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Fighting Style - Master at Arms

How it's obtained: Taken with a free pick from a technique or source feature. It can't be bought with Aethyr points.

Aethyrpoint Cost
20
Level Requirement
9
Technique Requirement
Martial, Spellfighter
Source Reference
New Advanced Fighting Style
Source Requirement
General
Prerequisite Features
Fighting Style
Activation Time
None
Domain Requirement
General
Feature Category
Fighting Style
Recharge Type
Long Rest
Concentration?
No

Description

You can draw and stow any weapon you are carrying as part of your attack action. If you can make multiple attacks during your turn you can draw and stow a weapon once per attack.

When you see a creature take bludgeoning, slashing, or piercing damage, you learn all of its resistances and vulnerabilities to bludgeoning, slashing, and piercing damage, if it has any.

When you deal bludgeoning, slashing, or piercing damage to a creature with a weapon attack the damaged creature makes a Constitution saving throw. On a failed save they become vulnerable to the damage type of your attack until the start of your next turn. If the creature is resistant to that damage type they lose their resistance instead. Once you make a creature vulnerable to a damage type in this way you cannot do so again until your next turn.