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Arcane Tradition

How it's obtained: Bought with 10 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
10
Level Requirement
2
Technique Requirement
Spellcaster
Activation Cost
None
Activated Effects
None
Passive Effects
You’ve become an expert within your chosen school of magic.
Source Reference
Wizard Base Feature
Source Requirement
Knowledge
Activation Time
None
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

You choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Chronurgy, Conjuration, Divination, Enchantment, Evocation, Graviturgy, Illusion, Necromancy, Transmutation.

Your choice grants you access to additional features belonging to your chosen arcane tradition which can be obtained by expending Aethyrpoints.

In addition, you also innately know a number of spells from your chosen school of magic equal to half of your proficiency bonus (rounded up). These spells can be of any spell domain regardless of your chosen affinity (Arcane, Divine, or Nature). These spells are always prepared for you and do not count against your spells known or spells prepared per day. Each time your Aethyrflame Intensity increases, you may swap your chosen spells for different spells of the same school.

You can obtain this feature multiple times, selecting a new school of magic each time. When you select this feature beyond the first, you do not gain any innate spells.