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Maneuver - Skirmish Stance

How it's obtained: Bought with 15 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
15
Level Requirement
8
Technique Requirement
Martial, Spellfighter
Activation Cost
1 Superiority Die
Activated Effects
Enter a stance to entice enemy attacks while absorbing hits.
Energy Pool Type
Superiority Dice
Source Reference
New Advanced Maneuver
Source Requirement
General
Prerequisite Features
Combat Superiority
Activation Time
Free
Domain Requirement
General
Feature Category
Martial Maneuver
Recharge Type
Long Rest
Concentration?
No

Description

At the end of your turn you can expend a superiority die to enter a battle stance which readies you to leap out of the way of danger. Until the start of your next turn when you are targeted by an attack you can attempt to move out of the way before you take damage. You make a Dexterity saving throw with a DC of 10 plus the attack’s bonus. On a successful save you move 5 feet into an adjacent unoccupied space of your choice and the attack automatically misses you.

At the start of your next turn, if no creature attacked you since your last turn, you regain a superiority die.