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Features

Intuitive SpellcastingIf you possess the Spellcasting Feature, the spells you have access to are innate to your Aethyrflame and are selected when you increase in level as a… moreAethyrspark Source Feature01Aethyrspark SourcePossession, SuffusionGeneralGeneralNoneLong RestNo
Greater ReservesChoose one:- You gain a number of metamagic points equal to proficiency bonus- You gain a number of antimagic points equal to your proficiency bonus- You gain a… moreAethyrspark Source Feature01Aethyrspark SourcePossessionGeneralGeneralNoneLong RestNo
Acquired BoonChoose one:- Acquired Boon - Artifact : You gain the Runesmith feature. You create 2 Aethyrflame Features of your choice.- You also gain the ability to… moreAethyrspark Source Feature01Aethyrspark SourcePossessionGeneralGeneralVariesLong RestNo
Acquired Boon - ArtifactYou gain the Runesmith feature. You create 2 Aethyrflame Features of your choice.You also gain the ability to identify, extract, and recharge artifact runes you… moreAethyrspark Source Feature01Aethyrspark SourcePossessionGeneralGeneralVariesLong RestNo
Acquired Boon - PactYou gain the Pact Magic feature of your chosen patron. You gain 2 Aethyrflame Features of your choice.Aethyrspark Source Feature01Aethyrspark SourcePossessionGeneralGeneralVariesLong RestNo
Acquired Boon - GiftYou’ve gained the favor of the Divines. You gain 2 Aethyrflame Features of your choice.Aethyrspark Source Feature01Aethyrspark SourcePossessionGeneralGeneralVariesLong RestNo
Expanded Soultethers IYou gain an additional attunement slot.Aethyrspark Source Feature04Aethyrspark SourcePossessionGeneralGeneralNoneLong RestNo
Material EfficiencyWhen you cast a spell which requires a material component with a gold cost, you may reduce the cost of the material needed by 100 times your proficiency bonus… moreAethyrspark Source Feature04Aethyrspark SourcePossessionGeneralGeneralFreeLong RestNo
Runic Binding IYou can now bind a total of two Artifact Enchantment Runes to a weapon, item, or piece of armor you are attuned to and add all of the new rune’s effects to the… moreAethyrspark Source Feature04Aethyrspark SourcePossessionGeneralGeneralNoneLong RestNo
Reserves RecoveryAs a bonus action, you may expend a hit die and regain one metamagic point, antimagic point, or combat superiority dice.Aethyrspark Source Feature07Aethyrspark SourcePossessionGeneralGeneralBonus ActionLong RestNo
Greater Boons IYou gain one of the following, aligned with your choice at level 1:- Artifact: You gain 2 Aethyrflame Features of your choice.- Pact: You gain 2 Aethyrflame… moreAethyrspark Source Feature07Aethyrspark SourcePossessionGeneralGeneralVariesLong RestNo
Expanded Soultethers IIYou gain an additional attunement slot.Aethyrspark Source Feature010Aethyrspark SourcePossessionGeneralGeneralNoneLong RestNo
Runic Binding IIYou can now attune to three items affixed with runes at once instead of only two.Aethyrspark Source Feature010Aethyrspark SourcePossessionGeneralGeneralNoneLong RestNo
Replenishing ReservesYou regain all expended metamagic points and antimagic points when you complete a short rest. Additionally, if you have less than half of your combat… moreAethyrspark Source Feature010Aethyrspark SourcePossessionGeneralGeneralFreeLong RestNo
Advanced BoonsYou gain one of the following, aligned with your choice at level 1:- Artifact: You can activate a limited-use feature of a magical item that you are attuned… moreAethyrspark Source Feature010Aethyrspark SourcePossessionGeneralGeneralVariesLong RestNo
Material Efficiency IIWhen you cast a spell which requires a material component with a gold cost, you may reduce the cost of the material needed by 200 times your proficiency bonus… moreAethyrspark Source Feature013Aethyrspark SourcePossessionGeneralGeneralFreeLong RestNo
Greater Boons IIYou gain one of the following, aligned with your choice at level 1:- Artifact: You gain an Artifact Enchantment Rune of your choice.- Pact: You gain 2 Pact… moreAethyrspark Source Feature013Aethyrspark SourcePossessionGeneralGeneralVariesLong RestNo
Expanded Soultethers IIIYou gain an additional attunement slot.Aethyrspark Source Feature016Aethyrspark SourcePossessionGeneralGeneralNoneLong RestNo
Runic Binding IIIYou can now bind a total of three Artifact Enchantment Runes to a weapon, item, or piece of armor you are attuned to and add all of the new rune’s effects to… moreAethyrspark Source Feature016Aethyrspark SourcePossessionGeneralGeneralNoneLong RestNo
Rapid AttunementYou can use an action to attune your Aethyrflame to a magical item.Aethyrspark Source Feature019Aethyrspark SourcePossessionGeneralGeneralActionLong RestNo
Ultimate BoonsYou gain one of the following, aligned with your choice at level 1:- Artifact: When you complete a long rest, you may select one of your attuned magical items… moreAethyrspark Source Feature019Aethyrspark SourcePossessionGeneralGeneralVariesLong RestNo
