Healer
How it's obtained: Bought with 20 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 20
- Level Requirement
- 1
- Technique Requirement
- General
- Source Reference
- Feat
- Source Requirement
- General
- Activation Time
- Action
- Domain Requirement
- General
- Concentration?
- No
Description
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
- As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.