Heritages (Races)
Playable Heritages (Races)
Section titled “Playable Heritages (Races)”| Haku-Vilda (Vilderbaldian Human) | Germanic Imperial Human | Vehicular Intuition, Traversal Connection, Diplomatic Ancestry, Cultural Adaptability | Aradaea | Vilderbald | Haku (Humans) | Haku-Aradae (True Humans) | 60,000 years | Balanced | Normal | Unlimited | 30 | Walking | Aethyrian Common, Vilderbaldian | 100 years | 20 years | 150 lbs | 5.75 ft | Medium | Light Skin Tones | Thick, Dark, Hairy, Curly, Bearded | Normal Humanoid | Region | Yes | No | |
| Haku-Enintha (Eninthalian Human) | French Feudalistic Human | Sentinel’s Intuition, Guardian’s Connection, Diplomatic Ancestry, Cultural Adaptability | Aradaea | Eninthal | Haku (Humans) | Haku-Aradae (True Humans) | 60,000 years | Balanced | Normal | Unlimited | 30 | Walking | Aethyrian Common, Eninthalian | 100 years | 20 years | 150 lbs | 5.75 ft | Medium | Medium-Light Skin Tones | Fine, Varied Color, Straight, Light Beards | Normal Humanoid | Region | Yes | No | |
| Haku-Noska (Noskan Human) | Nordic Tribal Human | Hunter’s Intuition, Seeker’s Connection, Diplomatic Ancestry, Cultural Adaptability | Aradaea | Noska | Haku (Humans) | Haku-Aradae (True Humans) | 60,000 years | Strength, Constitution | Normal | Unlimited | 30 | Walking | Aethyrian Common, Noskan | 100 years | 20 years | 175 lbs | 6 ft | Medium | Light Skin Tones | Fine, Blonde/Light, Curly, Bearded | Normal Humanoid | Region | Yes | No | |
| Haku-Kaladan (Kaladar Human) | South-Asian/Middle-Eastern Technocracy Human | Technological Intuition, Aethyr Connection, Diplomatic Ancestry, Cultural Adaptability | Aradaea | Kaladar | Haku (Humans) | Haku-Aradae (True Humans) | 40,000 years | Intelligence, Charisma | Normal | Unlimited | 30 | Walking | Aethyrian Common, Kaladari | 100 years | 20 years | 150 lbs | 5.5 ft | Medium | Medium-Dark Skin Tones | Thick, Dark, Straight, Bearded | Normal Humanoid | Region | Yes | No | |
| Haku-Veda (Vedalken) | Humans with a high level of magical suffusion | Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march… more | Vedalken Dispassion, Tireless Precision, Partially Amphibious | Aradaea | Esken | Haku (Humans) | Haku-Aradae (True Humans) | 20,000 years | Intelligence, Wisdom | Normal | Unlimited | 30 | Walking | Aethyrian Common, Vedalken | 350 years | 50 years | 180 lbs | 6.25 ft | Medium | Blues, Purples, Reds | Hairless | Aethyr-touched | Magic | Yes | No |
| Haku-Tiefa (Tieflings) | Competitive tribes of humanoids with qualities of devils and demons due to ancestral connections to infernal and abyssal entities | > “But you do see the way people look at you, devil’s child.”> Those black eyes, cold as a winter storm, were staring right into her heart and the sudden… more | Hellish Resistance, Infernal Legacy | Aradaea | Scorchedlands | Haku (Humans) | Haku-Aradae (True Humans) | 40,000 years | Charisma, Constituion | Low-light Vision | Unlimited | 30 | Walking | Aethyrian Common, Infernal | 100 years | 20 years | 175 lbs | 6 ft | Medium | Blues, Purples, Reds, Blacks, Greens, Yellows, | Thick, Dark, Straight, Beardless | Infernal features (horns, tails, hooves) | Magic | Yes | No |
| Elden-Eladen (Eladrin Elf) | Elves of the four seasons of the Fey Wild | Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of… more | Fey Ancestry, Fey Step, Keen Senses, Trance | Aradaea | Sylvaria | Elden (Elves) | Haku-Elda (Proto-Elves) | 100,000 years | Dexterity, Charisma | Low-light Vision | Unlimited | 35 | Walking | Aethyrian Common, Sylvan, Elvish | 500 years | 100 years | 100 lbs | 6 ft | Medium | Seasonal Colors | Fine, Varied Color, Straight, Beardless | Lithe, Average Height, Slightly Pointed Ears, Large Eyes, Seasonal Attributes, Plant-like hair | Region, Magic | Yes | No |
| Elden-Haea (High Elf) | Aristocratic Elves of Arcane Magic | > “I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The… more | Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Cantrip, Extra Language | Aradaea | Ultara | Elden (Elves) | Elden-Eladen (Eladrin Elf) | 60,000 years | Dexterity, Intelligence | Low-light Vision | Unlimited | 30 | Walking | Aethyrian Common, Elvish | 500 years | 100 years | 100 lbs | 6.5 ft | Medium | Light Skin Tones | Fine, Varied Color, Straight, Beardless | Lithe, Tall, High Pointed Ears, Vibrant, Color-Shifting Eyes | Region, Magic | Yes | No |
| Elden-Draku (Wood Elf) | Tribal Elves of Druid Magic | > “I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The… more | Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Mask of the Wild | Aradaea | Aetha’Lora | Elden (Elves) | Elden-Eladen (Eladrin Elf) | 60,000 years | Dexterity, Wisdom | Low-light Vision | Unlimited | 40 | Climbing | Aethyrian Common, Sylvan, Elvish | 500 years | 100 years | 100 lbs | 5.5 ft | Medium | Medium-Dark Skin Tones | Fine, Varied Color, Straight, Beardless | Wiry, Lanky, Very Tall, Wide Pointed Ears, Large Eyes | Region, Magic | Yes | No |