RunesmithRunesmithing is a revered and intricate art that involves the meticulous inscribing of runes of power into various magical materials, including stones… morePossession Artifact Enchantment Rune01Artifact Enchantment RunePossessionGeneralGeneralFreeLong RestNo
Offense - Flamebound SigilThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Offense - Venomtouch RuneThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Offense - Thunderblast GlyphThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Offense - Phaseblade MarkThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Offense - Truestrike RuneThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Offense - Critical Star SigilThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Offense - Longreach RuneThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Offense - Vampiric MarkThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Offense - Shieldbreaker’s InsigniaThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Control - Hexbinder’s SealThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Control - Sundering SealThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Control - Galeforce RuneThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Control - Quietus MarkThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Control - Mindshackle RuneThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Control - Riftbreaker’s SealThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Defense - Stonehide RuneThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Defense - Steelskin RuneThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Defense - Titanheart InsigniaThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Defense - Elemental Ward RuneThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Defense - Purification SealThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Defense - Aegis SigilThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Defense - Windstep GlyphThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Defense - Lifespring SymbolThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Defense - Fateshield SigilThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Utility - Swiftwind GlyphThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Utility - Trueseer’s MarkThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Utility - Shadowveil RuneThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Utility - Adaptation SealThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralNoneLong RestNo
Utility - Conjurer’s MarkThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralActionLong RestNo
Utility - Aethyrbonded RunesThis rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… morePossession Artifact Enchantment Rune01Artifact Enchantment RuneRunesmithPossessionGeneralGeneralFreeLong RestNo
Invocation - Aspect of the MoonPrerequisite: Pact of the Tome featureYou no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend… moreWarlock Eldritch Invocation51InvocationPact of the TomePossessionGeneralArcane, NaturalActionNo
Fey PresenceYour patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube… moreWarlock Archfey Feature301PossessionGeneralNaturalActionLong RestNo
Misty EscapeYou can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an… moreWarlock Archfey Feature306PossessionGeneralNaturalReactionLong RestNo
Beguiling DefensesYour patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts… moreWarlock Archfey Feature3510PossessionGeneralNaturalReactionLong RestNo
Dark DeliriumYou can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw… moreWarlock Archfey Feature4014PossessionGeneralNaturalActionLong RestNo
Magical TinkeringYou learn how to invest a spark of magic into mundane objects. To use this ability, you must have thieves’ tools or artisan’s tools in hand. You then touch a… moreArtificer Base Feature51Possession, KnowledgeGeneralGeneralActionLong RestNo
Infuse ItemYou’ve gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items.### Infusions KnownWhen you gain this… moreArtificer Base Feature302Knowledge, PossessionGeneralGeneralNoneNo
Infuse ItemYou gain the ability to imbue mundane items with certain magical infusions. The magic items you create with this feature are effectively prototypes of permanent… moreArtificer Base Feature2014PossessionGeneralGeneralLong RestLong RestNo
The Right Tool for the JobYou learn how to produce exactly the tool you need: with thieves’ tools or artisan’s tools, you can magically create one set of artisan’s tools in an unoccupied… moreArtificer Base Feature203Possession, KnowledgeGeneralGeneralFreeLong RestNo
Tool ExpertiseYour proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.Artificer Base Feature206Possession, KnowledgeGeneralGeneralNoneNo
Flash of GeniusYou gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving… moreArtificer Base Feature207Possession, KnowledgeGeneralGeneralReactionLong RestNo
Magic Item AdeptYou achieve a profound understanding of how to use and make magic items:- You can attune to up to four magic items at once.- If you craft a magic item with a… moreArtificer Base Feature3510PossessionGeneralGeneralFreeLong RestNo
