Telekinetic Master
How it's obtained: Bought with 40 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 40
- Level Requirement
- 12
- Technique Requirement
- General
- Activation Cost
- 1 Psionic Energy Die (after 1st use)
- Activated Effects
- You cast telekinesis and can make attacks as a bonus action while channeling your telekinesis.
- Energy Pool Type
- Psionic Energy Dice
- Source Reference
- Fighter Psi Warrior
- Source Requirement
- Suffusion
- Prerequisite Features
- Psionic Power
- Activation Time
- Action
- Domain Requirement
- Arcane
- Recharge Type
- Long Rest
- Concentration?
- No
Description
Your ability to move creatures and objects with your mind is matched by few. You can cast the telekinesis spell, requiring no components, and your spellcasting ability for the spell is Intelligence. On each of your turns while you concentrate on the spell, including the turn when you cast it, you can make one attack with a weapon as a bonus action.
Once you cast the spell with this feature, you can’t do so again until you finish a long rest, unless you expend a Psionic Energy die to cast it again.