Campaigns
A campaign links a GM with their players’ characters. The GM sends players the campaign’s invite link, which signs them in with Discord (making their account the first time) and joins them to the campaign; the invite code works too. Players then choose which characters to bring. The GM can open those characters and fix problems on the sheet; players are shown what changed and can undo it. Players in the same campaign can’t see each other’s characters.
If you play one of the example characters from the Coda campaign, claim it: you get your own copy with you as its player, and nobody else can claim it. Claim it here to bring it straight into your campaign, or on the characters page. If you claimed the wrong one, release the claim there.
To run a fight, use Run combat on your campaign: the combat runner opens with your players’ characters in the initiative order. Damage, healing and conditions you apply there save to their sheets, and each player sees what happened to their character during combat, with the option to undo it.