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Defense - Titanheart Insignia

How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
0
Level Requirement
1
Technique Requirement
General
Source Reference
Possession Artifact Enchantment Rune
Source Requirement
Possession
Prerequisite Features
Runesmith
Activation Time
None
Domain Requirement
General
Feature Category
Artifact Enchantment Rune
Recharge Type
Long Rest
Concentration?
No

Description

This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith feature).

When affixed to an item, the item becomes magical it it wasn’t already and requires attunement. Any damage dealt by the affixed item is considered magical for the purposes of overcoming resistances and the item becomes resilient to normal wear and damage.

The object resizes to fit the size of the creature attuned to it and can be summoned to the hand of the attuned creature as a bonus action. An Aethyrflame creature can only attune to one rune-bound item unless they are a Runesmith of sufficient level.

In addition to the base features described above, this rune also enchants the item with the following benefits when its worn as armor or jewelry. The power of the effect increases as the attuned creature’s Aethyrflame Intensity level reaches level 7 and 13.

  • Level 1: You gain the Powerful Build feature, enabling you to carry, push, and pull weight as though you were a size category larger.
    Your maximum hit points increases by an amount equal to your constitution modifier multiplied by your Aethyrflame Intensity Level.
  • Level 7: You gain the Powerful Build feature, enabling you to carry, push, and pull weight as though you were a size category larger. You can also jump twice as far and twice as high.
    Your maximum hit points increases by an amount equal to your constitution modifier multiplied by your Aethyrflame Intensity Level.
    When you start your turn with less than half of your hit points, you can choose to expend hit dice and regain hit points as you would when expending hit dice during a short rest. Once you use this feature to regain hit points, you cannot do so again until you complete a long rest.
  • Level 13: You gain the Powerful Build feature, enabling you to carry, push, and pull weight as though you were a size category larger. You can also jump twice as far and twice as high. You are also considered to be a size category larger when performing a grapple, shove, or any other action which has a size category limitation.
    Your maximum hit points increases by an amount equal to your constitution modifier multiplied by your Aethyrflame Intensity Level.
    When you start your turn with less than half of your hit points, you can choose to expend hit dice and regain hit points as you would when expending hit dice during a short rest. Once you use this feature to regain hit points, you cannot do so again until you complete a short rest.
    When you complete a short rest, you can regain a number of hit dice equal to your proficiency bonus. Once you’ve used this feature to regain hit dice twice, you can’t do so again until you complete a long rest.