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False Life

Level
1
School
Necromancy
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
1 Hour
Range
Self
Damage/Effect
Healing
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a small amount of alcohol or distilled spirits)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/False-Life
Spell Domain
Divine, Arcane

Description

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.