Maneuver - Bait and Switch
How it's obtained: Bought with 10 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 10
- Level Requirement
- 1
- Technique Requirement
- Martial, Spellfighter
- Activation Cost
- 1 Superiority Die
- Activated Effects
- Swap places and increase Armor Class
- Energy Pool Type
- Superiority Dice
- Source Reference
- Fighter Battlemaster Maneuver
- Source Requirement
- General
- Prerequisite Features
- Combat Superiority
- Activation Time
- Free
- Domain Requirement
- General
- Feature Category
- Martial Maneuver
- Recharge Type
- Long Rest
- Concentration?
- No
Description
When you’re within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn’t incapacitated. This movement doesn’t provoke opportunity attacks.
Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.