Game Master
The Game Master (GM) runs the world: they describe it, voice its people and creatures, set the challenges the party faces and decide how the rules apply at the table. The rules for each kind of challenge are under Encounters; this section collects what the GM needs on top of them.
Running the game
Section titled “Running the game”- Running Sessions: how a session is structured and the table conventions that keep play moving.
- Aethyr Point Awards: how characters earn Aethyr Points, and how quickly they advance.
- Encounter Building: judging how hard a combat encounter will be for the party.
- Safety Tools: agreeing on a game everyone at the table enjoys.
- Campaigns: invite players, open their characters and correct them, with the player able to undo any change.
- Campaign Calendar: a campaign’s in-world date on the Spiral, moved on between sessions, with the holidays coming up.
- Chaos Surge Roller: roll an Aethyr Chaos Surge from what set it off and where, let the players steer it, and read the result.
- Campaign Dashboard: every character in a campaign on one screen, with hit points, conditions, resources, companions and recent journal entries.
- Encounter Builder: choose creatures, see how hard the fight will be for the party, and run it in the combat runner.
- Combat Runner: initiative, hit points, conditions and death saves for every character and creature in a fight, saved to the players’ sheets.
- Default Paths: ready-made Aethyrflame builds for quick characters and nonplayer characters.
Reference
Section titled “Reference”- Aethyr Chaos Surges: when magic surges, how big the surge is, and how to write new results.
- The compendiums of Creatures, Items, Aethyr Chaos Surges and Lingering Injuries.
- The Interactive Atlas and the Raveni Calendar.
Motes of magical power that measure the strength of an Aethyrflame. Characters earn them from encounters, Aspirations and Player-Given Boon Points, about 6 a session on average, and spend them on Aethyrflame Features.The calendar used throughout Geminaea, set by the Raveni Office of the Guildpact. A Spiral year has 360 days: 4 Arcs of 3 Segments, each Segment three 10-day Dekas. The 4 or 5 days of Realignment fall between years.A chaotic release of concentrated Aethyr, set off by things like overreaching spellcasting, saturated places, failed rituals or antimagic. Its severity runs from Minor to Catastrophic, set by a pool of d20s that grows with the Aethyr involved; the GM then rolls d100 on that severity's table.A sparked Aethyr Knot: a furnace of magical potential that keeps drawing energy from the surrounding Aethyr. It smolders when unused and flares when its bearer draws on the Aethyrweave; left unused long enough, it goes out.