Arcane Tradition
How it's obtained: Bought with 10 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 10
- Level Requirement
- 2
- Technique Requirement
- Spellcaster
- Activation Cost
- None
- Activated Effects
- None
- Passive Effects
- You’ve become an expert within your chosen school of magic.
- Source Reference
- Wizard Base Feature
- Source Requirement
- Knowledge
- Activation Time
- None
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
You choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Chronurgy, Conjuration, Divination, Enchantment, Evocation, Graviturgy, Illusion, Necromancy, Transmutation.
Your choice grants you access to additional features belonging to your chosen arcane tradition which can be obtained by expending Aethyrpoints.
In addition, you also innately know a number of spells from your chosen school of magic equal to half of your proficiency bonus (rounded up). These spells can be of any spell domain regardless of your chosen affinity (Arcane, Divine, or Nature). These spells are always prepared for you and do not count against your spells known or spells prepared per day. Each time your Aethyrflame Intensity increases, you may swap your chosen spells for different spells of the same school.
You can obtain this feature multiple times, selecting a new school of magic each time. When you select this feature beyond the first, you do not gain any innate spells.