| Elden-Droki (Dark Elf) | Matriarchal Elves of the Underdark | > “I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The… more | Keen Senses, Fey Ancestry, Trance, Drow Magic, Drow Weapon Training | Aradaea | Erel’hei | Elden (Elves) | Elden-Eladen (Eladrin Elf) | 10,000 years | Dexterity, Constitution | Darkvision | 60 ft | 30 | Walking | Aethyrian Common, Undercommon, Elvish | 500 years | 100 years | 100 lbs | 5.5 ft | Medium | Blacks, Purples, Blues | Fine, White, Straight, Beardless | Lithe, Pointed Ears, Large, Glowing Eyes | Diet, Region, Magic | Yes | No |
| Elden-Saea (Sea Elf) | Small hidden communities of underwater elves | > “I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The… more | Keen Senses, Fey Ancestry, Trance, Underwater Weapon Training, Child of the Sea, Friend of the Sea | Aradaea | Greymist Isle | Elden (Elves) | Elden-Eladen (Eladrin Elf) | 30,000 years | Dexterity, Constitution | Darkvision | 60 ft | 30 | Swimming, Walking | Aethyrian Common, Aquan, Elvish | 500 years | 100 years | 100 lbs | 5.5 ft | Medium | Blues, Purples, Greens | Fine, Greens/Blues, Straight, Beardless | Lithe, Pointed Ears, Large, Glowing Eyes | Diet, Region, Magic | Yes | No |
| Elden-Haku (Half Elf) | Mixed ethnicity of Elf (of any type) and Human (of any type) | > Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to… more | Fey Ancestry, Skill Versatility, Extra Language, Elven Lineage | Aradaea | Elden (Elves) | Elden-Haea (High Elf), Elden-Draku (Wood Elf), Elden-Droki (Dark Elf), Elden-Saea (Sea Elf) | 5,000 years | Balanced | Low-light Vision | Unlimited | 30 | Walking | Aethyrian Common, Elvish | 150 years | 20 years | 125 lbs | 5.5 ft | Medium | Natural Melanin Range (plus tones from other half) | Varies | Normal Humanoid, Light elven features (mixed with other half) | Mixed Heritage | Yes | No | |
| Grek’Garn (Orcs) | Warlike Tribes with Ancestral Traditions | Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs… more | Adrenaline Rush, Powerful Build, Relentless Endurance | Aradaea | Enthak | Grekkin (Greenskins) | Haku-Greka (Proto-Orcs) | 40,000 years | Strength, Constitution | Tremorsense | 20 ft | 30 | Walking | Aethyrian Common, Orc | 50 years | 10 years | 250 lbs | 7 ft | Medium | Browns, Greens, Blacks | Thick, Wooly, Curly, Bearded | Tusks | Diet | Yes | No |
| Grek’Gobu (Goblins) | Highly competitive and cunning tribes with short average lifespans | > Ahh, the Sly Fox. Soft beds, warm turnip pie — such pleasant memories. Alas, the tavern’s no more. Goblinoids plundered her stores and burnt her to the… more | Fury of the Small, Nimble Escape | Aradaea | Enthak | Grekkin (Greenskins) | Grek’Garn (Orcs) | 20,000 years | Dexterity, Intelligence | Tremorsense | 20 ft | 25 | Walking | Aethyrian Common, Goblin, Orc | 50 years | 10 years | 50 lbs | 3 ft | Small | Browns, Greens, Blacks | Fine, Dark, Straight, Often Hairless | Tusks | Magic | Yes | No |
| Grek’Haku (Half-Orcs) | Mixed ethnicity of Orc and Human (of any type) | > The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso… more | Menacing, Relentless Endurance, Savage Attacks | Aradaea | Grekkin (Greenskins) | Grek’Garn (Orcs) | 10,000 years | Strength, Charisma | Tremorsense | 20 ft | 30 | Walking | Aethyrian Common, Orc | 75 years | 10 years | 200 lbs | 6.5 ft | Medium | Browns, Greens, Blacks (plus tones from other half) | Varies | Normal Humanoid, Light orcish features (mixed with other half) | Mixed Heritage | Yes | No | |
| Dwek-Maka (Mountain Dwarves) | Highly structured caste society of underground city-states | > “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy… more | Dwarven Resilience, Dwarven Combat Training, Dwarven Tool Proficiency, Stonecunning, Dwarven Armor Training | Aradaea | Grodraken | Dwek (Dwarves) | Haku-Dweka (Proto-Dwarves) | 80,000 years | Wisdom, Constitution | Tremorsense | 20 ft | 25 | Walking | Aethyrian Common, Dwarvish | 250 years | 50 years | 150 lbs | 4 ft | Medium | Natural Melanin Range | Thick, Varied Color, Curly, Bearded | Stout | Region | Yes | No |
| Dwek-Haku (Hill Dwarves) | Ancestral tribes with proud ancient traditions | > “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy… more | Dwarven Resilience, Dwarven Combat Training, Dwarven Tool Proficiency, Stonecunning, Dwarven Toughness | Aradaea | Kolgaren | Dwek (Dwarves) | Haku-Dweka (Proto-Dwarves) | 100,000 years | Charisma, Constitution | Tremorsense | 20 ft | 25 | Walking | Aethyrian Common, Dwarvish | 250 years | 50 years | 150 lbs | 4.5 ft | Medium | Natural Melanin Range | Thick, Varied Color, Curly, Bearded | Stout | Region | Yes | No |
| Dwek-Droki (Dark Dwarves) | Strict authoritarian communist kingdoms of the Underdark with bitter rivalries and long-held grudges | > “Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy… more | Dwarven Resilience, Dwarven Combat Training, Dwarven Tool Proficiency, Stonecunning, Duergar Resilience, Duergar Magic | Aradaea | Umbradaken | Dwek (Dwarves) | Dwek-Maka (Mountain Dwarves) | 40,000 years | Strength, Constitution | Tremorsense | 20 ft | 25 | Walking | Aethyrian Common, Dwarvish, Undercommon | 250 years | 50 years | 150 lbs | 4 ft | Medium | Blacks, Purples, Blues | Thick, Varied Color, Curly, Bearded | Stout | Region, Diet | Yes | No |
