Momentary Stasis
How it's obtained: Bought with 25 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 25
- Level Requirement
- 6
- Technique Requirement
- Spellcaster
- Activation Cost
- Limited uses per long rest
- Activated Effects
- You freeze a creature in a momentary rift in time.
- Energy Pool Type
- Charges
- Source Reference
- Wizard Chronurgy Feature
- Source Requirement
- Knowledge
- Prerequisite Features
- Arcane Tradition - Chronurgy
- Activation Time
- Action
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
As an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0.
You can use this feature a number of times equal to your Aethyrflame Ability modifier (a minimum of once). You regain all expended uses when you finish a long rest.