Offense - Venomtouch Rune
How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 0
- Level Requirement
- 1
- Technique Requirement
- General
- Source Reference
- Possession Artifact Enchantment Rune
- Source Requirement
- Possession
- Prerequisite Features
- Runesmith
- Activation Time
- Free
- Domain Requirement
- General
- Feature Category
- Artifact Enchantment Rune
- Recharge Type
- Long Rest
- Concentration?
- No
Description
This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith feature).
When affixed to an item, the item becomes magical it it wasn’t already and requires attunement. Any damage dealt by the affixed item is considered magical for the purposes of overcoming resistances and the item becomes resilient to normal wear and damage.
The object resizes to fit the size of the creature attuned to it and can be summoned to the hand of the attuned creature as a bonus action. An Aethyrflame creature can only attune to one rune-bound item unless they are a Runesmith of sufficient level.
In addition to the base features described above, this rune also enchants the item with the following benefits when its used as a weapon. The power of the effect increases as the attuned creature’s Aethyrflame Intensity level reaches level 7 and 13.
- Level 1: A creature dealt damage by this object must make a constitution saving throw against your Aethyrflame Spell Save DC or become poisoned for 1 minute. While poisoned in this way, the poisoned creature takes 1d4 poison damage at the start of each of its turns. The poisoned creature can repeat the saving throw at the end of each of its turns to end the effect early.
- Level 7: A creature dealt damage by this object must make a constitution saving throw against your Aethyrflame Spell Save DC or become poisoned for 1 minute. While poisoned in this way, the poisoned creature takes 1d6 poison damage at the start of each of its turns.
- Level 13: A creature dealt damage by this object must make a constitution saving throw against your Aethyrflame Spell Save DC or become poisoned for 1 minute. While poisoned in this way, the poisoned creature takes 1d8 poison damage at the start of each of its turns and they have disadvantage on any damage dice they roll (they roll 2 sets of dice when rolling for damage and take the lower set).