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Maneuver - Bait and Switch

How it's obtained: Bought with 10 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
10
Level Requirement
1
Technique Requirement
Martial, Spellfighter
Activation Cost
1 Superiority Die
Activated Effects
Swap places and increase Armor Class
Energy Pool Type
Superiority Dice
Source Reference
Fighter Battlemaster Maneuver
Source Requirement
General
Prerequisite Features
Combat Superiority
Activation Time
Free
Domain Requirement
General
Feature Category
Martial Maneuver
Recharge Type
Long Rest
Concentration?
No

Description

When you’re within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn’t incapacitated. This movement doesn’t provoke opportunity attacks.

Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.