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Utility - Trueseer’s Mark

How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
0
Level Requirement
1
Technique Requirement
General
Source Reference
Possession Artifact Enchantment Rune
Source Requirement
Possession
Prerequisite Features
Runesmith
Activation Time
None
Domain Requirement
General
Feature Category
Artifact Enchantment Rune
Recharge Type
Long Rest
Concentration?
No

Description

This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith feature).

When affixed to an item, the item becomes magical it it wasn’t already and requires attunement. Any damage dealt by the affixed item is considered magical for the purposes of overcoming resistances and the item becomes resilient to normal wear and damage.

The object resizes to fit the size of the creature attuned to it and can be summoned to the hand of the attuned creature as a bonus action. An Aethyrflame creature can only attune to one rune-bound item unless they are a Runesmith of sufficient level.

In addition to the base features described above, this rune also enchants the item with the following benefits when its worn as armor or jewelry. The power of the effect increases as the attuned creature’s Aethyrflame Intensity level reaches level 7 and 13.

  • Level 1: You have advantage on perception checks and you gain proficiency in Perception. You gain Blindsight with a range of 5 feet and Darkvision with a range of 60 feet (or increase your Darkvision by 30 feet if you already have it).
  • Level 7: You have advantage on perception checks and you gain expertise in Perception. You gain Blindsight with a range of 10 feet and Darkvision with a range of 90 feet (or increase your Darkvision by 60 feet if you already have it). You also gain true sight with a range of 5 feet.
  • Level 13: You have advantage on perception checks and you gain mastery in Perception. You gain Blindsight with a range of 20 feet and Darkvision with a range of 120 feet (or increase your Darkvision by 90 feet if you already have it). You also gain true sight with a range of 10 feet.
    Additionally, you can use your action to peer through a 5 foot by 5 foot obstruction that’s no thicker than 5 feet. For a brief moment you can see what is beyond the obstruction as though it were transparent.