Antimagic - Rune of Repulsion
How it's obtained: Bought with 25 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 25
- Level Requirement
- 6
- Technique Requirement
- General
- Activation Cost
- 2 per charge
- Energy Pool Type
- Nullification Points
- Source Reference
- Homebrewed Antimagic Ability
- Source Requirement
- General
- Prerequisite Features
- Aethyr Nullification
- Activation Time
- 10 Minutes
- Domain Requirement
- General
- Feature Category
- Antimagic
- Recharge Type
- Long Rest
- Concentration?
- No
Description
As a ritual executed over the course of 10 minutes, you can place bright glowing magical runes in an area up to 10ft by 10ft that repulse or deflect spells cast into or out of it. Upon completion of the ritual, choose one of the following effect options below and up to 6 creatures. When a spell is cast by a creature (other than those chosen by you) passes through or effects a creature within the rune’s area, the chosen effect occurs. The circle of runes dissipates after a number of spells have been affected by the circle according to the number of nullification points expended to create it.
Rune of Repulsion Effects
| Effect Name | Description |
|---|---|
| Spell Reflection | The spell's effect is reflected directly back at the caster, treating them as the target instead. |
| Magic Dampening | Any spell of 3rd level or lower that enters the area or targets a creature within the area is automatically dispelled. |
| Time Distortion | The spell's effects are delayed by 1 round. For instance, if a fireball was cast into the area, it wouldn't explode until the end of the caster's next turn. |
| Numbing Void | The spell's effects are halved. This could mean half damage, half duration, half area of effect, etc., depending on the nature of the spell. |
| Energetic Saturation | The affected area becomes charged with the spell's energy instead of releasing immediately. The next creature to enter the area is subjected to the spell's effects. |
| Runic Echo | A copy of the spell is stored within the runic circle and is cast again with the same targets after 6 seconds. |
| Chaos Shift | The spell's target(s) are randomly reassigned to other target(s) within the spell's range. If the spell targets a point in space, roll 1d8 twice. The first d8 determines the direction the targeted location is shifted and the second determines the distance (in multiples of 5 ft) the spell shifts. |
| Enervation | The spell consumes an additional spell slot from the caster of the same level. If they do not have another unused spell slot of the same level, their next lowest spell slot is consumed instead. |
Nullification Point Cost: 2 for each charge of repulsion stored within the circle of runes
Nullification Points Regenerated: 1 for every spell affected by the circle.