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Antimagic - Dispel Evil and Good

How it's obtained: Bought with 20 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
20
Level Requirement
9
Technique Requirement
General
Activation Cost
4
Energy Pool Type
Nullification Points
Source Reference
Antimagic Spell
Source Requirement
General
Prerequisite Features
Aethyr Nullification
Activation Time
Action
Domain Requirement
General
Feature Category
Antimagic
Recharge Type
Long Rest
Concentration?
No

Description

As an action, you summon shimmering energy which surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For up to 1 minute (or until your lose concentration on maintaining the effect), celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

You can end the spell early by using either of the following special functions.

Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

Nullification Point Cost: 4

Nullification Points Regenerated: None