Offense - Shieldbreaker’s Insignia
How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 0
- Level Requirement
- 1
- Technique Requirement
- General
- Source Reference
- Possession Artifact Enchantment Rune
- Source Requirement
- Possession
- Prerequisite Features
- Runesmith
- Activation Time
- Free
- Domain Requirement
- General
- Feature Category
- Artifact Enchantment Rune
- Recharge Type
- Long Rest
- Concentration?
- No
Description
This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith feature).
When affixed to an item, the item becomes magical it it wasn’t already and requires attunement. Any damage dealt by the affixed item is considered magical for the purposes of overcoming resistances and the item becomes resilient to normal wear and damage.
The object resizes to fit the size of the creature attuned to it and can be summoned to the hand of the attuned creature as a bonus action. An Aethyrflame creature can only attune to one rune-bound item unless they are a Runesmith of sufficient level.
In addition to the base features described above, this rune also enchants the item with the following benefits when its used as a weapon. The power of the effect increases as the attuned creature’s Aethyrflame Intensity level reaches level 7 and 13.
- Level 1: Attacks with this weapon have +2 to hit. Damage dealt by this weapon ignores temporary hit points (damage dealt by this weapon is always applied to a creature’s hit points).
- Level 7: Attacks with this weapon have +3 to hit and ignore partial cover. Damage dealt by this weapon ignores temporary hit points (damage dealt by this weapon is always applied to a creature’s hit points). When a creature with temporary hit points is dealt damage by this weapon, they lose temporary hit points equal to half the damage dealt.
- Level 13: Attacks with this weapon have +4 to hit and ignore partial cover and three-quarters cover. Damage dealt by this weapon ignores temporary hit points (damage dealt by this weapon is always applied to a creature’s hit points). When a creature with temporary hit points is dealt damage by this weapon, they lose temporary hit points equal to the damage dealt.