| Smek-Azura (Gnome) | Bureaucratic Consortium of Free States run by a meritocracy with a high value placed on magical and technological discovery | > Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look… more | Gnome Cunning, Artificer’s Lore, Tinker | Aradaea | Azura | Smek (Smallfolk) | Dwek-Maka (Mountain Dwarves) | 40,000 years | Intelligence, Dexterity | Tremorsense | 20 ft | 25 | Walking | Aethyrian Common, Azuran (Gnomish) | 250 years | 50 years | 50 lbs | 2.5 ft | Small | Blues, Greys, Purples | Fine, Straight, Varied Color, Often Hairless | Large Eyes, Floppy Ears, Diminutive | Region, Diet | Yes | No |
| Smek-Haku (Halfling) | Scattered settlements of cooperative farmers and craftspeople with a high value placed on family tradition and racial kinship. | > Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy… more | Aradaea | Ashton | Smek (Smallfolk) | Haku-Aradae (True Humans) | 40,000 years | Wisdom, Dexterity | Normal | Unlimited | 25 | Walking | Aethyrian Common, Halfling | 100 years | 20 years | 75 lbs | 3.5 ft | Small | Natural Melanin Range | Fine, Varied Color, Curly, Lightly Bearded | Large Hairy Feet, Diminutive | Region, Diet | Yes | No | |
| Smek-Smirfna (Deep Gnome) | Cult-like communities living in small enclaves within the Underdark lead by spiritual leaders with a strong connection to the occult. | > Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look… more | Gnome Cunning, Stone Camouflage, Artificer’s Lore | Aradaea | Umbradaken | Smek (Smallfolk) | Smek-Azura (Gnome) | 20,000 years | Charisma, Dexterity | Tremorsense | 20 ft | 25 | Walking | Aethyrian Common, Undercommon, Azuran (Gnomish) | 250 years | 50 years | 50 lbs | 2.5 ft | Small | Blacks, Purples, Blues | Fine, Straight, Varied Color, Often Hairless | Large Eyes, Floppy Ears, Diminutive | Region, Diet | Yes | No |
| Gran-Elda (Firbolg) | Scattered, hermit-like families of mixed-heritage Elves and Giantkin which a deep respect for nature. | > We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the… more | Firbolg Magic, Hidden Step, Powerful Build, Speech of Beast and Leaf | Aradaea | Sylvaria | Gran (Giantfolk) | Gran-Stona (Stone Giants), Haku-Elda (Proto-Elves) | 60,000 years | Wisdom, Strength | Tremorsense | 20 ft | 30 | Walking | Aethyrian Common, Giant, Sylvan, Elvish | 750 years | 150 years | 300 lbs | 7.5 ft | Medium | Natural Melanin Range | Thick, Wooly, Curly | Enlarged, Light elven features | Mixed Heritage | Yes | No |
| Gran-Gola (Goliath) | Nomadic bands of mixed heritage Humans and Giantkin with a high value placed on strength and a reputation for pillaging settled-folk | At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few… more | Natural Athlete, Stone’s Endurance, Powerful Build, Mountain Born | Aradaea | Sylvaria | Gran (Giantfolk) | Gran-Stona (Stone Giants), Haku-Aradae (True Humans) | 100,000 years | Strength, Constitution | Tremorsense | 20 ft | 30 | Walking | Aethyrian Common, Giant | 150 years | 25 years | 350 lbs | 7.5 ft | Medium | Light Skin Tones | Hairless | Enlarged | Mixed Heritage | Yes | No |
| Elemari Azen (Air Genasi) | Elemental humanoids with a close connection to the Plane of Air that live in a secluded community of Genasi which relies on strongly held ideals of community… more | Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in… more | Unending Breath, Lightning Resistance, Mingle with the Wind | Aradaea | Valdesh | Elemari (Genasi) | Haku-Aradae (True Humans) | 200,000 years | Dexterity, Intelligence | Normal | Unlimited | 35 | Flying (Glide), Walking | Aethyrian Common, Primordial, Auran | 100 years | 20 years | 100 lbs | 6 ft | Medium | Whites, Yellows, Blues | Thick, Light Colors, Wavy, Beardless | Elemental | Region, Magic | Yes | No |
| Elemari Koga (Earth Genasi) | Elemental humanoids with a close connection to the Plane of Earth that live in a secluded community of Genasi which relies on strongly held ideals of community… more | Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in… more | Earth Walk, Merge with Stone, Powerful Build | Aradaea | Valdesh | Elemari (Genasi) | Haku-Aradae (True Humans) | 200,000 years | Strength, Constitution | Tremorsense | 20 ft | 25 | Burrowing, Walking | Aethyrian Common, Primordial, Terran | 100 years | 20 years | 200 lbs | 5.25 ft | Medium | Browns, Greys, Yellows | Thick, Dark Colors, Wavy, Light Beards | Elemental | Region, Magic | Yes | No |
| Elemari Sotan (Water Genasi) | Elemental humanoids with a close connection to the Plane of Water that live in a secluded community of Genasi which relies on strongly held ideals of community… more | Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in… more | Acid Resistance, Amphibious, Call to the Wave | Aradaea | Valdesh | Elemari (Genasi) | Haku-Aradae (True Humans) | 200,000 years | Dexterity, Wisdom | Echolocation (60ft / 600ft underwater) | 60 ft (600 ft underwater) | 35 | Swimming, Walking | Aethyrian Common, Primordial, Aquan | 100 years | 20 years | 150 lbs | 5.5 ft | Medium | Blues, Greens, Whites | Thick, Light Colors, Wavy, Beardless | Elemental | Region, Magic | Yes | No |
