Aethyrflame Tables
Aethyrflame Intensity Levels
Section titled “Aethyrflame Intensity Levels”| 1 | 2 | 0 | 0 | |
| 2 | 2 | 20 | 20 | |
| 3 | 2 | 40 | 20 | |
| 4 | 2 | 70 | 30 | Ability Score Improvement |
| 5 | 3 | 100 | 30 | |
| 6 | 3 | 140 | 40 | |
| 7 | 3 | 180 | 40 | |
| 8 | 3 | 220 | 40 | Ability Score Improvement |
| 9 | 4 | 260 | 40 | |
| 10 | 4 | 310 | 50 | |
| 11 | 4 | 360 | 50 | |
| 12 | 4 | 410 | 50 | Ability Score Improvement |
| 13 | 5 | 460 | 50 | |
| 14 | 5 | 520 | 60 | |
| 15 | 5 | 580 | 60 | |
| 16 | 5 | 650 | 70 | Ability Score Improvement |
| 17 | 6 | 720 | 70 | |
| 18 | 6 | 800 | 80 | |
| 19 | 6 | 890 | 90 | |
| 20 | 6 | 1000 | 110 |
Aethyrflame Sources
Section titled “Aethyrflame Sources”| Source | Spellcasting Type |
|---|---|
| Knowledge | Studied Spellcasting |
| Possession | Intuitive Spellcasting |
| Dedication | Studied Spellcasting |
| Suffusion | Intuitive Spellcasting |
Aethyrflame Source Levels
Section titled “Aethyrflame Source Levels”| Adaptive Techniques | Adaptive Techniques | 1 | Knowledge | Each time you complete a long rest, you may swap one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics) for another feature within the same category. | Long Rest | Long Rest |
| Studied Spellcasting | Studied Spellcasting | 1 | Knowledge | If you possess the Spellcasting Feature, the spells you have access to are prepared during each long rest. When you complete a long rest, you can select a number of spells within your Aethyr Domain (Nature, Divine, or Arcane) depending on your Aethyr Technique: - Spellcasters can prepare a number of spells within their Aethyr Domain (Nature, Divine, or Arcane) equal to their Aethyrflame Intensity (character level) plus their spellcasting ability modifier (Charisma, Intelligence, or Wisdom). - Spellcasters also know a number of cantrips equal to their proficiency bonus. - Spellfighters can prepare half as many, rounded up (sum of half of their character level and half of their spellcasting ability modifier, rounded up). - Spellfighters also know a number of cantrips equal to half their proficiency bonus, rounded up. You may cast any ritual spell within your Aethyr Domain as a ritual without having the spell prepared. - You can automatically identify when a spell you can prepare is being cast unless its casting has been altered by a Metamagic Feature. | Varies | Long Rest |
| Linguistic Insight | Linguistic Insight | 1 | Knowledge | You learn an additional language of your choice, including obscure languages (those not natively spoken by Mortal Geminaeans such as Abyssal, Celestial, Deep Speech, etc.) | None | None |
| Skillful Aptitude I | Skillful Aptitude I | 1 | Knowledge | You gain proficiency in a Mental (Charisma, Intelligence, or Wisdom) skill of your choice. | None | None |
| Focused Mind | Focused Mind | 4 | Knowledge | Upon reaching level 4 Aethyrflame Intensity, select a Mental Ability (Charisma, Intelligence, or Wisdom). When you make an ability check using the selected Mental Ability that you have proficiency or expertise in, you may re-roll any result of the d20 roll that is less than or equal to your proficiency bonus. | Free | None |
| Advanced Specialization I | Advanced Specialization I | 4 | Knowledge | You gain expertise in a skill that you are proficient in. | None | None |
| Memory Mastery | Memory Mastery | 7 | Knowledge | You have advantage on skill checks involving recalling information you’ve learned in the past. | Free | None |
| Versatile Knowledge | Versatile Knowledge | 7 | Knowledge | You gain proficiency in a skill of your choice. | None | None |
| Assisted Expertise | Assisted Expertise | 7 | Knowledge | When you provide the help action to another and they make a skill check that you are proficient in, they may add the result of 1d4 to their skill check. | Free | None |
| Expert Precision | Expert Precision | 10 | Knowledge | Whenever you make a skill check using a Mental Ability for a skill you have expertise in, you may treat any result of the d20 roll as if you had rolled a 10 instead. | Free | None |
| Skillful Aptitude II | Skillful Aptitude II | 10 | Knowledge | You gain proficiency in a skill of your choice. | None | None |
| Assisted Expertise II | Assisted Expertise II | 10 | Knowledge | When you provide the help action to another and they make a skill check that you have expertise in, they may add the result of 2d4 to their skill check. | Free | None |
| Mental Consistency | Mental Consistency | 13 | Knowledge | Whenever you make a skill check using a Mental Ability for a skill you have proficiency or expertise in, you may treat any result of the d20 as if you had rolled a 10 instead. | Free | None |
| Advanced Specialization II | Advanced Specialization II | 13 | Knowledge | You gain expertise in a skill that you are proficient in. | None | None |
| Unerring Focus | Unerring Focus | 16 | Knowledge | Whenever you make a skill check using a Mental Ability (regardless of your expertise or proficiency in the skill), you may treat any result of the d20 as if you had rolled a 10 instead. | Free | None |
| Advanced Specialization III | Advanced Specialization III | 16 | Knowledge | You gain expertise in a skill that you are proficient in. | None | None |
| Aethyr Insight | Aethyr Insight | 19 | Knowledge | When you make a skill check using a Mental Ability that you have expertise in, you may exert your Aethyrflame to connect with the weave and extract the knowledge you need to succeed from the Aethyr. When you do so, you add +10 to the skill check. Once you use this feature, you can’t use it again until you complete a short or long rest. | Free | Short Rest |
| Mental Mastery | Mental Mastery | 19 | Knowledge | You have proficiency in all Mental Abilities. | None | None |
| Intuitive Spellcasting | Intuitive Spellcasting | 1 | Possession | If you possess the Spellcasting Feature, the spells you have access to are innate to your Aethyrflame and are selected when you increase in level as a Spellfighter or Spellcaster. - Spellcasters innately know a number of spells within their Aethyr Domain (Nature, Divine, or Arcane) equal to their Aethyrflame Intensity (character level) plus their spellcasting ability modifier (Charisma, Intelligence, or Wisdom). - Spellcasters also know a number of cantrips equal to their proficiency bonus. - Spellfighters innately know half as many spells, rounded up (sum of half of their character level and half of their spellcasting ability modifier, both rounded up). - Spellfighters also know a number of cantrips equal to half their proficiency bonus, rounded up. - You also innately know a number of ritual spells within your Aethyr Domain equal to your proficiency bonus. | Varies | Varies |
| Greater Reserves | Greater Reserves | 1 | Possession | Choose one: - You gain a number of metamagic points equal to proficiency bonus - You gain a number of antimagic points equal to your proficiency bonus - You gain a number of combat superiority dice equal to your proficiency bonus. | None | None |
| Acquired Boon | Acquired Boon | 1 | Possession | Choose one: - Acquired Boon - Artifact : You gain the Runesmith feature. You create 2 Aethyrflame Features of your choice. - You also gain the ability to identify, extract, and recharge artifact runes you find across the world of Geminaea. - Acquired Boon - Pact : You gain the Pact Magic feature of your chosen patron. You gain 2 Aethyrflame Features of your choice. - Acquired Boon - Gift : You’ve gained the favor of the Divines. You gain 2 Aethyrflame Features of your choice. | Varies | Varies |
| Expanded Soultethers I | Expanded Soultethers I | 4 | Possession | You gain an additional attunement slot. | None | None |
| Material Efficiency | Material Efficiency | 4 | Possession | When you cast a spell which requires a material component with a gold cost, you may reduce the gold cost of the material needed by 100 times your proficiency bonus. Once you use this feature, it cannot be used again until you complete a long rest. | Free | Long Rest |
| Runic Binding I | Runic Binding I | 4 | Possession | Prerequisite: type of “Artifact” You can now bind a total of two Artifact Enchantment Runes to a weapon, item, or piece of armor you are attuned to and add all of the new rune’s effects to the item. You are now also able to attune to a total of two rune-bound items instead of only one. | Free | None |
| Reserves Recovery | Reserves Recovery | 7 | Possession | As a bonus action, you may expend a hit die and regain one metamagic point, antimagic point, or combat superiority dice. | Bonus Action | Long Rest |
| Greater Boons I | Greater Boons I | 7 | Possession | You gain one of the following, aligned with your choice at level 1: - Artifact: You gain 2 Aethyrflame Features of your choice. - Pact: You gain 2 Aethyrflame Features of your choice. - Gift: You gain 2 Aethyrflame Features of your choice. | Varies | None |
| Expanded Soultethers II | Expanded Soultethers II | 10 | Possession | You gain an additional attunement slot. | None | None |
| Runic Binding II | Runic Binding II | 10 | Possession | Prerequisite: type of “Artifact” You can now attune to three items affixed with runes at once instead of only two. | None | None |
| Replenishing Reserves | Replenishing Reserves | 10 | Possession | You regain all expended metamagic points and antimagic points when you complete a short rest. Additionally, if you have less than half of your combat superiority dice when you enter combat, you regain enough superiority dice to make up the difference (minimum of 1). | Free | None |
| Advanced Boons | Advanced Boons | 10 | Possession | You gain one of the following, aligned with your choice at level 1: - Artifact: You can activate a limited-use feature of a magical item that you are attuned without expending any limited uses or charges. Once you use this feature, it cannot be used again until you complete a long rest. - Pact: After you make an attack, ability check, or saving throw, you may expend two hit dice to re-roll. You make this decision before you know whether the roll succeeds or fails. You must use the result of the second roll. Once you use this feature, it cannot be used again until you complete a short rest. - Gift: You can call on your benefactor to intervene on your behalf when your need is great. Imploring your benefactor’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your Possession Aethyrflame Intensity (character level), your benefactor intervenes. The DM chooses the nature of the intervention; the effect of any spell within your Aethyr Domain would be appropriate. If your benefactor intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. | Varies | Varies |
| Material Efficiency II | Material Efficiency II | 13 | Possession | When you cast a spell which requires a material component with a gold cost, you may reduce the goldcost of the material needed by 200 times your proficiency bonus. Once you use this feature, it cannot be used again until you complete a long rest. | Free | Long Rest |
| Greater Boons II | Greater Boons II | 13 | Possession | You gain one of the following, aligned with your choice at level 1: - Artifact: You gain an Artifact Enchantment Rune of your choice. - Pact: You gain 2 Pact Invocations of your choice. - Gift: You gain 2 Gifted Boons of your choice. | Varies | Varies |
| Expanded Soultethers III | Expanded Soultethers III | 16 | Possession | You gain an additional attunement slot. | None | None |
| Runic Binding III | Runic Binding III | 16 | Possession | Prerequisite: type of “Artifact” You can now bind a total of three Artifact Enchantment Runes to a weapon, item, or piece of armor you are attuned to and add all of the new rune’s effects to the item. You can now attune to four items affixed with runes at once instead of only three. | None | None |
| Rapid Attunement | Rapid Attunement | 19 | Possession | You can use an action to attune your Aethyrflame to a magical item. | Action | None |
| Ultimate Boons | Ultimate Boons | 19 | Possession | You gain one of the following, aligned with your choice at level 1: - Artifact: When you complete a long rest, you may select one of your attuned magical items with limited-use features to double the number of times those features can be used (for example, 10 charges becomes 20; Once per short rest or long rest becomes twice per rest). That item’s uses recharge twice as much the next time it recharges. - You also gain an Artifact Enchantment Rune of your choice. - Pact: When you fail a saving throw against a magical effect, you can choose to succeed instead by invoking your pact. When you do so, you gain 1 point of exhaustion as payment exacted by your patron. Once you use this feature, you can’t use it again until you complete a short rest. - You also gain a Pact Invocation of your choice. - Gift: When you beseech your benefactor to intervene on your behalf, you roll two d100’s and take the lower result. If your attempt to beseech your benefactor fails, you still receive a lesser boon according to the assistance you’ve requested. - You also gain a Gifted Boon of your choice. | Varies | Varies |
| Studied Spellcasting | Studied Spellcasting | 1 | Dedication | If you possess the Spellcasting Feature, the spells you have access to are prepared during each long rest. When you complete a long rest, you can select a number of spells within your Aethyr Domain (Nature, Divine, or Arcane) depending on your Aethyr Technique: - Spellcasters can prepare a number of spells within their Aethyr Domain (Nature, Divine, or Arcane) equal to their Aethyrflame Intensity (character level) plus their spellcasting ability modifier (Charisma, Intelligence, or Wisdom). - Spellcasters also know a number of cantrips equal to their proficiency bonus. - Spellfighters can prepare half as many, rounded up (sum of half of their character level and half of their spellcasting ability modifier, rounded up). - Spellfighters also know a number of cantrips equal to half their proficiency bonus, rounded up. You may cast any ritual spell within your Aethyr Domain as a ritual without having the spell prepared. - You may cast any ritual spell within your Aethyr Domain as a ritual without having the spell prepared. | Varies | Long Rest |
| Dedicated Purpose | Dedicated Purpose | 1 | Dedication | - Choose a dedication below. Each time your Aethyr Intensity increases, you may choose to dedicate to another dedication. Doing so replaces all of your previous dedication’s features with features of your new one. You should change dedication only after consulting with your game master. - Balance: Adaptive Fortune. When you make a d20 roll, you may choose to gain advantage. The DM may later choose to give you disadvantage on any future d20 roll you make. Once used, you cannot use this feature again until after the DM has chosen to give you disadvantage on a check by using this feature. - Destruction: Mighty Strikes. You have advantage on damage dice (whenever you roll dice to determine damage dealt, roll two sets of damage dice instead and take the higher result). - Anarchy: Chaotic Gambit. Whenever you make a d20 roll, you may choose to roll two d20s instead and take the result furthest away from 10. If you roll two numbers equidistant from 10 (such as 7 and 13), you take the higher result. - Order: Impeccable Control. Whenever you make a d20 roll without advantage nor disadvantage, you may choose to forego the roll and take a result of 10 instead. - Hate: Retributive Fury. Whenever a creature makes an attack against you or causes you to make a saving throw, you gain advantage on attacks against them until another creature triggers this feature again. - Creation: Artisan's Touch. You have advantage on all skill checks involving creation (ex: harvesting, crafting, performing, designing, dismantling, repairing...). - Death: Resilient Soul. You have advantage on death saving throws. - Life: Eminent Restoration. You have advantage on healing dice (whenever you roll dice to determine hit points restored, roll two sets of healing dice instead and take the higher result). - Magic: Magical Resistance. You have advantage on saving throws against magical effects. - Nature: Natural Kinship. You gain the Druidcraft cantrip. You gain the Speech of the Woods Feature. You have advantage on Nature, Survival, and Animal Handling checks. - Desire: Alluring Charisma. Creatures have disadvantage when saving against being charmed by you. - Luck: Fortune’s Favor. You gain the Lucky feature. - War: Battle Zeal. You have advantage on attack rolls. Creatures have advantage on attacks against you. - Peace: Creatures have disadvantage on attacks against you. You have disadvantage on attacks. - Love: Soulful Connection. When you complete a long rest, you may choose a creature on your plane of existence that you have positive feelings for and reach out to them. The chosen creature senses your outreach and can choose to accept the connection. If they do, until they complete their next long rest, you can choose to see through their eyes and/or hear through their ears. You also gain an intrinsic knowledge of their wellbeing, mood, spirit, and health (if they choose to share it). - Light: Luminous Radiance. As a free action, you may choose to project up to 30 feet of dim light and up to 15 feet of bright light from your body. This light a color of your choice, can be projected in any direction you choose, and can be focused in any way you choose. For example: you may choose to project a thin line of light from your fingertip; cause your entire body to glow, projecting light in all directions; and any variation in between. - Shadow: Umbral Suppression. You gain blindsight with a range of 30 feet. As a free action, you may choose to suppress light dim light sources within 30 feet of you and bright light sources within 15 feet of you. Dim light suppressed in this way is not visible and bright light is treated as dim light instead. Suppressed light sources return to normal when you move out of range or choose end the suppression. Light shining from sources beyond 30 feet from you are unaffected. - Knowledge: Mental Acuity. You have advantage on all Skill Checks that use a Mental Ability. - Change: Shapeshifter. You can choose to resist any polymorph effect without making a save. As an action, you can transform your appearance or revert to your natural form. You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible. Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection. | Varies | Varies |
| Inspiring Presence | Inspiring Presence | 4 | Dedication | You gain the Bardic Inspiration and the Font of Inspiration feature. You gain the Guidance cantrip with a range of 60 feet. You can use Bardic Inspiration on yourself. You gain an Aura of your choice that you meet the level requirement for (Aethyrflame Features ). | Varies | Varies |
| Resilient Vigor | Resilient Vigor | 7 | Dedication | You are immune to poison and disease. You have resistance to poison damage. You cannot be magically aged. | None | None |
| Aethyrial Vitality | Aethyrial Vitality | 7 | Dedication | Whenever you regain hit points, you gain an additional amount equal to your Aethyr bonus (proficiency bonus). | None | None |
| Realized Purpose | Realized Purpose | 10 | Dedication | - You gain one of the following features, according to your chosen dedication. - Balance: Equilibrium Pact. As an action you can link the hit points of two creatures you touch. An unwilling creature automatically resists this effect. As long as both creatures are within 30 feet of you, all damage they take is halved (rounded down) and both linked creatures suffer from damage taken by the other. This effect lasts 8 hours or until you use it again. Once you use this feature, it cannot be used again until you complete a short rest. - Destruction: Shattering Grasp. As an action, you can touch a non-magical item no larger than 5-foot on any side. If that item has less than 100 hit points, it crumbles, splinters, fractures, or disintegrates (whatever is appropriate for the object’s materials). If that object is being worn or carried, you must succeed on an Acrobatics or Slight of Hand check contested by the Dexterity Saving Throw of the wielder of the object. On a failure, you do not touch the item but your use of this feature is not expended. Once you use this feature, it cannot be used again until you complete a short rest. - Anarchy: Chaotic Enthrallment. As an action, you can touch a creature to charm them, sending them into a confused frenzy. The touched creature makes a Charisma saving throw against your Aethyr Power (8+Proficiency+Primary Aethyr Ability Mod) and upon a failure, they become frenzied and must use their action before moving on each of its turns to make a melee attack against the closest creature other than itself. If multiple creatures are closest, the frenzied creature’s target is chosen at random. If no creatures are within melee range, the frenzied creature must use its movement to move toward the closest creature and attack if the frenzied creature can reach them after moving. If the frenzied creature cannot perceive any creatures around them, they attack random objects in their vicinity instead. The frenzied creature can repeat the saving throw against this effect at the end of each turn. - Order: Liberating Grasp. As an action, you can touch a charmed or possessed creature to end the charm or possession effect on them. You can use this feature when charmed or possessed. Once you use this feature, it cannot be used again until you complete a short rest. - Hate: Vengeful Focus. As a bonus action, you can select a creature you can see to be the focus of your hate. Until that creature dies or you select another creature with this feature, they can sense your ire, distance, and direction. You can sense the hit point threshold level of your hated target, you have advantage on attacks against the creature, and they have disadvantage on saving throws you force them to make. When the creature dies, you may use your reaction to immediately select a new target to be the focus of your hate. Once you use this feature, it cannot be used again until you complete a short rest. - Creation: Aethyrial Manifestation. As a bonus action, you can conjure a handheld, non-magical item of your choice such as a tool, weapon, or adventuring gear (no larger than 5-feet on any side). The item appears in your hand composed of an aethyrial and translucent material. After you’ve conjured an item in this way, you can use your bonus action to re-summon the item to your hand. The item dissolves into Aethyr when consumed or imbibed by a creature but otherwise functions normally and lasts until dismissed or you conjure another item using this feature. Once you use this feature, it cannot be used again until you complete a short rest. - Death: Mortal Waning. As a bonus action, you can observe the strength of a soul’s tether to the mortal coil and twist that soul’s fate toward its doom. A creature that you can see within 60 feet makes a Charisma saving throw against your Aethyr Power (8+Proficiency+Primary Aethyr Ability Mod). Upon a failure, the creature is doomed for the next minute while within 60 feet of you. While doomed, they cannot regain hit points and automatically fail death saving throws. Regardless of the result of the target’s saving throw, you learn of any conditions or diseases ailing the creature as well as its current and maximum hit points. The doomed creature can repeat the saving throw against this effect at the end of each turn. Once you use this feature, it cannot be used again until you complete a short rest. - Life: Restorative Empathy. As a bonus action, you can observe the strength of a soul’s tether to the mortal coil and protect it from severing. An unwilling creature automatically resists this effect. For the next minute, while the creature is within 60 feet of you, whenever the creature regains hit points, they also gain the same number of temporary hit points and they automatically succeed on death saving throws. You learn of any conditions or diseases ailing the creature as well as its current and maximum hit points. Once you use this feature, it cannot be used again until you complete a short rest. - Magic: Spellbane Absorption. As a reaction when you successfully save against a spell effect, you may completely negate the spell’s effects on you and absorb its power. When you do so, choose one of the options below. Once you use this feature, it cannot be used again until you complete a short rest. - You regain a spell slot of level equal to or less than the triggering spell. - Roll a number of hit dice equal to the level of the triggering spell. You gain temporary hit points equal to the rolled result. - Nature: Wild Surge. You can innately cast Wrath of Nature. Once you use this feature, it cannot be used again until you complete a short rest. - Desire: Thoughtweaver's Insight. You can innately cast Detect Thoughts. Once you use this feature, it cannot be used again until you complete a short rest. - Luck: Steal Fortune. As a reaction when you damage a creature’s hit points, you may force that creature to make a Charisma saving throw against your Aethyr Power (8+Proficiency+Primary Aethyr Ability Mod) and upon a failure, you sap their luck from them over the next minute. For the duration, the sapped creature gains disadvantage on all d20 rolls they make and you gain advantage on all d20s you make. The sapped creature can repeat the saving throw at the end of each of its turns to end the effect. Once you use this feature, it cannot be used again until you complete a short rest. - War: Retaliatory Strike. As a reaction when you take damage from a creature you can see, you may take an attack action against the creature that harmed you. If the creature is not within melee range of you, you may switch to a ranged weapon as a free action before attacking. You have advantage on all of the attacks made during this attack action. Once you use this feature, it cannot be used again until you complete a short rest. - Peace: Serenity's Reprieve. As a reaction when you take damage from a creature you can see, you may force that creature to make a Charisma saving throw against your Aethyr Power (8+Proficiency+Primary Aethyr Ability Mod) and upon a failure, you suppress their appetite for violence. For the duration, the suppressed creature has disadvantage on attacks and any damage they deal is halved, rounded down. The suppressed creature can repeat the saving throw at the end of each of its turns. Once you use this feature, it cannot be used again until you complete a short rest. - Love: Enchanting Guile. As an action, you can touch a creature to charm them, enrapturing them with a confusing and intense affection for you. The touched creature makes a Charisma saving throw against your Aethyr Power (8+Proficiency+Primary Aethyr Ability Mod) and upon a failure, they become incapable of targeting you with an attack for up to 1 minute. Whenever the enraptured creature sees you take damage, they take 1d8+Aethyr Ability Mod psychic damage and they must use their future actions and movement to punish the source that dealt damage to you. The enraptured creature can repeat the saving throw at the end of each of its turns. Once you use this feature, it cannot be used again until you complete a short rest. - Light: Luminous Emissary. You are immune to the blinded condition. You can innately cast Dawn without material components. Once you use this feature, it cannot be used again until you complete a short rest. - Shadow: Embrace of Shadow. You can innately cast Shadow of Moil without material components. Once you use this feature, it cannot be used again until you complete a short rest. - Knowledge: Erudite Nullification. As a reaction when a creature you can see effects you with a spell or Aethyr power, you may attempt to selectively erase that creature’s understanding of that effect. The creature makes a Charisma saving throw against your Aethyr Power (8+Proficiency+Primary Aethyr Ability Mod) and upon a failure, they become incapable of using that spell or Aethyr power until they complete a short rest. Once you use this feature, it cannot be used again until you complete a short rest. - Change: Mutable Creativity. You can innately cast Polymorph. Once you use this feature, it cannot be used again until you complete a short rest. | Varies | Varies |
| Exalting Presence | Exalting Presence | 13 | Dedication | You gain the Superior Inspiration feature. When you use Bardic Inspiration on another creature, you also gain its effects. You gain an Aura of your choice that you meet the level requirement for (Aethyrflame Features ). | None | None |
| Eternal Vigor | Eternal Vigor | 16 | Dedication | You are immune to poison damage. Your body no longer ages. | None | Varies |
| Transcendental Vitality | Transcendental Vitality | 16 | Dedication | Whenever an effect restores your hit points by rolling healing dice, you regain the maximum possible result of those healing dice instead of their result. | None | None |
| Exalted Purpose | Exalted Purpose | 19 | Dedication | - You gain one of the following features, according to your chosen dedication. - Balance: Harmonic Ascendance. As an action you can enter a state of perfect equilibrium that resists deviation from your balance. You gain resistance to all damage types and advantage on all saving throws for 1 minute. Additionally, whenever you deal damage to a creature, you can choose to deal radiant, necrotic, or force damage. Once you use this feature, it cannot be used again until you complete a long rest. - Destruction: Divine Arbitration. As an action you can release a destructive shockwave of force from your body. The wave radiates from you in the manner of your choice (line, cone, or sphere), up to 60 feet away. Impacted non-magical objects with less than 100 hit points that aren’t being worn or carried crumble, splinter, fracture, or disintegrate (whatever is appropriate for the object’s materials). Creatures hit by this wave of force must make a Constitution saving throw against your Aethyr Power (8+Proficiency+Primary Aethyr Ability Mod) and upon a failure, they take 6d12 force damage, are pushed up to 60 feet away from you, and fall prone. Creatures who succeed on the saving throw take half damage, rounded down, are not pushed away and do not fall prone. Once you use this feature, it cannot be used again until you complete a long rest. - Anarchy: Riotous Discord. As an action you can release an overwhelming wave of radical emotion from your body. The wave radiates from you in a manner of your choice (line, cone, or sphere), up to 60 feet away. Impacted non-magical objects that aren’t being worn or carried are animated as if they were under the affects of the Animate Objects spell. All impacted creatures become violently deranged and lose reason if they fail a Charisma saving throw against your Aethyr Power (8+Proficiency+Primary Aethyr Ability Mod). Objects animated by this effect automatically fail the saving throw. Deranged creatures must use their movement and actions each turn to attack a random creature within 30 feet of them (as chosen by the game master). At the end of each deranged creature’s turn, they may repeat the saving throw (objects animated by this effect automatically fail). Once you use this feature, it cannot be used again until you complete a long rest. - Order: Divine Arbitration. You can innately cast Dominate Monster or Mass Suggestion. When you do so, you may target twice as many creatures to be effected by that spell. Once you use this feature, it cannot be used again until you complete a long rest. - Hate: Malevolent Fury. As an action, you can tap into your deepest reserves of hatred, channeling it into a devastating wave of pure emotion and psychic energy that overwhelms the weak-minded. All creatures within a 60-foot cone must make an Intelligence saving throw or take 12d12 psychic damage and be stunned for 1 minute. A successful save halves the damage and negates the stun. Once you use this feature, it cannot be used again until you complete a long rest. - Creation: Genesis Revelation. As an action, you create a pocket dimension of pure creative possibility. Within this space, you can shape reality as you desire, conjuring any non-artifact item, creature, or structure within it as long as you continue to concentrate on your imagined realm. This pocket dimension lasts for 1 hour. While it lasts and you are not within your pocket dimension, you can use an action to instantly transport from your location to a location of your choice within your pocket realm. While in your realm, you may also use an action to instantly teleport back to where you originally entered your realm from or to any location of your choice within your realm. When you use this ability to teleport, you can choose to take along any number of willing creatures you are touching and creatures linked to those you are touching. Once you have created a pocket dimension this feature, you cannot create one again until you complete a long rest. - Death: Mortal Sanctuary. You can innately cast Death Ward. When you do so, you can target up to 8 creatures you can see within 30 feet to benefit from the effects of the spell. Once you use this feature, it cannot be used again until you complete a long rest. - Magic: Arcane Ascendancy. As an action, you can tap into the primeval source of magic, transforming into an avatar of pure arcane power. For one minute, while you concentrate on this form, you gain resistance to all damage from magical effects and advantage on saves against magical effects. You also have advantage on all spell attack rolls and creatures have disadvantage on saves against your magical effects. Once you use this feature, it cannot be used again until you complete a long rest. - Desire: Allure of Enthrallment. As an action, you release an irresistible aura of desire, compelling up to 12 creatures of your choice within a 60-foot radius to make a Charisma saving throw against your Aethyr Power (8 + Proficiency + Primary Aethyr Ability Mod). On a failed save, they are charmed by you while you concentrate on this effect and must follow your commands for up to 1 hour. A successful save negates the effect. Once you use this feature, it cannot be used again until you complete a long rest. - Luck: Fortuitous Miracle. As an action, you can invoke a miracle of luck. Choose any number of creatures within 60 feet and grant them advantage on all attack rolls, ability checks, and saving throws for 1 minute. Additionally, whenever they roll a 1, it is treated as a natural 20 instead. Once you use this feature, it cannot be used again until you complete a long rest. - Nature: Primal Harmony. As an action, you can channel the raw power of nature, transforming into an embodiment of the natural world. For 1 minute, you gain the benefits below. Once you use this feature, it cannot be used again until you complete a long rest. - You instantly cast Plant Growth without expending a spell slot. - You have resistance to bludgeoning, piercing, and slashing damage. - You gain the effects of the Tree Stride spell without requiring concentration. - You can cast innately cast absorb elements without expending a spell slot. - You can speak with animals and plants, and they are compelled to assist and share information with you as they would a with a trusted ally or family. - War: Envigorating Rally. As an action, you can issue an encouraging battlecry to ignite your allies' fighting spirit. Upon hearing your cry, up to 8 creatures of your choice within 120 ft can use their reaction to move up to their movement and take an extra attack action or cast a spell that requires a spell attack. Once you use this feature, it cannot be used again until you complete a long rest. - Life: Vital Renewal. You can innately cast Mass Heal or Power Word Heal. Once you use this feature, it cannot be used again until you complete a long rest. - Peace: Celestial Serenity. As an action, you can radiate an aura of profound peace and tranquility. All creatures within a 60-foot radius must make a Charisma saving throw against your Aethyr Power (8 + Proficiency + Primary Aethyr Ability Mod) or be calmed and pacified for 1 minute. While affected, they are unable to engage in violence, and their aggressive actions are magically hindered. Additionally, they regain hit points equal to your total Devotion level at the start of each of their turns. Once you use this feature, it cannot be used again until you complete a long rest. - Love: Empathic Union. As an action, you can invoke the power of eternal love and bind your allies together in an compassionate bond. Choose up to 8 creatures you can see within 60 feet. For 1 hour, they become connected on a deep emotional level and while connected this way, they gain the benefits below. Once you use this feature, it cannot be used again until you complete a long rest. - They can communicate telepathically with each other, regardless of language barriers, distance, and planar divide. They are continuously aware of each other’s wellbeing, mood, spirit, and health (if they choose to share it). - As a reaction, they may choose to suffer the damage or harmful effect that threatens another creature bonded with them they can see within 30 feet. They become the target of a harmful spell effect or make a saving throw against a spell effect instead of the originally threatened creature. The originally threatened creature is entirely shielded from the triggering effect and the reacting creature is treated as if they were the original target of the triggering effect. Once a creature uses this ability, they cannot do so until unioned again. - As a reaction when one of them falls to 0 hit points another bonded creature within 30 feet can use their reaction to sacrifice all of their hit points instead and instantly restore the other with that many points of healing. The sacrificing creature drops to 0 hit points and is stabilized. Once a creature uses this ability, they cannot do so until unioned again. - Light: Radiant Nova. You gain truesight and can see into the ethereal plane out to a range of 30 feet. As an action, you can release a nova of light up to 60 feet around you. The radiant energy of this blast gathers around 8 creatures of your choice that you designate as either friend or foe. Friends gain 4d8 temporary hit points and are resistant to radiant and fire damage for as long as they have any temporary hit points from this effect remaining. Foes must make a Constitution saving throw against your Aethyr Power (8 + Proficiency + Primary Aethyr Ability Mod) and upon a failure, they take 4d8 radiant damage and are vulnerable to radiant and fire damage until they regain any hit points. Foes that succeed on the saving throw take damage and do not become vulnerable to radiant nor fire damage. Once you use this feature, it cannot be used again until you complete a long rest. - Shadow: Tenebrous Veil. As an action, you can extend a shroud of magical darkness up to 60 feet around you that lasts for 1 hour or until dismissed. When you do so, up to 8 creatures of your choice within 60 feet gain the ability to see through magical darkness for 1 hour. Creatures within the shroud have resistance to radiant damage. Once you use this feature, it cannot be used again until you complete a long rest. - Knowledge: Omniscient Insight. As an action you can gain unparalleled knowledge of all things. For 1 minute, you have perfect understanding of any situation, enemy weaknesses, or hidden information that you focus your mind on. You automatically succeed on all Intelligence-based checks and saving throws. Once you use this feature, it cannot be used again until you complete a long rest. - Change: Metamorphic Mastery. You can innately cast True Polymorph or Mass Polymorph without material components. Once you use this feature, it cannot be used again until you complete a long rest. | Varies | Varies |
| Intuitive Spellcasting | Intuitive Spellcasting | 1 | Suffusion | If you possess the Spellcasting Feature, the spells you have access to are innate to your Aethyrflame and are selected when you increase in level as a Spellfighter or Spellcaster. - Spellcasters innately know a number of spells within their Aethyr Domain (Nature, Divine, or Arcane) equal to their Aethyrflame Intensity (character level) plus their spellcasting ability modifier (Charisma, Intelligence, or Wisdom). - Spellcasters also know a number of cantrips equal to their proficiency bonus. - Spellfighters innately know half as many spells, rounded up (sum of half of their character level and half of their spellcasting ability modifier, both rounded up). - Spellfighters also know a number of cantrips equal to half their proficiency bonus, rounded up. - You also innately know a number of ritual spells within your Aethyr Domain equal to your proficiency bonus. | Varies | None |
| Suffusion Ability Enhancement I | Suffusion Ability Enhancement I | 1 | Suffusion | Your lowest and your highest ability score increases by 1, up to a maximum of 20. | None | None |
| Suffusion Bodily Improvement I | Suffusion Bodily Improvement I | 1 | Suffusion | You gain one Bodily Improvement of your choice from the Aethyrflame Features Table. | None | None |
| Intrinsic Power I | Intrinsic Power I | 4 | Suffusion | Choose one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics, or Smites). You can activate that feature without expending any limited resources. This feature can be used a number of times equal to your proficiency bonus and you regain all uses when you complete a long rest. | None | Long Rest |
| Suffusion Bodily Improvement II | Suffusion Bodily Improvement II | 4 | Suffusion | You gain one Bodily Improvement of your choice. | None | None |
| Suffusion Ability Enhancement II | Suffusion Ability Enhancement II | 7 | Suffusion | Increase one ability score of your choice by 1, up to a maximum of 20. | None | None |
| Suffusion Bodily Improvement III | Suffusion Bodily Improvement III | 7 | Suffusion | You gain one Bodily Improvement of your choice. | None | None |
| Intrinsic Power II | Intrinsic Power II | 10 | Suffusion | Choose one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics, or Smites). You can activate that feature without expending any limited resources. This feature can be used a number of times equal to your proficiency bonus and you regain all uses when you complete a long rest. You cannot choose a feature that you have previously chosen. | None | Long Rest |
| Suffusion Bodily Improvement IV | Suffusion Bodily Improvement IV | 10 | Suffusion | You gain one Bodily Improvement of your choice. | None | None |
| Suffusion Ability Enhancement III | Suffusion Ability Enhancement III | 13 | Suffusion | Increase one ability score of your choice by 1, up to a maximum of 20. | None | None |
| Suffusion Bodily Improvement V | Suffusion Bodily Improvement V | 13 | Suffusion | You gain one Bodily Improvement of your choice. | None | None |
| Intrinsic Power III | Intrinsic Power III | 16 | Suffusion | Choose one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics, or Smites). You can activate that feature without expending any limited resources. This feature can be used a number of times equal to your proficiency bonus and you regain all uses when you complete a long rest. You cannot choose a feature that you have previously chosen. | None | Long Rest |
| Suffusion Bodily Improvement VI | Suffusion Bodily Improvement VI | 16 | Suffusion | You gain one Bodily Improvement of your choice. | None | None |
| Peerless Ability | Peerless Ability | 19 | Suffusion | The value of two ability scores of your choice become 24. If you already naturally possess an ability score greater than 20 in either of your chosen abilities, increase that ability’s score by 4 instead (for example, a 22 in Strength becomes a 26 instead). | None | None |
| Suffusion Bodily Improvement VII | Suffusion Bodily Improvement VII | 19 | Suffusion | You gain one Bodily Improvement of your choice. | None | None |
Aethyrflame Techniques
Section titled “Aethyrflame Techniques”| Technique | Armor Skill Proficiencies | Weapon Skill Proficiencies | Saving Throws Proficiencies | Hit Dice Size | Starting Hit Points | Hit Points Per Level |
|---|---|---|---|---|---|---|
| Spellcaster | Armor (Light) | Weapons (Simple) | Wisdom Saves, Charisma Saves | d6 | 6 | 4 |
| Spellfighter | Armor (Medium), Armor (Light), Armor (Shields) | Weapons (Simple) | Dexterity Saves, Intelligence Saves | d8 | 8 | 5 |
| Martial | Armor (Heavy), Armor (Light), Armor (Medium), Armor (Shields) | Weapons (Martial), Weapons (Simple) | Constitution Saves, Strength Saves | d10 | 10 | 6 |
Aethyrflame Technique Levels
Section titled “Aethyrflame Technique Levels”| 1 | Martial | Technique Fighting Style I, Fighting Style, Technique Martial Maneuver I | 4 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | Martial | Action Surge I, Technique Bodily Improvement I | 4 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | Martial | Technique Martial Maneuver II | 4 | 0 | 2 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | Martial | Technique Fighting Style II | 4 | 0 | 2 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | Martial | Extra Attack I | 4 | 0 | 3 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | Martial | Technique Martial Maneuver III | 4 | 0 | 3 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | Martial | Technique Bodily Improvement II | 5 | 0 | 4 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 8 | Martial | Technique Martial Maneuver IV, Action Surge II | 5 | 0 | 4 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 9 | Martial | Technique Fighting Style III | 5 | 0 | 5 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 10 | Martial | Technique Martial Maneuver V | 5 | 0 | 5 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 11 | Martial | Extra Attack II | 5 | 0 | 6 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 12 | Martial | Technique Bodily Improvement III | 5 | 0 | 6 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 13 | Martial | Technique Martial Maneuver VI | 5 | 0 | 7 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 14 | Martial | Reaction Surge I, Bonus Action Surge I | 5 | 0 | 7 | 0 | 0 | 3 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 15 | Martial | Technique Martial Maneuver VII | 6 | 0 | 8 | 0 | 0 | 3 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 16 | Martial | Technique Bodily Improvement IV | 6 | 0 | 8 | 0 | 0 | 3 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 17 | Martial | Action Surge III, Extra Attack III | 6 | 0 | 9 | 0 | 0 | 4 | 3 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 18 | Martial | Technique Martial Maneuver VIII | 6 | 0 | 9 | 0 | 0 | 4 | 3 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 19 | Martial | Technique Bodily Improvement V, Fatal Momentum | 6 | 0 | 10 | 0 | 0 | 4 | 3 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 20 | Martial | Aethyrflame Ultimate | 6 | 0 | 10 | 0 | 0 | 4 | 3 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 1 | Spellfighter | Technique Fighting Style I, Fighting Style, Spell Domain, Cantrip Spellcasting | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | Spellfighter | 1st Order Spellcasting, Technique Martial Maneuver I, Bonus Action Surge I | 3 | 0 | 1 | 1 | 1x1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | Spellfighter | Font of Magic, Technique Metamagic I, Technique Metamagic II | 3 | 2 | 2 | 1 | 2x1 | 1 | 0 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | Spellfighter | Technique Bodily Improvement I | 3 | 2 | 2 | 2 | 3x1 | 1 | 0 | 1 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | Spellfighter | Technique Martial Maneuver II, 2nd Order Spellcasting | 3 | 3 | 3 | 2 | 3x1, 2x2 | 1 | 0 | 1 | 0 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | Spellfighter | Aethyr Nullification, Technique Antimagic I | 3 | 3 | 3 | 2 | 3x1, 2x2 | 1 | 0 | 1 | 0 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | Spellfighter | Extra Attack I | 3 | 4 | 4 | 2 | 3x1, 3x2 | 2 | 0 | 1 | 0 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 8 | Spellfighter | Technique Metamagic III, Bonus Action Surge II | 3 | 4 | 4 | 2 | 3x1, 3x2 | 2 | 0 | 1 | 0 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 9 | Spellfighter | Technique Martial Maneuver III, 3rd Order Spellcasting | 4 | 5 | 5 | 3 | 3x1, 3x2, 2x3 | 2 | 0 | 1 | 0 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
| 10 | Spellfighter | Technique Bodily Improvement II | 4 | 5 | 5 | 3 | 3x1, 3x2, 2x3 | 2 | 0 | 1 | 0 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
| 11 | Spellfighter | Technique Metamagic IV | 4 | 6 | 6 | 3 | 3x1, 3x2, 3x3 | 2 | 0 | 1 | 0 | 3 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
| 12 | Spellfighter | Technique Antimagic II | 4 | 6 | 6 | 3 | 3x1, 3x2, 3x3 | 2 | 0 | 1 | 0 | 3 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
| 13 | Spellfighter | Technique Fighting Style II, 4th Order Spellcasting | 4 | 7 | 7 | 3 | 3x1, 3x2, 3x3, 1x4 | 2 | 0 | 1 | 0 | 3 | 3 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
| 14 | Spellfighter | Extra Attack II, Action Surge I, Reaction Surge I | 4 | 7 | 7 | 3 | 3x1, 3x2, 3x3, 1x4 | 3 | 1 | 2 | 1 | 3 | 3 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
| 15 | Spellfighter | Technique Martial Maneuver IV | 5 | 8 | 8 | 3 | 3x1, 3x2, 3x3, 2x4 | 3 | 1 | 2 | 1 | 3 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
| 16 | Spellfighter | Technique Bodily Improvement III | 5 | 8 | 8 | 4 | 3x1, 3x2, 3x3, 3x4 | 3 | 1 | 2 | 1 | 3 | 3 | 3 | 3 | 0 | 0 | 0 | 0 | 0 |
| 17 | Spellfighter | Technique Metamagic V, 5th Order Spellcasting, Bonus Action Surge III | 5 | 9 | 9 | 4 | 3x1, 3x2, 3x3, 3x4, 1x5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
| 18 | Spellfighter | Technique Antimagic III | 5 | 9 | 9 | 4 | 3x1, 3x2, 3x3, 3x4, 1x5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
| 19 | Spellfighter | Technique Martial Maneuver V, Battle Magic | 5 | 10 | 10 | 4 | 3x1, 3x2, 3x3, 3x4, 2x5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
| 20 | Spellfighter | Aethyrflame Ultimate | 5 | 10 | 10 | 4 | 3x1, 3x2, 3x3, 3x4, 3x5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 3 | 3 | 0 | 0 | 0 | 0 |
| 1 | Spellcaster | Spell Domain, Cantrip Spellcasting, 1st Order Spellcasting, Font of Magic, Technique Metamagic I, Technique Metamagic II | 0 | 2 | 2 | 3 | 2x1 | 1 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | Spellcaster | Reaction Surge I | 0 | 2 | 2 | 3 | 3x1 | 1 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | Spellcaster | 2nd Order Spellcasting | 0 | 3 | 4 | 3 | 4x1, 2x2 | 1 | 0 | 0 | 1 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | Spellcaster | Aethyr Nullification, Technique Antimagic I, Technique Antimagic II | 0 | 4 | 4 | 3 | 4x1, 3x2 | 1 | 0 | 0 | 1 | 4 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | Spellcaster | 3rd Order Spellcasting | 0 | 5 | 6 | 4 | 4x1, 3x2, 2x3 | 1 | 0 | 0 | 1 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | Spellcaster | Technique Metamagic III, Technique Metamagic IV | 0 | 6 | 6 | 4 | 4x1, 3x2, 3x3 | 1 | 0 | 0 | 1 | 4 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | Spellcaster | 4th Order Spellcasting | 0 | 7 | 8 | 4 | 4x1, 3x2, 3x3, 1x4 | 1 | 0 | 0 | 1 | 4 | 3 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
| 8 | Spellcaster | Technique Antimagic III, Technique Antimagic IV, Reaction Surge II | 0 | 8 | 8 | 4 | 4x1, 3x2, 3x3, 2x4 | 1 | 0 | 0 | 1 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
| 9 | Spellcaster | 5th Order Spellcasting | 0 | 9 | 10 | 5 | 4x1, 3x2, 3x3, 3x4, 1x5 | 1 | 0 | 0 | 1 | 4 | 3 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
| 10 | Spellcaster | Technique Metamagic V, Technique Metamagic VI | 0 | 10 | 10 | 5 | 4x1, 3x2, 3x3, 3x4, 2x5 | 1 | 0 | 0 | 1 | 4 | 3 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
| 11 | Spellcaster | 6th Order Spellcasting | 0 | 11 | 12 | 5 | 4x1, 3x2, 3x3, 3x4, 2x5, 1x6 | 1 | 0 | 0 | 1 | 4 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 |
| 12 | Spellcaster | Technique Antimagic V, Technique Antimagic VI | 0 | 12 | 12 | 5 | 4x1, 3x2, 3x3, 3x4, 2x5, 1x6 | 1 | 0 | 0 | 1 | 4 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 |
| 13 | Spellcaster | 7th Order Spellcasting | 0 | 13 | 14 | 6 | 4x1, 3x2, 3x3, 3x4, 2x5, 1x6, 1x7 | 1 | 0 | 0 | 1 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 0 | 0 |
| 14 | Spellcaster | Action Surge I, Bonus Action Surge I | 0 | 14 | 14 | 6 | 4x1, 3x2, 3x3, 3x4, 2x5, 1x6, 1x7 | 1 | 1 | 1 | 2 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 0 | 0 |
| 15 | Spellcaster | 8th Order Spellcasting | 0 | 15 | 16 | 6 | 4x1, 3x2, 3x3, 3x4, 2x5, 1x6, 1x7, 1x8 | 1 | 1 | 1 | 2 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 0 |
| 16 | Spellcaster | Technique Metamagic VII, Technique Metamagic VIII | 0 | 16 | 16 | 6 | 4x1, 3x2, 3x3, 3x4, 2x5, 1x6, 1x7, 1x8 | 1 | 1 | 1 | 2 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 0 |
| 17 | Spellcaster | Reaction Surge III, 9th Order Spellcasting | 0 | 17 | 18 | 6 | 4x1, 3x2, 3x3, 3x4, 2x5, 1x6, 1x7, 1x8, 1x9 | 1 | 1 | 1 | 3 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 9 |
| 18 | Spellcaster | Technique Antimagic VII, Technique Antimagic VIII | 0 | 18 | 18 | 6 | 4x1, 3x2, 3x3, 3x4, 3x5, 1x6, 1x7, 1x8, 1x9 | 1 | 1 | 1 | 3 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 9 |
| 19 | Spellcaster | Spell Discovery | 0 | 19 | 20 | 6 | 4x1, 3x2, 3x3, 3x4, 3x5, 2x6, 1x7, 1x8, 1x9 | 1 | 1 | 1 | 3 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 9 |
| 20 | Spellcaster | Aethyrflame Ultimate | 0 | 20 | 20 | 6 | 4x1, 3x2, 3x3, 3x4, 3x5, 2x6, 2x7, 1x8, 1x9 | 1 | 1 | 1 | 3 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 9 |
Pact Magic Spellcasting
Section titled “Pact Magic Spellcasting”| 1 | 1 | 2 | 2 | 1 | 1 |
| 2 | 2 | 2 | 3 | 2 | 1 |
| 3 | 3 | 2 | 4 | 2 | 2 |
| 4 | 4 | 3 | 5 | 2 | 2 |
| 5 | 5 | 3 | 6 | 2 | 3 |
| 6 | 6 | 3 | 7 | 2 | 3 |
| 7 | 7 | 3 | 8 | 2 | 4 |
| 8 | 8 | 3 | 9 | 2 | 4 |
| 9 | 9 | 3 | 10 | 2 | 5 |
| 10 | 10 | 4 | 10 | 2 | 5 |
| 11 | 11 | 4 | 11 | 3 | 5 |
| 12 | 12 | 4 | 11 | 3 | 5 |
| 13 | 13 | 4 | 12 | 3 | 5 |
| 14 | 14 | 4 | 12 | 3 | 5 |
| 15 | 15 | 4 | 13 | 3 | 5 |
| 16 | 16 | 4 | 13 | 3 | 5 |
| 17 | 17 | 4 | 14 | 4 | 5 |
| 18 | 18 | 4 | 14 | 4 | 5 |
| 19 | 19 | 4 | 15 | 4 | 5 |
| 20 | 20 | 4 | 15 | 4 | 5 |
Aethyrflame Technique Advancements
Section titled “Aethyrflame Technique Advancements”| Technique Fighting Style I |
| Technique Fighting Style II |
| Technique Fighting Style III |
| Technique Martial Maneuver I |
| Technique Martial Maneuver II |
| Technique Martial Maneuver III |
| Technique Martial Maneuver IV |
| Technique Martial Maneuver V |
| Technique Martial Maneuver VI |
| Technique Martial Maneuver VII |
| Technique Martial Maneuver VIII |
| Technique Bodily Improvement I |
| Technique Bodily Improvement II |
| Technique Bodily Improvement III |
| Technique Bodily Improvement IV |
| Technique Bodily Improvement V |
| Action Surge I |
| Action Surge II |
| Action Surge III |
| Reaction Surge I |
| Reaction Surge II |
| Reaction Surge III |
| Bonus Action Surge I |
| Bonus Action Surge II |
| Bonus Action Surge III |
| Multi-Attack II |
| Multi-Attack III |
| Multi-Attack IV |
| Font of Magic |
| Technique Metamagic I |
| Technique Metamagic II |
| Technique Metamagic III |
| Technique Metamagic IV |
| Technique Metamagic V |
| Technique Metamagic VI |
| Technique Metamagic VII |
| Technique Metamagic VIII |
| Aethyr Nullification |
| Technique Antimagic I |
| Technique Antimagic II |
| Technique Antimagic III |
| Technique Antimagic IV |
| Technique Antimagic V |
| Technique Antimagic VI |
| Technique Antimagic VII |
| Technique Antimagic VIII |
| Spell Domain |
| Cantrip Spellcasting |
| 1st Order Spellcasting |
| 2nd Order Spellcasting |
| 3rd Order Spellcasting |
| 4th Order Spellcasting |
| 5th Order Spellcasting |
| 6th Order Spellcasting |
| 7th Order Spellcasting |
| 8th Order Spellcasting |
| 9th Order Spellcasting |
| Aethyrflame Ultimate |
Aethyrflame Domains
Section titled “Aethyrflame Domains”| Spell Domain | Skill Proficiencies |
|---|---|
| Arcane | Arcana |
| Divine | Religion |
| Natural | Nature |
Aethyrflame Features
Section titled “Aethyrflame Features”These are additional features an Aethyrflame can obtain by expending their Aethyrpoints when their Aethyrflame Intensity increases in level. Some features are instead granted automatically by an Aethyrflame’s technique or source.
Unless otherwise noted, an Aethyrflame Feature can only be obtained once and only by Aethyrflames with the required Technique, Source, and/or Affinity (where applicable). Several features also have a specific Aethyrflame Intensity level and/or another Aethyrflame Feature as a prerequisite.
Source exceptions: Aethyrflames with the Suffusion source can obtain Bodily Improvement features, and those with the Dedication source can obtain Aura features, whatever their Technique. The features’ Source, Affinity, level and prerequisite requirements still apply.
How features are obtained
Section titled “How features are obtained”Every Aethyrflame Feature is obtained in one of four ways. The compendium page for each feature says which.
- Technique features are granted automatically when your Aethyrflame Intensity reaches the level your Technique lists them at in the Aethyrflame Technique Levels table. They can’t be bought with Aethyrpoints.
- Source features are granted automatically in the same way from your Source’s rows in the Aethyrflame Source Levels table. Your Source’s focus grants features too, and these can’t be bought either:
- Dedication: your dedication’s tier I, II and III features (such as Dedication: Life I) come with Dedicated Purpose at level 1, Realized Purpose at level 10 and Exalted Purpose at level 19.
- Possession: the boon you choose for Acquired Boon at level 1 (Acquired Boon - Artifact, Gift or Pact).
- Free picks come from technique and source features that let you choose a feature of a given kind without spending Aethyrpoints: a Fighting Style, Martial Maneuver, Metamagic or Antimagic option, a Bodily Improvement, or the features a boon names. Fighting styles, Bodily Improvement features and Combat Superiority can only be obtained with a free pick. Fighting styles come only from a technique’s Fighting Style advancements, which also grant the Fighting Style feature itself.
- Purchased features are every other feature. You buy them with Aethyrpoints once you meet their requirements.
Aethyrflame Ability
Section titled “Aethyrflame Ability”Some features will refer to your Aethyrflame Ability Modifier and Aethyrflame Spell Save DC. When your Aethyrflame is sparked (at level 1), you select from either Intelligence, Wisdom, or Charisma. The chosen ability is your Aethyrflame Ability and it determines your modifier. Your Aethyrflame Spell Save DC is equal to 8 plus your proficiency bonus plus your Aethyrflame Ability Modifier.
Aethyrflame Features
Section titled “Aethyrflame Features”| Action Surge I | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Free | Short Rest | No | |||||
| Action Surge II | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | Free | Short Rest | No | |||||
| Action Surge III | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | Free | Short Rest | No | |||||
| Bonus Action Surge I | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional bonus action on top of your regular action and a… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Free | Short Rest | No | |||||
| Bonus Action Surge II | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional bonus action on top of your regular action and a… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter | General | Free | Short Rest | No | |||||
| Bonus Action Surge III | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional bonus action on top of your regular action and a… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter | General | Free | Short Rest | No | |||||
| Reaction Surge I | You can push yourself beyond your normal limits for a moment. Whenever could take a reaction, you can take one additional reaction on top of your regular… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Free | Short Rest | No | |||||
| Reaction Surge II | You can push yourself beyond your normal limits for a moment. Whenever could take a reaction, you can take one additional reaction on top of your regular… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | Free | Short Rest | No | |||||
| Reaction Surge III | You can push yourself beyond your normal limits for a moment. Whenever could take a reaction, you can take one additional reaction on top of your regular… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | Free | Short Rest | No | |||||
| Technique Fighting Style I | You gain one fighting style of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Fighting Style II | You gain an additional fighting style of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Fighting Style III | You gain an additional fighting style of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Martial Maneuver I | You gain one Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Martial Maneuver II | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Martial Maneuver III | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Martial Maneuver IV | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Martial Maneuver V | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Martial Maneuver VI | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | None | No | |||||
| Technique Martial Maneuver VII | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | None | No | |||||
| Technique Martial Maneuver VIII | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | None | No | |||||
| Technique Bodily Improvement I | You gain one Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Bodily Improvement II | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Bodily Improvement III | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Technique Bodily Improvement IV | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | None | No | |||||
| Technique Bodily Improvement V | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | None | No | |||||
| Extra Attack I | You can attack twice, instead of once, whenever you take the Attack action on your turn.These attacks can all be made against the same target or against… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Extra Attack II | You can attack thrice, instead of twice, whenever you take the Attack action on your turn.These attacks can all be made against the same target or against… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | None | No | |||||
| Extra Attack III | You can attack four times, instead of thrice, whenever you take the Attack action on your turn.These attacks can all be made against the same target or against… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | None | No | |||||
| Fatal Momentum | You’ve achieved a supernatural level of mastery in channeling Aethyr through your body. When you hit a creature with an attack on your turn, If you have not… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | None | No | |||||
| Aethyrflame Ultimate | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Varies | Varies | No | ||||||
| Spell Domain | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| Cantrip Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| 1st Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| 2nd Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| 3rd Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| 4th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| 5th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| 6th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| 7th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| 8th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| 9th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| Spell Discovery | Your mastery of weaving spells from Aethyr has lead you into an unexplored domain of spellcraft. When you acquire this feature you discover a new spell with… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | |||||
| Battle Magic | You’ve achieved a supernatural instinct and affinity with your Aethyrflame which ensures you’re always prepared for any danger. When you roll for initiative you… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter | General | None | No | ||||||
| Technique Metamagic I | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| Technique Metamagic II | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| Technique Metamagic III | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| Technique Metamagic IV | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| Technique Metamagic V | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| Technique Metamagic VI | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| Technique Metamagic VII | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| Technique Metamagic VIII | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| Technique Antimagic I | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| Technique Antimagic II | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| Technique Antimagic III | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | None | No | ||||||
| Technique Antimagic IV | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| Technique Antimagic V | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| Technique Antimagic VI | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| Technique Antimagic VII | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| Technique Antimagic VIII | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | None | No | ||||||
| Adaptive Techniques | Each time you complete a long rest, you may swap one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics) for another feature within the same category. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Knowledge | General | General | Long Rest | Long Rest | No | |||||
| Studied Spellcasting | If you possess the Spellcasting Feature, the spells you have access to are prepared during each long rest. When you complete a long rest, you can select a… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Knowledge, Dedication | General | General | Long Rest | Long Rest | No | |||||
| Dedicated Purpose | - Choose a dedication below. Each time your Aethyr Intensity increases, you may choose to dedicate to another dedication. Doing so replaces all of your previous… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedication | General | General | Varies | Long Rest | No | |||||
| Dedication: Balance I | Adaptive Fortune. When you make a d20 roll, you may choose to gain advantage. The DM may later choose to give you disadvantage on any future d20 roll you make… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Destruction I | Mighty Strikes. You have advantage on damage dice (whenever you roll dice to determine damage dealt, roll two sets of damage dice instead and take the higher result). | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Anarchy I | Chaotic Gambit. Whenever you make a d20 roll, you may choose to roll two d20s instead and take the result furthest away from 10. If you roll two numbers… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Order I | Impeccable Control. Whenever you make a d20 roll without advantage nor disadvantage, you may choose to forego the roll and take a result of 10 instead. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Love I | Soulful Connection. When you complete a long rest, you may choose a creature on your plane of existence that you have positive feelings for and reach out to… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Hate I | Retributive Fury. Whenever a creature makes an attack against you or causes you to make a saving throw, you gain advantage on attacks against them until another… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Creation I | Artisan's Touch. You have advantage on all skill checks involving creation (ex: harvesting, crafting, performing, designing, dismantling, repairing...). | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Death I | Resilient Soul. You have advantage on death saving throws. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Life I | Eminent Restoration. You have advantage on healing dice (whenever you roll dice to determine hit points restored, roll two sets of healing dice instead and take… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Magic I | Magical Resistance. You have advantage on saving throws against magical effects. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Nature I | Natural Kinship. You gain the Druidcraft cantrip. You gain the Speech of the Woods Feature. You have advantage on Nature, Survival, and Animal Handling checks. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Desire I | Alluring Charisma. Creatures have disadvantage when saving against being charmed by you. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Luck I | Fortune’s Favor. You gain the Lucky feature. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: War I | Battle Zeal. You have advantage on attack rolls. Creatures have advantage on attacks against you. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Peace I | Creatures have disadvantage on attacks against you. You have disadvantage on attacks. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Light I | Luminous Radiance. As a free action, you may choose to project up to 30 feet of dim light and up to 15 feet of bright light from your body. This light a color… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Shadow I | Umbral Suppression. You gain blindsight with a range of 30 feet. As a free action, you may choose to suppress light dim light sources within 30 feet of you and… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Knowledge I | Mental Acuity. You have advantage on all Skill Checks that use a Mental Ability. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Change I | Shapeshifter. You can choose to resist any polymorph effect without making a save. As an action, you can transform your appearance or revert to your natural… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Linguistic Insight | You learn an additional language of your choice, including obscure languages (those not natively spoken by Mortal Geminaeans such as Abyssal, Celestial, Deep Speech, etc.) | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Skillful Aptitude I | You gain proficiency in a Mental (Charisma, Intelligence, or Wisdom) skill of your choice. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Focused Mind | Select a Mental Ability (Charisma, Intelligence, or Wisdom). When you make an ability check using the selected Mental Ability that you have proficiency or… more | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Advanced Specialization I | You gain expertise in a skill that you are proficient in. | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Memory Mastery | You have advantage on skill checks involving recalling information you’ve learned in the past. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Versatile Knowledge | You gain proficiency in a skill of your choice. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Assisted Expertise | When you provide the help action to another and they make a skill check that you are proficient in, they may add the result of 1d4 to their skill check. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Knowledge | General | General | Free | Long Rest | No | |||||
| Expert Precision | Whenever you make a skill check using a Mental Ability for a skill you have expertise in, you may treat any result of the d20 roll as if you had rolled a 10 instead. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Skillful Aptitude II | You gain proficiency in a skill of your choice. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Assisted Expertise II | When you provide the help action to another and they make a skill check that you have expertise in, they may add the result of 2d4 to their skill check. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Mental Consistency | Whenever you make a skill check using a Mental Ability for a skill you have proficiency or expertise in, you may treat any result of the d20 as if you had rolled a 10 instead. | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Advanced Specialization II | You gain expertise in a skill that you are proficient in. | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Unerring Focus | Whenever you make a skill check using a Mental Ability (regardless of your expertise or proficiency in the skill), you may treat any result of the d20 as if you… more | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Advanced Specialization III | You gain expertise in a skill that you are proficient in. | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Aethyr Insight | When you make a skill check using a Mental Ability that you have expertise in, you may exert your Aethyrflame to connect with the weave and extract the… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Knowledge | General | General | Free | Long Rest | No | |||||
| Mental Mastery | You have proficiency in all Mental Abilities. | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Knowledge | General | General | None | Long Rest | No | |||||
| Intuitive Spellcasting | If you possess the Spellcasting Feature, the spells you have access to are innate to your Aethyrflame and are selected when you increase in level as a… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession, Suffusion | General | General | None | Long Rest | No | |||||
| Greater Reserves | Choose one:- You gain a number of metamagic points equal to proficiency bonus- You gain a number of antimagic points equal to your proficiency bonus- You gain a… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession | General | General | None | Long Rest | No | |||||
| Acquired Boon | Choose one:- Acquired Boon - Artifact : You gain the Runesmith feature. You create 2 Aethyrflame Features of your choice.- You also gain the ability to… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession | General | General | Varies | Long Rest | No | |||||
| Acquired Boon - Artifact | You gain the Runesmith feature. You create 2 Aethyrflame Features of your choice.You also gain the ability to identify, extract, and recharge artifact runes you… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession | General | General | Varies | Long Rest | No | |||||
| Acquired Boon - Pact | You gain the Pact Magic feature of your chosen patron. You gain 2 Aethyrflame Features of your choice. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession | General | General | Varies | Long Rest | No | |||||
| Acquired Boon - Gift | You’ve gained the favor of the Divines. You gain 2 Aethyrflame Features of your choice. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession | General | General | Varies | Long Rest | No | |||||
| Expanded Soultethers I | You gain an additional attunement slot. | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Possession | General | General | None | Long Rest | No | |||||
| Material Efficiency | When you cast a spell which requires a material component with a gold cost, you may reduce the cost of the material needed by 100 times your proficiency bonus… more | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Possession | General | General | Free | Long Rest | No | |||||
| Runic Binding I | You can now bind a total of two Artifact Enchantment Runes to a weapon, item, or piece of armor you are attuned to and add all of the new rune’s effects to the… more | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Possession | General | General | None | Long Rest | No | |||||
| Reserves Recovery | As a bonus action, you may expend a hit die and regain one metamagic point, antimagic point, or combat superiority dice. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Possession | General | General | Bonus Action | Long Rest | No | |||||
| Greater Boons I | You gain one of the following, aligned with your choice at level 1:- Artifact: You gain 2 Aethyrflame Features of your choice.- Pact: You gain 2 Aethyrflame… more | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Possession | General | General | Varies | Long Rest | No | |||||
| Expanded Soultethers II | You gain an additional attunement slot. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Possession | General | General | None | Long Rest | No | |||||
| Runic Binding II | You can now attune to three items affixed with runes at once instead of only two. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Possession | General | General | None | Long Rest | No | |||||
| Replenishing Reserves | You regain all expended metamagic points and antimagic points when you complete a short rest. Additionally, if you have less than half of your combat… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Possession | General | General | Free | Long Rest | No | |||||
| Advanced Boons | You gain one of the following, aligned with your choice at level 1:- Artifact: You can activate a limited-use feature of a magical item that you are attuned… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Possession | General | General | Varies | Long Rest | No | |||||
| Material Efficiency II | When you cast a spell which requires a material component with a gold cost, you may reduce the cost of the material needed by 200 times your proficiency bonus… more | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Possession | General | General | Free | Long Rest | No | |||||
| Greater Boons II | You gain one of the following, aligned with your choice at level 1:- Artifact: You gain an Artifact Enchantment Rune of your choice.- Pact: You gain 2 Pact… more | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Possession | General | General | Varies | Long Rest | No | |||||
| Expanded Soultethers III | You gain an additional attunement slot. | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Possession | General | General | None | Long Rest | No | |||||
| Runic Binding III | You can now bind a total of three Artifact Enchantment Runes to a weapon, item, or piece of armor you are attuned to and add all of the new rune’s effects to… more | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Possession | General | General | None | Long Rest | No | |||||
| Rapid Attunement | You can use an action to attune your Aethyrflame to a magical item. | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Possession | General | General | Action | Long Rest | No | |||||
| Ultimate Boons | You gain one of the following, aligned with your choice at level 1:- Artifact: When you complete a long rest, you may select one of your attuned magical items… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Possession | General | General | Varies | Long Rest | No | |||||
| Inspiring Presence | You gain the Bardic Inspiration and the Font of Inspiration feature. You gain the Guidance cantrip with a range of 60 feet. You can use Bardic Inspiration on… more | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Dedication | General | General | Varies | Long Rest | No | |||||
| Resilient Vigor | You are immune to poison and disease. You have resistance to poison damage. You cannot be magically aged. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Dedication | General | General | None | Long Rest | No | |||||
| Aethyrial Vitality | Whenever you regain hit points, you gain an additional amount equal to your Aethyr bonus (proficiency bonus). | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Dedication | General | General | Free | Long Rest | No | |||||
| Realized Purpose | - You gain one of the following features, according to your chosen dedication.- Balance: Equilibrium Pact. As an action you can link the hit points of two… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedication | General | General | Varies | Long Rest | No | |||||
| Dedication: Balance II | Equilibrium Pact. As an action you can link the hit points of two creatures you touch. An unwilling creature automatically resists this effect. As long as both… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Destruction II | Shattering Grasp. As an action, you can touch a non-magical item no larger than 5-foot on any side. If that item has less than 100 hit points, it crumbles… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Anarchy II | Chaotic Enthrallment. As an action, you can touch a creature to charm them, sending them into a confused frenzy. The touched creature makes a Charisma saving… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Order II | Liberating Grasp. As an action, you can touch a charmed or possessed creature to end the charm or possession effect on them. You can use this feature when… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Love II | Enchanting Guile. As an action, you can touch a creature to charm them, enrapturing them with a confusing and intense affection for you. The touched creature… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Hate II | Vengeful Focus. As a bonus action, you can select a creature you can see to be the focus of your hate. Until that creature dies or you select another creature… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Creation II | Aethyrial Manifestation. As a bonus action, you can conjure a handheld, non-magical item of your choice such as a tool, weapon, or adventuring gear (no larger… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Death II | Mortal Waning. As a bonus action, you can observe the strength of a soul’s tether to the mortal coil and twist that soul’s fate toward its doom. A creature that… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Life II | Restorative Empathy. As a bonus action, you can observe the strength of a soul’s tether to the mortal coil and protect it from severing. An unwilling creature… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Magic II | Spellbane Absorption. As a reaction when you successfully save against a spell effect, you may completely negate the spell’s effects on you and absorb its… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Nature II | Wild Surge. You can innately cast Wrath of Nature . Once you use this feature, it cannot be used again until you complete a short rest. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Desire II | Thoughtweaver's Insight. You can innately cast Detect Thoughts . Once you use this feature, it cannot be used again until you complete a short rest. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Luck II | Steal Fortune. As a reaction when you damage a creature’s hit points, you may force that creature to make a Charisma saving throw against your Aethyr Power… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: War II | Retaliatory Strike. As a reaction when you take damage from a creature you can see, you may take an attack action against the creature that harmed you. If the… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Peace II | Serenity's Reprieve. As a reaction when you take damage from a creature you can see, you may force that creature to make a Charisma saving throw against your… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Light II | Luminous Emissary. You are immune to the blinded condition. You can innately cast Dawn without material components. Once you use this feature, it cannot be used… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Shadow II | Embrace of Shadow. You can innately cast Shadow of Moil without material components. Once you use this feature, it cannot be used again until you complete a short rest. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Knowledge II | Erudite Nullification. As a reaction when a creature you can see effects you with a spell or Aethyr power, you may attempt to selectively erase that creature’s… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Change II | Mutable Creativity. You can innately cast Polymorph . Once you use this feature, it cannot be used again until you complete a short rest. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Exalting Presence | You gain the Superior Inspiration feature. When you use Bardic Inspiration on another creature, you also gain its effects. You gain an Aura of your choice. | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Dedication | General | General | Varies | Long Rest | No | |||||
| Eternal Vigor | You are immune to poison damage. You no longer age. | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Dedication | General | General | None | Long Rest | No | |||||
| Transcendental Vitality | Whenever an effect restores your hit points by rolling healing dice, you regain the maximum possible result of those healing dice instead of their result. | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Dedication | General | General | Free | Long Rest | No | |||||
| Exalted Purpose | - You gain one of the following features, according to your chosen dedication.- Balance: Harmonic Ascendance. As an action you can enter a state of perfect… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedication | General | General | Varies | Long Rest | No | |||||
| Dedication: Balance III | Harmonic Ascendance. As an action you can enter a state of perfect equilibrium that resists deviation from your balance. You gain resistance to all damage types… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Destruction III | Divine Arbitration. As an action you can release a destructive shockwave of force from your body. The wave radiates from you in the manner of your choice (line… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Anarchy III | Riotous Discord. As an action you can release an overwhelming wave of radical emotion from your body. The wave radiates from you in a manner of your choice… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Order III | Divine Arbitration. You can innately cast Dominate Monster or Mass Suggestion . When you do so, you may target twice as many creatures to be effected by that… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Love III | Empathic Union. As an action, you can invoke the power of eternal love and bind your allies together in an compassionate bond. Choose up to 8 creatures you can… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Hate III | Malevolent Fury. As an action, you can tap into your deepest reserves of hatred, channeling it into a devastating wave of pure emotion and psychic energy that… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Creation III | Genesis Revelation. As an action, you create a pocket dimension of pure creative possibility. Within this space, you can shape reality as you desire, conjuring… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Life III | Vital Renewal. You can innately cast Mass Heal or Power Word Heal . Once you use this feature, it cannot be used again until you complete a long rest. | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Death III | Mortal Sanctuary. You can innately cast Death Ward. When you do so, you can target up to 8 creatures you can see within 30 feet to benefit from the effects of… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Magic III | Arcane Ascendancy. As an action, you can tap into the primeval source of magic, transforming into an avatar of pure arcane power. For one minute, while you… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Nature III | Primal Harmony. As an action, you can channel the raw power of nature, transforming into an embodiment of the natural world. For 1 minute, you gain the benefits… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Desire III | Allure of Enthrallment. As an action, you release an irresistible aura of desire, compelling up to 12 creatures of your choice within a 60-foot radius to make a… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Luck III | Fortuitous Miracle. As an action, you can invoke a miracle of luck. Choose any number of creatures within 60 feet and grant them advantage on all attack rolls… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: War III | Envigorating Rally. As an action, you can issue an encouraging battlecry to ignite your allies' fighting spirit. Upon hearing your cry, up to 8 creatures of… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Peace III | Celestial Serenity. As an action, you can radiate an aura of profound peace and tranquility. All creatures within a 60-foot radius must make a Charisma saving… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Light III | Radiant Nova. You gain truesight and can see into the ethereal plane out to a range of 30 feet. As an action, you can release a nova of light up to 60 feet… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Shadow III | Tenebrous Veil. As an action, you can extend a shroud of magical darkness up to 60 feet around you that lasts for 1 hour or until dismissed. When you do so, up… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Knowledge III | Omniscient Insight. As an action you can gain unparalleled knowledge of all things. For 1 minute, you have perfect understanding of any situation, enemy… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Dedication: Change III | Metamorphic Mastery. You can innately cast True Polymorph or Mass Polymorph without material components. Once you use this feature, it cannot be used again… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | Varies | No | ||||
| Suffusion Ability Enhancement I | Your lowest and your highest ability score increases by 1, up to a maximum of 20. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Suffusion Bodily Improvement I | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Intrinsic Power I | Choose one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics, or Smites). You can activate that feature without expending any limited… more | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Suffusion | General | General | Free | Long Rest | No | |||||
| Suffusion Bodily Improvement II | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Suffusion Ability Enhancement II | Increase one ability score of your choice by 1, up to a maximum of 20. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Suffusion Bodily Improvement III | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Intrinsic Power II | Choose one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics, or Smites). You can activate that feature without expending any limited… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Suffusion Bodily Improvement IV | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Suffusion Ability Enhancement III | Increase one ability score of your choice by 1, up to a maximum of 20. | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Suffusion Bodily Improvement V | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Intrinsic Power III | Choose one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics, or Smites). You can activate that feature without expending any limited… more | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Suffusion | General | General | Free | Long Rest | No | |||||
| Suffusion Bodily Improvement VI | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Peerless Ability | The value of two ability scores of your choice become 24. If you already naturally possess an ability score greater than 20 in either of your chosen abilities… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Suffusion Bodily Improvement VII | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Suffusion | General | General | None | Long Rest | No | |||||
| Martial Bodily Improvement I | You gain one Bodily Improvement of your choice. | Aethyrspark Technique Feature | 0 | 2 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | Long Rest | No | |||||
| Martial Bodily Improvement II | You gain one Bodily Improvement of your choice. | Aethyrspark Technique Feature | 0 | 7 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | Long Rest | No | |||||
| Martial Bodily Improvement III | You gain one Bodily Improvement of your choice. | Aethyrspark Technique Feature | 0 | 12 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | Long Rest | No | |||||
| Martial Bodily Improvement IV | You gain one Bodily Improvement of your choice. | Aethyrspark Technique Feature | 0 | 16 | Aethyrspark Technique | General | Martial | General | None | Long Rest | No | |||||
| Martial Bodily Improvement V | You gain one Bodily Improvement of your choice. | Aethyrspark Technique Feature | 0 | 19 | Aethyrspark Technique | General | Martial | General | None | Long Rest | No | |||||
| Metamagic - Careful Spell | When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||
| Metamagic - Distant Spell | When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.When you cast a spell that has a… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||
| Metamagic - Empowered Spell | When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Aethyrflame Ability modifier (minimum of one)… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||
| Metamagic - Extended Spell | When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours. | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||
| Metamagic - Heightened Spell | When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||
| Metamagic - Quickened Spell | When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||
| Metamagic - Subtle Spell | When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components. | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||
| Metamagic - Twinned Spell | When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||
| Metamagic - Seeking Spell | If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.You can use Seeking Spell even… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||
| Metamagic - Transmuted Spell | When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||
| Aethyr Nullification | Your intense study, exposure, or innate talent for countering the arcane arts has granted you the unique ability to tap into the very fabric of magic… more | Homebrewed Antimagic Ability | 10 | 1 | Antimagic | General | General | General | Nullification Points | None | Long Rest | No | ||||
| Antimagic - Detect Magic | As an action, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to expend a nullification point to… more | Antimagic Spell | 0 | 1 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 0 | Long Rest | No | ||
| Antimagic - Identify | You choose one object that you must touch throughout the casting of this 10-minute ritual. If it is a magic item or some other magic-imbued object, you learn… more | Antimagic Spell | 0 | 1 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | 1 Minute | 0 | Long Rest | No | ||
| Antimagic - Counterspell | You attempt to interrupt a creature you can see within 60 feet of you who is in the process of casting a spell. If the creature is casting a spell of 3rd level… more | Antimagic Spell | 10 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | Long Rest | No | ||
| Antimagic - Dispel Magic | As an action, choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or… more | Antimagic Spell | 10 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | Long Rest | No | ||
| Antimagic - Protection from Energy | As an action, you weaken the ability of the weave surrounding a creature to carry energy of a particular type. For up to an hour or for as long as you maintain… more | Antimagic Spell | 10 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | Long Rest | No | ||
| Antimagic - Remove Curse | Through a 10-minute ritual you can dispell any dark magic leaching on a creature or object. At your touch, all curses affecting one creature or object end. If… more | Antimagic Spell | 15 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | Long Rest | No | ||
| Antimagic - Circle of Power | As an action, you cause nullification energy to radiate from you, distorting and diffusing magical energy within 30 feet of you. For up to 10 minutes (or until… more | Antimagic Spell | 20 | 9 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 5 | Long Rest | No | ||
| Antimagic - Dispel Evil and Good | As an action, you summon shimmering energy which surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For up… more | Antimagic Spell | 20 | 9 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 4 | Long Rest | No | ||
| Antimagic - Forbiddance | Through a 10 minute ritual, which requires the materials listed below, you create a ward against magical travel that protects up to 40,000 square feet of floor… more | Antimagic Spell | 30 | 11 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | 10 Minutes | 8 | Long Rest | No | ||
| Antimagic - Antimagic Field | As an action, you summon a 10-foot-radius invisible sphere of antimagic around you. This area is divorced from the magical energy that suffuses the multiverse… more | Antimagic Spell | 35 | 15 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 10 | Long Rest | No | ||
| Antimagic - Magic Siphon | You are able to drain the magical energy from an ongoing spell or enchanted object in the vicinity, turning that energy into temporary hit points or using it to… more | Homebrewed Antimagic Ability | 15 | 3 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 1 | Long Rest | No | ||
| Antimagic - Arcane Bounce | As a reaction, when you are affected by another creature’s spell, you can reflect it back to its caster or source. You make an anti-magic check using your… more | Homebrewed Antimagic Ability | 15 | 7 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 4 | Long Rest | No | ||
| Antimagic - Nullifying Aura | As a bonus action, a 5ft radius aura of Aethyr entanglement surrounds you, potentially weakening spells that come within its range. Casters of spells which pass… more | Homebrewed Antimagic Ability | 20 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Bonus Action | 3 | Long Rest | No | ||
| Antimagic - Spell Echo | As a reaction, when you see another creature cast a spell within 30 feet of you, you can store a copy of it within your Aethyrflame. Later, using the same type… more | Homebrewed Antimagic Ability | 15 | 4 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | Long Rest | No | ||
| Antimagic - Rift Step | As a reaction, when you are effected by a spell or magical effect, you can teleport up to 120 feet by stepping through the rift left in the weave of magic by… more | Homebrewed Antimagic Ability | 20 | 9 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | Long Rest | No | ||
| Antimagic - Arcane Silence | As an action, you magically silence a creature you can see within 120 feet. That creature must make a Spellcasting Ability Check against your Aethyrflame Spell… more | Homebrewed Antimagic Ability | 15 | 3 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 2 | Long Rest | No | ||
| Antimagic - Warp Magic | When a spell targets you or you are within its area of effect, you can use your reaction to rip open the weave in the area as the spell resolves. Its effects… more | Homebrewed Antimagic Ability | 20 | 6 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | Long Rest | No | ||
| Antimagic - Mystic Chains | As an action, you can bind a creature with an Aethyrsoul to the threads of the weave which surround them. The creature must succeed on a spellcasting ability… more | Homebrewed Antimagic Ability | 20 | 8 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 4 | Long Rest | No | ||
| Antimagic - Essence Lock | As an action you can tap into the Aethyrflame of a creature within 60 feet who has affected you with a spell in the last minute. The target must succeed on a… more | Homebrewed Antimagic Ability | 20 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | Long Rest | No | ||
| Antimagic - Veil of the Mundane | As an action, you create a thin veil from the weave to surround your Aethyrflame. For the next hour, you appear mundane and non-magical to any detection spells… more | Homebrewed Antimagic Ability | 5 | 2 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 1 | Long Rest | No | ||
| Antimagic - Rune of Repulsion | As a ritual executed over the course of 10 minutes, you can place bright glowing magical runes in an area up to 10ft by 10ft that repulse or deflect spells cast… more | Homebrewed Antimagic Ability | 25 | 6 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | 10 Minutes | 2 per charge | Long Rest | No | ||
| Antimagic - Dampen Arcana | As an action, you leaden the threads of the weave within 10 ft of you for the next minute, causing color in the area to become saturated and distorted. Leveled… more | Homebrewed Antimagic Ability | 15 | 4 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 2 per charge | Long Rest | Yes | ||
| Antimagic - Breach Barrier | As an action, you rip a temporary tear in the weave through which spells and magical effects cannot penetrate. Any spells or magical effects cast into the… more | Homebrewed Antimagic Ability | 20 | 10 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 6 | Long Rest | No | ||
| Bodily Improvement - Enhanced Stride | Your speed increases by 10. You may choose this option any number of times. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Hardened Skin | Your base armor class increases by 1. You may choose this option up to 5 times. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Versatile Mobility | You gain a movement type (swimming, gliding, burrowing).You may choose this option any number of times. Choosing a movement type you already have has no… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Arachnid Grip | You gain the ability to Spiderclimb. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Gravitational Harmony | You gain the ability to hover. You can ascend and make a controlled descent at a rate of half your movement speed (you can choose to descend faster in an… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Expanded Perception | You gain a vision type (lowlight, infrasensory, tremorsense, darkvision, echolocation).You may choose this option any number of times. Choosing a vision type… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Enhanced Vitality | You gain proficiency in a physical skill.You may choose this option any number of times. Choosing a proficiency you already have gives you expertise… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Invigorated Recovery | Your hit points increase by your hit die size plus your Constitution modifier.You may choose this option any number of times.This feature cannot be obtained by… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Unyielding Will | You have advantage when rolling hit dice to regain hit points. You may choose this option only once. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Defiant Resolve | You gain proficiency in a saving throw. You may choose this option up to 2 times. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Indomitable Resistance | When you fail a saving throw that you are proficient in, you may choose to succeed on the save instead. Once you use this feature, it cannot be used again until… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Tireless Tenacity | You ignore the first exhaustion point you take. You may choose this option only once. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Quickened Recovery | You recover from 1 point of exhaustion after completing a short rest. You can only do this once per long rest.You may choose this option only once.This feature… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Wakeful Renewal | You do not need to sleep to gain the benefits of a long rest. You cannot be magically put to sleep. When you complete a long rest by sleeping, you gain an… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Autotrophic System | You do not need to eat. When you complete a long rest after consuming a day’s worth of food, you gain temporary hit points equal to your level that last until… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Absorptive Skin | Your hit point hardiness increases by 4. (Once per turn, hardiness ignores damage taken unless the effect’s total damage is greater than or equal to your… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Fortified Resilience | Your hit point resistance increases by 2 (Resistance reduces each instance of damage you take by an amount equal to your hit point resistance level).You may… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Elemental Resistance | You gain resistance to a damage type. You may choose this option up to 2 times. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Bodily Improvement - Immutable Resolve | You have advantage when saving against a condition of your choice: poisoned, paralyzed, prone, blinded, deafened, afraidYou may choose this option any number of… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | Long Rest | No | |||
| Boon of Balance - Equilibrium Touch | Creatures within 5 feet of you (including yourself) have advantage on death saving throws. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Destruction - Breaker’s Touch | You can spend 10 minutes firmly gripping or pushing on an object to cause it to become brittle and weak. Any following attempts to shatter or destroy the object gain a +5 bonus. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | 10 Minutes | Long Rest | No | |||
| Boon of Anarchy - Chaos Shield | When an attack hits you by rolling equal to your armor class, you can use your reaction to cause the attack to chaotically rebound away from you instead. The… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | Long Rest | No | |||
| Boon of Order - Clarity of Command | You cannot be silenced through magical or physical means. Your voice can be clearly heard by creatures within 60 feet of you, regardless of noise or effects… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Hate - Intimidating Aura | You have advantage on Intimidation checks. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Creation - Artisan’s Blessing | You can craft objects in half of the usual time. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Death - Touch of the Grave | As an action you can sense the presence of corpses, the undead, and the deathly ill within 60 feet of you. You have advantage on saving throws to resist disease. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | Long Rest | No | |||
