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Arms of the Astral Self

How it's obtained: Bought with 35 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
35
Level Requirement
3
Technique Requirement
Spellfighter
Source Reference
Monk Way of Astral Self Feature
Source Requirement
Dedication
Prerequisite Features
Ki
Activation Time
Bonus Action
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

Way of the Astral Self feature

Your mastery of your ki allows you to summon a portion of your astral self. As a bonus action, you can spend 1 ki point to summon the arms of your astral self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Martial Arts die.

For 10 minutes, these spectral arms hover near your shoulders or surround your arms (your choice). You determine the arms’ appearance, and they vanish early if you are incapacitated or die. While the spectral arms are present, you gain the following benefits:

  • You can use your Aethyrflame Ability modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
  • You can use the spectral arms to make unarmed strikes.
  • When you make an unarmed strike with the arms on your turn, your reach for it is 5 feet greater than normal.
  • The unarmed strikes you make with the arms can use your Aethyrflame Ability modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is force.