Catnap
- Level
- 3
- School
- Enchantment
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- 10 Minutes
- Range
- 30 ft
- Damage/Effect
- Buff (...)
- Verbal Component
- No
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- (a pinch of sand)
- Source
- Xanathars Guide To Everything
- D&D Beyond Link
- www.dndbeyond.com/spells/Catnap
- Spell Domain
- Divine, Natural
Description
You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell's duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can't be affected by this spell again until it finishes a long rest.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd.