop of mercury, a dollop of gum arabic, and a wisp of smoke) | Natural, Arcane | www.dndbeyond.com/spells/True-Polymorph | Players Handbook | ||
| True Resurrection | 9 | Necromancy | 1 Hour | Instantaneous | Touch | You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing… more | Healing | No | No | Yes | Yes | Yes | a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes) | Divine, Natural | www.dndbeyond.com/spells/True-Resurrecti | Players Handbook | |||
| Weird | 9 | Illusion | 1 Action | 1 Minute | 120 ft | Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius… more | sphere 30 ft | WIS Save | Psychic | No | Yes | Yes | Yes | No | Arcane | www.dndbeyond.com/spells/Weird | Players Handbook | ||
| Wish | 9 | Conjuration | 1 Action | Instantaneous | Self | Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.The… more | Buff (...) | No | No | Yes | No | No | Arcane | www.dndbeyond.com/spells/Wish | Players Handbook |