Skip to content

Utility - Adaptation Seal

How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
0
Level Requirement
1
Technique Requirement
General
Source Reference
Possession Artifact Enchantment Rune
Source Requirement
Possession
Prerequisite Features
Runesmith
Activation Time
None
Domain Requirement
General
Feature Category
Artifact Enchantment Rune
Recharge Type
Long Rest
Concentration?
No

Description

This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith feature).

When affixed to an item, the item becomes magical it it wasn’t already and requires attunement. Any damage dealt by the affixed item is considered magical for the purposes of overcoming resistances and the item becomes resilient to normal wear and damage.

The object resizes to fit the size of the creature attuned to it and can be summoned to the hand of the attuned creature as a bonus action. An Aethyrflame creature can only attune to one rune-bound item unless they are a Runesmith of sufficient level.

In addition to the base features described above, this rune also enchants the item with the following benefits when its worn as armor or jewelry. The power of the effect increases as the attuned creature’s Aethyrflame Intensity level reaches level 7 and 13.

  • Level 1: You are sustained by the latent magical energy of the Aethyrweave. You no longer need to eat or drink when the attuned item is on your person.
    You only need to sleep 4 hours to benefit from a long rest and you have advantage on saving throws against becoming exhausted.
  • Level 7: You are sustained by the latent magical energy of the Aethyrweave. You no longer need to eat, drink, or sleep when the attuned item is on your person.
    You have advantage on saving throws against becoming exhausted and you ignore the first point of exhaustion you take after completing a long rest.
    You can breath underwater and suffer no adverse effects from extreme environmental conditions such as a desert’s heat or a tundra’s cold.
  • Level 13: You are sustained by the latent magical energy of the Aethyrweave. You no longer need to eat, drink, sleep, or breath when the attuned item is on your person.
    You have advantage on saving throws against becoming exhausted and you ignore the first 2 points of exhaustion you take after completing a long rest.
    You suffer no adverse effects from extreme environmental conditions such as a desert’s heat or a tundra’s cold. Additionally, you have resistance to damage taken from starting or ending your turn in a dangerously hostile environment (such as beside a , within a , or inside the stomach of a Purple Wurm). This resistance does not reduce damage taken from the initial creation of the hostile environment.