Maneuver - Skirmish Stance
How it's obtained: Bought with 15 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 15
- Level Requirement
- 8
- Technique Requirement
- Martial, Spellfighter
- Activation Cost
- 1 Superiority Die
- Activated Effects
- Enter a stance to entice enemy attacks while absorbing hits.
- Energy Pool Type
- Superiority Dice
- Source Reference
- New Advanced Maneuver
- Source Requirement
- General
- Prerequisite Features
- Combat Superiority
- Activation Time
- Free
- Domain Requirement
- General
- Feature Category
- Martial Maneuver
- Recharge Type
- Long Rest
- Concentration?
- No
Description
At the end of your turn you can expend a superiority die to enter a battle stance which readies you to leap out of the way of danger. Until the start of your next turn when you are targeted by an attack you can attempt to move out of the way before you take damage. You make a Dexterity saving throw with a DC of 10 plus the attack’s bonus. On a successful save you move 5 feet into an adjacent unoccupied space of your choice and the attack automatically misses you.
At the start of your next turn, if no creature attacked you since your last turn, you regain a superiority die.