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Arcane Armor

How it's obtained: Bought with 30 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
30
Level Requirement
3
Technique Requirement
General
Source Reference
Artificer Armorer Feature
Source Requirement
Possession, Knowledge
Activation Time
Bonus Action
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

Armorer feature

As an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith’s tools in hand. While you wear it, you gain the following benefits:

  • If the armor normally has a Strength requirement, it has none for you.
  • You can use the armor as a spellcasting focus for your spells.
  • The armor attaches to you and can’t be removed against your will. It expands to cover your entire body, and you can retract or deploy the helmet as a bonus action. It replaces any missing limbs, working just like the body part it replaces.
  • You can don or doff the armor as an action.

The armor stays Arcane Armor until you don another suit of armor or you die.