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Skills and Capabilities

Six abilities provide a quick description of every creature’s physical and mental characteristics:

  • Strength, measuring physical power
  • Dexterity, measuring agility
  • Constitution, measuring endurance
  • Intelligence, measuring reasoning and memory
  • Wisdom, measuring perception and insight
  • Charisma, measuring force of personality

Is a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores define these qualities—a creature’s assets as well as weaknesses.

The three main rolls of the game—the ability check, the saving throw, and the attack roll—rely on the six ability scores. The basic rule behind these rolls is simple: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number.

  • Abilities: ability scores, checks and saving throws
  • Skills: skill proficiencies and what each skill covers
  • Crafts: tools and crafting
  • Languages
  • Movement: speed, travel pace and special movement
  • Vision: light, obscurement and special senses