False Life
- Level
- 1
- School
- Necromancy
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- 1 Hour
- Range
- Self
- Damage/Effect
- Healing
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- a small amount of alcohol or distilled spirits)
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/False-Life
- Spell Domain
- Divine, Arcane
Description
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.