Reclaim Potential
How it's obtained: Bought with 25 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 25
- Level Requirement
- 9
- Technique Requirement
- Spellfighter
- Activation Cost
- Limited user per long rest
- Activated Effects
- Gain temporary hit points when your echo is destroyed by damage.
- Energy Pool Type
- Charges
- Source Reference
- Fighter Echo Knight
- Source Requirement
- General
- Prerequisite Features
- Manifest Echo
- Activation Time
- Free
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
You’ve learned to absorb the fleeting magic of your echo. When an echo of yours is destroyed by taking damage, you can gain a number of temporary hit points equal to 2d6 + your Constitution modifier, provided you don’t already have temporary hit points.
You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.