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Reclaim Potential

How it's obtained: Bought with 25 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
25
Level Requirement
9
Technique Requirement
Spellfighter
Activation Cost
Limited user per long rest
Activated Effects
Gain temporary hit points when your echo is destroyed by damage.
Energy Pool Type
Charges
Source Reference
Fighter Echo Knight
Source Requirement
General
Prerequisite Features
Manifest Echo
Activation Time
Free
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

You’ve learned to absorb the fleeting magic of your echo. When an echo of yours is destroyed by taking damage, you can gain a number of temporary hit points equal to 2d6 + your Constitution modifier, provided you don’t already have temporary hit points.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.