Restorative Reagents
How it's obtained: Bought with 25 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 25
- Level Requirement
- 9
- Technique Requirement
- General
- Source Reference
- Artificer Alchemist Feature
- Source Requirement
- Possession
- Activation Time
- Free
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
Alchemist feature
You can incorporate restorative reagents into some of your works:
- Whenever a creature drinks an experimental elixir you created, the creature gains temporary hit points equal to 2d6 + your Aethyrflame Ability modifier (minimum of 1 temporary hit point).
- You can cast lesser restoration without expending a spell slot and without preparing the spell, provided you use alchemist’s supplies as the spellcasting focus. You can do so a number of times equal to your Aethyrflame Ability modifier (minimum of once), and you regain all expended uses when you finish a long rest.