Spell-Storing ItemYou learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a… moreArtificer Base Feature11PossessionGeneralGeneralFreeLong RestNo
Magic Item SavantYour skill with magic items deepens more:- You can attune to up to five magic items at once.- You ignore all class, race, spell, and level requirements on… moreArtificer Base Feature4014PossessionGeneralGeneralNoneNo
Magic Item MasterYou can attune to up to six magic items at once.Artificer Base Feature5018PossessionGeneralGeneralNoneNo
Soul of ArtificeYou develop a mystical connection to your magic items, which you can draw on for protection:- You gain a +1 bonus to all saving throws per magic item you are… moreArtificer Base Feature5520PossessionGeneralGeneralReactionLong RestNo
Alchemy Tool ProficiencyAlchemist feature

You gain proficiency with alchemist’s supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Artificer Alchemist Feature153Possession, KnowledgeGeneralGeneralNoneNo
Experimental ElixirAlchemist featureWhenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir… moreArtificer Alchemist Feature253Possession, KnowledgeGeneralGeneralActionLong RestNo
Alchemical SavantAlchemist featureYou've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell… moreArtificer Alchemist Feature255Possession, KnowledgeGeneralGeneralFreeLong RestNo
Restorative ReagentsAlchemist featureYou can incorporate restorative reagents into some of your works:- Whenever a creature drinks an experimental elixir you created, the creature… moreArtificer Alchemist Feature259PossessionGeneralGeneralFreeLong RestNo
Chemical MasteryAlchemist featureYou have been exposed to so many chemicals that they pose little risk to you, and you can use them to quickly end certain ailments:- You gain… moreArtificer Alchemist Feature5515PossessionGeneralGeneralActionNo
Tools of the TradeArmorer featureYou gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you already have this tool proficiency, you gain… moreArtificer Armorer Feature203Possession, KnowledgeGeneralGeneralNoneNo
Arcane ArmorArmorer featureAs an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith’s tools in hand. While you wear it, you… moreArtificer Armorer Feature303Possession, KnowledgeGeneralGeneralBonus ActionLong RestNo
Armor ModelArmorer featureYou can customize your Arcane Armor. When you do so, choose one of the following armor models: Guardian or Infiltrator. The model you choose… moreArtificer Armorer Feature305Possession, KnowledgeGeneralGeneralFreeLong RestNo
Armor ModificationsArmorer featureYou learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of… moreArtificer Armorer Feature359PossessionGeneralGeneralNoneNo
Perfected ArmorArmorer featureYour Arcane Armor gains additional benefits based on its model, as shown below.Guardian. When a Huge or smaller creature you can see ends its… moreArtificer Armorer Feature9515PossessionGeneralGeneralReactionLong RestNo
Eldritch CannonArtillerist featureYou've learned how to create a magical cannon. Using woodcarver’s tools or smith’s tools, you can take an action to magically create a Small… moreArtificer Artillerist Feature303Possession, KnowledgeGeneralGeneralActionLong RestNo
Arcane FirearmArtillerist featureYou know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you… moreArtificer Artillerist Feature305Possession, KnowledgeGeneralGeneralFreeLong RestNo
Explosive CannonArtillerist featureEvery eldritch cannon you create is more destructive:- The cannon’s damage rolls all increase by 1d8.- As an action, you can command the… moreArtificer Artillerist Feature409Eldritch CannonPossession, KnowledgeGeneralGeneralActionLong RestNo
Fortified PositionArtillerist featureYou’re a master at forming well-defended emplacements using Eldritch Cannon:- You and your allies have half cover while within 10 feet of a… moreArtificer Artillerist Feature7515Eldritch CannonPossession, KnowledgeGeneralGeneralBonus ActionNo
Battle ReadyBattle Smith featureYour combat training and your experiments with magic have paid off in two ways:- You gain proficiency with martial weapons.- When you attack… moreArtificer Battle Smith Feature303Possession, KnowledgeGeneralGeneralFreeLong RestNo
Steel DefenderBattle Smith featureYour tinkering has borne you a companion, a steel defender. It’s friendly to you and your companions, and it obeys your commands. See its… moreArtificer Battle Smith Feature303Possession, KnowledgeGeneralGeneralActionLong RestNo
Arcane JoltBattle Smith featureYou've learned new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your steel… moreArtificer Battle Smith Feature359PossessionGeneralGeneralFreeLong RestNo
Improved DefenderBattle Smith featureYour Arcane Jolt and steel defender become more powerful:- The extra damage and the healing of your Arcane Jolt both increase to 4d6.- Your… moreArtificer Battle Smith Feature4515PossessionGeneralGeneralFreeLong RestNo

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