Arcane Armor
How it's obtained: Bought with 30 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 30
- Level Requirement
- 3
- Technique Requirement
- General
- Source Reference
- Artificer Armorer Feature
- Source Requirement
- Possession, Knowledge
- Activation Time
- Bonus Action
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
Armorer feature
As an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith’s tools in hand. While you wear it, you gain the following benefits:
- If the armor normally has a Strength requirement, it has none for you.
- You can use the armor as a spellcasting focus for your spells.
- The armor attaches to you and can’t be removed against your will. It expands to cover your entire body, and you can retract or deploy the helmet as a bonus action. It replaces any missing limbs, working just like the body part it replaces.
- You can don or doff the armor as an action.
The armor stays Arcane Armor until you don another suit of armor or you die.