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Game Master

The Game Master (GM) runs the world: they describe it, voice its people and creatures, set the challenges the party faces and decide how the rules apply at the table. The rules for each kind of challenge are under Encounters; this section collects what the GM needs on top of them.

  • Campaigns: invite players, open their characters and correct them, with the player able to undo any change.
  • Campaign Calendar: a campaign’s in-world date on the Spiral, moved on between sessions, with the holidays coming up.
  • Chaos Surge Roller: roll an Aethyr Chaos Surge from what set it off and where, let the players steer it, and read the result.
  • Campaign Dashboard: every character in a campaign on one screen, with hit points, conditions, resources, companions and recent journal entries.
  • Encounter Builder: choose creatures, see how hard the fight will be for the party, and run it in the combat runner.
  • Combat Runner: initiative, hit points, conditions and death saves for every character and creature in a fight, saved to the players’ sheets.
  • Default Paths: ready-made Aethyrflame builds for quick characters and nonplayer characters.