| Elemari Xeeko (Fire Genasi) | Elemental humanoids with a close connection to the Plane of Fire that live in a secluded community of Genasi which relies on strongly held ideals of community… more | Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in… more | Fire Resistance, Reach to the Blaze | Aradaea | Valdesh | Elemari (Genasi) | Haku-Aradae (True Humans) | 200,000 years | Charisma, Constitution | Low-light Vision | Unlimited | 30 | Walking | Aethyrian Common, Primordial, Ignan | 100 years | 20 years | 150 lbs | 5.75 ft | Medium | Reds, Blacks, Greys | Thick, Dark Colors, Wavy, Light Beards | Elemental | Region, Magic | Yes | No |
| Sylvari-Moda (Modern Sylvari) | Dryads with shared ancestral knowledge | The sylvari are omnivorous humanoid plants. Some sylvari closely resemble humans but with a fey cast to their features such as tilted eyes and pointed ear tips… more | Plant Anatomy, Dream of Dreams, Summon Sylvan Companion, Biolumenescence | Vitaea | Azorea | Landborn | Sylvari-Vitae (True Sylvari) | 200,000 years | Dexterity, Wisdom | Normal | Unlimited | 35 | Walking | Aethyrian Common, Sylvan | 100 years | 20 years | 150 lbs | 5.5 ft | Medium | Medium Skin Tones | Thick, Brown, Wavy, Beardless | Normal Humanoid | Region | Yes | No |
| Wagbalag Gug (Grung) | A humanoid frog-kin which live in small, insular tribes throughout the jungles | Grungs are aggressive froglike humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other… more | Amphibious, Arboreal Alertness, Poison Immunity, Poisonous Skin, Standing Leap, Water Dependency | Vitaea | Akaras Wilds | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Dexterity, Constitution | Normal | Unlimited | 30 | Swimming, Walking | Aethyrian Common, Wagbalag | 50 years | 10 years | 25 lbs | 2 ft | Small | Vibrant Colors | Hairless | Frog-folk Humanoid | Great Awakening | Yes | No |
| Wagbalag Wug (Bullywug) | A humanoid toad-kin which live in republican settlements in marsh and swamplands | Bullywugs are a race of amphibious toad-people residing predominantly in swampy and marshland areas. Standing between 4 to 5 feet tall, they exhibit a variety… more | Amphibious, Standing Leap, Speak with Frogs and Toads, Natural Camouflage, Tongue Lash, Amphibian Acrobats, Slippery Hide | Vitaea | Akaras Wilds | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Wisdom, Constitution | Normal | Unlimited | 30 | Swimming, Walking | Aethyrian Common, Wagbalag | 50 years | 10 years | 50 lbs | 3 ft | Medium | Greens, Browns, Blacks | Hairless | Toad-folk Humanoid | Great Awakening | Yes | No |
| Rhoxodon (Rhinofolk) | Scattered families of humanoid Rhino-folk which live in a mixed society of semi-nomadic tribes lead by one of the great Khans of the Plain | Rhox are imposing, bipedal rhinoceros-like humanoids, standing between 7 to 8 feet tall. With a thick, greyish-brown hide covered in folds and plates, they are… more | Horn, Goring Rush, Rhox Senses, Natural Armor, Powerful Build, Sturdy Stance | Vitaea | Terkon | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Wisdom, Strength | Normal | Unlimited | 25 | Walking | Aethyrian Common, Tarkin, Rhoxan | 250 years | 50 years | 350 lbs | 7.5 ft | Medium | Greys, Whites, Blacks, Browns | Hairless, Bristled Body, Hooved | Rhino-folk Humanoid | Great Awakening | Yes | No |
| Leonin (Lionfolk) | Close-knit communities of nomadic humanoid lion-folk who rely on each other to survive in a challenging landscape with many diverse neighbors | The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass.Prides of these nomadic, lion-like humanoids rarely interact… more | Claws, Hunter’s Instincts, Daunting Roar | Vitaea | Terkon | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Constitution, Strength | Normal | Unlimited | 35 | Walking | Aethyrian Common, Tarkin, Leonin | 150 years | 30 years | 200 lbs | 6.5 ft | Medium | Tans, Coppers, Browns, Golds | Furred, Maned Males | Lion-folk Humanoid | Great Awakening | Yes | No |
| Loxodon (Elephantfolk) | Scattered families of humanoid Elephant-folk which live in a mixed society of semi-nomadic tribes lead by one of the great Khans of the Plain | The humanoid elephants called loxodons are often oases of calm in the busy streets of Ravnica. They hum or chant in sonorous tones and move slowly or sit in… more | Powerful Build, Natural Armor, Sturdy Stance, Trunk, Keen Smell | Vitaea | Terkon | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Intelligence, Strength | Normal | Unlimited | 25 | Walking | Aethyrian Common, Tarkin, Loxodon | 500 years | 100 years | 450 lbs | 8 ft | Medium | Greys, Whites, Blacks, Browns | Hairless, Bristled Body | Elephant-folk Humanoid | Great Awakening | Yes | No |
| Minos (Minotaur) | Scattered families of humanoid Ox-folk which live in a mixed society of semi-nomadic tribes lead by one of the great Khans of the Plain | The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.They… more | Powerful Build, Horns, Hammering Horns, Imposing Presence, Labyrinthine Recall | Vitaea | Terkon | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Charisma, Strength | Normal | Unlimited | 25 | Walking | Aethyrian Common, Tarkin, Minos | 100 years | 20 years | 350 lbs | 7.5 ft | Medium | Greys, Whites, Blacks, Browns | Furred | Bovine-folk Humanoid, Hooved, Horned | Great Awakening | Yes | No |