| Boon of Life - Healing Hands | You roll an additional 1d4 on all of your healing spells and effects and add the result to the amount healed.Additionally, when you restore hit points to a… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Magic - Arcane Sense | You learn the Antimagic - Detect Magic feature without expending any Aethyrpoints and can activate all of its abilities without expending any Negation Points. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | Long Rest | No | |||
| Boon of Nature - Friend of the Forest | Beasts and other creatures of the natural wild are inherently friendly towards you and won’t attack you unless provoked. You have advantage on Animal Handling checks. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Desire - Alluring Presence | You have advantage on Persuasion checks. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Luck - Lucky Charm | Whenever you roll a 1 on an attack, you gain a mote of luck which can be used within the next minute to gain advantage when you make an attack. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of War - Warrior’s Resolve | You gain 1d4+CON temporary hit points when you complete a short rest. While you have these temporary hit points, you have resistance to non-magical bludgeoning… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Peace - Calming Aura | You can cast calm emotions at will on any creature after you’ve spent 10 minutes with their attention.You have disadvantage on intimidation checks and advantage… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | 10 Minutes | Long Rest | No | |||
| Boon of Love - Protective Sacrifice | When a creature you can see within 30 feet of you takes damage, you can use your reaction to reduce the damage to half (rounded down). When you do so, you… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | Long Rest | No | |||
| Boon of Light - Secluded Radiance | You learn the Light and Dancing Lights cantrips. When you use these cantrips, you can choose for the light to be invisible to creatures beyond the range of… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | Long Rest | No | |||
| Boon of Shadow - Cloak of Shadows | You have advantage on Stealth checks while in dim light or darkness. As an action you can snuff out one light source (i.e. an object affected by Light , a… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | Long Rest | No | |||
| Boon of Knowledge - Insightful Accuity | Whenever you roll initiative, you can choose to have a brief flash of insight. If you do, you get a vague hint from the DM about a potential threat or event… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Change - Adaptive Resilience | Whenever you take damage of one of the types listed below, you gain resistance against that damage type until you take any damage of that type again in the… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Balance - Equilibrium’s Blessing | When you restore a creature’s hit points, half of any excess healing (when the creature is already at full health), rounded up, is converted into temporary hit… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Destruction - Enhanced Sunder | When you deal damage to a creature, you can choose to reduce the damage they receive to half (rounded down) and deal the other half to their armor, an object on… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Anarchy - Chaos Infusion | When you damage a creature with a spell or attack that effects only one creature, you can roll a d20 and add your proficiency bonus. On a result of 20 or… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Order - Beacon of Order | Allies within 30 feet of you gain advantage on saving throws against being charmed or frightened. | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Hate - Vengeful Strike | You have advantage on attacks against the last creature that dealt damage to you. You add your proficiency bonus to the damage of the first attack you hit against that creature. | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Creation - Creator's Respite | Through a 10-minute ritual, you fashion a small, safe space where you and up to 5 others can rest safely for 10 hours. The space occupies a cube up to 15 feet… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | 10 Minutes | Long Rest | No | |||
| Boon of Death - Reaper’s Strike | Once per turn, when you hit a creature with fewer than half of its hit points, the creature becomes vulnerable to the next attack made against it within the next minute. | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Life - Vital Surge | When you restore hit points to a creature with less than half of their total hit points, they receive additional healing equal to your proficiency bonus. For… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Magic - Aethyr Infusion | You can cast a leveled spell as though it were one spell level higher than the level of the spell slot you use. When you do so, roll 1d20. If you roll below the… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Nature - Nature’s Empathy | Any wild beasts who can see you in a state of peril will rush to your aid and willingly fight on your behalf. Beasts that come to your aid can instinctively… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Desire - Irresistible Appeal | Your allure reduces others’ willingness to harm you. Enemies are less likely to attack you over other targets, unless you’ve directly harmed them or pose an… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Luck - Serendipitous Avoidance | When an attacker misses you with an attack, you can move 5 feet without provoking opportunity attacks.Whenever you are subjected to an effect that requires a… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of War - Offensive Momentum | Each time you successfully hit a creature with an attack, you gain a stacking +2 bonus to subsequent damage rolls against that creature. This stacking bonus… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Peace - Empathic Deathward | When a creature reduces you to 0 hit points, they must make a wisdom saving throw against your Aethyrflame Spell Save DC. If they fail, they become charmed by… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Love - Bond of Love | You can link your Aethyrflame with the flames belonging to those you love. When you complete a long rest, you can designate a creature within 30 feet with a… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Long Rest | Long Rest | No | |||
| Boon of Light - Light’s Clarity | Illusions and disguises are revealed in their true form when within 5 feet of you.You automatically succeed on saving throws against being blinded, and magical… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Long Rest | Long Rest | No | |||
| Boon of Shadow - Shadow’s Seclusion | You can use an action to emit a 10-foot radius of dim light which is imperceptible to creatures beyond its reach. Within this radius, magical light can’t be… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | Long Rest | No | |||
| Boon of Knowledge - Analytical Insight | You can spend one minute examining a creature you can see within 60 feet to determine their strengths and weaknesses. You learn its vulnerabilities… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | 1 Minute | Long Rest | No | |||
| Boon of Change - Shapechanger | As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex.You can… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | Long Rest | No | |||
| Boon of Balance - Ebb and Flow | When you succeed on a saving throw to resist an effect that would move you against your will, knock you prone, grapple, or restrain you; you can use your… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | Long Rest | No | |||
| Boon of Destruction - Devastating Blows | Each time you deal damage with an attack or effect that affects only one creature, a wave of destructive energy pulses from the impacted creature. Each other… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Anarchy - Wild Magic Conduit | When you are forced to make a saving throw against a negative spell or magical effect, you can choose to cause a wild magic surge to occur. The severity of the… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Order - Unbreakable Formation | You cannot be moved against your will or knocked prone by being pushed (you can still fall prone from falling a great distance). Creatures of your choice within… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Hate - Undying Vengeance | When a creature knocks you unconscious by reducing your hit points to 0, the next time you make an attack against that creature within the next minute, your… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Creation - Hands of the Creator | As an action, you can cause your hands to begin glowing with intense heat. This heat can (slowly) melt metal and stone, set flammable objects aflame, and boil… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | Long Rest | No | |||
| Boon of Death - Death’s Gatekeeper | Whenever you stabilize a creature or bring a creature to 0 hit points, you gain temporary hit points equal to your proficiency bonus.Whenever a creature within… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Life - Lifebond Renewal | When you heal another creature with a spell or magical effect, you gain temporary hit points equal to your Aethyrflame Intensity level.You can also use your… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Magic - Manaweave Mastery | You no longer rely on the rigid structure of the Order of Spell Levels to cast spells of levels 1 through 5. Instead, all of your spell slots from levels 1… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Nature - One With the Wilds | You can communicate telepathically with any natural beast or plant that you are aware of within 500 feet. The beasts and plants you speak to are friendly toward… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | Long Rest | No | |||
| Boon of Desire - Seeker’s Sense | You can conduct a 10-minute ritual to focus your desire upon a person, place, or thing that you are familiar with. Upon completion, you become continuously… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | 10 Minutes | Long Rest | No | |||
| Boon of Luck - Fortune’s Protection | You automatically succeed on saving throws against area effects if you are adjacent to a space outside of the effected area.When a creature lands a critical hit… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | Long Rest | No | |||
| Boon of War - Battlefield Reflexes | Once per turn when a creature misses you with a melee attack you can exploit the opening and make a melee attack against them.You have advantage on attacks of… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Peace - Ward of Pacifism | When a creature attempts to attack you, they must succeed on a Wisdom saving throw against your Aethyrflame Spell Save DC or their attack fails as they lose the… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Love - Aura of Empathy | Whenever you succeed on a saving throw against an effect that deals damage, all creatures of your choice within 15 feet of you gain resistance to the damage… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | Long Rest | No | |||
| Boon of Light - Cleansing Illumination | Magical light created by you dispels magical darkness of 5th level or lower.All creatures of your choice within bright magical light created by you have… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Shadow - Shadow’s Protection | Whenever you take damage from an attack or spell, a ward of shadows envelops you until the start of your next turn. This ward absorbs all of the damage you… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | Long Rest | No | |||
| Boon of Knowledge - Observant Insight | You have +2 AC and advantage on saving throws against any spell or magical effect that’s been used against you within the last minute.You have advantage on… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | Long Rest | No | |||
| Boon of Change - Fluid Form | Your form becomes malleable and ever-changing. Your form cannot be altered against your will. Additionally, you can squeeze through spaces as small as a quarter… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | Long Rest | No | |||
| Runesmith | Runesmithing is a revered and intricate art that involves the meticulous inscribing of runes of power into various magical materials, including stones… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Possession | General | General | Free | Long Rest | No | |||||
| Offense - Flamebound Sigil | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Offense - Venomtouch Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Offense - Thunderblast Glyph | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Offense - Phaseblade Mark | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Offense - Truestrike Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Offense - Critical Star Sigil | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Offense - Longreach Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Offense - Vampiric Mark | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Offense - Shieldbreaker’s Insignia | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Control - Hexbinder’s Seal | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Control - Sundering Seal | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Control - Galeforce Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Control - Quietus Mark | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Control - Mindshackle Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Control - Riftbreaker’s Seal | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Defense - Stonehide Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Defense - Steelskin Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Defense - Titanheart Insignia | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Defense - Elemental Ward Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Defense - Purification Seal | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Defense - Aegis Sigil | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Defense - Windstep Glyph | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Defense - Lifespring Symbol | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Defense - Fateshield Sigil | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Utility - Swiftwind Glyph | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Utility - Trueseer’s Mark | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Utility - Shadowveil Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Utility - Adaptation Seal | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | Long Rest | No | ||||
| Utility - Conjurer’s Mark | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Action | Long Rest | No | ||||
| Utility - Aethyrbonded Runes | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | Long Rest | No | ||||
| Combat Superiority | This feature cannot be obtained by expending Aethyrpoints. Martialists and Spellfighters automatically gain this feature and new Martial Maneuvers as their… more | Fighter Battlemaster | 0 | 1 | Martial Maneuver | General | Martial, Spellfighter | General | Superiority Dice | None | Long Rest | No | ||||
| Know Your Enemy | If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared… more | Fighter Battlemaster | 5 | 7 | Combat Superiority | General | Martial, Spellfighter | General | None | 1 Minute | Long Rest | No | ||||
| Maneuver - Ambush | When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren’t incapacitated. | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Improved Stealth or Initiative | Long Rest | No | |
| Maneuver - Bait and Switch | When you’re within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Swap places and increase Armor Class | Long Rest | No | |
| Maneuver - Brace | When a creature you can see moves into the reach you have with the melee weapon you’re wielding, you can use your reaction to expend one superiority die and… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Reaction | 1 Superiority Die | Attack a creature entering your reach. | Long Rest | No | |
| Maneuver - Commander’s Strike | When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Create an opportunity for an ally to attack. | Long Rest | No | |
| Maneuver - Commanding Presence | When you make a Charisma (Intimidation), a Charisma (Performance), or a Charisma (Persuasion) check, you can expend one superiority die and add the superiority… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Improve an Intimidation, Performance, or Persuasion check. | Long Rest | No | |
| Maneuver - Disarming Attack | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Attempt to force an attacked creature to drop a held item. | Long Rest | No | |
| Maneuver - Distracting Strike | When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Make it easier for allies to land an attack. | Long Rest | No | |
| Maneuver - Evasive Footwork | When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until the start of your next turn. | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Increase your Armor Class. | Long Rest | No | |
| Maneuver - Feinting Attack | You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Bonus Action | 1 Superiority Die | Gain advantage on your next attack against a creature. | Long Rest | No | |
| Maneuver - Goading Attack | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Attempt to engage an opponent’s attention and dissuade attacks on others. | Long Rest | No | |
| Maneuver - Grappling Strike | Immediately after you hit a creature with a melee attack on your turn, you can expend one superiority die and then try to grapple the target as a bonus action… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Bonus Action | 1 Superiority Die | Attempt to grapple a creature you’ve hit. | Long Rest | No | |
| Maneuver - Lunging Strike | When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Increase your reach and damage of a melee attack. | Long Rest | No | |
| Maneuver - Maneuvering Strike | When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Create an opportunity for an ally to reposition themself. | Long Rest | No | |
| Maneuver - Menacing Strike | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack’s… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Attempt to frighten a creature you’ve hit. | Long Rest | No | |
| Maneuver - Parry | When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Reaction | 1 Superiority Die | Reduce the damage of a melee attack you’ve received. | Long Rest | No | |
| Maneuver - Precision Attack | When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Improve the precision of an attack. | Long Rest | No | |
| Maneuver - Pushing Attack | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Attempt to knock a large or smaller creature you’ve hit back 15 feet. | Long Rest | No | |
| Maneuver - Quick Toss | As a bonus action, you can expend one superiority die and make a ranged attack with a weapon that has the thrown property. You can draw the weapon as part of… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Bonus Action | 1 Superiority Die | Make a ranged attack with a thrown weapon at a creature within range. | Long Rest | No | |
| Maneuver - Rally | On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Bonus Action | 1 Superiority Die | Encourage an ally, giving them temporary hit points. | Long Rest | No | |
| Maneuver - Riposte | When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Reaction | 1 Superiority Die | Attack a creature who has missed you with a melee attack. | Long Rest | No | |
| Maneuver - Sweeping Attack | When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Deal damage to a creature next to a creature you’ve hit with a melee attack. | Long Rest | No | |
| Maneuver - Tactical Assessment | When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Improve an Investigation, History, or Insight check. | Long Rest | No | |
| Maneuver - Trip Attack | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Attempt to knock prone a large or smaller creature that you’ve hit. | Long Rest | No | |
| Maneuver - Aggressive Charge | When you move during your turn you can expend one superiority die to brace yourself and dive into a headlong sprint to slam into creatures in a straight… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Charge in a line to knock-back or knock-down creatures in your way. | Long Rest | No | |
| Maneuver - Dazing Strike | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to daze the target.You add the superiority die to the attack’s… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Aim a strike to momentarily daze your target. | Long Rest | No | |
| Maneuver - Grapple Toss | When you successfully grapple another creature can use a bonus action and expend one superiority die to throw the creature in a straight line to a point you can… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Create a concussive blast in a line with your weapon to knock creatures down or aside. | Long Rest | No | |
| Maneuver - Mighty Leap | When you move during your turn you can expend one superiority die to leap into the air and dive in a straight line, crashing down at the end of your… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Leap up to your movement in distance and slam your destination. | Long Rest | No | |
| Maneuver - Reactive Grapple | When a creature within 5 ft of you misses an attack against you can use your reaction and expend one superiority die to attempt to grab your attacker if you… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | React to a missed strike against you with a grapple. | Long Rest | No | |
| Maneuver - Restrictive Hold | When you grapple a creature or when you start your turn while grappling a creature you can expend one superiority die to elevate the grapple into a targeted… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Elevate a grapple to further debilitate a creature’s ability use a part of their body. | Long Rest | No | |
| Maneuver - Sentinel Stance | At the end of your turn you can expend a superiority die to enter a battle stance of that enables you to make rapid strikes at anyone who moves in your reach… more | New Advanced Maneuver | 15 | 8 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Enter a stance to strike all enemies that move near you. | Long Rest | No | |
| Maneuver - Bulwark Stance | At the end of your turn you can expend a superiority die to enter a battle stance that momentarily steels you against physical strikes. Until the start of your… more | New Advanced Maneuver | 15 | 8 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Enter a stance to reduce the impact of future strikes against you. | Long Rest | No | |
| Maneuver - Protector Stance | At the end of your turn you can expend a superiority die to enter a battle stance prepared interception. Until the start of your next turn your armor class is… more | New Advanced Maneuver | 15 | 8 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Enter a stance to intercede attacks against nearby allies. | Long Rest | No | |
| Maneuver - Drunken Stance | At the end of your turn you can expend a superiority die to enter a battle stance which appears unguarded but absorbs strikes you take. Until the start of your… more | New Advanced Maneuver | 15 | 8 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Enter a stance to entice enemy attacks while absorbing hits. | Long Rest | No | |
| Maneuver - Skirmish Stance | At the end of your turn you can expend a superiority die to enter a battle stance which readies you to leap out of the way of danger. Until the start of your… more | New Advanced Maneuver | 15 | 8 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Enter a stance to entice enemy attacks while absorbing hits. | Long Rest | No | |
| Maneuver - Dervish Dash | When take the Attack action with a melee weapon in hand, you can expend one superiority die to begin rapidly spinning with your weapon bared. Until the end of… more | New Advanced Maneuver | 20 | 10 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Spin with your weapon while you move to strike everyone you pass by. | Long Rest | No | |
| Maneuver - Shattering Strike | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to destroy an item they are carrying. You add the superiority die to… more | New Advanced Maneuver | 20 | 10 | Martial Maneuver | Maneuver - Disarming Attack | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Attempt to destroy an item held by an attacked creature. | Long Rest | No | |
| Maneuver - Shockwave Strike | When you make a weapon attack against a creature you can expend one superiority die to swing your weapon at supersonic speed.Instead of rolling to hit, all… more | New Advanced Maneuver | 20 | 10 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Create a concussive blast in a line with your weapon to knock creatures down or aside. | Long Rest | No | |
| Maneuver - Ground Slam | As an attack you can expend a superiority die and slam the ground beneath you with resounding force. Centered on you, all continuous ground made of dirt, wood… more | New Advanced Maneuver | 20 | 10 | Martial Maneuver | Maneuver - Disarming Attack | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Slam the ground to weaken structures and create difficult terrain. | Long Rest | No | |
| Fighting Style | Fighting styles come only from an Aethyrsoul's technique: Martialists and Spellfighters gain this feature with their first Fighting Style advancement, and each… more | Fighter Base Feature | 0 | 1 | Fighting Style | General | Martial, Spellfighter | General | None | None | Varied | Varied | Varied | Long Rest | No | |
| Fighting Style - Defense | While you are wearing armor, you gain a +1 bonus to AC. | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Dueling | When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Great Weapon Fighting | When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Protection | When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | Reaction | Long Rest | No | ||||
| Fighting Style - Archery | You gain a +2 bonus to attack rolls you make with ranged weapons. | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Two-Weapon Fighting | When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Blind Fighting | You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Interception | When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | Reaction | Long Rest | No | ||||
| Fighting Style - Thrown Weapon Fighting | You can draw a weapon that has the thrown property as part of the attack you make with the weapon.In addition, when you hit with a ranged attack using a thrown… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Unarmed Fighting | Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Druidic Warrior | You learn two cantrips of your choice from the Nature spell list. They count as Aethyrflame spells for you, and your Aethyrflame Ability is your spellcasting… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | Dedication | Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Slashing Savant | When you critically strike with a slashing weapon you can reduce a creature’s bonus AC by 2, speed by 10, or deal your weapon’s damage to another creature… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Bludgeoning Bully | When you critically strike with a bludgeoning weapon you can daze, disarm, or disconcert the creature you hit.If you choose to daze the target, they are Dazed… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Piercing Prodigy | When you critically strike with a piercing weapon you can cause the creature to begin bleeding, hobble their movement, or strike a vital to deal increased… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Master at Arms | You can draw and stow any weapon you are carrying as part of your attack action. If you can make multiple attacks during your turn you can draw and stow a… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Savage Striker | When you critically hit with a weapon attack, you roll the base damage dice of your weapon an additional time and add the result to the damage dealt by your… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Professional Pugilist | Your unarmed strikes’ damage die is a D8 (unless it is already higher).You have advantage on unarmed attacks made against creature Grappled by you.If you… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Fighting Style - Doomseeker | While you have over 50% of your hit points you have a -2 modifier to your armor class and disadvantage on Dexterity saving throws.While you have less than 50%… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | Long Rest | No | ||||
| Second Wind | You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to… more | Fighter Base Feature | 10 | 1 | Fighting Style | General | Martial, Spellfighter | General | Charges | Bonus Action | 1 use per short or long rest. | Regain 1d10+level hit points. | Long Rest | No | ||
| Indomitable | You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.You can… more | Fighter Base Feature | 10 | 9 | Fighting Style | General | Martial, Spellfighter | General | Charges | Free | Limited uses per short or long rest. | Reroll a failed saving throw. | Long Rest | No | ||
| Arcane Shot | You learn to unleash special magical effects with some of your shots. When you gain this feature, you learn two Arcane Shot options of your choice (see “Arcane… more | Fighter Arcane Archer | 15 | 3 | Knowledge | Spellfighter | General | None | Free | Free | Varied | Long Rest | No | |||
| Magic Arrow | You gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow, longbow, or similar weapon, you can make it magical for… more | Fighter Arcane Archer | 15 | 7 | Arcane Shot | Knowledge | Spellfighter | General | None | Free | Free | Your ranged attacks with all arrows are magical. | Long Rest | No | ||
| Curving Shot | You learn how to direct an errant arrow toward a new target. When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the… more | Fighter Arcane Archer | 15 | 7 | Arcane Shot | Knowledge | Spellfighter | General | None | Bonus Action | Free | Redirect a missed attack with a magic arrow to another target. | Long Rest | No | ||
| Ever-Ready Shot | Your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane Shot remaining, you regain two uses of it. | Fighter Arcane Archer | 15 | 12 | Arcane Shot | Knowledge | Spellfighter | General | None | None | None | Gain Arcane Shot uses when you begin combat with none. | Long Rest | No | ||
| Born to the Saddle | Your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no… more | Fighter Cavalier | 10 | 3 | Knowledge | General | General | None | None | None | You’re harder to knock off of your mount. You can more easily mount and dismount. | Long Rest | No | |||
| Unwavering Mark | You can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a melee weapon attack, you can mark the… more | Fighter Cavalier | 30 | 3 | Fighting Style | Knowledge | Martial, Spellfighter | General | None | Free | Free | Mark a creature you’ve hit, giving them disadvantage on attacks against others while you’re next to them and an opening for you to attack them when they attack others. | Long Rest | No | ||
| Warding Maneuver | You learn to fend off strikes directed at you, your mount, or other creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack… more | Fighter Cavalier | 30 | 7 | Fighting Style | Knowledge | Martial, Spellfighter | General | Charges | Reaction | Limited uses per Long Rest | Attempt to block or deflect an attack on you or a creature next to you. | Long Rest | No | ||
| Hold the Line | You become a master of locking down your enemies. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach, and if… more | Fighter Cavalier | 20 | 5 | Fighting Style | Knowledge | Martial, Spellfighter | General | None | None | None | Creatures provoke attacks of opportunity when they move near you and are stopped in place if you hit them. | Long Rest | No | ||
| Ferocious Charger | You can run down your foes, whether you’re mounted or not. If you move at least 10 feet in a straight line right before attacking a creature and you hit it with… more | Fighter Cavalier | 20 | 7 | Fighting Style | Knowledge | Martial, Spellfighter | General | None | None | Once per turn | You can attempt to knock prone creatures that you hit after charging. | Long Rest | No | ||
| Vigilant Defender | You respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your turn. You… more | Fighter Cavalier | 40 | 7 | Hold the Line | Knowledge | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Improved Critical | Your weapon attacks score a critical hit on a roll of 19 or 20. | Fighter Champion | 30 | 3 | Fighting Style | General | Martial, Spellfighter | General | None | None | None | You critically hit with weapon attacks more often. | Long Rest | No | ||
| Remarkable Athlete | You can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.In… more | Fighter Champion | 15 | 3 | Fighting Style | General | Martial, Spellfighter | General | None | None | None | You are capable in all physical ability checks and can jump further. | Long Rest | No | ||
| Superior Critical | Your weapon attacks score a critical hit on a roll of 18–20. | Fighter Champion | 35 | 9 | Improved Critical | General | Martial, Spellfighter | General | None | None | None | You critically hit with weapon attacks quite often. | Long Rest | No | ||
| Survivor | You attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have… more | Fighter Champion | 55 | 12 | Fighting Style | General | Martial, Spellfighter | General | None | None | None | You regain hit points when below half health. | Long Rest | No | ||
| Manifest Echo | You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical… more | Fighter Echo Knight | 30 | 3 | General | Spellfighter | General | None | Bonus Action | None | Create an echo of yourself, which you can swap positions with and make attacks from. | Long Rest | No | |||
| Unleash Incarnation | You can heighten your echo’s fury. Whenever you take the Attack action, you can make one additional melee attack from the echo’s position.You can use this… more | Fighter Echo Knight | 20 | 3 | Manifest Echo | General | Spellfighter | General | Charges | Free | Limited uses per Long Rest | Attack an additional time from your echo’s location. | Long Rest | No | ||
| Echo Avatar | You can temporarily transfer your consciousness to your echo. As an action, you can see through your echo’s eyes and hear through its ears. During this time… more | Fighter Echo Knight | 20 | 5 | Manifest Echo | General | Spellfighter | General | None | Action | None | You can see and hear through your echo and you extend its range from you. | Long Rest | No | ||
| Shadow Martyr | You can make your echo throw itself in front of an attack directed at another creature that you can see. Before the attack roll is made, you can use your… more | Fighter Echo Knight | 25 | 7 | Manifest Echo | General | Spellfighter | General | Charges | Reaction | One use per short or long rest | Teleport your echo to throw itself in front of an attack targeting another. | Long Rest | No | ||
| Reclaim Potential | You’ve learned to absorb the fleeting magic of your echo. When an echo of yours is destroyed by taking damage, you can gain a number of temporary hit points… more | Fighter Echo Knight | 25 | 9 | Manifest Echo | General | Spellfighter | General | Charges | Free | Limited user per long rest | Gain temporary hit points when your echo is destroyed by damage. | Long Rest | No | ||
| Legion of One | You can use a bonus action to create two echoes with your Manifest Echo feature, and these echoes can coexist. If you try to create a third echo, the previous… more | Fighter Echo Knight | 40 | 12 | Manifest Echo, Unleash Incarnation | General | Spellfighter | General | None | Bonus Action | None | Create two echoes instead of only one | You gain a use of Unleash Incarnation if you start combat with none. | Long Rest | No | |
| Weapon Bond | You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a… more | Fighter Eldritch Knight | 20 | 3 | General | Spellfighter | General | None | Bonus Action | None | You summon one of your bonded weapons to your hand. | You can have up to two weapons bonded to your Aethyrflame. | Long Rest | No | ||
| War Magic | When you use your action to cast a cantrip, you can make one weapon attack as a bonus action. | Fighter Eldritch Knight | 20 | 7 | General | Spellfighter | General | None | Bonus Action | None | Make a weapon attack when you cast a cantrip with your action. | Long Rest | No | |||
| Eldritch Strike | You learn how to make your weapon strikes undercut a creature’s resistance to your spells. When you hit a creature with a weapon attack, that creature has… more | Fighter Eldritch Knight | 20 | 9 | General | Spellfighter | General | None | None | None | Creatures have disadvantage on saving against your spells after you’ve hit them with a weapon attack. | Long Rest | No | |||
| Arcane Charge | You gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action. | Fighter Eldritch Knight | 20 | 7 | General | Spellfighter | General | None | None | None | You can teleport 30 feet when you use your Action Surge. | Long Rest | No | |||
| Improved War Magic | When you use your action to cast a spell, you can make one weapon attack as a bonus action. | Fighter Eldritch Knight | 40 | 12 | War Magic | General | Spellfighter | General | None | Free | None | You make an additional attack after casting a spell as an action. | Long Rest | No | ||
| Gunsmith | You gain proficiency with firearms and black powder weaponry.You gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost… more | Fighter Gunslinger | 10 | 3 | Fighting Style | Possession | Martial | General | None | None | None | Your have proficiency using firearms, blackpower weaponry, and tinkering tools for crafting and maintaining firearms. | Long Rest | No | ||
| Adept Marksman | You learn to perform powerful trick shots to disable or damage your opponents using your firearms.Trick Shots. You learn two trick shots of your choice, which… more | Fighter Gunslinger | 20 | 3 | Gunsmith | Possession | Martial | General | Grit Points | Varies | Free | Varies | Long Rest | No | ||
| Quickdraw | You add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn. | Fighter Gunslinger | 15 | 7 | Gunsmith | Possession | Martial | General | None | None | None | You are faster to react to danger and draw your firearm. | Long Rest | No | ||
| Rapid Repair | You learn how to quickly attempt to fix a jammed gun. You can spend a grit point to attempt to repair a misfired (but not broken) firearm as a bonus action. | Fighter Gunslinger | 20 | 9 | Gunsmith, Adept Marksman | Possession | Martial | General | Grit Points | Bonus Action | 1 Grit Point | You attempt to fix a misfired firearm. | Long Rest | No | ||
| Lightning Reload | You can reload any firearm as a bonus action. | Fighter Gunslinger | 25 | 12 | Gunsmith | Possession | Martial | General | None | Bonus Action | None | You can reload firearms as a bonus action. | Long Rest | No | ||
| Vicious Intent | Your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll. | Fighter Gunslinger | 25 | 12 | Gunsmith, Adept Marksman | Possession | Martial | General | None | None | You are more likely to critically hit with firearms and you regain grit points when you do so. | Long Rest | No | |||
| Hemorrhaging Critical | Whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn. | Fighter Gunslinger | 25 | 12 | Adept Marksman | Possession | Martial | General | None | Free | You inflict bleeding damage to targets you critically hit with your firearms. | Long Rest | No | |||
| Psionic Power | You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of… more | Fighter Psi Warrior | 30 | 3 | Suffusion | General | Arcane | Psionic Energy Dice | Varies | Varies | Varies | Long Rest | No | |||
| Telekinetic Adept | You have mastered new ways to use your telekinetic abilities, detailed below.Psi-Powered Leap. As a bonus action, you can propel your body with your mind. You… more | Fighter Psi Warrior | 20 | 7 | Psionic Power | Suffusion | General | Arcane | Psionic Energy Dice | Varies | Varies | Varies | Long Rest | No | ||
| Guarded Mind | The psionic energy flowing through you has bolstered your mind. You have resistance to psychic damage. Moreover, if you start your turn charmed or frightened… more | Fighter Psi Warrior | 20 | 7 | Psionic Power | Suffusion | General | Arcane | Psionic Energy Dice | None | Free | You end all frightened and charmed effects on yourself. | You have resistance to psychic damage. | Long Rest | No | |
| Bulwark of Force | You can shield yourself and others with telekinetic force. As a bonus action, you can choose creatures, which can include you, that you can see within 30 feet… more | Fighter Psi Warrior | 20 | 9 | Psionic Power | Suffusion | General | Arcane | Psionic Energy Dice | Bonus Action | 1 Psionic Energy Die | You shield yourself and/or creatures around you with psionic force to shield them from harm. | Long Rest | No | ||
| Telekinetic Master | Your ability to move creatures and objects with your mind is matched by few. You can cast the telekinesis spell, requiring no components, and your spellcasting… more | Fighter Psi Warrior | 40 | 12 | Psionic Power | Suffusion | General | Arcane | Psionic Energy Dice | Action | 1 Psionic Energy Die (after 1st use) | You cast telekinesis and can make attacks as a bonus action while channeling your telekinesis. | Long Rest | No | ||
| Rune Carver | You can use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you increase in… more | Fighter Rune Knight | 20 | 3 | Suffusion, Possession | Martial, Spellfighter | General | Varies | Varies | Varies | Varies | Long Rest | No | |||
| Giant’s Might | You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:- If you… more | Fighter Rune Knight | 20 | 3 | Rune Carver | Suffusion, Possession | Martial, Spellfighter | General | Charges | Bonus Action | Limited uses per long rest | You become empowered by the might of the giantkin. | Long Rest | No | ||
| Runic Shield | You learn to invoke your rune magic to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your… more | Fighter Rune Knight | 20 | 5 | Rune Carver | Suffusion, Possession | Martial, Spellfighter | General | Charges | Reaction | Limited uses per long rest | Force a successful attack against an ally to be rerolled. | Long Rest | No | ||
| Great Stature | The magic of your runes permanently alters you. When you gain this feature, roll 3d4. You grow a number of inches in height equal to the roll.Moreover, the… more | Fighter Rune Knight | 20 | 7 | Giant’s Might | Suffusion, Possession | Martial, Spellfighter | General | None | None | None | You grow larger and your Giant’s Might becomes mightier. | Long Rest | No | ||
| Master of Runes | You can invoke each rune you know from your Rune Carver feature twice, rather than once, and you regain all expended uses when you finish a short or long rest. | Fighter Rune Knight | 35 | 9 | Rune Carver | Suffusion, Possession | Martial, Spellfighter | General | None | None | None | You are able to use your Rune Carver runes more often. | Long Rest | No | ||
| Runic Juggernaut | You learn how to amplify your rune-powered transformation. As a result, the extra damage you deal with the Giant’s Might feature increases to 1d10. Moreover… more | Fighter Rune Knight | 40 | 12 | Great Stature | Suffusion, Possession | Martial, Spellfighter | General | None | None | None | Your form from Giant’s Might is now truly massive and imposing. | Long Rest | No | ||
| Fighting Spirit | Your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until… more | Fighter Samurai | 20 | 3 | Fighting Style | General | Martial, Spellfighter | General | Charges | Bonus Action | Limited uses per long rest. | You gain advantage on your next strikes and gain 5 temporary hit points. | Long Rest | No | ||
| Elegant Courtier | Your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check… more | Fighter Samurai | 15 | 3 | Fighting Style | General | Martial, Spellfighter | General | None | None | None | Your are more adept at persuasion and a strong sense of self-control. | Long Rest | No | ||
| Tireless Spirit | When you roll initiative and have no uses of Fighting Spirit remaining, you regain one use. | Fighter Samurai | 10 | 5 | Fighting Spirit | General | Martial, Spellfighter | General | None | None | None | You regain a use of Fighting Spirit when you begin combat with none. | Long Rest | No | ||
| Rapid Strike | You learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you… more | Fighter Samurai | 30 | 7 | Fighting Style | General | Martial, Spellfighter | General | None | Free | Once per turn | You convert advantage on an attack into an additional strike. | Long Rest | No | ||
| Strength before Death | Your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points and doesn’t kill you outright, you can use your reaction… more | Fighter Samurai | 50 | 12 | Fighting Style | General | Martial, Spellfighter | General | Charges | Reaction | Once per long rest | You take an additional turn while in death throes. | Long Rest | No | ||
| Arcane Recovery | You have learned to regain some of your magical energy by taking time to tend to your Aethyrflame. Once per day when you finish a short rest, you can choose… more | Wizard Base Feature | 30 | 3 | General | Spellcaster | General | None | None | Once per long rest | You regain spell slots equal to half your spellcasting level. | Long Rest | No | |||
| Arcane Tradition | You choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Chronurgy, Conjuration, Divination, Enchantment… more | Wizard Base Feature | 10 | 2 | Knowledge | Spellcaster | General | None | None | None | You’ve become an expert within your chosen school of magic. | Long Rest | No | |||
| Arcane Tradition - Abjuration | This feature is obtained when you select Abjuration when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Arcane Tradition - Chronurgy | This feature is obtained when you select Chronurgy when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Arcane Tradition - Conjuration | This feature is obtained when you select Conjuration when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Arcane Tradition - Divination | This feature is obtained when you select Divination when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Arcane Tradition - Enchantment | This feature is obtained when you select Enchantment when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Arcane Tradition - Evocation | This feature is obtained when you select Evocation when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Arcane Tradition - Graviturgy | This feature is obtained when you select Graviturgy when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Arcane Tradition - Illusion | This feature is obtained when you select Illusion when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite to… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Arcane Tradition - Necromancy | This feature is obtained when you select Necromancy when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Arcane Tradition - Transmutation | This feature is obtained when you select Transmutation when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Spell Mastery | You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level arcane spell and a 2nd-level arcane spell. You can cast… more | Wizard Base Feature | 50 | 12 | General | Spellcaster | General | None | Varies | Free | You cast one of your mastered spells without expending a spell slot. | Long Rest | No | |||
| Signature Spells | You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level arcane spells as your signature spells. You always have… more | Wizard Base Feature | 60 | 15 | Spell Mastery | General | Spellcaster | General | Charges | Varies | Once per short or long rest | You cast one of your signature spells without expending a spell slot. | Long Rest | No | ||
| Chronal Shift | You can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see within 30 feet of you makes… more | Wizard Chronurgy Feature | 20 | 2 | Arcane Tradition - Chronurgy | Knowledge | Spellcaster | General | Charges | Reaction | Limited uses per long rest | Force a creature to refill a successful check. | Long Rest | No | ||
| Temporal Awareness | You can add your Aethyrflame Ability modifier to your initiative rolls. | Wizard Chronurgy Feature | 10 | 2 | Arcane Tradition - Chronurgy | Knowledge | Spellcaster | General | None | None | None | You can see danger coming before it happens. | Long Rest | No | ||
| Momentary Stasis | As an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save… more | Wizard Chronurgy Feature | 25 | 6 | Arcane Tradition - Chronurgy | Knowledge | Spellcaster | General | Charges | Action | Limited uses per long rest | You freeze a creature in a momentary rift in time. | Long Rest | No | ||
| Arcane Abeyance | When you cast a spell using a spell slot of 4th level or lower, you can condense the spell’s magic into a mote. The spell is frozen in time at the moment of… more | Wizard Chronurgy Feature | 40 | 10 | Arcane Tradition - Chronurgy | Knowledge | Spellcaster | General | Varies | Once per short or long rest | You freeze a spell you’ve woven into an encapsulated moment in time which can be later released. | Long Rest | No | |||
| Convergent Future | You can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. When you or a creature you can see… more | Wizard Chronurgy Feature | 60 | 14 | Arcane Tradition - Chronurgy | Knowledge | Spellcaster | General | Charges | Reaction | 1 point of exhaustion | You force a check to succeed or fail. | Long Rest | No | ||
| Adjust Density | As an action, you can magically alter the weight of one object or creature you can see within 30 feet of you. The object or creature must be Large or smaller… more | Wizard Graviturgy Feature | 30 | 2 | Arcane Tradition - Graviturgy | Knowledge | Spellcaster | General | None | Action | Free | You increase or decrease the weight of an object or creature. | Long Rest | No | ||
| Gravity Well | You’ve learned how to manipulate gravity around a living being: whenever you cast a spell on a creature, you can move the target 5 feet to an unoccupied space… more | Wizard Graviturgy Feature | 20 | 6 | Arcane Tradition - Graviturgy | Knowledge | Spellcaster | General | None | Free | Free | You create a gravitational pull on a creature affected one of your spells. | Long Rest | No | ||
| Violent Attraction | When another creature that you can see within 60 feet of you hits with a weapon attack, you can use your reaction to increase the attack’s velocity, causing the… more | Wizard Graviturgy Feature | 25 | 10 | Arcane Tradition - Graviturgy | Knowledge | Spellcaster | General | Charges | Reaction | Limited uses per long rest | You increase the velocity of a moving object or creature. | Long Rest | No | ||
| Event Horizon | As an action, you can magically emit a powerful field of gravitational energy that tugs at other creatures for up to 1 minute or until your concentration ends… more | Wizard Graviturgy Feature | 40 | 14 | Arcane Tradition - Graviturgy | Knowledge | Spellcaster | General | Charges | Action | Limited uses per long rest | You surround yourself in a gravity well that slows or stops nearby foes. | Long Rest | No | ||
| Wizardly Quill | As a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties:- The quill doesn’t require ink. When… more | Wizard Scribe Feature | 5 | 2 | Knowledge | Spellcaster | General | None | Bonus Action | Free | You create a magical quill to write for you. | Long Rest | No | |||
| Awakened Spellbook | Using specially prepared inks and ancient incantations passed down by your spellcrafter’s order, you have awakened an arcane sentience within your… more | Wizard Scribe Feature | 15 | 2 | Wizardly Quill | Knowledge | Spellcaster | General | Charges | Free | Once per long rest | Your sentient spell book speeds your casting of a ritual spell. | Your sentient spell book can help you alter the formulation of your spells. | Long Rest | No | |
| Manifest Mind | You can conjure forth the mind of your Awakened Spellbook. As a bonus action while the book is on your person, you can cause the mind to manifest as a Tiny… more | Wizard Scribe Feature | 20 | 6 | Awakened Spellbook | Knowledge | Spellcaster | General | Charges | Bonus Action | Limited uses per long rest | You create a physical manifestation of the sentience within your awakened spell book and can cast spells from its location. | Long Rest | No | ||
| Master Scrivener | Whenever you finish a long rest, you can create one magic scroll by touching your Wizardly Quill to a blank piece of paper or parchment and causing one spell… more | Wizard Scribe Feature | 35 | 10 | Awakened Spellbook | Knowledge | Spellcaster | General | Charges | Long Rest | Once per long rest | You store an empowered low-level spell within a scroll to be later released without expending a spell slot. | You become adept at the creation of spell scrolls. | Long Rest | No | |
| One with the Word | Your connection to your Awakened Spellbook has become so profound that your soul has become entwined with it. While the book is on your person, you have… more | Wizard Scribe Feature | 55 | 14 | Awakened Spellbook | Knowledge | Spellcaster | General | Charges | Free | 3d6 spell levels temporarily lost, once per long rest | You claim the magic of your manifested spell book to negate damage you’re about to suffer. | You have advantage on Arcana checks. | Long Rest | No | |
| Arcane Ward | You can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s… more | Wizard Abjuration Feature | 30 | 2 | Arcane Tradition - Abjuration | Knowledge | Spellcaster | General | Charges | Free | Once per long rest | You create a magical ward fueled by your abjuration spells which protects you. | Long Rest | No | ||
| Projected Ward | When a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage… more | Wizard Abjuration Feature | 20 | 6 | Arcane Ward | Knowledge | Spellcaster | General | None | Reaction | Free | Long Rest | No | |||
| Improved Abjuration | When you cast an abjuration spell that requires you to make an ability check as a part of casting that spell (as in counterspell and dispel magic), you add your… more | Wizard Abjuration Feature | 15 | 10 | Arcane Tradition - Abjuration | Knowledge | Spellcaster | General | None | None | You are proficient in negating magical effects. | Long Rest | No | |||
| Spell Resistance | You have advantage on saving throws against spells. Furthermore, you have resistance against the damage of spells. | Wizard Abjuration Feature | 55 | 14 | Arcane Tradition - Abjuration | Knowledge | Spellcaster | General | None | None | None | You are resistant to spells. | Long Rest | No | ||
| Minor Conjuration | You can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This… more | Wizard Conjuration Feature | 20 | 2 | Arcane Tradition - Conjuration | Knowledge | Spellcaster | General | Action | Long Rest | No | |||||
| Benign Transposition | You can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied… more | Wizard Conjuration Feature | 30 | 6 | Arcane Tradition - Conjuration | Knowledge | Spellcaster | General | Action | Long Rest | No | |||||
| Focused Conjuration | While you are concentrating on a conjuration spell, your concentration can’t be broken as a result of taking damage. | Wizard Conjuration Feature | 35 | 10 | Arcane Tradition - Conjuration | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Durable Summons | Any creature that you summon or create with a conjuration spell has 30 temporary hit points. | Wizard Conjuration Feature | 40 | 14 | Arcane Tradition - Conjuration | Knowledge | Spellcaster | General | Free | Long Rest | No | |||||
| Portent | Glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack… more | Wizard Divination Feature | 30 | 2 | Arcane Tradition - Divination | Knowledge | Spellcaster | General | Long Rest | Long Rest | No | |||||
| Expert Divination | Casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or… more | Wizard Divination Feature | 20 | 6 | Arcane Tradition - Divination | Knowledge | Spellcaster | General | Free | Long Rest | No | |||||
| The Third Eye | You can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or… more | Wizard Divination Feature | 25 | 10 | Arcane Tradition - Divination | Knowledge | Spellcaster | General | Action | Long Rest | No | |||||
| Greater Portent | The visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Portent feature, rather than two. | Wizard Divination Feature | 45 | 14 | Portent | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Hypnotic Gaze | Your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the… more | Wizard Enchantment Feature | 20 | 2 | Arcane Tradition - Enchantment | Knowledge | Spellcaster | General | Action | Long Rest | No | |||||
| Instinctive Charm | When a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another… more | Wizard Enchantment Feature | 25 | 6 | Arcane Tradition - Enchantment | Knowledge | Spellcaster | General | Reaction | Long Rest | No | |||||
| Split Enchantment | When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature. | Wizard Enchantment Feature | 35 | 10 | Arcane Tradition - Enchantment | Knowledge | Spellcaster | General | Free | None | No | |||||
| Alter Memories | You gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can… more | Wizard Enchantment Feature | 55 | 14 | Arcane Tradition - Enchantment | Knowledge | Spellcaster | General | Action | Long Rest | No | |||||
| Sculpt Spells | You can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you… more | Wizard Evocation Feature | 30 | 2 | Arcane Tradition - Evocation | Knowledge | Spellcaster | General | Free | Long Rest | No | |||||
| Potent Cantrip | Your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature… more | Wizard Evocation Feature | 20 | 6 | Arcane Tradition - Evocation | Knowledge | Spellcaster | General | Free | Long Rest | No | |||||
| Empowered Evocation | You can add your Aethyrflame Ability modifier to one damage roll of any evocation spell you cast. | Wizard Evocation Feature | 35 | 10 | Arcane Tradition - Evocation | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Overchannel | You can increase the power of your simpler spells. When you cast a spell of 1st through 5th level that deals damage, you can deal maximum damage with that… more | Wizard Evocation Feature | 60 | 14 | Arcane Tradition - Evocation | Knowledge | Spellcaster | General | Free | Long Rest | No | |||||
| Improved Minor Illusion | You learn the minor illusion cantrip. If you already know this cantrip, you learn a different cantrip of your choice from your Spell Domain. The cantrip doesn’t… more | Wizard Illusion Feature | 20 | 2 | Arcane Tradition - Illusion | Knowledge | Spellcaster | General | Free | Long Rest | No | |||||
| Malleable Illusions | When you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell’s… more | Wizard Illusion Feature | 20 | 6 | Arcane Tradition - Illusion | Knowledge | Spellcaster | General | Action | Long Rest | No | |||||
| Illusory Self | You can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can… more | Wizard Illusion Feature | 35 | 10 | Arcane Tradition - Illusion | Knowledge | Spellcaster | General | Reaction | Long Rest | No | |||||
| Illusory Reality | You have learned the secret of weaving shadow magic into your illusions to give them a semi-reality. When you cast an illusion spell of 1st level or higher, you… more | Wizard Illusion Feature | 40 | 14 | Arcane Tradition - Illusion | Knowledge | Spellcaster | General | Bonus Action | Long Rest | No | |||||
| Grim Harvest | You gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level… more | Wizard Necromancy Feature | 30 | 2 | Arcane Tradition - Necromancy | Knowledge | Spellcaster | General | Free | Long Rest | No | |||||
| Undead Thralls | You add the animate dead spell to your spellbook if it is not there already. When you cast animate dead, you can target one additional corpse or pile of bones… more | Wizard Necromancy Feature | 30 | 6 | Arcane Tradition - Necromancy | Knowledge | Spellcaster | General | Free | Long Rest | No | |||||
| Inured to Undeath | You have resistance to necrotic damage, and your hit point maximum can’t be reduced. You have spent so much time dealing with undead and the forces that animate… more | Wizard Necromancy Feature | 35 | 10 | Arcane Tradition - Necromancy | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Command Undead | You can use magic to bring undead under your control, even those created by others. As an action, you can choose one undead that you can see within 60 feet of… more | Wizard Necromancy Feature | 55 | 14 | Arcane Tradition - Necromancy | Knowledge | Spellcaster | General | Action | Long Rest | No | |||||
| Minor Alchemy | You can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical… more | Wizard Transmutation Feature | 20 | 2 | Arcane Tradition - Transmutation | Knowledge | Spellcaster | General | 10 Minutes | Long Rest | No | |||||
| Transmuter’s Stone | You can spend 8 hours creating a transmuter’s stone that stores transmutation magic. You can benefit from the stone yourself or give it to another creature. A… more | Wizard Transmutation Feature | 30 | 6 | Arcane Tradition - Transmutation | Knowledge | Spellcaster | General | None | Long Rest | No | |||||
| Shapechanger | You add the polymorph spell to your spellbook, if it is not there already. You can cast polymorph without expending a spell slot and without requiring you to… more | Wizard Transmutation Feature | 45 | 10 | Arcane Tradition - Transmutation | Knowledge | Spellcaster | General | Action | Long Rest | No | |||||
| Master Transmuter | You can use your action to consume the reserve of transmutation magic stored within your transmuter’s stone in a single burst. When you do so, choose one of the… more | Wizard Transmutation Feature | 60 | 14 | Transmuter’s Stone | Knowledge | Spellcaster | General | Action | Long Rest | No | |||||
| Arcane Deflection | You have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to… more | Wizard War Magic Feature | 20 | 2 | General | Spellfighter | General | Reaction | Long Rest | No | ||||||
| Tactical Wit | Your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your… more | Wizard War Magic Feature | 20 | 2 | General | Spellfighter | General | None | Long Rest | No | ||||||
| Power Surge | You can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge.You can store a… more | Wizard War Magic Feature | 20 | 6 | General | Spellfighter | General | Free | Long Rest | No | ||||||
| Durable Magic | The magic you channel helps ward off harm. While you maintain concentration on a spell, you have a +2 bonus to AC and all saving throws. | Wizard War Magic Feature | 35 | 10 | General | Spellfighter | General | None | Long Rest | No | ||||||
| Deflecting Shroud | Your Arcane Deflection becomes infused with deadly magic. When you use your Arcane Deflection feature, you can cause magical energy to arc from you. Up to three… more | Wizard War Magic Feature | 40 | 14 | Arcane Deflection | General | Spellfighter | General | Free | Long Rest | No | |||||
| Font of Magic | This feature cannot be obtained by expending Aethyrpoints. It is gained automatically by Spellfighters and Spellcasters.You tap into a deep wellspring of magic… more | Sorcerer Base Feature | 0 | 1 | General | Spellcaster, Spellfighter | General | Bonus Action | Long Rest | No | ||||||
| Metamagic | You can learn some metamagics for free (without expending Aethyrpoints) as you gain levels as a Spellcaster or Spellfighter and additional Metamagics can be… more | Sorcerer Base Feature | 0 | 1 | Font of Magic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | |||||
| Magical Guidance | You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point… more | Sorcerer Base Feature | 30 | 5 | Font of Magic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | |||||
| Sorcerous Restoration | You regain a number of expended sorcery points equal to your proficiency modifier whenever you finish a short rest. | Sorcerer Base Feature | 55 | 8 | Font of Magic | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | |||||
| Suffusion - Aberrant Mind | An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around… more | Sorcerer Aberrant Mind Feature | 5 | 1 | Suffusion | General | Arcane | None | Long Rest | No | ||||||
| Telepathic Speech | You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You… more | Sorcerer Aberrant Mind Feature | 15 | 1 | Suffusion - Aberrant Mind | Suffusion | General | Arcane | Bonus Action | Long Rest | No | |||||
| Psionic Sorcery | You learn additional spells when you reach certain levels of Aethyrflame Intensity, as shown on the Psionic Spells table. Each of these spells do not count… more | Sorcerer Aberrant Mind Feature | 30 | 1 | Suffusion - Aberrant Mind, Font of Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Varies | Long Rest | No | |||||
| Psychic Defenses | You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. | Sorcerer Aberrant Mind Feature | 35 | 6 | Suffusion - Aberrant Mind | Suffusion | General | Arcane | None | No | ||||||
| Revelation in Flesh | You can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10… more | Sorcerer Aberrant Mind Feature | 35 | 10 | Suffusion - Aberrant Mind, Font of Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Bonus Action | Long Rest | No | |||||
| Warping Implosion | You can unleash your aberrant power as a space-warping anomaly. As an action, you can teleport to an unoccupied space you can see within 120 feet of you… more | Sorcerer Aberrant Mind Feature | 55 | 14 | Suffusion - Aberrant Mind, Font of Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Action | Long Rest | No | |||||
| Suffusion - Clockwork Soul | The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork… more | Sorcerer Clockwork Soul Feature | 5 | 1 | Suffusion | General | Divine | None | No | |||||||
| Restore Balance | Your connection to the plane of absolute order allows you to equalize chaotic moments. When a creature you can see within 60 feet of you is about to roll a d20… more | Sorcerer Clockwork Soul Feature | 20 | 1 | Suffusion - Clockwork Soul | Suffusion | General | Divine | Reaction | Long Rest | No | |||||
| Bastion of Law | You can tap into the grand equation of existence to imbue a creature with a shimmering shield of order. As an action, you can expend 1 to 5 sorcery points to… more | Sorcerer Clockwork Soul Feature | 30 | 6 | Suffusion - Clockwork Soul, Font of Magic | Suffusion | Spellcaster, Spellfighter | Divine | Action | Long Rest | No | |||||
| Trance of Order | You gain the ability to align your consciousness to the endless calculations of Mechanus. As a bonus action, you can enter this state for 1 minute. For the… more | Sorcerer Clockwork Soul Feature | 45 | 10 | Suffusion - Clockwork Soul, Font of Magic | Suffusion | Spellcaster, Spellfighter | Divine | Bonus Action | Long Rest | No | |||||
| Clockwork Cavalcade | You summon spirits of order to expunge disorder around you. As an action, you summon the spirits in a 30-foot cube originating from you. The spirits look like… more | Sorcerer Clockwork Soul Feature | 75 | 14 | Suffusion - Clockwork Soul, Font of Magic | Suffusion | Spellcaster, Spellfighter | Divine | Action | Long Rest | No | |||||
| Suffusion - Divine Soul | Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your… more | Sorcerer Divine Soul Feature | 5 | 1 | Suffusion | General | Divine | None | No | |||||||
| Favored by the Gods | Divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the… more | Sorcerer Divine Soul Feature | 20 | 1 | Suffusion - Divine Soul | Suffusion | General | Divine | Free | No | ||||||
| Empowered Healing | The divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points… more | Sorcerer Divine Soul Feature | 30 | 6 | Suffusion - Divine Soul, Font of Magic | Suffusion | Spellcaster, Spellfighter | Divine | Free | Long Rest | No | |||||
| Otherworldly Wings | You can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last… more | Sorcerer Divine Soul Feature | 35 | 10 | Suffusion - Divine Soul | Suffusion | General | Divine | Bonus Action | Long Rest | No | |||||
| Unearthly Recovery | You gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit… more | Sorcerer Divine Soul Feature | 40 | 14 | Suffusion - Divine Soul | Suffusion | General | Divine | Bonus Action | Long Rest | No | |||||
| Suffusion - Draconic Bloodline | Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, those with this origin trace their descent… more | Sorcerer Draconic Bloodline Feature | 5 | 1 | Suffusion | General | Arcane | None | Long Rest | No | ||||||
| Draconic Resilience | As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. Your hit point maximum increases by an amount equal to your… more | Sorcerer Draconic Bloodline Feature | 30 | 1 | Suffusion - Draconic Bloodline | Suffusion | General | Arcane | None | Long Rest | No | |||||
| Elemental Affinity | When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Aethyrflame Ability modifier to one damage roll of… more | Sorcerer Draconic Bloodline Feature | 30 | 6 | Suffusion - Draconic Bloodline, Font of Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Free | Long Rest | No | |||||
| Dragon Wings | You gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus… more | Sorcerer Draconic Bloodline Feature | 35 | 10 | Suffusion - Draconic Bloodline | Suffusion | General | Arcane | Bonus Action | Long Rest | No | |||||
| Draconic Presence | You can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 metamagic… more | Sorcerer Draconic Bloodline Feature | 45 | 14 | Suffusion - Draconic Bloodline | Suffusion | General | Arcane | Action | Long Rest | No | |||||
| Suffusion - Shadow Magic | You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you… more | Sorcerer Shadow Magic Feature | 5 | 1 | Suffusion | General | Divine | None | No | |||||||
| Eyes of the Dark | You have darkvision with a range of 120 feet.When your Aethyrflame Intensity reaches level 3, you learn the darkness spell, which doesn’t count against your… more | Sorcerer Shadow Magic Feature | 30 | 1 | Suffusion - Shadow Magic, Font of Magic | Suffusion | General | Divine | Action | Long Rest | No | |||||
| Strength of the Grave | Your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving… more | Sorcerer Shadow Magic Feature | 30 | 1 | Suffusion - Shadow Magic | Suffusion | General | Divine | Free | Long Rest | No | |||||
| Hound of Ill Omen | You gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a… more | Sorcerer Shadow Magic Feature | 30 | 6 | Suffusion - Shadow Magic | Suffusion | General | Divine | Bonus Action | Long Rest | No | |||||
| Shadow Walk | You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet… more | Sorcerer Shadow Magic Feature | 60 | 10 | Suffusion - Shadow Magic | Suffusion | General | Divine | Bonus Action | Long Rest | No | |||||
| Umbral Form | You can spend 6 sorcery points as a bonus action to magically transform yourself into a shadowy form. In this form, you have resistance to all damage except… more | Sorcerer Shadow Magic Feature | 40 | 14 | Suffusion - Shadow Magic, Font of Magic | Suffusion | General | Divine | Bonus Action | Long Rest | No | |||||
| Suffusion - Storm Sorcery | Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain… more | Sorcerer Storm Sorcery Feature | 5 | 1 | Suffusion | General | Natural | None | No | |||||||
| Tempestuous Magic | You can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st… more | Sorcerer Storm Sorcery Feature | 30 | 1 | Suffusion - Storm Sorcery | Suffusion | General | Natural | Bonus Action | No | ||||||
| Heart of the Storm | You gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder… more | Sorcerer Storm Sorcery Feature | 30 | 6 | Suffusion - Storm Sorcery | Suffusion | General | Natural | Free | Long Rest | No | |||||
| Storm Guide | You gain the ability to subtly control the weather around you.If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius… more | Sorcerer Storm Sorcery Feature | 30 | 6 | Suffusion - Storm Sorcery | Suffusion | General | Natural | Bonus Action | Long Rest | No | |||||
| Storm’s Fury | When you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your Aethyrflame Intensity level. The… more | Sorcerer Storm Sorcery Feature | 35 | 10 | Suffusion - Storm Sorcery | Suffusion | General | Natural | Reaction | Long Rest | No | |||||
| Wind Soul | You gain immunity to lightning and thunder damage.You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for… more | Sorcerer Storm Sorcery Feature | 90 | 14 | Suffusion - Storm Sorcery | Suffusion | General | Natural | Action | Long Rest | No | |||||
| Suffusion - Wild Magic | Your innate magic comes from the forces of chaos that underlie the order of creation. You might have endured exposure to raw magic, perhaps through a planar… more | Sorcerer Wild Magic Feature | 5 | 1 | Suffusion | General | Arcane | None | Long Rest | No | ||||||
| Tides of Chaos | You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long… more | Sorcerer Wild Magic Feature | 30 | 1 | Suffusion - Wild Magic | Suffusion | General | Arcane | Free | No | ||||||
| Bend Luck | You have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can… more | Sorcerer Wild Magic Feature | 30 | 6 | Suffusion - Wild Magic, Font of Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Reaction | Long Rest | No | |||||
| Controlled Chaos | You gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number. | Sorcerer Wild Magic Feature | 35 | 10 | Suffusion - Wild Magic, Tides of Chaos | Suffusion | General | Arcane | Free | Long Rest | No | |||||
| Spell Bombardment | The harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those… more | Sorcerer Wild Magic Feature | 40 | 14 | Suffusion - Wild Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Free | Long Rest | No | |||||
| Divine Intervention | You can call on your deity to intervene on your behalf when your need is great.Imploring your deity’s aid requires you to use your action. Describe the… more | Cleric Base Feature | 35 | 10 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity: Turn Undead | As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a… more | Cleric Base Feature | 15 | 2 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity: Destroy Undead | ### Destroy UndeadWhen an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or… more | Cleric Base Feature | 30 | 5 | Channel Divinity: Turn Undead | Dedication | General | Divine | Free | Long Rest | No | |||||
| Harness Divine Power | You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell… more | Cleric Base Feature | 20 | 2 | Dedication | Spellcaster | Divine | Bonus Action | Long Rest | No | ||||||
| Blessed Strikes | Replaces the Divine Strike or Potent Spellcasting featureYou are blessed with divine might in battle. When a creature takes damage from one of your cantrips or… more | Cleric Base Feature | 40 | 8 | Dedication | Spellfighter | Divine | Free | Long Rest | No | ||||||
| Potent Spellcasting | You add your Aethyrflame Ability modifier to the damage you deal with any cantrip. | Cleric Base Feature | 40 | 8 | Dedication | Spellcaster | Divine | None | No | |||||||
| Channel Divinity: Arcane Abjuration | You can use your Channel Divinity to abjure otherworldly creatures.As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of… more | Cleric Arcana Domain Feature | 30 | 2 | Dedication | General | Arcane | Action | Long Rest | No | ||||||
| Spell Breaker | When you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. The level of the spell… more | Cleric Arcana Domain Feature | 30 | 6 | Dedication | Spellcaster, Spellfighter | Arcane | Free | Long Rest | No | ||||||
| Reaper | You learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can… more | Cleric Death Domain Feature | 30 | 1 | Dedication | Spellcaster, Spellfighter | Divine | Free | Long Rest | No | ||||||
| Channel Divinity: Touch of Death | You can use Channel Divinity to destroy another creature’s life force by touch.When you hit a creature with a melee attack, you can use Channel Divinity to deal… more | Cleric Death Domain Feature | 30 | 2 | Dedication | General | Divine | Free | Long Rest | No | ||||||
| Inescapable Destruction | Your ability to channel negative energy becomes more potent. Necrotic damage dealt by your spells and Channel Divinity options ignores resistance to necrotic damage. | Cleric Death Domain Feature | 30 | 6 | Dedication | Spellcaster, Spellfighter | Divine | None | No | |||||||
| Divine Strike (Death) | You gain the ability to infuse your weapon strikes with necrotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Death Domain Feature | 30 | 8 | Dedication | Spellfighter | Divine | Free | Long Rest | No | ||||||
| Improved Reaper | When you cast a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5… more | Cleric Death Domain Feature | 50 | 17 | Reaper | Dedication | Spellcaster, Spellfighter | Divine | Free | Long Rest | No | |||||
| Blessing of the Forge | You gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple… more | Cleric Forge Domain Feature | 30 | 1 | Dedication | General | Divine | Long Rest | Long Rest | No | ||||||
| Channel Divinity: Artisan's Blessing | You can use your Channel Divinity to create simple items.You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or… more | Cleric Forge Domain Feature | 30 | 2 | Dedication | General | Divine | None | No | |||||||
| Soul of the Forge | Your mastery of the forge grants you special abilities: - You gain resistance to fire damage. - While wearing heavy armor, you gain a +1 bonus to AC. | Cleric Forge Domain Feature | 30 | 6 | Dedication | General | Divine | None | No | |||||||
| Divine Strike (Forge) | You gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a creature with a weapon attack… more | Cleric Forge Domain Feature | 30 | 8 | Dedication | Spellfighter | Divine | Free | Long Rest | No | ||||||
| Saint of Forge and Fire | Your blessed affinity with fire and metal becomes more powerful:- You gain immunity to fire damage.- While wearing heavy armor, you have resistance to… more | Cleric Forge Domain Feature | 50 | 17 | Soul of the Forge | Dedication | General | Divine | None | No | ||||||
| Circle of Mortality | You gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a… more | Cleric Grave Domain Feature | 30 | 1 | Dedication | Spellcaster, Spellfighter | Divine | Bonus Action | Long Rest | No | ||||||
| Eyes of the Grave | You gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open… more | Cleric Grave Domain Feature | 30 | 1 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity: Path to the Grave | You can use your Channel Divinity to mark another creature’s life force for termination.As an action, you choose one creature you can see within 30 feet of you… more | Cleric Grave Domain Feature | 30 | 2 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Sentinel at Death’s Door | You gain the ability to impede death’s progress. As a reaction when you or a creature you can see within 30 feet of you suffers a critical hit, you can turn… more | Cleric Grave Domain Feature | 30 | 6 | Dedication | General | Divine | Reaction | Long Rest | No | ||||||
| Keeper of Souls | You can seize a trace of vitality from a parting soul and use it to heal the living. When an enemy you can see dies within 60 feet of you, you or one creature… more | Cleric Grave Domain Feature | 50 | 17 | Dedication | General | Divine | None | No | |||||||
| Blessings of Knowledge | You learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.Your… more | Cleric Knowledge Domain Feature | 30 | 1 | Dedication | General | Arcane | None | No | |||||||
| Channel Divinity: Knowledge of the Ages | You can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with… more | Cleric Knowledge Domain Feature | 30 | 2 | Dedication | General | Arcane | Action | Long Rest | No | ||||||
| Channel Divinity: Read Thoughts | You can use your Channel Divinity to read a creature’s thoughts. You can then use your access to the creature’s mind to command it.As an action, choose one… more | Cleric Knowledge Domain Feature | 30 | 6 | Dedication | General | Arcane | Action | Long Rest | No | ||||||
| Visions of the Past | You can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then… more | Cleric Knowledge Domain Feature | 50 | 17 | Dedication | General | Arcane | 1 Minute | No | |||||||
| Disciple of Life | Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit… more | Cleric Life Domain Feature | 30 | 1 | Dedication | Spellcaster, Spellfighter | Divine | Free | Long Rest | No | ||||||
| Channel Divinity: Preserve Life | You can use your Channel Divinity to heal the badly injured.As an action, you present your holy symbol and evoke healing energy that can restore a number of hit… more | Cleric Life Domain Feature | 30 | 2 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Blessed Healer | The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you… more | Cleric Life Domain Feature | 30 | 6 | Dedication | Spellcaster, Spellfighter | Divine | Free | Long Rest | No | ||||||
| Divine Strike (Life) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Life Domain Feature | 35 | 8 | Dedication | Spellfighter | Divine | Free | Long Rest | No | ||||||
| Supreme Healing | When you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead… more | Cleric Life Domain Feature | 125 | 17 | Dedication | Spellcaster, Spellfighter | Divine | Free | Long Rest | No | ||||||
| Warding Flare | You can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use… more | Cleric Light Domain Feature | 30 | 1 | Dedication | General | Divine | Reaction | Long Rest | No | ||||||
| Channel Divinity: Radiance of the Dawn | You can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.As an action, you present your holy symbol… more | Cleric Light Domain Feature | 20 | 2 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Improved Flare | You can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you. | Cleric Light Domain Feature | 30 | 6 | Warding Flare | Dedication | General | Divine | None | No | ||||||
| Corona of Light | You can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot… more | Cleric Light Domain Feature | 80 | 17 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity: Charm Animals and Plants | You can use your Channel Divinity to charm animals and plants.As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant… more | Cleric Nature Domain Feature | 30 | 2 | Dedication | General | Natural | Action | Long Rest | No | ||||||
| Dampen Elements | When you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature… more | Cleric Nature Domain Feature | 30 | 6 | Dedication | General | Natural | Reaction | Long Rest | No | ||||||
| Divine Strike (Nature) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Nature Domain Feature | 30 | 8 | Dedication | Spellfighter | Natural | Attack | No | |||||||
| Master of Nature | You gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action… more | Cleric Nature Domain Feature | 50 | 17 | Channel Divinity: Charm Animals and Plants | Dedication | General | Natural | Bonus Action | No | ||||||
| Voice of Authority | Order Domain featureYou can invoke the power of law to embolden an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an… more | Cleric Order Domain Feature | 30 | 1 | Dedication | General | Divine | None | No | |||||||
| Channel Divinity: Order’s Demand | Order Domain featureYou can use your Channel Divinity to exert an intimidating presence over others.As an action, you present your holy symbol, and each… more | Cleric Order Domain Feature | 30 | 2 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Embodiment of the Law | Order Domain featureYou have become remarkably adept at channeling magical energy to compel others.If you cast a spell of the enchantment school using a spell… more | Cleric Order Domain Feature | 30 | 6 | Dedication | Spellcaster, Spellfighter | Divine | Free | Long Rest | No | ||||||
| Divine Strike (Order) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Order Domain Feature | 40 | 8 | Dedication | Spellfighter | Divine | Free | Long Rest | No | ||||||
| Order's Wrath | Order Domain featureEnemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal your Divine Strike damage to a… more | Cleric Order Domain Feature | 80 | 17 | Divine Strike (Order) | Dedication | General | Divine | Attack | No | ||||||
| Emboldening Bond | Peace Domain featureYou can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures… more | Cleric Peace Domain Feature | 30 | 1 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity: Balm of Peace | Peace Domain featureYou can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking… more | Cleric Peace Domain Feature | 30 | 2 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Protective Bond | Peace Domain featureThe bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take… more | Cleric Peace Domain Feature | 35 | 6 | Emboldening Bond | Dedication | General | Divine | Free | Long Rest | No | |||||
| Potent Spellcasting | Peace Domain feature You add your Aethyrflame Ability modifier to the damage you deal with any cleric cantrip. | Cleric Peace Domain Feature | 40 | 8 | Dedication | General | Divine | None | No | |||||||
| Expansive Bond | Peace Domain featureThe benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover… more | Cleric Peace Domain Feature | 115 | 17 | Emboldening Bond | Dedication | General | Divine | Free | Long Rest | No | |||||
| Wrath of the Storm | You can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the… more | Cleric Tempest Domain Feature | 30 | 1 | Dedication | General | Natural | Reaction | Long Rest | No | ||||||
| Channel Divinity: Destructive Wrath | You can use your Channel Divinity to wield the power of the storm with unchecked ferocity.When you roll lightning or thunder damage, you can use your Channel… more | Cleric Tempest Domain Feature | 30 | 2 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Thunderbolt Strike | When you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you. | Cleric Tempest Domain Feature | 30 | 6 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Divine Strike (Tempest) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Tempest Domain Feature | 30 | 8 | Dedication | Spellfighter | Natural | Free | Long Rest | No | ||||||
| Stormborn | You have a flying speed equal to your current walking speed whenever you are not underground or indoors. | Cleric Tempest Domain Feature | 50 | 17 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Blessing of the Trickster | You can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or… more | Cleric Trickery Domain Feature | 30 | 1 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity: Invoke Duplicity | You can use your Channel Divinity to create an illusory duplicate of yourself.As an action, you create a perfect illusion of yourself that lasts for 1 minute… more | Cleric Trickery Domain Feature | 30 | 2 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity: Cloak of Shadows | You can use your Channel Divinity to vanish. As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell. | Cleric Trickery Domain Feature | 30 | 6 | Dedication | Spellfighter | Divine | Action | Long Rest | No | ||||||
| Divine Strike (Trickster) | You gain the ability to infuse your weapon strikes with poison — a gift from your deity. Once on each of your turns when you hit a creature with a weapon… more | Cleric Trickery Domain Feature | 30 | 8 | Dedication | Spellfighter | Divine | Free | Long Rest | No | ||||||
| Improved Duplicity | You can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them… more | Cleric Trickery Domain Feature | 50 | 17 | Channel Divinity: Invoke Duplicity | Dedication | Spellfighter | Divine | Bonus Action | Long Rest | No | |||||
| Eyes of Night | Twilight Domain featureYou can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it… more | Cleric Twilight Domain Feature | 30 | 1 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Vigilant Blessing | Twilight Domain featureThe night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the… more | Cleric Twilight Domain Feature | 30 | 1 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity: Twilight Sanctuary | You can use your Channel Divinity to refresh your allies with soothing twilight.As an action, you present your holy symbol, and a sphere of twilight emanates… more | Cleric Twilight Domain Feature | 30 | 2 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Steps of Night | Twilight Domain featureYou can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can… more | Cleric Twilight Domain Feature | 30 | 6 | Dedication | General | Divine | Bonus Action | Long Rest | No | ||||||
| Divine Strike (Twilight) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Twilight Domain Feature | 40 | 8 | Dedication | Spellfighter | Divine | Attack | No | |||||||
| Twilight Shroud | Twilight Domain feature The twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary. | Cleric Twilight Domain Feature | 60 | 17 | Channel Divinity: Twilight Sanctuary | Dedication | General | Divine | None | No | ||||||
| War Priest | Your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus… more | Cleric War Domain Feature | 20 | 1 | Dedication | Spellfighter, Martial | Divine | Bonus Action | Long Rest | No | ||||||
| Channel Divinity: Guided Strike | You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to… more | Cleric War Domain Feature | 30 | 2 | Dedication | Spellfighter, Martial | Divine | Free | Long Rest | No | ||||||
| Channel Divinity: War God’s Blessing | When a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel… more | Cleric War Domain Feature | 30 | 6 | Dedication | Spellfighter, Martial | Divine | Reaction | Long Rest | No | ||||||
| Divine Strike (War) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric War Domain Feature | 30 | 8 | Dedication | Spellfighter, Martial | Divine | Free | Long Rest | No | ||||||
| Avatar of Battle | You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. | Cleric War Domain Feature | 50 | 17 | Dedication | Spellfighter, Martial | Divine | None | No | |||||||
| Wild Shape | You can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you… more | Druid Base Feature | 30 | 2 | Suffusion | General | Natural | Action | Long Rest | No | ||||||
| Beast Spells | You can cast many of your spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a spell while in a beast shape… more | Druid Base Feature | 50 | 18 | Wild Shape | Suffusion | Spellfighter | Natural | None | No | ||||||
| Archdruid | You can use your Wild Shape an unlimited number of times.Additionally, you can ignore the verbal and somatic components of your spells, as well as any material… more | Druid Base Feature | 55 | 20 | Wild Shape | Suffusion | Spellfighter | Natural | None | No | ||||||
| Wild Companion | You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar… more | Druid Base Feature | 70 | 14 | Suffusion | General | Natural | Action | Long Rest | No | ||||||
| Balm of the Summer Court | You become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented… more | Druid Circle of Dreams Feature | 30 | 2 | Suffusion | General | Natural | Bonus Action | Long Rest | No | ||||||
| Hearth of Moonlight and Shadow | Home can be wherever you are. During a short or long rest, you can invoke the shadowy power of the Gloaming Court to help guard your respite. At the start of… more | Druid Circle of Dreams Feature | 30 | 6 | Suffusion | General | Natural | Free | Long Rest | No | ||||||
| Hidden Paths | You can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action on your turn, you can teleport up to 60… more | Druid Circle of Dreams Feature | 60 | 10 | Suffusion | General | Natural | Bonus Action | Long Rest | No | ||||||
| Walker in Dreams | The magic of the Feywild grants you the ability to travel mentally or physically through dreamlands.When you finish a short rest, you can cast one of the… more | Druid Circle of Dreams Feature | 75 | 14 | Suffusion | General | Natural | Short Rest | No | |||||||
| Halo of Spores | You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space… more | Druid Circle of Spores Feature | 30 | 2 | Suffusion | General | Natural | Reaction | Long Rest | No | ||||||
| Symbiotic Entity | You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than… more | Druid Circle of Spores Feature | 30 | 2 | Suffusion | General | Natural | Action | Long Rest | No | ||||||
| Fungal Infestation | Circle of Spores featureYour spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of… more | Druid Circle of Spores Feature | 35 | 6 | Suffusion | General | Natural | Reaction | Long Rest | No | ||||||
| Spreading Spores | Circle of Spores featureYou gain the ability to seed an area with deadly spores. As a bonus action while your Symbiotic Entity feature is active, you can hurl… more | Druid Circle of Spores Feature | 40 | 10 | Suffusion | General | Natural | Bonus Action | Long Rest | No | ||||||
| Fungal Body | Circle of Spores featureThe fungal spores in your body alter you: you can’t be blinded, deafened, frightened, or poisoned, and any critical hit against you… more | Druid Circle of Spores Feature | 40 | 14 | Suffusion | General | Natural | None | No | |||||||
| Star Map | You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your spells. You determine its form… more | Druid Circle of Stars Feature | 30 | 2 | Suffusion | General | Natural, Arcane | Free | Long Rest | No | ||||||
| Starry Form | Circle of the Stars featureAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a… more | Druid Circle of Stars Feature | 30 | 2 | Suffusion | General | Natural, Arcane | Bonus Action | Long Rest | No | ||||||
| Cosmic Omen | Circle of the Stars featureWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long… more | Druid Circle of Stars Feature | 30 | 6 | Suffusion | General | Natural, Arcane | Reaction | Long Rest | No | ||||||
| Twinkling Constellations | Circle of the Stars featureThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active… more | Druid Circle of Stars Feature | 40 | 10 | Suffusion | General | Natural, Arcane | None | No | |||||||
| Full of Stars | Circle of the Stars feature While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage. | Druid Circle of Stars Feature | 90 | 14 | Suffusion | General | Natural, Arcane | None | No | |||||||
| Natural Recovery | You can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover… more | Druid Circle of Land Feature | 30 | 2 | Suffusion | General | Natural | Free | Long Rest | No | ||||||
| Land’s Stride | Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without… more | Druid Circle of Land Feature | 30 | 6 | Suffusion | General | Natural | None | No | |||||||
| Nature’s Ward | You can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease. | Druid Circle of Land Feature | 35 | 10 | Suffusion | General | Natural | Free | Long Rest | No | ||||||
| Nature’s Sanctuary | Creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must… more | Druid Circle of Land Feature | 40 | 14 | Suffusion | General | Natural | Free | Long Rest | No | ||||||
| Combat Wild Shape | You gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.Additionally, while you are transformed by Wild Shape, you can… more | Druid Circle of the Moon Feature | 30 | 2 | Wild Shape | Suffusion | General | Natural | Bonus Action | Long Rest | No | |||||
| Circle Forms | The rites of your circle grant you the ability to transform into more dangerous animal forms. You can use your Wild Shape to transform into a beast with a… more | Druid Circle of the Moon Feature | 30 | 2 | Wild Shape | Suffusion | General | Natural | None | No | ||||||
| Primal Strike | Your attacks in while in a Wild Shape form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. | Druid Circle of the Moon Feature | 20 | 6 | Wild Shape | Suffusion | General | Natural | Attack | No | ||||||
| Circle Forms | The rites of your circle grant you the ability to transform into more dangerous animal forms. You can transform into a beast with a challenge rating as high as… more | Druid Circle of the Moon Feature | 30 | 6 | Wild Shape | Suffusion | General | Natural | None | No | ||||||
| Elemental Wild Shape | You can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water… more | Druid Circle of the Moon Feature | 40 | 10 | Wild Shape | Suffusion | General | Natural | None | No | ||||||
| Thousand Forms | You have learned to use magic to alter your physical form in more subtle ways. You can cast the Alter Self spell at will. | Druid Circle of the Moon Feature | 10 | 6 | Suffusion | General | Natural, Arcane | Action | No | |||||||
| Speech of the Woods | You gain the ability to converse with beasts and many fey.You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you… more | Circle of the Shepherd Feature | 30 | 2 | Suffusion | General | Natural | None | No | |||||||
| Spirit Totem | You can call forth nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see… more | Circle of the Shepherd Feature | 30 | 2 | Suffusion | General | Natural | Bonus Action | Long Rest | No | ||||||
| Mighty Summoner | ### Mighty SummonerBeasts and fey that you conjure are more resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the… more | Circle of the Shepherd Feature | 30 | 6 | Suffusion | General | Natural | None | No | |||||||
| Guardian Spirit | Your Spirit Totem safeguards the beasts and fey that you call forth with your magic. When a beast or fey that you summoned or created with a spell ends its turn… more | Circle of the Shepherd Feature | 35 | 10 | Suffusion | General | Natural | Free | Long Rest | No | ||||||
| Faithful Summons | The nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will… more | Circle of the Shepherd Feature | 40 | 14 | Suffusion | General | Natural | Free | Long Rest | No | ||||||
| Summon Wildfire Spirit | Circle of Wildfire featureYou can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your… more | Circle of Wildfire Feature | 30 | 2 | Suffusion | General | Natural | Action | Long Rest | No | ||||||
| Enhanced Bond | Circle of Wildfire featureThe bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage… more | Circle of Wildfire Feature | 30 | 6 | Suffusion | General | Natural | Free | Long Rest | No | ||||||
| Cauterizing Flames | Circle of Wildfire featureYou gain the ability to turn death into magical flames that can heal or incinerate. When a Small or larger creature dies within 30… more | Circle of Wildfire Feature | 65 | 10 | Suffusion | General | Natural | Reaction | Long Rest | No | ||||||
| Blazing Revival | Circle of Wildfire featureThe bond with your wildfire spirit can save you from death. If the spirit is within 120 feet of you when you are reduced to 0 hit… more | Circle of Wildfire Feature | 40 | 14 | Suffusion | General | Natural | Free | Long Rest | No | ||||||
| Unarmored Defense | While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Aethyrflame Ability modifier. | Monk Base Feature | 30 | 1 | General | Martial, Spellfighter | General | None | No | |||||||
| Martial Arts | Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and simple weapons.You gain the following benefits while you are… more | Monk Base Feature | 30 | 1 | General | Martial, Spellfighter | General | Bonus Action | Long Rest | No | ||||||
| Ki | Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your Aethyrflame Intensity… more | Monk Base Feature | 30 | 2 | General | Martial, Spellfighter | General | Bonus Action | Long Rest | No | ||||||
| Unarmored Movement | Your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases at certain Aethyrflame Intensity levels, as shown in… more | Monk Base Feature | 30 | 2 | Martial Arts | General | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Deflect Missiles | You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is… more | Monk Base Feature | 30 | 3 | Ki | General | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Slow Fall | You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your Aethyrflame Intensity level. | Monk Base Feature | 20 | 4 | Martial Arts | General | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Stunning Strike | You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a… more | Monk Base Feature | 30 | 5 | Ki | General | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Ki-Empowered Strikes | Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. | Monk Base Feature | 30 | 6 | Ki | General | Martial, Spellfighter | General | Attack | No | ||||||
| Swift Unarmored Movement | Your Unarmored Speed speed bonus increases to 15 feet while you are not wearing armor or wielding a shield. | Monk Base Feature | 30 | 6 | Unarmored Movement | General | Martial, Spellfighter | General | None | No | ||||||
| Evasion | Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are… more | Monk Base Feature | 30 | 7 | Martial Arts | General | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Stillness of Mind | You can use your action to end one effect on yourself that is causing you to be charmed or frightened. | Monk Base Feature | 30 | 7 | Ki | General | Spellfighter | General | Action | Long Rest | No | |||||
| Weightless Unarmored Movement | You gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move. | Monk Base Feature | 35 | 9 | Unarmored Movement | General | Martial, Spellfighter | General | None | No | ||||||
| Purity of Body | Your mastery of the ki flowing through you makes you immune to disease and poison. | Monk Base Feature | 35 | 10 | Ki | Dedication | Martial, Spellfighter | General | None | No | ||||||
| Tongue of the Sun and Moon | You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say. | Monk Base Feature | 10 | 6 | Ki | Dedication | Spellfighter | General | None | No | ||||||
| Diamond Soul | Your mastery of ki grants you proficiency in all saving throws.Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it… more | Monk Base Feature | 40 | 14 | Ki | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Expeditious Unarmored Movement | Your Unarmored Speed speed bonus increases to 25 feet while you are not wearing armor or wielding a shield. | Monk Base Feature | 40 | 14 | Unarmored Movement | Dedication | Martial, Spellfighter | General | None | No | ||||||
| Timeless Body | Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you… more | Monk Base Feature | 45 | 15 | Ki | Dedication | Martial, Spellfighter | General | None | No | ||||||
| Empty Body | You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force… more | Monk Base Feature | 100 | 18 | Ki | Dedication | Spellfighter | General | Action | Long Rest | No | |||||
| Prodigious Unarmored Movement | Your Unarmored Speed speed bonus increases to 30 feet while you are not wearing armor or wielding a shield. | Monk Base Feature | 50 | 18 | Unarmored Movement | Dedication | Martial, Spellfighter | General | None | No | ||||||
| Perfect Self | When you roll for initiative and have no ki points remaining, you regain 4 ki points. | Monk Base Feature | 55 | 20 | Ki | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Dedicated Weapon | You train yourself to use a variety of weapons with your martial arts, not just simple weapons. Whenever you finish a short or long rest, you can touch one… more | Monk Base Feature | 30 | 2 | Martial Arts | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Ki-Fueled Attack | If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a simple weapon as a bonus action before the end of the turn. | Monk Base Feature | 30 | 3 | Ki | Dedication | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Quickened Healing | As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled plus your proficiency bonus. | Monk Base Feature | 30 | 4 | Ki | Dedication | Spellfighter | General | Action | Long Rest | No | |||||
| Focused Aim | When you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit. | Monk Base Feature | 30 | 5 | Ki | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Implements of Mercy | Way of Mercy featureYou gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit. You also gain a special mask… more | Monk Way of Mercy Feature | 30 | 3 | Dedication | Spellfighter | General | Free | Long Rest | No | ||||||
| Hand of Healing | Way of Mercy featureYour mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to… more | Monk Way of Mercy Feature | 30 | 3 | Implements of Mercy, Ki | Dedication | Spellfighter | General | Action | Long Rest | No | |||||
| Hand of Harm | Way of Mercy featureYou use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage… more | Monk Way of Mercy Feature | 30 | 3 | Implements of Mercy, Ki | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Physician’s Touch | Way of Mercy featureYou can administer even greater cures with a touch, and if you feel it’s necessary, you can use your knowledge to cause harm.When you use… more | Monk Way of Mercy Feature | 30 | 6 | Implements of Mercy | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Flurry of Healing and Harm | Way of Mercy featureYou can now mete out a flurry of comfort and hurt. When you use Flurry of Blows, you can now replace each of the unarmed strikes with a use… more | Monk Way of Mercy Feature | 65 | 11 | Martial Arts, Hand of Harm | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Hand of Ultimate Mercy | Way of Mercy featureYour mastery of life energy opens the door to the ultimate mercy. As an action, you can touch the corpse of a creature that died within the… more | Monk Way of Mercy Feature | 50 | 17 | Implements of Mercy, Ki | Dedication | Spellfighter | General | Action | Long Rest | No | |||||
| Shadow Arts | You can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or… more | Monk Way of Shadow Feature | 30 | 3 | Ki | Dedication | Spellfighter | General | Action | Long Rest | No | |||||
| Shadow Step | You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an… more | Monk Way of Shadow Feature | 35 | 6 | Ki | Dedication | Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Cloak of Shadows | You have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain… more | Monk Way of Shadow Feature | 40 | 11 | Ki | Dedication | Spellfighter | General | Action | Long Rest | No | |||||
