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Alter Memories

How it's obtained: Bought with 55 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
55
Level Requirement
14
Technique Requirement
Spellcaster
Source Reference
Wizard Enchantment Feature
Source Requirement
Knowledge
Prerequisite Features
Arcane Tradition - Enchantment
Activation Time
Action
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

You gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being charmed.

Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent charmed. The creature must succeed on an Intelligence saving throw against your Aethyrflame spell save DC or lose a number of hours of its memories equal to 1 + your Aethyrflame Ability modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.