| Quillbren (Boarfolk) | Scattered families of humanoid Boar-folk which live in a mixed society of semi-nomadic tribes lead by one of the great Khans of the Plain | Quillbren resemble humanoid boars, standing between 5 to 6 feet tall. They have stout, muscular bodies covered in coarse, bristly fur, ranging from brown to… more | Quill Projectile, Horns, Survival Instinct, Natural Armor, Goring Rush | Vitaea | Terkon | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Charisma, Constitution | Normal | Unlimited | 30 | Walking | Aethyrian Common, Tarkin, Quillish | 75 years | 15 years | 200 lbs | 5 ft | Medium | Greys, Whites, Blacks, Browns | Furred | Boar-folk Humanoid, Bristled Body, Tusked | Great Awakening | Yes | No |
| Satyr (Goatfolk) | Nomadic families of humanoid goat-folk who travel through the great forests and jungles and known for being merchants, entertainers, and mischief-makers | Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the… more | Ram, Mirthful Leaps, Reveler, Magic Resistance | Vitaea | Terkon | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Dexterity, Charisma | Normal | Unlimited | 35 | Walking | Aethyrian Common, Sylvan | 100 years | 20 years | 150 lbs | 5.5 ft | Medium | Greys, Whites, Blacks, Browns | Furred | Goat-folk Humanoid, Hooved | Great Awakening | Yes | No |
| Wolfen (Wolffolk) | Territorial clans of humanoid wolf-folk who are fiercely loyal to their communities who are known for the intelligence and distrust of outsiders | The Wolfen are a majestic race of humanoid wolves, standing between 6 to 7 feet tall. With fur ranging in color from greys and browns to blacks and whites… more | Keen Senses, Bite, Cold Resistance, Howl of the Pack | Vitaea | Tiscana | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Charisma, Wisdom | Low-light Vision | Unlimited | 35 | Walking | Aethyrian Common, Wolfish | 100 years | 20 years | 200 lbs | 6 ft | Medium | Greys, Whites, Blacks, Browns | Furred | Wolf-folk Humanoid, Clawed, Tailed | Great Awakening | Yes | No |
| Panthera (Pantherfolk) | Small territorial families of humanoid panther-folk who predominantly live through hunting the beasts of their wild jungles | Hailing from the secluded and dense jungles of the realm, the Panthera are a mysterious and solitary race of panther-folk. Adorned with sleek, spotted or black… more | Bite, Stealthy Stalker, Pounce, Panther Camouflage | Vitaea | Machasa | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Dexterity, Charisma | Low-light Vision | Unlimited | 35 | Walking | Aethyrian Common, Panthen | 100 years | 20 years | 200 lbs | 6 ft | Medium | Greys, Whites, Blacks, Browns | Furred | Cat-folk Humanoid, Clawed, Tailed | Great Awakening | Yes | No |
| Apelings (Apefolk) | Scattered communities of humanoid ape-folk who rely on group consensus and elder wisdom for governance | Residing within the expansive and untamed jungles of the land, the Apelings are an intelligent and communal race of ape-folk. With strong limbs, expressive… more | Prehensile Feet, Physically Adept, Dexterous Tail, Natural Foragers, Advantaged Grappler | Vitaea | Machasa | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Dexterity, Charisma | Normal | Unlimited | 35 | Climbing, Walking | Aethyrian Common, Apish | 100 years | 20 years | 100 lbs | 4.5 ft | Medium | Greys, Whites, Blacks, Browns | Furred | Ape-folk Humanoid | Great Awakening | Yes | No |
| Orangi (Orangutanfolk) | Semi-nomadic and isolated socialist communities of gentle humanoid orangutan-folk with strong druidic and spiritual tradition and a close connection with the… more | Hailing from the secluded reaches of dense jungles and ancient forests, the Orangi are a race of orangutan-folk known for their elongated limbs, reddish-brown… more | Prehensile Feet, Advantaged Grappler, Druidic Heritage, Natural Foragers, Natural Herbalist, Lanky Arms | Vitaea | Akaras Wilds | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Dexterity, Charisma | Normal | Unlimited | 30 | Climbing, Walking | Aethyrian Common, Orangi | 100 years | 20 years | 150 lbs | 5.5 ft | Medium | Greys, Whites, Blacks, Browns | Furred | Orangutan-folk Humanoid | Great Awakening | Yes | No |
| Gnoll (Hyenafolk) | Highly competitive, war-like bands of humanoid hyena-folk with roaming temporary settlements lead by the fittest and strongest among them | Roaming the arid savannahs and desolate wastelands, Gnolls are a fierce and competitive race of hyena-folk known for their warlike nature and transient… more | Bite, Keen Senses, Survival Instinct, Rampage, Agile Combatant | Vitaea | Terkon | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Dexterity, Constitution | Low-light Vision | Unlimited | 35 | Walking | Aethyrian Common, Tarkin, Gnollish | 50 years | 10 years | 250 lbs | 7 ft | Medium | Greys, Whites, Blacks, Browns | Furred | Hyena-folk Humanoid | Great Awakening | Yes | No |
