Arcane Ward
How it's obtained: Bought with 30 Aethyr points, or taken with a free pick that allows it.
- Aethyrpoint Cost
- 30
- Level Requirement
- 2
- Technique Requirement
- Spellcaster
- Activation Cost
- Once per long rest
- Activated Effects
- You create a magical ward fueled by your abjuration spells which protects you.
- Energy Pool Type
- Charges
- Source Reference
- Wizard Abjuration Feature
- Source Requirement
- Knowledge
- Prerequisite Features
- Arcane Tradition - Abjuration
- Activation Time
- Free
- Domain Requirement
- General
- Recharge Type
- Long Rest
- Concentration?
- No
Description
You can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your Aethyrflame intensity level + your Aethyrflame Ability modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.
While the ward has 0 hit points, it can’t absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.
Once you create the ward, you can’t create it again until you finish a long rest.