| Opportunist | You can exploit a creature’s momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature… more | Monk Way of Shadow Feature | 50 | 17 | Martial Arts | Dedication | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Draconic Disciple | Way of the Ascendant Dragon FeatureYou can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath… more | Monk Way of Ascendent Dragon Feature | 30 | 3 | Martial Arts | Dedication | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Breath of the Dragon | Way of the Ascendant Dragon FeatureYou can channel destructive waves of energy, like those created by the dragons you emulate. When you take the Attack action… more | Monk Way of Ascendent Dragon Feature | 30 | 3 | Ki | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Wings Unfurled | Way of the Ascendant Dragon FeatureWhen you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your… more | Monk Way of Ascendent Dragon Feature | 35 | 6 | Martial Arts | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Aspect of the Wyrm | Way of the Ascendant Dragon FeatureThe power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a bonus… more | Monk Way of Ascendent Dragon Feature | 35 | 11 | Martial Arts | Dedication | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Ascendant Aspect | Way of the Ascendant Dragon FeatureYour draconic spirit reaches its peak. You gain the following benefits:Augment Breath. When you use your Breath of the… more | Monk Way of Ascendent Dragon Feature | 105 | 17 | Ki | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Arms of the Astral Self | Way of the Astral Self featureYour mastery of your ki allows you to summon a portion of your astral self. As a bonus action, you can spend 1 ki point to summon… more | Monk Way of Astral Self Feature | 35 | 3 | Ki | Dedication | Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Visage of the Astral Self | Way of the Astral Self featureYou can summon the visage of your astral self. As a bonus action, or as part of the bonus action you take to activate Arms of the… more | Monk Way of Astral Self Feature | 30 | 6 | Arms of the Astral Self | Dedication | Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Body of the Astral Self | Way of the Astral Self featureWhen you have both your astral arms and visage summoned, you can cause the body of your astral self to appear (no action… more | Monk Way of Astral Self Feature | 65 | 11 | Arms of the Astral Self | Dedication | Spellfighter | General | Reaction | Long Rest | No | |||||
| Awakened Astral Self | Way of the Astral Self featureYour connection to your astral self is complete, allowing you to unleash its full potential. As a bonus action, you can spend 5 ki… more | Monk Way of Astral Self Feature | 90 | 17 | Arms of the Astral Self | Dedication | Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Extract Aspects | You can strike pressure points to intuit crucial information about a foe. When you hit a creature with one of the attacks granted by your Flurry of Blows, you… more | Monk Way of Cobalt Soul Feature | 30 | 3 | Martial Arts | Dedication | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Extort Truth | You can precisely strike a hidden cluster of nerves on a creature, temporarily preventing it from masking its true thoughts and intent. When you hit a creature… more | Monk Way of Cobalt Soul Feature | 30 | 6 | Ki | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Mystical Erudition | You have extensively studied the history and lore within the archives of the Cobalt Soul. You learn one language of your choice, and you gain proficiency with… more | Monk Way of Cobalt Soul Feature | 30 | 6 | Knowledge | General | General | None | No | |||||||
| Mind of Mercury | You’ve honed your awareness and reflexes through mental aptitude and pattern recognition. Once per turn, if you’ve already taken your reaction, you may spend 1… more | Monk Way of Cobalt Soul Feature | 35 | 11 | Ki | Dedication | Spellfighter | General | None | No | ||||||
| Mystical Erudition (Additional) | You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list). | Monk Way of Cobalt Soul Feature | 35 | 11 | Knowledge | General | General | None | No | |||||||
| Mystical Erudition (Additional) | You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list). | Monk Way of Cobalt Soul Feature | 50 | 17 | Knowledge | General | General | None | No | |||||||
| Debilitating Barrage | You’ve gained the knowledge to manipulate a creature’s ki to undermine their fortitude. When you hit a creature with an unarmed strike, you can spend 3 ki… more | Monk Way of Cobalt Soul Feature | 50 | 17 | Ki | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Drunken Technique | You learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and… more | Monk Way of Drunken Master Feature | 30 | 3 | Ki | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Tipsy Sway | You can move in sudden, swaying ways. You gain the following benefits.Leap to Your Feet. When you’re prone, you can stand up by spending 5 feet of movement… more | Monk Way of Drunken Master Feature | 30 | 6 | Ki | Dedication | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Drunkard’s Luck | You always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have disadvantage on the roll… more | Monk Way of Drunken Master Feature | 35 | 11 | Ki | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Intoxicated Frenzy | You gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three… more | Monk Way of Drunken Master Feature | 55 | 17 | Ki | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Disciple of the Elements | You learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.You know the… more | Monk Way of Four Elements Feature | 25 | 3 | Ki | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Breath of Winter | You can spend 6 ki points to cast cone of cold. | Monk Way of Four Elements Feature | 60 | 17 | Ki | Dedication | Spellfighter | General | Action | No | ||||||
| Clench of the North Wind | You can spend 3 ki points to cast hold person. | Monk Way of Four Elements Feature | 25 | 6 | Ki | Dedication | Spellfighter | General | Action | No | ||||||
| Elemental Attunement | You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:- Create a harmless… more | Monk Way of Four Elements Feature | 25 | Ki | Dedication | Spellfighter | General | Action | Long Rest | No | ||||||
| Eternal Mountain Defense | You can spend 5 ki points to cast stoneskin, targeting yourself. | Monk Way of Four Elements Feature | 25 | 17 | Ki | Dedication | Spellfighter | General | Action | No | ||||||
| Fangs of the Fire Snake | When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your… more | Monk Way of Four Elements Feature | 10 | Ki | Dedication | Spellfighter | General | Free | Long Rest | No | ||||||
| Fist of Four Thunders | You can spend 2 ki points to cast thunderwave. | Monk Way of Four Elements Feature | 25 | Ki | Dedication | Spellfighter | General | Action | No | |||||||
| Fist of Unbroken Air | You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you… more | Monk Way of Four Elements Feature | 25 | Ki | Dedication | Spellfighter | General | Action | Long Rest | No | ||||||
| Flames of the Phoenix | You can spend 4 ki points to cast fireball. | Monk Way of Four Elements Feature | 60 | 11 | Ki | Dedication | Spellfighter | General | Action | No | ||||||
| Gong of the Summit | You can spend 3 ki points to cast shatter. | Monk Way of Four Elements Feature | 25 | 6 | Ki | Dedication | Spellfighter | General | Action | No | ||||||
| Mist Stance | You can spend 4 ki points to cast gaseous form, targeting yourself. | Monk Way of Four Elements Feature | 25 | 11 | Ki | Dedication | Spellfighter | General | Action | No | ||||||
| Ride the Wind | You can spend 4 ki points to cast fly, targeting yourself. | Monk Way of Four Elements Feature | 25 | 11 | Ki | Dedication | Spellfighter | General | Action | No | ||||||
| River of Hungry Flame | You can spend 5 ki points to cast wall of fire. | Monk Way of Four Elements Feature | 60 | 17 | Ki | Dedication | Spellfighter | General | Action | No | ||||||
| Rush of the Gale Spirits | You can spend 2 ki points to cast gust of wind. | Monk Way of Four Elements Feature | 25 | Ki | Dedication | Spellfighter | General | Action | No | |||||||
| Shape the Flowing River | As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice… more | Monk Way of Four Elements Feature | Ki | Dedication | Spellfighter | General | Action | Long Rest | No | |||||||
| Sweeping Cinder Strike | You can spend 2 ki points to cast burning hands. | Monk Way of Four Elements Feature | 25 | Ki | Dedication | Spellfighter | General | Action | No | |||||||
| Water Whip | You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30… more | Monk Way of Four Elements Feature | 25 | 2 | Ki | Dedication | Spellfighter | General | Action | Long Rest | No | |||||
| Wave of Rolling Earth | You can spend 6 ki points to cast wall of stone. | Monk Way of Four Elements Feature | 60 | 17 | Ki | Dedication | Spellfighter | General | Action | No | ||||||
| Path of the Kensei | Your special martial arts training leads you to master the use of certain weapons. This path also includes instruction in the deft strokes of calligraphy or… more | Monk Way of Kensei Feature | 30 | 3 | Martial Arts | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| One with the Blade | You extend your ki into your kensei weapons, granting you the following benefits.Magic Kensei Weapons. Your attacks with your kensei weapons count as magical… more | Monk Way of Kensei Feature | 30 | 6 | Path of the Kensei, Ki | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Kensei Weapon | You can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above. | Monk Way of Kensei Feature | 30 | 6 | Path of the Kensei | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Sharpen the Blade | You gain the ability to augment your weapons further with your ki. As a bonus action, you can expend up to 3 ki points to grant one kensei weapon you touch a… more | Monk Way of Kensei Feature | 35 | 11 | Path of the Kensei, Ki | Dedication | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Additional Kensei Weapon | You can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above. | Monk Way of Kensei Feature | 35 | 11 | Path of the Kensei | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Unerring Accuracy | Your mastery of weapons grants you extraordinary accuracy. If you miss with an attack roll using a simple weapon on your turn, you can reroll it. You can use… more | Monk Way of Kensei Feature | 50 | 17 | Path of the Kensei | Dedication | Martial, Spellfighter | General | None | No | ||||||
| Additional Kensei Weapon | You can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above. | Monk Way of Kensei Feature | 50 | 17 | Path of the Kensei | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Touch of Death | Your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit… more | Monk Way of Long Death Feature | 30 | 3 | Martial Arts | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Hour of Reaping | You gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action… more | Monk Way of Long Death Feature | 30 | 6 | Touch of Death | Dedication | Spellfighter | General | Action | Long Rest | No | |||||
| Mastery of Death | You use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead. | Monk Way of Long Death Feature | 35 | 11 | Ki | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Touch of the Long Death | Your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The… more | Monk Way of Long Death Feature | 30 | 17 | Ki | Dedication | Spellfighter | General | Action | Long Rest | No | |||||
| Open Hand Technique | You can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can… more | Monk Way of Open Hand Feature | 30 | 3 | Martial Arts | Dedication | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Wholeness of Body | You gain the ability to heal yourself. As an action, you can regain hit points equal to three times your Aethyrflame Intensity level. You must finish a long… more | Monk Way of Open Hand Feature | 15 | 6 | Dedication | Martial, Spellfighter | General | Action | Long Rest | No | ||||||
| Tranquility | You can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts… more | Monk Way of Open Hand Feature | 50 | 11 | Wholeness of Body | Dedication | Martial, Spellfighter | General | Long Rest | Long Rest | No | |||||
| Quivering Palm | You gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these… more | Monk Way of Open Hand Feature | 85 | 17 | Martial Arts | Dedication | Martial, Spellfighter | General | Action | Long Rest | No | |||||
| Radiant Sun Bolt | You can hurl searing bolts of magical radiance.You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell… more | Monk Way of Sun Soul Feature | 30 | 3 | Ki | Dedication | Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Searing Arc Strike | You gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to… more | Monk Way of Sun Soul Feature | 30 | 6 | Ki | Dedication | Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Searing Sunburst | You gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you… more | Monk Way of Sun Soul Feature | 35 | 11 | Ki | Dedication | Spellfighter | General | Action | Long Rest | No | |||||
| Sun Shield | You become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or… more | Monk Way of Sun Soul Feature | 50 | 17 | Ki | Dedication | Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Rage | In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.While raging, you gain the following benefits if you aren’t… more | Barbarian Base Feature | 30 | 1 | General | Martial | General | Bonus Action | Long Rest | No | ||||||
| Reckless Attack | You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack… more | Barbarian Base Feature | 30 | 2 | General | Martial | General | Free | Long Rest | No | ||||||
| Danger Sense | You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.You have advantage on Dexterity… more | Barbarian Base Feature | 30 | 2 | General | Martial | General | Free | Long Rest | No | ||||||
| Primal Path | You choose a path that shapes the nature of your rage. The Path of the Berserker is one such path, and additional primal paths are available in other sources… more | Barbarian Base Feature | 30 | 3 | General | Martial | General | None | No | |||||||
| Feral Instinct | Your instincts are so honed that you have advantage on initiative rolls.Additionally, if you are surprised at the beginning of combat and aren’t incapacitated… more | Barbarian Base Feature | 30 | 7 | General | Martial | General | None | No | |||||||
| Brutal Critical | You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.This increases to two additional dice… more | Barbarian Base Feature | 35 | 9 | General | Martial | General | Free | Long Rest | No | ||||||
| Relentless Rage | Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10… more | Barbarian Base Feature | 35 | 11 | Rage | General | Martial | General | Free | Long Rest | No | |||||
| Merciless Critical | You can roll two additional weapon damage dice when determining the extra damage for a critical hit with a melee attack.This increases to three additional dice… more | Barbarian Base Feature | 40 | 13 | General | Martial | General | Free | Long Rest | No | ||||||
| Persistent Rage | Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. | Barbarian Base Feature | 45 | 15 | Rage | General | Martial | General | None | No | ||||||
| Brutal Critical | You can roll three additional weapon damage dice when determining the extra damage for a critical hit with a melee attack. | Barbarian Base Feature | 55 | 17 | General | Martial | General | Free | Long Rest | No | ||||||
| Indomitable Might | If your total for a Strength check is less than your Strength score, you can use that score in place of the total. | Barbarian Base Feature | 50 | 18 | General | Martial | General | None | No | |||||||
| Primal Champion | You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24. | Barbarian Base Feature | 55 | 20 | General | Martial | General | None | No | |||||||
| Instinctive Pounce | As part of the bonus action you take to enter your rage, you can move up to half your speed. | Barbarian Base Feature | 30 | 7 | Rage | General | Martial | General | Free | No | ||||||
| Ancestral Protectors | Spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the… more | Barbarian Path of Ancestors Feature | 30 | 3 | Rage | Suffusion | General | Divine | Free | Long Rest | No | |||||
| Spirit Shield | The guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of… more | Barbarian Path of Ancestors Feature | 35 | 6 | Rage | Suffusion | General | Divine | Reaction | Long Rest | No | |||||
| Consult the Spirits | You gain the ability to consult with your ancestral spirits. When you do so, you cast the augury or clairvoyance spell, without using a spell slot or material… more | Barbarian Path of Ancestors Feature | 35 | 10 | Ancestral Protectors | Suffusion | General | Divine | Free | Long Rest | No | |||||
| Vengeful Ancestors | Your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of… more | Barbarian Path of Ancestors Feature | 40 | 14 | Spirit Shield | Suffusion | General | Divine | Free | Long Rest | No | |||||
| Battlerager Armor | You gain the ability to use spiked armor (see the “Spiked Armor” sidebar) as a weapon.While you are wearing spiked armor and are raging, you can use a bonus… more | Barbarian Path of Battlerage Feature | 25 | 3 | Rage | General | Martial | General | Free | Long Rest | No | |||||
| Reckless Abandon | When you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are… more | Barbarian Path of Battlerage Feature | 25 | 6 | Rage | General | Martial | General | Free | Long Rest | No | |||||
| Battlerager Charge | You can take the Dash action as a bonus action while you are raging. | Barbarian Path of Battlerage Feature | 25 | 10 | Rage | General | Martial | General | Bonus Action | Long Rest | No | |||||
| Spiked Retribution | When a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren’t incapacitated, and are wearing spiked armor. | Barbarian Path of Battlerage Feature | 25 | 14 | Rage | General | Martial | General | Free | Long Rest | No | |||||
| Form of the Beast | Path of the Beast featureWhen you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural… more | Barbarian Path of Beast Feature | 30 | 3 | Rage | Suffusion | General | Natural | Reaction | Long Rest | No | |||||
| Bestial Soul | Path of the Beast featureThe feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of… more | Barbarian Path of Beast Feature | 30 | 6 | Form of the Beast | Suffusion | General | Natural | Free | Long Rest | No | |||||
| Infectious Fury | Path of the Beast featureWhen you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The… more | Barbarian Path of Beast Feature | 40 | 10 | Form of the Beast | Suffusion | General | Natural | Free | Long Rest | No | |||||
| Call the Hunt | Path of the Beast featureThe beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When… more | Barbarian Path of Beast Feature | 50 | 14 | Form of the Beast | Suffusion | General | Natural | Free | Long Rest | No | |||||
| Frenzy | You can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your… more | Barbarian Path of Berserker Feature | 25 | 3 | Rage | General | Martial | General | Bonus Action | Long Rest | No | |||||
| Mindless Rage | You can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. | Barbarian Path of Berserker Feature | 25 | 6 | Rage | General | Martial | General | Free | Long Rest | No | |||||
| Intimidating Presence | You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the… more | Barbarian Path of Berserker Feature | 25 | 10 | General | Martial | General | Action | Long Rest | No | ||||||
| Retaliation | When you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature. | Barbarian Path of Berserker Feature | 25 | 14 | General | Martial | General | Reaction | Long Rest | No | ||||||
| Storm Aura | You emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.Your aura has an effect… more | Barbarian Path of Storm Feature | 30 | 3 | Rage | Suffusion | General | Natural | Bonus Action | Long Rest | No | |||||
| Storm Soul | The storm grants you benefits even when your aura isn’t active. The benefits are based on the environment you chose for your Storm Aura.DesertYou gain… more | Barbarian Path of Storm Feature | 30 | 6 | Storm Aura | Suffusion | General | Natural | Action | Long Rest | No | |||||
| Shielding Storm | You learn to use your mastery of the storm to protect others. Each creature of your choice has the damage resistance you gained from the Storm Soul feature… more | Barbarian Path of Storm Feature | 35 | 10 | Storm Soul | Suffusion | General | Natural | None | No | ||||||
| Raging Storm | The power of the storm you channel grows mightier, lashing out at your foes. The effect is based on the environment you chose for your Storm… more | Barbarian Path of Storm Feature | 40 | 14 | Storm Aura | Suffusion | General | Natural | Reaction | Long Rest | No | |||||
| Spirit Seeker | Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. You gain the ability to cast the beast sense and speak with… more | Barbarian Path of Totems Feature | 30 | 3 | Suffusion | General | Natural | Free | Long Rest | No | ||||||
| Totem Spirit | You choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or… more | Barbarian Path of Totems Feature | 30 | 3 | Rage | Suffusion | General | Natural | Bonus Action | Long Rest | No | |||||
| Aspect of the Beast | You gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected for Totem Spirit or a different one.BearYou… more | Barbarian Path of Totems Feature | 30 | 6 | Totem Spirit | Suffusion | General | Natural | None | No | ||||||
| Spirit Walker | You can cast the commune with nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect… more | Barbarian Path of Totems Feature | 35 | 10 | Spirit Seeker | Suffusion | General | Natural | Free | Long Rest | No | |||||
| Totemic Attunement | You gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.BearWhile you’re… more | Barbarian Path of Totems Feature | 40 | 14 | Totem Spirit | Suffusion | General | Natural | Free | Long Rest | No | |||||
| Divine Fury | You can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra… more | Barbarian Path of Zealot Feature | 30 | 3 | Rage | Suffusion | General | Divine | Free | Long Rest | No | |||||
| Warrior of the Gods | Your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need… more | Barbarian Path of Zealot Feature | 30 | 3 | Divine Fury | Suffusion | General | Divine | Free | No | ||||||
| Fanatical Focus | The divine power that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can… more | Barbarian Path of Zealot Feature | 30 | 6 | Divine Fury | Suffusion | General | Divine | None | No | ||||||
| Zealous Presence | You learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other… more | Barbarian Path of Zealot Feature | 35 | 10 | Divine Fury | Suffusion | General | Divine | Bonus Action | Long Rest | No | |||||
| Rage beyond Death | The divine power that fuels your rage allows you to shrug off fatal blows.While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must… more | Barbarian Path of Zealot Feature | 40 | 14 | Divine Fury | Suffusion | General | Divine | None | No | ||||||
| Magic Awareness | Path of Wild Magic featureAs an action, you can open your awareness to the presence of concentrated magic. Until the end of your next turn, you know the… more | Barbarian Path of Wild Magic Feature | 30 | 3 | Suffusion | General | Arcane | Action | Long Rest | No | ||||||
| Wild Surge | Path of Wild Magic featureThe magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Wild Magic table to determine… more | Barbarian Path of Wild Magic Feature | 30 | 3 | Rage | Suffusion | General | Arcane | Free | Long Rest | No | |||||
| Bolstering Magic | Path of Wild Magic featureYou can harness your wild magic to bolster yourself or a companion. As an action, you can touch one creature (which can be yourself)… more | Barbarian Path of Wild Magic Feature | 30 | 6 | Wild Surge | Suffusion | General | Arcane | Action | Long Rest | No | |||||
| Unstable Backlash | Path of Wild Magic featureWhen you are imperiled during your rage, the magic within you can lash out; immediately after you take damage or fail a saving throw… more | Barbarian Path of Wild Magic Feature | 35 | 10 | Wild Surge | Suffusion | General | Arcane | Reaction | Long Rest | No | |||||
| Controlled Surge | Path of Wild Magic featureWhenever you roll on the Wild Magic table, you can roll the die twice and choose which of the two effects to unleash. If you roll the… more | Barbarian Path of Wild Magic Feature | 90 | 14 | Wild Surge | Suffusion | General | Arcane | Free | Long Rest | No | |||||
| Sneak Attack | You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you… more | Rogue Base Feature | 30 | 1 | General | Martial, Spellfighter | General | Attack | No | |||||||
| Thieves’ Cant | During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal… more | Rogue Base Feature | 5 | 1 | General | General | General | None | No | |||||||
| Cunning Action | Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to… more | Rogue Base Feature | 30 | 2 | General | General | General | Bonus Action | No | |||||||
| Uncanny Dodge | When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. | Rogue Base Feature | 30 | 5 | General | Martial, Spellfighter | General | Reaction | Long Rest | No | ||||||
| Reliable Talent | You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a… more | Rogue Base Feature | 35 | 11 | General | General | General | Free | No | |||||||
| Blindsense | If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you. | Rogue Base Feature | 40 | 14 | General | General | General | None | No | |||||||
| Slippery Mind | You have acquired greater mental strength. You gain proficiency in Wisdom saving throws. | Rogue Base Feature | 45 | 15 | General | General | General | None | No | |||||||
| Elusive | You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated. | Rogue Base Feature | 50 | 18 | General | Martial, Spellfighter | General | None | No | |||||||
| Stroke of Luck | You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you… more | Rogue Base Feature | 55 | 20 | General | General | General | Free | No | |||||||
| Steady Aim | As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this… more | Rogue Base Feature | 30 | 3 | General | Martial, Spellfighter | General | Bonus Action | Long Rest | No | ||||||
| Mage Hand Legerdemain | When you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:- You can stow one object the hand… more | Rogue Arcane Trickster Feature | 30 | 3 | General | Spellfighter, Spellcaster | General | Free | Long Rest | No | ||||||
| Magical Ambush | If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn. | Rogue Arcane Trickster Feature | 35 | 9 | General | Spellfighter, Spellcaster | General | Free | Long Rest | No | ||||||
| Versatile Trickster | You gain the ability to distract targets with your mage hand. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand… more | Rogue Arcane Trickster Feature | 40 | 13 | General | Spellfighter, Spellcaster | General | Bonus Action | Long Rest | No | ||||||
| Spell Thief | You gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster.Immediately after a creature casts a spell that targets… more | Rogue Arcane Trickster Feature | 50 | 17 | General | Spellfighter, Spellcaster | General | Reaction | Long Rest | No | ||||||
| Assassinate | You are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat… more | Rogue Assassin Feature | 30 | 3 | Sneak Attack | General | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Infiltration Expertise | You can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an… more | Rogue Assassin Feature | 35 | 9 | Sneak Attack | General | Martial, Spellfighter | General | None | No | ||||||
| Impostor | You gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of… more | Rogue Assassin Feature | 40 | 13 | Sneak Attack | General | Martial, Spellfighter | General | None | No | ||||||
| Death Strike | You become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity… more | Rogue Assassin Feature | 50 | 17 | Sneak Attack | General | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Ear for Deceit | You develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8. | Rogue Inquisitor Feature | 30 | 3 | General | General | General | Free | No | |||||||
| Eye for Detail | You can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues. | Rogue Inquisitor Feature | 30 | 3 | General | General | General | Bonus Action | No | |||||||
| Insightful Fighting | You gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a… more | Rogue Inquisitor Feature | 30 | 3 | General | General | General | Bonus Action | No | |||||||
| Steady Eye | You have advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. | Rogue Inquisitor Feature | 35 | 9 | General | General | General | None | No | |||||||
| Unerring Eye | Your senses are almost impossible to foil. As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed… more | Rogue Inquisitor Feature | 40 | 13 | General | General | General | Action | No | |||||||
| Eye for Weakness | You learn to exploit a creature’s weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a creature, your… more | Rogue Inquisitor Feature | 50 | 17 | Sneak Attack | General | Martial, Spellfighter | General | None | No | ||||||
| Master of Intrigue | You gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.Additionally, you… more | Rogue Mastermind Feature | 30 | 3 | General | General | General | Free | No | |||||||
| Master of Tactics | You can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can… more | Rogue Mastermind Feature | 30 | 3 | General | General | General | Bonus Action | No | |||||||
| Insightful Manipulator | If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared… more | Rogue Mastermind Feature | 35 | 9 | General | General | General | 1 Minute | No | |||||||
| Misdirection | You can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting… more | Rogue Mastermind Feature | 40 | 13 | General | General | General | Reaction | No | |||||||
| Soul of Deceit | Your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check… more | Rogue Mastermind Feature | 50 | 17 | General | General | General | None | No | |||||||
| Whispers of the Dead | Phantom featureEchoes of those who have died cling to you. Whenever you finish a short or long rest, you can choose one skill or tool proficiency that you lack… more | Rogue Phantom Feature | 30 | 3 | General | General | Divine | Free | Long Rest | No | ||||||
| Wails from the Grave | Phantom featureAs you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. Immediately after you deal your Sneak… more | Rogue Phantom Feature | 30 | 3 | Sneak Attack | General | General | Divine | Free | Long Rest | No | |||||
| Tokens of the Departed | Phantom featureWhen a life ends in your presence, you’re able to snatch a token from the departing soul, a sliver of its life essence that takes physical form… more | Rogue Phantom Feature | 35 | 9 | General | General | Divine | Action | Long Rest | No | ||||||
| Ghost Walk | Phantom featureYou can phase partially into the realm of the dead, becoming like a ghost. As a bonus action, you assume a spectral form. While in this form, you… more | Rogue Phantom Feature | 85 | 13 | General | General | Divine | Bonus Action | Long Rest | No | ||||||
| Death’s Friend | Phantom featureYour association with death has become so close that you gain the following benefits:- When you use your Wails from the Grave, you can deal the… more | Rogue Phantom Feature | 95 | 17 | Wails from the Grave, Tokens of the Departed | General | General | Divine | Free | Long Rest | No | |||||
| Skirmisher | You are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement… more | Rogue Scout Feature | 30 | 3 | General | Martial, Spellfighter | General | Reaction | Long Rest | No | ||||||
| Survivalist | You gain proficiency in the Nature and Survival skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses… more | Rogue Scout Feature | 30 | 3 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Superior Mobility | Your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well. | Rogue Scout Feature | 35 | 9 | General | Martial, Spellfighter | General | None | No | |||||||
| Ambush Master | You excel at leading ambushes and acting first in a fight.You have advantage on initiative rolls. In addition, the first creature you hit during the first round… more | Rogue Scout Feature | 40 | 13 | General | Martial, Spellfighter | General | Attack | No | |||||||
| Sudden Strike | You can strike with deadly speed. If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from… more | Rogue Scout Feature | 50 | 17 | General | Martial, Spellfighter | General | Bonus Action | Long Rest | No | ||||||
| Psionic Power | Soulknife featureYou harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You… more | Rogue Soulknife Feature | 25 | 3 | General | Martial, Spellfighter | Arcane | Action | Long Rest | No | ||||||
| Psychic Blades | Soulknife featureYou can manifest your psionic power as shimmering blades of psychic energy. Whenever you take the Attack action, you can manifest a psychic… more | Rogue Soulknife Feature | 30 | 3 | General | Martial, Spellfighter | Arcane | Bonus Action | Long Rest | No | ||||||
| Soul Blades | Soulknife featureYour Psychic Blades are now an expression of your psi-suffused soul, giving you these powers that use your Psionic Energy dice:Homing Strikes… more | Rogue Soulknife Feature | 35 | 9 | General | Martial, Spellfighter | Arcane | Bonus Action | Long Rest | No | ||||||
| Psychic Veil | Soulknife featureYou can weave a veil of psychic static to mask yourself. As an action, you can magically become invisible, along with anything you are wearing… more | Rogue Soulknife Feature | 85 | 13 | General | Martial, Spellfighter | Arcane | Action | Long Rest | No | ||||||
| Rend Mind | Soulknife featureYou can sweep your Psychic Blades directly through a creature’s mind. When you use your Psychic Blades to deal Sneak Attack damage to a… more | Rogue Soulknife Feature | 95 | 17 | General | Martial, Spellfighter | Arcane | Free | Long Rest | No | ||||||
| Fancy Footwork | You learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make… more | Rogue Swashbuckler Feature | 20 | 3 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Rakish Audacity | Your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Aethyrflame Ability modifier.You also gain an… more | Rogue Swashbuckler Feature | 30 | 3 | General | Martial, Spellfighter | General | None | No | |||||||
| Panache | Your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The… more | Rogue Swashbuckler Feature | 35 | 9 | General | Martial, Spellfighter | General | Action | Long Rest | No | ||||||
| Elegant Maneuver | You can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn. | Rogue Swashbuckler Feature | 40 | 13 | General | Martial, Spellfighter | General | Bonus Action | No | |||||||
| Master Duelist | Your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so… more | Rogue Swashbuckler Feature | 50 | 17 | General | Martial, Spellfighter | General | Free | No | |||||||
| Second-Story Work | You gain the ability to climb faster than normal; climbing no longer costs you extra movement.In addition, when you make a running jump, the distance you cover… more | Rogue Thief Feature | 10 | 3 | General | General | General | Free | No | |||||||
| Supreme Sneak | You have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. | Rogue Thief Feature | 35 | 9 | General | General | General | None | No | |||||||
| Use Magic Device | You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race… more | Rogue Thief Feature | 40 | 13 | General | General | General | Free | No | |||||||
| Thief’s Reflexes | You have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at… more | Rogue Thief Feature | 85 | 17 | General | General | General | Free | No | |||||||
| Bardic Inspiration | You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet… more | Bard Base Feature | 20 | 1 | General | General | General | Free | No | |||||||
| Jack of All Trades | You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus. | Bard Base Feature | 30 | 2 | General | General | General | None | No | |||||||
| Song of Rest | New: After creating music for at least 1 minute, you can pull restorative Aethyr from the weave and imbue it into the notes of your song. You and up to eight… more | Bard Base Feature | 20 | 14 | General | General | General | Free | No | |||||||
| Expertise | Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. | Bard Base Feature | 20 | 3 | General | General | General | None | No | |||||||
| Mastery | Choose one of your skill proficiencies in which you have expertise. Your proficiency bonus is doubled for any ability check you make that uses the chosen… more | 20 | 5 | Expertise | General | General | General | None | No | |||||||
| Font of Inspiration | You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. | Bard Base Feature | 10 | 5 | Bardic Inspiration | General | General | General | Free | No | ||||||
| Countercharm | You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As a bonus action, you can start a performance that lasts until… more | Bard Base Feature | 20 | 6 | General | Antimagic | General | Bonus Action | Long Rest | No | ||||||
| Magical Secrets | You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any spell list. A spell you choose must be of a level you can… more | Bard Base Feature | 35 | 10 | General | Spellcaster, Spellfighter | General | Varies | No | |||||||
| Superior Inspiration | When you roll initiative and have no uses of Bardic Inspiration left, you regain one use. | Bard Base Feature | 40 | 13 | Bardic Inspiration | General | General | General | Free | No | ||||||
| Magical Inspiration | If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a… more | Bard Base Feature | 30 | 2 | General | General | General | None | No | |||||||
| Mote of Potential | College of Creation featureWhenever you give a creature a Bardic Inspiration die, you can utter a note from the Song of Creation to create a Tiny mote of… more | Bard College of Creation Feature | 30 | 3 | Knowledge | General | General | Free | Long Rest | No | ||||||
| Performance of Creation | College of Creation featureAs an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space… more | Bard College of Creation Feature | 30 | 3 | Knowledge | General | General | Action | Long Rest | No | ||||||
| Animating Performance | College of Creation featureAs an action, you can animate one Large or smaller nonmagical item within 30 feet of you that isn’t being worn or carried. The… more | Bard College of Creation Feature | 55 | 6 | Knowledge | General | General | Action | Long Rest | No | ||||||
| Creative Crescendo | College of Creation featureWhen you use your Performance of Creation feature, you can create more than one item at once. The number of items equals your… more | Bard College of Creation Feature | 40 | 14 | Knowledge | General | General | Free | Long Rest | No | ||||||
| Silver Tongue | College of Eloquence featureYou are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check… more | Bard College of Eloquence Feature | 30 | 3 | Knowledge | General | General | Free | Long Rest | No | ||||||
| Unsettling Words | College of Eloquence featureYou can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use… more | Bard College of Eloquence Feature | 30 | 3 | Knowledge | General | General | Bonus Action | Long Rest | No | ||||||
| Unfailing Inspiration | College of Eloquence featureYour inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice… more | Bard College of Eloquence Feature | 30 | 6 | Knowledge | General | General | Free | Long Rest | No | ||||||
| Universal Speech | College of Eloquence featureYou have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60… more | Bard College of Eloquence Feature | 30 | 6 | Knowledge | General | General | Action | Long Rest | No | ||||||
| Infectious Inspiration | College of Eloquence featureWhen you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of… more | Bard College of Eloquence Feature | 45 | 14 | Knowledge | General | General | Reaction | Long Rest | No | ||||||
| Mantle of Inspiration | You gain the ability to weave a song of fey magic that imbues your allies with vigor and speed.As a bonus action, you can expend one use of your Bardic… more | Bard College of Glamour Feature | 30 | 3 | Knowledge | General | General | Bonus Action | Long Rest | No | ||||||
| Enthralling Performance | You can charge your performance with seductive, fey magic.If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing… more | Bard College of Glamour Feature | 30 | 3 | Knowledge | General | General | 1 Minute | No | |||||||
| Mantle of Majesty | You gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast command, without expending a spell slot… more | Bard College of Glamour Feature | 30 | 6 | Knowledge | General | General | Bonus Action | Long Rest | No | ||||||
| Unbreakable Majesty | Your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.In addition, as a bonus action, you can assume a magically… more | Bard College of Glamour Feature | 40 | 14 | Knowledge | General | General | Bonus Action | Long Rest | No | ||||||
| Cutting Words | You learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet… more | Bard College of Lore Feature | 30 | 3 | Knowledge | General | General | Reaction | Long Rest | No | ||||||
| Additional Magical Secrets | You learn two spells of your choice from any spell list. A spell you choose must be of a level you can cast, or a cantrip. The chosen spells count as… more | Bard College of Lore Feature | 30 | 6 | Magical Secrets | Knowledge | Spellcaster, Spellfighter | General | Varies | No | ||||||
| Peerless Skill | When you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You… more | Bard College of Lore Feature | 45 | 14 | Knowledge | General | General | Free | Long Rest | No | ||||||
| Guiding Whispers | College of Spirits featureYou can reach out to spirits to guide you and others. You learn the guidance cantrip, which doesn’t count against the number of bard… more | Bard College of Spirits Feature | 30 | 3 | Knowledge | General | General | Free | Long Rest | No | ||||||
| Spiritual Focus | College of Spirits featureYou employ tools that aid you in channeling spirits, be they historical figures or fictional archetypes. You can use the following… more | Bard College of Spirits Feature | 30 | 3 | Knowledge | General | General | Free | Long Rest | No | ||||||
| Tales from Beyond | College of Spirits featureYou reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action to… more | Bard College of Spirits Feature | 30 | 3 | Knowledge | General | General | Bonus Action | No | |||||||
| Spirit Session | College of Spirits featureSpirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a… more | Bard College of Spirits Feature | 60 | 6 | Knowledge | General | General | 1 Hour | No | |||||||
| Mystical Connection | College of Spirits featureYou now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table… more | Bard College of Spirits Feature | 90 | 14 | Knowledge | General | General | Free | Long Rest | No | ||||||
| Blade Flourish | You learn to perform impressive displays of martial prowess and speed.Whenever you take the Attack action on your turn, your walking speed increases by 10 feet… more | Bard College of Swords Feature | 30 | 3 | Knowledge | Spellfighter | General | Reaction | Long Rest | No | ||||||
| Master’s Flourish | Whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die. | Bard College of Swords Feature | 40 | 14 | Knowledge | Spellfighter | General | Free | Long Rest | No | ||||||
| Combat Inspiration | You learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll… more | Bard College of Valor Feature | 30 | 3 | Knowledge | Spellfighter | General | Free | Long Rest | No | ||||||
| Battle Magic | You have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a spell, you can make one weapon… more | Bard College of Valor Feature | 40 | 14 | Knowledge | Spellfighter | General | Bonus Action | Long Rest | No | ||||||
| Psychic Blades | You gain the ability to make your weapon attacks magically toxic to a creature’s mind.When you hit a creature with a weapon attack, you can expend one use of… more | Bard College of Whispers Feature | 30 | 3 | Bardic Inspiration | Knowledge | General | General | Free | Long Rest | No | |||||
| Words of Terror | You learn to infuse innocent-seeming words with an insidious magic that can inspire terror.If you speak to a humanoid alone for at least 1 minute, you can… more | Bard College of Whispers Feature | 30 | 3 | Knowledge | General | General | 1 Minute | No | |||||||
| Mantle of Whispers | You gain the ability to adopt a humanoid’s persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You… more | Bard College of Whispers Feature | 30 | 6 | Knowledge | General | General | Action | Long Rest | No | ||||||
| Shadow Lore | You gain the ability to weave dark magic into your words and tap into a creature’s deepest fears.As an action, you magically whisper a phrase that only one… more | Bard College of Whispers Feature | 85 | 14 | Knowledge | General | General | Action | Long Rest | No | ||||||
| Divine Sense | The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open… more | Paladin Base Feature | 30 | 1 | Dedication | General | General | Action | Long Rest | No | ||||||
| Lay on Hands | Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number… more | Paladin Base Feature | 30 | 1 | Dedication | General | General | Action | Long Rest | No | ||||||
| Divine Smite | When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The… more | Paladin Base Feature | 35 | 2 | Dedication | Spellfighter | General | Free | Long Rest | No | ||||||
| Divine Health | The divine magic flowing through you makes you immune to disease. | Paladin Base Feature | 30 | 3 | Dedication | General | General | None | No | |||||||
| Aura of Protection | Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Aethyrflame… more | Paladin Base Feature | 30 | 3 | Aura | Dedication | Spellfighter | General | Free | Long Rest | No | |||||
| Aura of Courage | You and friendly creatures within 10 feet of you can’t be frightened while you are conscious.When your Aethyrflame Intensity reaches level 18, the range of this… more | Paladin Base Feature | 35 | 10 | Aura | Dedication | Spellfighter | General | None | No | ||||||
| Improved Divine Smite | You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the… more | Paladin Base Feature | 40 | 11 | Dedication | Spellfighter | General | Free | Long Rest | No | ||||||
| Cleansing Touch | You can use your action to end one spell on yourself or on one willing creature that you touch.You can use this feature a number of times equal to your… more | Paladin Base Feature | 40 | 14 | Dedication | General | General | Action | Long Rest | No | ||||||
| Aura Improvements | The range of your auras increase to 30 feet. | Paladin Base Feature | 50 | 18 | Aura | Dedication | Spellfighter | General | None | No | ||||||
| Harness Divine Power | You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell… more | Paladin Oath of Conquest Feature | 30 | 3 | Dedication | Spellcaster, Spellfighter | Divine | Bonus Action | Long Rest | No | ||||||
| Channel Divinity - Conquering Presence | You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to… more | Paladin Oath of Conquest Feature | 30 | 3 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity - Guided Strike | You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to… more | Paladin Oath of Conquest Feature | 30 | 3 | Dedication | Spellfighter | Divine | Free | Long Rest | No | ||||||
| Aura of Conquest | You constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.If a… more | Paladin Oath of Conquest Feature | 30 | 7 | Aura | Dedication | General | Divine | None | No | ||||||
| Scornful Rebuke | Those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal… more | Paladin Oath of Conquest Feature | 45 | 15 | Dedication | General | Divine | Free | Long Rest | No | ||||||
| Invincible Conqueror | You gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of conquest, gaining the following benefits for… more | Paladin Oath of Conquest Feature | 145 | 20 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity - Sacred Weapon | As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Aethyrflame Ability… more | Paladin Oath of Devotion Feature | 30 | 3 | Dedication | Spellfighter | Divine | Action | Long Rest | No | ||||||
| Channel Divinity - Turn the Unholy | As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or… more | Paladin Oath of Devotion Feature | 30 | 3 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Aura of Devotion | You and friendly creatures within 10 feet of you can’t be charmed while you are conscious.When your Aethyrflame Intensity reaches level 18, the range of this… more | Paladin Oath of Devotion Feature | 35 | 7 | Aura | Dedication | Spellfighter | Divine | None | No | ||||||
| Purity of Spirit | You are always under the effects of a protection from evil and good spell. | Paladin Oath of Devotion Feature | 45 | 15 | Dedication | General | Divine | None | No | |||||||
| Holy Nimbus | As an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond… more | Paladin Oath of Devotion Feature | 100 | 20 | Aura | Dedication | General | Divine | Action | Long Rest | No | |||||
| Channel Divinity - Peerless Athlete | As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and… more | Paladin Oath of Glory Feature | 30 | 3 | Dedication | General | Divine | Bonus Action | Long Rest | No | ||||||
| Channel Divinity - Inspiring Smite | Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit… more | Paladin Oath of Glory Feature | 25 | 3 | Dedication | Spellfighter | Divine | Bonus Action | Long Rest | No | ||||||
| Aura of Alacrity | Oath of Glory featureYou emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation… more | Paladin Oath of Glory Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Free | Long Rest | No | |||||
| Glorious Defense | Oath of Glory featureYou can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can… more | Paladin Oath of Glory Feature | 80 | 15 | Dedication | General | Divine | Reaction | Long Rest | No | ||||||
| Living Legend | Oath of Glory featureYou can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the following… more | Paladin Oath of Glory Feature | 125 | 20 | Dedication | General | Divine | Bonus Action | Long Rest | No | ||||||
| Channel Divinity - Emissary of Peace | You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks… more | Paladin Oath of Redemption Feature | 30 | 3 | Dedication | General | Divine | Bonus Action | Long Rest | No | ||||||
| Channel Divinity - Rebuke the Violent | You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a… more | Paladin Oath of Redemption Feature | 30 | 3 | Dedication | General | Divine | Reaction | Long Rest | No | ||||||
| Aura of the Guardian | You can shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take… more | Paladin Oath of Redemption Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Reaction | Long Rest | No | |||||
| Protective Spirit | A holy presence mends your wounds in battle. You regain hit points equal to 1d6+ half your Aethyrflame Intensity level if you end your turn in combat with fewer… more | Paladin Oath of Redemption Feature | 45 | 15 | Dedication | General | Divine | None | No | |||||||
| Emissary of Redemption | You become an avatar of peace, which gives you two benefits:- You have resistance to all damage dealt by other creatures (their attacks, spells, and other… more | Paladin Oath of Redemption Feature | 55 | 20 | Dedication | General | Divine | Free | Long Rest | No | ||||||
| Channel Divinity - Nature’s Wrath | You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature… more | Paladin Oath of Ancients Feature | 30 | 3 | Dedication | General | Natural | Action | Long Rest | No | ||||||
| Channel Divinity - Turn the Faithless | You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey… more | Paladin Oath of Ancients Feature | 30 | 3 | Dedication | General | Natural | Action | Long Rest | No | ||||||
| Aura of Warding | Ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from… more | Paladin Oath of Ancients Feature | 30 | 7 | Aura | Dedication | Spellfighter | Natural | None | No | ||||||
| Undying Sentinel | When you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it… more | Paladin Oath of Ancients Feature | 45 | 15 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Elder Champion | You can assume the form of an ancient force of nature, taking on an appearance you choose. For example, your skin might turn green or take on a bark-like… more | Paladin Oath of Ancients Feature | 125 | 20 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Channel Divinity - Champion Challenge | As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you… more | Paladin Oath of Crown Feature | 30 | 3 | Dedication | General | Divine | Bonus Action | Long Rest | No | ||||||
| Channel Divinity - Turn the Tide | As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains… more | Paladin Oath of Crown Feature | 15 | 3 | Dedication | General | Divine | Bonus Action | Long Rest | No | ||||||
| Divine Allegiance | When a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing… more | Paladin Oath of Crown Feature | 30 | 7 | Dedication | General | Divine | Reaction | Long Rest | No | ||||||
| Unyielding Spirit | You have advantage on saving throws to avoid becoming paralyzed or stunned. | Paladin Oath of Crown Feature | 45 | 15 | Dedication | General | Divine | None | No | |||||||
| Exalted Champion | Your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:- You… more | Paladin Oath of Crown Feature | 55 | 20 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity - Marine Layer | As an action, you channel the sea to create a thick cloud of fog that surrounds you for 20 feet in all directions. The fog moves with you, remaining centered on… more | Paladin Oath of Open Sea Feature | 30 | 3 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity - Fury of the Tides | As a bonus action, you channel the powerful might of the waves to bolster your attacks for 1 minute. Once per turn for the duration, when you hit a creature… more | Paladin Oath of Open Sea Feature | 30 | 3 | Dedication | General | Divine | Bonus Action | Long Rest | No | ||||||
| Aura of Liberation | You fill nearby creatures with the energy of movement. While you’re not incapacitated, you and creatures of your choice within 10 feet of you cannot be grappled… more | Paladin Oath of Open Sea Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Free | Long Rest | No | |||||
| Stormy Waters | You can call on the force of crashing waters as a reaction whenever a creature moves into or out of your reach. The creature takes 1d12 bludgeoning damage and… more | Paladin Oath of Open Sea Feature | 45 | 15 | Dedication | General | Divine | Reaction | Long Rest | No | ||||||
| Mythic Swashbuckler | You learn to channel the spirits of historic sea captains to briefly become a paragon of heroic adventure. As an action, you embrace these spirits of the sea to… more | Paladin Oath of Open Sea Feature | 55 | 20 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity - Watcher’s Will | You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see… more | Paladin Oath of Watchers Feature | 30 | 3 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity - Abjure the Extraplanar | You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and each aberration, celestial, elemental, fey, or… more | Paladin Oath of Watchers Feature | 30 | 3 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Aura of the Sentinel | Oath of the Watchers featureYou emit an aura of alertness while you aren’t incapacitated. When you and any creatures of your choice within 10 feet of you roll… more | Paladin Oath of Watchers Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Free | Long Rest | No | |||||
| Vigilant Rebuke | Oath of the Watchers featureYou’ve learned how to chastise anyone who dares wield beguilements against you and your wards. Whenever you or a creature you can… more | Paladin Oath of Watchers Feature | 50 | 15 | Dedication | General | Divine | Reaction | Long Rest | No | ||||||
| Mortal Bulwark | Oath of the Watchers featureYou manifest a spark of divine power in defense of the mortal realms. As a bonus action, you gain the following benefits for 1… more | Paladin Oath of Watchers Feature | 125 | 20 | Dedication | General | Divine | Bonus Action | Long Rest | No | ||||||
| Channel Divinity - Abjure Enemy | As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you… more | Paladin Oath of Vengeance Feature | 25 | 3 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity - Vow of Enmity | As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack… more | Paladin Oath of Vengeance Feature | 30 | 3 | Dedication | General | Divine | Bonus Action | Long Rest | No | ||||||
| Relentless Avenger | Your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately… more | Paladin Oath of Vengeance Feature | 30 | 7 | Dedication | General | Divine | Free | Long Rest | No | ||||||
| Soul of Vengeance | The authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an… more | Paladin Oath of Vengeance Feature | 45 | 15 | Dedication | General | Divine | Reaction | Long Rest | No | ||||||
| Avenging Angel | You can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:- Wings sprout from… more | Paladin Oath of Vengeance Feature | 145 | 20 | Aura | Dedication | General | Divine | 1 Minute | No | ||||||
| Channel Divinity - Control Undead | As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed… more | Paladin Oathbreaker Feature | 30 | 3 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Channel Divinity - Dreadful Aspect | As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin’s choice within 30 feet of… more | Paladin Oathbreaker Feature | 30 | 3 | Dedication | General | Divine | Action | Long Rest | No | ||||||
| Aura of Hate | You, as well any fiends and undead within 10 feet of you, gain a bonus to melee weapon damage rolls equal to your Aethyrflame Ability modifier (minimum of +1)… more | Paladin Oathbreaker Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | None | No | ||||||
| Supernatural Resistance | You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. | Paladin Oathbreaker Feature | 45 | 15 | Dedication | General | Divine | None | No | |||||||
| Dread Lord | You can, as an action, surround yourself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim… more | Paladin Oathbreaker Feature | 105 | 20 | Aura | Dedication | General | Divine | Action | Long Rest | No | |||||
| Favored Enemy | You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.Choose a type of favored enemy: aberrations, beasts… more | Ranger Base Feature | 5 | 1 | Dedication | General | General | Free | Long Rest | No | ||||||
| Natural Explorer | You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain… more | Ranger Base Feature | 30 | 1 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Primeval Awareness | You can use your action and expend one spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can… more | Ranger Base Feature | 30 | 3 | Dedication | General | Natural | Action | Long Rest | No | ||||||
| Land’s Stride | Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without… more | Ranger Base Feature | 30 | 8 | Dedication | General | Natural | None | No | |||||||
| Hide in Plain Sight | You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with… more | Ranger Base Feature | 35 | 10 | Dedication | General | Natural | 1 Minute | No | |||||||
| Vanish | You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail. | Ranger Base Feature | 50 | 14 | Dedication | General | Natural | Bonus Action | Long Rest | No | ||||||
| Feral Senses | You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose… more | Ranger Base Feature | 50 | 18 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Foe Slayer | You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Aethyrflame Ability modifier to the attack roll or the damage… more | Ranger Base Feature | 55 | 20 | Favored Enemy | Dedication | General | General | None | No | ||||||
| Deft Explorer | Replaces the Natural Explorer featureYou are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain… more | Ranger Base Feature | 30 | 1 | Dedication | General | Natural | Action | Long Rest | No | ||||||
| Favored Foe | Replaces the Favored Enemy feature and works with the Foe Slayer featureWhen you hit a creature with an attack roll, you can call on your mystical bond with… more | Ranger Base Feature | 30 | 1 | Dedication | General | General | Free | Long Rest | No | ||||||
| Primal Awareness | Replaces the Primeval Awareness featureYou can focus your awareness through the interconnections of nature: you learn additional spells when your Aethyrflame… more | Ranger Base Feature | 30 | 3 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Nature’s Veil | Replaces the Hide in Plain Sight featureYou draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically become… more | Ranger Base Feature | 40 | 10 | Dedication | General | Natural | Bonus Action | Long Rest | No | ||||||
| Ranger’s Companion | You gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that… more | Ranger Beast Master Feature | 25 | 3 | Dedication | General | Natural | Action | Long Rest | No | ||||||
| Exceptional Training | On any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on… more | Ranger Beast Master Feature | 25 | 7 | Ranger’s Companion | Dedication | General | Natural | Free | Long Rest | No | |||||
| Bestial Fury | When you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action. | Ranger Beast Master Feature | 25 | 11 | Ranger’s Companion | Dedication | General | Natural | Free | Long Rest | No | |||||
| Share Spells | When you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you. | Ranger Beast Master Feature | 25 | 15 | Ranger’s Companion | Dedication | General | Natural | Free | Long Rest | No | |||||
| Draconic Gift | Drakewarden FeatureThe bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You gain the… more | Ranger Drakewarden Feature | 30 | 3 | Dedication | General | Arcane | None | No | |||||||
| Drake Companion | Drakewarden FeatureAs an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of… more | Ranger Drakewarden Feature | 30 | 3 | Dedication | General | Arcane | Action | Long Rest | No | ||||||
| Bond of Fang and Scale | Drakewarden FeatureThe bond you share with your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on… more | Ranger Drakewarden Feature | 30 | 7 | Dedication | General | Arcane | Free | Long Rest | No | ||||||
| Drake’s Breath | Drakewarden FeatureAs an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or… more | Ranger Drakewarden Feature | 35 | 11 | Dedication | General | Arcane | Action | Long Rest | No | ||||||
| Perfected Bond | Drakewarden FeatureYour bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following… more | Ranger Drakewarden Feature | 95 | 15 | Dedication | General | Arcane | Reaction | Long Rest | No | ||||||
| Dreadful Strikes | Fey Wanderer featureYou can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a… more | Ranger Fey Wanderer Feature | 30 | 3 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Otherworldly Glamour | Fey Wanderer featureYour fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to… more | Ranger Fey Wanderer Feature | 30 | 3 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Beguiling Twist | Fey Wanderer featureThe magic of the Feywild guards your mind. You have advantage on saving throws against being charmed or frightened.In addition, whenever you… more | Ranger Fey Wanderer Feature | 30 | 7 | Dedication | General | Natural | Reaction | Long Rest | No | ||||||
| Fey Reinforcements | Fey Wanderer featureThe royal courts of the Feywild have blessed you with the assistance of fey beings: you know summon fey (a spell in chapter 3). It doesn’t… more | Ranger Fey Wanderer Feature | 80 | 11 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Misty Wanderer | Fey Wanderer featureYou can slip in and out of the Feywild to move in a blink of an eye: you can cast misty step without expending a spell slot. You can do so a… more | Ranger Fey Wanderer Feature | 45 | 15 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Dread Ambusher | You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Aethyrflame Ability modifier.At the start of your first… more | Ranger Horizon Walker Feature | 35 | 3 | Dedication | General | Natural | None | No | |||||||
| Umbral Sight | You gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.You are also adept at evading… more | Ranger Horizon Walker Feature | 30 | 3 | Dedication | General | Natural | None | No | |||||||
| Iron Mind | You have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency… more | Ranger Horizon Walker Feature | 30 | 7 | Dedication | General | Natural | None | No | |||||||
| Stalker’s Flurry | You learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you… more | Ranger Horizon Walker Feature | 35 | 11 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Shadowy Dodge | You can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn’t have advantage… more | Ranger Horizon Walker Feature | 45 | 15 | Dedication | General | Natural | Reaction | Long Rest | No | ||||||
| Detect Portal | You gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within… more | Ranger Horizon Walker Feature | 30 | 3 | Dedication | General | Natural | Action | Long Rest | No | ||||||
| Planar Warrior | You learn to draw on the energy of the multiverse to augment your attacks.As a bonus action, choose one creature you can see within 30 feet of you. The next… more | Ranger Horizon Walker Feature | 30 | 3 | Dedication | General | Natural | Bonus Action | Long Rest | No | ||||||
| Ethereal Step | You learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this feature, without expending a spell slot, but the… more | Ranger Horizon Walker Feature | 30 | 7 | Dedication | General | Natural | Bonus Action | Long Rest | No | ||||||
| Distant Strike | You gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an… more | Ranger Horizon Walker Feature | 35 | 11 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Spectral Defense | Your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an… more | Ranger Horizon Walker Feature | 45 | 15 | Dedication | General | Natural | Reaction | Long Rest | No | ||||||
| Hunter’s Prey | You gain one of the following features of your choice.Colossus SlayerYour tenacity can wear down the most potent foes. When you hit a creature with a weapon… more | Ranger Hunter Feature | 30 | 3 | Dedication | General | General | Reaction | Long Rest | No | ||||||
| Defensive Tactics | You gain one of the following features of your choice.Escape the HordeOpportunity attacks against you are made with disadvantage.Multiattack DefenseWhen a… more | Ranger Hunter Feature | 35 | 7 | Dedication | General | General | Free | Long Rest | No | ||||||
| Multiattack | You gain one of the following features of your choice.VolleyYou can use your action to make a ranged attack against any number of creatures within 10 feet of a… more | Ranger Hunter Feature | 40 | 11 | Dedication | General | General | Action | Long Rest | No | ||||||
| Superior Hunter’s Defense | You gain one of the following features of your choice.EvasionWhen you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell… more | Ranger Hunter Feature | 45 | 15 | Dedication | General | General | Reaction | Long Rest | No | ||||||
| Hunter’s Sense | You gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You… more | Ranger Monster Slayer Feature | 30 | 3 | Dedication | General | General | Action | Long Rest | No | ||||||
| Slayer’s Prey | You can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the… more | Ranger Monster Slayer Feature | 30 | 3 | Dedication | General | General | Bonus Action | Long Rest | No | ||||||
| Supernatural Defense | You gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and… more | Ranger Monster Slayer Feature | 35 | 7 | Dedication | General | General | Free | Long Rest | No | ||||||
| Magic-User’s Nemesis | You gain the ability to thwart someone else’s magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to… more | Ranger Monster Slayer Feature | 35 | 11 | Dedication | General | General | Reaction | Long Rest | No | ||||||
| Slayer’s Counter | You gain the ability to counterattack when your prey tries to sabotage you. If the target of your Slayer’s Prey forces you to make a saving throw, you can use… more | Ranger Monster Slayer Feature | 45 | 15 | Dedication | General | General | Reaction | Long Rest | No | ||||||
| Gathered Swarm | Swarmkeeper featureA swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your… more | Ranger Swarmkeeper Feature | 30 | 3 | Dedication | General | Natural | None | No | |||||||
| Writhing Tide | Swarmkeeper featureYou can condense part of your swarm into a focused mass that lifts you up. As a bonus action, you gain a flying speed of 10 feet and can… more | Ranger Swarmkeeper Feature | 35 | 7 | Dedication | General | Natural | Bonus Action | Long Rest | No | ||||||
| Mighty Swarm | Swarmkeeper featureYour Gathered Swarm grows mightier in the following ways:- The damage of Gathered Swarm increases to 1d8.- If a creature fails its saving… more | Ranger Swarmkeeper Feature | 35 | 11 | Dedication | General | Natural | Free | Long Rest | No | ||||||
| Swarming Dispersal | Swarmkeeper featureYou can discorporate into your swarm, avoiding danger. When you take damage, you can use your reaction to give yourself resistance to that… more | Ranger Swarmkeeper Feature | 45 | 15 | Dedication | General | Natural | Reaction | Long Rest | No | ||||||
| Pact Magic | Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting… more | Warlock Base Feature | 50 | 1 | Possession | General | Arcane | None | Long Rest | No | ||||||
| Eldritch Invocations | Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Aethyrflame Ability modifier to the damage it deals on a hit. | Warlock Base Feature | 30 | 1 | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | |||||
| Invocation - Agonizing Blast | When you cast eldritch blast, add your Aethryflame ability modifier to the damage it deals on a hit. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Armor of Shadows | You can cast mage armor on yourself at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Ascendant Step | You can cast levitate on yourself at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 25 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Free | No | |||||
| Invocation - Aspect of the Moon | Prerequisite: Pact of the Tome featureYou no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend… more | Warlock Eldritch Invocation | 5 | 1 | Invocation | Pact of the Tome | Possession | General | Arcane, Natural | Action | No | |||||
| Invocation - Beast Speech | You can cast speak with animals at will, without expending a spell slot. | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | No | |||||
| Invocation - Beguiling Influence | You gain proficiency in the Deception and Persuasion skills. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Bewitching Whispers | You can cast compulsion once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | Long Rest | No | ||||
| Invocation - Bond of the Talisman | Prerequisite: Pact of the Talisman featureWhile someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to… more | Warlock Eldritch Invocation | 20 | 12 | Invocation | Pact of the Talisman | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Book of Ancient Secrets | Prerequisite: Pact of the Tome featureYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Tome | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Chains of Carceri | Prerequisite: Pact of the Chain featureYou can cast hold monster at will — targeting a celestial, fiend, or elemental — without expending a spell slot or… more | Warlock Eldritch Invocation | 10 | 15 | Invocation | Pact of the Chain | Possession | General | Arcane | Action | No | |||||
| Invocation - Cloak of Flies | As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not… more | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Bonus Action | Long Rest | No | ||||
| Invocation - Devil’s Sight | You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | No | |||||
| Invocation - Dreadful Word | You can cast confusion once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Eldritch Mind | You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | No | |||||
| Invocation - Eldritch Sight | You can cast detect magic at will, without expending a spell slot. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Eldritch Smite | Prerequisite: Pact of the Blade featureOnce per turn when you hit a creature with your pact weapon, you can expend a Pact Magic spell slot to deal an extra 1d8… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact of the Blade | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Eldritch Spear | Prerequisite: eldritch blast cantrip When you cast eldritch blast, its range is 300 feet. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Eyes of the Rune Keeper | You can read all writing. | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | No | |||||
| Invocation - Far Scribe | Prerequisite: Pact of the Tome featureA new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact of the Tome | Possession | General | Arcane | Action | Long Rest | No | ||||
| Invocation - Fiendish Vigor | You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components. | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Gaze of Two Minds | You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | Long Rest | No | ||||
| Invocation - Ghostly Gaze | As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This… more | Warlock Eldritch Invocation | 20 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | Long Rest | No | ||||
| Invocation - Gift of the Depths | You can breathe underwater, and you gain a swimming speed equal to your walking speed.You can also cast water breathing once without expending a spell slot. You… more | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Gift of the Ever-Living Ones | Prerequisite: Pact of the Chain featureWhenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Chain | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Gift of the Protectors | Prerequisite: Pact of the Tome featureA new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that… more | Warlock Eldritch Invocation | 20 | 9 | Invocation | Pact of the Tome | Possession | General | Arcane | Action | Long Rest | No | ||||
| Invocation - Grasp of Hadar | Prerequisite: eldritch blast cantripOnce on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line… more | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Improved Pact Weapon | Prerequisite: Pact of the Blade featureYou can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your spells.In… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Blade | Possession | General | Arcane | None | No | |||||
| Invocation - Investment of the Chain Master | Prerequisite: Pact of the Chain featureWhen you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Chain | Possession | General | Arcane | Bonus Action | Long Rest | No | ||||
| Invocation - Lance of Lethargy | Prerequisite: eldritch blast cantripOnce on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet… more | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Lifedrinker | Prerequisite: Pact of the Blade featureWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Aethyrflame Ability… more | Warlock Eldritch Invocation | 25 | 12 | Invocation | Pact of the Blade | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Maddening Hex | Prerequisite: hex spell or a feature that cursesAs a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a feature of… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Bonus Action | Long Rest | No | ||||
| Invocation - Mask of Many Faces | You can cast disguise self at will, without expending a spell slot. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Master of Myriad Forms | You can cast alter self at will, without expending a spell slot. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Minions of Chaos | You can cast conjure elemental once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Mire the Mind | You can cast slow once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Misty Visions | You can cast silent image at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - One with Shadows | When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction. | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | Long Rest | No | ||||
| Invocation - Otherworldly Leap | You can cast jump on yourself at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 10 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Protection of the Talisman | Prerequisite: Pact of the Talisman featureWhen the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save… more | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Rebuke of the Talisman | Prerequisite: Pact of the Talisman featureWhen the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to… more | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Reaction | Long Rest | No | ||||
| Invocation - Relentless Hex | Prerequisite: hex spell or a feature that cursesYour curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport… more | Warlock Eldritch Invocation | 20 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Bonus Action | Long Rest | No | ||||
| Invocation - Repelling Blast | Prerequisite: eldritch blast cantrip When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Sculptor of Flesh | You can cast polymorph once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Shroud of Shadow | You can cast invisibility at will, without expending a spell slot. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Sign of Ill Omen | You can cast bestow curse once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Thief of Five Fates | You can cast bane once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 5 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Thirsting Blade | Prerequisite: Pact of the Blade feature You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn. | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact of the Blade | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Tomb of Levistus | As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Reaction | Long Rest | No | ||||
| Invocation - Trickster's Escape | You can cast freedom of movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | ||||
| Invocation - Undying Servitude | You can cast animate dead without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Visions of Distant Realms | You can cast arcane eye at will, without expending a spell slot. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Voice of the Chain Master | Prerequisite: Pact of the Chain featureYou can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Chain | Possession | General | Arcane | None | No | |||||
| Invocation - Whispers of the Grave | You can cast speak with dead at will, without expending a spell slot. | Warlock Eldritch Invocation | 20 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Action | No | |||||
| Invocation - Witch Sight | You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | None | No | |||||
| Pact of the Blade | You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see the… more | Warlock Base Feature | 30 | 1 | Pact Magic | Possession | General | Arcane | Action | Long Rest | No | |||||
| Pact of the Chain | You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.When you cast the spell, you can… more | Warlock Base Feature | 30 | 1 | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | |||||
| Pact of the Tome | Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any spell list (the three needn’t be from the… more | Warlock Base Feature | 30 | 1 | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | |||||
| Pact of the Talisman | Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the… more | Warlock Base Feature | 30 | 1 | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | |||||
| Mystic Arcanum (6th level) | Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from your Spell Domain as this arcanum.You can cast your arcanum… more | Warlock Base Feature | 35 | 11 | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | |||||
| Mystic Arcanum (7th level) | Your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from your Spell Domain as this arcanum.You can cast your arcanum… more | Warlock Base Feature | 45 | 13 | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | |||||
| Mystic Arcanum (8th level) | Your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from your Spell Domain as this arcanum.You can cast your arcanum… more | Warlock Base Feature | 45 | 15 | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | |||||
| Mystic Arcanum (9th level) | Your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from your Spell Domain as this arcanum.You can cast your arcanum… more | Warlock Base Feature | 50 | 17 | Pact Magic | Possession | General | Arcane | Free | Long Rest | No | |||||
| Eldritch Master | You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron… more | Warlock Base Feature | 55 | 20 | Pact Magic | Possession | General | Arcane | 1 Minute | No | ||||||
| Fey Presence | Your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube… more | Warlock Archfey Feature | 30 | 1 | Possession | General | Natural | Action | Long Rest | No | ||||||
| Misty Escape | You can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an… more | Warlock Archfey Feature | 30 | 6 | Possession | General | Natural | Reaction | Long Rest | No | ||||||
| Beguiling Defenses | Your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts… more | Warlock Archfey Feature | 35 | 10 | Possession | General | Natural | Reaction | Long Rest | No | ||||||
| Dark Delirium | You can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw… more | Warlock Archfey Feature | 40 | 14 | Possession | General | Natural | Action | Long Rest | No | ||||||
| Healing Light | You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool… more | Warlock Celestial Feature | 30 | 1 | Possession | General | Divine | Bonus Action | Long Rest | No | ||||||
| Radiant Soul | Your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals… more | Warlock Celestial Feature | 35 | 6 | Possession | General | Divine | Free | Long Rest | No | ||||||
| Celestial Resilience | You gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your Aethyrflame Intensity level + your Aethyrflame… more | Warlock Celestial Feature | 35 | 10 | Possession | General | Divine | Free | Long Rest | No | ||||||
| Searing Vengeance | The radiant energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to… more | Warlock Celestial Feature | 30 | 14 | Possession | General | Divine | Free | Long Rest | No | ||||||
| Tentacle of the Deeps | Fathomless featureYou can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you… more | Warlock Fathomless Feature | 30 | 1 | Possession | General | Arcane | Bonus Action | Long Rest | No | ||||||
| Gift of the Sea | Fathomless feature You gain a swimming speed of 40 feet, and you can breathe underwater. | Warlock Fathomless Feature | 30 | 1 | Possession | General | Arcane | None | No | |||||||
| Oceanic Soul | Fathomless featureYou are now even more at home in the depths. You gain resistance to cold damage. In addition, when you are fully submerged, any creature that… more | Warlock Fathomless Feature | 30 | 6 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Guardian Coil | Fathomless featureYour Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes… more | Warlock Fathomless Feature | 30 | 6 | Possession | General | Arcane | Reaction | Long Rest | No | ||||||
| Grasping Tentacles | Fathomless featureYou learn the spell Evard’s black tentacles. It counts as an Aethyrflame spell for you, but it doesn’t count against the number of spells you… more | Warlock Fathomless Feature | 60 | 10 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Fathomless Plunge | Fathomless featureYou can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing… more | Warlock Fathomless Feature | 105 | 14 | Possession | General | Arcane | Action | Long Rest | No | ||||||
| Dark One’s Blessing | When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Aethyrflame Ability modifier + your Aethyrflame Intensity level (minimum of 1). | Warlock Fiend Feature | 6 | 1 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Dark One’s Own Luck | You can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll… more | Warlock Fiend Feature | 30 | 6 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Fiendish Resilience | You can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature… more | Warlock Fiend Feature | 35 | 10 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Hurl Through Hell | When you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles… more | Warlock Fiend Feature | 70 | 14 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Genie’s Vessel | Genie featureYour patron gifts you a magical vessel that grants you a measure of the genie’s power. The vessel is a Tiny object, and you can use it as a… more | Warlock Genie Feature | 30 | 1 | Possession | General | Arcane | Action | Long Rest | No | ||||||
| Elemental Gift | Genie featureYou begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: bludgeoning… more | Warlock Genie Feature | 35 | 6 | Possession | General | Arcane | Bonus Action | Long Rest | No | ||||||
| Sanctuary Vessel | Genie featureWhen you enter your Genie’s Vessel via the Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30 feet… more | Warlock Genie Feature | 65 | 10 | Possession | General | Arcane | Bonus Action | Long Rest | No | ||||||
| Limited Wish | Genie featureYou entreat your patron to grant you a small wish. As an action, you can speak your desire to your Genie’s Vessel, requesting the effect of one… more | Warlock Genie Feature | 40 | 14 | Possession | General | Arcane | Action | Long Rest | No | ||||||
| Awakened Mind | Your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of… more | Warlock Great Old One Feature | 30 | 1 | Possession | General | Arcane | None | No | |||||||
| Entropic Ward | You learn to magically ward yourself against attack and to turn an enemy’s failed strike into good luck for yourself. When a creature makes an attack roll… more | Warlock Great Old One Feature | 30 | 6 | Possession | General | Arcane | Reaction | Long Rest | No | ||||||
| Thought Shield | Your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic… more | Warlock Great Old One Feature | 35 | 10 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Create Thrall | You gain the ability to infect a humanoid’s mind with the alien magic of your patron. You can use your action to touch an incapacitated humanoid. That creature… more | Warlock Great Old One Feature | 40 | 14 | Possession | General | Arcane | Action | Long Rest | No | ||||||
| Hexblade’s Curse | You gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1… more | Warlock Hexblade Feature | 30 | 1 | Possession | General | Arcane | Bonus Action | Long Rest | No | ||||||
| Hex Warrior | You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.The influence of… more | Warlock Hexblade Feature | 30 | 1 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Accursed Specter | You can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse… more | Warlock Hexblade Feature | 30 | 6 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Armor of Hexes | Your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or… more | Warlock Hexblade Feature | 40 | 10 | Possession | General | Arcane | Reaction | Long Rest | No | ||||||
| Master of Hexes | You can spread your Hexblade’s Curse from a slain creature to another creature. When the creature cursed by your Hexblade’s Curse dies, you can apply the curse… more | Warlock Hexblade Feature | 45 | 14 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Form of Dread | Undead featureYou manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while… more | Warlock Undead Feature | 30 | 1 | Possession | General | Arcane | Bonus Action | Long Rest | No | ||||||
| Grave Touched | Undead featureYour patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.In addition, once during each of your… more | Warlock Undead Feature | 30 | 6 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Necrotic Husk | Undead featureYour connection to undeath and necrotic energy now saturates your body. You have resistance to necrotic damage. If you are transformed using your… more | Warlock Undead Feature | 35 | 10 | Possession | General | Arcane | Reaction | Long Rest | No | ||||||
| Spirit Projection | Undead featureYour spirit can become untethered from your physical form. As an action, you can project your spirit from your body. The body you leave behind is… more | Warlock Undead Feature | 85 | 14 | Possession | General | Arcane | Action | Long Rest | No | ||||||
| Among the Dead | You learn the spare the dying cantrip, which counts as an Aethyrflame cantrip for you. You also have advantage on saving throws against any… more | Warlock Undying Feature | 25 | 1 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Defy Death | You can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier… more | Warlock Undying Feature | 25 | 6 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Undying Nature | You can hold your breath indefinitely, and you don’t require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from… more | Warlock Undying Feature | 25 | 10 | Possession | General | Arcane | Free | No | |||||||
| Indestructible Life | You partake of some of the true secrets of the Undying. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your Aethyrflame Intensity… more | Warlock Undying Feature | 30 | 14 | Possession | General | Arcane | Free | Long Rest | No | ||||||
| Hunter’s Bane | You have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses… more | Blood Hunter Base Feature | 30 | 1 | Suffusion | Martial, Spellfighter | General | None | No | |||||||
| Blood Maledict | You gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one… more | Blood Hunter Base Feature | 30 | 1 | Suffusion | Martial, Spellfighter | General | Short Rest | No | |||||||
| Crimson Rite | You learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one… more | Blood Hunter Base Feature | 30 | 2 | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | ||||||
| Order of the Ghostslayer | The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for… more | Blood Hunter Order | 5 | 3 | Blood Maledict | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Order of the Lycan | The ancient curse of lycanthropy is feared by nearly all peoples and cultures, passed through blood and seeding a host with the savage strength and hunger for… more | Blood Hunter Order | 5 | 3 | Blood Maledict | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Order of the Mutant | The process of undertaking the Hunter’s Bane ritual is a painful, scarring, and sometimes fatal experience. Those who survive are irrevocably changed—and not… more | Blood Hunter Order | 5 | 3 | Blood Maledict | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Order of the Profane Soul | Hunters belonging to the Order of the Profane Soul have pushed the limits of hemocraft for use against some of the most terrifying creatures corrupting the… more | Blood Hunter Order | 30 | 3 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Brand of Castigation | When you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature… more | Blood Hunter Base Feature | 30 | 6 | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Grim Psychometry | You gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (History)… more | Blood Hunter Base Feature | 35 | 9 | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Dark Augmentation | The magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity… more | Blood Hunter Base Feature | 35 | 10 | Suffusion | Martial, Spellfighter | General | None | No | |||||||
| Brand of Tethering | The psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the… more | Blood Hunter Base Feature | 40 | 13 | Suffusion | Martial, Spellfighter | General | None | No | |||||||
| Hardened Soul | You have advantage on saving throws against being charmed and frightened. | Blood Hunter Base Feature | 40 | 14 | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Sanguine Mastery | Your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a feature requires you to roll… more | Blood Hunter Base Feature | 55 | 20 | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Blood Curse of the Anxious | As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Blood Curse of Binding | As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Blood Curse of Bloated Agony | As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Blood Curse of Corrosion | Prerequisite: Order of the MutantAs a bonus action, you cause a creature within 30 feet of you to become poisoned. The cursed creature can make a Constitution… more | Blood Hunter Base Feature | 45 | 15 | Blood Maledict, Order of the Mutant | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Blood Curse of the Exorcist | Prerequisite: Order of the GhostslayerAs a bonus action, you choose one creature you can see within 30 feet of you that is charmed or frightened, or which is… more | Blood Hunter Base Feature | 45 | 15 | Blood Maledict, Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Blood Curse of Exposure | When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Blood Curse of the Eyeless | When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Blood Curse of the Fallen Puppet | When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Blood Curse of the Howl | Prerequisite: Order of the LycanAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom… more | Blood Hunter Base Feature | 50 | 18 | Blood Maledict, Order of the Lycan | Suffusion | Martial, Spellfighter | General | Action | Long Rest | No | |||||
| Blood Curse of the Marked | As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Blood Curse of the Muddled Mind | As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Blood Curse of the Soul Eater | Prerequisite: Order of the Profane SoulWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your… more | Blood Hunter Base Feature | 50 | 18 | Blood Maledict, Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | Reaction | Long Rest | No | |||||
| Rite of the Dawn | When you join this order, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by… more | Blood Hunter Ghostslayer Feature | 30 | 3 | Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Curse Specialist | You learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not. | Blood Hunter Ghostslayer Feature | 30 | 3 | Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Aether Walk | At the start of your turn, you can magically step into the veil between the planes as long as you aren’t incapacitated. You can move through other creatures and… more | Blood Hunter Ghostslayer Feature | 30 | 7 | Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Brand of Sundering | Your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a… more | Blood Hunter Ghostslayer Feature | 35 | 11 | Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Rite Revival | You learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0… more | Blood Hunter Ghostslayer Feature | 50 | 18 | Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Heightened Senses | You gain the improved senses of a natural predator. You have advantage on Wisdom (Perception) checks that rely on hearing or smell. | Blood Hunter Lycan Feature | 30 | 3 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Hybrid Transformation | You learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You… more | Blood Hunter Lycan Feature | 30 | 3 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Stalker's Prowess | Your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following… more | Blood Hunter Lycan Feature | 30 | 7 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Advanced Transformation | You learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a… more | Blood Hunter Lycan Feature | 35 | 11 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Brand of the Voracious | You have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunter’s… more | Blood Hunter Lycan Feature | 45 | 15 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Hybrid Transformation Mastery | You have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert… more | Blood Hunter Lycan Feature | 50 | 18 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Mutagencraft | You learn to master forbidden alchemical formulas—known as mutagens—that can temporarily alter your mental and physical abilities.As a bonus action, you consume… more | Blood Hunter Mutant Feature | 30 | 3 | Order of the Mutant | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Strange Metabolism | Your body begins to adapt to toxins and venoms, ignoring their corrupting effects. You gain immunity to poison damage and the poisoned condition.Additionally… more | Blood Hunter Mutant Feature | 30 | 7 | Order of the Mutant | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Brand of Axiom | Your mutagenic hemocraft lets your Brand of Castigation reveal a foe’s true nature. Any illusion or invisibility in effect on a creature when you brand it ends… more | Blood Hunter Mutant Feature | 35 | 11 | Order of the Mutant | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Exalted Mutation | Your body has adapted to produce mutagens naturally in a moment of need. As a bonus action, choose one mutagen currently affecting you. Its effects and side… more | Blood Hunter Mutant Feature | 50 | 18 | Order of the Mutant | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Aether Mutagen | You have a flying speed of 20 feet for 1 hour. However, you have disadvantage on Strength checks and Dexterity checks during this time. | Blood Hunter Mutant Feature | 35 | 11 | Order of the Mutant | Suffusion | Martial, Spellfighter | General | Free | No | ||||||
| Alluring Mutagen | Your skin and voice become malleable, allowing you to enhance your appearance and presence. You have advantage on Charisma checks. However, you have… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Celerity Mutagen | Your Dexterity score increases by 3, as does your maximum for that score. However, you have disadvantage on Wisdom saving throws. Your Dexterity score and your… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Conversant Mutagen | You have advantage on Intelligence checks. However, you have disadvantage on Wisdom checks. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Cruelty Mutagen | When you use the Attack action, you can make one additional weapon attack as a bonus action. However, you have disadvantage on Intelligence, Wisdom, and Charisma saving throws. | Blood Hunter Mutant Feature | 35 | 11 | Mutagencraft | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Deftness Mutagen | You have advantage on Dexterity checks. However, you have disadvantage on Wisdom checks. | Blood Hunter Mutant Feature | 25 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Embers Mutagen | You have resistance to fire damage and vulnerability to cold damage. | Blood Hunter Mutant Feature | 25 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Gelid Mutagen | You have resistance to cold damage and vulnerability to fire damage. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Impermeable Mutagen | You have resistance to piercing damage and vulnerability to slashing damage. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Mobility Mutagen | You have immunity to the grappled and restrained conditions. However, you have disadvantage on Strength checks. At Aethyrflame Intensity level 11, you are also… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Nighteye Mutagen | You have darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 60 feet. However, you have disadvantage on attack rolls… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Percipient Mutagen | You have advantage on Wisdom checks. However, you have disadvantage on Charisma checks. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Potency Mutagen | Your Strength score increases by 3, as does your maximum for that score. However, you have disadvantage on Dexterity saving throws. Your Strength score and your… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Precision Mutagen | Your weapon attacks score a critical hit on a roll of 19 or 20. However, you have disadvantage on Strength saving throws. | Blood Hunter Mutant Feature | 35 | 11 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Rapidity Mutagen | Your speed increases by 10 feet. However, you have disadvantage on Intelligence checks. At Aethyrflame Intensity level 15, your speed increases by an additional 5 feet. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Reconstruction Mutagen | For 1 hour, at the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you regain hit points… more | Blood Hunter Mutant Feature | 30 | 7 | Mutagencraft | Suffusion | Martial, Spellfighter | General | Free | Long Rest | No | |||||
| Sagacity Mutagen | Your Intelligence score increases by 3, as does your maximum for that score. However, you have disadvantage on Charisma saving throws. Your Intelligence score… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Shielded Mutagen | You have resistance to slashing damage, and you have vulnerability to bludgeoning damage. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Unbreakable Mutagen | You have resistance to bludgeoning damage, and you have vulnerability to piercing damage. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Vermillion Mutagen | You gain an additional use of your Blood Maledict feature. However, you have disadvantage on death saving throws. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Rite Focus | Your weapon becomes a conduit for the power of your pact with your chosen patron. While you have an active crimson rite, you can use your weapon as a… more | Blood Hunter Profane Soul Feature | 30 | 3 | Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Mystic Frenzy | When you use your action to cast a cantrip, you can immediately make one weapon attack as a bonus action. | Blood Hunter Profane Soul Feature | 35 | 7 | Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | Bonus Action | Long Rest | No | |||||
| Revealed Arcana | Your patron grants you the use of a distinctive spell based on your pact. You cast this spell using any pact magic spell slot, and can’t do so again until you… more | Blood Hunter Profane Soul Feature | 30 | 7 | Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | Varies | No | ||||||
| Brand of the Sapping Scar | Your Brand of Castigation feature digs dark arcane scars into your target, leaving them vulnerable to your magic. A creature branded by you has disadvantage on… more | Blood Hunter Profane Soul Feature | 35 | 11 | Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | None | No | ||||||
| Unsealed Arcana | Your patron grants you the use of an additional spell based on your pact. You cast this spell without expending a spell slot, and can’t do so again until you… more | Blood Hunter Profane Soul Feature | 45 | 15 | Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | Varies | No | ||||||
| Magical Tinkering | You learn how to invest a spark of magic into mundane objects. To use this ability, you must have thieves’ tools or artisan’s tools in hand. You then touch a… more | Artificer Base Feature | 5 | 1 | Possession, Knowledge | General | General | Action | Long Rest | No | ||||||
| Infuse Item | You’ve gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items.### Infusions KnownWhen you gain this… more | Artificer Base Feature | 30 | 2 | Knowledge, Possession | General | General | None | No | |||||||
| Infuse Item | You gain the ability to imbue mundane items with certain magical infusions. The magic items you create with this feature are effectively prototypes of permanent… more | Artificer Base Feature | 20 | 14 | Possession | General | General | Long Rest | Long Rest | No | ||||||
| The Right Tool for the Job | You learn how to produce exactly the tool you need: with thieves’ tools or artisan’s tools, you can magically create one set of artisan’s tools in an unoccupied… more | Artificer Base Feature | 20 | 3 | Possession, Knowledge | General | General | Free | Long Rest | No | ||||||
| Tool Expertise | Your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool. | Artificer Base Feature | 20 | 6 | Possession, Knowledge | General | General | None | No | |||||||
| Flash of Genius | You gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving… more | Artificer Base Feature | 20 | 7 | Possession, Knowledge | General | General | Reaction | Long Rest | No | ||||||
| Magic Item Adept | You achieve a profound understanding of how to use and make magic items:- You can attune to up to four magic items at once.- If you craft a magic item with a… more | Artificer Base Feature | 35 | 10 | Possession | General | General | Free | Long Rest | No | ||||||
| Spell-Storing Item | You learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a… more | Artificer Base Feature | 11 | Possession | General | General | Free | Long Rest | No | |||||||
| Magic Item Savant | Your skill with magic items deepens more:- You can attune to up to five magic items at once.- You ignore all class, race, spell, and level requirements on… more | Artificer Base Feature | 40 | 14 | Possession | General | General | None | No | |||||||