| Lizari (Lizardfolk) | A highly structured and highly rational empire of humanoid lizard-folk who carefully craft their expansive society according to the Great Plan established by a… more | > If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is… more | Bite, Slow Breathing, Hunter’s Lore, Natural Armor, Cold-Blooded, Ancient Knowledge | Vitaea | Shikava | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Wisdom, Constitution | Normal | Unlimited | 30 | Walking | Aethyrian Common, Lizari | 50 years | 10 years | 200 lbs | 6 ft | Medium | Greens, Blues, Blacks, Purples | Scaled | Lizard-folk Humanoid, Tailed | Great Awakening | Yes | No |
| Tortle (Turtlefolk) | Scattered coastal villages of humanoid turtle-folk who mostly support themselves through maritime trade and fishing | > I caught a big fish.> Now I search for a good friend> To share my lunch with.> — Tortle haikuWhat many tortles consider a simple life, others might call a… more | Claws, Hold Breath, Tortle Shell, Natural Armor, Shell Defense, Powerful Build, Survival Instinct | Vitaea | Eko’Avra | Landborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Wisdom, Intelligence | Normal | Unlimited | 25 | Swimming, Walking | Aethyrian Common, Torten | 500 years | 100 years | 350 lbs | 5 ft | Medium | Greens, Blues, Blacks, Browns | Scaled | Turtle-folk Humanoid, Shelled | Great Awakening | Yes | No |
| Triton (Merfolk) | Monarchic kingdoms of Mer-folk with impressive cities across the sea floors that have complex diplomatic relationships with each other and occasional… more | > Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the… more | Amphibious, Control Air and Water, Emissary of the Sea, Guardians of the Depths, Amphibious Assault, Underwater Weapon Training | Vitaea | Eko’Avra | Seaborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Charisma, Wisdom | Echolocation (60ft / 600ft underwater) | 60 ft (600 ft underwater) | 25 | Swimming, Walking | Aethyrian Common, Aquan, Triton | 100 years | 20 years | 150 lbs | 5.5 ft | Medium | Greens, Blues, Whites | Scaled | Mer-folk Humanoid | Great Awakening | Yes | No |
| Loca-Toa (Fishfolk) | Theocratic communities of humanoid fish-folk living in scattered coastal shallows that are known to be cult-like followers of a prophet who has inspired the… more | Kuo-Toa are humanoid fish-folk with slippery, scaly skin ranging in color from shades of grey to muddy brown. Their bodies are streamlined and sleek, built for… more | Amphibious Assault, Underwater Weapon Training, Observant and Athletic, Leviathan Will, Divine Blessing, Slippery Hide, Amphibious, Water Dependency | Vitaea | Ilo’Avra | Seaborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Intelligence, Charisma | Echolocation (60ft / 600ft underwater) | 60 ft (600 ft underwater) | 25 | Swimming, Walking | Aethyrian Common, Aquan, Kuotan | 100 years | 20 years | 100 lbs | 5 ft | Medium | Greens, Blues, Whites | Scaled | Fish-Folk Humanoid | Great Awakening | Yes | No |
| Sherkan (Sahuagin, Sharkfolk) | Humanoid shark-folk with strong family ties and a reputation for ruthless ferocity and a distaste for other races | Sahuagin, also called sea devils, are a race of shark-like humanoids with prominent snouts, claws, fins, a tail and a maw filled with sharp teeth. They are… more | Amphibious, Water Dependency, Underwater Weapon Training, Amphibious Assault, Savage Attacks, Blood Frenzy, Water Acrobat, Bite | Vitaea | Sag’Avra | Seaborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Strength, Dexterity | Echolocation (60ft / 600ft underwater) | 60 ft (600 ft underwater) | 25 | Swimming, Walking | Aethyrian Common, Aquan, Sahuagin | 100 years | 20 years | 200 lbs | 6 ft | Medium | Greens, Blues, Whites | Scaled | Shark-folk Humanoid | Great Awakening | Yes | No |
| Naga (Yuan-Ti, Snakefolk) | An authoritarian theocracy of snake-folk known for their cold-blooded court intrigue and a strong hatred for other races | > Ye cannot goad one of the serpent folk into hatred or fear, or evoke in it love or friendship. They may feign such things to cozen ye, but within they are… more | Cold-Blooded, Cold-Blooded Intrigue, Serpentine Spellcasting, Poison Resilience, Venomous Bite, Constrict, Serpentine Body | Vitaea | Eskelieh | Seaborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Intelligence, Dexterity | Low-light Vision | Unlimited | 25 | Swimming, Walking | Aethyrian Common, Yuantish | 100 years | 20 years | 150 lbs | 6 ft (12ft length) | Medium | Greens, Blues, Blacks, Purples | Scaled | Snake-folk Humanoid, Legless, Tailed | Great Awakening | Yes | No |
| Krekku (Kenku, Ravenfolk) | Council-led communities of flightless raven-folk who generally live in ghetto-like neighborhoods and make up the lower classes of the Aaraki society who… more | > The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination… more | Expert Duplication, Kenku Recall, Mimicry, Raven’s Feathers, Feathered Descent | Vitaea | Zarriel | Skyborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Charisma, Dexterity | Normal | Unlimited | 25 | Walking | Aethyrian Common, Auran, Kenkish | 50 years | 10 years | 50 lbs | 3 ft | Small | Blacks, Greys, Dark Purples | Feathered | Raven-folk Humanoid, Winged, Taloned | Great Awakening | Yes | No |
