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Placeholder text: generic content awaiting Geminaea-specific lore.

Sapient Beings

Sapient beings are the thinking peoples of Geminaea, those capable of belief, imagination and culture. In a world where mortal thought helps shape reality through the Aethyrweave, they matter more than in most: their collective beliefs gave rise to gods and magical entities, and their conflicts once broke a world apart.

The first sapient beings were the Proma of Terra, who developed early cultures, belief systems and magic before the War of Belief ended in The Rending. After the reconstruction, life began anew on the twin planets. On Aradaea, humans evolved from ancient ape-like creatures and branched into many peoples, while on Vitaea the Sylvari guided the planet’s wildlife to sapience in the Great Awakening. For ages the two worlds believed themselves alone, until their peoples made contact and later came together to forge Ravena.

Aethyr runs through the biology of every living being in Geminaea, and it has accelerated and redirected the evolution of many species.

  • Heritages (Races) describes the peoples themselves, grouped as Aradaean, Vitaean and special heritages.
  • Aethyr Evolution covers how Aethyr has shaped the development of life and sapience across Geminaea.