Skip to content

Antimagic - Warp Magic

How it's obtained: Bought with 20 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
20
Level Requirement
6
Technique Requirement
General
Activation Cost
3
Energy Pool Type
Nullification Points
Source Reference
Homebrewed Antimagic Ability
Source Requirement
General
Prerequisite Features
Aethyr Nullification
Activation Time
Reaction
Domain Requirement
General
Feature Category
Antimagic
Recharge Type
Long Rest
Concentration?
No

Description

When a spell targets you or you are within its area of effect, you can use your reaction to rip open the weave in the area as the spell resolves. Its effects are twisted or changed in unpredictable ways, potentially backfiring on the caster. Roll a d20 to determine the effect on the Warp Magic Effects table below.

Warp Magic Effects Table

Effect Description
Backlash Arcana The spell's energy surges back to the caster, causing them to lose a spell slot of the spell's level.
Aethyric Echo The spell doubles in area of effect or duration.
Null Zone A 10-foot-radius sphere around the point of casting becomes an area where magic cannot function for 1 round.
Temporal Twist Time accelerates for a moment; everyone affected by the spell gets another immediate action.
Elemental Flux The damage type of the spell changes randomly (fire, cold, lightning, acid, etc.).
Mystic Confusion Caster forgets the spell they just cast for 24 hours.
Mirror Mirage The spell's effects target a random creature within range.
Gravity Warp Gravity reverses for 1 round in a 15-foot radius around the point of casting.
Sensory Overload All creatures in a 20-foot radius become blinded and deafened for 1 round.
Pure Chaos Roll twice more on this table and apply both effects.
Arcane Explosion A burst of energy emanates from the spell's point of origin, dealing force damage equal to the spell's level to all within 10 feet.
Eldritch Tether Caster and target are magically tethered together for 1 minute; any damage dealt to one also affects the other.
Whimsical Polymorph Random creatures within the spell's range turns into a harmless animal (like a frog or chicken) for 1 round.
Reality Ripple A duplicate of the target appears for 1 round. It mirrors all the target's actions but deals no damage.
Disorienting Echo The spell is cast, but its effects are delayed until the beginning of the caster's next turn.
Chaotic Surge The spell's power magnifies. If it deals damage, it deals maximum damage. If it heals, it heals the maximum amount.
Temporal Lock Target is frozen in time, becoming paralyzed for 1 round.
Color Spray Storm Brightly colored lights flash in the area, confusing all who see them. All creatures in a 20-foot radius must succeed on a Wisdom saving throw or be stunned for 1 round.
Uncontrolled Growth Random objects within 20 feet, including gear, weapons, and even pieces of the environment, grow or shrink dramatically for 1 minute.
Eldritch Vortex A swirling portal to a random plane of existence opens for 1 round. Anything that ends its turn within 5 feet of the portal risks being sucked in and transported to the other plane.

Nullification Point Cost: 3

Nullification Points Regenerated: None