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Cursed Blood

How it's obtained: Bought with 0 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
0
Level Requirement
1
Technique Requirement
General
Source Reference
Heritage (Racial) Feature
Source Requirement
General
Activation Time
Free
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

Due to your condition, divine and natural healing magic is less effective on you. Whenever you are targeted by a healing spell, you regain hit points equal to the minimum possible outcome of the spell's dice roll (for example, if a spell would normally heal for 2d8, it instead heals you for 2).

When you begin your turn while missing some of your hit points, you can choose to expend a hit die and roll it to regain hit points equal to your roll plus your constitution. Additionally, you regain all of your missing hit dice when your complete a long rest (instead of only half of your total).

Additionally, you are immune to non-magical disease and your body no longer ages (you will not die from natural causes).