| Magic Item Master | You can attune to up to six magic items at once. | Artificer Base Feature | 50 | 18 | Possession | General | General | None | No | |||||||
| Soul of Artifice | You develop a mystical connection to your magic items, which you can draw on for protection:- You gain a +1 bonus to all saving throws per magic item you are… more | Artificer Base Feature | 55 | 20 | Possession | General | General | Reaction | Long Rest | No | ||||||
| Alchemy Tool Proficiency | Alchemist feature You gain proficiency with alchemist’s supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. | Artificer Alchemist Feature | 15 | 3 | Possession, Knowledge | General | General | None | No | |||||||
| Experimental Elixir | Alchemist featureWhenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir… more | Artificer Alchemist Feature | 25 | 3 | Possession, Knowledge | General | General | Action | Long Rest | No | ||||||
| Alchemical Savant | Alchemist featureYou've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell… more | Artificer Alchemist Feature | 25 | 5 | Possession, Knowledge | General | General | Free | Long Rest | No | ||||||
| Restorative Reagents | Alchemist featureYou can incorporate restorative reagents into some of your works:- Whenever a creature drinks an experimental elixir you created, the creature… more | Artificer Alchemist Feature | 25 | 9 | Possession | General | General | Free | Long Rest | No | ||||||
| Chemical Mastery | Alchemist featureYou have been exposed to so many chemicals that they pose little risk to you, and you can use them to quickly end certain ailments:- You gain… more | Artificer Alchemist Feature | 55 | 15 | Possession | General | General | Action | No | |||||||
| Tools of the Trade | Armorer featureYou gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you already have this tool proficiency, you gain… more | Artificer Armorer Feature | 20 | 3 | Possession, Knowledge | General | General | None | No | |||||||
| Arcane Armor | Armorer featureAs an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith’s tools in hand. While you wear it, you… more | Artificer Armorer Feature | 30 | 3 | Possession, Knowledge | General | General | Bonus Action | Long Rest | No | ||||||
| Armor Model | Armorer featureYou can customize your Arcane Armor. When you do so, choose one of the following armor models: Guardian or Infiltrator. The model you choose… more | Artificer Armorer Feature | 30 | 5 | Possession, Knowledge | General | General | Free | Long Rest | No | ||||||
| Armor Modifications | Armorer featureYou learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of… more | Artificer Armorer Feature | 35 | 9 | Possession | General | General | None | No | |||||||
| Perfected Armor | Armorer featureYour Arcane Armor gains additional benefits based on its model, as shown below.Guardian. When a Huge or smaller creature you can see ends its… more | Artificer Armorer Feature | 95 | 15 | Possession | General | General | Reaction | Long Rest | No | ||||||
| Eldritch Cannon | Artillerist featureYou've learned how to create a magical cannon. Using woodcarver’s tools or smith’s tools, you can take an action to magically create a Small… more | Artificer Artillerist Feature | 30 | 3 | Possession, Knowledge | General | General | Action | Long Rest | No | ||||||
| Arcane Firearm | Artillerist featureYou know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you… more | Artificer Artillerist Feature | 30 | 5 | Possession, Knowledge | General | General | Free | Long Rest | No | ||||||
| Explosive Cannon | Artillerist featureEvery eldritch cannon you create is more destructive:- The cannon’s damage rolls all increase by 1d8.- As an action, you can command the… more | Artificer Artillerist Feature | 40 | 9 | Eldritch Cannon | Possession, Knowledge | General | General | Action | Long Rest | No | |||||
| Fortified Position | Artillerist featureYou’re a master at forming well-defended emplacements using Eldritch Cannon:- You and your allies have half cover while within 10 feet of a… more | Artificer Artillerist Feature | 75 | 15 | Eldritch Cannon | Possession, Knowledge | General | General | Bonus Action | No | ||||||
| Battle Ready | Battle Smith featureYour combat training and your experiments with magic have paid off in two ways:- You gain proficiency with martial weapons.- When you attack… more | Artificer Battle Smith Feature | 30 | 3 | Possession, Knowledge | General | General | Free | Long Rest | No | ||||||
| Steel Defender | Battle Smith featureYour tinkering has borne you a companion, a steel defender. It’s friendly to you and your companions, and it obeys your commands. See its… more | Artificer Battle Smith Feature | 30 | 3 | Possession, Knowledge | General | General | Action | Long Rest | No | ||||||
| Arcane Jolt | Battle Smith featureYou've learned new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your steel… more | Artificer Battle Smith Feature | 35 | 9 | Possession | General | General | Free | Long Rest | No | ||||||
| Improved Defender | Battle Smith featureYour Arcane Jolt and steel defender become more powerful:- The extra damage and the healing of your Arcane Jolt both increase to 4d6.- Your… more | Artificer Battle Smith Feature | 45 | 15 | Possession | General | General | Free | Long Rest | No | ||||||
| Aberrant Dragonmark | Prerequisite: No other dragonmarkYou have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following… more | Feat | 10 | 1 | General | General | General | Free | No | |||||||
| Actor | Skilled at mimicry and dramatics, you gain the following benefits:- You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to… more | Feat | 20 | 1 | General | General | General | Free | No | |||||||
| Alert | Always on the lookout for danger, you gain the following benefits:- You gain a +5 bonus to initiative.- You can't be surprised while you are conscious.- Other… more | Feat | 30 | 1 | General | General | General | None | No | |||||||
| Artificer Initiate | You’ve learned some arcane inventiveness:- You learn one cantrip of your choice from any spell list, and you learn one 1st-level spell of your choice from that… more | Feat | 20 | 1 | General | General | General | Varies | No | |||||||
| Athlete | You have undergone extensive physical training to gain the following benefits:- When you are prone, standing up uses only 5 feet of your movement.- Climbing… more | Feat | 10 | 1 | General | General | General | Free | No | |||||||
| Bountiful Luck | Prerequisite: Small HeritageYour people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You’re… more | Feat | 30 | 1 | General | General | General | Reaction | Long Rest | No | ||||||
| Charger | When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.If you move at least 10 feet in a straight… more | Feat | 15 | 1 | General | Martial, Spellfighter | General | Action | Long Rest | No | ||||||
| Chef | Time spent mastering the culinary arts has paid off , granting you the following benefits:- You gain proficiency with cook’s utensils if you don’t already have… more | Feat | 5 | 1 | General | General | General | Free | No | |||||||
| Crossbow Expert | Thanks to extensive practice with the crossbow, you gain the following benefits:- You ignore the loading property of crossbows with which you are proficient.-… more | Feat | 35 | 1 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Crusher | You are practiced in the art of crushing your enemies, granting you the following benefits:- Once per turn, when you hit a creature with an attack that deals… more | Feat | 30 | 1 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Defensive Duelist | Prerequisite: Dexterity 13 or higherWhen you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you… more | Feat | 30 | 1 | General | Martial, Spellfighter | General | Reaction | Long Rest | No | ||||||
| Dragon Fear | Prerequisite: Dragari HeritageWhen angered, you can radiate menace. You gain the following benefits:- Instead of exhaling destructive energy, you can expend a… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Dragon Hide | Prerequisite: Dragari HeritageYou manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:- Your scales harden. While… more | Feat | 10 | 1 | General | General | General | None | No | |||||||
| Drow High Magic | Prerequisite: Drow HeritageYou learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Dual Wielder | You master fighting with two weapons, gaining the following benefits:- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.-… more | Feat | 30 | 1 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Dungeon Delver | Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:- You have advantage on Wisdom (Perception) and Intelligence… more | Feat | 10 | 1 | General | General | General | None | No | |||||||
| Durable | Hardy and resilient, you gain the following benefits:- When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll… more | Feat | 10 | 1 | General | General | General | Free | No | |||||||
| Ancestral Fortitude | Prerequisite: Ancestry with a damage resistanceYou have the blood of ancestral heroes flowing through your veins. You gain the following benefits:- Whenever you… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Eldritch Adept | Prerequisite: Spellcasting or Pact Magic featureStudying occult lore, you learn one Eldritch Invocation option of your choice. Your spellcasting ability for the… more | Feat | 30 | 1 | General | General | Arcane | Free | Long Rest | No | ||||||
| Elemental Adept | Prerequisite: The ability to cast at least one spellWhen you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.-… more | Feat | 30 | 1 | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||||
| Elevated Accuracy | You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:- Whenever you have advantage on an attack… more | Feat | 35 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Fast Action | You have exceptional fluidity and momentum in your actions. You gain the following benefits:- You gain an additional action on each of its turns. That action… more | Feat | 50 | 7 | General | General | General | Free | Long Rest | No | ||||||
| Fast Hands | You have exceptional speed and deftness with your hands. You gain the following benefits:- You have advantage on Sleight of Hand checks.- You can make two Bonus… more | Feat | 40 | 7 | General | General | General | Free | Long Rest | No | ||||||
| Fast Reaction | You have exceptional acuity and instinct to respond in the moment. You gain the following benefits:- You have advantage on Initiative checks.- You can make two… more | Feat | 30 | 7 | General | General | General | Free | Long Rest | No | ||||||
| Fade Away | Prerequisite: Subterranean HeritageYour people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Fey Teleportation | Prerequisite: Fae HeritageYour study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Fey Touched | Your exposure to the Feywild’s magic has changed you, granting you the following benefits:- You learn the misty step spell and one 1st-level spell of your… more | Feat | 30 | 1 | General | General | General | Bonus Action | No | |||||||
| Fighting Initiate | Prerequisite: Proficiency with a martial weaponYour martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting… more | Feat | 10 | 1 | General | General | General | Free | No | |||||||
| Firearm Specialist | You are adept at using guns effectively.- You gain proficiency with Firearms.- If you roll a misfire on an attack with a firearm, you can use your reaction to… more | Feat | 30 | 1 | General | Martial, Spellfighter | General | Reaction | Long Rest | No | ||||||
| Flames of Phlegethos | Prerequisite: Heritage with resistance to fire damage (Tiefling, Dragari, Elemari, etc)You learn to call on hellfire to serve your commands. You gain the… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Gift of the Chromatic Dragon | You’ve manifested some of the power of chromatic dragons, granting you the following benefits:Chromatic Infusion. As a bonus action, you can touch a simple or… more | Feat | 20 | 1 | General | General | General | Bonus Action | No | |||||||
| Gift of the Gem Dragon | You’ve manifested some of the power of gem dragons, granting you the following benefits:Telekinetic Reprisal. When you take damage from a creature that is… more | Feat | 10 | 1 | General | General | General | Reaction | No | |||||||
| Gift of the Metallic Dragon | You’ve manifested some of the power of metallic dragons, granting you the following benefits:Draconic Healing. You learn the cure wounds spell. You can cast… more | Feat | 20 | 1 | General | General | General | Reaction | No | |||||||
| Grappler | Prerequisite: Strength 13 or higherYou’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:- You… more | Feat | 15 | 1 | General | Martial, Spellfighter | General | Action | Long Rest | No | ||||||
| Great Weapon Master | You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:- On your turn, when… more | Feat | 35 | 1 | General | Martial, Spellfighter | General | Bonus Action | Long Rest | No | ||||||
| Gunner | You have a quick hand and keen eye when employing firearms, granting you the following benefits:- You gain proficiency with firearms (see “Firearms” in the… more | Feat | 10 | 1 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Healer | You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:- When you use a healer's… more | Feat | 20 | 1 | General | General | General | Action | No | |||||||
| Heavily Armored | Prerequisite: Proficiency with medium armor You have trained to master the use of heavy armor, gaining the following benefits: - You gain proficiency with heavy armor. | Feat | 5 | 1 | General | General | General | None | No | |||||||
| Heavy Armor Master | Prerequisite: Proficiency with heavy armorYou can use your armor to deflect strikes that would kill others. You gain the following benefits:- While you are… more | Feat | 15 | 1 | General | Martial, Spellfighter | General | None | No | |||||||
| Infernal Constitution | Prerequisite: Ancestry with resistance to fire damageFiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain… more | Feat | 10 | 1 | General | General | General | None | No | |||||||
| Inspiring Leader | Prerequisite: Charisma 13 or higherYou can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six… more | Feat | 30 | 1 | General | General | General | Free | No | |||||||
| Keen Mind | You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.- You always know which way is north.- You… more | Feat | 10 | 1 | General | General | General | None | No | |||||||
| Lightly Armored | You have trained to master the use of light armor, gaining the following benefits: - You gain proficiency with light armor. | Feat | 5 | 1 | General | General | General | None | No | |||||||
| Linguist | You have studied languages and codes, gaining the following benefits:- You learn three languages of your choice.- You can ably create written ciphers. Others… more | Feat | 5 | 1 | General | General | General | None | No | |||||||
| Lucky | You have inexplicable luck that seems to kick in at just the right moment.- You have 3 luck points. Whenever you make an attack roll, an ability check, or a… more | Feat | 50 | 1 | General | General | General | Free | No | |||||||
| Mage Slayer | You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:- When a creature within 5 feet of you casts a spell… more | Feat | 20 | 1 | General | General | General | Reaction | No | |||||||
| Magic Initiate | Choose a spell domain: Arcane, Divine, or Natural. You learn two cantrips of your choice from that domain’s spell list.In addition, choose one 1st-level spell… more | Feat | 30 | 1 | General | General | General | Varies | No | |||||||
| Martial Adept | You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:- You learn two martial manuevers (from the… more | Feat | 25 | 1 | General | General | General | Free | No | |||||||
| Medium Armor Master | Prerequisite: Proficiency with medium armorYou have practiced moving in medium armor to gain the following benefits:- Wearing medium armor doesn't impose… more | Feat | 10 | 1 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Metamagic Adept | Prerequisite: Spellcasting or Pact Magic featureYou’ve learned how to exert your will on your spells to alter how they function:- You learn two Metamagic… more | Feat | 30 | 1 | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||||
| Mobile | You are exceptionally speedy and agile. You gain the following benefits:- Your speed increases by 10 feet.- When you use the Dash action, difficult terrain… more | Feat | 30 | 1 | General | General | General | Free | No | |||||||
| Moderately Armored | Prerequisite: Proficiency with light armorYou have trained to master the use of medium armor and shields, gaining the following benefits:- You gain proficiency… more | Feat | 5 | 1 | General | General | General | None | No | |||||||
| Mounted Combatant | You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits:- You have advantage on melee… more | Feat | 20 | 1 | General | Martial, Spellfighter | General | None | No | |||||||
| Observant | Quick to notice details of your environment, you gain the following benefits:- If you can see a creature's mouth while it is speaking a language you understand… more | Feat | 30 | 1 | General | General | General | None | No | |||||||
| Ancestral Fury | Prerequisite: Relentless Endurance traitYour inner fury burns tirelessly. You gain the following benefits:- When you hit with an attack using a simple or… more | Feat | 10 | 1 | General | Martial, Spellfighter | General | Reaction | Long Rest | No | ||||||
| Piercer | You have achieved a penetrating precision in combat, granting you the following benefits:- Once per turn, when you hit a creature with an attack that deals… more | Feat | 10 | 1 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Poisoner | You can prepare and deliver deadly poisons, granting you the following benefits:- When you make a damage roll that deals poison damage, it ignores resistance to… more | Feat | 15 | 1 | General | Martial, Spellfighter | General | Bonus Action | Long Rest | No | ||||||
| Polearm Master | You gain the following benefits:- When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to… more | Feat | 35 | 1 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Resilient | Choose one ability score. You gain the following benefits: - You gain proficiency in saving throws using the chosen ability. | Feat | 30 | 1 | General | General | General | None | No | |||||||
| Revenant Blade | You’ve learned the way of the double-bladed scimitar. You gain the following benefits:- Increase your Dexterity or Strength score by 1, to a maximum of 20.-… more | Feat | 15 | 1 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Ritual Caster | Prerequisite: Charisma**,** Intelligence, or Wisdom of 13 or higherYou have learned a number of spells that you can cast as rituals. These spells are written in… more | Feat | 30 | 1 | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||||
| Savage Attacker | Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. | Feat | 15 | 1 | General | Martial | General | Free | Long Rest | No | ||||||
| Second Chance | Prerequisite: Ancestry with small sizeFortune favors you when someone tries to strike you. You gain the following benefits:- When a creature you can see hits… more | Feat | 10 | 1 | General | General | General | Reaction | Long Rest | No | ||||||
| Sentinel | You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:- When you hit a creature with an opportunity… more | Feat | 40 | 1 | General | Martial, Spellfighter | General | None | None | None | Creatures can’t flee from you by disengaging and you can make many more attacks of opportunity. | Long Rest | No | |||
| Shadow Touched | Your exposure to the Shadowfell’s magic has changed you, granting you the following benefits:- You learn the invisibility spell and one 1st-level spell of your… more | Feat | 30 | 1 | General | General | General | Varies | No | |||||||
| Sharpshooter | You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:- Attacking at long range doesn't impose… more | Feat | 35 | 1 | General | Martial, Spellfighter | General | Attack | No | |||||||
| Shield Master | You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:- If you take the Attack action on… more | Feat | 30 | 1 | General | Martial, Spellfighter | General | Reaction | Long Rest | No | ||||||
| Skill Expert | You have honed your proficiency with particular skills, granting you the following benefits:- You gain proficiency in one skill or tool of your choice.- Choose… more | Feat | 30 | 1 | General | General | General | None | No | |||||||
| Skilled | You gain proficiency in any combination of three skills or tools of your choice. | Feat | 20 | 1 | General | General | General | None | No | |||||||
| Skulker | Prerequisite: Dexterity 13 or higherYou are expert at slinking through shadows. You gain the following benefits:- You can try to hide when you are lightly… more | Feat | 10 | 1 | General | General | General | Free | No | |||||||
| Slasher | You’ve learned where to cut to have the greatest results, granting you the following benefits:- Once per turn when you hit a creature with an attack that deals… more | Feat | 10 | 1 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Spell Sniper | Prerequisite: The ability to cast at least one spellYou have learned techniques to enhance your attacks with certain kinds of spells, gaining the following… more | Feat | 30 | 1 | General | Spellcaster, Spellfighter | General | Free | Long Rest | No | ||||||
| Squat Nimbleness | Prerequisite: Dwarf or a Small HeritageYou are uncommonly nimble for your race. You gain the following benefits:- Increase your walking speed by 5 feet.- You… more | Feat | 5 | 1 | General | General | General | None | No | |||||||
| Strixhaven Initiate | You have studied some magical theory and have learned a few spells associated with Strixhaven University.Choose one of Strixhaven’s colleges: Lorehold… more | Feat | 20 | 1 | General | General | General | Varies | No | |||||||
| Strixhaven Mascot | Prerequisite: Strixhaven Initiate FeatYou have learned how to summon a Strixhaven mascot to assist you, granting you these benefits:- You can cast the find… more | Feat | 15 | 4 | Strixhaven Initiate | General | General | General | Action | No | ||||||
| Subterranean Magic | Prerequisite: Subterranean HeritageYou have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on… more | Feat | 15 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Tavern Brawler | Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:- You are proficient with improvised… more | Feat | 40 | 1 | General | Martial, Spellfighter | General | Free | Long Rest | No | ||||||
| Telekinetic | You learn to move things with your mind, granting you the following benefits:- You learn the mage hand cantrip. You can cast it without verbal or somatic… more | Feat | 30 | 1 | General | General | Arcane | Bonus Action | Long Rest | No | ||||||
| Telepathic | You awaken the ability to mentally connect with others, granting you the following benefits:- You can speak telepathically to any creature you can see within 60… more | Feat | 30 | 1 | General | General | Arcane | Action | No | |||||||
| Thrower | You’ve achieved extraordinary skill and technique in throwing projectiles, gaining the following benefits:- When you throw something you add your Strength and… more | Feat | 40 | 9 | Tavern Brawler | General | Martial | General | Free | No | ||||||
| Titan Grip | You’ve achieved extraordinary strength in you arms and hands, gaining the following benefits:- You can wield a heavy weapon using only one hand.- You can use… more | Feat | 40 | 9 | Dual Wielder | General | Martial | General | Free | No | ||||||
| Tough | Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum… more | Feat | 30 | 1 | General | General | General | Free | No | |||||||
| War Caster | Prerequisite: The ability to cast at least one spellYou have practiced casting spells in the midst of combat, learning techniques that grant you the following… more | Feat | 35 | 1 | General | Spellcaster, Spellfighter | General | Reaction | Long Rest | No | ||||||
| Weapon Master | You have practiced extensively with a variety of weapons, gaining the following benefits:- You gain proficiency with four weapons of your choice. Each one must… more | Feat | 5 | 1 | General | General | General | None | No | |||||||
| Magic of the Wood | Prerequisite: Wood Elf Heritage or Vitaean HeritageYou learn the magic of the primeval woods, which are revered and protected by your people. You learn one… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Epic Boon of Combat Prowess | When you miss with a melee weapon attack, you can choose to hit instead. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 75 | 10 | General | General | General | Free | No | |||||||
| Boon of Dimensional Travel | As an action, you can cast the misty step spell, without using a spell slot or any components. Once you do so, you can’t use this boon again until you finish a short rest. | Epic Boon | 40 | 10 | General | General | General | Action | No | |||||||
| Epic Boon of Fate | When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result… more | Epic Boon | 60 | 10 | General | General | General | Free | No | |||||||
| Epic Boon of Fortitude | Your hit point maximum increases by 40. | Epic Boon | 40 | 10 | General | General | General | None | No | |||||||
| Boon of High Magic | You gain one 9th-level spell slot, provided that you already have one. | Epic Boon | 105 | 17 | General | Spellcaster, Spellfighter | General | None | No | |||||||
| Boon of Immortality | You stop aging. You are immune to any effect that would age you, and you can’t die from old age. | Epic Boon | 90 | 17 | General | General | General | None | No | |||||||
| Epic Boon of Invincibility | When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 65 | 10 | General | General | General | Free | No | |||||||
| Epic Boon of Irresistible Offense | You can bypass the damage resistances of any creature. | Epic Boon | 95 | 10 | General | General | General | None | No | |||||||
| Epic Boon of Luck | You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 45 | 10 | General | General | General | None | No | |||||||
| Epic Boon of Magic Resistance | You have advantage on saving throws against spells and other magical effects. | Epic Boon | 65 | 10 | General | General | General | None | No | |||||||
| Epic Boon of Peerless Aim | You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 35 | 10 | General | General | General | None | No | |||||||
| Epic Boon of Perfect Health | You are immune to all diseases and poisons, and you have advantage on Constitution saving throws. | Epic Boon | 45 | 10 | General | General | General | None | No | |||||||
| Boon of Planar Travel | When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or… more | Epic Boon | 75 | 13 | General | General | General | Free | No | |||||||
| Boon of Quick Casting | Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell’s casting time is now 1 bonus action for you. | Epic Boon | 105 | 13 | General | General | General | Bonus Action | No | |||||||
| Epic Boon of Recovery | You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can’t use it again until you finish a long rest. | Epic Boon | 45 | 10 | General | General | General | Bonus Action | No | |||||||
| Epic Boon of Resilience | You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. | Epic Boon | 45 | 10 | General | General | General | None | No | |||||||
| Epic Boon of Skill Proficiency | You gain proficiency in all skills. | Epic Boon | 80 | 10 | General | General | General | None | No | |||||||
| Epic Boon of Speed | Your walking speed increases by 30 feet.In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can’t do so again… more | Epic Boon | 45 | 10 | General | General | General | Bonus Action | No | |||||||
| Epic Boon of Spell Mastery | Choose one 1st-level arcane spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot. | Epic Boon | 75 | 10 | General | Spellcaster, Spellfighter | General | Varies | No | |||||||
| Epic Boon of Spell Recall | You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can’t use this boon again until you finish a long rest. | Epic Boon | 55 | 10 | General | Spellcaster, Spellfighter | General | Varies | No | |||||||
| Epic Boon of the Fire Soul | You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components. | Epic Boon | 65 | 10 | General | General | General | Action | No | |||||||
| Epic Boon of the Night Spirit | While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction. | Epic Boon | 60 | 10 | General | General | General | Action | No | |||||||
| Epic Boon of the Stormborn | You have immunity to lightning and thunder damage. You can also cast thunderwave (save DC 15) at will, without using a spell slot or any components. | Epic Boon | 65 | 10 | General | General | General | Action | No | |||||||
| Epic Boon of the Unfettered | You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind. | Epic Boon | 45 | 10 | General | General | General | None | No | |||||||
| Boon of Truesight | You have truesight out to a range of 60 feet. | Epic Boon | 70 | 11 | General | General | General | None | No | |||||||
| Epic Boon of Undetectability | You gain a +10 bonus to Dexterity (Stealth) checks, and you can’t be detected or targeted by divination magic, including scrying sensors. | Epic Boon | 45 | 10 | General | General | General | None | No | |||||||
| Diplomatic Ancestry | Humans have an innate ability to understand and connect with other races. You have advantage on Charisma (Persuasion) checks and Wisdom (Insight) checks when… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Cultural Adaptability | Due to their widespread presence and interaction with various races, humans have learned to adapt to different cultures swiftly. You learn one additional… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Hunter’s Intuition | When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Seeker’s Connection | You can cast the hunter’s mark spell with this trait. Starting at Aethyrflame Intensity level 3, you can also cast the locate object spell with it. Once you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | No | |||||||
| Wild Intuition | When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Primal Connection | You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either spell with this trait… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Vehicular Intuition | When you make a Dexterity (Acrobatics) check or any ability check to operate or maintain a land vehicle, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Traversal Connection | You can cast the misty step spell once with this trait, and you regain the ability to cast it when you finish a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Sentinel’s Intuition | When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Guardian’s Connection | You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest.When a creature you can see within 5 feet… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | No | ||||||
| Technological Intuition | When you make an Intelligence (Arcana) or an ability check to use Tinkering Tools, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Aethyr Connection | When you complete a short rest you can regain a spell slot of 3rd level or lower. Once you use this feature, you cannot do so again until you complete a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Vedalken Dispassion | You have advantage on all Intelligence, Wisdom, and Charisma saving throws. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Tireless Precision | You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Partially Amphibious | By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you’ve reached that limit, you can’t use this trait again until you finish a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | No | |||||||
| Hellish Resistance | You have resistance to fire damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Infernal Legacy | You know the thaumaturgy cantrip. When your Aethyrflame Intensity reaches level 3, you can cast the hellish rebuke spell as a 2nd-level spell once with this… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Fey Ancestry | You have advantage on saving throws you make to avoid or end the charmed condition on yourself. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Fey Step | As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Keen Senses | You have advantage on Perception and Initiative checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Trance | You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Elf Weapon Training | You have proficiency with the longsword, shortsword, shortbow, and longbow. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Cantrip | You know one cantrip of your choice from the arcane spell list. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Extra Language | You can speak, read, and write one extra language of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Drow Magic | You know the dancing lights cantrip. When your Aethyrflame Intensity reaches level 3, you can cast the faerie fire spell once with this trait and regain the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Drow Weapon Training | You have proficiency with rapiers, shortswords, and hand crossbows. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Mask of the Wild | You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Underwater Weapon Training | You have proficiency with the spear, trident, light crossbow, and net. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Child of the Sea | You have a swimming speed of 30 feet, and you can breathe air and water. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Friend of the Sea | Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Skill Versatility | You gain proficiency in two skills of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Elven Lineage | ### Aquatic Half-ElfSome half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Adrenaline Rush | You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Powerful Build | You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Relentless Endurance | When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Fury of the Small | When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Nimble Escape | You can take the Disengage or Hide action as a bonus action on each of your turns. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Menacing | You have advantage on Intimidation checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Savage Attacks | When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Dwarven Resilience | You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section). | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Dwarven Combat Training | You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Dwarven Tool Proficiency | You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Stonecunning | Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Duergar Resilience | You have advantage on saving throws against illusions and against being charmed or paralyzed. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Duergar Magic | You can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. When your Aethyrflame Intensity reaches level 5… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Dwarven Toughness | Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Dwarven Armor Training | You have proficiency with light and medium armor. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Gnome Cunning | You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Artificer’s Lore | Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Tinker | You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Hour | Long Rest | No | ||||||
| Stone Camouflage | You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Firbolg Magic | You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Hidden Step | As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Speech of Beast and Leaf | You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Natural Athlete | You have advantage on Athletics checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Stone’s Endurance | You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | No | ||||||
| Mountain Born | You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Unending Breath | You can hold your breath indefinitely while you’re not incapacitated. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Lightning Resistance | You have resistance to lightning damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Mingle with the Wind | You know the Shocking Grasp and Gust cantrips. Starting at Aethyrflame Intensity level 3, you can cast the Feather Fall spell with this trait, without… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Earth Walk | You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Merge with Stone | You know the Blade Ward and Mold earth cantrips. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Acid Resistance | You have resistance to acid damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Amphibious | You can breathe air and water. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Call to the Wave | You know the Acid Splash and Shape Water cantrips. Starting at Aethyrflame Intensity level 3, you can cast the create or destroy water spell with this trait… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Fire Resistance | You have resistance to fire damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Reach to the Blaze | You know the produce flame and cantrips. Starting at Aethyrflame Intensity level 3, you can cast the burning hands spell with this trait. Starting at… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Sylvan Understanding | You know the druicraft cantrip and are proficient in the Nature Skill. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Plant Anatomy | As a completely different class of organism from most humanoids, Sylvari are affected differently by certain spells and magic effects. You have the plant and… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Dream of Dreams | The Pale Tree uses the Dream to connect her children and shield their minds from outside influence. You have advantage on saving throws against being charmed… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Summon Sylvan Companion | Over a long rest, you can use your connection to the Dream to grow a Sylvan Hound, which becomes magically bonded to you. The Sylvan Hound uses a wolf's… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Biolumenescence | In dark areas, natural glowing points on your body emit a dim light for 20 ft. This light is in the color of the glowing points of your body. You may choose to suppress this light. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Arboreal Alertness | You have advantage on Perception and Survival checks while in wooded environs. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Poison Immunity | You’re immune to poison damage and the poisoned condition. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Poisonous Skin | Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Standing Leap | Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Water Dependency | If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Hour | No | |||||||
| Speak with Frogs and Toads | You can communicate simple concepts to toads and frogs via the Bullywug language | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Natural Camouflage | You have advantage on stealth checks when in swamps, forests, jungles, bogs, marshes, and similar terrain. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Tongue Lash | You can use your sticky tongue as a natural weapon to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d4 + your Strength modifier. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Amphibian Acrobats | Built with strong and capable legs and a fixation towards jumping Bullywugs are naturally inclined towards physical activity, granting them advantage on… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Slippery Hide | Your slimy, slippery skin grants you advantage in Athletics and Acrobatics checks to free yourself from being grappled or restrained. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Claws | Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Hunter’s Instincts | You have advantage on Insight, Nature, Perception, and Survival checks made while hunting or interacting with beasts. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Daunting Roar | As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Horn | Your horn is a natural melee weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Goring Rush | Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horn(s) as a bonus action. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Rhox Senses | All rhox are nearsighted, but possess an uncanny sense of smell. You have disadvantage on Wisdom (Perception) checks that rely on sight, and advantage on Wisdom… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 10 Minutes | No | |||||||
| Natural Armor | You have thick, leathery skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Sturdy Stance | You have advantage on saving throws against being knocked prone. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Trunk | You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Keen Smell | Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Horns | Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Hammering Horns | Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | No | |||||||
| Imposing Presence | You have advantage on Intimidation and Persuasion checks made when interacting with a creature of equal or smaller size category. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Labyrinthine Recall | You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Quill Projectile | As an action, you can launch a quill from your back at a target within 30 feet of you. This is a ranged attack that deals 1d6 + DEX piercing damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Survival Instinct | You have advantage on Survival checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Ram | You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Mirthful Leaps | Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Reveler | As an embodiment of revelry, you have advantage on Performance checks and Constitution Saving Throws against inebriation. You also have proficiency with one… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Magic Resistance | You have advantage on saving throws against spells and other magical effects. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Bite | Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength or Dexterity modifier. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Cold Resistance | You have resistance to cold damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Howl of the Pack | As an action, you can unleash a howling cry imbued with the spirit of the wolf. When you use your howl, you can choose one of the following effects:- Bolstering… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Stealthy Stalker | You have advantage on Stealth checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Pounce | If you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, that target must succeed on a Strength saving… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Panther Camouflage | Known for their completely black fur and heightened senses, Black Panthera have advantage on Dexterity (Stealth) checks made to hide in dim light or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Prehensile Feet | You are able to use their feet to manipulate objects just as well as they can use their hands. You can also hang from there feet, as well as use tools and… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Physically Adept | You have advantage on Acrobatics and Athletics checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Dexterous Tail | You have a tale that acts as an extra appendage that is able to hold, but not manipulate tools, it can also hold and move objects. You can also hang from their… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Natural Foragers | Living in tune with nature, you have learned to identify edible plants, fruits, and insects. You have advantage on Survival checks and you can always find… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Advantaged Grappler | Thanks to their powerful and dexterous limbs, Apelings are particularly adept at grappling. When you use an action to grapple a creature, you can use a bonus… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Druidic Heritage | You know the cantrip. When your Aethyrflame Intensity reaches level 3, you can cast the spell once with this trait and regain the ability to do so when you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Natural Herbalist | During a short rest, you can create a number of healing salves equal to your Aethyrflame Ability modifier (minimum of one). A creature can use an action to… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Short Rest | No | |||||||
| Lanky Arms | They have +5 ft. to their reach | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Rampage | When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a Bite attack. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Agile Combatant | You can use your reaction to dodge out of the way of an attack of opportunity, causing the attack to miss. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | No | ||||||
| Cunning Artisan | As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Short Rest | No | |||||||
| Slow Breathing | You can hold your breath for up to 15 minutes at a time. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Hunter’s Lore | When you make an Animal Handling, Nature, Insight, or Survival check related to a beast you may treat any roll under 5 as a 5 instead. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Hungry Jaws | In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Powerful Tail | You have a strong, muscular tail that you can use for both balance and attack. You can use your tail to make unarmed strikes. If you hit with it, you deal… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Cold-Blooded | Due to your cold-blooded nature, your metabolism is significantly slower than that of warm-blooded creatures. You require only half as much food as a typical… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Ancient Knowledge | Lizardfolk have a deep connection to ancient wisdom and the secrets of the world. You have advantage on History checks, and you can add double your proficiency… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Hold Breath | You can hold your breath for up to 1 hour at a time. Tortles aren’t natural swimmers, but they can remain underwater for some time before needing to come up for air. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | No | |||||||
| Tortle Shell | Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Shell Defense | You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Control Air and Water | You can cast fog cloud with this trait. Starting at Aethyrflame Intensity level 3, you can cast gust of wind with it, and starting at Aethyrflame Intensity… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | No | |||||||
| Emissary of the Sea | Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Guardians of the Depths | Adapted to even the most extreme ocean depths, you have resistance to cold damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Amphibious Assault | You are skilled in underwater combat. Attacks made with melee weapons don’t suffer disadvantage due to being underwater. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Observant and Athletic | You have advantage on Athletics and Perception checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Leviathan Will | You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Divine Blessing | As a result of your deep faith and theocratic culture, you can cast the bless spell once with this trait, requiring no material components, and you regain the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Blood Frenzy | When a Sahuagin has taken damage you can use your bonus action to gain advantage on all melee attack rolls until the end of the round. All melee atacks against… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Water Acrobat | Use the Dash and Disengage action as a bonus action while underwater. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Serpentine Spellcasting | You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | No | |||||||
| Poison Resilience | You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Cold-Blooded Intrigue | You have advantage on Deception checks when attempting to lie or conceal your true intentions. Other creatures have disadvantage on Insight checks made to discern your thoughts. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Venomous Bite | You have a venomous bite as a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Constrict | Once per short rest, you can use an attack to constrict a creature of your size or smaller that you have grappled. The target must make a Strength saving throw… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Serpentine Body | You can stand up from being prone using only 5 feet of movement. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Expert Duplication | When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Kenku Recall | Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.Moreover, when you make an ability check using any skill in which… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Mimicry | You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight)… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Raven’s Feathers | Your jet-black feathers stifle sound and obscure you in the dark. Creatures have disadvantage to perceive sounds you by hearing your movement and you have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Feathered Descent | Though no longer able to fly, your feathered body and lightweight bone structure enables you to slow your descent when falling. You can use your reaction to… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | No | ||||||
| Talons | Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Eagle Eyed | The keen eyesight of the Aarakocra allows them to spot details from great distances. You have advantage on perception checks which rely on sight. Additionally… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Call of the Skies | Once per long rest, you can emit a piercing call, audible up to a mile away, to communicate with other Aarakocra, signal distress, or call for help. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | No | |||||||
| Dive Attack | If an Aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 1d6 damage to the target. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Light as a Feather | Due to your lightweight body, your carrying capacity is less than that of other races of Medium size. Your carrying capacity is your Strength score multiplied… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | Long Rest | No | ||||||
| Head Rotation | You can rotate your head 180 degrees, granting you advantage on Wisdom (Perception) checks that rely on sight or hearing. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Silent Flight | You have advantage on Stealth checks while in flight and your flight is silent, allowing you to approach or retreat without making a sound. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Natural Scholar | Owlin have proficiency in one of the following skills of your choice: Arcana, History, Nature, or Religion. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Wind Rider | You are adept at using air currents to your advantage. You can use a bonus action to gain advantage on the next Acrobatics or Athletics check you make before the end of your turn. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | No | |||||||
| Draconic Ancestry | You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Breath Weapon | You can use your bonus action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Draconic Resistance | You have resistance to the damage type associated with your draconic ancestry. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Scaled Vulnerability | A dragari’s scales, while tough, are susceptible to a specific type of damage that is opposite to their Draconic Ancestry as shown on the Draconic Ancestry… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Heavy Metabolism | You require more sustenance compared to other races due to your large size and high energy expenditure. Instead of the normal rules for required sustenance, you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Forceful Presence | You can use your understanding of creative diplomacy or intimidation to guide a conversation in your favor. When you make a Charisma (Intimidation or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Chromatic Warding | If your Draconic Ancestry is chromatic, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Gem Flight | If your Draconic Ancestry is gem, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Minute | No | |||||||
| Metallic Breath Weapon | If your Draconic Ancestry is metallic, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Crafty Trappers | Kobolds are known for their ability to create traps and defensive mechanisms around their lairs. You gain proficiency in the use of tools necessary for… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | No | |||||||
| Poison Crafters | You have advantage on ability checks using a Poisoner’s Kit. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Alchemical Tinkering | You have advantage on ability checks using Alchemy Supplies. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Geomancer’s Affinity | You can cast the mold earth cantrip. Starting from 3rd level, you can cast the earth tremor spell as a 2nd-level spell once with this trait and regain the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Pacifying Spores | As an action, you can eject spores at one creature you can see within 15 feet of you. The target must succeed on a Constitution saving throw equal to 8 + your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Rapport Spores | You may as an action, extend rapport spores in a 20-foot radius. These spores can go around corners and affect only creatures with an Intelligence of 2 or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Distress Spores | When the myconid takes damage, all other creatures that have benefited from the myconids Rapport Spores in the last 24 hours within 240 feet of it can sense its pain. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Endoskeletal | Your endoskeleton provides a +1 to your Armor Class. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Mycelial Network | Once per long rest, you can connect to the mycelial network underground to commune with nature. This acts similarly to the Commune with Nature spell but… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | No | |||||||
| Plagueborn | You have advantage on saving throws against being poisoned and you have resistance to poison damage. You are immune to non-magical disease. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Born Coward | You have disadvantage on all saving throws to be frightened. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Clanborn | You were born from the broodmother of one of the Skettan clans. Choose from the options below to determine the additional racial features you receive from your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Clan Pestilent | Fanatical Plague Monks### Plague DoctorYou have advantage on Medicine checks. When you make a medicine check to treat a creature suffering from Skettan Fever… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Clan Skryche | Mad-Scientist Warlock-Engineers### Magical EngineerYou have proficiency in Tinkering Tools. You can craft items with magical components using half the required… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Clan Mourden | Mutated War-beasts### Simple-MindedYou have disadvantage on Intelligence ability checks and saving throws.### Mutated StrengthYour size is Medium instead of… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Clan Shyv | Sneaky spies and assassins### SneakyYou are proficient in Stealth. You have advantage on stealth checks when in dim light. You can attempt to hide even when… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Clan Mars | Militant soldiers and specialists### Military TrainingYou are proficient in Armor (Medium) and Weapons (Martial) . You have proficiency operating siege… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | No | |||||||
| Earth Shaper | You know the Mold earth cantrip. When your Aethyrflame Intensity reaches level 5, once per day, you may cast the Meld into Stone spell. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Psionic Sensitive | You have advantage on saving throws against spells and abilities that deal psychic damage or attempt to read your mind. You have advantage on saving throws against being charmed. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Vibratory Sense | As an action, you can emit a low-frequency vibration through the earth and stone around you. This reveals the shape, size, and material composition of… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Hive Mind | As a bonus action, you can establish a telepathic link with up to 3 willing creatures within 60 feet for 1 minute. The link allows basic communication but not… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Exoskeleton | Your chitinous exterior grants you a natural armor class of 12 + your Dexterity modifier when you are not wearing armor. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Sensitive Antennae | You have advantage on Wisdom (Perception) checks that rely on smell.As an action, you can heighten your antennae’s sensitivity and detect the presence of all… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Four-Legged Sturdiness | Your four-legged stance gives you exceptional stability. You have advantage on saving throws against being knocked prone. You have advantage on athletics checks made to climb. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Formian Craftship | Due to the high value your culture places on skill and craft, you gain proficiency in one artisan's tool of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Celestial Resistance | You have resistance to necrotic damage and radiant damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Restorative Touch | As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Light Bearer | You know the light cantrip. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Divine Path | At third level, you choose the divine path you walk. Select between Light, Shadow, and Void. You gain the feature associated with your chosen path.###… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Radiant Spirit | You can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Radiant Consumption | You can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Necrotic Shroud | You can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Constructed Resilience | You were created to have remarkable fortitude, represented by the following benefits:- You have advantage on saving throws against being poisoned, and you have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Sentry's Rest | When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Integrated Protection | Your body has built-in defensive layers, which can be enhanced with armor:- You gain a +1 bonus to Armor Class.- You can don only armor with which you have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Hour | No | |||||||
| Specialized Design | You gain one skill proficiency and one tool proficiency of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Shapeshifter | As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Changeling Instincts | You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Natural Actor | You have advantage on performance checks and deception checks made to act or play a convincing role. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Ephemeral Memory | You can choose to forget events as easily as you change shape, which helps you avoid magical detection. You can reroll a failed Wisdom saving throw against… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Adaptive Learning | Having lived among various races and in different environments, you quickly pick up new skills. When you finish a long rest, you can choose a skill or tool you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Liquid Regeneration | Due to your unstable molecular structure, conventional sleep is insufficient for your rest and rejuvenation. Instead, you must spend at least 4 hours of your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Long Rest | No | |||||||
| Fluid Form | Your body is exceptionally malleable, allowing you to slip through tight spaces with ease. You can move through a space as narrow as one inch without squeezing… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Elemental Instability | Your fluidic form is less stable when faced with extreme temperatures or conditions. You have vulnerability to cold and fire damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Amorphous Anatomy | Your vital organs and key biological functions are not fixed in specific locations within your body. You have advantage on saving throws against critical hits… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Aqueous Adaptability | You are partially composed of a water-like substance, granting you the ability to breathe both air and water. In addition, you gain resistance to acid damage… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Animal Enhancements | Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at Aethyrflame… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | Long Rest | No | ||||||
| Genetic Instability | Your varied genetic makeup makes you susceptible to certain forms of harm. You have disadvantage on saving throws against effects that would alter your form or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Biological Template | Before you acquired your mutated gifts, you were a naturally-born member of a mortal Geminaean race (Or Aradaean if you are a shifter). Your original race… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Arcane Affinity | You have advantage on Arcana checks related to identifying or understanding magical phenomena. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Mana Conduit | As a reaction when a spell is cast within 30 feet of you, you can try to siphon some of its energy. Make an Arcana check against a DC equal to 10 + the spell's… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | No | ||||||
| Live Fast | For an Aetherborn, each and every moment of life is precious. Luckily, being a creature made of pure Aether byproduct, you lack the biological qualities of most… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Die Young | From the moment you enter into the world, you begin to fade away and die. Through your entire life a smokey dust exfoliates from your skin, a constant reminder… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Gifted Aethyrborn | > "A few Aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings."You have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Therianthropy | To become a Shifter, you’ve survived the Shifter’s Plague, known as Therianthropy by scholars. Therianthropy is a magical disease contracted through direct… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Infectious Bite | When you make an unarmed bite attack and hit, the creature is automatically exposed to the Therianthropy disease. The affected creature must make a Constitution… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Cursed Blood | Due to your condition, divine and natural healing magic is less effective on you. Whenever you are targeted by a healing spell, you regain hit points equal to… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Shifting | As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you fall unconscious, or until you revert to your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Shifter Type | The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, wildhunt, and… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Beasthide Shifter | Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Longtooth Shifter | Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Swiftstride Shifter | Swiftstride shifters are graceful and quick. Typically feline in nature, swiftstride shifters are often aloof and difficult to pin down physically or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | Long Rest | No | ||||||
| Skyhunt Shifter | Skyhunt shifters tied to avian creatures and known to be sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Scalefin Shifter | Scalefine shifters have a bond with aquatic creatures ranging from predatory sharks to wise octopuses or elegant seahorses.Aquatic AdaptationYou can breathe… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Pathfinder | You can lead your party through difficult terrain at normal speed for up to 8 hours.Once per day, you can use your knowledge of terrain to grant your party… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Natural Guardian | You can use an action to pacify natural wild animals within 30 feet of you, causing them to become indifferent towards you and your party for one hour. This… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Land's Memory | You can perfectly recall any terrain you've crossed, granting you advantage on Intelligence (History) or Intelligence (Nature) checks related to geography. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Keen Tracker | You can make Survival checks to track creatures at your full speed without disadvantage. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Sanctuary | You can spend one hour to find or construct a hidden sanctuary in natural terrain that provides a safe resting spot for up to six people. Enemies have… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Sea Legs | You can secure free passage on ships for yourself and up to five companions, in exchange for providing labor during the journey. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Trade Routes | You know the safest and fastest trade routes between major settlements, reducing travel time by 25%. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Insider Trading | - You can use a Persuasion check to gain goods at a 10% discount from other merchants. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Craftsmanship | Given an hour and appropriate materials, you can repair any wooden object or structure up to a 5-foot cube. You can also craft wooden items in half the normal time. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Mend and Tailor | You can spend 10 minutes using your tailoring tools to repair fabric items as though you’ve cast the Mending spell without expending a spell slot, making them… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | No | |||||||
| Resourceful Cook | You can create a nutritious meal for up to 6 people from sparse ingredients, granting them +1 to Constitution saving throws for 8 hours. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Gem Identification | You can use a short rest to appraise the quality and properties of up to three gemstones, determining their approximate value and magical properties, if any. | Vocation (Background) Feature | 0 | 1 | General | General | General | Short Rest | No | |||||||
| Metal Forging | Given access to a forge and an hour of work, you can repair any metal object up to a 5-foot cube or create simple metal items like nails, spikes, or… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Stone Grip | You have advantage on Strength (Athletics) checks when climbing on stone surfaces. You have advantage on checks made to resist dropping an object you are… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Animal Bond | You can use an Animal Handling check with advantage to calm down domesticated animals.Domesticated animals are naturally less wary of you and will allow you to… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Mystic Crafting | Once per day, you can imbue a simple object with a minor magical property for one hour (such as the effects created by the Prestidigitation spell). The object… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Invisible Hardship | When performing menial tasks or chores, you can make Stealth checks with advantage to go unnoticed by people who are not actively searching for… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Streetwise | You can spend 1 hour gathering information on the streets to gain advantage on your next Insight, Investigation, or Perception check related to urban quests or activities. | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Hour | No | |||||||
| Bountiful Harvest | You can spend 10 minutes foraging to find enough food and basic medicinal herbs for one person for one day. | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | No | |||||||
| Heavy Lifter | Your carrying capacity is doubled, and you have advantage on Strength checks to lift or carry items. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Insider Access | You have advantage on Persuasion checks and Investigation checks to gain information about the layout and staff of large households or estates, potentially… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Divine Favor | You have access to religious texts and libraries and can request sanctuary in temples, where you can stay for up to three days free of charge. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Spirit Guide | Once per day, you can spend 10 minutes in meditation to consult a spirit guide, gaining advantage on one Wisdom or Intelligence check of your choice that you… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | No | |||||||
| Medical Expertise | You can use a Medicine check to identify symptoms and treat diseases or poisons afflicting a creature, granting them advantage on saving throws against the… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Field Medicine | As an action, you can stabilize a dying creature within 5 feet of you without needing to make a Wisdom (Medicine) check nor use a charge of a healer’s kit.When… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Legal Insight | You can spend 1 hour researching to gain advantage on any check related to law or bureaucracy for the next 24 hours. | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Hour | No | |||||||
| Authority | Once per day, you can use your authority to de-escalate a situation, requiring all involved to make a Wisdom saving throw against your Persuasion check or cease… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Minute | No | |||||||
| Reconnaissance | You can use a Perception check to gather detailed information about enemy numbers, positions, and movements up to a range of 1 mile. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Vigilant Watcher | You cannot be surprised while you are conscious, and you can use a reaction to wake up to two sleeping companions when you are on watch. You have advantage on perception checks. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | No | ||||||
| Keen Observation | You can spend 10 minutes at a crime scene to gain advantage on all future Investigation checks related to solving the crime. | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | No | |||||||
| Protective Stance | As a reaction, you can impose disadvantage on an attack roll against a creature within 5 feet of you that you can see. | Vocation (Background) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | No | ||||||
| Tactical Discipline | As a bonus action, you can grant one ally within 30 feet of you a +2 bonus to their next attack roll or saving throw before the end of your next turn. | Vocation (Background) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No | ||||||
| Sacred Duty | You gain advantage on all saving throws against spells and magical effects from aberrations, celestials, fey, fiends, and undead. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Divine Visions | Once per week, you can meditate to receive a vision, gaining a clue or hint from the DM about a puzzle, enemy, or quest. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Temple Resources | You have access to temple resources, including libraries and ritual spaces. You can also find sanctuary in temples, where you can stay for up to three days free of charge. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Undercover | You can spend 1 hour to forge a document or disguise, granting advantage on Deception checks to maintain the disguise or authenticity for 24 hours. | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Hour | No | |||||||
| Noble Privilege | You can request an audience with local rulers or nobility, gaining a private meeting within 1-3 days depending on availability. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Family Heirloom | You possess a valuable item that you can use as collateral for loans or services. The item is worth a maximum of 500 gold pieces and may be provide you some… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Negotiator | You have advantage on Persuasion checks during diplomatic negotiations. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Bureaucratic Navigation | You can expedite or hinder administrative processes with a successful Persuasion check (DC 15). | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Court Intrigue | You gain advantage on Wisdom (Insight) and Intelligence (History) checks related to politics and nobility. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Debate Skills | When engaging in debates or arguments, you can make an Intelligence (Persuasion) check against an opponent's Wisdom (Insight) to convince them of your viewpoint. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | No | ||||||
| False Identity | You can forge documents and create disguises, granting you advantage on Deception checks when using these forgeries or disguises. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | No | ||||||
| Sea Prowess | Gain advantage on Athletics checks while climbing rigging and on Perception checks to spot ships. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Safe Cracker | You have advantage on Dexterity checks made to pick locks and disarm traps. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Silent Killer | You can make an attack with advantage against an unsuspecting or incapacitated enemy once per long rest. When you hit a creature who is surprised, you can use… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | Long Rest | No | ||||||
| Criminal Network | You have contacts in the criminal underworld who can provide information or minor illegal services. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Contraband | You know how to find a buyer for illicit goods or find illicit goods to buy. You have advantage on Insight, Deception, and Persuasion checks when engaging in… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | No | ||||||
| Dark Rites | Once per long rest, you can perform a dark ritual that grants you a minor boon from your unholy patron, such as a clue or a temporary skill boost. | Vocation (Background) Feature | 0 | 1 | General | General | General | Long Rest | No | |||||||
| Epic Boon of Ability I | You increase one of your ability scores by 2, or two of your ability scores by 1 (up to a maximum of 22). | Epic Boon | 55 | 1 | General | General | General | None | No | |||||||
| Epic Boon of Ability II | You increase one of your ability scores by 2, or two of your ability scores by 1 (up to a maximum of 24). | Epic Boon | 100 | 1 | General | General | General | None | No | |||||||
| Market Insight | You have advantage on Intelligence (Investigation) checks related to trade, economy, and market trends. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Social Dynamics | You have advantage on Wisdom (Insight) checks to understand group behaviors and social structures. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Treasure Hunter | You can use an Intelligence (History) check to identify the origin and value of artifacts, and you have advantage on checks to locate hidden or buried treasure. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Cultural Insight | You have advantage on Intelligence (History) and Wisdom (Insight) checks relating to unfamiliar, esoteric, or obscure cultures. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Nature's Secrets | You can use an Intelligence (Nature) check to identify flora and fauna and their properties. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Inventive Mind | Given time and materials, you can construct simple gadgets or improvise a solution to a technological problem. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Mystical Understanding | You have advantage on Arcana checks related understanding arcane theories and magical phenomena. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Earth Reader | You have advantage on Intelligence (Nature) checks related to geological formations. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Potion Master | You can identify and brew basic potions given the right ingredients. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Celestial Patterns | Once per long rest, while you can see the stars you can spend a minute to read celestial patterns. You make a Intelligence (Arcana) check and on a success, you… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Minute | No | |||||||
| Quick Learner | Once per day, you can gain advantage on an Intelligence check related to something you've studied briefly. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Teaching Ability | With a 1 minute demonstration or lecture, you can instruct another character in a skill you are proficient in, granting them advantage on their next skill check… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Minute | No | |||||||
| Artistic Vision | With at least an hour of work and sufficient materials, you can use your artistic skills to create a work of art that can be sold for at least 5 gold pieces and… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Heart of the Music | You can use your performance to captivate an audience, making them friendly towards you for an hour. You have advantage on Persuasion and Deception checks… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Impersonator | You can mimic voices and behaviors convincingly, granting you advantage on Deception and Performance checks when impersonating someone. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | No | ||||||
| Allure | You have advantage on Persuasion checks when trying to seduce or charm someone. Creature have disadvantage on Insight checks to discern your true intentions… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | No | ||||||
| Center Stage | While you are performing, other creatures watching your performance are captivated. Their attention is captured by you and their situational awareness is… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | No | |||||||
| Combat Showmanship | You can use your action to make a Charisma (Performance) check against a creature's Wisdom (Insight) check to distract them, giving advantage to the next attack made against them. | Vocation (Background) Feature | 0 | 1 | General | General | General | Action | Long Rest | No | ||||||
| Peak Performance | Your speed increases by 10 feet, and you can Dash as a bonus action once per short rest. | Vocation (Background) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | No |
Browse all Aethyrflame Features
Feature Activation Times
Section titled “Feature Activation Times”| Action |
| Bonus Action |
| Reaction |
| Free |
| Attack |
| Long Rest |
| Short Rest |
| 1 Minute |
| 10 Minutes |
| 1 Hour |
| Varies |
| None |
Feature Recharge Types
Section titled “Feature Recharge Types”| Recharge Type |
|---|
| Long Rest |
| Short Rest |
| None |
| Varies |
Antimagic Features
Section titled “Antimagic Features”| Antimagic - Detect Magic | As an action, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to expend a nullification point to… more | Antimagic Spell | 0 | 1 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 0 | ||
| Antimagic - Identify | You choose one object that you must touch throughout the casting of this 10-minute ritual. If it is a magic item or some other magic-imbued object, you learn… more | Antimagic Spell | 0 | 1 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | 1 Minute | 0 | ||
| Antimagic - Veil of the Mundane | As an action, you create a thin veil from the weave to surround your Aethyrflame. For the next hour, you appear mundane and non-magical to any detection spells… more | Homebrewed Antimagic Ability | 5 | 2 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 1 | ||
| Aethyr Nullification | Your intense study, exposure, or innate talent for countering the arcane arts has granted you the unique ability to tap into the very fabric of magic… more | Homebrewed Antimagic Ability | 10 | 1 | Antimagic | General | General | General | Nullification Points | None | ||||
| Antimagic - Counterspell | You attempt to interrupt a creature you can see within 60 feet of you who is in the process of casting a spell. If the creature is casting a spell of 3rd level… more | Antimagic Spell | 10 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | ||
| Antimagic - Dispel Magic | As an action, choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or… more | Antimagic Spell | 10 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | ||
| Antimagic - Protection from Energy | As an action, you weaken the ability of the weave surrounding a creature to carry energy of a particular type. For up to an hour or for as long as you maintain… more | Antimagic Spell | 10 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | ||
| Antimagic - Remove Curse | Through a 10-minute ritual you can dispell any dark magic leaching on a creature or object. At your touch, all curses affecting one creature or object end. If… more | Antimagic Spell | 15 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | ||
| Antimagic - Magic Siphon | You are able to drain the magical energy from an ongoing spell or enchanted object in the vicinity, turning that energy into temporary hit points or using it to… more | Homebrewed Antimagic Ability | 15 | 3 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 1 | ||
| Antimagic - Arcane Bounce | As a reaction, when you are affected by another creature’s spell, you can reflect it back to its caster or source. You make an anti-magic check using your… more | Homebrewed Antimagic Ability | 15 | 7 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 4 | ||
| Antimagic - Spell Echo | As a reaction, when you see another creature cast a spell within 30 feet of you, you can store a copy of it within your Aethyrflame. Later, using the same type… more | Homebrewed Antimagic Ability | 15 | 4 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | ||
| Antimagic - Arcane Silence | As an action, you magically silence a creature you can see within 120 feet. That creature must make a Spellcasting Ability Check against your Aethyrflame Spell… more | Homebrewed Antimagic Ability | 15 | 3 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 2 | ||
| Antimagic - Dampen Arcana | As an action, you leaden the threads of the weave within 10 ft of you for the next minute, causing color in the area to become saturated and distorted. Leveled… more | Homebrewed Antimagic Ability | 15 | 4 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 2 per charge | ||
| Antimagic - Circle of Power | As an action, you cause nullification energy to radiate from you, distorting and diffusing magical energy within 30 feet of you. For up to 10 minutes (or until… more | Antimagic Spell | 20 | 9 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 5 | ||
| Antimagic - Dispel Evil and Good | As an action, you summon shimmering energy which surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For up… more | Antimagic Spell | 20 | 9 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 4 | ||
| Antimagic - Nullifying Aura | As a bonus action, a 5ft radius aura of Aethyr entanglement surrounds you, potentially weakening spells that come within its range. Casters of spells which pass… more | Homebrewed Antimagic Ability | 20 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Bonus Action | 3 | ||
| Antimagic - Rift Step | As a reaction, when you are effected by a spell or magical effect, you can teleport up to 120 feet by stepping through the rift left in the weave of magic by… more | Homebrewed Antimagic Ability | 20 | 9 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | ||
| Antimagic - Warp Magic | When a spell targets you or you are within its area of effect, you can use your reaction to rip open the weave in the area as the spell resolves. Its effects… more | Homebrewed Antimagic Ability | 20 | 6 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | ||
| Antimagic - Mystic Chains | As an action, you can bind a creature with an Aethyrsoul to the threads of the weave which surround them. The creature must succeed on a spellcasting ability… more | Homebrewed Antimagic Ability | 20 | 8 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 4 | ||
| Antimagic - Essence Lock | As an action you can tap into the Aethyrflame of a creature within 60 feet who has affected you with a spell in the last minute. The target must succeed on a… more | Homebrewed Antimagic Ability | 20 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | ||
| Antimagic - Breach Barrier | As an action, you rip a temporary tear in the weave through which spells and magical effects cannot penetrate. Any spells or magical effects cast into the… more | Homebrewed Antimagic Ability | 20 | 10 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 6 | ||
| Antimagic - Rune of Repulsion | As a ritual executed over the course of 10 minutes, you can place bright glowing magical runes in an area up to 10ft by 10ft that repulse or deflect spells cast… more | Homebrewed Antimagic Ability | 25 | 6 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | 10 Minutes | 2 per charge | ||
| Antimagic - Forbiddance | Through a 10 minute ritual, which requires the materials listed below, you create a ward against magical travel that protects up to 40,000 square feet of floor… more | Antimagic Spell | 30 | 11 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | 10 Minutes | 8 | ||
| Antimagic - Antimagic Field | As an action, you summon a 10-foot-radius invisible sphere of antimagic around you. This area is divorced from the magical energy that suffuses the multiverse… more | Antimagic Spell | 35 | 15 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 10 |
Browse all Aethyrflame Features
Bodily Improvement Features
Section titled “Bodily Improvement Features”| Bodily Improvement - Absorptive Skin | Your hit point hardiness increases by 4. (Once per turn, hardiness ignores damage taken unless the effect’s total damage is greater than or equal to your… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Arachnid Grip | You gain the ability to Spiderclimb. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Autotrophic System | You do not need to eat. When you complete a long rest after consuming a day’s worth of food, you gain temporary hit points equal to your level that last until… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Defiant Resolve | You gain proficiency in a saving throw. You may choose this option up to 2 times. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Elemental Resistance | You gain resistance to a damage type. You may choose this option up to 2 times. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Enhanced Stride | Your speed increases by 10. You may choose this option any number of times. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Enhanced Vitality | You gain proficiency in a physical skill.You may choose this option any number of times. Choosing a proficiency you already have gives you expertise… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Expanded Perception | You gain a vision type (lowlight, infrasensory, tremorsense, darkvision, echolocation).You may choose this option any number of times. Choosing a vision type… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Fortified Resilience | Your hit point resistance increases by 2 (Resistance reduces each instance of damage you take by an amount equal to your hit point resistance level).You may… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Gravitational Harmony | You gain the ability to hover. You can ascend and make a controlled descent at a rate of half your movement speed (you can choose to descend faster in an… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Hardened Skin | Your base armor class increases by 1. You may choose this option up to 5 times. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Immutable Resolve | You have advantage when saving against a condition of your choice: poisoned, paralyzed, prone, blinded, deafened, afraidYou may choose this option any number of… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Indomitable Resistance | When you fail a saving throw that you are proficient in, you may choose to succeed on the save instead. Once you use this feature, it cannot be used again until… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Invigorated Recovery | Your hit points increase by your hit die size plus your Constitution modifier.You may choose this option any number of times.This feature cannot be obtained by… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Quickened Recovery | You recover from 1 point of exhaustion after completing a short rest. You can only do this once per long rest.You may choose this option only once.This feature… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Tireless Tenacity | You ignore the first exhaustion point you take. You may choose this option only once. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Unyielding Will | You have advantage when rolling hit dice to regain hit points. You may choose this option only once. This feature cannot be obtained by expending Aethyrpoints. | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Versatile Mobility | You gain a movement type (swimming, gliding, burrowing).You may choose this option any number of times. Choosing a movement type you already have has no… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None | |||
| Bodily Improvement - Wakeful Renewal | You do not need to sleep to gain the benefits of a long rest. You cannot be magically put to sleep. When you complete a long rest by sleeping, you gain an… more | Suffusion Feature | 0 | 0 | Bodily Improvement | General | Martial, Spellfighter | General | None | None | None |
Browse all Aethyrflame Features
Gifted Boon Features
Section titled “Gifted Boon Features”| Boon of Anarchy - Chaos Shield | When an attack hits you by rolling equal to your armor class, you can use your reaction to cause the attack to chaotically rebound away from you instead. The… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | |||
| Boon of Balance - Equilibrium Touch | Creatures within 5 feet of you (including yourself) have advantage on death saving throws. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Change - Adaptive Resilience | Whenever you take damage of one of the types listed below, you gain resistance against that damage type until you take any damage of that type again in the… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Creation - Artisan’s Blessing | You can craft objects in half of the usual time. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Death - Touch of the Grave | As an action you can sense the presence of corpses, the undead, and the deathly ill within 60 feet of you. You have advantage on saving throws to resist disease. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | |||
| Boon of Desire - Alluring Presence | You have advantage on Persuasion checks. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Destruction - Breaker’s Touch | You can spend 10 minutes firmly gripping or pushing on an object to cause it to become brittle and weak. Any following attempts to shatter or destroy the object gain a +5 bonus. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | 10 Minutes | |||
| Boon of Hate - Intimidating Aura | You have advantage on Intimidation checks. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Knowledge - Insightful Accuity | Whenever you roll initiative, you can choose to have a brief flash of insight. If you do, you get a vague hint from the DM about a potential threat or event… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Life - Healing Hands | You roll an additional 1d4 on all of your healing spells and effects and add the result to the amount healed.Additionally, when you restore hit points to a… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Light - Secluded Radiance | You learn the Light and Dancing Lights cantrips. When you use these cantrips, you can choose for the light to be invisible to creatures beyond the range of… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | |||
| Boon of Love - Protective Sacrifice | When a creature you can see within 30 feet of you takes damage, you can use your reaction to reduce the damage to half (rounded down). When you do so, you… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | |||
| Boon of Luck - Lucky Charm | Whenever you roll a 1 on an attack, you gain a mote of luck which can be used within the next minute to gain advantage when you make an attack. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Magic - Arcane Sense | You learn the Antimagic - Detect Magic feature without expending any Aethyrpoints and can activate all of its abilities without expending any Negation Points. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | |||
| Boon of Nature - Friend of the Forest | Beasts and other creatures of the natural wild are inherently friendly towards you and won’t attack you unless provoked. You have advantage on Animal Handling checks. | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Order - Clarity of Command | You cannot be silenced through magical or physical means. Your voice can be clearly heard by creatures within 60 feet of you, regardless of noise or effects… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Peace - Calming Aura | You can cast calm emotions at will on any creature after you’ve spent 10 minutes with their attention.You have disadvantage on intimidation checks and advantage… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | 10 Minutes | |||
| Boon of Shadow - Cloak of Shadows | You have advantage on Stealth checks while in dim light or darkness. As an action you can snuff out one light source (i.e. an object affected by Light , a… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | |||
| Boon of War - Warrior’s Resolve | You gain 1d4+CON temporary hit points when you complete a short rest. While you have these temporary hit points, you have resistance to non-magical bludgeoning… more | Possession Boon | 0 | 1 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Anarchy - Chaos Infusion | When you damage a creature with a spell or attack that effects only one creature, you can roll a d20 and add your proficiency bonus. On a result of 20 or… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Balance - Equilibrium’s Blessing | When you restore a creature’s hit points, half of any excess healing (when the creature is already at full health), rounded up, is converted into temporary hit… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Change - Shapechanger | As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex.You can… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | |||
| Boon of Creation - Creator's Respite | Through a 10-minute ritual, you fashion a small, safe space where you and up to 5 others can rest safely for 10 hours. The space occupies a cube up to 15 feet… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | 10 Minutes | |||
| Boon of Death - Reaper’s Strike | Once per turn, when you hit a creature with fewer than half of its hit points, the creature becomes vulnerable to the next attack made against it within the next minute. | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Desire - Irresistible Appeal | Your allure reduces others’ willingness to harm you. Enemies are less likely to attack you over other targets, unless you’ve directly harmed them or pose an… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Destruction - Enhanced Sunder | When you deal damage to a creature, you can choose to reduce the damage they receive to half (rounded down) and deal the other half to their armor, an object on… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Hate - Vengeful Strike | You have advantage on attacks against the last creature that dealt damage to you. You add your proficiency bonus to the damage of the first attack you hit against that creature. | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Knowledge - Analytical Insight | You can spend one minute examining a creature you can see within 60 feet to determine their strengths and weaknesses. You learn its vulnerabilities… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | 1 Minute | |||
| Boon of Life - Vital Surge | When you restore hit points to a creature with less than half of their total hit points, they receive additional healing equal to your proficiency bonus. For… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Light - Light’s Clarity | Illusions and disguises are revealed in their true form when within 5 feet of you.You automatically succeed on saving throws against being blinded, and magical… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Long Rest | |||
| Boon of Love - Bond of Love | You can link your Aethyrflame with the flames belonging to those you love. When you complete a long rest, you can designate a creature within 30 feet with a… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Long Rest | |||
| Boon of Luck - Serendipitous Avoidance | When an attacker misses you with an attack, you can move 5 feet without provoking opportunity attacks.Whenever you are subjected to an effect that requires a… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Magic - Aethyr Infusion | You can cast a leveled spell as though it were one spell level higher than the level of the spell slot you use. When you do so, roll 1d20. If you roll below the… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Nature - Nature’s Empathy | Any wild beasts who can see you in a state of peril will rush to your aid and willingly fight on your behalf. Beasts that come to your aid can instinctively… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Order - Beacon of Order | Allies within 30 feet of you gain advantage on saving throws against being charmed or frightened. | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Peace - Empathic Deathward | When a creature reduces you to 0 hit points, they must make a wisdom saving throw against your Aethyrflame Spell Save DC. If they fail, they become charmed by… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Shadow - Shadow’s Seclusion | You can use an action to emit a 10-foot radius of dim light which is imperceptible to creatures beyond its reach. Within this radius, magical light can’t be… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | |||
| Boon of War - Offensive Momentum | Each time you successfully hit a creature with an attack, you gain a stacking +2 bonus to subsequent damage rolls against that creature. This stacking bonus… more | Possession Boon | 0 | 7 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Anarchy - Wild Magic Conduit | When you are forced to make a saving throw against a negative spell or magical effect, you can choose to cause a wild magic surge to occur. The severity of the… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Balance - Ebb and Flow | When you succeed on a saving throw to resist an effect that would move you against your will, knock you prone, grapple, or restrain you; you can use your… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | |||
| Boon of Change - Fluid Form | Your form becomes malleable and ever-changing. Your form cannot be altered against your will. Additionally, you can squeeze through spaces as small as a quarter… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | |||
| Boon of Creation - Hands of the Creator | As an action, you can cause your hands to begin glowing with intense heat. This heat can (slowly) melt metal and stone, set flammable objects aflame, and boil… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Action | |||
| Boon of Death - Death’s Gatekeeper | Whenever you stabilize a creature or bring a creature to 0 hit points, you gain temporary hit points equal to your proficiency bonus.Whenever a creature within… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Desire - Seeker’s Sense | You can conduct a 10-minute ritual to focus your desire upon a person, place, or thing that you are familiar with. Upon completion, you become continuously… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | 10 Minutes | |||
| Boon of Destruction - Devastating Blows | Each time you deal damage with an attack or effect that affects only one creature, a wave of destructive energy pulses from the impacted creature. Each other… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Hate - Undying Vengeance | When a creature knocks you unconscious by reducing your hit points to 0, the next time you make an attack against that creature within the next minute, your… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Knowledge - Observant Insight | You have +2 AC and advantage on saving throws against any spell or magical effect that’s been used against you within the last minute.You have advantage on… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | |||
| Boon of Life - Lifebond Renewal | When you heal another creature with a spell or magical effect, you gain temporary hit points equal to your Aethyrflame Intensity level.You can also use your… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Light - Cleansing Illumination | Magical light created by you dispels magical darkness of 5th level or lower.All creatures of your choice within bright magical light created by you have… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Love - Aura of Empathy | Whenever you succeed on a saving throw against an effect that deals damage, all creatures of your choice within 15 feet of you gain resistance to the damage… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | |||
| Boon of Luck - Fortune’s Protection | You automatically succeed on saving throws against area effects if you are adjacent to a space outside of the effected area.When a creature lands a critical hit… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Reaction | |||
| Boon of Magic - Manaweave Mastery | You no longer rely on the rigid structure of the Order of Spell Levels to cast spells of levels 1 through 5. Instead, all of your spell slots from levels 1… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Nature - One With the Wilds | You can communicate telepathically with any natural beast or plant that you are aware of within 500 feet. The beasts and plants you speak to are friendly toward… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | None | |||
| Boon of Order - Unbreakable Formation | You cannot be moved against your will or knocked prone by being pushed (you can still fall prone from falling a great distance). Creatures of your choice within… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Peace - Ward of Pacifism | When a creature attempts to attack you, they must succeed on a Wisdom saving throw against your Aethyrflame Spell Save DC or their attack fails as they lose the… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of Shadow - Shadow’s Protection | Whenever you take damage from an attack or spell, a ward of shadows envelops you until the start of your next turn. This ward absorbs all of the damage you… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free | |||
| Boon of War - Battlefield Reflexes | Once per turn when a creature misses you with a melee attack you can exploit the opening and make a melee attack against them.You have advantage on attacks of… more | Possession Boon | 0 | 13 | Gifted Boon | Acquired Boon - Gift | Possession | General | Divine | None | Free |
Browse all Aethyrflame Features
Artifact Enchantment Rune Features
Section titled “Artifact Enchantment Rune Features”| Control - Galeforce Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Control - Hexbinder’s Seal | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Control - Mindshackle Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Control - Quietus Mark | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Control - Riftbreaker’s Seal | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Control - Sundering Seal | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Defense - Aegis Sigil | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Defense - Elemental Ward Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Defense - Fateshield Sigil | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Defense - Lifespring Symbol | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Defense - Purification Seal | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Defense - Steelskin Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Defense - Stonehide Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Defense - Titanheart Insignia | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Defense - Windstep Glyph | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Offense - Critical Star Sigil | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Offense - Flamebound Sigil | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Offense - Longreach Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Offense - Phaseblade Mark | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Offense - Shieldbreaker’s Insignia | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Offense - Thunderblast Glyph | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Offense - Truestrike Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Offense - Vampiric Mark | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Offense - Venomtouch Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Runesmith | Runesmithing is a revered and intricate art that involves the meticulous inscribing of runes of power into various magical materials, including stones… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Possession | General | General | Free | |||||
