Power Surge
How it's obtained: Bought with 20 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 20
- Level Requirement
- 6
- Technique Requirement
- Spellfighter
- Source Reference
- Wizard War Magic Feature
- Source Requirement
- General
- Activation Time
- Free
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
You can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge.
You can store a maximum number of power surges equal to your Aethyrflame modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully nullify a spell or magical effect (such as with Antimagic - Dispel Magic or Antimagic - Counterspell ), you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge.
Once per turn when you deal damage to a creature or object with a spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your Aethyrflame Intensity level.