The Wilds
The Wilds are the lands of Ravena that lie beyond its great megalopolis. When the moon was forged it was raw crystal and stone, and centuries of work made it habitable. The War of the Moon then left its mark across the surface, hollowing mountains into strongholds and reducing whole regions to ley-scarred waste. What remains outside the city is a patchwork of open country, wetland, high ground and places where the moon’s magic runs strong.
The guilds of the Guildpact govern the city’s districts, but their reach thins beyond them. The Wilds draw herders, hunters, prospectors, scholars and those who would rather live at a distance from the city, and they hold dangers that city dwellers rarely face.
A Guide to the Wilds
Section titled “A Guide to the Wilds”- The Midaren Plains: wide, open grassland, gentler than most of the Wilds.
- The Mana Tides: a region where Ravena’s magic is felt strongly and unpredictably.
- The Drogali Wildlands: rough, roadless country that shares its name with the Drogali Tribes.
- The Swamps of Malagar: waterlogged lowlands of reeds, pools and mist.
- The Kadenfel Mountains: steep ridges and narrow passes high above the city’s skyline.