| Utility - Adaptation Seal | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Utility - Aethyrbonded Runes | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Free | ||||
| Utility - Conjurer’s Mark | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | Action | ||||
| Utility - Shadowveil Rune | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Utility - Swiftwind Glyph | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None | ||||
| Utility - Trueseer’s Mark | This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith… more | Possession Artifact Enchantment Rune | 0 | 1 | Artifact Enchantment Rune | Runesmith | Possession | General | General | None |
Browse all Aethyrflame Features
Martial Maneuver Features
Section titled “Martial Maneuver Features”| Combat Superiority | This feature cannot be obtained by expending Aethyrpoints. Martialists and Spellfighters automatically gain this feature and new Martial Maneuvers as their… more | Fighter Battlemaster | 0 | 1 | Martial Maneuver | General | Martial, Spellfighter | General | Superiority Dice | None | ||||
| Maneuver - Aggressive Charge | When you move during your turn you can expend one superiority die to brace yourself and dive into a headlong sprint to slam into creatures in a straight… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Charge in a line to knock-back or knock-down creatures in your way. | |
| Maneuver - Ambush | When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren’t incapacitated. | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Improved Stealth or Initiative | |
| Maneuver - Bait and Switch | When you’re within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Swap places and increase Armor Class | |
| Maneuver - Brace | When a creature you can see moves into the reach you have with the melee weapon you’re wielding, you can use your reaction to expend one superiority die and… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Reaction | 1 Superiority Die | Attack a creature entering your reach. | |
| Maneuver - Bulwark Stance | At the end of your turn you can expend a superiority die to enter a battle stance that momentarily steels you against physical strikes. Until the start of your… more | New Advanced Maneuver | 15 | 8 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Enter a stance to reduce the impact of future strikes against you. | |
| Maneuver - Commander’s Strike | When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Create an opportunity for an ally to attack. | |
| Maneuver - Commanding Presence | When you make a Charisma (Intimidation), a Charisma (Performance), or a Charisma (Persuasion) check, you can expend one superiority die and add the superiority… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Improve an Intimidation, Performance, or Persuasion check. | |
| Maneuver - Dazing Strike | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to daze the target.You add the superiority die to the attack’s… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Aim a strike to momentarily daze your target. | |
| Maneuver - Dervish Dash | When take the Attack action with a melee weapon in hand, you can expend one superiority die to begin rapidly spinning with your weapon bared. Until the end of… more | New Advanced Maneuver | 20 | 10 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Spin with your weapon while you move to strike everyone you pass by. | |
| Maneuver - Disarming Attack | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Attempt to force an attacked creature to drop a held item. | |
| Maneuver - Distracting Strike | When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Make it easier for allies to land an attack. | |
| Maneuver - Drunken Stance | At the end of your turn you can expend a superiority die to enter a battle stance which appears unguarded but absorbs strikes you take. Until the start of your… more | New Advanced Maneuver | 15 | 8 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Enter a stance to entice enemy attacks while absorbing hits. | |
| Maneuver - Evasive Footwork | When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until the start of your next turn. | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Increase your Armor Class. | |
| Maneuver - Feinting Attack | You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Bonus Action | 1 Superiority Die | Gain advantage on your next attack against a creature. | |
| Maneuver - Goading Attack | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Attempt to engage an opponent’s attention and dissuade attacks on others. | |
| Maneuver - Grapple Toss | When you successfully grapple another creature can use a bonus action and expend one superiority die to throw the creature in a straight line to a point you can… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Create a concussive blast in a line with your weapon to knock creatures down or aside. | |
| Maneuver - Grappling Strike | Immediately after you hit a creature with a melee attack on your turn, you can expend one superiority die and then try to grapple the target as a bonus action… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Bonus Action | 1 Superiority Die | Attempt to grapple a creature you’ve hit. | |
| Maneuver - Ground Slam | As an attack you can expend a superiority die and slam the ground beneath you with resounding force. Centered on you, all continuous ground made of dirt, wood… more | New Advanced Maneuver | 20 | 10 | Martial Maneuver | Maneuver - Disarming Attack | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Slam the ground to weaken structures and create difficult terrain. | |
| Maneuver - Lunging Strike | When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Increase your reach and damage of a melee attack. | |
| Maneuver - Maneuvering Strike | When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Create an opportunity for an ally to reposition themself. | |
| Maneuver - Menacing Strike | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack’s… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Attempt to frighten a creature you’ve hit. | |
| Maneuver - Mighty Leap | When you move during your turn you can expend one superiority die to leap into the air and dive in a straight line, crashing down at the end of your… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Leap up to your movement in distance and slam your destination. | |
| Maneuver - Parry | When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Reaction | 1 Superiority Die | Reduce the damage of a melee attack you’ve received. | |
| Maneuver - Precision Attack | When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Improve the precision of an attack. | |
| Maneuver - Protector Stance | At the end of your turn you can expend a superiority die to enter a battle stance prepared interception. Until the start of your next turn your armor class is… more | New Advanced Maneuver | 15 | 8 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Enter a stance to intercede attacks against nearby allies. | |
| Maneuver - Pushing Attack | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Attempt to knock a large or smaller creature you’ve hit back 15 feet. | |
| Maneuver - Quick Toss | As a bonus action, you can expend one superiority die and make a ranged attack with a weapon that has the thrown property. You can draw the weapon as part of… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Bonus Action | 1 Superiority Die | Make a ranged attack with a thrown weapon at a creature within range. | |
| Maneuver - Rally | On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Bonus Action | 1 Superiority Die | Encourage an ally, giving them temporary hit points. | |
| Maneuver - Reactive Grapple | When a creature within 5 ft of you misses an attack against you can use your reaction and expend one superiority die to attempt to grab your attacker if you… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | React to a missed strike against you with a grapple. | |
| Maneuver - Restrictive Hold | When you grapple a creature or when you start your turn while grappling a creature you can expend one superiority die to elevate the grapple into a targeted… more | New Advanced Maneuver | 15 | 6 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Elevate a grapple to further debilitate a creature’s ability use a part of their body. | |
| Maneuver - Riposte | When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Reaction | 1 Superiority Die | Attack a creature who has missed you with a melee attack. | |
| Maneuver - Sentinel Stance | At the end of your turn you can expend a superiority die to enter a battle stance of that enables you to make rapid strikes at anyone who moves in your reach… more | New Advanced Maneuver | 15 | 8 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Enter a stance to strike all enemies that move near you. | |
| Maneuver - Shattering Strike | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to destroy an item they are carrying. You add the superiority die to… more | New Advanced Maneuver | 20 | 10 | Martial Maneuver | Maneuver - Disarming Attack | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Attempt to destroy an item held by an attacked creature. | |
| Maneuver - Shockwave Strike | When you make a weapon attack against a creature you can expend one superiority die to swing your weapon at supersonic speed.Instead of rolling to hit, all… more | New Advanced Maneuver | 20 | 10 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Create a concussive blast in a line with your weapon to knock creatures down or aside. | |
| Maneuver - Skirmish Stance | At the end of your turn you can expend a superiority die to enter a battle stance which readies you to leap out of the way of danger. Until the start of your… more | New Advanced Maneuver | 15 | 8 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Enter a stance to entice enemy attacks while absorbing hits. | |
| Maneuver - Sweeping Attack | When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Deal damage to a creature next to a creature you’ve hit with a melee attack. | |
| Maneuver - Tactical Assessment | When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Free | 1 Superiority Die | Improve an Investigation, History, or Insight check. | |
| Maneuver - Trip Attack | When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the… more | Fighter Battlemaster Maneuver | 10 | 1 | Martial Maneuver | Combat Superiority | General | Martial, Spellfighter | General | Superiority Dice | Attack | 1 Superiority Die | Attempt to knock prone a large or smaller creature that you’ve hit. |
Browse all Aethyrflame Features
Pact Invocation Features
Section titled “Pact Invocation Features”| Invocation - Agonizing Blast | When you cast eldritch blast, add your Aethryflame ability modifier to the damage it deals on a hit. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Aspect of the Moon | Prerequisite: Pact of the Tome featureYou no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend… more | Warlock Eldritch Invocation | 5 | 1 | Invocation | Pact of the Tome | Possession | General | Arcane, Natural | Action | ||||
| Invocation - Beast Speech | You can cast speak with animals at will, without expending a spell slot. | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | ||||
| Invocation - Book of Ancient Secrets | Prerequisite: Pact of the Tome featureYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Tome | Possession | General | Arcane | Free | ||||
| Invocation - Devil’s Sight | You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | ||||
| Invocation - Eldritch Mind | You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | ||||
| Invocation - Eldritch Sight | You can cast detect magic at will, without expending a spell slot. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Eldritch Spear | Prerequisite: eldritch blast cantrip When you cast eldritch blast, its range is 300 feet. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Eyes of the Rune Keeper | You can read all writing. | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | ||||
| Invocation - Fiendish Vigor | You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components. | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Gaze of Two Minds | You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Gift of the Ever-Living Ones | Prerequisite: Pact of the Chain featureWhenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Chain | Possession | General | Arcane | Free | ||||
| Invocation - Grasp of Hadar | Prerequisite: eldritch blast cantripOnce on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line… more | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Improved Pact Weapon | Prerequisite: Pact of the Blade featureYou can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your spells.In… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Blade | Possession | General | Arcane | None | ||||
| Invocation - Investment of the Chain Master | Prerequisite: Pact of the Chain featureWhen you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Chain | Possession | General | Arcane | Bonus Action | ||||
| Invocation - Lance of Lethargy | Prerequisite: eldritch blast cantripOnce on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet… more | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Mask of Many Faces | You can cast disguise self at will, without expending a spell slot. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Misty Visions | You can cast silent image at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Rebuke of the Talisman | Prerequisite: Pact of the Talisman featureWhen the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to… more | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Reaction | ||||
| Invocation - Repelling Blast | Prerequisite: eldritch blast cantrip When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Thief of Five Fates | You can cast bane once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 5 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Voice of the Chain Master | Prerequisite: Pact of the Chain featureYou can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Chain | Possession | General | Arcane | None | ||||
| Invocation - Beguiling Influence | You gain proficiency in the Deception and Persuasion skills. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Armor of Shadows | You can cast mage armor on yourself at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Cloak of Flies | As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not… more | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Bonus Action | ||||
| Invocation - Eldritch Smite | Prerequisite: Pact of the Blade featureOnce per turn when you hit a creature with your pact weapon, you can expend a Pact Magic spell slot to deal an extra 1d8… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact of the Blade | Possession | General | Arcane | Free | ||||
| Invocation - Far Scribe | Prerequisite: Pact of the Tome featureA new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact of the Tome | Possession | General | Arcane | Action | ||||
| Invocation - Gift of the Depths | You can breathe underwater, and you gain a swimming speed equal to your walking speed.You can also cast water breathing once without expending a spell slot. You… more | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Maddening Hex | Prerequisite: hex spell or a feature that cursesAs a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a feature of… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Bonus Action | ||||
| Invocation - Mire the Mind | You can cast slow once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - One with Shadows | When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction. | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Sign of Ill Omen | You can cast bestow curse once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Thirsting Blade | Prerequisite: Pact of the Blade feature You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn. | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact of the Blade | Possession | General | Arcane | Free | ||||
| Invocation - Tomb of Levistus | As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Reaction | ||||
| Invocation - Undying Servitude | You can cast animate dead without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Dreadful Word | You can cast confusion once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Ghostly Gaze | As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This… more | Warlock Eldritch Invocation | 20 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Protection of the Talisman | Prerequisite: Pact of the Talisman featureWhen the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save… more | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Relentless Hex | Prerequisite: hex spell or a feature that cursesYour curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport… more | Warlock Eldritch Invocation | 20 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Bonus Action | ||||
| Invocation - Sculptor of Flesh | You can cast polymorph once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Trickster's Escape | You can cast freedom of movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Bewitching Whispers | You can cast compulsion once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Ascendant Step | You can cast levitate on yourself at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 25 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Gift of the Protectors | Prerequisite: Pact of the Tome featureA new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that… more | Warlock Eldritch Invocation | 20 | 9 | Invocation | Pact of the Tome | Possession | General | Arcane | Action | ||||
| Invocation - Minions of Chaos | You can cast conjure elemental once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Otherworldly Leap | You can cast jump on yourself at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 10 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Whispers of the Grave | You can cast speak with dead at will, without expending a spell slot. | Warlock Eldritch Invocation | 20 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Bond of the Talisman | Prerequisite: Pact of the Talisman featureWhile someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to… more | Warlock Eldritch Invocation | 20 | 12 | Invocation | Pact of the Talisman | Possession | General | Arcane | Free | ||||
| Invocation - Lifedrinker | Prerequisite: Pact of the Blade featureWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Aethyrflame Ability… more | Warlock Eldritch Invocation | 25 | 12 | Invocation | Pact of the Blade | Possession | General | Arcane | Free | ||||
| Invocation - Chains of Carceri | Prerequisite: Pact of the Chain featureYou can cast hold monster at will — targeting a celestial, fiend, or elemental — without expending a spell slot or… more | Warlock Eldritch Invocation | 10 | 15 | Invocation | Pact of the Chain | Possession | General | Arcane | Action | ||||
| Invocation - Master of Myriad Forms | You can cast alter self at will, without expending a spell slot. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Shroud of Shadow | You can cast invisibility at will, without expending a spell slot. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Visions of Distant Realms | You can cast arcane eye at will, without expending a spell slot. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Witch Sight | You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | None |
Browse all Aethyrflame Features
Dedication Aura Features
Section titled “Dedication Aura Features”| Aura of Protection | Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Aethyrflame… more | Paladin Base Feature | 30 | 3 | Aura | Dedication | Spellfighter | General | Free | |||||
| Aura of Conquest | You constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.If a… more | Paladin Oath of Conquest Feature | 30 | 7 | Aura | Dedication | General | Divine | None | |||||
| Aura of Devotion | You and friendly creatures within 10 feet of you can’t be charmed while you are conscious.When your Aethyrflame Intensity reaches level 18, the range of this… more | Paladin Oath of Devotion Feature | 35 | 7 | Aura | Dedication | Spellfighter | Divine | None | |||||
| Aura of Alacrity | Oath of Glory featureYou emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation… more | Paladin Oath of Glory Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Free | |||||
| Aura of the Guardian | You can shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take… more | Paladin Oath of Redemption Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Reaction | |||||
| Aura of Warding | Ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from… more | Paladin Oath of Ancients Feature | 30 | 7 | Aura | Dedication | Spellfighter | Natural | None | |||||
| Aura of Liberation | You fill nearby creatures with the energy of movement. While you’re not incapacitated, you and creatures of your choice within 10 feet of you cannot be grappled… more | Paladin Oath of Open Sea Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Free | |||||
| Aura of the Sentinel | Oath of the Watchers featureYou emit an aura of alertness while you aren’t incapacitated. When you and any creatures of your choice within 10 feet of you roll… more | Paladin Oath of Watchers Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Free | |||||
| Aura of Hate | You, as well any fiends and undead within 10 feet of you, gain a bonus to melee weapon damage rolls equal to your Aethyrflame Ability modifier (minimum of +1)… more | Paladin Oathbreaker Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | None | |||||
| Aura of Courage | You and friendly creatures within 10 feet of you can’t be frightened while you are conscious.When your Aethyrflame Intensity reaches level 18, the range of this… more | Paladin Base Feature | 35 | 10 | Aura | Dedication | Spellfighter | General | None | |||||
| Aura Improvements | The range of your auras increase to 30 feet. | Paladin Base Feature | 50 | 18 | Aura | Dedication | Spellfighter | General | None | |||||
| Holy Nimbus | As an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond… more | Paladin Oath of Devotion Feature | 100 | 20 | Aura | Dedication | General | Divine | Action | |||||
| Avenging Angel | You can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:- Wings sprout from… more | Paladin Oath of Vengeance Feature | 145 | 20 | Aura | Dedication | General | Divine | 1 Minute | |||||
| Dread Lord | You can, as an action, surround yourself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim… more | Paladin Oathbreaker Feature | 105 | 20 | Aura | Dedication | General | Divine | Action |
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Fighting Style Features
Section titled “Fighting Style Features”| Fighting Style | Fighting styles come only from an Aethyrsoul's technique: Martialists and Spellfighters gain this feature with their first Fighting Style advancement, and each… more | Fighter Base Feature | 0 | 1 | Fighting Style | General | Martial, Spellfighter | General | None | None | Varied | Varied | Varied | |
| Fighting Style - Archery | You gain a +2 bonus to attack rolls you make with ranged weapons. | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Blind Fighting | You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Bludgeoning Bully | When you critically strike with a bludgeoning weapon you can daze, disarm, or disconcert the creature you hit.If you choose to daze the target, they are Dazed… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Defense | While you are wearing armor, you gain a +1 bonus to AC. | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Doomseeker | While you have over 50% of your hit points you have a -2 modifier to your armor class and disadvantage on Dexterity saving throws.While you have less than 50%… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Druidic Warrior | You learn two cantrips of your choice from the Nature spell list. They count as Aethyrflame spells for you, and your Aethyrflame Ability is your spellcasting… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | Dedication | Spellfighter | General | None | ||||
| Fighting Style - Dueling | When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Great Weapon Fighting | When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Interception | When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | Reaction | ||||
| Fighting Style - Master at Arms | You can draw and stow any weapon you are carrying as part of your attack action. If you can make multiple attacks during your turn you can draw and stow a… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Piercing Prodigy | When you critically strike with a piercing weapon you can cause the creature to begin bleeding, hobble their movement, or strike a vital to deal increased… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Professional Pugilist | Your unarmed strikes’ damage die is a D8 (unless it is already higher).You have advantage on unarmed attacks made against creature Grappled by you.If you… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Protection | When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | Reaction | ||||
| Fighting Style - Savage Striker | When you critically hit with a weapon attack, you roll the base damage dice of your weapon an additional time and add the result to the damage dealt by your… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Slashing Savant | When you critically strike with a slashing weapon you can reduce a creature’s bonus AC by 2, speed by 10, or deal your weapon’s damage to another creature… more | New Advanced Fighting Style | 20 | 9 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Thrown Weapon Fighting | You can draw a weapon that has the thrown property as part of the attack you make with the weapon.In addition, when you hit with a ranged attack using a thrown… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Two-Weapon Fighting | When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None | ||||
| Fighting Style - Unarmed Fighting | Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make… more | Fighting Style | 0 | 1 | Fighting Style | Fighting Style | General | Martial, Spellfighter | General | None |
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General Features
Section titled “General Features”| Action Surge I | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Free | Short Rest | |||||
| Bonus Action Surge I | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional bonus action on top of your regular action and a… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Free | Short Rest | |||||
| Reaction Surge I | You can push yourself beyond your normal limits for a moment. Whenever could take a reaction, you can take one additional reaction on top of your regular… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Free | Short Rest | |||||
| Aethyrflame Ultimate | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Varies | Varies | ||||||
| Antimagic - Detect Magic | As an action, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to expend a nullification point to… more | Antimagic Spell | 0 | 1 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 0 | Long Rest | ||
| Antimagic - Identify | You choose one object that you must touch throughout the casting of this 10-minute ritual. If it is a magic item or some other magic-imbued object, you learn… more | Antimagic Spell | 0 | 1 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | 1 Minute | 0 | Long Rest | ||
| Diplomatic Ancestry | Humans have an innate ability to understand and connect with other races. You have advantage on Charisma (Persuasion) checks and Wisdom (Insight) checks when… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Cultural Adaptability | Due to their widespread presence and interaction with various races, humans have learned to adapt to different cultures swiftly. You learn one additional… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Hunter’s Intuition | When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Seeker’s Connection | You can cast the hunter’s mark spell with this trait. Starting at Aethyrflame Intensity level 3, you can also cast the locate object spell with it. Once you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | |||||||
| Wild Intuition | When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Primal Connection | You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either spell with this trait… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Vehicular Intuition | When you make a Dexterity (Acrobatics) check or any ability check to operate or maintain a land vehicle, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Traversal Connection | You can cast the misty step spell once with this trait, and you regain the ability to cast it when you finish a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Sentinel’s Intuition | When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Guardian’s Connection | You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest.When a creature you can see within 5 feet… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | ||||||
| Technological Intuition | When you make an Intelligence (Arcana) or an ability check to use Tinkering Tools, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Aethyr Connection | When you complete a short rest you can regain a spell slot of 3rd level or lower. Once you use this feature, you cannot do so again until you complete a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Vedalken Dispassion | You have advantage on all Intelligence, Wisdom, and Charisma saving throws. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Tireless Precision | You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Partially Amphibious | By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you’ve reached that limit, you can’t use this trait again until you finish a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | |||||||
| Hellish Resistance | You have resistance to fire damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Infernal Legacy | You know the thaumaturgy cantrip. When your Aethyrflame Intensity reaches level 3, you can cast the hellish rebuke spell as a 2nd-level spell once with this… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Fey Ancestry | You have advantage on saving throws you make to avoid or end the charmed condition on yourself. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Fey Step | As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Keen Senses | You have advantage on Perception and Initiative checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Trance | You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Elf Weapon Training | You have proficiency with the longsword, shortsword, shortbow, and longbow. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Cantrip | You know one cantrip of your choice from the arcane spell list. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Extra Language | You can speak, read, and write one extra language of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Drow Magic | You know the dancing lights cantrip. When your Aethyrflame Intensity reaches level 3, you can cast the faerie fire spell once with this trait and regain the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Drow Weapon Training | You have proficiency with rapiers, shortswords, and hand crossbows. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Mask of the Wild | You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Underwater Weapon Training | You have proficiency with the spear, trident, light crossbow, and net. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Child of the Sea | You have a swimming speed of 30 feet, and you can breathe air and water. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Friend of the Sea | Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Skill Versatility | You gain proficiency in two skills of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Elven Lineage | ### Aquatic Half-ElfSome half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Adrenaline Rush | You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Powerful Build | You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Relentless Endurance | When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Fury of the Small | When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Nimble Escape | You can take the Disengage or Hide action as a bonus action on each of your turns. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Menacing | You have advantage on Intimidation checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Savage Attacks | When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Dwarven Resilience | You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section). | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Dwarven Combat Training | You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Dwarven Tool Proficiency | You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Stonecunning | Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Duergar Resilience | You have advantage on saving throws against illusions and against being charmed or paralyzed. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Duergar Magic | You can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. When your Aethyrflame Intensity reaches level 5… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Dwarven Toughness | Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Dwarven Armor Training | You have proficiency with light and medium armor. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Gnome Cunning | You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Artificer’s Lore | Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Tinker | You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Hour | Long Rest | ||||||
| Stone Camouflage | You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Firbolg Magic | You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Hidden Step | As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Speech of Beast and Leaf | You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Natural Athlete | You have advantage on Athletics checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Stone’s Endurance | You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | ||||||
| Mountain Born | You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Unending Breath | You can hold your breath indefinitely while you’re not incapacitated. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Lightning Resistance | You have resistance to lightning damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Mingle with the Wind | You know the Shocking Grasp and Gust cantrips. Starting at Aethyrflame Intensity level 3, you can cast the Feather Fall spell with this trait, without… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Earth Walk | You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Merge with Stone | You know the Blade Ward and Mold earth cantrips. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Acid Resistance | You have resistance to acid damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Amphibious | You can breathe air and water. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Call to the Wave | You know the Acid Splash and Shape Water cantrips. Starting at Aethyrflame Intensity level 3, you can cast the create or destroy water spell with this trait… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Fire Resistance | You have resistance to fire damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Reach to the Blaze | You know the produce flame and cantrips. Starting at Aethyrflame Intensity level 3, you can cast the burning hands spell with this trait. Starting at… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Sylvan Understanding | You know the druicraft cantrip and are proficient in the Nature Skill. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Plant Anatomy | As a completely different class of organism from most humanoids, Sylvari are affected differently by certain spells and magic effects. You have the plant and… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Dream of Dreams | The Pale Tree uses the Dream to connect her children and shield their minds from outside influence. You have advantage on saving throws against being charmed… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Summon Sylvan Companion | Over a long rest, you can use your connection to the Dream to grow a Sylvan Hound, which becomes magically bonded to you. The Sylvan Hound uses a wolf's… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Biolumenescence | In dark areas, natural glowing points on your body emit a dim light for 20 ft. This light is in the color of the glowing points of your body. You may choose to suppress this light. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Arboreal Alertness | You have advantage on Perception and Survival checks while in wooded environs. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Poison Immunity | You’re immune to poison damage and the poisoned condition. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Poisonous Skin | Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Standing Leap | Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Water Dependency | If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Hour | |||||||
| Speak with Frogs and Toads | You can communicate simple concepts to toads and frogs via the Bullywug language | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Natural Camouflage | You have advantage on stealth checks when in swamps, forests, jungles, bogs, marshes, and similar terrain. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Tongue Lash | You can use your sticky tongue as a natural weapon to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d4 + your Strength modifier. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Amphibian Acrobats | Built with strong and capable legs and a fixation towards jumping Bullywugs are naturally inclined towards physical activity, granting them advantage on… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Slippery Hide | Your slimy, slippery skin grants you advantage in Athletics and Acrobatics checks to free yourself from being grappled or restrained. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Claws | Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Hunter’s Instincts | You have advantage on Insight, Nature, Perception, and Survival checks made while hunting or interacting with beasts. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Daunting Roar | As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Horn | Your horn is a natural melee weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Goring Rush | Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horn(s) as a bonus action. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Rhox Senses | All rhox are nearsighted, but possess an uncanny sense of smell. You have disadvantage on Wisdom (Perception) checks that rely on sight, and advantage on Wisdom… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 10 Minutes | |||||||
| Natural Armor | You have thick, leathery skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Sturdy Stance | You have advantage on saving throws against being knocked prone. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Trunk | You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Keen Smell | Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Horns | Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Hammering Horns | Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | |||||||
| Imposing Presence | You have advantage on Intimidation and Persuasion checks made when interacting with a creature of equal or smaller size category. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Labyrinthine Recall | You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Quill Projectile | As an action, you can launch a quill from your back at a target within 30 feet of you. This is a ranged attack that deals 1d6 + DEX piercing damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Survival Instinct | You have advantage on Survival checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Ram | You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Mirthful Leaps | Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Reveler | As an embodiment of revelry, you have advantage on Performance checks and Constitution Saving Throws against inebriation. You also have proficiency with one… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Magic Resistance | You have advantage on saving throws against spells and other magical effects. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Bite | Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength or Dexterity modifier. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Cold Resistance | You have resistance to cold damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Howl of the Pack | As an action, you can unleash a howling cry imbued with the spirit of the wolf. When you use your howl, you can choose one of the following effects:- Bolstering… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Stealthy Stalker | You have advantage on Stealth checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Pounce | If you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, that target must succeed on a Strength saving… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Panther Camouflage | Known for their completely black fur and heightened senses, Black Panthera have advantage on Dexterity (Stealth) checks made to hide in dim light or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Prehensile Feet | You are able to use their feet to manipulate objects just as well as they can use their hands. You can also hang from there feet, as well as use tools and… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Physically Adept | You have advantage on Acrobatics and Athletics checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Dexterous Tail | You have a tale that acts as an extra appendage that is able to hold, but not manipulate tools, it can also hold and move objects. You can also hang from their… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Natural Foragers | Living in tune with nature, you have learned to identify edible plants, fruits, and insects. You have advantage on Survival checks and you can always find… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Advantaged Grappler | Thanks to their powerful and dexterous limbs, Apelings are particularly adept at grappling. When you use an action to grapple a creature, you can use a bonus… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Druidic Heritage | You know the cantrip. When your Aethyrflame Intensity reaches level 3, you can cast the spell once with this trait and regain the ability to do so when you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Natural Herbalist | During a short rest, you can create a number of healing salves equal to your Aethyrflame Ability modifier (minimum of one). A creature can use an action to… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Short Rest | |||||||
| Lanky Arms | They have +5 ft. to their reach | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Rampage | When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a Bite attack. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Agile Combatant | You can use your reaction to dodge out of the way of an attack of opportunity, causing the attack to miss. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | ||||||
| Cunning Artisan | As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Short Rest | |||||||
| Slow Breathing | You can hold your breath for up to 15 minutes at a time. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Hunter’s Lore | When you make an Animal Handling, Nature, Insight, or Survival check related to a beast you may treat any roll under 5 as a 5 instead. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Hungry Jaws | In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Powerful Tail | You have a strong, muscular tail that you can use for both balance and attack. You can use your tail to make unarmed strikes. If you hit with it, you deal… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Cold-Blooded | Due to your cold-blooded nature, your metabolism is significantly slower than that of warm-blooded creatures. You require only half as much food as a typical… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Ancient Knowledge | Lizardfolk have a deep connection to ancient wisdom and the secrets of the world. You have advantage on History checks, and you can add double your proficiency… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Hold Breath | You can hold your breath for up to 1 hour at a time. Tortles aren’t natural swimmers, but they can remain underwater for some time before needing to come up for air. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | |||||||
| Tortle Shell | Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Shell Defense | You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Control Air and Water | You can cast fog cloud with this trait. Starting at Aethyrflame Intensity level 3, you can cast gust of wind with it, and starting at Aethyrflame Intensity… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | |||||||
| Emissary of the Sea | Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Guardians of the Depths | Adapted to even the most extreme ocean depths, you have resistance to cold damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Amphibious Assault | You are skilled in underwater combat. Attacks made with melee weapons don’t suffer disadvantage due to being underwater. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Observant and Athletic | You have advantage on Athletics and Perception checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Leviathan Will | You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Divine Blessing | As a result of your deep faith and theocratic culture, you can cast the bless spell once with this trait, requiring no material components, and you regain the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Blood Frenzy | When a Sahuagin has taken damage you can use your bonus action to gain advantage on all melee attack rolls until the end of the round. All melee atacks against… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Water Acrobat | Use the Dash and Disengage action as a bonus action while underwater. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Serpentine Spellcasting | You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | |||||||
| Poison Resilience | You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Cold-Blooded Intrigue | You have advantage on Deception checks when attempting to lie or conceal your true intentions. Other creatures have disadvantage on Insight checks made to discern your thoughts. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Venomous Bite | You have a venomous bite as a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Constrict | Once per short rest, you can use an attack to constrict a creature of your size or smaller that you have grappled. The target must make a Strength saving throw… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Serpentine Body | You can stand up from being prone using only 5 feet of movement. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Expert Duplication | When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Kenku Recall | Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.Moreover, when you make an ability check using any skill in which… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Mimicry | You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight)… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Raven’s Feathers | Your jet-black feathers stifle sound and obscure you in the dark. Creatures have disadvantage to perceive sounds you by hearing your movement and you have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Feathered Descent | Though no longer able to fly, your feathered body and lightweight bone structure enables you to slow your descent when falling. You can use your reaction to… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | ||||||
| Talons | Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Eagle Eyed | The keen eyesight of the Aarakocra allows them to spot details from great distances. You have advantage on perception checks which rely on sight. Additionally… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Call of the Skies | Once per long rest, you can emit a piercing call, audible up to a mile away, to communicate with other Aarakocra, signal distress, or call for help. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | |||||||
| Dive Attack | If an Aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 1d6 damage to the target. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Light as a Feather | Due to your lightweight body, your carrying capacity is less than that of other races of Medium size. Your carrying capacity is your Strength score multiplied… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | Long Rest | ||||||
| Head Rotation | You can rotate your head 180 degrees, granting you advantage on Wisdom (Perception) checks that rely on sight or hearing. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Silent Flight | You have advantage on Stealth checks while in flight and your flight is silent, allowing you to approach or retreat without making a sound. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Natural Scholar | Owlin have proficiency in one of the following skills of your choice: Arcana, History, Nature, or Religion. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Wind Rider | You are adept at using air currents to your advantage. You can use a bonus action to gain advantage on the next Acrobatics or Athletics check you make before the end of your turn. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | |||||||
| Draconic Ancestry | You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Breath Weapon | You can use your bonus action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Draconic Resistance | You have resistance to the damage type associated with your draconic ancestry. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Scaled Vulnerability | A dragari’s scales, while tough, are susceptible to a specific type of damage that is opposite to their Draconic Ancestry as shown on the Draconic Ancestry… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Heavy Metabolism | You require more sustenance compared to other races due to your large size and high energy expenditure. Instead of the normal rules for required sustenance, you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Forceful Presence | You can use your understanding of creative diplomacy or intimidation to guide a conversation in your favor. When you make a Charisma (Intimidation or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Chromatic Warding | If your Draconic Ancestry is chromatic, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Gem Flight | If your Draconic Ancestry is gem, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Minute | |||||||
| Metallic Breath Weapon | If your Draconic Ancestry is metallic, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Crafty Trappers | Kobolds are known for their ability to create traps and defensive mechanisms around their lairs. You gain proficiency in the use of tools necessary for… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | |||||||
| Poison Crafters | You have advantage on ability checks using a Poisoner’s Kit. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Alchemical Tinkering | You have advantage on ability checks using Alchemy Supplies. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Geomancer’s Affinity | You can cast the mold earth cantrip. Starting from 3rd level, you can cast the earth tremor spell as a 2nd-level spell once with this trait and regain the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Pacifying Spores | As an action, you can eject spores at one creature you can see within 15 feet of you. The target must succeed on a Constitution saving throw equal to 8 + your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Rapport Spores | You may as an action, extend rapport spores in a 20-foot radius. These spores can go around corners and affect only creatures with an Intelligence of 2 or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Distress Spores | When the myconid takes damage, all other creatures that have benefited from the myconids Rapport Spores in the last 24 hours within 240 feet of it can sense its pain. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Endoskeletal | Your endoskeleton provides a +1 to your Armor Class. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Mycelial Network | Once per long rest, you can connect to the mycelial network underground to commune with nature. This acts similarly to the Commune with Nature spell but… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | |||||||
| Plagueborn | You have advantage on saving throws against being poisoned and you have resistance to poison damage. You are immune to non-magical disease. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Born Coward | You have disadvantage on all saving throws to be frightened. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Clanborn | You were born from the broodmother of one of the Skettan clans. Choose from the options below to determine the additional racial features you receive from your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Clan Pestilent | Fanatical Plague Monks### Plague DoctorYou have advantage on Medicine checks. When you make a medicine check to treat a creature suffering from Skettan Fever… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Clan Skryche | Mad-Scientist Warlock-Engineers### Magical EngineerYou have proficiency in Tinkering Tools. You can craft items with magical components using half the required… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Clan Mourden | Mutated War-beasts### Simple-MindedYou have disadvantage on Intelligence ability checks and saving throws.### Mutated StrengthYour size is Medium instead of… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Clan Shyv | Sneaky spies and assassins### SneakyYou are proficient in Stealth. You have advantage on stealth checks when in dim light. You can attempt to hide even when… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Clan Mars | Militant soldiers and specialists### Military TrainingYou are proficient in Armor (Medium) and Weapons (Martial) . You have proficiency operating siege… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | |||||||
| Earth Shaper | You know the Mold earth cantrip. When your Aethyrflame Intensity reaches level 5, once per day, you may cast the Meld into Stone spell. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Psionic Sensitive | You have advantage on saving throws against spells and abilities that deal psychic damage or attempt to read your mind. You have advantage on saving throws against being charmed. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Vibratory Sense | As an action, you can emit a low-frequency vibration through the earth and stone around you. This reveals the shape, size, and material composition of… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Hive Mind | As a bonus action, you can establish a telepathic link with up to 3 willing creatures within 60 feet for 1 minute. The link allows basic communication but not… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Exoskeleton | Your chitinous exterior grants you a natural armor class of 12 + your Dexterity modifier when you are not wearing armor. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Sensitive Antennae | You have advantage on Wisdom (Perception) checks that rely on smell.As an action, you can heighten your antennae’s sensitivity and detect the presence of all… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Four-Legged Sturdiness | Your four-legged stance gives you exceptional stability. You have advantage on saving throws against being knocked prone. You have advantage on athletics checks made to climb. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Formian Craftship | Due to the high value your culture places on skill and craft, you gain proficiency in one artisan's tool of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Celestial Resistance | You have resistance to necrotic damage and radiant damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Restorative Touch | As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Light Bearer | You know the light cantrip. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Divine Path | At third level, you choose the divine path you walk. Select between Light, Shadow, and Void. You gain the feature associated with your chosen path.###… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Radiant Spirit | You can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Radiant Consumption | You can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Necrotic Shroud | You can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Constructed Resilience | You were created to have remarkable fortitude, represented by the following benefits:- You have advantage on saving throws against being poisoned, and you have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Sentry's Rest | When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Integrated Protection | Your body has built-in defensive layers, which can be enhanced with armor:- You gain a +1 bonus to Armor Class.- You can don only armor with which you have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Hour | |||||||
| Specialized Design | You gain one skill proficiency and one tool proficiency of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Shapeshifter | As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Changeling Instincts | You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Natural Actor | You have advantage on performance checks and deception checks made to act or play a convincing role. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Ephemeral Memory | You can choose to forget events as easily as you change shape, which helps you avoid magical detection. You can reroll a failed Wisdom saving throw against… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Adaptive Learning | Having lived among various races and in different environments, you quickly pick up new skills. When you finish a long rest, you can choose a skill or tool you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Liquid Regeneration | Due to your unstable molecular structure, conventional sleep is insufficient for your rest and rejuvenation. Instead, you must spend at least 4 hours of your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Long Rest | |||||||
| Fluid Form | Your body is exceptionally malleable, allowing you to slip through tight spaces with ease. You can move through a space as narrow as one inch without squeezing… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Elemental Instability | Your fluidic form is less stable when faced with extreme temperatures or conditions. You have vulnerability to cold and fire damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Amorphous Anatomy | Your vital organs and key biological functions are not fixed in specific locations within your body. You have advantage on saving throws against critical hits… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Aqueous Adaptability | You are partially composed of a water-like substance, granting you the ability to breathe both air and water. In addition, you gain resistance to acid damage… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Animal Enhancements | Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at Aethyrflame… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | Long Rest | ||||||
| Genetic Instability | Your varied genetic makeup makes you susceptible to certain forms of harm. You have disadvantage on saving throws against effects that would alter your form or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Biological Template | Before you acquired your mutated gifts, you were a naturally-born member of a mortal Geminaean race (Or Aradaean if you are a shifter). Your original race… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Arcane Affinity | You have advantage on Arcana checks related to identifying or understanding magical phenomena. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Mana Conduit | As a reaction when a spell is cast within 30 feet of you, you can try to siphon some of its energy. Make an Arcana check against a DC equal to 10 + the spell's… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | ||||||
| Live Fast | For an Aetherborn, each and every moment of life is precious. Luckily, being a creature made of pure Aether byproduct, you lack the biological qualities of most… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Die Young | From the moment you enter into the world, you begin to fade away and die. Through your entire life a smokey dust exfoliates from your skin, a constant reminder… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Gifted Aethyrborn | > "A few Aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings."You have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Therianthropy | To become a Shifter, you’ve survived the Shifter’s Plague, known as Therianthropy by scholars. Therianthropy is a magical disease contracted through direct… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Infectious Bite | When you make an unarmed bite attack and hit, the creature is automatically exposed to the Therianthropy disease. The affected creature must make a Constitution… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Cursed Blood | Due to your condition, divine and natural healing magic is less effective on you. Whenever you are targeted by a healing spell, you regain hit points equal to… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Shifting | As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you fall unconscious, or until you revert to your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Shifter Type | The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, wildhunt, and… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Beasthide Shifter | Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Longtooth Shifter | Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Swiftstride Shifter | Swiftstride shifters are graceful and quick. Typically feline in nature, swiftstride shifters are often aloof and difficult to pin down physically or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | Long Rest | ||||||
| Skyhunt Shifter | Skyhunt shifters tied to avian creatures and known to be sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | |||||||
| Scalefin Shifter | Scalefine shifters have a bond with aquatic creatures ranging from predatory sharks to wise octopuses or elegant seahorses.Aquatic AdaptationYou can breathe… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Pathfinder | You can lead your party through difficult terrain at normal speed for up to 8 hours.Once per day, you can use your knowledge of terrain to grant your party… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Natural Guardian | You can use an action to pacify natural wild animals within 30 feet of you, causing them to become indifferent towards you and your party for one hour. This… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Land's Memory | You can perfectly recall any terrain you've crossed, granting you advantage on Intelligence (History) or Intelligence (Nature) checks related to geography. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Keen Tracker | You can make Survival checks to track creatures at your full speed without disadvantage. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Sanctuary | You can spend one hour to find or construct a hidden sanctuary in natural terrain that provides a safe resting spot for up to six people. Enemies have… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Sea Legs | You can secure free passage on ships for yourself and up to five companions, in exchange for providing labor during the journey. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Trade Routes | You know the safest and fastest trade routes between major settlements, reducing travel time by 25%. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Insider Trading | - You can use a Persuasion check to gain goods at a 10% discount from other merchants. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Craftsmanship | Given an hour and appropriate materials, you can repair any wooden object or structure up to a 5-foot cube. You can also craft wooden items in half the normal time. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Mend and Tailor | You can spend 10 minutes using your tailoring tools to repair fabric items as though you’ve cast the Mending spell without expending a spell slot, making them… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | |||||||
| Resourceful Cook | You can create a nutritious meal for up to 6 people from sparse ingredients, granting them +1 to Constitution saving throws for 8 hours. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Gem Identification | You can use a short rest to appraise the quality and properties of up to three gemstones, determining their approximate value and magical properties, if any. | Vocation (Background) Feature | 0 | 1 | General | General | General | Short Rest | |||||||
| Metal Forging | Given access to a forge and an hour of work, you can repair any metal object up to a 5-foot cube or create simple metal items like nails, spikes, or… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Stone Grip | You have advantage on Strength (Athletics) checks when climbing on stone surfaces. You have advantage on checks made to resist dropping an object you are… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Animal Bond | You can use an Animal Handling check with advantage to calm down domesticated animals.Domesticated animals are naturally less wary of you and will allow you to… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Mystic Crafting | Once per day, you can imbue a simple object with a minor magical property for one hour (such as the effects created by the Prestidigitation spell). The object… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Invisible Hardship | When performing menial tasks or chores, you can make Stealth checks with advantage to go unnoticed by people who are not actively searching for… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Streetwise | You can spend 1 hour gathering information on the streets to gain advantage on your next Insight, Investigation, or Perception check related to urban quests or activities. | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Hour | |||||||
| Bountiful Harvest | You can spend 10 minutes foraging to find enough food and basic medicinal herbs for one person for one day. | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | |||||||
| Heavy Lifter | Your carrying capacity is doubled, and you have advantage on Strength checks to lift or carry items. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Insider Access | You have advantage on Persuasion checks and Investigation checks to gain information about the layout and staff of large households or estates, potentially… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Divine Favor | You have access to religious texts and libraries and can request sanctuary in temples, where you can stay for up to three days free of charge. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Spirit Guide | Once per day, you can spend 10 minutes in meditation to consult a spirit guide, gaining advantage on one Wisdom or Intelligence check of your choice that you… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | |||||||
| Medical Expertise | You can use a Medicine check to identify symptoms and treat diseases or poisons afflicting a creature, granting them advantage on saving throws against the… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Field Medicine | As an action, you can stabilize a dying creature within 5 feet of you without needing to make a Wisdom (Medicine) check nor use a charge of a healer’s kit.When… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Legal Insight | You can spend 1 hour researching to gain advantage on any check related to law or bureaucracy for the next 24 hours. | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Hour | |||||||
| Authority | Once per day, you can use your authority to de-escalate a situation, requiring all involved to make a Wisdom saving throw against your Persuasion check or cease… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Minute | |||||||
| Reconnaissance | You can use a Perception check to gather detailed information about enemy numbers, positions, and movements up to a range of 1 mile. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Vigilant Watcher | You cannot be surprised while you are conscious, and you can use a reaction to wake up to two sleeping companions when you are on watch. You have advantage on perception checks. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | ||||||
| Keen Observation | You can spend 10 minutes at a crime scene to gain advantage on all future Investigation checks related to solving the crime. | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | |||||||
| Protective Stance | As a reaction, you can impose disadvantage on an attack roll against a creature within 5 feet of you that you can see. | Vocation (Background) Feature | 0 | 1 | General | General | General | Reaction | Long Rest | ||||||
| Tactical Discipline | As a bonus action, you can grant one ally within 30 feet of you a +2 bonus to their next attack roll or saving throw before the end of your next turn. | Vocation (Background) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Sacred Duty | You gain advantage on all saving throws against spells and magical effects from aberrations, celestials, fey, fiends, and undead. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Divine Visions | Once per week, you can meditate to receive a vision, gaining a clue or hint from the DM about a puzzle, enemy, or quest. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Temple Resources | You have access to temple resources, including libraries and ritual spaces. You can also find sanctuary in temples, where you can stay for up to three days free of charge. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Undercover | You can spend 1 hour to forge a document or disguise, granting advantage on Deception checks to maintain the disguise or authenticity for 24 hours. | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Hour | |||||||
| Noble Privilege | You can request an audience with local rulers or nobility, gaining a private meeting within 1-3 days depending on availability. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Family Heirloom | You possess a valuable item that you can use as collateral for loans or services. The item is worth a maximum of 500 gold pieces and may be provide you some… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Negotiator | You have advantage on Persuasion checks during diplomatic negotiations. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Bureaucratic Navigation | You can expedite or hinder administrative processes with a successful Persuasion check (DC 15). | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Court Intrigue | You gain advantage on Wisdom (Insight) and Intelligence (History) checks related to politics and nobility. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Debate Skills | When engaging in debates or arguments, you can make an Intelligence (Persuasion) check against an opponent's Wisdom (Insight) to convince them of your viewpoint. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | ||||||
| False Identity | You can forge documents and create disguises, granting you advantage on Deception checks when using these forgeries or disguises. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | ||||||
| Sea Prowess | Gain advantage on Athletics checks while climbing rigging and on Perception checks to spot ships. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Safe Cracker | You have advantage on Dexterity checks made to pick locks and disarm traps. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Silent Killer | You can make an attack with advantage against an unsuspecting or incapacitated enemy once per long rest. When you hit a creature who is surprised, you can use… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | Long Rest | ||||||
| Criminal Network | You have contacts in the criminal underworld who can provide information or minor illegal services. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Contraband | You know how to find a buyer for illicit goods or find illicit goods to buy. You have advantage on Insight, Deception, and Persuasion checks when engaging in… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | ||||||
| Dark Rites | Once per long rest, you can perform a dark ritual that grants you a minor boon from your unholy patron, such as a clue or a temporary skill boost. | Vocation (Background) Feature | 0 | 1 | General | General | General | Long Rest | |||||||
| Market Insight | You have advantage on Intelligence (Investigation) checks related to trade, economy, and market trends. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Social Dynamics | You have advantage on Wisdom (Insight) checks to understand group behaviors and social structures. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Treasure Hunter | You can use an Intelligence (History) check to identify the origin and value of artifacts, and you have advantage on checks to locate hidden or buried treasure. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Cultural Insight | You have advantage on Intelligence (History) and Wisdom (Insight) checks relating to unfamiliar, esoteric, or obscure cultures. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Nature's Secrets | You can use an Intelligence (Nature) check to identify flora and fauna and their properties. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Inventive Mind | Given time and materials, you can construct simple gadgets or improvise a solution to a technological problem. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Mystical Understanding | You have advantage on Arcana checks related understanding arcane theories and magical phenomena. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Earth Reader | You have advantage on Intelligence (Nature) checks related to geological formations. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Potion Master | You can identify and brew basic potions given the right ingredients. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Celestial Patterns | Once per long rest, while you can see the stars you can spend a minute to read celestial patterns. You make a Intelligence (Arcana) check and on a success, you… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Minute | |||||||
| Quick Learner | Once per day, you can gain advantage on an Intelligence check related to something you've studied briefly. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Teaching Ability | With a 1 minute demonstration or lecture, you can instruct another character in a skill you are proficient in, granting them advantage on their next skill check… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Minute | |||||||
| Artistic Vision | With at least an hour of work and sufficient materials, you can use your artistic skills to create a work of art that can be sold for at least 5 gold pieces and… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Heart of the Music | You can use your performance to captivate an audience, making them friendly towards you for an hour. You have advantage on Persuasion and Deception checks… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Impersonator | You can mimic voices and behaviors convincingly, granting you advantage on Deception and Performance checks when impersonating someone. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | ||||||
| Allure | You have advantage on Persuasion checks when trying to seduce or charm someone. Creature have disadvantage on Insight checks to discern your true intentions… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | Long Rest | ||||||
| Center Stage | While you are performing, other creatures watching your performance are captivated. Their attention is captured by you and their situational awareness is… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | |||||||
| Combat Showmanship | You can use your action to make a Charisma (Performance) check against a creature's Wisdom (Insight) check to distract them, giving advantage to the next attack made against them. | Vocation (Background) Feature | 0 | 1 | General | General | General | Action | Long Rest | ||||||
| Peak Performance | Your speed increases by 10 feet, and you can Dash as a bonus action once per short rest. | Vocation (Background) Feature | 0 | 1 | General | General | General | Bonus Action | Long Rest | ||||||
| Thieves’ Cant | During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal… more | Rogue Base Feature | 5 | 1 | General | General | General | None | |||||||
| Chef | Time spent mastering the culinary arts has paid off , granting you the following benefits:- You gain proficiency with cook’s utensils if you don’t already have… more | Feat | 5 | 1 | General | General | General | Free | |||||||
| Heavily Armored | Prerequisite: Proficiency with medium armor You have trained to master the use of heavy armor, gaining the following benefits: - You gain proficiency with heavy armor. | Feat | 5 | 1 | General | General | General | None | |||||||
| Lightly Armored | You have trained to master the use of light armor, gaining the following benefits: - You gain proficiency with light armor. | Feat | 5 | 1 | General | General | General | None | |||||||
| Linguist | You have studied languages and codes, gaining the following benefits:- You learn three languages of your choice.- You can ably create written ciphers. Others… more | Feat | 5 | 1 | General | General | General | None | |||||||
| Moderately Armored | Prerequisite: Proficiency with light armorYou have trained to master the use of medium armor and shields, gaining the following benefits:- You gain proficiency… more | Feat | 5 | 1 | General | General | General | None | |||||||
| Squat Nimbleness | Prerequisite: Dwarf or a Small HeritageYou are uncommonly nimble for your race. You gain the following benefits:- Increase your walking speed by 5 feet.- You… more | Feat | 5 | 1 | General | General | General | None | |||||||
| Weapon Master | You have practiced extensively with a variety of weapons, gaining the following benefits:- You gain proficiency with four weapons of your choice. Each one must… more | Feat | 5 | 1 | General | General | General | None | |||||||
| Aethyr Nullification | Your intense study, exposure, or innate talent for countering the arcane arts has granted you the unique ability to tap into the very fabric of magic… more | Homebrewed Antimagic Ability | 10 | 1 | Antimagic | General | General | General | Nullification Points | None | Long Rest | ||||
| Dragon Fear | Prerequisite: Dragari HeritageWhen angered, you can radiate menace. You gain the following benefits:- Instead of exhaling destructive energy, you can expend a… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | ||||||
| Dungeon Delver | Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:- You have advantage on Wisdom (Perception) and Intelligence… more | Feat | 10 | 1 | General | General | General | None | |||||||
| Durable | Hardy and resilient, you gain the following benefits:- When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll… more | Feat | 10 | 1 | General | General | General | Free | |||||||
| Ancestral Fortitude | Prerequisite: Ancestry with a damage resistanceYou have the blood of ancestral heroes flowing through your veins. You gain the following benefits:- Whenever you… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | ||||||
| Fade Away | Prerequisite: Subterranean HeritageYour people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | ||||||
| Fey Teleportation | Prerequisite: Fae HeritageYour study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | ||||||
| Aberrant Dragonmark | Prerequisite: No other dragonmarkYou have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following… more | Feat | 10 | 1 | General | General | General | Free | |||||||
| Athlete | You have undergone extensive physical training to gain the following benefits:- When you are prone, standing up uses only 5 feet of your movement.- Climbing… more | Feat | 10 | 1 | General | General | General | Free | |||||||
| Dragon Hide | Prerequisite: Dragari HeritageYou manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:- Your scales harden. While… more | Feat | 10 | 1 | General | General | General | None | |||||||
| Drow High Magic | Prerequisite: Drow HeritageYou learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | ||||||
| Fighting Initiate | Prerequisite: Proficiency with a martial weaponYour martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting… more | Feat | 10 | 1 | General | General | General | Free | |||||||
| Flames of Phlegethos | Prerequisite: Heritage with resistance to fire damage (Tiefling, Dragari, Elemari, etc)You learn to call on hellfire to serve your commands. You gain the… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | ||||||
| Gift of the Gem Dragon | You’ve manifested some of the power of gem dragons, granting you the following benefits:Telekinetic Reprisal. When you take damage from a creature that is… more | Feat | 10 | 1 | General | General | General | Reaction | |||||||
| Infernal Constitution | Prerequisite: Ancestry with resistance to fire damageFiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain… more | Feat | 10 | 1 | General | General | General | None | |||||||
| Keen Mind | You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.- You always know which way is north.- You… more | Feat | 10 | 1 | General | General | General | None | |||||||
| Second Chance | Prerequisite: Ancestry with small sizeFortune favors you when someone tries to strike you. You gain the following benefits:- When a creature you can see hits… more | Feat | 10 | 1 | General | General | General | Reaction | Long Rest | ||||||
| Skulker | Prerequisite: Dexterity 13 or higherYou are expert at slinking through shadows. You gain the following benefits:- You can try to hide when you are lightly… more | Feat | 10 | 1 | General | General | General | Free | |||||||
| Magic of the Wood | Prerequisite: Wood Elf Heritage or Vitaean HeritageYou learn the magic of the primeval woods, which are revered and protected by your people. You learn one… more | Feat | 10 | 1 | General | General | General | Free | Long Rest | ||||||
| Subterranean Magic | Prerequisite: Subterranean HeritageYou have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on… more | Feat | 15 | 1 | General | General | General | Free | Long Rest | ||||||
| Bardic Inspiration | You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet… more | Bard Base Feature | 20 | 1 | General | General | General | Free | |||||||
| Actor | Skilled at mimicry and dramatics, you gain the following benefits:- You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to… more | Feat | 20 | 1 | General | General | General | Free | |||||||
| Artificer Initiate | You’ve learned some arcane inventiveness:- You learn one cantrip of your choice from any spell list, and you learn one 1st-level spell of your choice from that… more | Feat | 20 | 1 | General | General | General | Varies | |||||||
| Gift of the Chromatic Dragon | You’ve manifested some of the power of chromatic dragons, granting you the following benefits:Chromatic Infusion. As a bonus action, you can touch a simple or… more | Feat | 20 | 1 | General | General | General | Bonus Action | |||||||
| Gift of the Metallic Dragon | You’ve manifested some of the power of metallic dragons, granting you the following benefits:Draconic Healing. You learn the cure wounds spell. You can cast… more | Feat | 20 | 1 | General | General | General | Reaction | |||||||
| Healer | You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:- When you use a healer's… more | Feat | 20 | 1 | General | General | General | Action | |||||||
| Mage Slayer | You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:- When a creature within 5 feet of you casts a spell… more | Feat | 20 | 1 | General | General | General | Reaction | |||||||
| Skilled | You gain proficiency in any combination of three skills or tools of your choice. | Feat | 20 | 1 | General | General | General | None | |||||||
| Strixhaven Initiate | You have studied some magical theory and have learned a few spells associated with Strixhaven University.Choose one of Strixhaven’s colleges: Lorehold… more | Feat | 20 | 1 | General | General | General | Varies | |||||||
| Martial Adept | You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:- You learn two martial manuevers (from the… more | Feat | 25 | 1 | General | General | General | Free | |||||||
| Inspiring Leader | Prerequisite: Charisma 13 or higherYou can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six… more | Feat | 30 | 1 | General | General | General | Free | |||||||
| Shadow Touched | Your exposure to the Shadowfell’s magic has changed you, granting you the following benefits:- You learn the invisibility spell and one 1st-level spell of your… more | Feat | 30 | 1 | General | General | General | Varies | |||||||
| Alert | Always on the lookout for danger, you gain the following benefits:- You gain a +5 bonus to initiative.- You can't be surprised while you are conscious.- Other… more | Feat | 30 | 1 | General | General | General | None | |||||||
| Bountiful Luck | Prerequisite: Small HeritageYour people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You’re… more | Feat | 30 | 1 | General | General | General | Reaction | Long Rest | ||||||
| Fey Touched | Your exposure to the Feywild’s magic has changed you, granting you the following benefits:- You learn the misty step spell and one 1st-level spell of your… more | Feat | 30 | 1 | General | General | General | Bonus Action | |||||||
| Observant | Quick to notice details of your environment, you gain the following benefits:- If you can see a creature's mouth while it is speaking a language you understand… more | Feat | 30 | 1 | General | General | General | None | |||||||
| Resilient | Choose one ability score. You gain the following benefits: - You gain proficiency in saving throws using the chosen ability. | Feat | 30 | 1 | General | General | General | None | |||||||
| Magic Initiate | Choose a spell domain: Arcane, Divine, or Natural. You learn two cantrips of your choice from that domain’s spell list.In addition, choose one 1st-level spell… more | Feat | 30 | 1 | General | General | General | Varies | |||||||
| Mobile | You are exceptionally speedy and agile. You gain the following benefits:- Your speed increases by 10 feet.- When you use the Dash action, difficult terrain… more | Feat | 30 | 1 | General | General | General | Free | |||||||
| Skill Expert | You have honed your proficiency with particular skills, granting you the following benefits:- You gain proficiency in one skill or tool of your choice.- Choose… more | Feat | 30 | 1 | General | General | General | None | |||||||
| Tough | Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum… more | Feat | 30 | 1 | General | General | General | Free | |||||||
| Elevated Accuracy | You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:- Whenever you have advantage on an attack… more | Feat | 35 | 1 | General | General | General | Free | Long Rest | ||||||
| Lucky | You have inexplicable luck that seems to kick in at just the right moment.- You have 3 luck points. Whenever you make an attack roll, an ability check, or a… more | Feat | 50 | 1 | General | General | General | Free | |||||||
| Epic Boon of Ability I | You increase one of your ability scores by 2, or two of your ability scores by 1 (up to a maximum of 22). | Epic Boon | 55 | 1 | General | General | General | None | |||||||
| Epic Boon of Ability II | You increase one of your ability scores by 2, or two of your ability scores by 1 (up to a maximum of 24). | Epic Boon | 100 | 1 | General | General | General | None | |||||||
| Antimagic - Veil of the Mundane | As an action, you create a thin veil from the weave to surround your Aethyrflame. For the next hour, you appear mundane and non-magical to any detection spells… more | Homebrewed Antimagic Ability | 5 | 2 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 1 | Long Rest | ||
| Cunning Action | Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to… more | Rogue Base Feature | 30 | 2 | General | General | General | Bonus Action | |||||||
| Jack of All Trades | You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus. | Bard Base Feature | 30 | 2 | General | General | General | None | |||||||
| Magical Inspiration | If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a… more | Bard Base Feature | 30 | 2 | General | General | General | None | |||||||
| Second-Story Work | You gain the ability to climb faster than normal; climbing no longer costs you extra movement.In addition, when you make a running jump, the distance you cover… more | Rogue Thief Feature | 10 | 3 | General | General | General | Free | |||||||
| Antimagic - Magic Siphon | You are able to drain the magical energy from an ongoing spell or enchanted object in the vicinity, turning that energy into temporary hit points or using it to… more | Homebrewed Antimagic Ability | 15 | 3 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 1 | Long Rest | ||
| Antimagic - Arcane Silence | As an action, you magically silence a creature you can see within 120 feet. That creature must make a Spellcasting Ability Check against your Aethyrflame Spell… more | Homebrewed Antimagic Ability | 15 | 3 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 2 | Long Rest | ||
| Expertise | Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. | Bard Base Feature | 20 | 3 | General | General | General | None | |||||||
| Ear for Deceit | You develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8. | Rogue Inquisitor Feature | 30 | 3 | General | General | General | Free | |||||||
| Eye for Detail | You can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues. | Rogue Inquisitor Feature | 30 | 3 | General | General | General | Bonus Action | |||||||
| Insightful Fighting | You gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a… more | Rogue Inquisitor Feature | 30 | 3 | General | General | General | Bonus Action | |||||||
| Master of Intrigue | You gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.Additionally, you… more | Rogue Mastermind Feature | 30 | 3 | General | General | General | Free | |||||||
| Master of Tactics | You can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can… more | Rogue Mastermind Feature | 30 | 3 | General | General | General | Bonus Action | |||||||
| Antimagic - Spell Echo | As a reaction, when you see another creature cast a spell within 30 feet of you, you can store a copy of it within your Aethyrflame. Later, using the same type… more | Homebrewed Antimagic Ability | 15 | 4 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | Long Rest | ||
| Antimagic - Dampen Arcana | As an action, you leaden the threads of the weave within 10 ft of you for the next minute, causing color in the area to become saturated and distorted. Leveled… more | Homebrewed Antimagic Ability | 15 | 4 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 2 per charge | Long Rest | ||
| Strixhaven Mascot | Prerequisite: Strixhaven Initiate FeatYou have learned how to summon a Strixhaven mascot to assist you, granting you these benefits:- You can cast the find… more | Feat | 15 | 4 | Strixhaven Initiate | General | General | General | Action | ||||||
| Antimagic - Counterspell | You attempt to interrupt a creature you can see within 60 feet of you who is in the process of casting a spell. If the creature is casting a spell of 3rd level… more | Antimagic Spell | 10 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | Long Rest | ||
| Antimagic - Dispel Magic | As an action, choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or… more | Antimagic Spell | 10 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | Long Rest | ||
| Antimagic - Protection from Energy | As an action, you weaken the ability of the weave surrounding a creature to carry energy of a particular type. For up to an hour or for as long as you maintain… more | Antimagic Spell | 10 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | Long Rest | ||
| Font of Inspiration | You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. | Bard Base Feature | 10 | 5 | Bardic Inspiration | General | General | General | Free | ||||||
| Antimagic - Remove Curse | Through a 10-minute ritual you can dispell any dark magic leaching on a creature or object. At your touch, all curses affecting one creature or object end. If… more | Antimagic Spell | 15 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | Long Rest | ||
| Antimagic - Nullifying Aura | As a bonus action, a 5ft radius aura of Aethyr entanglement surrounds you, potentially weakening spells that come within its range. Casters of spells which pass… more | Homebrewed Antimagic Ability | 20 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Bonus Action | 3 | Long Rest | ||
| Antimagic - Essence Lock | As an action you can tap into the Aethyrflame of a creature within 60 feet who has affected you with a spell in the last minute. The target must succeed on a… more | Homebrewed Antimagic Ability | 20 | 5 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 3 | Long Rest | ||
| Mastery | Choose one of your skill proficiencies in which you have expertise. Your proficiency bonus is doubled for any ability check you make that uses the chosen… more | 20 | 5 | Expertise | General | General | General | None | |||||||
| Antimagic - Warp Magic | When a spell targets you or you are within its area of effect, you can use your reaction to rip open the weave in the area as the spell resolves. Its effects… more | Homebrewed Antimagic Ability | 20 | 6 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | Long Rest | ||
| Antimagic - Rune of Repulsion | As a ritual executed over the course of 10 minutes, you can place bright glowing magical runes in an area up to 10ft by 10ft that repulse or deflect spells cast… more | Homebrewed Antimagic Ability | 25 | 6 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | 10 Minutes | 2 per charge | Long Rest | ||
| Antimagic - Arcane Bounce | As a reaction, when you are affected by another creature’s spell, you can reflect it back to its caster or source. You make an anti-magic check using your… more | Homebrewed Antimagic Ability | 15 | 7 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 4 | Long Rest | ||
| Fast Reaction | You have exceptional acuity and instinct to respond in the moment. You gain the following benefits:- You have advantage on Initiative checks.- You can make two… more | Feat | 30 | 7 | General | General | General | Free | Long Rest | ||||||
| Fast Hands | You have exceptional speed and deftness with your hands. You gain the following benefits:- You have advantage on Sleight of Hand checks.- You can make two Bonus… more | Feat | 40 | 7 | General | General | General | Free | Long Rest | ||||||
| Fast Action | You have exceptional fluidity and momentum in your actions. You gain the following benefits:- You gain an additional action on each of its turns. That action… more | Feat | 50 | 7 | General | General | General | Free | Long Rest | ||||||
| Antimagic - Mystic Chains | As an action, you can bind a creature with an Aethyrsoul to the threads of the weave which surround them. The creature must succeed on a spellcasting ability… more | Homebrewed Antimagic Ability | 20 | 8 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 4 | Long Rest | ||
| Antimagic - Circle of Power | As an action, you cause nullification energy to radiate from you, distorting and diffusing magical energy within 30 feet of you. For up to 10 minutes (or until… more | Antimagic Spell | 20 | 9 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 5 | Long Rest | ||
| Antimagic - Dispel Evil and Good | As an action, you summon shimmering energy which surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For up… more | Antimagic Spell | 20 | 9 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 4 | Long Rest | ||
| Antimagic - Rift Step | As a reaction, when you are effected by a spell or magical effect, you can teleport up to 120 feet by stepping through the rift left in the weave of magic by… more | Homebrewed Antimagic Ability | 20 | 9 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Reaction | 3 | Long Rest | ||
| Steady Eye | You have advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. | Rogue Inquisitor Feature | 35 | 9 | General | General | General | None | |||||||
| Insightful Manipulator | If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared… more | Rogue Mastermind Feature | 35 | 9 | General | General | General | 1 Minute | |||||||
| Supreme Sneak | You have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. | Rogue Thief Feature | 35 | 9 | General | General | General | None | |||||||
| Antimagic - Breach Barrier | As an action, you rip a temporary tear in the weave through which spells and magical effects cannot penetrate. Any spells or magical effects cast into the… more | Homebrewed Antimagic Ability | 20 | 10 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 6 | Long Rest | ||
| Epic Boon of Peerless Aim | You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 35 | 10 | General | General | General | None | |||||||
| Boon of Dimensional Travel | As an action, you can cast the misty step spell, without using a spell slot or any components. Once you do so, you can’t use this boon again until you finish a short rest. | Epic Boon | 40 | 10 | General | General | General | Action | |||||||
| Epic Boon of Fortitude | Your hit point maximum increases by 40. | Epic Boon | 40 | 10 | General | General | General | None | |||||||
| Epic Boon of Luck | You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 45 | 10 | General | General | General | None | |||||||
| Epic Boon of Perfect Health | You are immune to all diseases and poisons, and you have advantage on Constitution saving throws. | Epic Boon | 45 | 10 | General | General | General | None | |||||||
| Epic Boon of Recovery | You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can’t use it again until you finish a long rest. | Epic Boon | 45 | 10 | General | General | General | Bonus Action | |||||||
| Epic Boon of Resilience | You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. | Epic Boon | 45 | 10 | General | General | General | None | |||||||
| Epic Boon of Speed | Your walking speed increases by 30 feet.In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can’t do so again… more | Epic Boon | 45 | 10 | General | General | General | Bonus Action | |||||||
| Epic Boon of the Unfettered | You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind. | Epic Boon | 45 | 10 | General | General | General | None | |||||||
| Epic Boon of Undetectability | You gain a +10 bonus to Dexterity (Stealth) checks, and you can’t be detected or targeted by divination magic, including scrying sensors. | Epic Boon | 45 | 10 | General | General | General | None | |||||||
| Epic Boon of Fate | When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result… more | Epic Boon | 60 | 10 | General | General | General | Free | |||||||
| Epic Boon of the Night Spirit | While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction. | Epic Boon | 60 | 10 | General | General | General | Action | |||||||
| Epic Boon of Invincibility | When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 65 | 10 | General | General | General | Free | |||||||
| Epic Boon of Magic Resistance | You have advantage on saving throws against spells and other magical effects. | Epic Boon | 65 | 10 | General | General | General | None | |||||||
| Epic Boon of the Fire Soul | You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components. | Epic Boon | 65 | 10 | General | General | General | Action | |||||||
| Epic Boon of the Stormborn | You have immunity to lightning and thunder damage. You can also cast thunderwave (save DC 15) at will, without using a spell slot or any components. | Epic Boon | 65 | 10 | General | General | General | Action | |||||||
| Epic Boon of Combat Prowess | When you miss with a melee weapon attack, you can choose to hit instead. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 75 | 10 | General | General | General | Free | |||||||
| Epic Boon of Skill Proficiency | You gain proficiency in all skills. | Epic Boon | 80 | 10 | General | General | General | None | |||||||
| Epic Boon of Irresistible Offense | You can bypass the damage resistances of any creature. | Epic Boon | 95 | 10 | General | General | General | None | |||||||
| Antimagic - Forbiddance | Through a 10 minute ritual, which requires the materials listed below, you create a ward against magical travel that protects up to 40,000 square feet of floor… more | Antimagic Spell | 30 | 11 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | 10 Minutes | 8 | Long Rest | ||
| Reliable Talent | You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a… more | Rogue Base Feature | 35 | 11 | General | General | General | Free | |||||||
| Boon of Truesight | You have truesight out to a range of 60 feet. | Epic Boon | 70 | 11 | General | General | General | None | |||||||
| Unerring Eye | Your senses are almost impossible to foil. As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed… more | Rogue Inquisitor Feature | 40 | 13 | General | General | General | Action | |||||||
| Misdirection | You can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting… more | Rogue Mastermind Feature | 40 | 13 | General | General | General | Reaction | |||||||
| Use Magic Device | You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race… more | Rogue Thief Feature | 40 | 13 | General | General | General | Free | |||||||
| Superior Inspiration | When you roll initiative and have no uses of Bardic Inspiration left, you regain one use. | Bard Base Feature | 40 | 13 | Bardic Inspiration | General | General | General | Free | ||||||
| Boon of Planar Travel | When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or… more | Epic Boon | 75 | 13 | General | General | General | Free | |||||||
| Boon of Quick Casting | Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell’s casting time is now 1 bonus action for you. | Epic Boon | 105 | 13 | General | General | General | Bonus Action | |||||||
| Song of Rest | New: After creating music for at least 1 minute, you can pull restorative Aethyr from the weave and imbue it into the notes of your song. You and up to eight… more | Bard Base Feature | 20 | 14 | General | General | General | Free | |||||||
| Blindsense | If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you. | Rogue Base Feature | 40 | 14 | General | General | General | None | |||||||
| Antimagic - Antimagic Field | As an action, you summon a 10-foot-radius invisible sphere of antimagic around you. This area is divorced from the magical energy that suffuses the multiverse… more | Antimagic Spell | 35 | 15 | Antimagic | Aethyr Nullification | General | General | General | Nullification Points | Action | 10 | Long Rest | ||
| Slippery Mind | You have acquired greater mental strength. You gain proficiency in Wisdom saving throws. | Rogue Base Feature | 45 | 15 | General | General | General | None | |||||||
| Soul of Deceit | Your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check… more | Rogue Mastermind Feature | 50 | 17 | General | General | General | None | |||||||
| Thief’s Reflexes | You have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at… more | Rogue Thief Feature | 85 | 17 | General | General | General | Free | |||||||
| Boon of Immortality | You stop aging. You are immune to any effect that would age you, and you can’t die from old age. | Epic Boon | 90 | 17 | General | General | General | None | |||||||
| Stroke of Luck | You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you… more | Rogue Base Feature | 55 | 20 | General | General | General | Free |
Browse all Aethyrflame Features
Prerequisite-Filtered Feature Menu
Section titled “Prerequisite-Filtered Feature Menu”Use the filters on the table below to select the prerequisites your character satisfies to see which features are available to you!
Prerequisite-Filtered Features
Section titled “Prerequisite-Filtered Features”| 1st Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| 2nd Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| 3rd Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| 4th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| 5th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| 6th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| 7th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| 8th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| 9th Order Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| Action Surge I | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Free | |||||
| Action Surge II | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | Free | |||||
| Action Surge III | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | Free | |||||
| Aethyrflame Ultimate | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Varies | ||||||
| Battle Magic | You’ve achieved a supernatural instinct and affinity with your Aethyrflame which ensures you’re always prepared for any danger. When you roll for initiative you… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter | General | ||||||
| Bonus Action Surge I | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional bonus action on top of your regular action and a… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Free | |||||
| Bonus Action Surge II | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional bonus action on top of your regular action and a… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter | General | Free | |||||
| Bonus Action Surge III | You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional bonus action on top of your regular action and a… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter | General | Free | |||||
| Cantrip Spellcasting | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| Extra Attack I | You can attack twice, instead of once, whenever you take the Attack action on your turn.These attacks can all be made against the same target or against… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Extra Attack II | You can attack thrice, instead of twice, whenever you take the Attack action on your turn.These attacks can all be made against the same target or against… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Extra Attack III | You can attack four times, instead of thrice, whenever you take the Attack action on your turn.These attacks can all be made against the same target or against… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | |||||
| Fatal Momentum | You’ve achieved a supernatural level of mastery in channeling Aethyr through your body. When you hit a creature with an attack on your turn, If you have not… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | |||||
| Reaction Surge I | You can push yourself beyond your normal limits for a moment. Whenever could take a reaction, you can take one additional reaction on top of your regular… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | General | General | Free | |||||
| Reaction Surge II | You can push yourself beyond your normal limits for a moment. Whenever could take a reaction, you can take one additional reaction on top of your regular… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | Free | |||||
| Reaction Surge III | You can push yourself beyond your normal limits for a moment. Whenever could take a reaction, you can take one additional reaction on top of your regular… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | Free | |||||
| Spell Discovery | Your mastery of weaving spells from Aethyr has lead you into an unexplored domain of spellcraft. When you acquire this feature you discover a new spell with… more | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | |||||
| Spell Domain | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| Technique Antimagic I | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| Technique Antimagic II | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| Technique Antimagic III | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| Technique Antimagic IV | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| Technique Antimagic V | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| Technique Antimagic VI | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| Technique Antimagic VII | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| Technique Antimagic VIII | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| Technique Bodily Improvement I | You gain one Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Bodily Improvement II | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Bodily Improvement III | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Bodily Improvement IV | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | |||||
| Technique Bodily Improvement V | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | |||||
| Technique Fighting Style I | You gain one fighting style of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Fighting Style II | You gain an additional fighting style of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Fighting Style III | You gain an additional fighting style of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Martial Maneuver I | You gain one Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Martial Maneuver II | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Martial Maneuver III | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Martial Maneuver IV | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Martial Maneuver V | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Technique Martial Maneuver VI | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | |||||
| Technique Martial Maneuver VII | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | |||||
| Technique Martial Maneuver VIII | You gain an additional Aethyrflame Features of your choice. | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Martial | General | None | |||||
| Technique Metamagic I | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| Technique Metamagic II | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| Technique Metamagic III | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| Technique Metamagic IV | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| Technique Metamagic V | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellfighter, Spellcaster | General | None | ||||||
| Technique Metamagic VI | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| Technique Metamagic VII | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| Technique Metamagic VIII | Technique Advancement | 0 | 0 | Aethyrspark Technique | General | Spellcaster | General | None | ||||||
| Acquired Boon | Choose one:- Acquired Boon - Artifact : You gain the Runesmith feature. You create 2 Aethyrflame Features of your choice.- You also gain the ability to… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession | General | General | Varies | |||||
| Acquired Boon - Artifact | You gain the Runesmith feature. You create 2 Aethyrflame Features of your choice.You also gain the ability to identify, extract, and recharge artifact runes you… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession | General | General | Varies | |||||
| Acquired Boon - Gift | You’ve gained the favor of the Divines. You gain 2 Aethyrflame Features of your choice. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession | General | General | Varies | |||||
| Acquired Boon - Pact | You gain the Pact Magic feature of your chosen patron. You gain 2 Aethyrflame Features of your choice. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession | General | General | Varies | |||||
| Adaptive Techniques | Each time you complete a long rest, you may swap one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics) for another feature within the same category. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Knowledge | General | General | Long Rest | |||||
| Dedicated Purpose | - Choose a dedication below. Each time your Aethyr Intensity increases, you may choose to dedicate to another dedication. Doing so replaces all of your previous… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedication | General | General | Varies | |||||
| Dedication: Anarchy I | Chaotic Gambit. Whenever you make a d20 roll, you may choose to roll two d20s instead and take the result furthest away from 10. If you roll two numbers… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Balance I | Adaptive Fortune. When you make a d20 roll, you may choose to gain advantage. The DM may later choose to give you disadvantage on any future d20 roll you make… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Change I | Shapeshifter. You can choose to resist any polymorph effect without making a save. As an action, you can transform your appearance or revert to your natural… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Creation I | Artisan's Touch. You have advantage on all skill checks involving creation (ex: harvesting, crafting, performing, designing, dismantling, repairing...). | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Death I | Resilient Soul. You have advantage on death saving throws. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Desire I | Alluring Charisma. Creatures have disadvantage when saving against being charmed by you. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Destruction I | Mighty Strikes. You have advantage on damage dice (whenever you roll dice to determine damage dealt, roll two sets of damage dice instead and take the higher result). | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Hate I | Retributive Fury. Whenever a creature makes an attack against you or causes you to make a saving throw, you gain advantage on attacks against them until another… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Knowledge I | Mental Acuity. You have advantage on all Skill Checks that use a Mental Ability. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Life I | Eminent Restoration. You have advantage on healing dice (whenever you roll dice to determine hit points restored, roll two sets of healing dice instead and take… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Light I | Luminous Radiance. As a free action, you may choose to project up to 30 feet of dim light and up to 15 feet of bright light from your body. This light a color… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Love I | Soulful Connection. When you complete a long rest, you may choose a creature on your plane of existence that you have positive feelings for and reach out to… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Luck I | Fortune’s Favor. You gain the Lucky feature. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Magic I | Magical Resistance. You have advantage on saving throws against magical effects. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Nature I | Natural Kinship. You gain the Druidcraft cantrip. You gain the Speech of the Woods Feature. You have advantage on Nature, Survival, and Animal Handling checks. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Order I | Impeccable Control. Whenever you make a d20 roll without advantage nor disadvantage, you may choose to forego the roll and take a result of 10 instead. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Peace I | Creatures have disadvantage on attacks against you. You have disadvantage on attacks. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Shadow I | Umbral Suppression. You gain blindsight with a range of 30 feet. As a free action, you may choose to suppress light dim light sources within 30 feet of you and… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: War I | Battle Zeal. You have advantage on attack rolls. Creatures have advantage on attacks against you. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Greater Reserves | Choose one:- You gain a number of metamagic points equal to proficiency bonus- You gain a number of antimagic points equal to your proficiency bonus- You gain a… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession | General | General | None | |||||
| Intuitive Spellcasting | If you possess the Spellcasting Feature, the spells you have access to are innate to your Aethyrflame and are selected when you increase in level as a… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Possession, Suffusion | General | General | None | |||||
| Linguistic Insight | You learn an additional language of your choice, including obscure languages (those not natively spoken by Mortal Geminaeans such as Abyssal, Celestial, Deep Speech, etc.) | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Skillful Aptitude I | You gain proficiency in a Mental (Charisma, Intelligence, or Wisdom) skill of your choice. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Studied Spellcasting | If you possess the Spellcasting Feature, the spells you have access to are prepared during each long rest. When you complete a long rest, you can select a… more | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Knowledge, Dedication | General | General | Long Rest | |||||
| Suffusion Ability Enhancement I | Your lowest and your highest ability score increases by 1, up to a maximum of 20. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Suffusion Bodily Improvement I | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 1 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Metamagic - Careful Spell | When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | ||||
| Metamagic - Distant Spell | When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.When you cast a spell that has a… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | ||||
| Metamagic - Empowered Spell | When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Aethyrflame Ability modifier (minimum of one)… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | ||||
| Metamagic - Extended Spell | When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours. | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | ||||
| Metamagic - Heightened Spell | When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | ||||
| Metamagic - Quickened Spell | When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | ||||
| Metamagic - Seeking Spell | If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.You can use Seeking Spell even… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | ||||
| Metamagic - Subtle Spell | When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components. | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | ||||
| Metamagic - Transmuted Spell | When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | ||||
| Metamagic - Twinned Spell | When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to… more | Sorcerer Metamagic Ability | 0 | 1 | Metamagic | Metamagic | General | Spellcaster, Spellfighter | General | Free | ||||
| Invocation - Aspect of the Moon | Prerequisite: Pact of the Tome featureYou no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend… more | Warlock Eldritch Invocation | 5 | 1 | Invocation | Pact of the Tome | Possession | General | Arcane, Natural | Action | ||||
| Invocation - Thief of Five Fates | You can cast bane once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 5 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Rebuke of the Talisman | Prerequisite: Pact of the Talisman featureWhen the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to… more | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Reaction | ||||
| Invocation - Beast Speech | You can cast speak with animals at will, without expending a spell slot. | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | ||||
| Invocation - Eyes of the Rune Keeper | You can read all writing. | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | ||||
| Invocation - Fiendish Vigor | You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components. | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Grasp of Hadar | Prerequisite: eldritch blast cantripOnce on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line… more | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Lance of Lethargy | Prerequisite: eldritch blast cantripOnce on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet… more | Warlock Eldritch Invocation | 10 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Agonizing Blast | When you cast eldritch blast, add your Aethryflame ability modifier to the damage it deals on a hit. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Armor of Shadows | You can cast mage armor on yourself at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Beguiling Influence | You gain proficiency in the Deception and Persuasion skills. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Book of Ancient Secrets | Prerequisite: Pact of the Tome featureYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Tome | Possession | General | Arcane | Free | ||||
| Invocation - Devil’s Sight | You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | ||||
| Invocation - Eldritch Mind | You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | None | ||||
| Invocation - Eldritch Sight | You can cast detect magic at will, without expending a spell slot. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Eldritch Spear | Prerequisite: eldritch blast cantrip When you cast eldritch blast, its range is 300 feet. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Gaze of Two Minds | You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Gift of the Ever-Living Ones | Prerequisite: Pact of the Chain featureWhenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Chain | Possession | General | Arcane | Free | ||||
| Invocation - Improved Pact Weapon | Prerequisite: Pact of the Blade featureYou can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your spells.In… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Blade | Possession | General | Arcane | None | ||||
| Invocation - Investment of the Chain Master | Prerequisite: Pact of the Chain featureWhen you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Chain | Possession | General | Arcane | Bonus Action | ||||
| Invocation - Mask of Many Faces | You can cast disguise self at will, without expending a spell slot. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Misty Visions | You can cast silent image at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Repelling Blast | Prerequisite: eldritch blast cantrip When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line. | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Voice of the Chain Master | Prerequisite: Pact of the Chain featureYou can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on… more | Warlock Eldritch Invocation | 20 | 1 | Invocation | Pact of the Chain | Possession | General | Arcane | None | ||||
| Acid Resistance | You have resistance to acid damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Adaptive Learning | Having lived among various races and in different environments, you quickly pick up new skills. When you finish a long rest, you can choose a skill or tool you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Adrenaline Rush | You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Advantaged Grappler | Thanks to their powerful and dexterous limbs, Apelings are particularly adept at grappling. When you use an action to grapple a creature, you can use a bonus… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Aethyr Connection | When you complete a short rest you can regain a spell slot of 3rd level or lower. Once you use this feature, you cannot do so again until you complete a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Agile Combatant | You can use your reaction to dodge out of the way of an attack of opportunity, causing the attack to miss. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | ||||||
| Alchemical Tinkering | You have advantage on ability checks using Alchemy Supplies. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Allure | You have advantage on Persuasion checks when trying to seduce or charm someone. Creature have disadvantage on Insight checks to discern your true intentions… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Amorphous Anatomy | Your vital organs and key biological functions are not fixed in specific locations within your body. You have advantage on saving throws against critical hits… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Amphibian Acrobats | Built with strong and capable legs and a fixation towards jumping Bullywugs are naturally inclined towards physical activity, granting them advantage on… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Amphibious | You can breathe air and water. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Amphibious Assault | You are skilled in underwater combat. Attacks made with melee weapons don’t suffer disadvantage due to being underwater. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Ancient Knowledge | Lizardfolk have a deep connection to ancient wisdom and the secrets of the world. You have advantage on History checks, and you can add double your proficiency… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Animal Bond | You can use an Animal Handling check with advantage to calm down domesticated animals.Domesticated animals are naturally less wary of you and will allow you to… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Animal Enhancements | Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at Aethyrflame… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | ||||||
| Aqueous Adaptability | You are partially composed of a water-like substance, granting you the ability to breathe both air and water. In addition, you gain resistance to acid damage… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Arboreal Alertness | You have advantage on Perception and Survival checks while in wooded environs. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Arcane Affinity | You have advantage on Arcana checks related to identifying or understanding magical phenomena. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Artificer’s Lore | Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Artistic Vision | With at least an hour of work and sufficient materials, you can use your artistic skills to create a work of art that can be sold for at least 5 gold pieces and… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Authority | Once per day, you can use your authority to de-escalate a situation, requiring all involved to make a Wisdom saving throw against your Persuasion check or cease… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Minute | ||||||
| Beasthide Shifter | Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Biological Template | Before you acquired your mutated gifts, you were a naturally-born member of a mortal Geminaean race (Or Aradaean if you are a shifter). Your original race… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Biolumenescence | In dark areas, natural glowing points on your body emit a dim light for 20 ft. This light is in the color of the glowing points of your body. You may choose to suppress this light. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Bite | Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength or Dexterity modifier. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Blood Frenzy | When a Sahuagin has taken damage you can use your bonus action to gain advantage on all melee attack rolls until the end of the round. All melee atacks against… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Born Coward | You have disadvantage on all saving throws to be frightened. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Bountiful Harvest | You can spend 10 minutes foraging to find enough food and basic medicinal herbs for one person for one day. | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | ||||||
| Breath Weapon | You can use your bonus action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Bureaucratic Navigation | You can expedite or hinder administrative processes with a successful Persuasion check (DC 15). | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Call of the Skies | Once per long rest, you can emit a piercing call, audible up to a mile away, to communicate with other Aarakocra, signal distress, or call for help. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Call to the Wave | You know the Acid Splash and Shape Water cantrips. Starting at Aethyrflame Intensity level 3, you can cast the create or destroy water spell with this trait… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Cantrip | You know one cantrip of your choice from the arcane spell list. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Celestial Patterns | Once per long rest, while you can see the stars you can spend a minute to read celestial patterns. You make a Intelligence (Arcana) check and on a success, you… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Minute | ||||||
| Celestial Resistance | You have resistance to necrotic damage and radiant damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Center Stage | While you are performing, other creatures watching your performance are captivated. Their attention is captured by you and their situational awareness is… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Changeling Instincts | You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Child of the Sea | You have a swimming speed of 30 feet, and you can breathe air and water. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Chromatic Warding | If your Draconic Ancestry is chromatic, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Clan Mars | Militant soldiers and specialists### Military TrainingYou are proficient in Armor (Medium) and Weapons (Martial) . You have proficiency operating siege… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Clan Mourden | Mutated War-beasts### Simple-MindedYou have disadvantage on Intelligence ability checks and saving throws.### Mutated StrengthYour size is Medium instead of… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Clan Pestilent | Fanatical Plague Monks### Plague DoctorYou have advantage on Medicine checks. When you make a medicine check to treat a creature suffering from Skettan Fever… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Clan Shyv | Sneaky spies and assassins### SneakyYou are proficient in Stealth. You have advantage on stealth checks when in dim light. You can attempt to hide even when… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Clan Skryche | Mad-Scientist Warlock-Engineers### Magical EngineerYou have proficiency in Tinkering Tools. You can craft items with magical components using half the required… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Clanborn | You were born from the broodmother of one of the Skettan clans. Choose from the options below to determine the additional racial features you receive from your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Claws | Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Cold Resistance | You have resistance to cold damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Cold-Blooded | Due to your cold-blooded nature, your metabolism is significantly slower than that of warm-blooded creatures. You require only half as much food as a typical… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Cold-Blooded Intrigue | You have advantage on Deception checks when attempting to lie or conceal your true intentions. Other creatures have disadvantage on Insight checks made to discern your thoughts. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Combat Showmanship | You can use your action to make a Charisma (Performance) check against a creature's Wisdom (Insight) check to distract them, giving advantage to the next attack made against them. | Vocation (Background) Feature | 0 | 1 | General | General | General | Action | ||||||
| Constrict | Once per short rest, you can use an attack to constrict a creature of your size or smaller that you have grappled. The target must make a Strength saving throw… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Constructed Resilience | You were created to have remarkable fortitude, represented by the following benefits:- You have advantage on saving throws against being poisoned, and you have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Contraband | You know how to find a buyer for illicit goods or find illicit goods to buy. You have advantage on Insight, Deception, and Persuasion checks when engaging in… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Control Air and Water | You can cast fog cloud with this trait. Starting at Aethyrflame Intensity level 3, you can cast gust of wind with it, and starting at Aethyrflame Intensity… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Court Intrigue | You gain advantage on Wisdom (Insight) and Intelligence (History) checks related to politics and nobility. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Craftsmanship | Given an hour and appropriate materials, you can repair any wooden object or structure up to a 5-foot cube. You can also craft wooden items in half the normal time. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Crafty Trappers | Kobolds are known for their ability to create traps and defensive mechanisms around their lairs. You gain proficiency in the use of tools necessary for… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | ||||||
| Criminal Network | You have contacts in the criminal underworld who can provide information or minor illegal services. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Cultural Adaptability | Due to their widespread presence and interaction with various races, humans have learned to adapt to different cultures swiftly. You learn one additional… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Cultural Insight | You have advantage on Intelligence (History) and Wisdom (Insight) checks relating to unfamiliar, esoteric, or obscure cultures. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Cunning Artisan | As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Short Rest | ||||||
| Cursed Blood | Due to your condition, divine and natural healing magic is less effective on you. Whenever you are targeted by a healing spell, you regain hit points equal to… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Dark Rites | Once per long rest, you can perform a dark ritual that grants you a minor boon from your unholy patron, such as a clue or a temporary skill boost. | Vocation (Background) Feature | 0 | 1 | General | General | General | Long Rest | ||||||
| Daunting Roar | As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Debate Skills | When engaging in debates or arguments, you can make an Intelligence (Persuasion) check against an opponent's Wisdom (Insight) to convince them of your viewpoint. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Dexterous Tail | You have a tale that acts as an extra appendage that is able to hold, but not manipulate tools, it can also hold and move objects. You can also hang from their… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Die Young | From the moment you enter into the world, you begin to fade away and die. Through your entire life a smokey dust exfoliates from your skin, a constant reminder… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Diplomatic Ancestry | Humans have an innate ability to understand and connect with other races. You have advantage on Charisma (Persuasion) checks and Wisdom (Insight) checks when… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Distress Spores | When the myconid takes damage, all other creatures that have benefited from the myconids Rapport Spores in the last 24 hours within 240 feet of it can sense its pain. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Dive Attack | If an Aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 1d6 damage to the target. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Divine Blessing | As a result of your deep faith and theocratic culture, you can cast the bless spell once with this trait, requiring no material components, and you regain the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Divine Favor | You have access to religious texts and libraries and can request sanctuary in temples, where you can stay for up to three days free of charge. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Divine Path | At third level, you choose the divine path you walk. Select between Light, Shadow, and Void. You gain the feature associated with your chosen path.###… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Divine Visions | Once per week, you can meditate to receive a vision, gaining a clue or hint from the DM about a puzzle, enemy, or quest. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Draconic Ancestry | You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Draconic Resistance | You have resistance to the damage type associated with your draconic ancestry. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Dream of Dreams | The Pale Tree uses the Dream to connect her children and shield their minds from outside influence. You have advantage on saving throws against being charmed… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Drow Magic | You know the dancing lights cantrip. When your Aethyrflame Intensity reaches level 3, you can cast the faerie fire spell once with this trait and regain the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Drow Weapon Training | You have proficiency with rapiers, shortswords, and hand crossbows. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Druidic Heritage | You know the cantrip. When your Aethyrflame Intensity reaches level 3, you can cast the spell once with this trait and regain the ability to do so when you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Duergar Magic | You can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. When your Aethyrflame Intensity reaches level 5… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Duergar Resilience | You have advantage on saving throws against illusions and against being charmed or paralyzed. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Dwarven Armor Training | You have proficiency with light and medium armor. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Dwarven Combat Training | You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Dwarven Resilience | You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section). | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Dwarven Tool Proficiency | You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Dwarven Toughness | Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Eagle Eyed | The keen eyesight of the Aarakocra allows them to spot details from great distances. You have advantage on perception checks which rely on sight. Additionally… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Earth Reader | You have advantage on Intelligence (Nature) checks related to geological formations. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Earth Shaper | You know the Mold earth cantrip. When your Aethyrflame Intensity reaches level 5, once per day, you may cast the Meld into Stone spell. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Earth Walk | You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Elemental Instability | Your fluidic form is less stable when faced with extreme temperatures or conditions. You have vulnerability to cold and fire damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Elf Weapon Training | You have proficiency with the longsword, shortsword, shortbow, and longbow. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Elven Lineage | ### Aquatic Half-ElfSome half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Emissary of the Sea | Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Endoskeletal | Your endoskeleton provides a +1 to your Armor Class. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Ephemeral Memory | You can choose to forget events as easily as you change shape, which helps you avoid magical detection. You can reroll a failed Wisdom saving throw against… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Exoskeleton | Your chitinous exterior grants you a natural armor class of 12 + your Dexterity modifier when you are not wearing armor. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Expert Duplication | When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Extra Language | You can speak, read, and write one extra language of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| False Identity | You can forge documents and create disguises, granting you advantage on Deception checks when using these forgeries or disguises. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Family Heirloom | You possess a valuable item that you can use as collateral for loans or services. The item is worth a maximum of 500 gold pieces and may be provide you some… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Feathered Descent | Though no longer able to fly, your feathered body and lightweight bone structure enables you to slow your descent when falling. You can use your reaction to… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | ||||||
| Fey Ancestry | You have advantage on saving throws you make to avoid or end the charmed condition on yourself. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Fey Step | As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Field Medicine | As an action, you can stabilize a dying creature within 5 feet of you without needing to make a Wisdom (Medicine) check nor use a charge of a healer’s kit.When… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Action | ||||||
| Firbolg Magic | You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Fire Resistance | You have resistance to fire damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Fluid Form | Your body is exceptionally malleable, allowing you to slip through tight spaces with ease. You can move through a space as narrow as one inch without squeezing… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Font of Magic | This feature cannot be obtained by expending Aethyrpoints. It is gained automatically by Spellfighters and Spellcasters.You tap into a deep wellspring of magic… more | Sorcerer Base Feature | 0 | 1 | General | Spellcaster, Spellfighter | General | Bonus Action | ||||||
| Forceful Presence | You can use your understanding of creative diplomacy or intimidation to guide a conversation in your favor. When you make a Charisma (Intimidation or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Formian Craftship | Due to the high value your culture places on skill and craft, you gain proficiency in one artisan's tool of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Four-Legged Sturdiness | Your four-legged stance gives you exceptional stability. You have advantage on saving throws against being knocked prone. You have advantage on athletics checks made to climb. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Friend of the Sea | Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Fury of the Small | When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Gem Flight | If your Draconic Ancestry is gem, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Minute | ||||||
| Gem Identification | You can use a short rest to appraise the quality and properties of up to three gemstones, determining their approximate value and magical properties, if any. | Vocation (Background) Feature | 0 | 1 | General | General | General | Short Rest | ||||||
| Genetic Instability | Your varied genetic makeup makes you susceptible to certain forms of harm. You have disadvantage on saving throws against effects that would alter your form or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Geomancer’s Affinity | You can cast the mold earth cantrip. Starting from 3rd level, you can cast the earth tremor spell as a 2nd-level spell once with this trait and regain the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Gifted Aethyrborn | > "A few Aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings."You have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Gnome Cunning | You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Goring Rush | Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horn(s) as a bonus action. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Guardian’s Connection | You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest.When a creature you can see within 5 feet… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | ||||||
| Guardians of the Depths | Adapted to even the most extreme ocean depths, you have resistance to cold damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Hammering Horns | Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Head Rotation | You can rotate your head 180 degrees, granting you advantage on Wisdom (Perception) checks that rely on sight or hearing. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Heart of the Music | You can use your performance to captivate an audience, making them friendly towards you for an hour. You have advantage on Persuasion and Deception checks… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Heavy Lifter | Your carrying capacity is doubled, and you have advantage on Strength checks to lift or carry items. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Heavy Metabolism | You require more sustenance compared to other races due to your large size and high energy expenditure. Instead of the normal rules for required sustenance, you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Hellish Resistance | You have resistance to fire damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Hidden Step | As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Hive Mind | As a bonus action, you can establish a telepathic link with up to 3 willing creatures within 60 feet for 1 minute. The link allows basic communication but not… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Hold Breath | You can hold your breath for up to 1 hour at a time. Tortles aren’t natural swimmers, but they can remain underwater for some time before needing to come up for air. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Horn | Your horn is a natural melee weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Horns | Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Howl of the Pack | As an action, you can unleash a howling cry imbued with the spirit of the wolf. When you use your howl, you can choose one of the following effects:- Bolstering… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Hungry Jaws | In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Hunter’s Instincts | You have advantage on Insight, Nature, Perception, and Survival checks made while hunting or interacting with beasts. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Hunter’s Intuition | When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Hunter’s Lore | When you make an Animal Handling, Nature, Insight, or Survival check related to a beast you may treat any roll under 5 as a 5 instead. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Impersonator | You can mimic voices and behaviors convincingly, granting you advantage on Deception and Performance checks when impersonating someone. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Imposing Presence | You have advantage on Intimidation and Persuasion checks made when interacting with a creature of equal or smaller size category. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Infectious Bite | When you make an unarmed bite attack and hit, the creature is automatically exposed to the Therianthropy disease. The affected creature must make a Constitution… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Infernal Legacy | You know the thaumaturgy cantrip. When your Aethyrflame Intensity reaches level 3, you can cast the hellish rebuke spell as a 2nd-level spell once with this… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Insider Access | You have advantage on Persuasion checks and Investigation checks to gain information about the layout and staff of large households or estates, potentially… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Insider Trading | - You can use a Persuasion check to gain goods at a 10% discount from other merchants. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Integrated Protection | Your body has built-in defensive layers, which can be enhanced with armor:- You gain a +1 bonus to Armor Class.- You can don only armor with which you have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Hour | ||||||
| Inventive Mind | Given time and materials, you can construct simple gadgets or improvise a solution to a technological problem. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Invisible Hardship | When performing menial tasks or chores, you can make Stealth checks with advantage to go unnoticed by people who are not actively searching for… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | ||||||
| Keen Observation | You can spend 10 minutes at a crime scene to gain advantage on all future Investigation checks related to solving the crime. | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | ||||||
| Keen Senses | You have advantage on Perception and Initiative checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Keen Smell | Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Keen Tracker | You can make Survival checks to track creatures at your full speed without disadvantage. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Kenku Recall | Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.Moreover, when you make an ability check using any skill in which… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Labyrinthine Recall | You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Land's Memory | You can perfectly recall any terrain you've crossed, granting you advantage on Intelligence (History) or Intelligence (Nature) checks related to geography. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Lanky Arms | They have +5 ft. to their reach | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Legal Insight | You can spend 1 hour researching to gain advantage on any check related to law or bureaucracy for the next 24 hours. | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Hour | ||||||
| Leviathan Will | You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Light as a Feather | Due to your lightweight body, your carrying capacity is less than that of other races of Medium size. Your carrying capacity is your Strength score multiplied… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Light Bearer | You know the light cantrip. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Lightning Resistance | You have resistance to lightning damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Liquid Regeneration | Due to your unstable molecular structure, conventional sleep is insufficient for your rest and rejuvenation. Instead, you must spend at least 4 hours of your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Long Rest | ||||||
| Live Fast | For an Aetherborn, each and every moment of life is precious. Luckily, being a creature made of pure Aether byproduct, you lack the biological qualities of most… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Longtooth Shifter | Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Magic Resistance | You have advantage on saving throws against spells and other magical effects. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Mana Conduit | As a reaction when a spell is cast within 30 feet of you, you can try to siphon some of its energy. Make an Arcana check against a DC equal to 10 + the spell's… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | ||||||
| Market Insight | You have advantage on Intelligence (Investigation) checks related to trade, economy, and market trends. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Mask of the Wild | You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Medical Expertise | You can use a Medicine check to identify symptoms and treat diseases or poisons afflicting a creature, granting them advantage on saving throws against the… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Menacing | You have advantage on Intimidation checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Mend and Tailor | You can spend 10 minutes using your tailoring tools to repair fabric items as though you’ve cast the Mending spell without expending a spell slot, making them… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | ||||||
| Merge with Stone | You know the Blade Ward and Mold earth cantrips. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Metal Forging | Given access to a forge and an hour of work, you can repair any metal object up to a 5-foot cube or create simple metal items like nails, spikes, or… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Metallic Breath Weapon | If your Draconic Ancestry is metallic, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Metamagic | You can learn some metamagics for free (without expending Aethyrpoints) as you gain levels as a Spellcaster or Spellfighter and additional Metamagics can be… more | Sorcerer Base Feature | 0 | 1 | Font of Magic | General | Spellcaster, Spellfighter | General | Free | |||||
| Mimicry | You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight)… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Mingle with the Wind | You know the Shocking Grasp and Gust cantrips. Starting at Aethyrflame Intensity level 3, you can cast the Feather Fall spell with this trait, without… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Mirthful Leaps | Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Mountain Born | You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Mycelial Network | Once per long rest, you can connect to the mycelial network underground to commune with nature. This acts similarly to the Commune with Nature spell but… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Mystic Crafting | Once per day, you can imbue a simple object with a minor magical property for one hour (such as the effects created by the Prestidigitation spell). The object… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | ||||||
| Mystical Understanding | You have advantage on Arcana checks related understanding arcane theories and magical phenomena. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Natural Actor | You have advantage on performance checks and deception checks made to act or play a convincing role. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Natural Armor | You have thick, leathery skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Natural Athlete | You have advantage on Athletics checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Natural Camouflage | You have advantage on stealth checks when in swamps, forests, jungles, bogs, marshes, and similar terrain. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Natural Foragers | Living in tune with nature, you have learned to identify edible plants, fruits, and insects. You have advantage on Survival checks and you can always find… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Natural Guardian | You can use an action to pacify natural wild animals within 30 feet of you, causing them to become indifferent towards you and your party for one hour. This… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Natural Herbalist | During a short rest, you can create a number of healing salves equal to your Aethyrflame Ability modifier (minimum of one). A creature can use an action to… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Short Rest | ||||||
| Natural Scholar | Owlin have proficiency in one of the following skills of your choice: Arcana, History, Nature, or Religion. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Nature's Secrets | You can use an Intelligence (Nature) check to identify flora and fauna and their properties. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Necrotic Shroud | You can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Negotiator | You have advantage on Persuasion checks during diplomatic negotiations. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Nimble Escape | You can take the Disengage or Hide action as a bonus action on each of your turns. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Noble Privilege | You can request an audience with local rulers or nobility, gaining a private meeting within 1-3 days depending on availability. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Observant and Athletic | You have advantage on Athletics and Perception checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Pacifying Spores | As an action, you can eject spores at one creature you can see within 15 feet of you. The target must succeed on a Constitution saving throw equal to 8 + your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Panther Camouflage | Known for their completely black fur and heightened senses, Black Panthera have advantage on Dexterity (Stealth) checks made to hide in dim light or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Partially Amphibious | By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you’ve reached that limit, you can’t use this trait again until you finish a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Pathfinder | You can lead your party through difficult terrain at normal speed for up to 8 hours.Once per day, you can use your knowledge of terrain to grant your party… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Peak Performance | Your speed increases by 10 feet, and you can Dash as a bonus action once per short rest. | Vocation (Background) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Physically Adept | You have advantage on Acrobatics and Athletics checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Plagueborn | You have advantage on saving throws against being poisoned and you have resistance to poison damage. You are immune to non-magical disease. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Plant Anatomy | As a completely different class of organism from most humanoids, Sylvari are affected differently by certain spells and magic effects. You have the plant and… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Poison Crafters | You have advantage on ability checks using a Poisoner’s Kit. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Poison Immunity | You’re immune to poison damage and the poisoned condition. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Poison Resilience | You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Poisonous Skin | Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Potion Master | You can identify and brew basic potions given the right ingredients. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Pounce | If you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, that target must succeed on a Strength saving… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Powerful Build | You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Powerful Tail | You have a strong, muscular tail that you can use for both balance and attack. You can use your tail to make unarmed strikes. If you hit with it, you deal… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Prehensile Feet | You are able to use their feet to manipulate objects just as well as they can use their hands. You can also hang from there feet, as well as use tools and… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Primal Connection | You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either spell with this trait… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Protective Stance | As a reaction, you can impose disadvantage on an attack roll against a creature within 5 feet of you that you can see. | Vocation (Background) Feature | 0 | 1 | General | General | General | Reaction | ||||||
| Psionic Sensitive | You have advantage on saving throws against spells and abilities that deal psychic damage or attempt to read your mind. You have advantage on saving throws against being charmed. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Quick Learner | Once per day, you can gain advantage on an Intelligence check related to something you've studied briefly. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Quill Projectile | As an action, you can launch a quill from your back at a target within 30 feet of you. This is a ranged attack that deals 1d6 + DEX piercing damage. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Radiant Consumption | You can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Radiant Spirit | You can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Ram | You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Rampage | When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a Bite attack. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Rapport Spores | You may as an action, extend rapport spores in a 20-foot radius. These spores can go around corners and affect only creatures with an Intelligence of 2 or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Raven’s Feathers | Your jet-black feathers stifle sound and obscure you in the dark. Creatures have disadvantage to perceive sounds you by hearing your movement and you have… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Reach to the Blaze | You know the produce flame and cantrips. Starting at Aethyrflame Intensity level 3, you can cast the burning hands spell with this trait. Starting at… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Reconnaissance | You can use a Perception check to gather detailed information about enemy numbers, positions, and movements up to a range of 1 mile. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Relentless Endurance | When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Resourceful Cook | You can create a nutritious meal for up to 6 people from sparse ingredients, granting them +1 to Constitution saving throws for 8 hours. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Restorative Touch | As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Reveler | As an embodiment of revelry, you have advantage on Performance checks and Constitution Saving Throws against inebriation. You also have proficiency with one… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Rhox Senses | All rhox are nearsighted, but possess an uncanny sense of smell. You have disadvantage on Wisdom (Perception) checks that rely on sight, and advantage on Wisdom… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 10 Minutes | ||||||
| Sacred Duty | You gain advantage on all saving throws against spells and magical effects from aberrations, celestials, fey, fiends, and undead. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Safe Cracker | You have advantage on Dexterity checks made to pick locks and disarm traps. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Sanctuary | You can spend one hour to find or construct a hidden sanctuary in natural terrain that provides a safe resting spot for up to six people. Enemies have… more | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Savage Attacks | When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Scaled Vulnerability | A dragari’s scales, while tough, are susceptible to a specific type of damage that is opposite to their Draconic Ancestry as shown on the Draconic Ancestry… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Scalefin Shifter | Scalefine shifters have a bond with aquatic creatures ranging from predatory sharks to wise octopuses or elegant seahorses.Aquatic AdaptationYou can breathe… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Sea Legs | You can secure free passage on ships for yourself and up to five companions, in exchange for providing labor during the journey. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Sea Prowess | Gain advantage on Athletics checks while climbing rigging and on Perception checks to spot ships. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Seeker’s Connection | You can cast the hunter’s mark spell with this trait. Starting at Aethyrflame Intensity level 3, you can also cast the locate object spell with it. Once you… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | ||||||
| Sensitive Antennae | You have advantage on Wisdom (Perception) checks that rely on smell.As an action, you can heighten your antennae’s sensitivity and detect the presence of all… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Sentinel’s Intuition | When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Sentry's Rest | When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Serpentine Body | You can stand up from being prone using only 5 feet of movement. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Serpentine Spellcasting | You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Shapeshifter | As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Shell Defense | You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Shifter Type | The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, wildhunt, and… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Shifting | As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you fall unconscious, or until you revert to your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Silent Flight | You have advantage on Stealth checks while in flight and your flight is silent, allowing you to approach or retreat without making a sound. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Silent Killer | You can make an attack with advantage against an unsuspecting or incapacitated enemy once per long rest. When you hit a creature who is surprised, you can use… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | ||||||
| Skill Versatility | You gain proficiency in two skills of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Skyhunt Shifter | Skyhunt shifters tied to avian creatures and known to be sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Slippery Hide | Your slimy, slippery skin grants you advantage in Athletics and Acrobatics checks to free yourself from being grappled or restrained. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Slow Breathing | You can hold your breath for up to 15 minutes at a time. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Social Dynamics | You have advantage on Wisdom (Insight) checks to understand group behaviors and social structures. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Speak with Frogs and Toads | You can communicate simple concepts to toads and frogs via the Bullywug language | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Specialized Design | You gain one skill proficiency and one tool proficiency of your choice. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Speech of Beast and Leaf | You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Spirit Guide | Once per day, you can spend 10 minutes in meditation to consult a spirit guide, gaining advantage on one Wisdom or Intelligence check of your choice that you… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 10 Minutes | ||||||
| Standing Leap | Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Stealthy Stalker | You have advantage on Stealth checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Stone Camouflage | You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Stone Grip | You have advantage on Strength (Athletics) checks when climbing on stone surfaces. You have advantage on checks made to resist dropping an object you are… more | Vocation (Background) Feature | 0 | 1 | General | General | General | Free | ||||||
| Stone’s Endurance | You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Reaction | ||||||
| Stonecunning | Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Streetwise | You can spend 1 hour gathering information on the streets to gain advantage on your next Insight, Investigation, or Perception check related to urban quests or activities. | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Hour | ||||||
| Sturdy Stance | You have advantage on saving throws against being knocked prone. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Summon Sylvan Companion | Over a long rest, you can use your connection to the Dream to grow a Sylvan Hound, which becomes magically bonded to you. The Sylvan Hound uses a wolf's… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Survival Instinct | You have advantage on Survival checks. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Swiftstride Shifter | Swiftstride shifters are graceful and quick. Typically feline in nature, swiftstride shifters are often aloof and difficult to pin down physically or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Varies | ||||||
| Sylvan Understanding | You know the druicraft cantrip and are proficient in the Nature Skill. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Tactical Discipline | As a bonus action, you can grant one ally within 30 feet of you a +2 bonus to their next attack roll or saving throw before the end of your next turn. | Vocation (Background) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Talons | Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Teaching Ability | With a 1 minute demonstration or lecture, you can instruct another character in a skill you are proficient in, granting them advantage on their next skill check… more | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Minute | ||||||
| Technological Intuition | When you make an Intelligence (Arcana) or an ability check to use Tinkering Tools, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Temple Resources | You have access to temple resources, including libraries and ritual spaces. You can also find sanctuary in temples, where you can stay for up to three days free of charge. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Therianthropy | To become a Shifter, you’ve survived the Shifter’s Plague, known as Therianthropy by scholars. Therianthropy is a magical disease contracted through direct… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Tinker | You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Hour | ||||||
| Tireless Precision | You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Tongue Lash | You can use your sticky tongue as a natural weapon to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d4 + your Strength modifier. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Tortle Shell | Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Trade Routes | You know the safest and fastest trade routes between major settlements, reducing travel time by 25%. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Trance | You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Traversal Connection | You can cast the misty step spell once with this trait, and you regain the ability to cast it when you finish a long rest. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Treasure Hunter | You can use an Intelligence (History) check to identify the origin and value of artifacts, and you have advantage on checks to locate hidden or buried treasure. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Trunk | You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Undercover | You can spend 1 hour to forge a document or disguise, granting advantage on Deception checks to maintain the disguise or authenticity for 24 hours. | Vocation (Background) Feature | 0 | 1 | General | General | General | 1 Hour | ||||||
| Underwater Weapon Training | You have proficiency with the spear, trident, light crossbow, and net. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Unending Breath | You can hold your breath indefinitely while you’re not incapacitated. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Vedalken Dispassion | You have advantage on all Intelligence, Wisdom, and Charisma saving throws. | Heritage (Racial) Feature | 0 | 1 | General | General | General | None | ||||||
| Vehicular Intuition | When you make a Dexterity (Acrobatics) check or any ability check to operate or maintain a land vehicle, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Venomous Bite | You have a venomous bite as a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Attack | ||||||
| Vibratory Sense | As an action, you can emit a low-frequency vibration through the earth and stone around you. This reveals the shape, size, and material composition of… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | Action | ||||||
| Vigilant Watcher | You cannot be surprised while you are conscious, and you can use a reaction to wake up to two sleeping companions when you are on watch. You have advantage on perception checks. | Vocation (Background) Feature | 0 | 1 | General | General | General | None | ||||||
| Water Acrobat | Use the Dash and Disengage action as a bonus action while underwater. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Water Dependency | If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from… more | Heritage (Racial) Feature | 0 | 1 | General | General | General | 1 Hour | ||||||
| Wild Intuition | When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a d4 and add the number rolled to the ability check. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Free | ||||||
| Wind Rider | You are adept at using air currents to your advantage. You can use a bonus action to gain advantage on the next Acrobatics or Athletics check you make before the end of your turn. | Heritage (Racial) Feature | 0 | 1 | General | General | General | Bonus Action | ||||||
| Chef | Time spent mastering the culinary arts has paid off , granting you the following benefits:- You gain proficiency with cook’s utensils if you don’t already have… more | Feat | 5 | 1 | General | General | General | Free | ||||||
| Favored Enemy | You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.Choose a type of favored enemy: aberrations, beasts… more | Ranger Base Feature | 5 | 1 | Dedication | General | General | Free | ||||||
| Heavily Armored | Prerequisite: Proficiency with medium armor You have trained to master the use of heavy armor, gaining the following benefits: - You gain proficiency with heavy armor. | Feat | 5 | 1 | General | General | General | None | ||||||
| Lightly Armored | You have trained to master the use of light armor, gaining the following benefits: - You gain proficiency with light armor. | Feat | 5 | 1 | General | General | General | None | ||||||
| Linguist | You have studied languages and codes, gaining the following benefits:- You learn three languages of your choice.- You can ably create written ciphers. Others… more | Feat | 5 | 1 | General | General | General | None | ||||||
| Magical Tinkering | You learn how to invest a spark of magic into mundane objects. To use this ability, you must have thieves’ tools or artisan’s tools in hand. You then touch a… more | Artificer Base Feature | 5 | 1 | Possession, Knowledge | General | General | Action | ||||||
| Moderately Armored | Prerequisite: Proficiency with light armorYou have trained to master the use of medium armor and shields, gaining the following benefits:- You gain proficiency… more | Feat | 5 | 1 | General | General | General | None | ||||||
| Squat Nimbleness | Prerequisite: Dwarf or a Small HeritageYou are uncommonly nimble for your race. You gain the following benefits:- Increase your walking speed by 5 feet.- You… more | Feat | 5 | 1 | General | General | General | None | ||||||
| Suffusion - Aberrant Mind | An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around… more | Sorcerer Aberrant Mind Feature | 5 | 1 | Suffusion | General | Arcane | None | ||||||
| Suffusion - Clockwork Soul | The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork… more | Sorcerer Clockwork Soul Feature | 5 | 1 | Suffusion | General | Divine | None | ||||||
| Suffusion - Divine Soul | Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your… more | Sorcerer Divine Soul Feature | 5 | 1 | Suffusion | General | Divine | None | ||||||
| Suffusion - Draconic Bloodline | Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, those with this origin trace their descent… more | Sorcerer Draconic Bloodline Feature | 5 | 1 | Suffusion | General | Arcane | None | ||||||
| Suffusion - Shadow Magic | You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you… more | Sorcerer Shadow Magic Feature | 5 | 1 | Suffusion | General | Divine | None | ||||||
| Suffusion - Storm Sorcery | Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain… more | Sorcerer Storm Sorcery Feature | 5 | 1 | Suffusion | General | Natural | None | ||||||
| Suffusion - Wild Magic | Your innate magic comes from the forces of chaos that underlie the order of creation. You might have endured exposure to raw magic, perhaps through a planar… more | Sorcerer Wild Magic Feature | 5 | 1 | Suffusion | General | Arcane | None | ||||||
| Thieves’ Cant | During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal… more | Rogue Base Feature | 5 | 1 | General | General | General | None | ||||||
| Weapon Master | You have practiced extensively with a variety of weapons, gaining the following benefits:- You gain proficiency with four weapons of your choice. Each one must… more | Feat | 5 | 1 | General | General | General | None | ||||||
| Dark One’s Blessing | When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Aethyrflame Ability modifier + your Aethyrflame Intensity level (minimum of 1). | Warlock Fiend Feature | 6 | 1 | Possession | General | Arcane | Free | ||||||
| Aberrant Dragonmark | Prerequisite: No other dragonmarkYou have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Ancestral Fortitude | Prerequisite: Ancestry with a damage resistanceYou have the blood of ancestral heroes flowing through your veins. You gain the following benefits:- Whenever you… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Ancestral Fury | Prerequisite: Relentless Endurance traitYour inner fury burns tirelessly. You gain the following benefits:- When you hit with an attack using a simple or… more | Feat | 10 | 1 | General | Martial, Spellfighter | General | Reaction | ||||||
| Athlete | You have undergone extensive physical training to gain the following benefits:- When you are prone, standing up uses only 5 feet of your movement.- Climbing… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Dragon Fear | Prerequisite: Dragari HeritageWhen angered, you can radiate menace. You gain the following benefits:- Instead of exhaling destructive energy, you can expend a… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Dragon Hide | Prerequisite: Dragari HeritageYou manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:- Your scales harden. While… more | Feat | 10 | 1 | General | General | General | None | ||||||
| Drow High Magic | Prerequisite: Drow HeritageYou learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Dungeon Delver | Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:- You have advantage on Wisdom (Perception) and Intelligence… more | Feat | 10 | 1 | General | General | General | None | ||||||
| Durable | Hardy and resilient, you gain the following benefits:- When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Fade Away | Prerequisite: Subterranean HeritageYour people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Fey Teleportation | Prerequisite: Fae HeritageYour study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Fighting Initiate | Prerequisite: Proficiency with a martial weaponYour martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Flames of Phlegethos | Prerequisite: Heritage with resistance to fire damage (Tiefling, Dragari, Elemari, etc)You learn to call on hellfire to serve your commands. You gain the… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Gift of the Gem Dragon | You’ve manifested some of the power of gem dragons, granting you the following benefits:Telekinetic Reprisal. When you take damage from a creature that is… more | Feat | 10 | 1 | General | General | General | Reaction | ||||||
| Gunner | You have a quick hand and keen eye when employing firearms, granting you the following benefits:- You gain proficiency with firearms (see “Firearms” in the… more | Feat | 10 | 1 | General | Martial, Spellfighter | General | Free | ||||||
| Infernal Constitution | Prerequisite: Ancestry with resistance to fire damageFiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain… more | Feat | 10 | 1 | General | General | General | None | ||||||
| Keen Mind | You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.- You always know which way is north.- You… more | Feat | 10 | 1 | General | General | General | None | ||||||
| Magic of the Wood | Prerequisite: Wood Elf Heritage or Vitaean HeritageYou learn the magic of the primeval woods, which are revered and protected by your people. You learn one… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Medium Armor Master | Prerequisite: Proficiency with medium armorYou have practiced moving in medium armor to gain the following benefits:- Wearing medium armor doesn't impose… more | Feat | 10 | 1 | General | Martial, Spellfighter | General | Free | ||||||
| Piercer | You have achieved a penetrating precision in combat, granting you the following benefits:- Once per turn, when you hit a creature with an attack that deals… more | Feat | 10 | 1 | General | Martial, Spellfighter | General | Free | ||||||
| Second Chance | Prerequisite: Ancestry with small sizeFortune favors you when someone tries to strike you. You gain the following benefits:- When a creature you can see hits… more | Feat | 10 | 1 | General | General | General | Reaction | ||||||
| Second Wind | You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to… more | Fighter Base Feature | 10 | 1 | Fighting Style | General | Martial, Spellfighter | General | Charges | Bonus Action | 1 use per short or long rest. | Regain 1d10+level hit points. | ||
| Skulker | Prerequisite: Dexterity 13 or higherYou are expert at slinking through shadows. You gain the following benefits:- You can try to hide when you are lightly… more | Feat | 10 | 1 | General | General | General | Free | ||||||
| Slasher | You’ve learned where to cut to have the greatest results, granting you the following benefits:- Once per turn when you hit a creature with an attack that deals… more | Feat | 10 | 1 | General | Martial, Spellfighter | General | Free | ||||||
| Charger | When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.If you move at least 10 feet in a straight… more | Feat | 15 | 1 | General | Martial, Spellfighter | General | Action | ||||||
| Grappler | Prerequisite: Strength 13 or higherYou’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:- You… more | Feat | 15 | 1 | General | Martial, Spellfighter | General | Action | ||||||
| Heavy Armor Master | Prerequisite: Proficiency with heavy armorYou can use your armor to deflect strikes that would kill others. You gain the following benefits:- While you are… more | Feat | 15 | 1 | General | Martial, Spellfighter | General | None | ||||||
| Poisoner | You can prepare and deliver deadly poisons, granting you the following benefits:- When you make a damage roll that deals poison damage, it ignores resistance to… more | Feat | 15 | 1 | General | Martial, Spellfighter | General | Bonus Action | ||||||
| Revenant Blade | You’ve learned the way of the double-bladed scimitar. You gain the following benefits:- Increase your Dexterity or Strength score by 1, to a maximum of 20.-… more | Feat | 15 | 1 | General | Martial, Spellfighter | General | Free | ||||||
| Savage Attacker | Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. | Feat | 15 | 1 | General | Martial | General | Free | ||||||
| Subterranean Magic | Prerequisite: Subterranean HeritageYou have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on… more | Feat | 15 | 1 | General | General | General | Free | ||||||
| Telepathic Speech | You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You… more | Sorcerer Aberrant Mind Feature | 15 | 1 | Suffusion - Aberrant Mind | Suffusion | General | Arcane | Bonus Action | |||||
| Actor | Skilled at mimicry and dramatics, you gain the following benefits:- You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to… more | Feat | 20 | 1 | General | General | General | Free | ||||||
| Artificer Initiate | You’ve learned some arcane inventiveness:- You learn one cantrip of your choice from any spell list, and you learn one 1st-level spell of your choice from that… more | Feat | 20 | 1 | General | General | General | Varies | ||||||
| Bardic Inspiration | You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet… more | Bard Base Feature | 20 | 1 | General | General | General | Free | ||||||
| Favored by the Gods | Divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the… more | Sorcerer Divine Soul Feature | 20 | 1 | Suffusion - Divine Soul | Suffusion | General | Divine | Free | |||||
| Gift of the Chromatic Dragon | You’ve manifested some of the power of chromatic dragons, granting you the following benefits:Chromatic Infusion. As a bonus action, you can touch a simple or… more | Feat | 20 | 1 | General | General | General | Bonus Action | ||||||
| Gift of the Metallic Dragon | You’ve manifested some of the power of metallic dragons, granting you the following benefits:Draconic Healing. You learn the cure wounds spell. You can cast… more | Feat | 20 | 1 | General | General | General | Reaction | ||||||
| Healer | You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:- When you use a healer's… more | Feat | 20 | 1 | General | General | General | Action | ||||||
| Mage Slayer | You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:- When a creature within 5 feet of you casts a spell… more | Feat | 20 | 1 | General | General | General | Reaction | ||||||
| Mounted Combatant | You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits:- You have advantage on melee… more | Feat | 20 | 1 | General | Martial, Spellfighter | General | None | ||||||
| Restore Balance | Your connection to the plane of absolute order allows you to equalize chaotic moments. When a creature you can see within 60 feet of you is about to roll a d20… more | Sorcerer Clockwork Soul Feature | 20 | 1 | Suffusion - Clockwork Soul | Suffusion | General | Divine | Reaction | |||||
| Skilled | You gain proficiency in any combination of three skills or tools of your choice. | Feat | 20 | 1 | General | General | General | None | ||||||
| Strixhaven Initiate | You have studied some magical theory and have learned a few spells associated with Strixhaven University.Choose one of Strixhaven’s colleges: Lorehold… more | Feat | 20 | 1 | General | General | General | Varies | ||||||
| War Priest | Your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus… more | Cleric War Domain Feature | 20 | 1 | Dedication | Spellfighter, Martial | Divine | Bonus Action | ||||||
| Among the Dead | You learn the spare the dying cantrip, which counts as an Aethyrflame cantrip for you. You also have advantage on saving throws against any… more | Warlock Undying Feature | 25 | 1 | Possession | General | Arcane | Free | ||||||
| Deftness Mutagen | You have advantage on Dexterity checks. However, you have disadvantage on Wisdom checks. | Blood Hunter Mutant Feature | 25 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Embers Mutagen | You have resistance to fire damage and vulnerability to cold damage. | Blood Hunter Mutant Feature | 25 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Martial Adept | You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:- You learn two martial manuevers (from the… more | Feat | 25 | 1 | General | General | General | Free | ||||||
| Alert | Always on the lookout for danger, you gain the following benefits:- You gain a +5 bonus to initiative.- You can't be surprised while you are conscious.- Other… more | Feat | 30 | 1 | General | General | General | None | ||||||
| Alluring Mutagen | Your skin and voice become malleable, allowing you to enhance your appearance and presence. You have advantage on Charisma checks. However, you have… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Awakened Mind | Your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of… more | Warlock Great Old One Feature | 30 | 1 | Possession | General | Arcane | None | ||||||
| Blessing of the Forge | You gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple… more | Cleric Forge Domain Feature | 30 | 1 | Dedication | General | Divine | Long Rest | ||||||
| Blessing of the Trickster | You can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or… more | Cleric Trickery Domain Feature | 30 | 1 | Dedication | General | Divine | Action | ||||||
| Blessings of Knowledge | You learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.Your… more | Cleric Knowledge Domain Feature | 30 | 1 | Dedication | General | Arcane | None | ||||||
| Blood Curse of Binding | As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Blood Curse of Bloated Agony | As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Blood Curse of Exposure | When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Reaction | |||||
| Blood Curse of the Anxious | As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Blood Curse of the Eyeless | When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Reaction | |||||
| Blood Curse of the Fallen Puppet | When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Reaction | |||||
| Blood Curse of the Marked | As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Blood Curse of the Muddled Mind | As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration… more | Blood Hunter Base Feature | 30 | 1 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Blood Maledict | You gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one… more | Blood Hunter Base Feature | 30 | 1 | Suffusion | Martial, Spellfighter | General | Short Rest | ||||||
| Bountiful Luck | Prerequisite: Small HeritageYour people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You’re… more | Feat | 30 | 1 | General | General | General | Reaction | ||||||
| Celerity Mutagen | Your Dexterity score increases by 3, as does your maximum for that score. However, you have disadvantage on Wisdom saving throws. Your Dexterity score and your… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Circle of Mortality | You gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a… more | Cleric Grave Domain Feature | 30 | 1 | Dedication | Spellcaster, Spellfighter | Divine | Bonus Action | ||||||
| Conversant Mutagen | You have advantage on Intelligence checks. However, you have disadvantage on Wisdom checks. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Crusher | You are practiced in the art of crushing your enemies, granting you the following benefits:- Once per turn, when you hit a creature with an attack that deals… more | Feat | 30 | 1 | General | Martial, Spellfighter | General | Free | ||||||
| Defensive Duelist | Prerequisite: Dexterity 13 or higherWhen you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you… more | Feat | 30 | 1 | General | Martial, Spellfighter | General | Reaction | ||||||
| Deft Explorer | Replaces the Natural Explorer featureYou are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain… more | Ranger Base Feature | 30 | 1 | Dedication | General | Natural | Action | ||||||
| Disciple of Life | Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit… more | Cleric Life Domain Feature | 30 | 1 | Dedication | Spellcaster, Spellfighter | Divine | Free | ||||||
| Divine Sense | The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open… more | Paladin Base Feature | 30 | 1 | Dedication | General | General | Action | ||||||
| Draconic Resilience | As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. Your hit point maximum increases by an amount equal to your… more | Sorcerer Draconic Bloodline Feature | 30 | 1 | Suffusion - Draconic Bloodline | Suffusion | General | Arcane | None | |||||
| Dual Wielder | You master fighting with two weapons, gaining the following benefits:- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.-… more | Feat | 30 | 1 | General | Martial, Spellfighter | General | Free | ||||||
| Eldritch Adept | Prerequisite: Spellcasting or Pact Magic featureStudying occult lore, you learn one Eldritch Invocation option of your choice. Your spellcasting ability for the… more | Feat | 30 | 1 | General | General | Arcane | Free | ||||||
| Eldritch Invocations | Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Aethyrflame Ability modifier to the damage it deals on a hit. | Warlock Base Feature | 30 | 1 | Pact Magic | Possession | General | Arcane | Free | |||||
| Elemental Adept | Prerequisite: The ability to cast at least one spellWhen you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.-… more | Feat | 30 | 1 | General | Spellcaster, Spellfighter | General | Free | ||||||
| Emboldening Bond | Peace Domain featureYou can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures… more | Cleric Peace Domain Feature | 30 | 1 | Dedication | General | Divine | Action | ||||||
| Eyes of Night | Twilight Domain featureYou can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it… more | Cleric Twilight Domain Feature | 30 | 1 | Dedication | General | Divine | Action | ||||||
| Eyes of the Dark | You have darkvision with a range of 120 feet.When your Aethyrflame Intensity reaches level 3, you learn the darkness spell, which doesn’t count against your… more | Sorcerer Shadow Magic Feature | 30 | 1 | Suffusion - Shadow Magic, Font of Magic | Suffusion | General | Divine | Action | |||||
| Eyes of the Grave | You gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open… more | Cleric Grave Domain Feature | 30 | 1 | Dedication | General | Divine | Action | ||||||
| Favored Foe | Replaces the Favored Enemy feature and works with the Foe Slayer featureWhen you hit a creature with an attack roll, you can call on your mystical bond with… more | Ranger Base Feature | 30 | 1 | Dedication | General | General | Free | ||||||
| Fey Presence | Your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube… more | Warlock Archfey Feature | 30 | 1 | Possession | General | Natural | Action | ||||||
| Fey Touched | Your exposure to the Feywild’s magic has changed you, granting you the following benefits:- You learn the misty step spell and one 1st-level spell of your… more | Feat | 30 | 1 | General | General | General | Bonus Action | ||||||
| Firearm Specialist | You are adept at using guns effectively.- You gain proficiency with Firearms.- If you roll a misfire on an attack with a firearm, you can use your reaction to… more | Feat | 30 | 1 | General | Martial, Spellfighter | General | Reaction | ||||||
| Form of Dread | Undead featureYou manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while… more | Warlock Undead Feature | 30 | 1 | Possession | General | Arcane | Bonus Action | ||||||
| Gelid Mutagen | You have resistance to cold damage and vulnerability to fire damage. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Genie’s Vessel | Genie featureYour patron gifts you a magical vessel that grants you a measure of the genie’s power. The vessel is a Tiny object, and you can use it as a… more | Warlock Genie Feature | 30 | 1 | Possession | General | Arcane | Action | ||||||
| Gift of the Sea | Fathomless feature You gain a swimming speed of 40 feet, and you can breathe underwater. | Warlock Fathomless Feature | 30 | 1 | Possession | General | Arcane | None | ||||||
| Healing Light | You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool… more | Warlock Celestial Feature | 30 | 1 | Possession | General | Divine | Bonus Action | ||||||
| Hex Warrior | You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.The influence of… more | Warlock Hexblade Feature | 30 | 1 | Possession | General | Arcane | Free | ||||||
| Hexblade’s Curse | You gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1… more | Warlock Hexblade Feature | 30 | 1 | Possession | General | Arcane | Bonus Action | ||||||
| Hunter’s Bane | You have survived the Hunter’s Bane—a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses… more | Blood Hunter Base Feature | 30 | 1 | Suffusion | Martial, Spellfighter | General | None | ||||||
| Impermeable Mutagen | You have resistance to piercing damage and vulnerability to slashing damage. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Inspiring Leader | Prerequisite: Charisma 13 or higherYou can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six… more | Feat | 30 | 1 | General | General | General | Free | ||||||
| Lay on Hands | Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number… more | Paladin Base Feature | 30 | 1 | Dedication | General | General | Action | ||||||
| Magic Initiate | Choose a spell domain: Arcane, Divine, or Natural. You learn two cantrips of your choice from that domain’s spell list.In addition, choose one 1st-level spell… more | Feat | 30 | 1 | General | General | General | Varies | ||||||
| Martial Arts | Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and simple weapons.You gain the following benefits while you are… more | Monk Base Feature | 30 | 1 | General | Martial, Spellfighter | General | Bonus Action | ||||||
| Metamagic Adept | Prerequisite: Spellcasting or Pact Magic featureYou’ve learned how to exert your will on your spells to alter how they function:- You learn two Metamagic… more | Feat | 30 | 1 | General | Spellcaster, Spellfighter | General | Free | ||||||
| Mobile | You are exceptionally speedy and agile. You gain the following benefits:- Your speed increases by 10 feet.- When you use the Dash action, difficult terrain… more | Feat | 30 | 1 | General | General | General | Free | ||||||
| Mobility Mutagen | You have immunity to the grappled and restrained conditions. However, you have disadvantage on Strength checks. At Aethyrflame Intensity level 11, you are also… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Natural Explorer | You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain… more | Ranger Base Feature | 30 | 1 | Dedication | General | Natural | Free | ||||||
| Nighteye Mutagen | You have darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 60 feet. However, you have disadvantage on attack rolls… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | Free | |||||
| Observant | Quick to notice details of your environment, you gain the following benefits:- If you can see a creature's mouth while it is speaking a language you understand… more | Feat | 30 | 1 | General | General | General | None | ||||||
| Pact of the Blade | You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see the… more | Warlock Base Feature | 30 | 1 | Pact Magic | Possession | General | Arcane | Action | |||||
| Pact of the Chain | You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.When you cast the spell, you can… more | Warlock Base Feature | 30 | 1 | Pact Magic | Possession | General | Arcane | Free | |||||
| Pact of the Talisman | Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the… more | Warlock Base Feature | 30 | 1 | Pact Magic | Possession | General | Arcane | Free | |||||
| Pact of the Tome | Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any spell list (the three needn’t be from the… more | Warlock Base Feature | 30 | 1 | Pact Magic | Possession | General | Arcane | Free | |||||
| Percipient Mutagen | You have advantage on Wisdom checks. However, you have disadvantage on Charisma checks. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Potency Mutagen | Your Strength score increases by 3, as does your maximum for that score. However, you have disadvantage on Dexterity saving throws. Your Strength score and your… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Psionic Sorcery | You learn additional spells when you reach certain levels of Aethyrflame Intensity, as shown on the Psionic Spells table. Each of these spells do not count… more | Sorcerer Aberrant Mind Feature | 30 | 1 | Suffusion - Aberrant Mind, Font of Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Varies | |||||
| Rage | In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.While raging, you gain the following benefits if you aren’t… more | Barbarian Base Feature | 30 | 1 | General | Martial | General | Bonus Action | ||||||
| Rapidity Mutagen | Your speed increases by 10 feet. However, you have disadvantage on Intelligence checks. At Aethyrflame Intensity level 15, your speed increases by an additional 5 feet. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Reaper | You learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can… more | Cleric Death Domain Feature | 30 | 1 | Dedication | Spellcaster, Spellfighter | Divine | Free | ||||||
| Resilient | Choose one ability score. You gain the following benefits: - You gain proficiency in saving throws using the chosen ability. | Feat | 30 | 1 | General | General | General | None | ||||||
| Ritual Caster | Prerequisite: Charisma**,** Intelligence, or Wisdom of 13 or higherYou have learned a number of spells that you can cast as rituals. These spells are written in… more | Feat | 30 | 1 | General | Spellcaster, Spellfighter | General | Free | ||||||
| Sagacity Mutagen | Your Intelligence score increases by 3, as does your maximum for that score. However, you have disadvantage on Charisma saving throws. Your Intelligence score… more | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Shadow Touched | Your exposure to the Shadowfell’s magic has changed you, granting you the following benefits:- You learn the invisibility spell and one 1st-level spell of your… more | Feat | 30 | 1 | General | General | General | Varies | ||||||
| Shield Master | You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:- If you take the Attack action on… more | Feat | 30 | 1 | General | Martial, Spellfighter | General | Reaction | ||||||
| Shielded Mutagen | You have resistance to slashing damage, and you have vulnerability to bludgeoning damage. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Skill Expert | You have honed your proficiency with particular skills, granting you the following benefits:- You gain proficiency in one skill or tool of your choice.- Choose… more | Feat | 30 | 1 | General | General | General | None | ||||||
| Sneak Attack | You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you… more | Rogue Base Feature | 30 | 1 | General | Martial, Spellfighter | General | Attack | ||||||
| Spell Sniper | Prerequisite: The ability to cast at least one spellYou have learned techniques to enhance your attacks with certain kinds of spells, gaining the following… more | Feat | 30 | 1 | General | Spellcaster, Spellfighter | General | Free | ||||||
| Strength of the Grave | Your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving… more | Sorcerer Shadow Magic Feature | 30 | 1 | Suffusion - Shadow Magic | Suffusion | General | Divine | Free | |||||
| Telekinetic | You learn to move things with your mind, granting you the following benefits:- You learn the mage hand cantrip. You can cast it without verbal or somatic… more | Feat | 30 | 1 | General | General | Arcane | Bonus Action | ||||||
| Telepathic | You awaken the ability to mentally connect with others, granting you the following benefits:- You can speak telepathically to any creature you can see within 60… more | Feat | 30 | 1 | General | General | Arcane | Action | ||||||
| Tempestuous Magic | You can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st… more | Sorcerer Storm Sorcery Feature | 30 | 1 | Suffusion - Storm Sorcery | Suffusion | General | Natural | Bonus Action | |||||
| Tentacle of the Deeps | Fathomless featureYou can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you… more | Warlock Fathomless Feature | 30 | 1 | Possession | General | Arcane | Bonus Action | ||||||
| Tides of Chaos | You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long… more | Sorcerer Wild Magic Feature | 30 | 1 | Suffusion - Wild Magic | Suffusion | General | Arcane | Free | |||||
| Tough | Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum… more | Feat | 30 | 1 | General | General | General | Free | ||||||
| Unarmored Defense | While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Aethyrflame Ability modifier. | Monk Base Feature | 30 | 1 | General | Martial, Spellfighter | General | None | ||||||
| Unbreakable Mutagen | You have resistance to bludgeoning damage, and you have vulnerability to piercing damage. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Vermillion Mutagen | You gain an additional use of your Blood Maledict feature. However, you have disadvantage on death saving throws. | Blood Hunter Mutant Feature | 30 | 1 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Vigilant Blessing | Twilight Domain featureThe night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the… more | Cleric Twilight Domain Feature | 30 | 1 | Dedication | General | Divine | Action | ||||||
| Voice of Authority | Order Domain featureYou can invoke the power of law to embolden an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an… more | Cleric Order Domain Feature | 30 | 1 | Dedication | General | Divine | None | ||||||
| Warding Flare | You can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use… more | Cleric Light Domain Feature | 30 | 1 | Dedication | General | Divine | Reaction | ||||||
| Wrath of the Storm | You can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the… more | Cleric Tempest Domain Feature | 30 | 1 | Dedication | General | Natural | Reaction | ||||||
| Crossbow Expert | Thanks to extensive practice with the crossbow, you gain the following benefits:- You ignore the loading property of crossbows with which you are proficient.-… more | Feat | 35 | 1 | General | Martial, Spellfighter | General | Free | ||||||
| Elevated Accuracy | You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:- Whenever you have advantage on an attack… more | Feat | 35 | 1 | General | General | General | Free | ||||||
| Great Weapon Master | You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:- On your turn, when… more | Feat | 35 | 1 | General | Martial, Spellfighter | General | Bonus Action | ||||||
| Polearm Master | You gain the following benefits:- When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to… more | Feat | 35 | 1 | General | Martial, Spellfighter | General | Free | ||||||
| Sharpshooter | You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:- Attacking at long range doesn't impose… more | Feat | 35 | 1 | General | Martial, Spellfighter | General | Attack | ||||||
| War Caster | Prerequisite: The ability to cast at least one spellYou have practiced casting spells in the midst of combat, learning techniques that grant you the following… more | Feat | 35 | 1 | General | Spellcaster, Spellfighter | General | Reaction | ||||||
| Sentinel | You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:- When you hit a creature with an opportunity… more | Feat | 40 | 1 | General | Martial, Spellfighter | General | None | None | None | Creatures can’t flee from you by disengaging and you can make many more attacks of opportunity. | |||
| Tavern Brawler | Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:- You are proficient with improvised… more | Feat | 40 | 1 | General | Martial, Spellfighter | General | Free | ||||||
| Lucky | You have inexplicable luck that seems to kick in at just the right moment.- You have 3 luck points. Whenever you make an attack roll, an ability check, or a… more | Feat | 50 | 1 | General | General | General | Free | ||||||
| Pact Magic | Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting… more | Warlock Base Feature | 50 | 1 | Possession | General | Arcane | None | ||||||
| Epic Boon of Ability I | You increase one of your ability scores by 2, or two of your ability scores by 1 (up to a maximum of 22). | Epic Boon | 55 | 1 | General | General | General | None | ||||||
| Epic Boon of Ability II | You increase one of your ability scores by 2, or two of your ability scores by 1 (up to a maximum of 24). | Epic Boon | 100 | 1 | General | General | General | None | ||||||
| Martial Bodily Improvement I | You gain one Bodily Improvement of your choice. | Aethyrspark Technique Feature | 0 | 2 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Arcane Tradition - Abjuration | This feature is obtained when you select Abjuration when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | |||||
| Arcane Tradition - Chronurgy | This feature is obtained when you select Chronurgy when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | |||||
| Arcane Tradition - Conjuration | This feature is obtained when you select Conjuration when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | |||||
| Arcane Tradition - Divination | This feature is obtained when you select Divination when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | |||||
| Arcane Tradition - Enchantment | This feature is obtained when you select Enchantment when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | |||||
| Arcane Tradition - Evocation | This feature is obtained when you select Evocation when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | |||||
| Arcane Tradition - Graviturgy | This feature is obtained when you select Graviturgy when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | |||||
| Arcane Tradition - Illusion | This feature is obtained when you select Illusion when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite to… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | |||||
| Arcane Tradition - Necromancy | This feature is obtained when you select Necromancy when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a prerequisite… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | |||||
| Arcane Tradition - Transmutation | This feature is obtained when you select Transmutation when you gain the Arcane Tradition feature. This feature confers no gameplay benefits but is a… more | Wizard Base Feature | 0 | 2 | Arcane Tradition | Knowledge | Spellcaster | General | None | |||||
| Wizardly Quill | As a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties:- The quill doesn’t require ink. When… more | Wizard Scribe Feature | 5 | 2 | Knowledge | Spellcaster | General | None | Bonus Action | Free | You create a magical quill to write for you. | |||
| Arcane Tradition | You choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Chronurgy, Conjuration, Divination, Enchantment… more | Wizard Base Feature | 10 | 2 | Knowledge | Spellcaster | General | None | None | None | You’ve become an expert within your chosen school of magic. | |||
| Temporal Awareness | You can add your Aethyrflame Ability modifier to your initiative rolls. | Wizard Chronurgy Feature | 10 | 2 | Arcane Tradition - Chronurgy | Knowledge | Spellcaster | General | None | None | None | You can see danger coming before it happens. | ||
| Awakened Spellbook | Using specially prepared inks and ancient incantations passed down by your spellcrafter’s order, you have awakened an arcane sentience within your… more | Wizard Scribe Feature | 15 | 2 | Wizardly Quill | Knowledge | Spellcaster | General | Charges | Free | Once per long rest | Your sentient spell book speeds your casting of a ritual spell. | Your sentient spell book can help you alter the formulation of your spells. | |
| Channel Divinity: Turn Undead | As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a… more | Cleric Base Feature | 15 | 2 | Dedication | General | Divine | Action | ||||||
| Arcane Deflection | You have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to… more | Wizard War Magic Feature | 20 | 2 | General | Spellfighter | General | Reaction | ||||||
| Channel Divinity: Radiance of the Dawn | You can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.As an action, you present your holy symbol… more | Cleric Light Domain Feature | 20 | 2 | Dedication | General | Divine | Action | ||||||
| Chronal Shift | You can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see within 30 feet of you makes… more | Wizard Chronurgy Feature | 20 | 2 | Arcane Tradition - Chronurgy | Knowledge | Spellcaster | General | Charges | Reaction | Limited uses per long rest | Force a creature to refill a successful check. | ||
| Harness Divine Power | You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell… more | Cleric Base Feature | 20 | 2 | Dedication | Spellcaster | Divine | Bonus Action | ||||||
| Hypnotic Gaze | Your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the… more | Wizard Enchantment Feature | 20 | 2 | Arcane Tradition - Enchantment | Knowledge | Spellcaster | General | Action | |||||
| Improved Minor Illusion | You learn the minor illusion cantrip. If you already know this cantrip, you learn a different cantrip of your choice from your Spell Domain. The cantrip doesn’t… more | Wizard Illusion Feature | 20 | 2 | Arcane Tradition - Illusion | Knowledge | Spellcaster | General | Free | |||||
| Minor Alchemy | You can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical… more | Wizard Transmutation Feature | 20 | 2 | Arcane Tradition - Transmutation | Knowledge | Spellcaster | General | 10 Minutes | |||||
| Minor Conjuration | You can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This… more | Wizard Conjuration Feature | 20 | 2 | Arcane Tradition - Conjuration | Knowledge | Spellcaster | General | Action | |||||
| Tactical Wit | Your keen ability to assess tactical situations allows you to act quickly in battle. You can give yourself a bonus to your initiative rolls equal to your… more | Wizard War Magic Feature | 20 | 2 | General | Spellfighter | General | None | ||||||
| Water Whip | You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30… more | Monk Way of Four Elements Feature | 25 | 2 | Ki | Dedication | Spellfighter | General | Action | |||||
| Adjust Density | As an action, you can magically alter the weight of one object or creature you can see within 30 feet of you. The object or creature must be Large or smaller… more | Wizard Graviturgy Feature | 30 | 2 | Arcane Tradition - Graviturgy | Knowledge | Spellcaster | General | None | Action | Free | You increase or decrease the weight of an object or creature. | ||
| Arcane Ward | You can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s… more | Wizard Abjuration Feature | 30 | 2 | Arcane Tradition - Abjuration | Knowledge | Spellcaster | General | Charges | Free | Once per long rest | You create a magical ward fueled by your abjuration spells which protects you. | ||
| Balm of the Summer Court | You become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from injuries. You have a pool of fey energy represented… more | Druid Circle of Dreams Feature | 30 | 2 | Suffusion | General | Natural | Bonus Action | ||||||
| Channel Divinity: Arcane Abjuration | You can use your Channel Divinity to abjure otherworldly creatures.As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of… more | Cleric Arcana Domain Feature | 30 | 2 | Dedication | General | Arcane | Action | ||||||
| Channel Divinity: Artisan's Blessing | You can use your Channel Divinity to create simple items.You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or… more | Cleric Forge Domain Feature | 30 | 2 | Dedication | General | Divine | None | ||||||
| Channel Divinity: Balm of Peace | Peace Domain featureYou can use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking… more | Cleric Peace Domain Feature | 30 | 2 | Dedication | General | Divine | Action | ||||||
| Channel Divinity: Charm Animals and Plants | You can use your Channel Divinity to charm animals and plants.As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant… more | Cleric Nature Domain Feature | 30 | 2 | Dedication | General | Natural | Action | ||||||
| Channel Divinity: Destructive Wrath | You can use your Channel Divinity to wield the power of the storm with unchecked ferocity.When you roll lightning or thunder damage, you can use your Channel… more | Cleric Tempest Domain Feature | 30 | 2 | Dedication | General | Natural | Free | ||||||
| Channel Divinity: Guided Strike | You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to… more | Cleric War Domain Feature | 30 | 2 | Dedication | Spellfighter, Martial | Divine | Free | ||||||
| Channel Divinity: Invoke Duplicity | You can use your Channel Divinity to create an illusory duplicate of yourself.As an action, you create a perfect illusion of yourself that lasts for 1 minute… more | Cleric Trickery Domain Feature | 30 | 2 | Dedication | General | Divine | Action | ||||||
| Channel Divinity: Knowledge of the Ages | You can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with… more | Cleric Knowledge Domain Feature | 30 | 2 | Dedication | General | Arcane | Action | ||||||
| Channel Divinity: Order’s Demand | Order Domain featureYou can use your Channel Divinity to exert an intimidating presence over others.As an action, you present your holy symbol, and each… more | Cleric Order Domain Feature | 30 | 2 | Dedication | General | Divine | Action | ||||||
| Channel Divinity: Path to the Grave | You can use your Channel Divinity to mark another creature’s life force for termination.As an action, you choose one creature you can see within 30 feet of you… more | Cleric Grave Domain Feature | 30 | 2 | Dedication | General | Divine | Action | ||||||
| Channel Divinity: Preserve Life | You can use your Channel Divinity to heal the badly injured.As an action, you present your holy symbol and evoke healing energy that can restore a number of hit… more | Cleric Life Domain Feature | 30 | 2 | Dedication | General | Divine | Action | ||||||
| Channel Divinity: Touch of Death | You can use Channel Divinity to destroy another creature’s life force by touch.When you hit a creature with a melee attack, you can use Channel Divinity to deal… more | Cleric Death Domain Feature | 30 | 2 | Dedication | General | Divine | Free | ||||||
| Channel Divinity: Twilight Sanctuary | You can use your Channel Divinity to refresh your allies with soothing twilight.As an action, you present your holy symbol, and a sphere of twilight emanates… more | Cleric Twilight Domain Feature | 30 | 2 | Dedication | General | Divine | Action | ||||||
| Circle Forms | The rites of your circle grant you the ability to transform into more dangerous animal forms. You can use your Wild Shape to transform into a beast with a… more | Druid Circle of the Moon Feature | 30 | 2 | Wild Shape | Suffusion | General | Natural | None | |||||
| Combat Wild Shape | You gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.Additionally, while you are transformed by Wild Shape, you can… more | Druid Circle of the Moon Feature | 30 | 2 | Wild Shape | Suffusion | General | Natural | Bonus Action | |||||
| Crimson Rite | You learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one… more | Blood Hunter Base Feature | 30 | 2 | Suffusion | Martial, Spellfighter | General | Bonus Action | ||||||
| Cunning Action | Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to… more | Rogue Base Feature | 30 | 2 | General | General | General | Bonus Action | ||||||
| Danger Sense | You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.You have advantage on Dexterity… more | Barbarian Base Feature | 30 | 2 | General | Martial | General | Free | ||||||
| Dedicated Weapon | You train yourself to use a variety of weapons with your martial arts, not just simple weapons. Whenever you finish a short or long rest, you can touch one… more | Monk Base Feature | 30 | 2 | Martial Arts | Dedication | Martial, Spellfighter | General | Free | |||||
| Grim Harvest | You gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level… more | Wizard Necromancy Feature | 30 | 2 | Arcane Tradition - Necromancy | Knowledge | Spellcaster | General | Free | |||||
| Halo of Spores | You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space… more | Druid Circle of Spores Feature | 30 | 2 | Suffusion | General | Natural | Reaction | ||||||
| Infuse Item | You’ve gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items.### Infusions KnownWhen you gain this… more | Artificer Base Feature | 30 | 2 | Knowledge, Possession | General | General | None | ||||||
| Jack of All Trades | You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus. | Bard Base Feature | 30 | 2 | General | General | General | None | ||||||
| Ki | Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your Aethyrflame Intensity… more | Monk Base Feature | 30 | 2 | General | Martial, Spellfighter | General | Bonus Action | ||||||
| Magical Inspiration | If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a… more | Bard Base Feature | 30 | 2 | General | General | General | None | ||||||
| Natural Recovery | You can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover… more | Druid Circle of Land Feature | 30 | 2 | Suffusion | General | Natural | Free | ||||||
| Portent | Glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack… more | Wizard Divination Feature | 30 | 2 | Arcane Tradition - Divination | Knowledge | Spellcaster | General | Long Rest | |||||
| Reckless Attack | You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack… more | Barbarian Base Feature | 30 | 2 | General | Martial | General | Free | ||||||
| Sculpt Spells | You can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you… more | Wizard Evocation Feature | 30 | 2 | Arcane Tradition - Evocation | Knowledge | Spellcaster | General | Free | |||||
| Speech of the Woods | You gain the ability to converse with beasts and many fey.You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you… more | Circle of the Shepherd Feature | 30 | 2 | Suffusion | General | Natural | None | ||||||
| Spirit Totem | You can call forth nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see… more | Circle of the Shepherd Feature | 30 | 2 | Suffusion | General | Natural | Bonus Action | ||||||
| Star Map | You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your spells. You determine its form… more | Druid Circle of Stars Feature | 30 | 2 | Suffusion | General | Natural, Arcane | Free | ||||||
| Starry Form | Circle of the Stars featureAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a… more | Druid Circle of Stars Feature | 30 | 2 | Suffusion | General | Natural, Arcane | Bonus Action | ||||||
| Summon Wildfire Spirit | Circle of Wildfire featureYou can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your… more | Circle of Wildfire Feature | 30 | 2 | Suffusion | General | Natural | Action | ||||||
| Symbiotic Entity | You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than… more | Druid Circle of Spores Feature | 30 | 2 | Suffusion | General | Natural | Action | ||||||
| Unarmored Movement | Your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases at certain Aethyrflame Intensity levels, as shown in… more | Monk Base Feature | 30 | 2 | Martial Arts | General | Martial, Spellfighter | General | Free | |||||
| Wild Shape | You can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you… more | Druid Base Feature | 30 | 2 | Suffusion | General | Natural | Action | ||||||
| Divine Smite | When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The… more | Paladin Base Feature | 35 | 2 | Dedication | Spellfighter | General | Free | ||||||
| Aura of Protection | Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Aethyrflame… more | Paladin Base Feature | 30 | 3 | Aura | Dedication | Spellfighter | General | Free | |||||
| Order of the Ghostslayer | The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for… more | Blood Hunter Order | 5 | 3 | Blood Maledict | Suffusion | Martial, Spellfighter | General | None | |||||
| Order of the Lycan | The ancient curse of lycanthropy is feared by nearly all peoples and cultures, passed through blood and seeding a host with the savage strength and hunger for… more | Blood Hunter Order | 5 | 3 | Blood Maledict | Suffusion | Martial, Spellfighter | General | None | |||||
| Order of the Mutant | The process of undertaking the Hunter’s Bane ritual is a painful, scarring, and sometimes fatal experience. Those who survive are irrevocably changed—and not… more | Blood Hunter Order | 5 | 3 | Blood Maledict | Suffusion | Martial, Spellfighter | General | None | |||||
| Born to the Saddle | Your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no… more | Fighter Cavalier | 10 | 3 | Knowledge | General | General | None | None | None | You’re harder to knock off of your mount. You can more easily mount and dismount. | |||
| Gunsmith | You gain proficiency with firearms and black powder weaponry.You gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost… more | Fighter Gunslinger | 10 | 3 | Fighting Style | Possession | Martial | General | None | None | None | Your have proficiency using firearms, blackpower weaponry, and tinkering tools for crafting and maintaining firearms. | ||
| Second-Story Work | You gain the ability to climb faster than normal; climbing no longer costs you extra movement.In addition, when you make a running jump, the distance you cover… more | Rogue Thief Feature | 10 | 3 | General | General | General | Free | ||||||
| Alchemy Tool Proficiency | Alchemist feature You gain proficiency with alchemist’s supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. | Artificer Alchemist Feature | 15 | 3 | Possession, Knowledge | General | General | None | ||||||
| Arcane Shot | You learn to unleash special magical effects with some of your shots. When you gain this feature, you learn two Arcane Shot options of your choice (see “Arcane… more | Fighter Arcane Archer | 15 | 3 | Knowledge | Spellfighter | General | None | Free | Free | Varied | |||
| Channel Divinity - Turn the Tide | As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains… more | Paladin Oath of Crown Feature | 15 | 3 | Dedication | General | Divine | Bonus Action | ||||||
| Elegant Courtier | Your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check… more | Fighter Samurai | 15 | 3 | Fighting Style | General | Martial, Spellfighter | General | None | None | None | Your are more adept at persuasion and a strong sense of self-control. | ||
| Remarkable Athlete | You can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.In… more | Fighter Champion | 15 | 3 | Fighting Style | General | Martial, Spellfighter | General | None | None | None | You are capable in all physical ability checks and can jump further. | ||
| Adept Marksman | You learn to perform powerful trick shots to disable or damage your opponents using your firearms.Trick Shots. You learn two trick shots of your choice, which… more | Fighter Gunslinger | 20 | 3 | Gunsmith | Possession | Martial | General | Grit Points | Varies | Free | Varies | ||
| Expertise | Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. | Bard Base Feature | 20 | 3 | General | General | General | None | ||||||
| Fancy Footwork | You learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make… more | Rogue Swashbuckler Feature | 20 | 3 | General | Martial, Spellfighter | General | Free | ||||||
| Fighting Spirit | Your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until… more | Fighter Samurai | 20 | 3 | Fighting Style | General | Martial, Spellfighter | General | Charges | Bonus Action | Limited uses per long rest. | You gain advantage on your next strikes and gain 5 temporary hit points. | ||
| Giant’s Might | You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:- If you… more | Fighter Rune Knight | 20 | 3 | Rune Carver | Suffusion, Possession | Martial, Spellfighter | General | Charges | Bonus Action | Limited uses per long rest | You become empowered by the might of the giantkin. | ||
| Rune Carver | You can use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you increase in… more | Fighter Rune Knight | 20 | 3 | Suffusion, Possession | Martial, Spellfighter | General | Varies | Varies | Varies | Varies | |||
| The Right Tool for the Job | You learn how to produce exactly the tool you need: with thieves’ tools or artisan’s tools, you can magically create one set of artisan’s tools in an unoccupied… more | Artificer Base Feature | 20 | 3 | Possession, Knowledge | General | General | Free | ||||||
| Tools of the Trade | Armorer featureYou gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you already have this tool proficiency, you gain… more | Artificer Armorer Feature | 20 | 3 | Possession, Knowledge | General | General | None | ||||||
| Unleash Incarnation | You can heighten your echo’s fury. Whenever you take the Attack action, you can make one additional melee attack from the echo’s position.You can use this… more | Fighter Echo Knight | 20 | 3 | Manifest Echo | General | Spellfighter | General | Charges | Free | Limited uses per Long Rest | Attack an additional time from your echo’s location. | ||
| Weapon Bond | You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a… more | Fighter Eldritch Knight | 20 | 3 | General | Spellfighter | General | None | Bonus Action | None | You summon one of your bonded weapons to your hand. | You can have up to two weapons bonded to your Aethyrflame. | ||
| Battlerager Armor | You gain the ability to use spiked armor (see the “Spiked Armor” sidebar) as a weapon.While you are wearing spiked armor and are raging, you can use a bonus… more | Barbarian Path of Battlerage Feature | 25 | 3 | Rage | General | Martial | General | Free | |||||
| Channel Divinity - Abjure Enemy | As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you… more | Paladin Oath of Vengeance Feature | 25 | 3 | Dedication | General | Divine | Action | ||||||
| Channel Divinity - Inspiring Smite | Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit… more | Paladin Oath of Glory Feature | 25 | 3 | Dedication | Spellfighter | Divine | Bonus Action | ||||||
| Disciple of the Elements | You learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.You know the… more | Monk Way of Four Elements Feature | 25 | 3 | Ki | Dedication | Spellfighter | General | Free | |||||
| Experimental Elixir | Alchemist featureWhenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir… more | Artificer Alchemist Feature | 25 | 3 | Possession, Knowledge | General | General | Action | ||||||
| Frenzy | You can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your… more | Barbarian Path of Berserker Feature | 25 | 3 | Rage | General | Martial | General | Bonus Action | |||||
| Psionic Power | Soulknife featureYou harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You… more | Rogue Soulknife Feature | 25 | 3 | General | Martial, Spellfighter | Arcane | Action | ||||||
| Ranger’s Companion | You gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that… more | Ranger Beast Master Feature | 25 | 3 | Dedication | General | Natural | Action | ||||||
| Ancestral Protectors | Spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the… more | Barbarian Path of Ancestors Feature | 30 | 3 | Rage | Suffusion | General | Divine | Free | |||||
| Arcane Armor | Armorer featureAs an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith’s tools in hand. While you wear it, you… more | Artificer Armorer Feature | 30 | 3 | Possession, Knowledge | General | General | Bonus Action | ||||||
| Arcane Recovery | You have learned to regain some of your magical energy by taking time to tend to your Aethyrflame. Once per day when you finish a short rest, you can choose… more | Wizard Base Feature | 30 | 3 | General | Spellcaster | General | None | None | Once per long rest | You regain spell slots equal to half your spellcasting level. | |||
| Assassinate | You are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat… more | Rogue Assassin Feature | 30 | 3 | Sneak Attack | General | Martial, Spellfighter | General | Free | |||||
| Battle Ready | Battle Smith featureYour combat training and your experiments with magic have paid off in two ways:- You gain proficiency with martial weapons.- When you attack… more | Artificer Battle Smith Feature | 30 | 3 | Possession, Knowledge | General | General | Free | ||||||
| Blade Flourish | You learn to perform impressive displays of martial prowess and speed.Whenever you take the Attack action on your turn, your walking speed increases by 10 feet… more | Bard College of Swords Feature | 30 | 3 | Knowledge | Spellfighter | General | Reaction | ||||||
| Breath of the Dragon | Way of the Ascendant Dragon FeatureYou can channel destructive waves of energy, like those created by the dragons you emulate. When you take the Attack action… more | Monk Way of Ascendent Dragon Feature | 30 | 3 | Ki | Dedication | Spellfighter | General | Free | |||||
| Channel Divinity - Abjure the Extraplanar | You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and each aberration, celestial, elemental, fey, or… more | Paladin Oath of Watchers Feature | 30 | 3 | Dedication | General | Divine | Action | ||||||
| Channel Divinity - Champion Challenge | As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you… more | Paladin Oath of Crown Feature | 30 | 3 | Dedication | General | Divine | Bonus Action | ||||||
| Channel Divinity - Conquering Presence | You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to… more | Paladin Oath of Conquest Feature | 30 | 3 | Dedication | General | Divine | Action | ||||||
| Channel Divinity - Control Undead | As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed… more | Paladin Oathbreaker Feature | 30 | 3 | Dedication | General | Divine | Action | ||||||
| Channel Divinity - Dreadful Aspect | As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin’s choice within 30 feet of… more | Paladin Oathbreaker Feature | 30 | 3 | Dedication | General | Divine | Action | ||||||
| Channel Divinity - Emissary of Peace | You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks… more | Paladin Oath of Redemption Feature | 30 | 3 | Dedication | General | Divine | Bonus Action | ||||||
| Channel Divinity - Fury of the Tides | As a bonus action, you channel the powerful might of the waves to bolster your attacks for 1 minute. Once per turn for the duration, when you hit a creature… more | Paladin Oath of Open Sea Feature | 30 | 3 | Dedication | General | Divine | Bonus Action | ||||||
| Channel Divinity - Guided Strike | You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to… more | Paladin Oath of Conquest Feature | 30 | 3 | Dedication | Spellfighter | Divine | Free | ||||||
| Channel Divinity - Marine Layer | As an action, you channel the sea to create a thick cloud of fog that surrounds you for 20 feet in all directions. The fog moves with you, remaining centered on… more | Paladin Oath of Open Sea Feature | 30 | 3 | Dedication | General | Divine | Action | ||||||
| Channel Divinity - Nature’s Wrath | You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature… more | Paladin Oath of Ancients Feature | 30 | 3 | Dedication | General | Natural | Action | ||||||
| Channel Divinity - Peerless Athlete | As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and… more | Paladin Oath of Glory Feature | 30 | 3 | Dedication | General | Divine | Bonus Action | ||||||
| Channel Divinity - Rebuke the Violent | You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a… more | Paladin Oath of Redemption Feature | 30 | 3 | Dedication | General | Divine | Reaction | ||||||
| Channel Divinity - Sacred Weapon | As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Aethyrflame Ability… more | Paladin Oath of Devotion Feature | 30 | 3 | Dedication | Spellfighter | Divine | Action | ||||||
| Channel Divinity - Turn the Faithless | You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey… more | Paladin Oath of Ancients Feature | 30 | 3 | Dedication | General | Natural | Action | ||||||
| Channel Divinity - Turn the Unholy | As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or… more | Paladin Oath of Devotion Feature | 30 | 3 | Dedication | General | Divine | Action | ||||||
| Channel Divinity - Vow of Enmity | As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack… more | Paladin Oath of Vengeance Feature | 30 | 3 | Dedication | General | Divine | Bonus Action | ||||||
| Channel Divinity - Watcher’s Will | You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see… more | Paladin Oath of Watchers Feature | 30 | 3 | Dedication | General | Divine | Action | ||||||
| Combat Inspiration | You learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll… more | Bard College of Valor Feature | 30 | 3 | Knowledge | Spellfighter | General | Free | ||||||
| Curse Specialist | You learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not. | Blood Hunter Ghostslayer Feature | 30 | 3 | Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | None | |||||
| Cutting Words | You learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet… more | Bard College of Lore Feature | 30 | 3 | Knowledge | General | General | Reaction | ||||||
| Deflect Missiles | You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is… more | Monk Base Feature | 30 | 3 | Ki | General | Martial, Spellfighter | General | Reaction | |||||
| Detect Portal | You gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within… more | Ranger Horizon Walker Feature | 30 | 3 | Dedication | General | Natural | Action | ||||||
| Divine Fury | You can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra… more | Barbarian Path of Zealot Feature | 30 | 3 | Rage | Suffusion | General | Divine | Free | |||||
| Divine Health | The divine magic flowing through you makes you immune to disease. | Paladin Base Feature | 30 | 3 | Dedication | General | General | None | ||||||
| Draconic Disciple | Way of the Ascendant Dragon FeatureYou can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath… more | Monk Way of Ascendent Dragon Feature | 30 | 3 | Martial Arts | Dedication | Martial, Spellfighter | General | Reaction | |||||
| Draconic Gift | Drakewarden FeatureThe bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You gain the… more | Ranger Drakewarden Feature | 30 | 3 | Dedication | General | Arcane | None | ||||||
| Drake Companion | Drakewarden FeatureAs an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of… more | Ranger Drakewarden Feature | 30 | 3 | Dedication | General | Arcane | Action | ||||||
| Dreadful Strikes | Fey Wanderer featureYou can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a… more | Ranger Fey Wanderer Feature | 30 | 3 | Dedication | General | Natural | Free | ||||||
| Drunken Technique | You learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and… more | Monk Way of Drunken Master Feature | 30 | 3 | Ki | Dedication | Martial, Spellfighter | General | Free | |||||
| Ear for Deceit | You develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8. | Rogue Inquisitor Feature | 30 | 3 | General | General | General | Free | ||||||
| Eldritch Cannon | Artillerist featureYou've learned how to create a magical cannon. Using woodcarver’s tools or smith’s tools, you can take an action to magically create a Small… more | Artificer Artillerist Feature | 30 | 3 | Possession, Knowledge | General | General | Action | ||||||
| Enthralling Performance | You can charge your performance with seductive, fey magic.If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing… more | Bard College of Glamour Feature | 30 | 3 | Knowledge | General | General | 1 Minute | ||||||
| Extract Aspects | You can strike pressure points to intuit crucial information about a foe. When you hit a creature with one of the attacks granted by your Flurry of Blows, you… more | Monk Way of Cobalt Soul Feature | 30 | 3 | Martial Arts | Dedication | Martial, Spellfighter | General | Reaction | |||||
| Eye for Detail | You can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues. | Rogue Inquisitor Feature | 30 | 3 | General | General | General | Bonus Action | ||||||
| Form of the Beast | Path of the Beast featureWhen you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural… more | Barbarian Path of Beast Feature | 30 | 3 | Rage | Suffusion | General | Natural | Reaction | |||||
| Gathered Swarm | Swarmkeeper featureA swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your… more | Ranger Swarmkeeper Feature | 30 | 3 | Dedication | General | Natural | None | ||||||
| Guiding Whispers | College of Spirits featureYou can reach out to spirits to guide you and others. You learn the guidance cantrip, which doesn’t count against the number of bard… more | Bard College of Spirits Feature | 30 | 3 | Knowledge | General | General | Free | ||||||
| Hand of Harm | Way of Mercy featureYou use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage… more | Monk Way of Mercy Feature | 30 | 3 | Implements of Mercy, Ki | Dedication | Spellfighter | General | Free | |||||
| Hand of Healing | Way of Mercy featureYour mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to… more | Monk Way of Mercy Feature | 30 | 3 | Implements of Mercy, Ki | Dedication | Spellfighter | General | Action | |||||
| Harness Divine Power | You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell… more | Paladin Oath of Conquest Feature | 30 | 3 | Dedication | Spellcaster, Spellfighter | Divine | Bonus Action | ||||||
| Heightened Senses | You gain the improved senses of a natural predator. You have advantage on Wisdom (Perception) checks that rely on hearing or smell. | Blood Hunter Lycan Feature | 30 | 3 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | Free | |||||
| Hunter’s Prey | You gain one of the following features of your choice.Colossus SlayerYour tenacity can wear down the most potent foes. When you hit a creature with a weapon… more | Ranger Hunter Feature | 30 | 3 | Dedication | General | General | Reaction | ||||||
| Hunter’s Sense | You gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You… more | Ranger Monster Slayer Feature | 30 | 3 | Dedication | General | General | Action | ||||||
| Hybrid Transformation | You learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You… more | Blood Hunter Lycan Feature | 30 | 3 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Implements of Mercy | Way of Mercy featureYou gain proficiency in the Insight and Medicine skills, and you gain proficiency with the herbalism kit. You also gain a special mask… more | Monk Way of Mercy Feature | 30 | 3 | Dedication | Spellfighter | General | Free | ||||||
| Improved Critical | Your weapon attacks score a critical hit on a roll of 19 or 20. | Fighter Champion | 30 | 3 | Fighting Style | General | Martial, Spellfighter | General | None | None | None | You critically hit with weapon attacks more often. | ||
| Insightful Fighting | You gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a… more | Rogue Inquisitor Feature | 30 | 3 | General | General | General | Bonus Action | ||||||
| Ki-Fueled Attack | If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a simple weapon as a bonus action before the end of the turn. | Monk Base Feature | 30 | 3 | Ki | Dedication | Martial, Spellfighter | General | Bonus Action | |||||
| Mage Hand Legerdemain | When you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:- You can stow one object the hand… more | Rogue Arcane Trickster Feature | 30 | 3 | General | Spellfighter, Spellcaster | General | Free | ||||||
| Magic Awareness | Path of Wild Magic featureAs an action, you can open your awareness to the presence of concentrated magic. Until the end of your next turn, you know the… more | Barbarian Path of Wild Magic Feature | 30 | 3 | Suffusion | General | Arcane | Action | ||||||
| Manifest Echo | You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical… more | Fighter Echo Knight | 30 | 3 | General | Spellfighter | General | None | Bonus Action | None | Create an echo of yourself, which you can swap positions with and make attacks from. | |||
| Mantle of Inspiration | You gain the ability to weave a song of fey magic that imbues your allies with vigor and speed.As a bonus action, you can expend one use of your Bardic… more | Bard College of Glamour Feature | 30 | 3 | Knowledge | General | General | Bonus Action | ||||||
| Master of Intrigue | You gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.Additionally, you… more | Rogue Mastermind Feature | 30 | 3 | General | General | General | Free | ||||||
| Master of Tactics | You can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can… more | Rogue Mastermind Feature | 30 | 3 | General | General | General | Bonus Action | ||||||
| Mote of Potential | College of Creation featureWhenever you give a creature a Bardic Inspiration die, you can utter a note from the Song of Creation to create a Tiny mote of… more | Bard College of Creation Feature | 30 | 3 | Knowledge | General | General | Free | ||||||
| Mutagencraft | You learn to master forbidden alchemical formulas—known as mutagens—that can temporarily alter your mental and physical abilities.As a bonus action, you consume… more | Blood Hunter Mutant Feature | 30 | 3 | Order of the Mutant | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Open Hand Technique | You can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can… more | Monk Way of Open Hand Feature | 30 | 3 | Martial Arts | Dedication | Martial, Spellfighter | General | Free | |||||
| Order of the Profane Soul | Hunters belonging to the Order of the Profane Soul have pushed the limits of hemocraft for use against some of the most terrifying creatures corrupting the… more | Blood Hunter Order | 30 | 3 | Blood Maledict | Suffusion | Martial, Spellfighter | General | Free | |||||
| Otherworldly Glamour | Fey Wanderer featureYour fey qualities give you a supernatural charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to… more | Ranger Fey Wanderer Feature | 30 | 3 | Dedication | General | Natural | Free | ||||||
| Path of the Kensei | Your special martial arts training leads you to master the use of certain weapons. This path also includes instruction in the deft strokes of calligraphy or… more | Monk Way of Kensei Feature | 30 | 3 | Martial Arts | Dedication | Martial, Spellfighter | General | Free | |||||
| Performance of Creation | College of Creation featureAs an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space… more | Bard College of Creation Feature | 30 | 3 | Knowledge | General | General | Action | ||||||
| Planar Warrior | You learn to draw on the energy of the multiverse to augment your attacks.As a bonus action, choose one creature you can see within 30 feet of you. The next… more | Ranger Horizon Walker Feature | 30 | 3 | Dedication | General | Natural | Bonus Action | ||||||
| Primal Awareness | Replaces the Primeval Awareness featureYou can focus your awareness through the interconnections of nature: you learn additional spells when your Aethyrflame… more | Ranger Base Feature | 30 | 3 | Dedication | General | Natural | Free | ||||||
| Primal Path | You choose a path that shapes the nature of your rage. The Path of the Berserker is one such path, and additional primal paths are available in other sources… more | Barbarian Base Feature | 30 | 3 | General | Martial | General | None | ||||||
| Primeval Awareness | You can use your action and expend one spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can… more | Ranger Base Feature | 30 | 3 | Dedication | General | Natural | Action | ||||||
| Psionic Power | You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of… more | Fighter Psi Warrior | 30 | 3 | Suffusion | General | Arcane | Psionic Energy Dice | Varies | Varies | Varies | |||
| Psychic Blades | Soulknife featureYou can manifest your psionic power as shimmering blades of psychic energy. Whenever you take the Attack action, you can manifest a psychic… more | Rogue Soulknife Feature | 30 | 3 | General | Martial, Spellfighter | Arcane | Bonus Action | ||||||
| Psychic Blades | You gain the ability to make your weapon attacks magically toxic to a creature’s mind.When you hit a creature with a weapon attack, you can expend one use of… more | Bard College of Whispers Feature | 30 | 3 | Bardic Inspiration | Knowledge | General | General | Free | |||||
| Radiant Sun Bolt | You can hurl searing bolts of magical radiance.You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell… more | Monk Way of Sun Soul Feature | 30 | 3 | Ki | Dedication | Spellfighter | General | Bonus Action | |||||
| Rakish Audacity | Your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Aethyrflame Ability modifier.You also gain an… more | Rogue Swashbuckler Feature | 30 | 3 | General | Martial, Spellfighter | General | None | ||||||
| Rite Focus | Your weapon becomes a conduit for the power of your pact with your chosen patron. While you have an active crimson rite, you can use your weapon as a… more | Blood Hunter Profane Soul Feature | 30 | 3 | Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Rite of the Dawn | When you join this order, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by… more | Blood Hunter Ghostslayer Feature | 30 | 3 | Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | Free | |||||
| Shadow Arts | You can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or… more | Monk Way of Shadow Feature | 30 | 3 | Ki | Dedication | Spellfighter | General | Action | |||||
| Silver Tongue | College of Eloquence featureYou are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check… more | Bard College of Eloquence Feature | 30 | 3 | Knowledge | General | General | Free | ||||||
| Skirmisher | You are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement… more | Rogue Scout Feature | 30 | 3 | General | Martial, Spellfighter | General | Reaction | ||||||
| Slayer’s Prey | You can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the… more | Ranger Monster Slayer Feature | 30 | 3 | Dedication | General | General | Bonus Action | ||||||
| Spirit Seeker | Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. You gain the ability to cast the beast sense and speak with… more | Barbarian Path of Totems Feature | 30 | 3 | Suffusion | General | Natural | Free | ||||||
| Spiritual Focus | College of Spirits featureYou employ tools that aid you in channeling spirits, be they historical figures or fictional archetypes. You can use the following… more | Bard College of Spirits Feature | 30 | 3 | Knowledge | General | General | Free | ||||||
| Steady Aim | As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this… more | Rogue Base Feature | 30 | 3 | General | Martial, Spellfighter | General | Bonus Action | ||||||
| Steel Defender | Battle Smith featureYour tinkering has borne you a companion, a steel defender. It’s friendly to you and your companions, and it obeys your commands. See its… more | Artificer Battle Smith Feature | 30 | 3 | Possession, Knowledge | General | General | Action | ||||||
| Storm Aura | You emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.Your aura has an effect… more | Barbarian Path of Storm Feature | 30 | 3 | Rage | Suffusion | General | Natural | Bonus Action | |||||
| Survivalist | You gain proficiency in the Nature and Survival skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses… more | Rogue Scout Feature | 30 | 3 | General | Martial, Spellfighter | General | Free | ||||||
| Tales from Beyond | College of Spirits featureYou reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action to… more | Bard College of Spirits Feature | 30 | 3 | Knowledge | General | General | Bonus Action | ||||||
| Totem Spirit | You choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or… more | Barbarian Path of Totems Feature | 30 | 3 | Rage | Suffusion | General | Natural | Bonus Action | |||||
| Touch of Death | Your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit… more | Monk Way of Long Death Feature | 30 | 3 | Martial Arts | Dedication | Spellfighter | General | Free | |||||
| Umbral Sight | You gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.You are also adept at evading… more | Ranger Horizon Walker Feature | 30 | 3 | Dedication | General | Natural | None | ||||||
| Unsettling Words | College of Eloquence featureYou can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use… more | Bard College of Eloquence Feature | 30 | 3 | Knowledge | General | General | Bonus Action | ||||||
| Unwavering Mark | You can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a melee weapon attack, you can mark the… more | Fighter Cavalier | 30 | 3 | Fighting Style | Knowledge | Martial, Spellfighter | General | None | Free | Free | Mark a creature you’ve hit, giving them disadvantage on attacks against others while you’re next to them and an opening for you to attack them when they attack others. | ||
| Wails from the Grave | Phantom featureAs you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. Immediately after you deal your Sneak… more | Rogue Phantom Feature | 30 | 3 | Sneak Attack | General | General | Divine | Free | |||||
| Warrior of the Gods | Your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need… more | Barbarian Path of Zealot Feature | 30 | 3 | Divine Fury | Suffusion | General | Divine | Free | |||||
| Whispers of the Dead | Phantom featureEchoes of those who have died cling to you. Whenever you finish a short or long rest, you can choose one skill or tool proficiency that you lack… more | Rogue Phantom Feature | 30 | 3 | General | General | Divine | Free | ||||||
| Wild Surge | Path of Wild Magic featureThe magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Wild Magic table to determine… more | Barbarian Path of Wild Magic Feature | 30 | 3 | Rage | Suffusion | General | Arcane | Free | |||||
| Words of Terror | You learn to infuse innocent-seeming words with an insidious magic that can inspire terror.If you speak to a humanoid alone for at least 1 minute, you can… more | Bard College of Whispers Feature | 30 | 3 | Knowledge | General | General | 1 Minute | ||||||
| Arms of the Astral Self | Way of the Astral Self featureYour mastery of your ki allows you to summon a portion of your astral self. As a bonus action, you can spend 1 ki point to summon… more | Monk Way of Astral Self Feature | 35 | 3 | Ki | Dedication | Spellfighter | General | Bonus Action | |||||
| Dread Ambusher | You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Aethyrflame Ability modifier.At the start of your first… more | Ranger Horizon Walker Feature | 35 | 3 | Dedication | General | Natural | None | ||||||
| Advanced Specialization I | You gain expertise in a skill that you are proficient in. | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Expanded Soultethers I | You gain an additional attunement slot. | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Possession | General | General | None | |||||
| Focused Mind | Select a Mental Ability (Charisma, Intelligence, or Wisdom). When you make an ability check using the selected Mental Ability that you have proficiency or… more | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Inspiring Presence | You gain the Bardic Inspiration and the Font of Inspiration feature. You gain the Guidance cantrip with a range of 60 feet. You can use Bardic Inspiration on… more | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Dedication | General | General | Varies | |||||
| Intrinsic Power I | Choose one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics, or Smites). You can activate that feature without expending any limited… more | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Suffusion | General | General | Free | |||||
| Material Efficiency | When you cast a spell which requires a material component with a gold cost, you may reduce the cost of the material needed by 100 times your proficiency bonus… more | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Possession | General | General | Free | |||||
| Runic Binding I | You can now bind a total of two Artifact Enchantment Runes to a weapon, item, or piece of armor you are attuned to and add all of the new rune’s effects to the… more | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Possession | General | General | None | |||||
| Suffusion Bodily Improvement II | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 4 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Strixhaven Mascot | Prerequisite: Strixhaven Initiate FeatYou have learned how to summon a Strixhaven mascot to assist you, granting you these benefits:- You can cast the find… more | Feat | 15 | 4 | Strixhaven Initiate | General | General | General | Action | |||||
| Slow Fall | You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your Aethyrflame Intensity level. | Monk Base Feature | 20 | 4 | Martial Arts | General | Martial, Spellfighter | General | Reaction | |||||
| Quickened Healing | As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled plus your proficiency bonus. | Monk Base Feature | 30 | 4 | Ki | Dedication | Spellfighter | General | Action | |||||
| Invocation - Cloak of Flies | As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not… more | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Bonus Action | ||||
| Invocation - Gift of the Depths | You can breathe underwater, and you gain a swimming speed equal to your walking speed.You can also cast water breathing once without expending a spell slot. You… more | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Mire the Mind | You can cast slow once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Sign of Ill Omen | You can cast bestow curse once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Undying Servitude | You can cast animate dead without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Eldritch Smite | Prerequisite: Pact of the Blade featureOnce per turn when you hit a creature with your pact weapon, you can expend a Pact Magic spell slot to deal an extra 1d8… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact of the Blade | Possession | General | Arcane | Free | ||||
| Invocation - Far Scribe | Prerequisite: Pact of the Tome featureA new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact of the Tome | Possession | General | Arcane | Action | ||||
| Invocation - Maddening Hex | Prerequisite: hex spell or a feature that cursesAs a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a feature of… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Bonus Action | ||||
| Invocation - One with Shadows | When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction. | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Thirsting Blade | Prerequisite: Pact of the Blade feature You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn. | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact of the Blade | Possession | General | Arcane | Free | ||||
| Invocation - Tomb of Levistus | As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per… more | Warlock Eldritch Invocation | 20 | 5 | Invocation | Pact Magic | Possession | General | Arcane | Reaction | ||||
| Font of Inspiration | You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. | Bard Base Feature | 10 | 5 | Bardic Inspiration | General | General | General | Free | |||||
| Tireless Spirit | When you roll initiative and have no uses of Fighting Spirit remaining, you regain one use. | Fighter Samurai | 10 | 5 | Fighting Spirit | General | Martial, Spellfighter | General | None | None | None | You regain a use of Fighting Spirit when you begin combat with none. | ||
| Echo Avatar | You can temporarily transfer your consciousness to your echo. As an action, you can see through your echo’s eyes and hear through its ears. During this time… more | Fighter Echo Knight | 20 | 5 | Manifest Echo | General | Spellfighter | General | None | Action | None | You can see and hear through your echo and you extend its range from you. | ||
| Hold the Line | You become a master of locking down your enemies. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach, and if… more | Fighter Cavalier | 20 | 5 | Fighting Style | Knowledge | Martial, Spellfighter | General | None | None | None | Creatures provoke attacks of opportunity when they move near you and are stopped in place if you hit them. | ||
| Mastery | Choose one of your skill proficiencies in which you have expertise. Your proficiency bonus is doubled for any ability check you make that uses the chosen… more | 20 | 5 | Expertise | General | General | General | None | ||||||
| Runic Shield | You learn to invoke your rune magic to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your… more | Fighter Rune Knight | 20 | 5 | Rune Carver | Suffusion, Possession | Martial, Spellfighter | General | Charges | Reaction | Limited uses per long rest | Force a successful attack against an ally to be rerolled. | ||
| Alchemical Savant | Alchemist featureYou've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell… more | Artificer Alchemist Feature | 25 | 5 | Possession, Knowledge | General | General | Free | ||||||
| Arcane Firearm | Artillerist featureYou know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you… more | Artificer Artillerist Feature | 30 | 5 | Possession, Knowledge | General | General | Free | ||||||
| Armor Model | Armorer featureYou can customize your Arcane Armor. When you do so, choose one of the following armor models: Guardian or Infiltrator. The model you choose… more | Artificer Armorer Feature | 30 | 5 | Possession, Knowledge | General | General | Free | ||||||
| Channel Divinity: Destroy Undead | ### Destroy UndeadWhen an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or… more | Cleric Base Feature | 30 | 5 | Channel Divinity: Turn Undead | Dedication | General | Divine | Free | |||||
| Focused Aim | When you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit. | Monk Base Feature | 30 | 5 | Ki | Dedication | Martial, Spellfighter | General | Free | |||||
| Magical Guidance | You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point… more | Sorcerer Base Feature | 30 | 5 | Font of Magic | General | Spellcaster, Spellfighter | General | Free | |||||
| Stunning Strike | You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a… more | Monk Base Feature | 30 | 5 | Ki | General | Martial, Spellfighter | General | Free | |||||
| Uncanny Dodge | When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. | Rogue Base Feature | 30 | 5 | General | Martial, Spellfighter | General | Reaction | ||||||
| Thousand Forms | You have learned to use magic to alter your physical form in more subtle ways. You can cast the Alter Self spell at will. | Druid Circle of the Moon Feature | 10 | 6 | Suffusion | General | Natural, Arcane | Action | ||||||
| Tongue of the Sun and Moon | You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say. | Monk Base Feature | 10 | 6 | Ki | Dedication | Spellfighter | General | None | |||||
| Wholeness of Body | You gain the ability to heal yourself. As an action, you can regain hit points equal to three times your Aethyrflame Intensity level. You must finish a long… more | Monk Way of Open Hand Feature | 15 | 6 | Dedication | Martial, Spellfighter | General | Action | ||||||
| Countercharm | You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As a bonus action, you can start a performance that lasts until… more | Bard Base Feature | 20 | 6 | General | Antimagic | General | Bonus Action | ||||||
| Expert Divination | Casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or… more | Wizard Divination Feature | 20 | 6 | Arcane Tradition - Divination | Knowledge | Spellcaster | General | Free | |||||
| Gravity Well | You’ve learned how to manipulate gravity around a living being: whenever you cast a spell on a creature, you can move the target 5 feet to an unoccupied space… more | Wizard Graviturgy Feature | 20 | 6 | Arcane Tradition - Graviturgy | Knowledge | Spellcaster | General | None | Free | Free | You create a gravitational pull on a creature affected one of your spells. | ||
| Malleable Illusions | When you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell’s… more | Wizard Illusion Feature | 20 | 6 | Arcane Tradition - Illusion | Knowledge | Spellcaster | General | Action | |||||
| Manifest Mind | You can conjure forth the mind of your Awakened Spellbook. As a bonus action while the book is on your person, you can cause the mind to manifest as a Tiny… more | Wizard Scribe Feature | 20 | 6 | Awakened Spellbook | Knowledge | Spellcaster | General | Charges | Bonus Action | Limited uses per long rest | You create a physical manifestation of the sentience within your awakened spell book and can cast spells from its location. | ||
| Potent Cantrip | Your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature… more | Wizard Evocation Feature | 20 | 6 | Arcane Tradition - Evocation | Knowledge | Spellcaster | General | Free | |||||
| Power Surge | You can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge.You can store a… more | Wizard War Magic Feature | 20 | 6 | General | Spellfighter | General | Free | ||||||
| Primal Strike | Your attacks in while in a Wild Shape form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. | Druid Circle of the Moon Feature | 20 | 6 | Wild Shape | Suffusion | General | Natural | Attack | |||||
| Projected Ward | When a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage… more | Wizard Abjuration Feature | 20 | 6 | Arcane Ward | Knowledge | Spellcaster | General | None | Reaction | Free | |||
| Tool Expertise | Your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool. | Artificer Base Feature | 20 | 6 | Possession, Knowledge | General | General | None | ||||||
| Clench of the North Wind | You can spend 3 ki points to cast hold person. | Monk Way of Four Elements Feature | 25 | 6 | Ki | Dedication | Spellfighter | General | Action | |||||
| Defy Death | You can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier… more | Warlock Undying Feature | 25 | 6 | Possession | General | Arcane | Free | ||||||
| Gong of the Summit | You can spend 3 ki points to cast shatter. | Monk Way of Four Elements Feature | 25 | 6 | Ki | Dedication | Spellfighter | General | Action | |||||
| Instinctive Charm | When a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another… more | Wizard Enchantment Feature | 25 | 6 | Arcane Tradition - Enchantment | Knowledge | Spellcaster | General | Reaction | |||||
| Mindless Rage | You can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. | Barbarian Path of Berserker Feature | 25 | 6 | Rage | General | Martial | General | Free | |||||
| Momentary Stasis | As an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save… more | Wizard Chronurgy Feature | 25 | 6 | Arcane Tradition - Chronurgy | Knowledge | Spellcaster | General | Charges | Action | Limited uses per long rest | You freeze a creature in a momentary rift in time. | ||
| Reckless Abandon | When you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are… more | Barbarian Path of Battlerage Feature | 25 | 6 | Rage | General | Martial | General | Free | |||||
| Accursed Specter | You can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse… more | Warlock Hexblade Feature | 30 | 6 | Possession | General | Arcane | Free | ||||||
| Additional Magical Secrets | You learn two spells of your choice from any spell list. A spell you choose must be of a level you can cast, or a cantrip. The chosen spells count as… more | Bard College of Lore Feature | 30 | 6 | Magical Secrets | Knowledge | Spellcaster, Spellfighter | General | Varies | |||||
| Aspect of the Beast | You gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected for Totem Spirit or a different one.BearYou… more | Barbarian Path of Totems Feature | 30 | 6 | Totem Spirit | Suffusion | General | Natural | None | |||||
| Bastion of Law | You can tap into the grand equation of existence to imbue a creature with a shimmering shield of order. As an action, you can expend 1 to 5 sorcery points to… more | Sorcerer Clockwork Soul Feature | 30 | 6 | Suffusion - Clockwork Soul, Font of Magic | Suffusion | Spellcaster, Spellfighter | Divine | Action | |||||
| Bend Luck | You have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can… more | Sorcerer Wild Magic Feature | 30 | 6 | Suffusion - Wild Magic, Font of Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Reaction | |||||
| Benign Transposition | You can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied… more | Wizard Conjuration Feature | 30 | 6 | Arcane Tradition - Conjuration | Knowledge | Spellcaster | General | Action | |||||
| Bestial Soul | Path of the Beast featureThe feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of… more | Barbarian Path of Beast Feature | 30 | 6 | Form of the Beast | Suffusion | General | Natural | Free | |||||
| Blessed Healer | The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you… more | Cleric Life Domain Feature | 30 | 6 | Dedication | Spellcaster, Spellfighter | Divine | Free | ||||||
| Bolstering Magic | Path of Wild Magic featureYou can harness your wild magic to bolster yourself or a companion. As an action, you can touch one creature (which can be yourself)… more | Barbarian Path of Wild Magic Feature | 30 | 6 | Wild Surge | Suffusion | General | Arcane | Action | |||||
| Brand of Castigation | When you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature… more | Blood Hunter Base Feature | 30 | 6 | Suffusion | Martial, Spellfighter | General | Free | ||||||
| Channel Divinity: Cloak of Shadows | You can use your Channel Divinity to vanish. As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell. | Cleric Trickery Domain Feature | 30 | 6 | Dedication | Spellfighter | Divine | Action | ||||||
| Channel Divinity: Read Thoughts | You can use your Channel Divinity to read a creature’s thoughts. You can then use your access to the creature’s mind to command it.As an action, choose one… more | Cleric Knowledge Domain Feature | 30 | 6 | Dedication | General | Arcane | Action | ||||||
| Channel Divinity: War God’s Blessing | When a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel… more | Cleric War Domain Feature | 30 | 6 | Dedication | Spellfighter, Martial | Divine | Reaction | ||||||
| Circle Forms | The rites of your circle grant you the ability to transform into more dangerous animal forms. You can transform into a beast with a challenge rating as high as… more | Druid Circle of the Moon Feature | 30 | 6 | Wild Shape | Suffusion | General | Natural | None | |||||
| Cosmic Omen | Circle of the Stars featureWhenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long… more | Druid Circle of Stars Feature | 30 | 6 | Suffusion | General | Natural, Arcane | Reaction | ||||||
| Dampen Elements | When you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature… more | Cleric Nature Domain Feature | 30 | 6 | Dedication | General | Natural | Reaction | ||||||
| Dark One’s Own Luck | You can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll… more | Warlock Fiend Feature | 30 | 6 | Possession | General | Arcane | Free | ||||||
| Elemental Affinity | When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Aethyrflame Ability modifier to one damage roll of… more | Sorcerer Draconic Bloodline Feature | 30 | 6 | Suffusion - Draconic Bloodline, Font of Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Free | |||||
| Embodiment of the Law | Order Domain featureYou have become remarkably adept at channeling magical energy to compel others.If you cast a spell of the enchantment school using a spell… more | Cleric Order Domain Feature | 30 | 6 | Dedication | Spellcaster, Spellfighter | Divine | Free | ||||||
| Empowered Healing | The divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points… more | Sorcerer Divine Soul Feature | 30 | 6 | Suffusion - Divine Soul, Font of Magic | Suffusion | Spellcaster, Spellfighter | Divine | Free | |||||
| Enhanced Bond | Circle of Wildfire featureThe bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage… more | Circle of Wildfire Feature | 30 | 6 | Suffusion | General | Natural | Free | ||||||
| Entropic Ward | You learn to magically ward yourself against attack and to turn an enemy’s failed strike into good luck for yourself. When a creature makes an attack roll… more | Warlock Great Old One Feature | 30 | 6 | Possession | General | Arcane | Reaction | ||||||
| Extort Truth | You can precisely strike a hidden cluster of nerves on a creature, temporarily preventing it from masking its true thoughts and intent. When you hit a creature… more | Monk Way of Cobalt Soul Feature | 30 | 6 | Ki | Dedication | Spellfighter | General | Free | |||||
| Fanatical Focus | The divine power that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can… more | Barbarian Path of Zealot Feature | 30 | 6 | Divine Fury | Suffusion | General | Divine | None | |||||
| Grave Touched | Undead featureYour patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.In addition, once during each of your… more | Warlock Undead Feature | 30 | 6 | Possession | General | Arcane | Free | ||||||
| Guardian Coil | Fathomless featureYour Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes… more | Warlock Fathomless Feature | 30 | 6 | Possession | General | Arcane | Reaction | ||||||
| Heart of the Storm | You gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder… more | Sorcerer Storm Sorcery Feature | 30 | 6 | Suffusion - Storm Sorcery | Suffusion | General | Natural | Free | |||||
| Hearth of Moonlight and Shadow | Home can be wherever you are. During a short or long rest, you can invoke the shadowy power of the Gloaming Court to help guard your respite. At the start of… more | Druid Circle of Dreams Feature | 30 | 6 | Suffusion | General | Natural | Free | ||||||
| Hound of Ill Omen | You gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a… more | Sorcerer Shadow Magic Feature | 30 | 6 | Suffusion - Shadow Magic | Suffusion | General | Divine | Bonus Action | |||||
| Hour of Reaping | You gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action… more | Monk Way of Long Death Feature | 30 | 6 | Touch of Death | Dedication | Spellfighter | General | Action | |||||
| Improved Flare | You can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you. | Cleric Light Domain Feature | 30 | 6 | Warding Flare | Dedication | General | Divine | None | |||||
| Inescapable Destruction | Your ability to channel negative energy becomes more potent. Necrotic damage dealt by your spells and Channel Divinity options ignores resistance to necrotic damage. | Cleric Death Domain Feature | 30 | 6 | Dedication | Spellcaster, Spellfighter | Divine | None | ||||||
| Kensei Weapon | You can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above. | Monk Way of Kensei Feature | 30 | 6 | Path of the Kensei | Dedication | Martial, Spellfighter | General | Free | |||||
| Ki-Empowered Strikes | Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. | Monk Base Feature | 30 | 6 | Ki | General | Martial, Spellfighter | General | Attack | |||||
| Land’s Stride | Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without… more | Druid Circle of Land Feature | 30 | 6 | Suffusion | General | Natural | None | ||||||
| Mantle of Majesty | You gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast command, without expending a spell slot… more | Bard College of Glamour Feature | 30 | 6 | Knowledge | General | General | Bonus Action | ||||||
| Mantle of Whispers | You gain the ability to adopt a humanoid’s persona. When a humanoid dies within 30 feet of you, you can magically capture its shadow using your reaction. You… more | Bard College of Whispers Feature | 30 | 6 | Knowledge | General | General | Action | ||||||
| Mighty Summoner | ### Mighty SummonerBeasts and fey that you conjure are more resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the… more | Circle of the Shepherd Feature | 30 | 6 | Suffusion | General | Natural | None | ||||||
| Misty Escape | You can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an… more | Warlock Archfey Feature | 30 | 6 | Possession | General | Natural | Reaction | ||||||
| Mystical Erudition | You have extensively studied the history and lore within the archives of the Cobalt Soul. You learn one language of your choice, and you gain proficiency with… more | Monk Way of Cobalt Soul Feature | 30 | 6 | Knowledge | General | General | None | ||||||
| Oceanic Soul | Fathomless featureYou are now even more at home in the depths. You gain resistance to cold damage. In addition, when you are fully submerged, any creature that… more | Warlock Fathomless Feature | 30 | 6 | Possession | General | Arcane | Free | ||||||
| One with the Blade | You extend your ki into your kensei weapons, granting you the following benefits.Magic Kensei Weapons. Your attacks with your kensei weapons count as magical… more | Monk Way of Kensei Feature | 30 | 6 | Path of the Kensei, Ki | Dedication | Martial, Spellfighter | General | Free | |||||
| Physician’s Touch | Way of Mercy featureYou can administer even greater cures with a touch, and if you feel it’s necessary, you can use your knowledge to cause harm.When you use… more | Monk Way of Mercy Feature | 30 | 6 | Implements of Mercy | Dedication | Spellfighter | General | Free | |||||
| Searing Arc Strike | You gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to… more | Monk Way of Sun Soul Feature | 30 | 6 | Ki | Dedication | Spellfighter | General | Bonus Action | |||||
| Sentinel at Death’s Door | You gain the ability to impede death’s progress. As a reaction when you or a creature you can see within 30 feet of you suffers a critical hit, you can turn… more | Cleric Grave Domain Feature | 30 | 6 | Dedication | General | Divine | Reaction | ||||||
| Soul of the Forge | Your mastery of the forge grants you special abilities: - You gain resistance to fire damage. - While wearing heavy armor, you gain a +1 bonus to AC. | Cleric Forge Domain Feature | 30 | 6 | Dedication | General | Divine | None | ||||||
| Spell Breaker | When you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. The level of the spell… more | Cleric Arcana Domain Feature | 30 | 6 | Dedication | Spellcaster, Spellfighter | Arcane | Free | ||||||
| Steps of Night | Twilight Domain featureYou can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can… more | Cleric Twilight Domain Feature | 30 | 6 | Dedication | General | Divine | Bonus Action | ||||||
| Storm Guide | You gain the ability to subtly control the weather around you.If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius… more | Sorcerer Storm Sorcery Feature | 30 | 6 | Suffusion - Storm Sorcery | Suffusion | General | Natural | Bonus Action | |||||
| Storm Soul | The storm grants you benefits even when your aura isn’t active. The benefits are based on the environment you chose for your Storm Aura.DesertYou gain… more | Barbarian Path of Storm Feature | 30 | 6 | Storm Aura | Suffusion | General | Natural | Action | |||||
| Swift Unarmored Movement | Your Unarmored Speed speed bonus increases to 15 feet while you are not wearing armor or wielding a shield. | Monk Base Feature | 30 | 6 | Unarmored Movement | General | Martial, Spellfighter | General | None | |||||
| Thunderbolt Strike | When you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you. | Cleric Tempest Domain Feature | 30 | 6 | Dedication | General | Natural | Free | ||||||
| Tipsy Sway | You can move in sudden, swaying ways. You gain the following benefits.Leap to Your Feet. When you’re prone, you can stand up by spending 5 feet of movement… more | Monk Way of Drunken Master Feature | 30 | 6 | Ki | Dedication | Martial, Spellfighter | General | Reaction | |||||
| Transmuter’s Stone | You can spend 8 hours creating a transmuter’s stone that stores transmutation magic. You can benefit from the stone yourself or give it to another creature. A… more | Wizard Transmutation Feature | 30 | 6 | Arcane Tradition - Transmutation | Knowledge | Spellcaster | General | None | |||||
| Undead Thralls | You add the animate dead spell to your spellbook if it is not there already. When you cast animate dead, you can target one additional corpse or pile of bones… more | Wizard Necromancy Feature | 30 | 6 | Arcane Tradition - Necromancy | Knowledge | Spellcaster | General | Free | |||||
| Unfailing Inspiration | College of Eloquence featureYour inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice… more | Bard College of Eloquence Feature | 30 | 6 | Knowledge | General | General | Free | ||||||
| Universal Speech | College of Eloquence featureYou have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60… more | Bard College of Eloquence Feature | 30 | 6 | Knowledge | General | General | Action | ||||||
| Visage of the Astral Self | Way of the Astral Self featureYou can summon the visage of your astral self. As a bonus action, or as part of the bonus action you take to activate Arms of the… more | Monk Way of Astral Self Feature | 30 | 6 | Arms of the Astral Self | Dedication | Spellfighter | General | Bonus Action | |||||
| Elemental Gift | Genie featureYou begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: bludgeoning… more | Warlock Genie Feature | 35 | 6 | Possession | General | Arcane | Bonus Action | ||||||
| Fungal Infestation | Circle of Spores featureYour spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of… more | Druid Circle of Spores Feature | 35 | 6 | Suffusion | General | Natural | Reaction | ||||||
| Protective Bond | Peace Domain featureThe bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take… more | Cleric Peace Domain Feature | 35 | 6 | Emboldening Bond | Dedication | General | Divine | Free | |||||
| Psychic Defenses | You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened. | Sorcerer Aberrant Mind Feature | 35 | 6 | Suffusion - Aberrant Mind | Suffusion | General | Arcane | None | |||||
| Radiant Soul | Your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals… more | Warlock Celestial Feature | 35 | 6 | Possession | General | Divine | Free | ||||||
| Shadow Step | You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an… more | Monk Way of Shadow Feature | 35 | 6 | Ki | Dedication | Spellfighter | General | Bonus Action | |||||
| Spirit Shield | The guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of… more | Barbarian Path of Ancestors Feature | 35 | 6 | Rage | Suffusion | General | Divine | Reaction | |||||
| Wings Unfurled | Way of the Ascendant Dragon FeatureWhen you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your… more | Monk Way of Ascendent Dragon Feature | 35 | 6 | Martial Arts | Dedication | Martial, Spellfighter | General | Free | |||||
| Animating Performance | College of Creation featureAs an action, you can animate one Large or smaller nonmagical item within 30 feet of you that isn’t being worn or carried. The… more | Bard College of Creation Feature | 55 | 6 | Knowledge | General | General | Action | ||||||
| Spirit Session | College of Spirits featureSpirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a… more | Bard College of Spirits Feature | 60 | 6 | Knowledge | General | General | 1 Hour | ||||||
| Aethyrial Vitality | Whenever you regain hit points, you gain an additional amount equal to your Aethyr bonus (proficiency bonus). | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Dedication | General | General | Free | |||||
| Assisted Expertise | When you provide the help action to another and they make a skill check that you are proficient in, they may add the result of 1d4 to their skill check. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Knowledge | General | General | Free | |||||
| Greater Boons I | You gain one of the following, aligned with your choice at level 1:- Artifact: You gain 2 Aethyrflame Features of your choice.- Pact: You gain 2 Aethyrflame… more | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Possession | General | General | Varies | |||||
| Memory Mastery | You have advantage on skill checks involving recalling information you’ve learned in the past. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Reserves Recovery | As a bonus action, you may expend a hit die and regain one metamagic point, antimagic point, or combat superiority dice. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Possession | General | General | Bonus Action | |||||
| Resilient Vigor | You are immune to poison and disease. You have resistance to poison damage. You cannot be magically aged. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Dedication | General | General | None | |||||
| Suffusion Ability Enhancement II | Increase one ability score of your choice by 1, up to a maximum of 20. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Suffusion Bodily Improvement III | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Versatile Knowledge | You gain proficiency in a skill of your choice. | Aethyrspark Source Feature | 0 | 7 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Martial Bodily Improvement II | You gain one Bodily Improvement of your choice. | Aethyrspark Technique Feature | 0 | 7 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Invocation - Bewitching Whispers | You can cast compulsion once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Dreadful Word | You can cast confusion once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Protection of the Talisman | Prerequisite: Pact of the Talisman featureWhen the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save… more | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Sculptor of Flesh | You can cast polymorph once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Trickster's Escape | You can cast freedom of movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest. | Warlock Eldritch Invocation | 10 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Invocation - Ghostly Gaze | As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This… more | Warlock Eldritch Invocation | 20 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Relentless Hex | Prerequisite: hex spell or a feature that cursesYour curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport… more | Warlock Eldritch Invocation | 20 | 7 | Invocation | Pact Magic | Possession | General | Arcane | Bonus Action | ||||
| Aura of Alacrity | Oath of Glory featureYou emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation… more | Paladin Oath of Glory Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Free | |||||
| Aura of Conquest | You constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.If a… more | Paladin Oath of Conquest Feature | 30 | 7 | Aura | Dedication | General | Divine | None | |||||
| Aura of Hate | You, as well any fiends and undead within 10 feet of you, gain a bonus to melee weapon damage rolls equal to your Aethyrflame Ability modifier (minimum of +1)… more | Paladin Oathbreaker Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | None | |||||
| Aura of Liberation | You fill nearby creatures with the energy of movement. While you’re not incapacitated, you and creatures of your choice within 10 feet of you cannot be grappled… more | Paladin Oath of Open Sea Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Free | |||||
| Aura of the Guardian | You can shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take… more | Paladin Oath of Redemption Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Reaction | |||||
| Aura of the Sentinel | Oath of the Watchers featureYou emit an aura of alertness while you aren’t incapacitated. When you and any creatures of your choice within 10 feet of you roll… more | Paladin Oath of Watchers Feature | 30 | 7 | Aura | Dedication | Spellfighter | Divine | Free | |||||
| Aura of Warding | Ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from… more | Paladin Oath of Ancients Feature | 30 | 7 | Aura | Dedication | Spellfighter | Natural | None | |||||
| Aura of Devotion | You and friendly creatures within 10 feet of you can’t be charmed while you are conscious.When your Aethyrflame Intensity reaches level 18, the range of this… more | Paladin Oath of Devotion Feature | 35 | 7 | Aura | Dedication | Spellfighter | Divine | None | |||||
| Know Your Enemy | If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared… more | Fighter Battlemaster | 5 | 7 | Combat Superiority | General | Martial, Spellfighter | General | None | 1 Minute | ||||
| Curving Shot | You learn how to direct an errant arrow toward a new target. When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the… more | Fighter Arcane Archer | 15 | 7 | Arcane Shot | Knowledge | Spellfighter | General | None | Bonus Action | Free | Redirect a missed attack with a magic arrow to another target. | ||
| Magic Arrow | You gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow, longbow, or similar weapon, you can make it magical for… more | Fighter Arcane Archer | 15 | 7 | Arcane Shot | Knowledge | Spellfighter | General | None | Free | Free | Your ranged attacks with all arrows are magical. | ||
| Quickdraw | You add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn. | Fighter Gunslinger | 15 | 7 | Gunsmith | Possession | Martial | General | None | None | None | You are faster to react to danger and draw your firearm. | ||
| Arcane Charge | You gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action. | Fighter Eldritch Knight | 20 | 7 | General | Spellfighter | General | None | None | None | You can teleport 30 feet when you use your Action Surge. | |||
| Ferocious Charger | You can run down your foes, whether you’re mounted or not. If you move at least 10 feet in a straight line right before attacking a creature and you hit it with… more | Fighter Cavalier | 20 | 7 | Fighting Style | Knowledge | Martial, Spellfighter | General | None | None | Once per turn | You can attempt to knock prone creatures that you hit after charging. | ||
| Flash of Genius | You gain the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving… more | Artificer Base Feature | 20 | 7 | Possession, Knowledge | General | General | Reaction | ||||||
| Great Stature | The magic of your runes permanently alters you. When you gain this feature, roll 3d4. You grow a number of inches in height equal to the roll.Moreover, the… more | Fighter Rune Knight | 20 | 7 | Giant’s Might | Suffusion, Possession | Martial, Spellfighter | General | None | None | None | You grow larger and your Giant’s Might becomes mightier. | ||
| Guarded Mind | The psionic energy flowing through you has bolstered your mind. You have resistance to psychic damage. Moreover, if you start your turn charmed or frightened… more | Fighter Psi Warrior | 20 | 7 | Psionic Power | Suffusion | General | Arcane | Psionic Energy Dice | None | Free | You end all frightened and charmed effects on yourself. | You have resistance to psychic damage. | |
| Telekinetic Adept | You have mastered new ways to use your telekinetic abilities, detailed below.Psi-Powered Leap. As a bonus action, you can propel your body with your mind. You… more | Fighter Psi Warrior | 20 | 7 | Psionic Power | Suffusion | General | Arcane | Psionic Energy Dice | Varies | Varies | Varies | ||
| War Magic | When you use your action to cast a cantrip, you can make one weapon attack as a bonus action. | Fighter Eldritch Knight | 20 | 7 | General | Spellfighter | General | None | Bonus Action | None | Make a weapon attack when you cast a cantrip with your action. | |||
| Exceptional Training | On any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on… more | Ranger Beast Master Feature | 25 | 7 | Ranger’s Companion | Dedication | General | Natural | Free | |||||
| Shadow Martyr | You can make your echo throw itself in front of an attack directed at another creature that you can see. Before the attack roll is made, you can use your… more | Fighter Echo Knight | 25 | 7 | Manifest Echo | General | Spellfighter | General | Charges | Reaction | One use per short or long rest | Teleport your echo to throw itself in front of an attack targeting another. | ||
| Aether Walk | At the start of your turn, you can magically step into the veil between the planes as long as you aren’t incapacitated. You can move through other creatures and… more | Blood Hunter Ghostslayer Feature | 30 | 7 | Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | Free | |||||
| Beguiling Twist | Fey Wanderer featureThe magic of the Feywild guards your mind. You have advantage on saving throws against being charmed or frightened.In addition, whenever you… more | Ranger Fey Wanderer Feature | 30 | 7 | Dedication | General | Natural | Reaction | ||||||
| Bond of Fang and Scale | Drakewarden FeatureThe bond you share with your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on… more | Ranger Drakewarden Feature | 30 | 7 | Dedication | General | Arcane | Free | ||||||
| Divine Allegiance | When a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing… more | Paladin Oath of Crown Feature | 30 | 7 | Dedication | General | Divine | Reaction | ||||||
| Ethereal Step | You learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this feature, without expending a spell slot, but the… more | Ranger Horizon Walker Feature | 30 | 7 | Dedication | General | Natural | Bonus Action | ||||||
| Evasion | Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are… more | Monk Base Feature | 30 | 7 | Martial Arts | General | Martial, Spellfighter | General | Free | |||||
| Fast Reaction | You have exceptional acuity and instinct to respond in the moment. You gain the following benefits:- You have advantage on Initiative checks.- You can make two… more | Feat | 30 | 7 | General | General | General | Free | ||||||
| Feral Instinct | Your instincts are so honed that you have advantage on initiative rolls.Additionally, if you are surprised at the beginning of combat and aren’t incapacitated… more | Barbarian Base Feature | 30 | 7 | General | Martial | General | None | ||||||
| Instinctive Pounce | As part of the bonus action you take to enter your rage, you can move up to half your speed. | Barbarian Base Feature | 30 | 7 | Rage | General | Martial | General | Free | |||||
| Iron Mind | You have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency… more | Ranger Horizon Walker Feature | 30 | 7 | Dedication | General | Natural | None | ||||||
| Rapid Strike | You learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you… more | Fighter Samurai | 30 | 7 | Fighting Style | General | Martial, Spellfighter | General | None | Free | Once per turn | You convert advantage on an attack into an additional strike. | ||
| Reconstruction Mutagen | For 1 hour, at the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you regain hit points… more | Blood Hunter Mutant Feature | 30 | 7 | Mutagencraft | Suffusion | Martial, Spellfighter | General | Free | |||||
| Relentless Avenger | Your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately… more | Paladin Oath of Vengeance Feature | 30 | 7 | Dedication | General | Divine | Free | ||||||
| Revealed Arcana | Your patron grants you the use of a distinctive spell based on your pact. You cast this spell using any pact magic spell slot, and can’t do so again until you… more | Blood Hunter Profane Soul Feature | 30 | 7 | Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | Varies | |||||
| Stalker's Prowess | Your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following… more | Blood Hunter Lycan Feature | 30 | 7 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | Free | |||||
| Stillness of Mind | You can use your action to end one effect on yourself that is causing you to be charmed or frightened. | Monk Base Feature | 30 | 7 | Ki | General | Spellfighter | General | Action | |||||
| Strange Metabolism | Your body begins to adapt to toxins and venoms, ignoring their corrupting effects. You gain immunity to poison damage and the poisoned condition.Additionally… more | Blood Hunter Mutant Feature | 30 | 7 | Order of the Mutant | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Warding Maneuver | You learn to fend off strikes directed at you, your mount, or other creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack… more | Fighter Cavalier | 30 | 7 | Fighting Style | Knowledge | Martial, Spellfighter | General | Charges | Reaction | Limited uses per Long Rest | Attempt to block or deflect an attack on you or a creature next to you. | ||
| Defensive Tactics | You gain one of the following features of your choice.Escape the HordeOpportunity attacks against you are made with disadvantage.Multiattack DefenseWhen a… more | Ranger Hunter Feature | 35 | 7 | Dedication | General | General | Free | ||||||
| Mystic Frenzy | When you use your action to cast a cantrip, you can immediately make one weapon attack as a bonus action. | Blood Hunter Profane Soul Feature | 35 | 7 | Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Supernatural Defense | You gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and… more | Ranger Monster Slayer Feature | 35 | 7 | Dedication | General | General | Free | ||||||
| Writhing Tide | Swarmkeeper featureYou can condense part of your swarm into a focused mass that lifts you up. As a bonus action, you gain a flying speed of 10 feet and can… more | Ranger Swarmkeeper Feature | 35 | 7 | Dedication | General | Natural | Bonus Action | ||||||
| Fast Hands | You have exceptional speed and deftness with your hands. You gain the following benefits:- You have advantage on Sleight of Hand checks.- You can make two Bonus… more | Feat | 40 | 7 | General | General | General | Free | ||||||
| Vigilant Defender | You respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your turn. You… more | Fighter Cavalier | 40 | 7 | Hold the Line | Knowledge | Martial, Spellfighter | General | Reaction | |||||
| Fast Action | You have exceptional fluidity and momentum in your actions. You gain the following benefits:- You gain an additional action on each of its turns. That action… more | Feat | 50 | 7 | General | General | General | Free | ||||||
| Divine Strike (Death) | You gain the ability to infuse your weapon strikes with necrotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Death Domain Feature | 30 | 8 | Dedication | Spellfighter | Divine | Free | ||||||
| Divine Strike (Forge) | You gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a creature with a weapon attack… more | Cleric Forge Domain Feature | 30 | 8 | Dedication | Spellfighter | Divine | Free | ||||||
| Divine Strike (Nature) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Nature Domain Feature | 30 | 8 | Dedication | Spellfighter | Natural | Attack | ||||||
| Divine Strike (Tempest) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Tempest Domain Feature | 30 | 8 | Dedication | Spellfighter | Natural | Free | ||||||
| Divine Strike (Trickster) | You gain the ability to infuse your weapon strikes with poison — a gift from your deity. Once on each of your turns when you hit a creature with a weapon… more | Cleric Trickery Domain Feature | 30 | 8 | Dedication | Spellfighter | Divine | Free | ||||||
| Divine Strike (War) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric War Domain Feature | 30 | 8 | Dedication | Spellfighter, Martial | Divine | Free | ||||||
| Land’s Stride | Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without… more | Ranger Base Feature | 30 | 8 | Dedication | General | Natural | None | ||||||
| Divine Strike (Life) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Life Domain Feature | 35 | 8 | Dedication | Spellfighter | Divine | Free | ||||||
| Blessed Strikes | Replaces the Divine Strike or Potent Spellcasting featureYou are blessed with divine might in battle. When a creature takes damage from one of your cantrips or… more | Cleric Base Feature | 40 | 8 | Dedication | Spellfighter | Divine | Free | ||||||
| Divine Strike (Order) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Order Domain Feature | 40 | 8 | Dedication | Spellfighter | Divine | Free | ||||||
| Divine Strike (Twilight) | You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause… more | Cleric Twilight Domain Feature | 40 | 8 | Dedication | Spellfighter | Divine | Attack | ||||||
| Potent Spellcasting | You add your Aethyrflame Ability modifier to the damage you deal with any cantrip. | Cleric Base Feature | 40 | 8 | Dedication | Spellcaster | Divine | None | ||||||
| Potent Spellcasting | Peace Domain feature You add your Aethyrflame Ability modifier to the damage you deal with any cleric cantrip. | Cleric Peace Domain Feature | 40 | 8 | Dedication | General | Divine | None | ||||||
| Sorcerous Restoration | You regain a number of expended sorcery points equal to your proficiency modifier whenever you finish a short rest. | Sorcerer Base Feature | 55 | 8 | Font of Magic | General | Spellcaster, Spellfighter | General | Free | |||||
| Invocation - Minions of Chaos | You can cast conjure elemental once using a Pact Magic spell slot. You can’t do so again until you finish a long rest. | Warlock Eldritch Invocation | 10 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Otherworldly Leap | You can cast jump on yourself at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 10 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Gift of the Protectors | Prerequisite: Pact of the Tome featureA new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that… more | Warlock Eldritch Invocation | 20 | 9 | Invocation | Pact of the Tome | Possession | General | Arcane | Action | ||||
| Invocation - Whispers of the Grave | You can cast speak with dead at will, without expending a spell slot. | Warlock Eldritch Invocation | 20 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Ascendant Step | You can cast levitate on yourself at will, without expending a spell slot or material components. | Warlock Eldritch Invocation | 25 | 9 | Invocation | Pact Magic | Possession | General | Arcane | Free | ||||
| Indomitable | You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.You can… more | Fighter Base Feature | 10 | 9 | Fighting Style | General | Martial, Spellfighter | General | Charges | Free | Limited uses per short or long rest. | Reroll a failed saving throw. | ||
| Bulwark of Force | You can shield yourself and others with telekinetic force. As a bonus action, you can choose creatures, which can include you, that you can see within 30 feet… more | Fighter Psi Warrior | 20 | 9 | Psionic Power | Suffusion | General | Arcane | Psionic Energy Dice | Bonus Action | 1 Psionic Energy Die | You shield yourself and/or creatures around you with psionic force to shield them from harm. | ||
| Eldritch Strike | You learn how to make your weapon strikes undercut a creature’s resistance to your spells. When you hit a creature with a weapon attack, that creature has… more | Fighter Eldritch Knight | 20 | 9 | General | Spellfighter | General | None | None | None | Creatures have disadvantage on saving against your spells after you’ve hit them with a weapon attack. | |||
| Rapid Repair | You learn how to quickly attempt to fix a jammed gun. You can spend a grit point to attempt to repair a misfired (but not broken) firearm as a bonus action. | Fighter Gunslinger | 20 | 9 | Gunsmith, Adept Marksman | Possession | Martial | General | Grit Points | Bonus Action | 1 Grit Point | You attempt to fix a misfired firearm. | ||
| Reclaim Potential | You’ve learned to absorb the fleeting magic of your echo. When an echo of yours is destroyed by taking damage, you can gain a number of temporary hit points… more | Fighter Echo Knight | 25 | 9 | Manifest Echo | General | Spellfighter | General | Charges | Free | Limited user per long rest | Gain temporary hit points when your echo is destroyed by damage. | ||
| Restorative Reagents | Alchemist featureYou can incorporate restorative reagents into some of your works:- Whenever a creature drinks an experimental elixir you created, the creature… more | Artificer Alchemist Feature | 25 | 9 | Possession | General | General | Free | ||||||
| Arcane Jolt | Battle Smith featureYou've learned new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your steel… more | Artificer Battle Smith Feature | 35 | 9 | Possession | General | General | Free | ||||||
| Armor Modifications | Armorer featureYou learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of… more | Artificer Armorer Feature | 35 | 9 | Possession | General | General | None | ||||||
| Brutal Critical | You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.This increases to two additional dice… more | Barbarian Base Feature | 35 | 9 | General | Martial | General | Free | ||||||
| Grim Psychometry | You gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (History)… more | Blood Hunter Base Feature | 35 | 9 | Suffusion | Martial, Spellfighter | General | Free | ||||||
| Infiltration Expertise | You can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an… more | Rogue Assassin Feature | 35 | 9 | Sneak Attack | General | Martial, Spellfighter | General | None | |||||
| Insightful Manipulator | If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared… more | Rogue Mastermind Feature | 35 | 9 | General | General | General | 1 Minute | ||||||
| Magical Ambush | If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn. | Rogue Arcane Trickster Feature | 35 | 9 | General | Spellfighter, Spellcaster | General | Free | ||||||
| Master of Runes | You can invoke each rune you know from your Rune Carver feature twice, rather than once, and you regain all expended uses when you finish a short or long rest. | Fighter Rune Knight | 35 | 9 | Rune Carver | Suffusion, Possession | Martial, Spellfighter | General | None | None | None | You are able to use your Rune Carver runes more often. | ||
| Panache | Your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The… more | Rogue Swashbuckler Feature | 35 | 9 | General | Martial, Spellfighter | General | Action | ||||||
| Soul Blades | Soulknife featureYour Psychic Blades are now an expression of your psi-suffused soul, giving you these powers that use your Psionic Energy dice:Homing Strikes… more | Rogue Soulknife Feature | 35 | 9 | General | Martial, Spellfighter | Arcane | Bonus Action | ||||||
| Steady Eye | You have advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. | Rogue Inquisitor Feature | 35 | 9 | General | General | General | None | ||||||
| Superior Critical | Your weapon attacks score a critical hit on a roll of 18–20. | Fighter Champion | 35 | 9 | Improved Critical | General | Martial, Spellfighter | General | None | None | None | You critically hit with weapon attacks quite often. | ||
| Superior Mobility | Your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well. | Rogue Scout Feature | 35 | 9 | General | Martial, Spellfighter | General | None | ||||||
| Supreme Sneak | You have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn. | Rogue Thief Feature | 35 | 9 | General | General | General | None | ||||||
| Tokens of the Departed | Phantom featureWhen a life ends in your presence, you’re able to snatch a token from the departing soul, a sliver of its life essence that takes physical form… more | Rogue Phantom Feature | 35 | 9 | General | General | Divine | Action | ||||||
| Weightless Unarmored Movement | You gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move. | Monk Base Feature | 35 | 9 | Unarmored Movement | General | Martial, Spellfighter | General | None | |||||
| Explosive Cannon | Artillerist featureEvery eldritch cannon you create is more destructive:- The cannon’s damage rolls all increase by 1d8.- As an action, you can command the… more | Artificer Artillerist Feature | 40 | 9 | Eldritch Cannon | Possession, Knowledge | General | General | Action | |||||
| Thrower | You’ve achieved extraordinary skill and technique in throwing projectiles, gaining the following benefits:- When you throw something you add your Strength and… more | Feat | 40 | 9 | Tavern Brawler | General | Martial | General | Free | |||||
| Titan Grip | You’ve achieved extraordinary strength in you arms and hands, gaining the following benefits:- You can wield a heavy weapon using only one hand.- You can use… more | Feat | 40 | 9 | Dual Wielder | General | Martial | General | Free | |||||
| Advanced Boons | You gain one of the following, aligned with your choice at level 1:- Artifact: You can activate a limited-use feature of a magical item that you are attuned… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Possession | General | General | Varies | |||||
| Assisted Expertise II | When you provide the help action to another and they make a skill check that you have expertise in, they may add the result of 2d4 to their skill check. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Dedication: Anarchy II | Chaotic Enthrallment. As an action, you can touch a creature to charm them, sending them into a confused frenzy. The touched creature makes a Charisma saving… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Balance II | Equilibrium Pact. As an action you can link the hit points of two creatures you touch. An unwilling creature automatically resists this effect. As long as both… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Change II | Mutable Creativity. You can innately cast Polymorph . Once you use this feature, it cannot be used again until you complete a short rest. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Creation II | Aethyrial Manifestation. As a bonus action, you can conjure a handheld, non-magical item of your choice such as a tool, weapon, or adventuring gear (no larger… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Death II | Mortal Waning. As a bonus action, you can observe the strength of a soul’s tether to the mortal coil and twist that soul’s fate toward its doom. A creature that… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Desire II | Thoughtweaver's Insight. You can innately cast Detect Thoughts . Once you use this feature, it cannot be used again until you complete a short rest. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Destruction II | Shattering Grasp. As an action, you can touch a non-magical item no larger than 5-foot on any side. If that item has less than 100 hit points, it crumbles… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Hate II | Vengeful Focus. As a bonus action, you can select a creature you can see to be the focus of your hate. Until that creature dies or you select another creature… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Knowledge II | Erudite Nullification. As a reaction when a creature you can see effects you with a spell or Aethyr power, you may attempt to selectively erase that creature’s… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Life II | Restorative Empathy. As a bonus action, you can observe the strength of a soul’s tether to the mortal coil and protect it from severing. An unwilling creature… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Light II | Luminous Emissary. You are immune to the blinded condition. You can innately cast Dawn without material components. Once you use this feature, it cannot be used… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Love II | Enchanting Guile. As an action, you can touch a creature to charm them, enrapturing them with a confusing and intense affection for you. The touched creature… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Luck II | Steal Fortune. As a reaction when you damage a creature’s hit points, you may force that creature to make a Charisma saving throw against your Aethyr Power… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Magic II | Spellbane Absorption. As a reaction when you successfully save against a spell effect, you may completely negate the spell’s effects on you and absorb its… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Nature II | Wild Surge. You can innately cast Wrath of Nature . Once you use this feature, it cannot be used again until you complete a short rest. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Order II | Liberating Grasp. As an action, you can touch a charmed or possessed creature to end the charm or possession effect on them. You can use this feature when… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Peace II | Serenity's Reprieve. As a reaction when you take damage from a creature you can see, you may force that creature to make a Charisma saving throw against your… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Shadow II | Embrace of Shadow. You can innately cast Shadow of Moil without material components. Once you use this feature, it cannot be used again until you complete a short rest. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: War II | Retaliatory Strike. As a reaction when you take damage from a creature you can see, you may take an attack action against the creature that harmed you. If the… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Expanded Soultethers II | You gain an additional attunement slot. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Possession | General | General | None | |||||
| Expert Precision | Whenever you make a skill check using a Mental Ability for a skill you have expertise in, you may treat any result of the d20 roll as if you had rolled a 10 instead. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Intrinsic Power II | Choose one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics, or Smites). You can activate that feature without expending any limited… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Realized Purpose | - You gain one of the following features, according to your chosen dedication.- Balance: Equilibrium Pact. As an action you can link the hit points of two… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Dedication | General | General | Varies | |||||
| Replenishing Reserves | You regain all expended metamagic points and antimagic points when you complete a short rest. Additionally, if you have less than half of your combat… more | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Possession | General | General | Free | |||||
| Runic Binding II | You can now attune to three items affixed with runes at once instead of only two. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Possession | General | General | None | |||||
| Skillful Aptitude II | You gain proficiency in a skill of your choice. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Suffusion Bodily Improvement IV | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 10 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Aura of Courage | You and friendly creatures within 10 feet of you can’t be frightened while you are conscious.When your Aethyrflame Intensity reaches level 18, the range of this… more | Paladin Base Feature | 35 | 10 | Aura | Dedication | Spellfighter | General | None | |||||
| Improved Abjuration | When you cast an abjuration spell that requires you to make an ability check as a part of casting that spell (as in counterspell and dispel magic), you add your… more | Wizard Abjuration Feature | 15 | 10 | Arcane Tradition - Abjuration | Knowledge | Spellcaster | General | None | None | You are proficient in negating magical effects. | |||
| Battlerager Charge | You can take the Dash action as a bonus action while you are raging. | Barbarian Path of Battlerage Feature | 25 | 10 | Rage | General | Martial | General | Bonus Action | |||||
| Intimidating Presence | You can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the… more | Barbarian Path of Berserker Feature | 25 | 10 | General | Martial | General | Action | ||||||
| The Third Eye | You can use your action to increase your powers of perception. When you do so, choose one of the following benefits, which lasts until you are incapacitated or… more | Wizard Divination Feature | 25 | 10 | Arcane Tradition - Divination | Knowledge | Spellcaster | General | Action | |||||
| Undying Nature | You can hold your breath indefinitely, and you don’t require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from… more | Warlock Undying Feature | 25 | 10 | Possession | General | Arcane | Free | ||||||
| Violent Attraction | When another creature that you can see within 60 feet of you hits with a weapon attack, you can use your reaction to increase the attack’s velocity, causing the… more | Wizard Graviturgy Feature | 25 | 10 | Arcane Tradition - Graviturgy | Knowledge | Spellcaster | General | Charges | Reaction | Limited uses per long rest | You increase the velocity of a moving object or creature. | ||
| Beguiling Defenses | Your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts… more | Warlock Archfey Feature | 35 | 10 | Possession | General | Natural | Reaction | ||||||
| Celestial Resilience | You gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your Aethyrflame Intensity level + your Aethyrflame… more | Warlock Celestial Feature | 35 | 10 | Possession | General | Divine | Free | ||||||
| Consult the Spirits | You gain the ability to consult with your ancestral spirits. When you do so, you cast the augury or clairvoyance spell, without using a spell slot or material… more | Barbarian Path of Ancestors Feature | 35 | 10 | Ancestral Protectors | Suffusion | General | Divine | Free | |||||
| Controlled Chaos | You gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number. | Sorcerer Wild Magic Feature | 35 | 10 | Suffusion - Wild Magic, Tides of Chaos | Suffusion | General | Arcane | Free | |||||
| Dark Augmentation | The magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity… more | Blood Hunter Base Feature | 35 | 10 | Suffusion | Martial, Spellfighter | General | None | ||||||
| Divine Intervention | You can call on your deity to intervene on your behalf when your need is great.Imploring your deity’s aid requires you to use your action. Describe the… more | Cleric Base Feature | 35 | 10 | Dedication | General | Divine | Action | ||||||
| Dragon Wings | You gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus… more | Sorcerer Draconic Bloodline Feature | 35 | 10 | Suffusion - Draconic Bloodline | Suffusion | General | Arcane | Bonus Action | |||||
| Durable Magic | The magic you channel helps ward off harm. While you maintain concentration on a spell, you have a +2 bonus to AC and all saving throws. | Wizard War Magic Feature | 35 | 10 | General | Spellfighter | General | None | ||||||
| Empowered Evocation | You can add your Aethyrflame Ability modifier to one damage roll of any evocation spell you cast. | Wizard Evocation Feature | 35 | 10 | Arcane Tradition - Evocation | Knowledge | Spellcaster | General | None | |||||
| Epic Boon of Peerless Aim | You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 35 | 10 | General | General | General | None | ||||||
| Fiendish Resilience | You can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature… more | Warlock Fiend Feature | 35 | 10 | Possession | General | Arcane | Free | ||||||
| Focused Conjuration | While you are concentrating on a conjuration spell, your concentration can’t be broken as a result of taking damage. | Wizard Conjuration Feature | 35 | 10 | Arcane Tradition - Conjuration | Knowledge | Spellcaster | General | None | |||||
| Guardian Spirit | Your Spirit Totem safeguards the beasts and fey that you call forth with your magic. When a beast or fey that you summoned or created with a spell ends its turn… more | Circle of the Shepherd Feature | 35 | 10 | Suffusion | General | Natural | Free | ||||||
| Hide in Plain Sight | You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with… more | Ranger Base Feature | 35 | 10 | Dedication | General | Natural | 1 Minute | ||||||
| Illusory Self | You can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can… more | Wizard Illusion Feature | 35 | 10 | Arcane Tradition - Illusion | Knowledge | Spellcaster | General | Reaction | |||||
| Inured to Undeath | You have resistance to necrotic damage, and your hit point maximum can’t be reduced. You have spent so much time dealing with undead and the forces that animate… more | Wizard Necromancy Feature | 35 | 10 | Arcane Tradition - Necromancy | Knowledge | Spellcaster | General | None | |||||
| Magic Item Adept | You achieve a profound understanding of how to use and make magic items:- You can attune to up to four magic items at once.- If you craft a magic item with a… more | Artificer Base Feature | 35 | 10 | Possession | General | General | Free | ||||||
| Magical Secrets | You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any spell list. A spell you choose must be of a level you can… more | Bard Base Feature | 35 | 10 | General | Spellcaster, Spellfighter | General | Varies | ||||||
| Master Scrivener | Whenever you finish a long rest, you can create one magic scroll by touching your Wizardly Quill to a blank piece of paper or parchment and causing one spell… more | Wizard Scribe Feature | 35 | 10 | Awakened Spellbook | Knowledge | Spellcaster | General | Charges | Long Rest | Once per long rest | You store an empowered low-level spell within a scroll to be later released without expending a spell slot. | You become adept at the creation of spell scrolls. | |
| Nature’s Ward | You can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease. | Druid Circle of Land Feature | 35 | 10 | Suffusion | General | Natural | Free | ||||||
| Necrotic Husk | Undead featureYour connection to undeath and necrotic energy now saturates your body. You have resistance to necrotic damage. If you are transformed using your… more | Warlock Undead Feature | 35 | 10 | Possession | General | Arcane | Reaction | ||||||
| Otherworldly Wings | You can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last… more | Sorcerer Divine Soul Feature | 35 | 10 | Suffusion - Divine Soul | Suffusion | General | Divine | Bonus Action | |||||
| Purity of Body | Your mastery of the ki flowing through you makes you immune to disease and poison. | Monk Base Feature | 35 | 10 | Ki | Dedication | Martial, Spellfighter | General | None | |||||
| Revelation in Flesh | You can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10… more | Sorcerer Aberrant Mind Feature | 35 | 10 | Suffusion - Aberrant Mind, Font of Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Bonus Action | |||||
| Shielding Storm | You learn to use your mastery of the storm to protect others. Each creature of your choice has the damage resistance you gained from the Storm Soul feature… more | Barbarian Path of Storm Feature | 35 | 10 | Storm Soul | Suffusion | General | Natural | None | |||||
| Spirit Walker | You can cast the commune with nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect… more | Barbarian Path of Totems Feature | 35 | 10 | Spirit Seeker | Suffusion | General | Natural | Free | |||||
| Split Enchantment | When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature. | Wizard Enchantment Feature | 35 | 10 | Arcane Tradition - Enchantment | Knowledge | Spellcaster | General | Free | |||||
| Storm’s Fury | When you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your Aethyrflame Intensity level. The… more | Sorcerer Storm Sorcery Feature | 35 | 10 | Suffusion - Storm Sorcery | Suffusion | General | Natural | Reaction | |||||
| Thought Shield | Your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic… more | Warlock Great Old One Feature | 35 | 10 | Possession | General | Arcane | Free | ||||||
| Unstable Backlash | Path of Wild Magic featureWhen you are imperiled during your rage, the magic within you can lash out; immediately after you take damage or fail a saving throw… more | Barbarian Path of Wild Magic Feature | 35 | 10 | Wild Surge | Suffusion | General | Arcane | Reaction | |||||
| Zealous Presence | You learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other… more | Barbarian Path of Zealot Feature | 35 | 10 | Divine Fury | Suffusion | General | Divine | Bonus Action | |||||
| Arcane Abeyance | When you cast a spell using a spell slot of 4th level or lower, you can condense the spell’s magic into a mote. The spell is frozen in time at the moment of… more | Wizard Chronurgy Feature | 40 | 10 | Arcane Tradition - Chronurgy | Knowledge | Spellcaster | General | Varies | Once per short or long rest | You freeze a spell you’ve woven into an encapsulated moment in time which can be later released. | |||
| Armor of Hexes | Your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or… more | Warlock Hexblade Feature | 40 | 10 | Possession | General | Arcane | Reaction | ||||||
| Boon of Dimensional Travel | As an action, you can cast the misty step spell, without using a spell slot or any components. Once you do so, you can’t use this boon again until you finish a short rest. | Epic Boon | 40 | 10 | General | General | General | Action | ||||||
| Elemental Wild Shape | You can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water… more | Druid Circle of the Moon Feature | 40 | 10 | Wild Shape | Suffusion | General | Natural | None | |||||
| Epic Boon of Fortitude | Your hit point maximum increases by 40. | Epic Boon | 40 | 10 | General | General | General | None | ||||||
| Infectious Fury | Path of the Beast featureWhen you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The… more | Barbarian Path of Beast Feature | 40 | 10 | Form of the Beast | Suffusion | General | Natural | Free | |||||
| Nature’s Veil | Replaces the Hide in Plain Sight featureYou draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically become… more | Ranger Base Feature | 40 | 10 | Dedication | General | Natural | Bonus Action | ||||||
| Spreading Spores | Circle of Spores featureYou gain the ability to seed an area with deadly spores. As a bonus action while your Symbiotic Entity feature is active, you can hurl… more | Druid Circle of Spores Feature | 40 | 10 | Suffusion | General | Natural | Bonus Action | ||||||
| Twinkling Constellations | Circle of the Stars featureThe constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active… more | Druid Circle of Stars Feature | 40 | 10 | Suffusion | General | Natural, Arcane | None | ||||||
| Epic Boon of Luck | You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 45 | 10 | General | General | General | None | ||||||
| Epic Boon of Perfect Health | You are immune to all diseases and poisons, and you have advantage on Constitution saving throws. | Epic Boon | 45 | 10 | General | General | General | None | ||||||
| Epic Boon of Recovery | You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can’t use it again until you finish a long rest. | Epic Boon | 45 | 10 | General | General | General | Bonus Action | ||||||
| Epic Boon of Resilience | You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. | Epic Boon | 45 | 10 | General | General | General | None | ||||||
| Epic Boon of Speed | Your walking speed increases by 30 feet.In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can’t do so again… more | Epic Boon | 45 | 10 | General | General | General | Bonus Action | ||||||
| Epic Boon of the Unfettered | You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind. | Epic Boon | 45 | 10 | General | General | General | None | ||||||
| Epic Boon of Undetectability | You gain a +10 bonus to Dexterity (Stealth) checks, and you can’t be detected or targeted by divination magic, including scrying sensors. | Epic Boon | 45 | 10 | General | General | General | None | ||||||
| Shapechanger | You add the polymorph spell to your spellbook, if it is not there already. You can cast polymorph without expending a spell slot and without requiring you to… more | Wizard Transmutation Feature | 45 | 10 | Arcane Tradition - Transmutation | Knowledge | Spellcaster | General | Action | |||||
| Trance of Order | You gain the ability to align your consciousness to the endless calculations of Mechanus. As a bonus action, you can enter this state for 1 minute. For the… more | Sorcerer Clockwork Soul Feature | 45 | 10 | Suffusion - Clockwork Soul, Font of Magic | Suffusion | Spellcaster, Spellfighter | Divine | Bonus Action | |||||
| Epic Boon of Spell Recall | You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can’t use this boon again until you finish a long rest. | Epic Boon | 55 | 10 | General | Spellcaster, Spellfighter | General | Varies | ||||||
| Epic Boon of Fate | When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result… more | Epic Boon | 60 | 10 | General | General | General | Free | ||||||
| Epic Boon of the Night Spirit | While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction. | Epic Boon | 60 | 10 | General | General | General | Action | ||||||
| Grasping Tentacles | Fathomless featureYou learn the spell Evard’s black tentacles. It counts as an Aethyrflame spell for you, but it doesn’t count against the number of spells you… more | Warlock Fathomless Feature | 60 | 10 | Possession | General | Arcane | Free | ||||||
| Hidden Paths | You can use the hidden, magical pathways that some fey use to traverse space in the blink of an eye. As a bonus action on your turn, you can teleport up to 60… more | Druid Circle of Dreams Feature | 60 | 10 | Suffusion | General | Natural | Bonus Action | ||||||
| Shadow Walk | You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet… more | Sorcerer Shadow Magic Feature | 60 | 10 | Suffusion - Shadow Magic | Suffusion | General | Divine | Bonus Action | |||||
| Cauterizing Flames | Circle of Wildfire featureYou gain the ability to turn death into magical flames that can heal or incinerate. When a Small or larger creature dies within 30… more | Circle of Wildfire Feature | 65 | 10 | Suffusion | General | Natural | Reaction | ||||||
| Epic Boon of Invincibility | When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 65 | 10 | General | General | General | Free | ||||||
| Epic Boon of Magic Resistance | You have advantage on saving throws against spells and other magical effects. | Epic Boon | 65 | 10 | General | General | General | None | ||||||
| Epic Boon of the Fire Soul | You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components. | Epic Boon | 65 | 10 | General | General | General | Action | ||||||
| Epic Boon of the Stormborn | You have immunity to lightning and thunder damage. You can also cast thunderwave (save DC 15) at will, without using a spell slot or any components. | Epic Boon | 65 | 10 | General | General | General | Action | ||||||
| Sanctuary Vessel | Genie featureWhen you enter your Genie’s Vessel via the Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30 feet… more | Warlock Genie Feature | 65 | 10 | Possession | General | Arcane | Bonus Action | ||||||
| Epic Boon of Combat Prowess | When you miss with a melee weapon attack, you can choose to hit instead. Once you use this boon, you can’t use it again until you finish a short rest. | Epic Boon | 75 | 10 | General | General | General | Free | ||||||
| Epic Boon of Spell Mastery | Choose one 1st-level arcane spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot. | Epic Boon | 75 | 10 | General | Spellcaster, Spellfighter | General | Varies | ||||||
| Epic Boon of Skill Proficiency | You gain proficiency in all skills. | Epic Boon | 80 | 10 | General | General | General | None | ||||||
| Epic Boon of Irresistible Offense | You can bypass the damage resistances of any creature. | Epic Boon | 95 | 10 | General | General | General | None | ||||||
| Bestial Fury | When you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action. | Ranger Beast Master Feature | 25 | 11 | Ranger’s Companion | Dedication | General | Natural | Free | |||||
| Mist Stance | You can spend 4 ki points to cast gaseous form, targeting yourself. | Monk Way of Four Elements Feature | 25 | 11 | Ki | Dedication | Spellfighter | General | Action | |||||
| Ride the Wind | You can spend 4 ki points to cast fly, targeting yourself. | Monk Way of Four Elements Feature | 25 | 11 | Ki | Dedication | Spellfighter | General | Action | |||||
| Additional Kensei Weapon | You can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above. | Monk Way of Kensei Feature | 35 | 11 | Path of the Kensei | Dedication | Martial, Spellfighter | General | Free | |||||
| Advanced Transformation | You learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a… more | Blood Hunter Lycan Feature | 35 | 11 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | Free | |||||
| Aether Mutagen | You have a flying speed of 20 feet for 1 hour. However, you have disadvantage on Strength checks and Dexterity checks during this time. | Blood Hunter Mutant Feature | 35 | 11 | Order of the Mutant | Suffusion | Martial, Spellfighter | General | Free | |||||
| Aspect of the Wyrm | Way of the Ascendant Dragon FeatureThe power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a bonus… more | Monk Way of Ascendent Dragon Feature | 35 | 11 | Martial Arts | Dedication | Martial, Spellfighter | General | Bonus Action | |||||
| Brand of Axiom | Your mutagenic hemocraft lets your Brand of Castigation reveal a foe’s true nature. Any illusion or invisibility in effect on a creature when you brand it ends… more | Blood Hunter Mutant Feature | 35 | 11 | Order of the Mutant | Suffusion | Martial, Spellfighter | General | Free | |||||
| Brand of Sundering | Your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a… more | Blood Hunter Ghostslayer Feature | 35 | 11 | Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | Free | |||||
| Brand of the Sapping Scar | Your Brand of Castigation feature digs dark arcane scars into your target, leaving them vulnerable to your magic. A creature branded by you has disadvantage on… more | Blood Hunter Profane Soul Feature | 35 | 11 | Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | None | |||||
| Cruelty Mutagen | When you use the Attack action, you can make one additional weapon attack as a bonus action. However, you have disadvantage on Intelligence, Wisdom, and Charisma saving throws. | Blood Hunter Mutant Feature | 35 | 11 | Mutagencraft | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Distant Strike | You gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an… more | Ranger Horizon Walker Feature | 35 | 11 | Dedication | General | Natural | Free | ||||||
| Drake’s Breath | Drakewarden FeatureAs an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or… more | Ranger Drakewarden Feature | 35 | 11 | Dedication | General | Arcane | Action | ||||||
| Drunkard’s Luck | You always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have disadvantage on the roll… more | Monk Way of Drunken Master Feature | 35 | 11 | Ki | Dedication | Martial, Spellfighter | General | Free | |||||
| Magic-User’s Nemesis | You gain the ability to thwart someone else’s magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to… more | Ranger Monster Slayer Feature | 35 | 11 | Dedication | General | General | Reaction | ||||||
| Mastery of Death | You use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead. | Monk Way of Long Death Feature | 35 | 11 | Ki | Dedication | Spellfighter | General | Free | |||||
| Mighty Swarm | Swarmkeeper featureYour Gathered Swarm grows mightier in the following ways:- The damage of Gathered Swarm increases to 1d8.- If a creature fails its saving… more | Ranger Swarmkeeper Feature | 35 | 11 | Dedication | General | Natural | Free | ||||||
| Mind of Mercury | You’ve honed your awareness and reflexes through mental aptitude and pattern recognition. Once per turn, if you’ve already taken your reaction, you may spend 1… more | Monk Way of Cobalt Soul Feature | 35 | 11 | Ki | Dedication | Spellfighter | General | None | |||||
| Mystic Arcanum (6th level) | Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from your Spell Domain as this arcanum.You can cast your arcanum… more | Warlock Base Feature | 35 | 11 | Pact Magic | Possession | General | Arcane | Free | |||||
| Mystical Erudition (Additional) | You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list). | Monk Way of Cobalt Soul Feature | 35 | 11 | Knowledge | General | General | None | ||||||
| Precision Mutagen | Your weapon attacks score a critical hit on a roll of 19 or 20. However, you have disadvantage on Strength saving throws. | Blood Hunter Mutant Feature | 35 | 11 | Mutagencraft | Suffusion | Martial, Spellfighter | General | None | |||||
| Relentless Rage | Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10… more | Barbarian Base Feature | 35 | 11 | Rage | General | Martial | General | Free | |||||
| Reliable Talent | You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a… more | Rogue Base Feature | 35 | 11 | General | General | General | Free | ||||||
| Searing Sunburst | You gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you… more | Monk Way of Sun Soul Feature | 35 | 11 | Ki | Dedication | Spellfighter | General | Action | |||||
| Sharpen the Blade | You gain the ability to augment your weapons further with your ki. As a bonus action, you can expend up to 3 ki points to grant one kensei weapon you touch a… more | Monk Way of Kensei Feature | 35 | 11 | Path of the Kensei, Ki | Dedication | Martial, Spellfighter | General | Bonus Action | |||||
| Stalker’s Flurry | You learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you… more | Ranger Horizon Walker Feature | 35 | 11 | Dedication | General | Natural | Free | ||||||
| Cloak of Shadows | You have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain… more | Monk Way of Shadow Feature | 40 | 11 | Ki | Dedication | Spellfighter | General | Action | |||||
| Improved Divine Smite | You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the… more | Paladin Base Feature | 40 | 11 | Dedication | Spellfighter | General | Free | ||||||
| Multiattack | You gain one of the following features of your choice.VolleyYou can use your action to make a ranged attack against any number of creatures within 10 feet of a… more | Ranger Hunter Feature | 40 | 11 | Dedication | General | General | Action | ||||||
| Tranquility | You can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts… more | Monk Way of Open Hand Feature | 50 | 11 | Wholeness of Body | Dedication | Martial, Spellfighter | General | Long Rest | |||||
| Flames of the Phoenix | You can spend 4 ki points to cast fireball. | Monk Way of Four Elements Feature | 60 | 11 | Ki | Dedication | Spellfighter | General | Action | |||||
| Body of the Astral Self | Way of the Astral Self featureWhen you have both your astral arms and visage summoned, you can cause the body of your astral self to appear (no action… more | Monk Way of Astral Self Feature | 65 | 11 | Arms of the Astral Self | Dedication | Spellfighter | General | Reaction | |||||
| Flurry of Healing and Harm | Way of Mercy featureYou can now mete out a flurry of comfort and hurt. When you use Flurry of Blows, you can now replace each of the unarmed strikes with a use… more | Monk Way of Mercy Feature | 65 | 11 | Martial Arts, Hand of Harm | Dedication | Spellfighter | General | Free | |||||
| Boon of Truesight | You have truesight out to a range of 60 feet. | Epic Boon | 70 | 11 | General | General | General | None | ||||||
| Fey Reinforcements | Fey Wanderer featureThe royal courts of the Feywild have blessed you with the assistance of fey beings: you know summon fey (a spell in chapter 3). It doesn’t… more | Ranger Fey Wanderer Feature | 80 | 11 | Dedication | General | Natural | Free | ||||||
| Spell-Storing Item | You learn how to store a spell in an object. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a… more | Artificer Base Feature | 11 | Possession | General | General | Free | |||||||
| Martial Bodily Improvement III | You gain one Bodily Improvement of your choice. | Aethyrspark Technique Feature | 0 | 12 | Aethyrspark Technique | General | Martial, Spellfighter | General | None | |||||
| Invocation - Bond of the Talisman | Prerequisite: Pact of the Talisman featureWhile someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to… more | Warlock Eldritch Invocation | 20 | 12 | Invocation | Pact of the Talisman | Possession | General | Arcane | Free | ||||
| Invocation - Lifedrinker | Prerequisite: Pact of the Blade featureWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Aethyrflame Ability… more | Warlock Eldritch Invocation | 25 | 12 | Invocation | Pact of the Blade | Possession | General | Arcane | Free | ||||
| Ever-Ready Shot | Your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane Shot remaining, you regain two uses of it. | Fighter Arcane Archer | 15 | 12 | Arcane Shot | Knowledge | Spellfighter | General | None | None | None | Gain Arcane Shot uses when you begin combat with none. | ||
| Hemorrhaging Critical | Whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn. | Fighter Gunslinger | 25 | 12 | Adept Marksman | Possession | Martial | General | None | Free | You inflict bleeding damage to targets you critically hit with your firearms. | |||
| Lightning Reload | You can reload any firearm as a bonus action. | Fighter Gunslinger | 25 | 12 | Gunsmith | Possession | Martial | General | None | Bonus Action | None | You can reload firearms as a bonus action. | ||
| Vicious Intent | Your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll. | Fighter Gunslinger | 25 | 12 | Gunsmith, Adept Marksman | Possession | Martial | General | None | None | You are more likely to critically hit with firearms and you regain grit points when you do so. | |||
| Improved War Magic | When you use your action to cast a spell, you can make one weapon attack as a bonus action. | Fighter Eldritch Knight | 40 | 12 | War Magic | General | Spellfighter | General | None | Free | None | You make an additional attack after casting a spell as an action. | ||
| Legion of One | You can use a bonus action to create two echoes with your Manifest Echo feature, and these echoes can coexist. If you try to create a third echo, the previous… more | Fighter Echo Knight | 40 | 12 | Manifest Echo, Unleash Incarnation | General | Spellfighter | General | None | Bonus Action | None | Create two echoes instead of only one | You gain a use of Unleash Incarnation if you start combat with none. | |
| Runic Juggernaut | You learn how to amplify your rune-powered transformation. As a result, the extra damage you deal with the Giant’s Might feature increases to 1d10. Moreover… more | Fighter Rune Knight | 40 | 12 | Great Stature | Suffusion, Possession | Martial, Spellfighter | General | None | None | None | Your form from Giant’s Might is now truly massive and imposing. | ||
| Telekinetic Master | Your ability to move creatures and objects with your mind is matched by few. You can cast the telekinesis spell, requiring no components, and your spellcasting… more | Fighter Psi Warrior | 40 | 12 | Psionic Power | Suffusion | General | Arcane | Psionic Energy Dice | Action | 1 Psionic Energy Die (after 1st use) | You cast telekinesis and can make attacks as a bonus action while channeling your telekinesis. | ||
| Spell Mastery | You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level arcane spell and a 2nd-level arcane spell. You can cast… more | Wizard Base Feature | 50 | 12 | General | Spellcaster | General | None | Varies | Free | You cast one of your mastered spells without expending a spell slot. | |||
| Strength before Death | Your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points and doesn’t kill you outright, you can use your reaction… more | Fighter Samurai | 50 | 12 | Fighting Style | General | Martial, Spellfighter | General | Charges | Reaction | Once per long rest | You take an additional turn while in death throes. | ||
| Survivor | You attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have… more | Fighter Champion | 55 | 12 | Fighting Style | General | Martial, Spellfighter | General | None | None | None | You regain hit points when below half health. | ||
| Advanced Specialization II | You gain expertise in a skill that you are proficient in. | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Exalting Presence | You gain the Superior Inspiration feature. When you use Bardic Inspiration on another creature, you also gain its effects. You gain an Aura of your choice. | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Dedication | General | General | Varies | |||||
| Greater Boons II | You gain one of the following, aligned with your choice at level 1:- Artifact: You gain an Artifact Enchantment Rune of your choice.- Pact: You gain 2 Pact… more | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Possession | General | General | Varies | |||||
| Material Efficiency II | When you cast a spell which requires a material component with a gold cost, you may reduce the cost of the material needed by 200 times your proficiency bonus… more | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Possession | General | General | Free | |||||
| Mental Consistency | Whenever you make a skill check using a Mental Ability for a skill you have proficiency or expertise in, you may treat any result of the d20 as if you had rolled a 10 instead. | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Suffusion Ability Enhancement III | Increase one ability score of your choice by 1, up to a maximum of 20. | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Suffusion Bodily Improvement V | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 13 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Ambush Master | You excel at leading ambushes and acting first in a fight.You have advantage on initiative rolls. In addition, the first creature you hit during the first round… more | Rogue Scout Feature | 40 | 13 | General | Martial, Spellfighter | General | Attack | ||||||
| Brand of Tethering | The psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature can’t take the… more | Blood Hunter Base Feature | 40 | 13 | Suffusion | Martial, Spellfighter | General | None | ||||||
| Elegant Maneuver | You can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn. | Rogue Swashbuckler Feature | 40 | 13 | General | Martial, Spellfighter | General | Bonus Action | ||||||
| Impostor | You gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of… more | Rogue Assassin Feature | 40 | 13 | Sneak Attack | General | Martial, Spellfighter | General | None | |||||
| Merciless Critical | You can roll two additional weapon damage dice when determining the extra damage for a critical hit with a melee attack.This increases to three additional dice… more | Barbarian Base Feature | 40 | 13 | General | Martial | General | Free | ||||||
| Misdirection | You can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting… more | Rogue Mastermind Feature | 40 | 13 | General | General | General | Reaction | ||||||
| Superior Inspiration | When you roll initiative and have no uses of Bardic Inspiration left, you regain one use. | Bard Base Feature | 40 | 13 | Bardic Inspiration | General | General | General | Free | |||||
| Unerring Eye | Your senses are almost impossible to foil. As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed… more | Rogue Inquisitor Feature | 40 | 13 | General | General | General | Action | ||||||
| Use Magic Device | You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race… more | Rogue Thief Feature | 40 | 13 | General | General | General | Free | ||||||
| Versatile Trickster | You gain the ability to distract targets with your mage hand. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand… more | Rogue Arcane Trickster Feature | 40 | 13 | General | Spellfighter, Spellcaster | General | Bonus Action | ||||||
| Mystic Arcanum (7th level) | Your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from your Spell Domain as this arcanum.You can cast your arcanum… more | Warlock Base Feature | 45 | 13 | Pact Magic | Possession | General | Arcane | Free | |||||
| Boon of Planar Travel | When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or… more | Epic Boon | 75 | 13 | General | General | General | Free | ||||||
| Ghost Walk | Phantom featureYou can phase partially into the realm of the dead, becoming like a ghost. As a bonus action, you assume a spectral form. While in this form, you… more | Rogue Phantom Feature | 85 | 13 | General | General | Divine | Bonus Action | ||||||
| Psychic Veil | Soulknife featureYou can weave a veil of psychic static to mask yourself. As an action, you can magically become invisible, along with anything you are wearing… more | Rogue Soulknife Feature | 85 | 13 | General | Martial, Spellfighter | Arcane | Action | ||||||
| Boon of Quick Casting | Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell’s casting time is now 1 bonus action for you. | Epic Boon | 105 | 13 | General | General | General | Bonus Action | ||||||
| Infuse Item | You gain the ability to imbue mundane items with certain magical infusions. The magic items you create with this feature are effectively prototypes of permanent… more | Artificer Base Feature | 20 | 14 | Possession | General | General | Long Rest | ||||||
| Song of Rest | New: After creating music for at least 1 minute, you can pull restorative Aethyr from the weave and imbue it into the notes of your song. You and up to eight… more | Bard Base Feature | 20 | 14 | General | General | General | Free | ||||||
| Retaliation | When you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature. | Barbarian Path of Berserker Feature | 25 | 14 | General | Martial | General | Reaction | ||||||
| Spiked Retribution | When a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren’t incapacitated, and are wearing spiked armor. | Barbarian Path of Battlerage Feature | 25 | 14 | Rage | General | Martial | General | Free | |||||
| Indestructible Life | You partake of some of the true secrets of the Undying. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your Aethyrflame Intensity… more | Warlock Undying Feature | 30 | 14 | Possession | General | Arcane | Free | ||||||
| Searing Vengeance | The radiant energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to… more | Warlock Celestial Feature | 30 | 14 | Possession | General | Divine | Free | ||||||
| Battle Magic | You have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a spell, you can make one weapon… more | Bard College of Valor Feature | 40 | 14 | Knowledge | Spellfighter | General | Bonus Action | ||||||
| Blazing Revival | Circle of Wildfire featureThe bond with your wildfire spirit can save you from death. If the spirit is within 120 feet of you when you are reduced to 0 hit… more | Circle of Wildfire Feature | 40 | 14 | Suffusion | General | Natural | Free | ||||||
| Blindsense | If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you. | Rogue Base Feature | 40 | 14 | General | General | General | None | ||||||
| Cleansing Touch | You can use your action to end one spell on yourself or on one willing creature that you touch.You can use this feature a number of times equal to your… more | Paladin Base Feature | 40 | 14 | Dedication | General | General | Action | ||||||
| Create Thrall | You gain the ability to infect a humanoid’s mind with the alien magic of your patron. You can use your action to touch an incapacitated humanoid. That creature… more | Warlock Great Old One Feature | 40 | 14 | Possession | General | Arcane | Action | ||||||
| Creative Crescendo | College of Creation featureWhen you use your Performance of Creation feature, you can create more than one item at once. The number of items equals your… more | Bard College of Creation Feature | 40 | 14 | Knowledge | General | General | Free | ||||||
| Dark Delirium | You can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw… more | Warlock Archfey Feature | 40 | 14 | Possession | General | Natural | Action | ||||||
| Deflecting Shroud | Your Arcane Deflection becomes infused with deadly magic. When you use your Arcane Deflection feature, you can cause magical energy to arc from you. Up to three… more | Wizard War Magic Feature | 40 | 14 | Arcane Deflection | General | Spellfighter | General | Free | |||||
| Diamond Soul | Your mastery of ki grants you proficiency in all saving throws.Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it… more | Monk Base Feature | 40 | 14 | Ki | Dedication | Martial, Spellfighter | General | Free | |||||
| Durable Summons | Any creature that you summon or create with a conjuration spell has 30 temporary hit points. | Wizard Conjuration Feature | 40 | 14 | Arcane Tradition - Conjuration | Knowledge | Spellcaster | General | Free | |||||
| Event Horizon | As an action, you can magically emit a powerful field of gravitational energy that tugs at other creatures for up to 1 minute or until your concentration ends… more | Wizard Graviturgy Feature | 40 | 14 | Arcane Tradition - Graviturgy | Knowledge | Spellcaster | General | Charges | Action | Limited uses per long rest | You surround yourself in a gravity well that slows or stops nearby foes. | ||
| Expeditious Unarmored Movement | Your Unarmored Speed speed bonus increases to 25 feet while you are not wearing armor or wielding a shield. | Monk Base Feature | 40 | 14 | Unarmored Movement | Dedication | Martial, Spellfighter | General | None | |||||
| Faithful Summons | The nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will… more | Circle of the Shepherd Feature | 40 | 14 | Suffusion | General | Natural | Free | ||||||
| Fungal Body | Circle of Spores featureThe fungal spores in your body alter you: you can’t be blinded, deafened, frightened, or poisoned, and any critical hit against you… more | Druid Circle of Spores Feature | 40 | 14 | Suffusion | General | Natural | None | ||||||
| Hardened Soul | You have advantage on saving throws against being charmed and frightened. | Blood Hunter Base Feature | 40 | 14 | Suffusion | Martial, Spellfighter | General | Free | ||||||
| Illusory Reality | You have learned the secret of weaving shadow magic into your illusions to give them a semi-reality. When you cast an illusion spell of 1st level or higher, you… more | Wizard Illusion Feature | 40 | 14 | Arcane Tradition - Illusion | Knowledge | Spellcaster | General | Bonus Action | |||||
| Limited Wish | Genie featureYou entreat your patron to grant you a small wish. As an action, you can speak your desire to your Genie’s Vessel, requesting the effect of one… more | Warlock Genie Feature | 40 | 14 | Possession | General | Arcane | Action | ||||||
| Magic Item Savant | Your skill with magic items deepens more:- You can attune to up to five magic items at once.- You ignore all class, race, spell, and level requirements on… more | Artificer Base Feature | 40 | 14 | Possession | General | General | None | ||||||
| Master’s Flourish | Whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die. | Bard College of Swords Feature | 40 | 14 | Knowledge | Spellfighter | General | Free | ||||||
| Nature’s Sanctuary | Creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must… more | Druid Circle of Land Feature | 40 | 14 | Suffusion | General | Natural | Free | ||||||
| Rage beyond Death | The divine power that fuels your rage allows you to shrug off fatal blows.While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must… more | Barbarian Path of Zealot Feature | 40 | 14 | Divine Fury | Suffusion | General | Divine | None | |||||
| Raging Storm | The power of the storm you channel grows mightier, lashing out at your foes. The effect is based on the environment you chose for your Storm… more | Barbarian Path of Storm Feature | 40 | 14 | Storm Aura | Suffusion | General | Natural | Reaction | |||||
| Spell Bombardment | The harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those… more | Sorcerer Wild Magic Feature | 40 | 14 | Suffusion - Wild Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Free | |||||
| Totemic Attunement | You gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.BearWhile you’re… more | Barbarian Path of Totems Feature | 40 | 14 | Totem Spirit | Suffusion | General | Natural | Free | |||||
| Umbral Form | You can spend 6 sorcery points as a bonus action to magically transform yourself into a shadowy form. In this form, you have resistance to all damage except… more | Sorcerer Shadow Magic Feature | 40 | 14 | Suffusion - Shadow Magic, Font of Magic | Suffusion | General | Divine | Bonus Action | |||||
| Unbreakable Majesty | Your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.In addition, as a bonus action, you can assume a magically… more | Bard College of Glamour Feature | 40 | 14 | Knowledge | General | General | Bonus Action | ||||||
| Unearthly Recovery | You gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit… more | Sorcerer Divine Soul Feature | 40 | 14 | Suffusion - Divine Soul | Suffusion | General | Divine | Bonus Action | |||||
| Vengeful Ancestors | Your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of… more | Barbarian Path of Ancestors Feature | 40 | 14 | Spirit Shield | Suffusion | General | Divine | Free | |||||
| Draconic Presence | You can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 metamagic… more | Sorcerer Draconic Bloodline Feature | 45 | 14 | Suffusion - Draconic Bloodline | Suffusion | General | Arcane | Action | |||||
| Greater Portent | The visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Portent feature, rather than two. | Wizard Divination Feature | 45 | 14 | Portent | Knowledge | Spellcaster | General | None | |||||
| Infectious Inspiration | College of Eloquence featureWhen you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of… more | Bard College of Eloquence Feature | 45 | 14 | Knowledge | General | General | Reaction | ||||||
| Master of Hexes | You can spread your Hexblade’s Curse from a slain creature to another creature. When the creature cursed by your Hexblade’s Curse dies, you can apply the curse… more | Warlock Hexblade Feature | 45 | 14 | Possession | General | Arcane | Free | ||||||
| Peerless Skill | When you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You… more | Bard College of Lore Feature | 45 | 14 | Knowledge | General | General | Free | ||||||
| Call the Hunt | Path of the Beast featureThe beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When… more | Barbarian Path of Beast Feature | 50 | 14 | Form of the Beast | Suffusion | General | Natural | Free | |||||
| Vanish | You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail. | Ranger Base Feature | 50 | 14 | Dedication | General | Natural | Bonus Action | ||||||
| Alter Memories | You gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can… more | Wizard Enchantment Feature | 55 | 14 | Arcane Tradition - Enchantment | Knowledge | Spellcaster | General | Action | |||||
| Command Undead | You can use magic to bring undead under your control, even those created by others. As an action, you can choose one undead that you can see within 60 feet of… more | Wizard Necromancy Feature | 55 | 14 | Arcane Tradition - Necromancy | Knowledge | Spellcaster | General | Action | |||||
| One with the Word | Your connection to your Awakened Spellbook has become so profound that your soul has become entwined with it. While the book is on your person, you have… more | Wizard Scribe Feature | 55 | 14 | Awakened Spellbook | Knowledge | Spellcaster | General | Charges | Free | 3d6 spell levels temporarily lost, once per long rest | You claim the magic of your manifested spell book to negate damage you’re about to suffer. | You have advantage on Arcana checks. | |
| Spell Resistance | You have advantage on saving throws against spells. Furthermore, you have resistance against the damage of spells. | Wizard Abjuration Feature | 55 | 14 | Arcane Tradition - Abjuration | Knowledge | Spellcaster | General | None | None | None | You are resistant to spells. | ||
| Warping Implosion | You can unleash your aberrant power as a space-warping anomaly. As an action, you can teleport to an unoccupied space you can see within 120 feet of you… more | Sorcerer Aberrant Mind Feature | 55 | 14 | Suffusion - Aberrant Mind, Font of Magic | Suffusion | Spellcaster, Spellfighter | Arcane | Action | |||||
| Convergent Future | You can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. When you or a creature you can see… more | Wizard Chronurgy Feature | 60 | 14 | Arcane Tradition - Chronurgy | Knowledge | Spellcaster | General | Charges | Reaction | 1 point of exhaustion | You force a check to succeed or fail. | ||
| Master Transmuter | You can use your action to consume the reserve of transmutation magic stored within your transmuter’s stone in a single burst. When you do so, choose one of the… more | Wizard Transmutation Feature | 60 | 14 | Transmuter’s Stone | Knowledge | Spellcaster | General | Action | |||||
| Overchannel | You can increase the power of your simpler spells. When you cast a spell of 1st through 5th level that deals damage, you can deal maximum damage with that… more | Wizard Evocation Feature | 60 | 14 | Arcane Tradition - Evocation | Knowledge | Spellcaster | General | Free | |||||
| Hurl Through Hell | When you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles… more | Warlock Fiend Feature | 70 | 14 | Possession | General | Arcane | Free | ||||||
| Wild Companion | You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar… more | Druid Base Feature | 70 | 14 | Suffusion | General | Natural | Action | ||||||
| Clockwork Cavalcade | You summon spirits of order to expunge disorder around you. As an action, you summon the spirits in a 30-foot cube originating from you. The spirits look like… more | Sorcerer Clockwork Soul Feature | 75 | 14 | Suffusion - Clockwork Soul, Font of Magic | Suffusion | Spellcaster, Spellfighter | Divine | Action | |||||
| Walker in Dreams | The magic of the Feywild grants you the ability to travel mentally or physically through dreamlands.When you finish a short rest, you can cast one of the… more | Druid Circle of Dreams Feature | 75 | 14 | Suffusion | General | Natural | Short Rest | ||||||
| Shadow Lore | You gain the ability to weave dark magic into your words and tap into a creature’s deepest fears.As an action, you magically whisper a phrase that only one… more | Bard College of Whispers Feature | 85 | 14 | Knowledge | General | General | Action | ||||||
| Spirit Projection | Undead featureYour spirit can become untethered from your physical form. As an action, you can project your spirit from your body. The body you leave behind is… more | Warlock Undead Feature | 85 | 14 | Possession | General | Arcane | Action | ||||||
| Controlled Surge | Path of Wild Magic featureWhenever you roll on the Wild Magic table, you can roll the die twice and choose which of the two effects to unleash. If you roll the… more | Barbarian Path of Wild Magic Feature | 90 | 14 | Wild Surge | Suffusion | General | Arcane | Free | |||||
| Full of Stars | Circle of the Stars feature While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage. | Druid Circle of Stars Feature | 90 | 14 | Suffusion | General | Natural, Arcane | None | ||||||
| Mystical Connection | College of Spirits featureYou now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table… more | Bard College of Spirits Feature | 90 | 14 | Knowledge | General | General | Free | ||||||
| Wind Soul | You gain immunity to lightning and thunder damage.You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for… more | Sorcerer Storm Sorcery Feature | 90 | 14 | Suffusion - Storm Sorcery | Suffusion | General | Natural | Action | |||||
| Fathomless Plunge | Fathomless featureYou can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing… more | Warlock Fathomless Feature | 105 | 14 | Possession | General | Arcane | Action | ||||||
| Invocation - Chains of Carceri | Prerequisite: Pact of the Chain featureYou can cast hold monster at will — targeting a celestial, fiend, or elemental — without expending a spell slot or… more | Warlock Eldritch Invocation | 10 | 15 | Invocation | Pact of the Chain | Possession | General | Arcane | Action | ||||
| Invocation - Master of Myriad Forms | You can cast alter self at will, without expending a spell slot. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Shroud of Shadow | You can cast invisibility at will, without expending a spell slot. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Visions of Distant Realms | You can cast arcane eye at will, without expending a spell slot. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | Action | ||||
| Invocation - Witch Sight | You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight. | Warlock Eldritch Invocation | 25 | 15 | Invocation | Pact Magic | Possession | General | Arcane | None | ||||
| Share Spells | When you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you. | Ranger Beast Master Feature | 25 | 15 | Ranger’s Companion | Dedication | General | Natural | Free | |||||
| Blood Curse of Corrosion | Prerequisite: Order of the MutantAs a bonus action, you cause a creature within 30 feet of you to become poisoned. The cursed creature can make a Constitution… more | Blood Hunter Base Feature | 45 | 15 | Blood Maledict, Order of the Mutant | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Blood Curse of the Exorcist | Prerequisite: Order of the GhostslayerAs a bonus action, you choose one creature you can see within 30 feet of you that is charmed or frightened, or which is… more | Blood Hunter Base Feature | 45 | 15 | Blood Maledict, Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Brand of the Voracious | You have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunter’s… more | Blood Hunter Lycan Feature | 45 | 15 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | None | |||||
| Improved Defender | Battle Smith featureYour Arcane Jolt and steel defender become more powerful:- The extra damage and the healing of your Arcane Jolt both increase to 4d6.- Your… more | Artificer Battle Smith Feature | 45 | 15 | Possession | General | General | Free | ||||||
| Misty Wanderer | Fey Wanderer featureYou can slip in and out of the Feywild to move in a blink of an eye: you can cast misty step without expending a spell slot. You can do so a… more | Ranger Fey Wanderer Feature | 45 | 15 | Dedication | General | Natural | Free | ||||||
| Mystic Arcanum (8th level) | Your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from your Spell Domain as this arcanum.You can cast your arcanum… more | Warlock Base Feature | 45 | 15 | Pact Magic | Possession | General | Arcane | Free | |||||
| Persistent Rage | Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. | Barbarian Base Feature | 45 | 15 | Rage | General | Martial | General | None | |||||
| Protective Spirit | A holy presence mends your wounds in battle. You regain hit points equal to 1d6+ half your Aethyrflame Intensity level if you end your turn in combat with fewer… more | Paladin Oath of Redemption Feature | 45 | 15 | Dedication | General | Divine | None | ||||||
| Purity of Spirit | You are always under the effects of a protection from evil and good spell. | Paladin Oath of Devotion Feature | 45 | 15 | Dedication | General | Divine | None | ||||||
| Scornful Rebuke | Those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal… more | Paladin Oath of Conquest Feature | 45 | 15 | Dedication | General | Divine | Free | ||||||
| Shadowy Dodge | You can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn’t have advantage… more | Ranger Horizon Walker Feature | 45 | 15 | Dedication | General | Natural | Reaction | ||||||
| Slayer’s Counter | You gain the ability to counterattack when your prey tries to sabotage you. If the target of your Slayer’s Prey forces you to make a saving throw, you can use… more | Ranger Monster Slayer Feature | 45 | 15 | Dedication | General | General | Reaction | ||||||
| Slippery Mind | You have acquired greater mental strength. You gain proficiency in Wisdom saving throws. | Rogue Base Feature | 45 | 15 | General | General | General | None | ||||||
| Soul of Vengeance | The authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an… more | Paladin Oath of Vengeance Feature | 45 | 15 | Dedication | General | Divine | Reaction | ||||||
| Spectral Defense | Your ability to move between planes enables you to slip through the planar boundaries to lessen the harm done to you during battle. When you take damage from an… more | Ranger Horizon Walker Feature | 45 | 15 | Dedication | General | Natural | Reaction | ||||||
| Stormy Waters | You can call on the force of crashing waters as a reaction whenever a creature moves into or out of your reach. The creature takes 1d12 bludgeoning damage and… more | Paladin Oath of Open Sea Feature | 45 | 15 | Dedication | General | Divine | Reaction | ||||||
| Superior Hunter’s Defense | You gain one of the following features of your choice.EvasionWhen you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell… more | Ranger Hunter Feature | 45 | 15 | Dedication | General | General | Reaction | ||||||
| Supernatural Resistance | You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. | Paladin Oathbreaker Feature | 45 | 15 | Dedication | General | Divine | None | ||||||
| Swarming Dispersal | Swarmkeeper featureYou can discorporate into your swarm, avoiding danger. When you take damage, you can use your reaction to give yourself resistance to that… more | Ranger Swarmkeeper Feature | 45 | 15 | Dedication | General | Natural | Reaction | ||||||
| Timeless Body | Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you… more | Monk Base Feature | 45 | 15 | Ki | Dedication | Martial, Spellfighter | General | None | |||||
| Undying Sentinel | When you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it… more | Paladin Oath of Ancients Feature | 45 | 15 | Dedication | General | Natural | Free | ||||||
| Unsealed Arcana | Your patron grants you the use of an additional spell based on your pact. You cast this spell without expending a spell slot, and can’t do so again until you… more | Blood Hunter Profane Soul Feature | 45 | 15 | Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | Varies | |||||
| Unyielding Spirit | You have advantage on saving throws to avoid becoming paralyzed or stunned. | Paladin Oath of Crown Feature | 45 | 15 | Dedication | General | Divine | None | ||||||
| Vigilant Rebuke | Oath of the Watchers featureYou’ve learned how to chastise anyone who dares wield beguilements against you and your wards. Whenever you or a creature you can… more | Paladin Oath of Watchers Feature | 50 | 15 | Dedication | General | Divine | Reaction | ||||||
| Chemical Mastery | Alchemist featureYou have been exposed to so many chemicals that they pose little risk to you, and you can use them to quickly end certain ailments:- You gain… more | Artificer Alchemist Feature | 55 | 15 | Possession | General | General | Action | ||||||
| Signature Spells | You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level arcane spells as your signature spells. You always have… more | Wizard Base Feature | 60 | 15 | Spell Mastery | General | Spellcaster | General | Charges | Varies | Once per short or long rest | You cast one of your signature spells without expending a spell slot. | ||
| Fortified Position | Artillerist featureYou’re a master at forming well-defended emplacements using Eldritch Cannon:- You and your allies have half cover while within 10 feet of a… more | Artificer Artillerist Feature | 75 | 15 | Eldritch Cannon | Possession, Knowledge | General | General | Bonus Action | |||||
| Glorious Defense | Oath of Glory featureYou can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can… more | Paladin Oath of Glory Feature | 80 | 15 | Dedication | General | Divine | Reaction | ||||||
| Perfected Armor | Armorer featureYour Arcane Armor gains additional benefits based on its model, as shown below.Guardian. When a Huge or smaller creature you can see ends its… more | Artificer Armorer Feature | 95 | 15 | Possession | General | General | Reaction | ||||||
| Perfected Bond | Drakewarden FeatureYour bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following… more | Ranger Drakewarden Feature | 95 | 15 | Dedication | General | Arcane | Reaction | ||||||
| Advanced Specialization III | You gain expertise in a skill that you are proficient in. | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Eternal Vigor | You are immune to poison damage. You no longer age. | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Dedication | General | General | None | |||||
| Expanded Soultethers III | You gain an additional attunement slot. | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Possession | General | General | None | |||||
| Intrinsic Power III | Choose one of your Aethyrsource Features (Martial Maneuvers, Metamagics, Antimagics, or Smites). You can activate that feature without expending any limited… more | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Suffusion | General | General | Free | |||||
| Runic Binding III | You can now bind a total of three Artifact Enchantment Runes to a weapon, item, or piece of armor you are attuned to and add all of the new rune’s effects to… more | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Possession | General | General | None | |||||
| Suffusion Bodily Improvement VI | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Transcendental Vitality | Whenever an effect restores your hit points by rolling healing dice, you regain the maximum possible result of those healing dice instead of their result. | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Dedication | General | General | Free | |||||
| Unerring Focus | Whenever you make a skill check using a Mental Ability (regardless of your expertise or proficiency in the skill), you may treat any result of the d20 as if you… more | Aethyrspark Source Feature | 0 | 16 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Martial Bodily Improvement IV | You gain one Bodily Improvement of your choice. | Aethyrspark Technique Feature | 0 | 16 | Aethyrspark Technique | General | Martial | General | None | |||||
| Eternal Mountain Defense | You can spend 5 ki points to cast stoneskin, targeting yourself. | Monk Way of Four Elements Feature | 25 | 17 | Ki | Dedication | Spellfighter | General | Action | |||||
| Touch of the Long Death | Your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The… more | Monk Way of Long Death Feature | 30 | 17 | Ki | Dedication | Spellfighter | General | Action | |||||
| Additional Kensei Weapon | You can choose another type of weapon — either melee or ranged — to be a kensei weapon for you, following the criteria above. | Monk Way of Kensei Feature | 50 | 17 | Path of the Kensei | Dedication | Martial, Spellfighter | General | Free | |||||
| Avatar of Battle | You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. | Cleric War Domain Feature | 50 | 17 | Dedication | Spellfighter, Martial | Divine | None | ||||||
| Death Strike | You become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity… more | Rogue Assassin Feature | 50 | 17 | Sneak Attack | General | Martial, Spellfighter | General | Free | |||||
| Debilitating Barrage | You’ve gained the knowledge to manipulate a creature’s ki to undermine their fortitude. When you hit a creature with an unarmed strike, you can spend 3 ki… more | Monk Way of Cobalt Soul Feature | 50 | 17 | Ki | Dedication | Spellfighter | General | Free | |||||
| Eye for Weakness | You learn to exploit a creature’s weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a creature, your… more | Rogue Inquisitor Feature | 50 | 17 | Sneak Attack | General | Martial, Spellfighter | General | None | |||||
| Hand of Ultimate Mercy | Way of Mercy featureYour mastery of life energy opens the door to the ultimate mercy. As an action, you can touch the corpse of a creature that died within the… more | Monk Way of Mercy Feature | 50 | 17 | Implements of Mercy, Ki | Dedication | Spellfighter | General | Action | |||||
| Improved Duplicity | You can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them… more | Cleric Trickery Domain Feature | 50 | 17 | Channel Divinity: Invoke Duplicity | Dedication | Spellfighter | Divine | Bonus Action | |||||
| Improved Reaper | When you cast a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5… more | Cleric Death Domain Feature | 50 | 17 | Reaper | Dedication | Spellcaster, Spellfighter | Divine | Free | |||||
| Keeper of Souls | You can seize a trace of vitality from a parting soul and use it to heal the living. When an enemy you can see dies within 60 feet of you, you or one creature… more | Cleric Grave Domain Feature | 50 | 17 | Dedication | General | Divine | None | ||||||
| Master Duelist | Your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so… more | Rogue Swashbuckler Feature | 50 | 17 | General | Martial, Spellfighter | General | Free | ||||||
| Master of Nature | You gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action… more | Cleric Nature Domain Feature | 50 | 17 | Channel Divinity: Charm Animals and Plants | Dedication | General | Natural | Bonus Action | |||||
| Mystic Arcanum (9th level) | Your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from your Spell Domain as this arcanum.You can cast your arcanum… more | Warlock Base Feature | 50 | 17 | Pact Magic | Possession | General | Arcane | Free | |||||
| Mystical Erudition (Additional) | You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list). | Monk Way of Cobalt Soul Feature | 50 | 17 | Knowledge | General | General | None | ||||||
| Opportunist | You can exploit a creature’s momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature… more | Monk Way of Shadow Feature | 50 | 17 | Martial Arts | Dedication | Martial, Spellfighter | General | Reaction | |||||
| Saint of Forge and Fire | Your blessed affinity with fire and metal becomes more powerful:- You gain immunity to fire damage.- While wearing heavy armor, you have resistance to… more | Cleric Forge Domain Feature | 50 | 17 | Soul of the Forge | Dedication | General | Divine | None | |||||
| Soul of Deceit | Your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check… more | Rogue Mastermind Feature | 50 | 17 | General | General | General | None | ||||||
| Spell Thief | You gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster.Immediately after a creature casts a spell that targets… more | Rogue Arcane Trickster Feature | 50 | 17 | General | Spellfighter, Spellcaster | General | Reaction | ||||||
| Stormborn | You have a flying speed equal to your current walking speed whenever you are not underground or indoors. | Cleric Tempest Domain Feature | 50 | 17 | Dedication | General | Natural | Free | ||||||
| Sudden Strike | You can strike with deadly speed. If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from… more | Rogue Scout Feature | 50 | 17 | General | Martial, Spellfighter | General | Bonus Action | ||||||
| Sun Shield | You become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or… more | Monk Way of Sun Soul Feature | 50 | 17 | Ki | Dedication | Spellfighter | General | Bonus Action | |||||
| Unerring Accuracy | Your mastery of weapons grants you extraordinary accuracy. If you miss with an attack roll using a simple weapon on your turn, you can reroll it. You can use… more | Monk Way of Kensei Feature | 50 | 17 | Path of the Kensei | Dedication | Martial, Spellfighter | General | None | |||||
| Visions of the Past | You can call up visions of the past that relate to an object you hold or your immediate surroundings. You spend at least 1 minute in meditation and prayer, then… more | Cleric Knowledge Domain Feature | 50 | 17 | Dedication | General | Arcane | 1 Minute | ||||||
| Brutal Critical | You can roll three additional weapon damage dice when determining the extra damage for a critical hit with a melee attack. | Barbarian Base Feature | 55 | 17 | General | Martial | General | Free | ||||||
| Intoxicated Frenzy | You gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three… more | Monk Way of Drunken Master Feature | 55 | 17 | Ki | Dedication | Martial, Spellfighter | General | Free | |||||
| Breath of Winter | You can spend 6 ki points to cast cone of cold. | Monk Way of Four Elements Feature | 60 | 17 | Ki | Dedication | Spellfighter | General | Action | |||||
| River of Hungry Flame | You can spend 5 ki points to cast wall of fire. | Monk Way of Four Elements Feature | 60 | 17 | Ki | Dedication | Spellfighter | General | Action | |||||
| Twilight Shroud | Twilight Domain feature The twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary. | Cleric Twilight Domain Feature | 60 | 17 | Channel Divinity: Twilight Sanctuary | Dedication | General | Divine | None | |||||
| Wave of Rolling Earth | You can spend 6 ki points to cast wall of stone. | Monk Way of Four Elements Feature | 60 | 17 | Ki | Dedication | Spellfighter | General | Action | |||||
| Corona of Light | You can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot… more | Cleric Light Domain Feature | 80 | 17 | Dedication | General | Divine | Action | ||||||
| Order's Wrath | Order Domain featureEnemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal your Divine Strike damage to a… more | Cleric Order Domain Feature | 80 | 17 | Divine Strike (Order) | Dedication | General | Divine | Attack | |||||
| Quivering Palm | You gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these… more | Monk Way of Open Hand Feature | 85 | 17 | Martial Arts | Dedication | Martial, Spellfighter | General | Action | |||||
| Thief’s Reflexes | You have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at… more | Rogue Thief Feature | 85 | 17 | General | General | General | Free | ||||||
| Awakened Astral Self | Way of the Astral Self featureYour connection to your astral self is complete, allowing you to unleash its full potential. As a bonus action, you can spend 5 ki… more | Monk Way of Astral Self Feature | 90 | 17 | Arms of the Astral Self | Dedication | Spellfighter | General | Bonus Action | |||||
| Boon of Immortality | You stop aging. You are immune to any effect that would age you, and you can’t die from old age. | Epic Boon | 90 | 17 | General | General | General | None | ||||||
| Death’s Friend | Phantom featureYour association with death has become so close that you gain the following benefits:- When you use your Wails from the Grave, you can deal the… more | Rogue Phantom Feature | 95 | 17 | Wails from the Grave, Tokens of the Departed | General | General | Divine | Free | |||||
| Rend Mind | Soulknife featureYou can sweep your Psychic Blades directly through a creature’s mind. When you use your Psychic Blades to deal Sneak Attack damage to a… more | Rogue Soulknife Feature | 95 | 17 | General | Martial, Spellfighter | Arcane | Free | ||||||
| Ascendant Aspect | Way of the Ascendant Dragon FeatureYour draconic spirit reaches its peak. You gain the following benefits:Augment Breath. When you use your Breath of the… more | Monk Way of Ascendent Dragon Feature | 105 | 17 | Ki | Dedication | Spellfighter | General | Free | |||||
| Boon of High Magic | You gain one 9th-level spell slot, provided that you already have one. | Epic Boon | 105 | 17 | General | Spellcaster, Spellfighter | General | None | ||||||
| Expansive Bond | Peace Domain featureThe benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover… more | Cleric Peace Domain Feature | 115 | 17 | Emboldening Bond | Dedication | General | Divine | Free | |||||
| Supreme Healing | When you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead… more | Cleric Life Domain Feature | 125 | 17 | Dedication | Spellcaster, Spellfighter | Divine | Free | ||||||
| Aura Improvements | The range of your auras increase to 30 feet. | Paladin Base Feature | 50 | 18 | Aura | Dedication | Spellfighter | General | None | |||||
| Beast Spells | You can cast many of your spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a spell while in a beast shape… more | Druid Base Feature | 50 | 18 | Wild Shape | Suffusion | Spellfighter | Natural | None | |||||
| Blood Curse of the Howl | Prerequisite: Order of the LycanAs an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom… more | Blood Hunter Base Feature | 50 | 18 | Blood Maledict, Order of the Lycan | Suffusion | Martial, Spellfighter | General | Action | |||||
| Blood Curse of the Soul Eater | Prerequisite: Order of the Profane SoulWhen a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your… more | Blood Hunter Base Feature | 50 | 18 | Blood Maledict, Order of the Profane Soul | Suffusion | Martial, Spellfighter | General | Reaction | |||||
| Elusive | You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated. | Rogue Base Feature | 50 | 18 | General | Martial, Spellfighter | General | None | ||||||
| Exalted Mutation | Your body has adapted to produce mutagens naturally in a moment of need. As a bonus action, choose one mutagen currently affecting you. Its effects and side… more | Blood Hunter Mutant Feature | 50 | 18 | Order of the Mutant | Suffusion | Martial, Spellfighter | General | Bonus Action | |||||
| Feral Senses | You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose… more | Ranger Base Feature | 50 | 18 | Dedication | General | Natural | Free | ||||||
| Hybrid Transformation Mastery | You have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert… more | Blood Hunter Lycan Feature | 50 | 18 | Order of the Lycan | Suffusion | Martial, Spellfighter | General | None | |||||
| Indomitable Might | If your total for a Strength check is less than your Strength score, you can use that score in place of the total. | Barbarian Base Feature | 50 | 18 | General | Martial | General | None | ||||||
| Magic Item Master | You can attune to up to six magic items at once. | Artificer Base Feature | 50 | 18 | Possession | General | General | None | ||||||
| Prodigious Unarmored Movement | Your Unarmored Speed speed bonus increases to 30 feet while you are not wearing armor or wielding a shield. | Monk Base Feature | 50 | 18 | Unarmored Movement | Dedication | Martial, Spellfighter | General | None | |||||
| Rite Revival | You learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0… more | Blood Hunter Ghostslayer Feature | 50 | 18 | Order of the Ghostslayer | Suffusion | Martial, Spellfighter | General | None | |||||
| Empty Body | You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force… more | Monk Base Feature | 100 | 18 | Ki | Dedication | Spellfighter | General | Action | |||||
| Aethyr Insight | When you make a skill check using a Mental Ability that you have expertise in, you may exert your Aethyrflame to connect with the weave and extract the… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Knowledge | General | General | Free | |||||
| Dedication: Anarchy III | Riotous Discord. As an action you can release an overwhelming wave of radical emotion from your body. The wave radiates from you in a manner of your choice… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Balance III | Harmonic Ascendance. As an action you can enter a state of perfect equilibrium that resists deviation from your balance. You gain resistance to all damage types… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Change III | Metamorphic Mastery. You can innately cast True Polymorph or Mass Polymorph without material components. Once you use this feature, it cannot be used again… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Creation III | Genesis Revelation. As an action, you create a pocket dimension of pure creative possibility. Within this space, you can shape reality as you desire, conjuring… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Death III | Mortal Sanctuary. You can innately cast Death Ward. When you do so, you can target up to 8 creatures you can see within 30 feet to benefit from the effects of… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Desire III | Allure of Enthrallment. As an action, you release an irresistible aura of desire, compelling up to 12 creatures of your choice within a 60-foot radius to make a… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Destruction III | Divine Arbitration. As an action you can release a destructive shockwave of force from your body. The wave radiates from you in the manner of your choice (line… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Hate III | Malevolent Fury. As an action, you can tap into your deepest reserves of hatred, channeling it into a devastating wave of pure emotion and psychic energy that… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Knowledge III | Omniscient Insight. As an action you can gain unparalleled knowledge of all things. For 1 minute, you have perfect understanding of any situation, enemy… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Life III | Vital Renewal. You can innately cast Mass Heal or Power Word Heal . Once you use this feature, it cannot be used again until you complete a long rest. | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Light III | Radiant Nova. You gain truesight and can see into the ethereal plane out to a range of 30 feet. As an action, you can release a nova of light up to 60 feet… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Love III | Empathic Union. As an action, you can invoke the power of eternal love and bind your allies together in an compassionate bond. Choose up to 8 creatures you can… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Luck III | Fortuitous Miracle. As an action, you can invoke a miracle of luck. Choose any number of creatures within 60 feet and grant them advantage on all attack rolls… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Magic III | Arcane Ascendancy. As an action, you can tap into the primeval source of magic, transforming into an avatar of pure arcane power. For one minute, while you… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Nature III | Primal Harmony. As an action, you can channel the raw power of nature, transforming into an embodiment of the natural world. For 1 minute, you gain the benefits… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Order III | Divine Arbitration. You can innately cast Dominate Monster or Mass Suggestion . When you do so, you may target twice as many creatures to be effected by that… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Peace III | Celestial Serenity. As an action, you can radiate an aura of profound peace and tranquility. All creatures within a 60-foot radius must make a Charisma saving… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: Shadow III | Tenebrous Veil. As an action, you can extend a shroud of magical darkness up to 60 feet around you that lasts for 1 hour or until dismissed. When you do so, up… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Dedication: War III | Envigorating Rally. As an action, you can issue an encouraging battlecry to ignite your allies' fighting spirit. Upon hearing your cry, up to 8 creatures of… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedicated Purpose | Dedication | General | General | Varies | ||||
| Exalted Purpose | - You gain one of the following features, according to your chosen dedication.- Balance: Harmonic Ascendance. As an action you can enter a state of perfect… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Dedication | General | General | Varies | |||||
| Mental Mastery | You have proficiency in all Mental Abilities. | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Knowledge | General | General | None | |||||
| Peerless Ability | The value of two ability scores of your choice become 24. If you already naturally possess an ability score greater than 20 in either of your chosen abilities… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Rapid Attunement | You can use an action to attune your Aethyrflame to a magical item. | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Possession | General | General | Action | |||||
| Suffusion Bodily Improvement VII | You gain one Bodily Improvement of your choice. | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Suffusion | General | General | None | |||||
| Ultimate Boons | You gain one of the following, aligned with your choice at level 1:- Artifact: When you complete a long rest, you may select one of your attuned magical items… more | Aethyrspark Source Feature | 0 | 19 | Aethyrspark Source | Possession | General | General | Varies | |||||
| Martial Bodily Improvement V | You gain one Bodily Improvement of your choice. | Aethyrspark Technique Feature | 0 | 19 | Aethyrspark Technique | General | Martial | General | None | |||||
| Holy Nimbus | As an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond… more | Paladin Oath of Devotion Feature | 100 | 20 | Aura | Dedication | General | Divine | Action | |||||
| Dread Lord | You can, as an action, surround yourself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim… more | Paladin Oathbreaker Feature | 105 | 20 | Aura | Dedication | General | Divine | Action | |||||
| Avenging Angel | You can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:- Wings sprout from… more | Paladin Oath of Vengeance Feature | 145 | 20 | Aura | Dedication | General | Divine | 1 Minute | |||||
| Archdruid | You can use your Wild Shape an unlimited number of times.Additionally, you can ignore the verbal and somatic components of your spells, as well as any material… more | Druid Base Feature | 55 | 20 | Wild Shape | Suffusion | Spellfighter | Natural | None | |||||
| Eldritch Master | You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron… more | Warlock Base Feature | 55 | 20 | Pact Magic | Possession | General | Arcane | 1 Minute | |||||
| Emissary of Redemption | You become an avatar of peace, which gives you two benefits:- You have resistance to all damage dealt by other creatures (their attacks, spells, and other… more | Paladin Oath of Redemption Feature | 55 | 20 | Dedication | General | Divine | Free | ||||||
| Exalted Champion | Your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:- You… more | Paladin Oath of Crown Feature | 55 | 20 | Dedication | General | Divine | Action | ||||||
| Foe Slayer | You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Aethyrflame Ability modifier to the attack roll or the damage… more | Ranger Base Feature | 55 | 20 | Favored Enemy | Dedication | General | General | None | |||||
| Mythic Swashbuckler | You learn to channel the spirits of historic sea captains to briefly become a paragon of heroic adventure. As an action, you embrace these spirits of the sea to… more | Paladin Oath of Open Sea Feature | 55 | 20 | Dedication | General | Divine | Action | ||||||
| Perfect Self | When you roll for initiative and have no ki points remaining, you regain 4 ki points. | Monk Base Feature | 55 | 20 | Ki | Dedication | Martial, Spellfighter | General | Free | |||||
| Primal Champion | You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24. | Barbarian Base Feature | 55 | 20 | General | Martial | General | None | ||||||
| Sanguine Mastery | Your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a feature requires you to roll… more | Blood Hunter Base Feature | 55 | 20 | Suffusion | Martial, Spellfighter | General | Free | ||||||
| Soul of Artifice | You develop a mystical connection to your magic items, which you can draw on for protection:- You gain a +1 bonus to all saving throws per magic item you are… more | Artificer Base Feature | 55 | 20 | Possession | General | General | Reaction | ||||||
| Stroke of Luck | You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you… more | Rogue Base Feature | 55 | 20 | General | General | General | Free | ||||||
| Elder Champion | You can assume the form of an ancient force of nature, taking on an appearance you choose. For example, your skin might turn green or take on a bark-like… more | Paladin Oath of Ancients Feature | 125 | 20 | Dedication | General | Natural | Free | ||||||
| Living Legend | Oath of Glory featureYou can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the following… more | Paladin Oath of Glory Feature | 125 | 20 | Dedication | General | Divine | Bonus Action | ||||||
| Mortal Bulwark | Oath of the Watchers featureYou manifest a spark of divine power in defense of the mortal realms. As a bonus action, you gain the following benefits for 1… more | Paladin Oath of Watchers Feature | 125 | 20 | Dedication | General | Divine | Bonus Action | ||||||
| Invincible Conqueror | You gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of conquest, gaining the following benefits for… more | Paladin Oath of Conquest Feature | 145 | 20 | Dedication | General | Divine | Action | ||||||
| Fangs of the Fire Snake | When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your… more | Monk Way of Four Elements Feature | 10 | Ki | Dedication | Spellfighter | General | Free | ||||||
| Elemental Attunement | You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:- Create a harmless… more | Monk Way of Four Elements Feature | 25 | Ki | Dedication | Spellfighter | General | Action | ||||||
| Fist of Four Thunders | You can spend 2 ki points to cast thunderwave. | Monk Way of Four Elements Feature | 25 | Ki | Dedication | Spellfighter | General | Action | ||||||
| Fist of Unbroken Air | You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you… more | Monk Way of Four Elements Feature | 25 | Ki | Dedication | Spellfighter | General | Action | ||||||
| Rush of the Gale Spirits | You can spend 2 ki points to cast gust of wind. | Monk Way of Four Elements Feature | 25 | Ki | Dedication | Spellfighter | General | Action | ||||||
| Sweeping Cinder Strike | You can spend 2 ki points to cast burning hands. | Monk Way of Four Elements Feature | 25 | Ki | Dedication | Spellfighter | General | Action | ||||||
| Shape the Flowing River | As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice… more | Monk Way of Four Elements Feature | Ki | Dedication | Spellfighter | General | Action |
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