Cursed Blood
How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 0
- Level Requirement
- 1
- Technique Requirement
- General
- Source Reference
- Heritage (Racial) Feature
- Source Requirement
- General
- Activation Time
- Free
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
Due to your condition, divine and natural healing magic is less effective on you. Whenever you are targeted by a healing spell, you regain hit points equal to the minimum possible outcome of the spell's dice roll (for example, if a spell would normally heal for 2d8, it instead heals you for 2).
When you begin your turn while missing some of your hit points, you can choose to expend a hit die and roll it to regain hit points equal to your roll plus your constitution. Additionally, you regain all of your missing hit dice when your complete a long rest (instead of only half of your total).
Additionally, you are immune to non-magical disease and your body no longer ages (you will not die from natural causes).