| Aaraki (Aarakocra, Falconfolk) | A republican empire of proud humanoid eagle-folk with a far-reaching territory spanning many of the world’s high mountain peaks | Aarakocra are majestic, eagle-like humanoids who hail from the towering peaks of the world's highest mountains. With their sharp talons, powerful wings, and… more | Talons, Eagle Eyed, Light as a Feather, Dive Attack, Call of the Skies, Wind Rider | Vitaea | Zarriel | Skyborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Intelligence, Dexterity | Normal | Unlimited | 25 | Flying (Glide), Walking | Aethyrian Common, Auran, Aarakan | 50 years | 10 years | 75 lbs | 5.5 ft | Medium | Widely Varied | Feathered | Raptor-folk Humanoid, Winged, Taloned | Great Awakening | Yes | No |
| Owlin (Owlfolk) | A scattered community of hermit-like humanoid owl-folk that live in small family units in remote places across the world and are known for their curiosity… more | Hidden away in the far-reaching corners of the world, the Owlin race leads a secluded and introspective existence. These humanoid owl-folk are recognized by… more | Talons, Light as a Feather, Head Rotation, Silent Flight, Natural Scholar, Wind Rider | Vitaea | Zarriel | Skyborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Wisdom, Dexterity | Low-light Vision | Unlimited | 25 | Flying (Glide), Walking | Aethyrian Common, Auran, Owlish | 100 years | 20 years | 50 lbs | 3.5 ft | Small | Browns, Whites, Greys, Blacks | Feathered | Owl-folk Humanoid, Winged, Taloned | Great Awakening | Yes | No |
| Dragari (Dragonborn) | A confederation of sub-racially divided states of humanoid dragon-folk lead by an oligarchic council of dragons; known for their racial pride, independence, and capitalistic focus | > Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but… more | Bite, Claws, Powerful Tail, Draconic Ancestry, Breath Weapon, Forceful Presence, Heavy Metabolism, Scaled Vulnerability, Chromatic Warding, Gem Flight, Metallic Breath Weapon | Vitaea | Dragar | Skyborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Intelligence, Constitution | Normal | Unlimited | 30 | Walking | Aethyrian Common, Draconic | 200 years | 40 years | 250 lbs | 6.5 ft | Medium | Chromatic, Metallic, & Gem Colors | Scaled, Spines, Fins | Dragon-folk Humanoid, Tailed, Clawed | Great Awakening | Yes | No |
| Skink (Kobolds) | Scattered tribes of small, subterranean, humanoid dragon-folk who are known for their low sense of self-preservation and a strong veneration for dragons. | > Kobolds are a lot less cute when they learn how to cast fireballs.> — VoloKobolds are often dismissed as cowardly, foolish, and weak, but these little… more | Agile Combatant, Bite, Claws, Cold-Blooded, Crafty Trappers, Poison Crafters, Alchemical Tinkering, Geomancer’s Affinity | Vitaea | Kazaru | Earthborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Intelligence, Dexterity | Tremorsense | 20 ft | 30 | Burrowing, Swimming | Aethyrian Common, Draconic | 50 years | 10 years | 100 lbs | 3 ft | Small | Chromatic & Metallic Colors | Scaled | Lizard-folk Humanoid, Clawed | Great Awakening | Yes | No |
| Mychiddian (Myconid, Mushroomfolk) | Globally-interconnected communities of humanoid mushroom-folk who live in caves, ravines, and dark grottoes across the world that are often considered… more | Mychiddians, the humanoid mushroom-folk, are a peculiar and mystifying race, dwelling in the secluded darkness of caves, ravines, and shadowy grottoes scattered… more | Light as a Feather, Poison Resilience, Mycelial Network, Biolumenescence, Rapport Spores, Pacifying Spores, Distress Spores, Endoskeletal | Vitaea | Earthborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Charisma, Wisdom | Blindsight (30ft) | 30 ft | 20 | Walking | Aethyrian Common, Mycelial | 50 years | 10 years | 50 lbs | 3 ft | Small | Browns, Greens, Blacks, Greys | Hairless | Mushroom-Folk Humanoid | Great Awakening | Yes | No | |
| Skettan (Skaven, Ratfolk) | Vast hordes of highly competitive humanoid rat-folk with little care for their mortality who live in a huge network of underground tunnels and are organized… more | In the dark, labyrinthine underworld beneath the surface, the Skettan carve out their sprawling, chaotic empire. These humanoid rat-folk have a brutal… more | Keen Smell, Plagueborn, Born Coward, Dexterous Tail, Clanborn, Clan Pestilent, Clan Skryche, Clan Mourden, Clan Shyv, Clan Mars | Vitaea | Kavzar | Earthborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Dexterity, Constitution | Darkvision | 60 ft | 30 | Burrowing, Climbing | Aethyrian Common, Skettish | 50 years | 10 years | 125 lbs | 5 ft | Small | Greys, Whites, Blacks, Browns | Furred | Rat-folk Humanoid | Great Awakening | Yes | No |
