Control - Quietus Mark
How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 0
- Level Requirement
- 1
- Technique Requirement
- General
- Source Reference
- Possession Artifact Enchantment Rune
- Source Requirement
- Possession
- Prerequisite Features
- Runesmith
- Activation Time
- Free
- Domain Requirement
- General
- Feature Category
- Artifact Enchantment Rune
- Recharge Type
- Long Rest
- Concentration?
- No
Description
This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith feature).
When affixed to an item, the item becomes magical it it wasn’t already and requires attunement. Any damage dealt by the affixed item is considered magical for the purposes of overcoming resistances and the item becomes resilient to normal wear and damage.
The object resizes to fit the size of the creature attuned to it and can be summoned to the hand of the attuned creature as a bonus action. An Aethyrflame creature can only attune to one rune-bound item unless they are a Runesmith of sufficient level.
In addition to the base features described above, this rune also enchants the item with the following benefits when its used as a weapon. The power of the effect increases as the attuned creature’s Aethyrflame Intensity level reaches level 7 and 13.
- Level 1: Once per turn, when you hit a creature with this weapon, they lose the ability to speak until the end of your next turn. While silenced in this way, they cannot cast spells with a verbal component.
- Level 7: Once per turn, when you hit a creature with this weapon, they lose the ability to speak until the end of your next turn. While silenced in this way, they cannot cast spells with a verbal component.
Additionally, they must attempt a spellcasting ability check against your Aethyrflame Spell Save DC when they attempt to cast their next spell. If they fail, their spell fizzles and they lose any resources used to cast the spell. - Level 13: Once per turn, when you hit a creature with this weapon, they lose the ability to speak until the end of your next turn. While silenced in this way, they cannot cast spells with a verbal component.
Additionally, they must attempt a spellcasting ability check against your Aethyrflame Spell Save DC when they attempt to cast their next spell. If they fail, their spell fizzles and they lose any resources used to cast the spell.
When a creature fails to cast a spell due to this rune, you can use your reaction to cast the spell instead without requiring any resources. You choose new targets for the spell.