Storm Aura
How it's obtained: Bought with 30 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 30
- Level Requirement
- 3
- Technique Requirement
- General
- Source Reference
- Barbarian Path of Storm Feature
- Source Requirement
- Suffusion
- Prerequisite Features
- Rage
- Activation Time
- Bonus Action
- Domain Requirement
- Natural
- Recharge Type
- Long Rest
- Concentration?
- No
Description
You emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover.
Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert, sea, or tundra. Your aura’s effect depends on that chosen environment, as detailed below. You can change your environment choice whenever your Aethyrflame Intensity level increases.
If your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
Desert
When this effect is activated, all other creatures in your aura take 2 fire damage each. The damage increases when your Aethyrflame Intensity reaches certain levels, increasing to 3 at level 5, 4 at level 10, 5 at level 15, and 6 at level 20.
Sea
When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one. The damage increases when your Aethyrflame Intensity reaches certain levels, increasing to 2d6 at level 10, 3d6 at level 15, and 4d6 at level 20.
Tundra
When this effect is activated, each creature of your choice in your aura gains 2 temporary hit points, as icy spirits inure it to suffering. The temporary hit points increase when your Aethyrflame Intensity reaches certain levels, increasing to 3 at level 5, 4 at level 10, 5 at level 15, and 6 at level 20.