| Mulvarp (Molefolk) | Small insular communities of subterranean, humanoid mole-folk with a high value placed on skill and craftsmanship who are lead by a guild-like government | Mulvarps are subterranean humanoids with features resembling that of moles. Short-statured but sturdy, these mole-folk have evolved to thrive in the… more | Stonecunning, Stone Camouflage, Earth Shaper, Psionic Sensitive, Claws, Vibratory Sense | Vitaea | Zarriel | Earthborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Wisdom, Dexterity | Tremorsense | 20 ft | 25 | Burrowing, Walking | Aethyrian Common, Terran, Mulvarpen | 150 years | 25 years | 50 lbs | 3 ft | Small | Greys, Whites, Blacks, Browns | Furred | Mole-folk Humanoid | Great Awakening | Yes | No |
| Formian (Antfolk) | An empire of humanoid ant-folk who live in highly structured, hive-like, subterranean colonies governed by matriarchal leaders who influence simple-minded male… more | Formians are highly organized, ant-like humanoids who dwell deep in the subterranean tunnels that riddle the lands like vast, complex webs. Their colonies… more | Stonecunning, Hive Mind, Exoskeleton, Sensitive Antennae, Four-Legged Sturdiness, Powerful Build, Formian Craftship, Vibratory Sense | Vitaea | Shelloun | Earthborn | Sylvari-Vitae (True Sylvari) | 40,000 years | Wisdom, Constitution | Tremorsense | 20 ft | 30 | Burrowing, Walking | Aethyrian Common, Terran, Formian | 75 years | 10 years | 150 lbs | 4.5 ft | Medium | Greys, Whites, Blacks, Browns | Chitinous | Ant-folk Humanoid | Great Awakening | Yes | No |
| Aasaboren (Aasimar) | A scatter number of (usually) individual humanoids of various racial origins who have been influenced by the divines and have taken on some angelic qualities | > I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her… more | Celestial Resistance, Restorative Touch, Light Bearer, Divine Path, Radiant Spirit, Radiant Consumption, Necrotic Shroud | Various | Special | 600,000 years | Charisma, Wisdom | Low-light Vision | Unlimited | 30 | Flying (Glide), Walking | Aethyrian Common, Celestial | Extended | None | Varies | Varies | Varies | Varies | Varied | Divine Wings, Produces Light | Divine Influence | Yes | No | ||
| Soraboren (Changeling) | A scattered number of (usually) individual humanoids shapeshifters with widely unknown origins that often use their mercurial forms to blend into their local societies | > Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the… more | Aethyr | Special | 600,000 years | Charisma, Dexterity | Normal | Unlimited | 30 | Walking | Aethyrian Common | 150 years | 25 years | 150 lbs | 5.5 ft | Medium | Mercurial | Hairless | Amorphous Humanoid | Magic | Yes | No | |||
| Machaboren (Warforged) | A scattered number of (usually) individual mechanically and magically constructed humanoids created by other races and imbued with a mortal soul, often designed… more | > “Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”> “What makes you… more | Constructed Resilience, Sentry's Rest, Integrated Protection, Specialized Design, Extra Language | Various | Special | 2000 years | Varies | Varies | Varies | 30 | Walking | Aethyrian Common | None | None | Varies (Heavy) | Varies | Medium | Varies | Hairless | Contructed, Designed Humanoid | Magic | Yes | No | ||
| Vikrinboren (Simic Hybrid) | A group of individuals of various racial origins who have undergone genetic mutation through the work of the Vikrin Society to take on aspects of other races or… more | The Vikrinboren are a group of unique, genetically altered individuals born from the relentless pursuit of biological perfection by the Vikrin Society. The… more | Animal Enhancements, Poison Resilience, Genetic Instability, Extra Language, Biological Template | Ravena | Special | 1000 years | Varies | Darkvision | 60 ft | 30 | Walking | Aethyrian Common | Shortened | None | Varies | Varies | Medium | Varies | Varies | Genetically Altered Humanoid | Magic | Yes | No | ||
| Aethaboren (Aethyrborn) | A scattered number of (usually) individual humanoid manifestations of Aethyr created by high concentrations of magical energy which experience extremely short… more | Aethaboren are ephemeral beings, born from the intense concentrations of Aethyr—raw magical energy—that suffuse the world. These unique manifestations are… more | Arcane Affinity, Mana Conduit, Live Fast, Die Young, Gifted Aethyrborn, Light as a Feather | Aethyr | Special | 500 years | Intelligence, Dexterity | Normal | Unlimited | 30 | Flying (Glide), Walking | Aethyrian Common | 10 years | None | 25 lbs | 5 ft | Medium | Porcelain, Ashen, Purples | Hairless | Fractured, Fleeting, Aethyric | Magic | Yes | No | ||
| Vitaeboren (Werefolk, Shifters) | A scattered number of (usually) individual humanoids of Aradaean descent who have been cursed with therianthropy (often referred to as Werefolk), which is often… more | In a world already replete with magic, wonder, and danger, the Vitaeboren stand out as individuals cursed—or perhaps blessed—with therianthropy. Often thought… more | Geminaea | Special | 2390 years | Varies | Varies | Varies | 30 | Walking | Aethyrian Common | Ageless Immortality | None | Varies | Varies | Varies | Varies | Varies | Aradaean Humanoid with Vitaean Shift-form | Disease, Magic | Yes | No |