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Arcane Ward

How it's obtained: Bought with 30 Aethyr points, or taken with a free pick that allows it.

Aethyrpoint Cost
30
Level Requirement
2
Technique Requirement
Spellcaster
Activation Cost
Once per long rest
Activated Effects
You create a magical ward fueled by your abjuration spells which protects you.
Energy Pool Type
Charges
Source Reference
Wizard Abjuration Feature
Source Requirement
Knowledge
Prerequisite Features
Arcane Tradition - Abjuration
Activation Time
Free
Domain Requirement
General
Recharge Type
Long Rest
Concentration?
No

Description

You can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your Aethyrflame intensity level + your Aethyrflame Ability modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.

While the ward has 0 hit points, it can’t absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Once you create the ward, you can’t create it again until you finish a long rest.