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Restorative Reagents

How it's obtained: Bought with 25 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
25
Level Requirement
9
Technique Requirement
General
Source Reference
Artificer Alchemist Feature
Source Requirement
Possession
Activation Time
Free
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

Alchemist feature

You can incorporate restorative reagents into some of your works:

  • Whenever a creature drinks an experimental elixir you created, the creature gains temporary hit points equal to 2d6 + your Aethyrflame Ability modifier (minimum of 1 temporary hit point).
  • You can cast lesser restoration without expending a spell slot and without preparing the spell, provided you use alchemist’s supplies as the spellcasting focus. You can do so a number of times equal to your Aethyrflame Ability modifier (minimum of once), and you regain all expended uses when you finish a long rest.