Guilds of Ravena
The guilds govern Ravena. After the War of the Moon, the Guildpact made the moon neutral ground, ruled not by nations but by a confederation of guilds, each devoted to one domain of civic, arcane or spiritual life. Most guilds hold jurisdiction over one of Ravena’s districts and a seat in the shared governance of the Senate Spire, and every guild bound by the Pact must honor the decisions of the Lazorian Senate. The rights and duties this system creates are described under Citizenship and the Guildpact.
The guilds shape daily life far beyond politics. Each day of the ten-day Deka is named for a guild, and each guild marks one commemoration a year in the holiday calendar.
The Guilds
Section titled “The Guilds”- Ten Pact-bound guilds: the Lazorian Senate (law and government), the Argos Legion (defense and enforcement), the Morglieb Syndicate (religion and banking), House Vulyr (information and espionage), the Vezran Academy (magic and science), the Vikrin Society (medicine and life sciences), the Shelara Conclave (healing and charity), the Ogruul Horde (agriculture and reclamation), the Cult of Litraxa (festivals and performance) and the Drogali Tribes (freedom of movement and nomadic rites).
- Two Extra-Pact guilds: the Dressara Forum (interplanetary trade and diplomacy) and the Estros Assembly (independent labor and crafts).