Skip to content

Warding Wind

Level
2
School
Evocation
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
10 Minutes
Range
Self
Damage/Effect
Deafened
Area
sphere 10 ft
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Elemental Evil
D&D Beyond Link
www.dndbeyond.com/spells/Warding-Wind
Spell Domain
Natural, Arcane

Description

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration.

The wind has the following effects:

It deafens you and other creatures in its area.
It extinguishes unprotected flames in its area that are torch-sized or smaller.
It hedges out vapor, gas, and fog that can be dispersed by strong wind.
The area is difficult terrain for creatures other than you.
The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.