Entropic Ward
How it's obtained: Bought with 30 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 30
- Level Requirement
- 6
- Technique Requirement
- General
- Source Reference
- Warlock Great Old One Feature
- Source Requirement
- Possession
- Activation Time
- Reaction
- Domain Requirement
- Arcane
- Recharge Type
- Long Rest
- Concentration?
- No
Description
You learn to magically ward yourself against attack and to turn an enemy’s failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.