Skip to content

Ice Storm

Level
4
School
Evocation
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
300 ft
Damage/Effect
Bludgeoning (...)
Area
cylinder 20 ft
Save
DEX Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a pinch of dust and a few drops of water)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Ice-Storm
Spell Domain
Natural, Arcane

Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.