Channel Divinity: Arcane Abjuration
How it's obtained: Bought with 30 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 30
- Level Requirement
- 2
- Technique Requirement
- General
- Source Reference
- Cleric Arcana Domain Feature
- Source Requirement
- Dedication
- Activation Time
- Action
- Domain Requirement
- Arcane
- Recharge Type
- Long Rest
- Concentration?
- No
Description
You can use your Channel Divinity to abjure otherworldly creatures.
As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Once your Aethyrflame Intensity reaches level 5, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn’t on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.
Arcane Banishment
Arcane Abjuration Banishment
| Aethyrflame Intensity Level | Banishes Creatures of CR … |
|---|---|
| 5th | 1/2 or lower |
| 8th | 1 or lower |
| 11th | 2 or lower |
| 14th | 3 or lower |
| 17th | 4 or lower |