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Water Whip

How it's obtained: Bought with 25 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
25
Level Requirement
2
Technique Requirement
Spellfighter
Source Reference
Monk Way of Four Elements Feature
Source Requirement
Dedication
Prerequisite Features
Ki
Activation Time
Action
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.