Skip to content

Offense - Thunderblast Glyph

How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
0
Level Requirement
1
Technique Requirement
General
Source Reference
Possession Artifact Enchantment Rune
Source Requirement
Possession
Prerequisite Features
Runesmith
Activation Time
Free
Domain Requirement
General
Feature Category
Artifact Enchantment Rune
Recharge Type
Long Rest
Concentration?
No

Description

This rune inscribed on a magical piece of wood, stone, metal, crystal, or bone can be affixed to an item by a Runesmith (and Aethyrflame with the Runesmith feature).

When affixed to an item, the item becomes magical it it wasn’t already and requires attunement. Any damage dealt by the affixed item is considered magical for the purposes of overcoming resistances and the item becomes resilient to normal wear and damage.

The object resizes to fit the size of the creature attuned to it and can be summoned to the hand of the attuned creature as a bonus action. An Aethyrflame creature can only attune to one rune-bound item unless they are a Runesmith of sufficient level.

In addition to the base features described above, this rune also enchants the item with the following benefits when its used as a weapon. The power of the effect increases as the attuned creature’s Aethyrflame Intensity level reaches level 7 and 13.

  • Level 1: Once per turn when you hit a creature with this item, you can also make a special attack against another creature within 10 feet of the creature you’ve hit. If you hit the second creature, a concussive blast impacts them, dealing force damage equal to half of the weapon damage dealt by the original attack.
  • Level 7: Once per turn when you hit a creature with this item, you can also make a special attack against up to two other creatures within 15 feet of the creature you’ve hit. If you hit the other creatures, a concussive blast impacts them, dealing force damage equal to the full weapon damage dealt by the original attack.
  • Level 13: Once per turn when you hit a creature with this item, you can also make a special attack against up to three other creatures within 20 feet of the creature you’ve hit. If you hit the other creatures, a concussive blast impacts them, dealing force damage equal to the full weapon damage dealt by the original attack.
    Additionally, the item has a number of charges equal to your proficiency bonus which recharge when you complete a long rest. You can expend a charge to cause a creature impacted by the concussive blast to make a constitution saving throw against your Aethyrflame Spell Save DC or become stunned until the start of your next turn.